Superhero Landing Tutorial 02 | Ground Destruction VFX in Blender
ฝัง
- เผยแพร่เมื่อ 31 ก.ค. 2024
- How to do a superhero landing with no knee pain - featuring Blender and Nuke. You'll learn how to do a ground break using rigid bodies, particles, and a smoke sim.
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Instagram: @graphicalninja
Kamden suit 3D model by Mindfront (Blendswap)
Music: Bensound.com
TIMESTAMPS
00:00 Intro
00:34 Ground Fracture
03:08 Rigid Body Sim
06:33 Particle System (Dirt)
11:01 Smoke Sim (Dust)
14:43 Chunk materials and Displacement
18.36 Lighting and final tweaks
20:56 Final Comp
this is ground breaking
the guy fall and look at the watch was very impressive man!!
Very good stuff!
Bro 😍😍😍😍😍 You are so Underrated
Good work!
Amazing
this is a great tutorial, it also made me realize maybe my pc isnt too good for this part of blender lmao. 10 "blender is not responding"s within 20 seconds
hes doing gods work.
😂 why thank you
awesome!
Good stuff...excited for more. Subbed!
Awesome, thank you!
I’ve gone back to the built in Blender tools for fracture and simulation. They are easier for me to direct or control. I found this video looking for additional refinements on a few scenes and you helped me improve my workflow and clarified some of the many settings. I’m pushing a creature out of the ground in one scene and simulations on their own are too reactive . So I’m manually moving the larger chunks with proportional turned on and also animating the gravity in project settings for the rigid elements. I’m able to get real specific for the stylized look I need. Anyway, I incorporated some of your techniques and it looks better now. Thanks for helping me!
Awesome, glad it helped!
Thanks)
wait! what the H! that's super awesome , instance subscribed
Thanks for the sub!
Awesome!!! Do more tutorial videos
Thanks! More videos are coming, I try to release at least one a month. Quality over quantity is my goal 👌
20:50 All you need to do is woof
hey there, im here for the somke sim part. My animation doesnt end where the simulation does. How can i make the smoke to disolve faster?
Use the dissolve setting and turn down ‘time’. Time is how long it will take the smoke to dissipate in frames.
Can you make a video for exr multi layers from blender to nuke
I do want to make another Nuke tutorial, maybe how to integrate CG into live action? And exr multilayer could he included
do u know RBD lab ? all u did is in that addon combined :)
I’ve heard of it yeah, it looks great. I just haven’t purchased because I don’t do a ton of destruction FX, and plus I’m waiting for physics in geometry nodes 🤔 a procedural physics/fracture system would revolutionize destruction in blender😎
@@Graphicalninja true, eventually geo nodes will be able to alternate litteraly all vfx and cgi fields, the node idea from houdini combined with blenders interface and comunity will become hollywood standart 100% :D
Why the effect on the intro has a lot of flying stones and has better lighting 🤔🤔
Yeah it’s hard to finesse everything during a tutorial so it’s a little different, but all the elements are the same
5:52
sir plese make after effet and blender vfx course
I run a discord server for blender youtubers, we have lots of great content creators on there, happy to send you an invite link. What would be the best way?
Oh awesome that sounds great. You can send it to stephenl#1385 on discord. Thanks!
@@Graphicalninja I've tried sending, but you will have to accept me as a friend it seems or it won't send.