Superhero Landing Tutorial 02 | Ground Destruction VFX in Blender

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • How to do a superhero landing with no knee pain - featuring Blender and Nuke. You'll learn how to do a ground break using rigid bodies, particles, and a smoke sim.
    Gumroad source files download: graphicalninja.gumroad.com/l/...
    Auto Path addon Download: graphicalninja.gumroad.com/l/...
    Auto Path Addon Video: • I use this Blender add...
    Instagram: @graphicalninja
    Kamden suit 3D model by Mindfront (Blendswap)
    Music: Bensound.com
    TIMESTAMPS
    00:00 Intro
    00:34 Ground Fracture
    03:08 Rigid Body Sim
    06:33 Particle System (Dirt)
    11:01 Smoke Sim (Dust)
    14:43 Chunk materials and Displacement
    18.36 Lighting and final tweaks
    20:56 Final Comp

ความคิดเห็น • 36

  • @jaspreetmaan121
    @jaspreetmaan121 ปีที่แล้ว +50

    this is ground breaking

  • @selamatmenontonpemirsa
    @selamatmenontonpemirsa 4 หลายเดือนก่อน

    the guy fall and look at the watch was very impressive man!!

  • @scottlee38
    @scottlee38 ปีที่แล้ว

    Very good stuff!

  • @surfexcelll
    @surfexcelll ปีที่แล้ว +1

    Bro 😍😍😍😍😍 You are so Underrated

  • @moathsartworkshopvlog
    @moathsartworkshopvlog 8 หลายเดือนก่อน

    Good work!

  • @VisualistAyush07
    @VisualistAyush07 ปีที่แล้ว

    Amazing

  • @user-en1bz1dt6v
    @user-en1bz1dt6v 4 หลายเดือนก่อน +1

    this is a great tutorial, it also made me realize maybe my pc isnt too good for this part of blender lmao. 10 "blender is not responding"s within 20 seconds

  • @JuJu-he8ck
    @JuJu-he8ck ปีที่แล้ว +1

    hes doing gods work.

  • @DanDanceMotion
    @DanDanceMotion 2 หลายเดือนก่อน

    awesome!

  • @johntnguyen1976
    @johntnguyen1976 ปีที่แล้ว +1

    Good stuff...excited for more. Subbed!

  • @fergadelics
    @fergadelics ปีที่แล้ว +4

    I’ve gone back to the built in Blender tools for fracture and simulation. They are easier for me to direct or control. I found this video looking for additional refinements on a few scenes and you helped me improve my workflow and clarified some of the many settings. I’m pushing a creature out of the ground in one scene and simulations on their own are too reactive . So I’m manually moving the larger chunks with proportional turned on and also animating the gravity in project settings for the rigid elements. I’m able to get real specific for the stylized look I need. Anyway, I incorporated some of your techniques and it looks better now. Thanks for helping me!

  • @cubicworlds
    @cubicworlds ปีที่แล้ว +1

    Thanks)

  • @vinhdo1609
    @vinhdo1609 ปีที่แล้ว +1

    wait! what the H! that's super awesome , instance subscribed

  • @actiontamizhaa
    @actiontamizhaa ปีที่แล้ว +1

    Awesome!!! Do more tutorial videos

    • @Graphicalninja
      @Graphicalninja  ปีที่แล้ว +1

      Thanks! More videos are coming, I try to release at least one a month. Quality over quantity is my goal 👌

  • @handlesucks509
    @handlesucks509 2 หลายเดือนก่อน

    20:50 All you need to do is woof

  • @mrcat2595
    @mrcat2595 6 หลายเดือนก่อน

    hey there, im here for the somke sim part. My animation doesnt end where the simulation does. How can i make the smoke to disolve faster?

    • @Graphicalninja
      @Graphicalninja  6 หลายเดือนก่อน

      Use the dissolve setting and turn down ‘time’. Time is how long it will take the smoke to dissipate in frames.

  • @amswil3232
    @amswil3232 10 หลายเดือนก่อน

    Can you make a video for exr multi layers from blender to nuke

    • @Graphicalninja
      @Graphicalninja  10 หลายเดือนก่อน

      I do want to make another Nuke tutorial, maybe how to integrate CG into live action? And exr multilayer could he included

  • @bUildYT
    @bUildYT 10 หลายเดือนก่อน +2

    do u know RBD lab ? all u did is in that addon combined :)

    • @Graphicalninja
      @Graphicalninja  10 หลายเดือนก่อน +2

      I’ve heard of it yeah, it looks great. I just haven’t purchased because I don’t do a ton of destruction FX, and plus I’m waiting for physics in geometry nodes 🤔 a procedural physics/fracture system would revolutionize destruction in blender😎

    • @bUildYT
      @bUildYT 10 หลายเดือนก่อน +2

      @@Graphicalninja true, eventually geo nodes will be able to alternate litteraly all vfx and cgi fields, the node idea from houdini combined with blenders interface and comunity will become hollywood standart 100% :D

  • @user-wz7nq9pf5y
    @user-wz7nq9pf5y 10 หลายเดือนก่อน

    Why the effect on the intro has a lot of flying stones and has better lighting 🤔🤔

    • @Graphicalninja
      @Graphicalninja  10 หลายเดือนก่อน

      Yeah it’s hard to finesse everything during a tutorial so it’s a little different, but all the elements are the same

  • @visman404
    @visman404 10 หลายเดือนก่อน

    5:52

  • @testtayyare1973
    @testtayyare1973 ปีที่แล้ว

    sir plese make after effet and blender vfx course

  • @PIXXO3D
    @PIXXO3D ปีที่แล้ว +2

    I run a discord server for blender youtubers, we have lots of great content creators on there, happy to send you an invite link. What would be the best way?

    • @Graphicalninja
      @Graphicalninja  ปีที่แล้ว +2

      Oh awesome that sounds great. You can send it to stephenl#1385 on discord. Thanks!

    • @PIXXO3D
      @PIXXO3D ปีที่แล้ว +1

      @@Graphicalninja I've tried sending, but you will have to accept me as a friend it seems or it won't send.