What are your secret strategies? Btw: Set this video to 1,25 speed for comfier watching. my home base - discord.gg/D52NFRpAfQ 0:00 Intro 1:00 "Infinite Lives" Fallacy 2:10 Battlefield Analysis 6:13 Stabilization & Counter Attacking 11:44 Fortification 13:04 Rally Points 16:15 Momentum Math 17:34 On The Retreat 19:55 Fast Capping Attackers 22:05 Hiding Attackers On Objectives 23:03 Dangerous Attacker Advantages 25:05 Slowing Attackers Down 25:44 Grenades 26:52 Flanking 27:26 Rally Hunting 28:48 Avoid Crowding 29:38 Attack Wave Intensity 30:05 Dynamic Defense
My flamethrower squad has all smoke grenades, with increased grenade throwing distance and large grenade pouch. I’m able to blanket the entire surrounding point and advance without getting my flame troopers sniped before reaching the point, I’ve noticed that making a push with flame troopers without concealing the advance makes for an extremely risky strategy due to the nature of killing the flame troopers first when they are spotted. Smokes help to conceal and you can also use it to your advantage to make it hard for the enemy to know exactly where you are when you use the flames.
@@krirthikdinesh7755 yeah after the recent nerf to smokes it’s not as viable as it once was, it takes more smokes to achieve the same results and even then they are still nowhere near as practical as they once were but better than nothing. My only problem with WP is that they deal damage which defeats the purpose of a concealed advance if you have to push through the damage cloud, why i think smokes are superior when it comes to this specific tactic. Smokes operate better on the attacker side where as WP can pretty much be used effectively for both A and D. I guess it really just boils down to the type of squad. I prefer to have WP with Assaulters.
When I’m playing with my dad and lose a point, I try to stall the enemy team as far forward as I can while he fortifies the next position. It works pretty good.
Sound strategy. Any time the enemy takes your point, you should fight them as far forward as you can. Burn some tickets off them before they can get to the next point.
My advice: sandbag windows, barb wire high foot traffic spots, plant trip mines at entrances & stairs, place your squad opposite of yourself for a cross fire situation, mark enemies, build respawn beacons, and ALWAYS use ammo boxes & health crates. The key to winning this game is PUSH!
Also if you have no good spots for rally points, just build one next to a teammate’s. It will appear as one rally point on the map but will work twice as fast.
works best for the first point) for me i defend like this: 1 let at least 2 rally points be built far from each other 2 defend the territory in front of the point rather than the entire point so that the enemy cannot build his own rally point
One of the things I've found most difficult is when the enemy team starts swarming the objective. I'm assuming it's the human players being enough of a distraction to the human defenders that their bot squads arrive from the spawn at full strength, but it's very distracting for me to fire accurately when there's a human wave and I can't single anyone out. I also try to hangout near a flank and act as a mobile reserve, but it doesn't seem to work too well.
I find playing a map where the first defence point usually falls quickly, I spawn near to the second line of defence, fortify it with mines, barb wire and Czech hedgehogs and always put ammo boxes and a heavy machine gun in an angled, elevated position.
It's difficult to try and push forward of the objective because of the stupid gray zone, and oftentimes in areas like Normandy there's a bunch of crap and vegetation in the way so you can't get a good vantage point.
very good crash course on defending. llove all the videos i have seen from you so far. glad to find people who think real strategy. its quite rare in this community. cheers mate.
So I've been considering games where the tanks are on soft ground or open ground and often get killed off if they are forward and get pushed back, and have considered that possibly what we should be doing is placing heavy guns at the rear early on and leave like one or two squads to guard it, knowing the front might fall and the tanks will need cover. But the defenders could amazingly benefit from digging double wide trenches across roads as anti tank ditches, the tanks fall in and can't get out, or are easy prey while stuck for the AT guns. The defending team should always have shovels, and engineers, you can place enough trenches and hedgehogs that the enemy armor is stuck behind buildings and can't get good shot lines on your infantry.
I was playing a game as the attackers on Gogol Street North and the defenders had built some damn good defenses on the first point The main entrance was sandbagged and the sides were barb wired We couldn’t break through because 1. Half our team deserted 2. They had machine gunners block off the main entrance
İ like playing enlisted but i watching you for an another reason i am trying speak english clearly and i am doing listenin event with your video. So i wanna say thank you for video thats a good guide for enlisted. 😅👍🏻
For better exp games you shouldn’t really defend the fist point too hard. Attackers will get good amount of reservers after capturing each objective, it means more kills and experience for your team. Great video btw, I like strategy you put in to the game.
@@paradivision1362 ty, but i dont think i will play anymore. so many chinese cheaters, its complete worthless. And the br is so fucking bs, its pathetic. 1vs 3... great idea.
No idea how you build sandbags and barbed wire inside buildings so easily, you can see the outlines clipping in your video yet when I try to do similar things it always tells me something is in the way I just don't get it.
it depends on how that map part is coded. sometimes you can build with your barb wires edges into the building and sometimes not. i also often get the bug where i start building and the structure stays white without the engineer hammering. in these cases you can change the angle or proximity of the engineer to the structure and sometime she finished building but not always (thats the bugged part). you can see this bug happening in most of my full match recordings.
What are your secret strategies? Btw: Set this video to 1,25 speed for comfier watching.
my home base - discord.gg/D52NFRpAfQ
0:00 Intro
1:00 "Infinite Lives" Fallacy
2:10 Battlefield Analysis
6:13 Stabilization & Counter Attacking
11:44 Fortification
13:04 Rally Points
16:15 Momentum Math
17:34 On The Retreat
19:55 Fast Capping Attackers
22:05 Hiding Attackers On Objectives
23:03 Dangerous Attacker Advantages
25:05 Slowing Attackers Down
25:44 Grenades
26:52 Flanking
27:26 Rally Hunting
28:48 Avoid Crowding
29:38 Attack Wave Intensity
30:05 Dynamic Defense
My flamethrower squad has all smoke grenades, with increased grenade throwing distance and large grenade pouch. I’m able to blanket the entire surrounding point and advance without getting my flame troopers sniped before reaching the point, I’ve noticed that making a push with flame troopers without concealing the advance makes for an extremely risky strategy due to the nature of killing the flame troopers first when they are spotted. Smokes help to conceal and you can also use it to your advantage to make it hard for the enemy to know exactly where you are when you use the flames.
Excellent tip
Noted
Tried this works ok but now I use WP dose the same by blocking vision but dose damage
Very nice, thanks for tip
@@krirthikdinesh7755 yeah after the recent nerf to smokes it’s not as viable as it once was, it takes more smokes to achieve the same results and even then they are still nowhere near as practical as they once were but better than nothing. My only problem with WP is that they deal damage which defeats the purpose of a concealed advance if you have to push through the damage cloud, why i think smokes are superior when it comes to this specific tactic. Smokes operate better on the attacker side where as WP can pretty much be used effectively for both A and D. I guess it really just boils down to the type of squad. I prefer to have WP with Assaulters.
When I’m playing with my dad and lose a point, I try to stall the enemy team as far forward as I can while he fortifies the next position. It works pretty good.
that sounds like the most fun way to play the game!
Sound strategy. Any time the enemy takes your point, you should fight them as far forward as you can. Burn some tickets off them before they can get to the next point.
I wish my dad was like that
That's so cool that your Dad plays with you. I got my Dad to play Project Zomboid lol
@@MC-zt3wb I find that it's counter productive. I kill a couple troops while whole squads spawn further ahead and instacap the empty objective
My advice: sandbag windows, barb wire high foot traffic spots, plant trip mines at entrances & stairs, place your squad opposite of yourself for a cross fire situation, mark enemies, build respawn beacons, and ALWAYS use ammo boxes & health crates. The key to winning this game is PUSH!
That is what I keep typing in chat😂
Make sure you only build sandbags on enemy side so you can still jump into the objective
Also if you have no good spots for rally points, just build one next to a teammate’s. It will appear as one rally point on the map but will work twice as fast.
works best for the first point)
for me i defend like this:
1 let at least 2 rally points be built far from each other
2 defend the territory in front of the point rather than the entire point so that the enemy cannot build his own rally point
One of the things I've found most difficult is when the enemy team starts swarming the objective. I'm assuming it's the human players being enough of a distraction to the human defenders that their bot squads arrive from the spawn at full strength, but it's very distracting for me to fire accurately when there's a human wave and I can't single anyone out.
I also try to hangout near a flank and act as a mobile reserve, but it doesn't seem to work too well.
holding a tight angle where you only see few people solves this. also reduces the amount of people who can actually shoot you back.
I find playing a map where the first defence point usually falls quickly, I spawn near to the second line of defence, fortify it with mines, barb wire and Czech hedgehogs and always put ammo boxes and a heavy machine gun in an angled, elevated position.
It's difficult to try and push forward of the objective because of the stupid gray zone, and oftentimes in areas like Normandy there's a bunch of crap and vegetation in the way so you can't get a good vantage point.
They need more commands on the wheel! We gotta be able to communicate with the weaker players without mics.
very good crash course on defending. llove all the videos i have seen from you so far. glad to find people who think real strategy. its quite rare in this community. cheers mate.
So I've been considering games where the tanks are on soft ground or open ground and often get killed off if they are forward and get pushed back, and have considered that possibly what we should be doing is placing heavy guns at the rear early on and leave like one or two squads to guard it, knowing the front might fall and the tanks will need cover.
But the defenders could amazingly benefit from digging double wide trenches across roads as anti tank ditches, the tanks fall in and can't get out, or are easy prey while stuck for the AT guns.
The defending team should always have shovels, and engineers, you can place enough trenches and hedgehogs that the enemy armor is stuck behind buildings and can't get good shot lines on your infantry.
I was playing a game as the attackers on Gogol Street North and the defenders had built some damn good defenses on the first point
The main entrance was sandbagged and the sides were barb wired
We couldn’t break through because
1. Half our team deserted
2. They had machine gunners block off the main entrance
they gave you a historically accurate stalingrad experience 😃
Another great video, thx Para
İ like playing enlisted but i watching you for an another reason i am trying speak english clearly and i am doing listenin event with your video. So i wanna say thank you for video thats a good guide for enlisted. 😅👍🏻
nice! you can active subtitles to make learning easier, as you can practice reading and listening at the same time then
@@paradivision1362 yes thats a good idea
Great video :)
For better exp games you shouldn’t really defend the fist point too hard. Attackers will get good amount of reservers after capturing each objective, it means more kills and experience for your team.
Great video btw, I like strategy you put in to the game.
It still a good start to defend hard at the beginning of the match and see where battle goes after that. No free caps for enemy team🔨.
That Diegokc must have been getting sick of you.
How can you move with the Canon you made?
click 2 then you can move it like a soldier walking
@@paradivision1362 ty, but i dont think i will play anymore. so many chinese cheaters, its complete worthless. And the br is so fucking bs, its pathetic. 1vs 3... great idea.
No idea how you build sandbags and barbed wire inside buildings so easily, you can see the outlines clipping in your video yet when I try to do similar things it always tells me something is in the way I just don't get it.
it depends on how that map part is coded. sometimes you can build with your barb wires edges into the building and sometimes not. i also often get the bug where i start building and the structure stays white without the engineer hammering. in these cases you can change the angle or proximity of the engineer to the structure and sometime she finished building but not always (thats the bugged part). you can see this bug happening in most of my full match recordings.
@@paradivision1362 Appreciate the response Para.
@@paradivision1362She?