Also - tanks are great breakthrough tools - annoying heavy mg? He round. Annoying sniper? He round. Tank in the grey zone. Ap round. A group of smgers in cover in front the point bullying your entire team? He round. Bunkers on d-day seem a bit too populated? He round. Although, tanks make horrible shields since they are a bomb and arty magnet.
After 4,200 battles @ 75% W/L (cross-platform), I figure I'd post some tips that I wish I'd heard as a noob. 1) The single biggest thing that will decide your power level in Enlisted is your squad setup. Ideally you should be fielding Machine Gunners, Assaulters, Flametroopers; with Engineers & AT's embedded throughout. 2) Stop viewing things like AT mines, smokes, binos, and shovels as gimmicks. They are often vital. 3) If you see a tank, assume there's two bc for some reason people's squad selections often sync up. 4) Do NOT give up in matches. I don't care how screwed you think you are, you'd better be running towards that obj. by the time that defeat screen appears.
The don't give up part is hard for me. When the team just won't push, I put the rally in a bad spot just so it will end quicker. The "never give up" doctrine only stays with you so long.
@@ilimes nah I still like to play, I don't even mind losses if it's competitive. Im saying when the team is braindead I just make the inevitable happen faster lol. I won't do it if I see at least one other rally.
I was playing Axis on a Tunisia map. We had 3 obj left and had less than half our tickets. I just kept getting in the Obj and clearing it, but I would get no follow-up teammates. I just kept spamming "Attack the Objective." Finally, the smooth-brains on our team decided to help grant us a victory with zero respawns and the timer ticking down. It was exhilarating. If you don't like the map, I understand abandoning your teammates. Just to give up, instead of losing? Does it not get counted as a loss if you leave?
The Shovel for your engineers is actually really OP if you use it properly. If you can place a rally point near enough to the objective you can clear a trench pathway for your team to get to it without exposing themselves to enemy fire. Also digging foxholes and trenches does actually help reinforce your defence, and by definition can’t be destroyed by the enemy. Tank Traps are quick and easy to build and are vital in closing off routes for enemy tanks and also provide protection from explosives so placing them near doorways and holes in the roof of bunkers and such does help as well. Sandbags are good to spam on windows and doors too, but don’t do so on places not near the objective because it reveals your location. Barbed wire is good to place on entrances and attack routes but DO NOT spam it inside the actual objective unless you know your team doesn’t need to move through there, because there’s been too many times where someone in the point makes an impenetrable ball of sandbags and barbed wire, meaning the team can’t cap the point quick enough, and then the engineer inevitably dies to a grenade or an assaulter who suicide runs the point. Bad tactics… Engineers can swing the outcome of games more often than not, so it’s good to have a dedicated squad and then at least one in another squad in your loadout.
@@sovietoperator1385 I know thanks bro, but I meant I wish there was just more engineer players. It's usually me and one other guy scrambling around doing everything lol
I love taking a apc and just driving behind the objective it works almost every time. Because almost everyone atack from the front of the objective you just take them by surprise and get a good spawn point and some easy kills.
In particular I bound "mark" as a LMB+RMB and LMB (Double tap) that way it marks anything I take an aimed shot at, or anything I repeatedly shoot at, while not dropping false blips where I'm building.
YOU NEED TO FLANK regardless of attacker or defender, either your flank works and you push the enemy back or your flank fails and your enemy has moved some of its resources to reinforce the flank.
Snipers are easy to counter too, even if you dont have a sniper - you have a large-ish squad, if they kill you, you know their location and can hit them with a bolt action. If they do not kill one of you, then ignore them.
Indeed i notice it too... and even as an older player it's irritating to hear arguments melted with insults and shaming talk, it's immature instead of pedagogic as you said
About the first tip, I do not recommend setting marks the same as left click, you do NOT want to mislead your teammates to bomb or attack that position when you're building structures via engineers or shooting small groups of enemies, but you should set it to a button easily accessible to enhance your ai (the ai respond to marks) and teammate's combat effectiveness.
its a trade off, either lots of marks, most of them useful or few marks. what i recommend leads to much better outcomes. i tested it in professional games too, its vastly superior to not having automarking the better your enemies are.
@@paradivision1362 I think once you mark enough, its basically training instinct and it's only natural after a while, it all depends if the user wants to spend that time to not have any trade offs
As a current japanese main I actually delay my spawn by switching between my squads untill I see the long list of people getting killed by the HVARs lol.
Always be pushing and trying to flank. If you are capable, try looking for enemy enemy spawns. Check in and behind small structures, and inside many trenches near the Obj.
One mistake I’ve noticed is the use of mounted MGs on offense. When attacking I usually use the cannon instead of the MG because the cannon is a lot better than the MG for clearing infantry and tanks. It’s also movable which makes it more flexible than having to destroy your machine gun nest. But the main reason is that the MG serves no use for attacking on the squads it’s available for, the engineers can build cannons, machine gunners don’t need the mg nest because they’re better on foot or prone, and premium squads can build cannons. For attacking (except in low br) I’d just stick to cannons or rushing. Great vid btw🔥
But building sn MG nest overlooking the rear of the objective, especially from the flank, can be good. And yes, building one 80m back on the natural spawn axis is generally dumb.
Building anything that is not a rally is a waste of time imo, tanks can clear things out better than cannons, if you run out of ammo just switch the soldier, you are on offense to you have no time to set up barbed wire or sandbags, and hedgehogs are used exclusively to troll oblivious tanks
Played that same map at the start of the video the other day and started off in the Flamingo. Went straight to that same point and burned out 20+ enemies. 5 rage quits ensued.
10:53 99% reason whats wrong with bad players. You will be the only one who attacks/defends objective. I get teammates who try to snipe planes with a PTRD-41 in our spawn at BR5!!💀
What troops should you bring in APC squads? It occurs to me that since there is only one tech tree 'A' PC available the composition has to suit all BR's where you might play, and can't be changed easily
true, thats the issue, bc snipers can be great/bad depending on BR. an apc should always contain a radio man, at gunner, so only the last remaining specialist is the question. i go with snipers for maximum fun.
This video will make you guaranteed better! Two cool games from my f2p account as background 🔥🔥🔥 Other Helpful Guides: Tanking: th-cam.com/video/sEpgSebtQEU/w-d-xo.html Bombing: th-cam.com/video/YAeRZgIIRnA/w-d-xo.html Overrated Things: th-cam.com/video/vmHCTDL9rp4/w-d-xo.html Attacking: th-cam.com/video/JfJKjnWu-_g/w-d-xo.html 0:00 Intro - How to REALLY git gud 0:51 1) Marking 4:30 2) Sniping 8:00 3) Vehicles 13:05 4) HMGs 15:25 5) Being a slow fat ass 18:48 6/7) Flanking & Blitzing 24:12 8) Being a confused ass 30:22 9) Being a lazy ass 36:09 10) Being a stuck fat ass
I play low br and 80% of the time nobody in my team builds any rallies. Looking forward to those 20% games where I can actually try to become a better player.
i do this in most strategy guides, in a video like this though it would take over 5 hours, also i would need to do mistakes on purpose and record them, taking even more time. general advice videos like these id rather produce quickly so people can get the info faster and more often.
Use the AT gun and tanks in clearing out the objective. I usually start with the "APC" and post up as close to the Obj as possible. Then, if needed, pull up a tank with HE or HEAT and hit the obj through windows or behind it. Use the smoke shell some tanks have to shoot into the obj where the enemy is. Or use the AT gun with HE to try the same. The low tier Panzer III with the long 5cm is good enough with HE. Same with the beautiful Puma.
The unfortunate thing with mortar squads is the short time of the game modes. Usually, you can't afford to use them much because the match can be over very quickly. If you take the mortar squad and nobody drops pings. Put a marker of your mini-map around or behind the obj. If you can lob mortars into an occupied obj even better. The return on the mortar is very low, but it is one of my favorite squads.
When attacking the obj, use most of your grenades. I have a squad of assaulters with a large grenade bag and lots of molotov cocktails and regular hand grenades. Though my other assaulter squad in my list has double smgs.
There is 0 or little communication in this game, BR maych making is terrible & i Wish they would Buff all damage (flame, explosive, weapons) atleast 5%, feels like everyone is wearing a vest in this game. The ttk is terrible, too much hit markers for a ww2 game
first 2 points youre right, MM and commun9ication sucks hard, but the damage of weapons is one of the best out there, the balance among all weapon types is very well made. it leads to all types of weapons being viable at all BRs, i even play bolties over semi autos on mid BR due to how well incentivized they are.
Also - tanks are great breakthrough tools - annoying heavy mg? He round. Annoying sniper? He round. Tank in the grey zone. Ap round. A group of smgers in cover in front the point bullying your entire team? He round. Bunkers on d-day seem a bit too populated? He round. Although, tanks make horrible shields since they are a bomb and arty magnet.
@@DodoSniffer73 a Sherman on the beach on the dday beach is a xp machine with those bunkers and HE
@@rollastudentits always who gets the first shot in to the bunker
After 4,200 battles @ 75% W/L (cross-platform), I figure I'd post some tips that I wish I'd heard as a noob.
1) The single biggest thing that will decide your power level in Enlisted is your squad setup.
Ideally you should be fielding Machine Gunners, Assaulters, Flametroopers; with Engineers & AT's embedded throughout.
2) Stop viewing things like AT mines, smokes, binos, and shovels as gimmicks. They are often vital.
3) If you see a tank, assume there's two bc for some reason people's squad selections often sync up.
4) Do NOT give up in matches. I don't care how screwed you think you are, you'd better be running towards that obj. by the time that defeat screen appears.
The don't give up part is hard for me. When the team just won't push, I put the rally in a bad spot just so it will end quicker. The "never give up" doctrine only stays with you so long.
@@RicePattyChoppa why even play then? it gets exhausting carrying bad players but ffs might as well retire.
@@ilimes nah I still like to play, I don't even mind losses if it's competitive. Im saying when the team is braindead I just make the inevitable happen faster lol. I won't do it if I see at least one other rally.
I was playing Axis on a Tunisia map. We had 3 obj left and had less than half our tickets. I just kept getting in the Obj and clearing it, but I would get no follow-up teammates. I just kept spamming "Attack the Objective." Finally, the smooth-brains on our team decided to help grant us a victory with zero respawns and the timer ticking down. It was exhilarating. If you don't like the map, I understand abandoning your teammates. Just to give up, instead of losing? Does it not get counted as a loss if you leave?
Rally points....... BUILD THEM
The Shovel for your engineers is actually really OP if you use it properly. If you can place a rally point near enough to the objective you can clear a trench pathway for your team to get to it without exposing themselves to enemy fire. Also digging foxholes and trenches does actually help reinforce your defence, and by definition can’t be destroyed by the enemy.
Tank Traps are quick and easy to build and are vital in closing off routes for enemy tanks and also provide protection from explosives so placing them near doorways and holes in the roof of bunkers and such does help as well.
Sandbags are good to spam on windows and doors too, but don’t do so on places not near the objective because it reveals your location.
Barbed wire is good to place on entrances and attack routes but DO NOT spam it inside the actual objective unless you know your team doesn’t need to move through there, because there’s been too many times where someone in the point makes an impenetrable ball of sandbags and barbed wire, meaning the team can’t cap the point quick enough, and then the engineer inevitably dies to a grenade or an assaulter who suicide runs the point. Bad tactics…
Engineers can swing the outcome of games more often than not, so it’s good to have a dedicated squad and then at least one in another squad in your loadout.
Everyone needs to realize this is an construction game with a shooter mini game, not a shooter with construction
@@rollastudent imagine like 5 engineer squads building rally and prepping the point at once. You coukdnt lose on defense.
@@RicePattyChoppa each with a radio man, keeping constant arty failing
This. But players are shooters, so let’s garm them.
@@RicePattyChoppa you can do this, if you start a bunch of builds and tell each engineer to continue building separately (via K and L key)
@@sovietoperator1385 I know thanks bro, but I meant I wish there was just more engineer players. It's usually me and one other guy scrambling around doing everything lol
I love taking a apc and just driving behind the objective it works almost every time. Because almost everyone atack from the front of the objective you just take them by surprise and get a good spawn point and some easy kills.
I love it when the enemy team does this. Always means I get a free kill
In particular I bound "mark" as a LMB+RMB and LMB (Double tap) that way it marks anything I take an aimed shot at, or anything I repeatedly shoot at, while not dropping false blips where I'm building.
YOU NEED TO FLANK regardless of attacker or defender, either your flank works and you push the enemy back or your flank fails and your enemy has moved some of its resources to reinforce the flank.
Snipers are easy to counter too, even if you dont have a sniper - you have a large-ish squad, if they kill you, you know their location and can hit them with a bolt action. If they do not kill one of you, then ignore them.
Facts
This video seems to be quite hostile to those whom are new. Using insults to shame them, instead of trying to educate them and teach them.
Indeed i notice it too... and even as an older player it's irritating to hear arguments melted with insults and shaming talk, it's immature instead of pedagogic as you said
Half of what he's talking is basic common sense on most fps games don't stand in the open if you're getting shot at, bombs or artillery lands on yoy 😂
About the first tip, I do not recommend setting marks the same as left click, you do NOT want to mislead your teammates to bomb or attack that position when you're building structures via engineers or shooting small groups of enemies, but you should set it to a button easily accessible to enhance your ai (the ai respond to marks) and teammate's combat effectiveness.
its a trade off, either lots of marks, most of them useful or few marks. what i recommend leads to much better outcomes. i tested it in professional games too, its vastly superior to not having automarking the better your enemies are.
@@paradivision1362 I think once you mark enough, its basically training instinct and it's only natural after a while, it all depends if the user wants to spend that time to not have any trade offs
As a current japanese main I actually delay my spawn by switching between my squads untill I see the long list of people getting killed by the HVARs lol.
Always be pushing and trying to flank. If you are capable, try looking for enemy enemy spawns. Check in and behind small structures, and inside many trenches near the Obj.
One mistake I’ve noticed is the use of mounted MGs on offense. When attacking I usually use the cannon instead of the MG because the cannon is a lot better than the MG for clearing infantry and tanks. It’s also movable which makes it more flexible than having to destroy your machine gun nest. But the main reason is that the MG serves no use for attacking on the squads it’s available for, the engineers can build cannons, machine gunners don’t need the mg nest because they’re better on foot or prone, and premium squads can build cannons. For attacking (except in low br) I’d just stick to cannons or rushing. Great vid btw🔥
But building sn MG nest overlooking the rear of the objective, especially from the flank, can be good. And yes, building one 80m back on the natural spawn axis is generally dumb.
if the obj. has cover that can be penetrated by HMGs, then that's the best.
Building anything that is not a rally is a waste of time imo, tanks can clear things out better than cannons, if you run out of ammo just switch the soldier, you are on offense to you have no time to set up barbed wire or sandbags, and hedgehogs are used exclusively to troll oblivious tanks
Played that same map at the start of the video the other day and started off in the Flamingo. Went straight to that same point and burned out 20+ enemies. 5 rage quits ensued.
10:53 99% reason whats wrong with bad players. You will be the only one who attacks/defends objective.
I get teammates who try to snipe planes with a PTRD-41 in our spawn at BR5!!💀
11:45 solve every problem with infantry
proceed to show us grey zone tank gameplay
You know the Video is a placeholder? This is literally a mini podcast.
@@foxik7272 I Know that is a joke
@@footchess387 oh than I guess I rwoosh myself
Instant skill boost: Buy extra slot and premium, you can spam 2 plane and 1 tank.... Simple....
What troops should you bring in APC squads? It occurs to me that since there is only one tech tree 'A' PC available the composition has to suit all BR's where you might play, and can't be changed easily
true, thats the issue, bc snipers can be great/bad depending on BR. an apc should always contain a radio man, at gunner, so only the last remaining specialist is the question. i go with snipers for maximum fun.
This video will make you guaranteed better! Two cool games from my f2p account as background 🔥🔥🔥
Other Helpful Guides:
Tanking: th-cam.com/video/sEpgSebtQEU/w-d-xo.html
Bombing: th-cam.com/video/YAeRZgIIRnA/w-d-xo.html
Overrated Things: th-cam.com/video/vmHCTDL9rp4/w-d-xo.html
Attacking: th-cam.com/video/JfJKjnWu-_g/w-d-xo.html
0:00 Intro - How to REALLY git gud
0:51 1) Marking
4:30 2) Sniping
8:00 3) Vehicles
13:05 4) HMGs
15:25 5) Being a slow fat ass
18:48 6/7) Flanking & Blitzing
24:12 8) Being a confused ass
30:22 9) Being a lazy ass
36:09 10) Being a stuck fat ass
I play low br and 80% of the time nobody in my team builds any rallies. Looking forward to those 20% games where I can actually try to become a better player.
Maybe most people dont have engineers lol
24:19 How do you know what I do in my spare time 😬
could you make a guide on how to quickly get to tier V for f2p i want to that as a challenge
good idea!
Would really help to use the clips in the backgound to support your points. Especially regarding the maps
i do this in most strategy guides, in a video like this though it would take over 5 hours, also i would need to do mistakes on purpose and record them, taking even more time. general advice videos like these id rather produce quickly so people can get the info faster and more often.
"22:30" Hello there!
explain the joke 🤔
@@paradivision1362 Find the tank.
@@quantumdog_enlisted aahh top left hill?
Use the AT gun and tanks in clearing out the objective. I usually start with the "APC" and post up as close to the Obj as possible. Then, if needed, pull up a tank with HE or HEAT and hit the obj through windows or behind it. Use the smoke shell some tanks have to shoot into the obj where the enemy is. Or use the AT gun with HE to try the same. The low tier Panzer III with the long 5cm is good enough with HE. Same with the beautiful Puma.
Thankyou for teaching te new players. I understand your pain ower the casuals.
That's my pic on your thumbnail. You take it from past Screenshot contest 😶
nice, congratz 🥳half of the pics i use here are by me, the other half is from DF posts.
The unfortunate thing with mortar squads is the short time of the game modes. Usually, you can't afford to use them much because the match can be over very quickly. If you take the mortar squad and nobody drops pings. Put a marker of your mini-map around or behind the obj. If you can lob mortars into an occupied obj even better. The return on the mortar is very low, but it is one of my favorite squads.
When did they revert the stupid AA elevation nerf? I came back to the game recently and it's gona
1 month ago
When attacking the obj, use most of your grenades. I have a squad of assaulters with a large grenade bag and lots of molotov cocktails and regular hand grenades. Though my other assaulter squad in my list has double smgs.
There is 0 or little communication in this game, BR maych making is terrible & i Wish they would Buff all damage (flame, explosive, weapons) atleast 5%, feels like everyone is wearing a vest in this game. The ttk is terrible, too much hit markers for a ww2 game
first 2 points youre right, MM and commun9ication sucks hard, but the damage of weapons is one of the best out there, the balance among all weapon types is very well made. it leads to all types of weapons being viable at all BRs, i even play bolties over semi autos on mid BR due to how well incentivized they are.
Why cant we mark Planes Too ?
i noticed last week that planes can actually stay marked in the air, idk if its old or new, but a plane stayed marked when it fell behind a mountain
Bro, just watching your intro tanking 😂😂😂 Clearly you have no idea how to use a tank.