Parametric tower in 10 min with Blender!

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 69

  • @jaysmithminaj
    @jaysmithminaj วันที่ผ่านมา

    Omg that looks so good the amount of concept ideas I have I’m no architect but this video helped me learn more blender tricks

  • @thisismyusernamesoihopeyou6069
    @thisismyusernamesoihopeyou6069 3 ปีที่แล้ว +2

    I never thought of the wire frame thing, you are a genius

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Happy to help!

  • @smitbangare9526
    @smitbangare9526 4 ปีที่แล้ว +21

    We would love to have more architectural content from you sir🙏

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว

      Thanks for the feedback

  • @woodlandcritterpunch
    @woodlandcritterpunch 3 ปีที่แล้ว

    Very much appreciate the tutorials. Most videos you see on architecture in Blender are... not the type of architecture I'm a fan of, to put it simply and politely. You see stuff like this for Rhino a lot and it's nice to have them for an open source software as well

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Thank you! One of the reasons I started this channel :) Glad it's reaching the right audience like you!

  • @marcusdeimos
    @marcusdeimos 4 ปีที่แล้ว +2

    Amazing as always one of the most creative technical designers in youtube

  • @lr723
    @lr723 4 ปีที่แล้ว +1

    Great quick tut, thank you. If I may suggest: the artifacts you try to fix at ~5.00 come from the mirror modifier - replacing the initial 5 verts with a plane hexagon may spoil the perceived simplicity of the construction but cleans it significantly. The ugly lines at the top come from "extra floors" of the floor-plane array: reduce number of floors and they are gone. Hope it helps.

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว

      Thanks for your tips. The artifacts come actually from screw and leaving recalc normals unchecked. If you see the next videos in the series, you will notice a cleaner version of the model.

  • @astrodzn5314
    @astrodzn5314 3 ปีที่แล้ว +2

    Wow if this is atcually built in real life it would be buitifeul! Great job

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว +1

      Thanks, although the base would be impractically wide ;)

  • @supremebeme
    @supremebeme 4 ปีที่แล้ว +2

    Absolutely brilliant thank you.

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว +1

      Glad you enjoyed it

  • @nibblrrr7124
    @nibblrrr7124 4 ปีที่แล้ว +2

    1:22 checking Calc Order in the Screw modifier usually fixes these issues with normals

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว

      Thanks for the tip!

  • @dorjeboleskine4115
    @dorjeboleskine4115 4 ปีที่แล้ว +1

    More architectural stuff from you, please! Thank you, thank you, thank you!!! 😊👍

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว

      Thanks for the feedback!

  • @inspirationarchitecture3970
    @inspirationarchitecture3970 4 ปีที่แล้ว +1

    This is fantastic!

  • @naitiksharma9728
    @naitiksharma9728 4 ปีที่แล้ว +9

    Hello Dimitar, amazing video. I have seen all of your tutorials. They are great for architects who particularly wants to use blender for parametric architecture.

  • @dananidal3052
    @dananidal3052 4 ปีที่แล้ว +1

    very helpful ! thank you

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว +1

      Glad it was helpful!

  • @Michael-yy9dy
    @Michael-yy9dy 3 ปีที่แล้ว +1

    Wow please more

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Building type, scale, place?

    • @Michael-yy9dy
      @Michael-yy9dy 3 ปีที่แล้ว

      @@UHStudio I would say, Office Building or a post building. Located in citys.

  • @chinkitgaming
    @chinkitgaming 4 ปีที่แล้ว +1

    great tutorial

  • @hd-doc-13
    @hd-doc-13 2 ปีที่แล้ว +1

    Great stuff! Thanks for creating (and sharing). Do you know parametric creators for upholstery, e.g. pillows/cushions? Would you be interested in creating one (paid, of course)?

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว +1

      Thank you! I am sure there are some but it's a little outside my spectrum of design

  • @jonasgenova
    @jonasgenova 4 ปีที่แล้ว +2

    There's some kind of seam in the middle, I'd add a weld modifier after the screw to close it

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว

      Thanks for the tip! Will try it

  • @tcheadriano
    @tcheadriano 4 ปีที่แล้ว +1

    Awesome!!!

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว

      Thank you!

  • @8yh451
    @8yh451 4 ปีที่แล้ว

    Great video! Still waiting for your course

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว

      check out courses here: uhstudio.com/academy

  • @driptrollface4471
    @driptrollface4471 3 ปีที่แล้ว +2

    hey man, when i add the boolean modifier some floors stick out from the building for no reason... any fixes?

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Try switching the boolean to "fast" instead of "exact". At the time of making the tutorial, there was no "exact" option and since it has been implemented, it's the default when adding a boolean modifier.

  • @jeonanrodrigopopp3661
    @jeonanrodrigopopp3661 2 ปีที่แล้ว +1

    would have how to export from blender to archicad

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว +1

      Either OBJ, fbx, or better IFC with the BlenderBim addon

  • @ememmeme8722
    @ememmeme8722 4 ปีที่แล้ว +1

    enable the clipping of your mirror modifier

  • @TanGLeng
    @TanGLeng 4 ปีที่แล้ว +1

    4:05 I didn't know what trowey is but i checked and it's Ctrl + A

  • @rishabjindal7176
    @rishabjindal7176 4 ปีที่แล้ว

    What about the background you're using? Can you tell more about that too?

    • @billykiller
      @billykiller 4 ปีที่แล้ว

      also wanted to know how he made this sky set

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว +1

      I am using a satellite image for the ground and an HDRI ski for lighting. I played a bit with the material of the satellite image to get the water to look more like water and the contrast to get bump. There is also a sun coming from the same direction and the sun in the HDRI image. The HDRI is sunset 007 from poliigon

    • @rishabjindal7176
      @rishabjindal7176 4 ปีที่แล้ว +1

      UH Studio please make an tutorial for setting this environment too

  • @jnntmm2369
    @jnntmm2369 3 ปีที่แล้ว +1

    excuse me, how was this parametric? is possible to link properties values to other properties values?

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Yes, as parameters can be adjusted and the overall massing changes. Drivers can be used to create deeper parametric relationships between different values.

    • @jnntmm2369
      @jnntmm2369 3 ปีที่แล้ว

      @@UHStudio would be cool a tutorial for this.

  • @rion2984
    @rion2984 4 ปีที่แล้ว

    ive been trying for a whole day to follow up your steps, but the moment i use wireframe, my floors completly vanish, and i get a lot of lines in my project. =(
    can someone help me out?

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว

      The floors should be a separate object, not part of the facade.

  • @rumanarupa1510
    @rumanarupa1510 4 ปีที่แล้ว

    How you added the background. It doesn't look like hdri..🤔

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว

      It's an HDRI. There is also ground modeled and the water is an object.

  • @eghisn8297
    @eghisn8297 4 ปีที่แล้ว

    always failed with the mirror edges

  • @Clyman974
    @Clyman974 4 ปีที่แล้ว

    On 2.91 the Intersect Boolean doesn't seem to work like in the video...

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว

      You might need to change a setting within the modifier from "exact" to "fast"

    • @ornichus3514
      @ornichus3514 3 ปีที่แล้ว

      Change Steps Viewport and Render on the Screw modifier from 16 to 32

  • @billykiller
    @billykiller 4 ปีที่แล้ว

    plz where I get this hdri background

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว +1

      I am using this sky - www.poliigon.com/texture/hdr-sky-sunset-007

    • @TaxPro2012
      @TaxPro2012 4 ปีที่แล้ว

      Support Andrew and polligon. Blender guru

    • @TaxPro2012
      @TaxPro2012 4 ปีที่แล้ว

      Fyi I'm. Not a bot I'm just supporting the man of the donut.

  • @mtolga97
    @mtolga97 4 ปีที่แล้ว

    Boolean not working with floors They all disappear when I try to do

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Try using the fast boolean instead of the exact boolean option, if you are doing it in 2.91

    • @ornichus3514
      @ornichus3514 3 ปีที่แล้ว

      Change Steps Viewport and Render on the Screw modifier from 16 to 32

  • @jippee1
    @jippee1 4 ปีที่แล้ว

    It's just form. we need critical architecture rather than pretty looking things. Sure it's just a tutorial on parametric type modeling but this is intended for the students: it inspires students to just think architecture is a quickly churned out product but we need to understand bigger impacts than formal products

    • @UHStudio
      @UHStudio  4 ปีที่แล้ว +1

      Sure we do! (And there will be content coming soon for critical thinking) But it is also important to experiment to gain the necesssry skills. I learn something new in regards to 3d modeling (many times not directly related to architecture) everyday so when I am working on a live project, I can apply those skills to get to the desired result faster - the right floorplate, orientation, program, footprint, circulation, contextual conditions, sharing solution, etc.

  • @TerenceKearns
    @TerenceKearns 4 ปีที่แล้ว +1

    Autodesk should be scared

  • @arec79
    @arec79 3 ปีที่แล้ว

    We all know its possible in 3 min ;)

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว +1

      of course it is :) Why! even 1 minute