Being a stranger to this channel, I read "how I destroyed New York with a Blender". Knowing that you're actually referring to the software, makes a hell of a lot more sense lol
You should honestly take that road and make a tutorial out of it. I can't tell you how many terrible tutorials there are on youtube for a truly realistic city street. I have yet to master it myself and it would appear you nailed it.
Yeah, I'm not surprised. Roads and pavements are tough to get right. I've avoided scenes like this for a long time until I could figure it out. I'm actually planning a car chase scene for my next big animation precisely to push this stuff even further.
@@DECODEDVFX Avoidance has served you well. Finally confronted with having to do it, your head goes to all the right places. Well done, it's beautiful.
I just have to say that I love these types of videos that you make. No tutorial, just simply an explanation on how you created it. Way more inspiring than to watch and recreate someone's step by step tutorial.
Holy fuck man I already know I'm gonna be rewatching this hundreds of times; there's just so much useful information I can apply in my workflow. And I agree with the other comment, this shit belongs right up there with all the TLOU2 art on artstation
I’m a huge fan of the post apocalyptic cities. Specifically where nature reclaims the buildings. I don’t even use blender but if I ever can I’ll be using this video.
"How I Destroyed New York With Blender" "Today I'll be showing you a new Blender addon that obliterates the population of a major city and renders it uninhabitable"
Thanks for always keeping me inspired to pursue new projects. This one was extremely helpful, and I loved the way it turned out. Very excited to see what's next to come!
I'am making a full Map of New York in SketchUp for my video game due to limitation i switched to blender months ago and watching this video motivated me a lot to continue and learn new things to upgrade my modelling and texturing... You're work is Amazing i'am impressed... My New York also have a post apo part called *the Bronx* since it's set in the 80's i'am trying my best to make the destroyed Bronx of this Era and thanks to you i've learned Many things now it's time to work haha
17:00 I literally had been trying to figure out how to do this for a while with no avail searching google or discord servers, since I needed to composite some things together and I had used basic objects to try to act as masking. Thank you!
Amazing, brilliant use of 3d scans in composition! Fantastic workflow for quickly building modular buildings. Great detail on your process. Instant subscribe and sharing this to my educational channels. :D
Absolutely insane work man, subscribed ! Would love an in-depth tutorial on this actually, I know it's a big ask but I'm sure a lot of people would be interested :) How did you render such a complex animation on Cycles though ? Did you use a render farm or anything like that or you just have very good hardware ? Thanks !
NO NO NO NO! I’ve literally watched a short video of this exact same process and wanted to do it myself but couldnt warp my head around it. Then I see a Decoded yt notification and boom you re read my mind for the second time!
FINALLY someone discusses how to do it and not just makes a joke or a bit then leaves the viewer wondering how they did that, thanks so much man, I don't use blender but damn, good job
Why not include a Z-depth (mist?) pass for all the renders, and compare the depths of the buildings versus the ivygen stuff to hide the occluded geometry in compositor?
You might need to switch over to Unreal Engine 5 to get a crazy amount of speed for rendering. I mean ray tracing in realtime would be very beneficial for this type of environment render
@@infocus8038 Yes ofc, but for something like the video shown it's best to get the most possible render time with not much loss quality. I mean Lumen in Unreal Engine 5 is kind of crazy. You might need to see the difference with path tracing, it's like very subtle
This is the first time I watched your videos and when I looked at the title my brain said “Ight let’s watch someone destroy a whole city with a blender”
I've seen so many uses for blunder from making concept art, to perspective drawings and even basic anatomy and weapon/equipment design.. it's so interesting to see this program being used every chance I get even tho it's kinda outdated and there probably way better tools on the market..Tho some things just work best for someone and it's not the quantity but tye quality of the build.
It's basically just a few noise/musgrave textures to generate the pattern, which is then used as a mask to mix between the original color and a green principled shader.
Would be great to do a indepth tutorial on textures and buildings for newbs :') This looks amazing. I'd love to know how to designed the mcdonalds flag and logo. I'm quite new to game development and scenes so trying to learn
Yeah, I have some stuff planned on buildings, including texturing. The process for game engines is similar, I suppose, but you have to make sure all the meshes are unwrapped and the materials are baked.
@@itsjxomusic UV unwrapping is how you tell the software which way the textures should be applied. I'd recommend you follow blenderguru's donut tutorial series if you haven't already. It covers all the basics including UV unwrapping.
Being a stranger to this channel, I read "how I destroyed New York with a Blender". Knowing that you're actually referring to the software, makes a hell of a lot more sense lol
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Imagine voting for Hilary Clinton
@@MichaelDoesLife That has nothing to do with anything here dude, why do people just get political for no reason.
@@MichaelDoesLife Imagine starting to talk about that out of nowhere.
Surely you must be insane...
@@MichaelDoesLife stfu with that political shit
You should honestly take that road and make a tutorial out of it. I can't tell you how many terrible tutorials there are on youtube for a truly realistic city street. I have yet to master it myself and it would appear you nailed it.
Yeah, I'm not surprised. Roads and pavements are tough to get right. I've avoided scenes like this for a long time until I could figure it out. I'm actually planning a car chase scene for my next big animation precisely to push this stuff even further.
@@DECODEDVFX Avoidance has served you well. Finally confronted with having to do it, your head goes to all the right places. Well done, it's beautiful.
@@nedstudios6490 iLiAS iLiAS F0RTNlTE adonnés TH-cam Oui
Five videos in a month! I'm spoiling you people rotten.
Lots of cool stuff coming before the end of the year, so make sure you're subscribed.
You’re the best decoded
You did a good job with this one, very realistic and informative, and lots of good tips as well.
Well done 👍
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1:10 i love how the bus stayed there for 10years, the dedication...
Saw that too, 10 years later but still the same. Even the store next to it.
I just have to say that I love these types of videos that you make. No tutorial, just simply an explanation on how you created it. Way more inspiring than to watch and recreate someone's step by step tutorial.
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@@Jb-zq9dd stahp spamming my man
@@caingamin2 spammers dnt show the proof bro. Have a nice day
Holy fuck man I already know I'm gonna be rewatching this hundreds of times; there's just so much useful information I can apply in my workflow. And I agree with the other comment, this shit belongs right up there with all the TLOU2 art on artstation
Wow, thanks!
all i can think of is last of us and i am legend lol im working on a game that i want to have stuff like this on it so it helps me a lot to
@@Miguel-yx9zg yeah
man this is so sick
yes
@TanserDaTurtle covid vaccines
@TanserDaTurtle XD
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Honestly your hand made buildings looks better and more consistent than the 3d scans from behind very good job
Ingenious solution for rendering the ivy. i would never have thought of that. Turned out really awesome!
Thanks!
the fact that this is done in a software that is free and for everyone to use is amazing
This is insane. So cinematic and beautiful. I always learn something from you. Your videos are of great value and quality.
Thank you !💜
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I’m a huge fan of the post apocalyptic cities. Specifically where nature reclaims the buildings. I don’t even use blender but if I ever can I’ll be using this video.
"How I Destroyed New York With Blender"
"Today I'll be showing you a new Blender addon that obliterates the population of a major city and renders it uninhabitable"
Looks amazing and I love your voice, it's very calming!
Thanks, I get that a lot.
Your videos are always a gold mine for blender artists! This video is so packed with information, tips, tricks, and useful insights!
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Thanks for always keeping me inspired to pursue new projects. This one was extremely helpful, and I loved the way it turned out. Very excited to see what's next to come!
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Really great videos mate. These types of semi behind the scenes breakdowns of a larger scene are perfect.
I'am making a full Map of New York in SketchUp for my video game due to limitation i switched to blender months ago and watching this video motivated me a lot to continue and learn new things to upgrade my modelling and texturing...
You're work is Amazing i'am impressed...
My New York also have a post apo part called *the Bronx* since it's set in the 80's i'am trying my best to make the destroyed Bronx of this Era and thanks to you i've learned Many things now it's time to work haha
Thats some dedication to the subject right there! Nice video!
I was wondering how this video had no comments, then I realized the video was posted minutes ago.
this reminds me of tom clancys the division this is so cool keep up the good work!
Thanks for explaining the cloth texture. So simple yet effective.
Great video! So much good stuff in this and you nailed the pace! Thank you!
I pass by that Toast brasserie on my way to work sometimes, like, that exact one next to the McDonalds lmaooo
I just watched this vid and still have no idea how did you do it. Great work man!
17:00 I literally had been trying to figure out how to do this for a while with no avail searching google or discord servers, since I needed to composite some things together and I had used basic objects to try to act as masking. Thank you!
Glad to help. It's a lifesaver.
Your voice plus the intro music made me feel like I was watching Brave.
That HDR lighting trick to use an alternative background is super dope!
Thanks. This is awesome btw
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Amazing, brilliant use of 3d scans in composition! Fantastic workflow for quickly building modular buildings. Great detail on your process. Instant subscribe and sharing this to my educational channels. :D
Thank you!
Absolutely insane work man, subscribed !
Would love an in-depth tutorial on this actually, I know it's a big ask but I'm sure a lot of people would be interested :)
How did you render such a complex animation on Cycles though ? Did you use a render farm or anything like that or you just have very good hardware ? Thanks !
Beautiful work!!!
Few days ago I've made quick animation of abandoned overgrown building:) Now would be a way easier. Thanks for good tips!
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NO NO NO NO! I’ve literally watched a short video of this exact same process and wanted to do it myself but couldnt warp my head around it. Then I see a Decoded yt notification and boom you re read my mind for the second time!
Very well done work. I enjoy the workflow almost as much as the rendered product.
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Love this, looks amazing! Great work!
Thank you so much!
FINALLY someone discusses how to do it and not just makes a joke or a bit then leaves the viewer wondering how they did that, thanks so much man, I don't use blender but damn, good job
Wow this is the most invested ad McDonald's ever made
this seems like something you would see straight out of last of us
I'm still confuse on how to make the Mossy with Musgrave texture and also get that realistic effects.
Pretty awesome
Good Job bro, nice to see your art work.
This is so good! keep up the good work!
Great video, this is exactly what I want to make in Blender!!
Awesome job man! Hope to see more of urban aphocalyptic..
No idea who you are, or what blender is, but I’m glad the algorithm brought me here.
flawless work!
Looks spectacular! I’m barely intermediate, so I’m just glad I was able to understand what you were saying 😅
Why not include a Z-depth (mist?) pass for all the renders, and compare the depths of the buildings versus the ivygen stuff to hide the occluded geometry in compositor?
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@@Jb-zq9dd Spammer reported
I love the result! Thanks for sharing my ivy gen! :)
No problem. I'll be mentioning it again in my next video.
This is awesome! Keep it up mate
You might need to switch over to Unreal Engine 5 to get a crazy amount of speed for rendering. I mean ray tracing in realtime would be very beneficial for this type of environment render
@@infocus8038 Yes ofc, but for something like the video shown it's best to get the most possible render time with not much loss quality. I mean Lumen in Unreal Engine 5 is kind of crazy. You might need to see the difference with path tracing, it's like very subtle
@@infocus8038 th-cam.com/video/jfd10aVp2Rw/w-d-xo.html you might need to check this video
Nothing can beat actual path tracing. Speed is not everything
But you cant make the models with Unreal Engine...so that would make it harder to make this video
Bro both are different 😂😂 lol and core features are different
With common basics
This whas a great vidio, he exlaimed a lot of things on a eazy way and as a blender beginer i got à lot of inspiration.
This is awesome!
Amazing Job. The only thing missing is lore, but I guess that's where the comments come in (lore as in how NY became this way).
i need to know the name of the song in the beginning
great work champ. wish you had a step by step tutorial on this...great job proud of you
Super bro. It's really like realistic scene.
Gives real The Division vibes!
Thanks so much man, love your videos.
Thanks!
absolutely love this
I was OK, nothing new here, just awesome stuff, and then the render mask layer tip knocked it out of the field.
I'm glad those McD still open for business even in this trying time
Really reminds me of Atlanta from TWD. Awesome Video!
very awesome work man !
wow! what a great video! very nice work!!
FBI after clicking the video "Phew! he got us on the first half not gonna lie!"
im working on a last of us inspired game and this helps so much
Sounds cool.
love you videos!
Thank you!
I love the title!!!!!!!!!!!!
This is the first time I watched your videos and when I looked at the title my brain said “Ight let’s watch someone destroy a whole city with a blender”
Thank you for sharing all these useful technics !
Suscribed.
damn bro dr stone season 3 is looking DOPE
Awesome content!
Honestly I think it's an improvement, can someone from NYC confirm?
U should work for a big company of movies like marvel or something like that because, you are INSANE BOI
i love how this video is like a breakdown tutorial like thing
I have never nor have any interest in ever doing this and I just watched this entire video.
Awesome! Thank you for sharing🤘🏻
Очень круто получилось!
Does anyone know the music that he had in the background of the video?
I want to know to !
You are My Gold ❤️
when people said blender was powerful.. i didn’t know it applied to real life too
Everybody gangsta till North Korea downloads blender
I've seen so many uses for blunder from making concept art, to perspective drawings and even basic anatomy and weapon/equipment design.. it's so interesting to see this program being used every chance I get even tho it's kinda outdated and there probably way better tools on the market..Tho some things just work best for someone and it's not the quantity but tye quality of the build.
I moved recently from NYC to Charlotte. What a coincidence... the seen also looks very familiar
with kitchen blender? that sounds like a lot of work!
God damn beautiful!!! It's even better than the actual New York!!!
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@@Jb-zq9dd Yeah! I do!!
excellent!
Bro you should do London next, like Piccadilly Circus or Canary Wharf, that would be lit fam
This looks just like "I Am Legend"
I personally learned a lot from this
So nice!
Thank you! 😊
fabulous work .
i have a question how did you made procedural moss please make a tutorial on it
It's basically just a few noise/musgrave textures to generate the pattern, which is then used as a mask to mix between the original color and a green principled shader.
@@DECODEDVFX thank you so much
This just wont go away from my recommended so i decided to click today. (It didnt dissapoint)
can't believe they gave such destructive application for free
i would love to see a whole destroyed city in separate pieces for things like novels with those introduction images and games.
nice work, could we see a video showing us what setup you have, what performance computer do you need to build this? thanks
Got you covered. > th-cam.com/video/BVJZC9ihPOQ/w-d-xo.html
Would be great to do a indepth tutorial on textures and buildings for newbs :') This looks amazing. I'd love to know how to designed the mcdonalds flag and logo. I'm quite new to game development and scenes so trying to learn
Yeah, I have some stuff planned on buildings, including texturing.
The process for game engines is similar, I suppose, but you have to make sure all the meshes are unwrapped and the materials are baked.
I have no idea what unwrapping means yet 🙈😂
@@itsjxomusic UV unwrapping is how you tell the software which way the textures should be applied. I'd recommend you follow blenderguru's donut tutorial series if you haven't already. It covers all the basics including UV unwrapping.
ngl most interesting plot of a villain I've seen. No way to be stopped by some hero
the art was great too I guess (very much)
OML IM HERE 99.9K SUBS GG BRO
Love ur videos, always smth to learn ❤❤
Glad you like them!