Modeling a mushroom in Maya 2023

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 8

  • @amrelo67
    @amrelo67 2 ปีที่แล้ว

    Bravo! It's amazing job, from Brazil!

  • @kevinkorge450
    @kevinkorge450 2 ปีที่แล้ว +1

    Really nice video! My question tho, at 10:10 how did you add those outlines to the mushroom tree?

    • @creativeindependence5053
      @creativeindependence5053  2 ปีที่แล้ว

      Thanks man!
      Actually it's a pretty easy process =)
      1) Duplicate the model you want to create an outline for
      2) Apply Surface shader to the new model
      3) Go to - Attribute Editor -> objectShape ->Render stats:
      - Casts Shadows - Off
      - Recive Shadows - Off
      - Double Sided - Off
      4) Go to - Mesh Display -> Reverse
      Now, in order to control the scale of the object (to give it an offset for the line width) you can select all the vertexis of the object, thwen in the Asix Orientation of the Move Tool you choose Normal. Then you can simply move it on the N asix to scale it around the object
      A very good and detailed tutorial can be found here:
      th-cam.com/video/awHQ7KNvI2w/w-d-xo.html

  • @TheM0o0key
    @TheM0o0key 2 ปีที่แล้ว

    Hi, how did you make such a ground-plane, as if a light source highlights an island on the surface?

  • @faizcurious7407
    @faizcurious7407 2 ปีที่แล้ว +1

    Hi,..Hayat😍💐
    Can you plz do this tutorial as a real time….
    This is really nice workflow for game asset pipeline
    Can you do ,…?
    Plzzzzzzz☺️😍

  • @salvatorecasu4884
    @salvatorecasu4884 2 ปีที่แล้ว

    Very good!!! Can I ask you a question? How did you set up the work environment? The blue background, the white shirt. Possible to have your own setting? I thank you in advance.

    • @creativeindependence5053
      @creativeindependence5053  2 ปีที่แล้ว

      I will probably make a video about my settings and work environment really soon.
      Will try to cover the whole process of setting it up