"Doom Drop to Defeat" had me thinking the doom dropper was going down to defeat and kept thinking this is going to be one hell of a comeback, but alas not to be.
GG . . . if U commited on that base trade it would have been even. He was "1-Base All-in" with double TankDrop. U basically won already if U concentrated on Defence to 3-Base Saturation, Ur Timing Push would have been overwhelming. Tip: ... (Incoming @Reply)
Tip: "Factory1st" vs "3Rax" "Factory-1st" is basically essential for openning with 1-1-1 or 2-1-1 getting that defensive Mech (Tanks & Cyclones) is crucial, especially against cheeky builds (like 1-Base All-in). Pumping lots of Tanks for Zoning & Cylones for Anti-Air is basically the key to early defense (if his being aggressive like this match), Marines & Maurauders are just for Support. "3Rax" can produce Lots and lots of men-with-guns early on so delaying factory & starport is fine.
12:38 You still insisting on Vikings instead of Liberators really hurt me not gonna lie lol. I feel you autopilot too much in this game and need to be more conscious at countering your enemy units. You see tanks, LIBERATORS. You will not win at dropping next to the tanks. You will not win stimming 5 marines towards them. You will not win landing Vikings besides them. If your enemy is sieged like that specially in your base.. yeah.. I've seen the comment section tell you a lot that TvT is a air superiority match up. Tanks are too good and air support is needed. Don't build Vikings unless you need to counter his air units which he barely had (he had medivacs I know)
"Doom Drop to Defeat" had me thinking the doom dropper was going down to defeat and kept thinking this is going to be one hell of a comeback, but alas not to be.
GG . . . if U commited on that base trade it would have been even.
He was "1-Base All-in" with double TankDrop. U basically won already if U concentrated on Defence to 3-Base Saturation, Ur Timing Push would have been overwhelming.
Tip: ... (Incoming @Reply)
Tip: "Factory1st" vs "3Rax"
"Factory-1st" is basically essential for openning with 1-1-1 or 2-1-1 getting that defensive Mech (Tanks & Cyclones) is crucial, especially against cheeky builds (like 1-Base All-in). Pumping lots of Tanks for Zoning & Cylones for Anti-Air is basically the key to early defense (if his being aggressive like this match), Marines & Maurauders are just for Support.
"3Rax" can produce Lots and lots of men-with-guns early on so delaying factory & starport is fine.
12:38 You still insisting on Vikings instead of Liberators really hurt me not gonna lie lol. I feel you autopilot too much in this game and need to be more conscious at countering your enemy units. You see tanks, LIBERATORS. You will not win at dropping next to the tanks. You will not win stimming 5 marines towards them. You will not win landing Vikings besides them. If your enemy is sieged like that specially in your base.. yeah..
I've seen the comment section tell you a lot that TvT is a air superiority match up. Tanks are too good and air support is needed. Don't build Vikings unless you need to counter his air units which he barely had (he had medivacs I know)