I'm coming from SolidWorks with 15 Years of Experience and I've also been using Blender for several years now (for the tasks that were impossible in SW). Now I have to admit that this CAD Sketcher Addon (along with the tutorials from the awesome Blender community) is pure GOLD. Of course, CAD is not only about sketching, it needs robust cross-part referencing, static and dynamic mating, data management, etc etc... But still, this is becoming a game changer and I'd like to see it grow into maturity - the 'big CAD players' are sooo annoyingly restrictive and expensive. For example, I can't even have two different Versions of SolidWorks on the same OS!! (which MUST be Microsoft Windows 10 at least). Seriously? Blender, however, doesn't give a **** and I love it for that.
Just wanted to say - with your videos + the jewelcraft addon, I was able to make 3D resin prints to use in a lost wax casting for an engagement ring and wedding ring for my now wife. The rings turned out amazing, and its your videos that really made me believe it was possible. Thanks so much!
I've been struggling to learn any cad program out there, and not really sure which program to go with. Your videos sealed the deal for me for blender. The other programs out there may suit my needs better but there are no good tutorials for any of them that I've found. You do a great job explaining every single step and it's mind blowing how well you do it. Thanks for the content!
Very cool workflow! For the Merge By Distance, if you want that operation in your original object, nondestructively, don't forget you can make that a modifier via Geometry nodes.
oh my gosh, this is everything I've wanted. I'm primarily a B3D guy, but 3D printing means good dimensioning and I use fusion 360 for that, but it's a pain for everything else - I've tried a few janky addons but having CAD-like numbers and sketching right there natively saves so much time and annoyance
I really like what Cad sketcher is becoming. I've been creating 3D printable objects in blender for around a year now, infact ive learned a bunch from your channel. Its been such a struggle to get measurements precise in blender. Lately to counter this ive been learning freecad using the RealThunder FreeCad fork, so learning that has helped me instantly understand how Cad sketcher works, so this is extremely cool. However some of the short cut combinations you were using, (even you you're self are having issues remembering them all). I hope that most of these will have their own dedicated buttons at some point. Until then I have no problem using some sticky notes stuck to my monitor with all the shortcuts. :)
Still love your style of eplanation! Astonishing upgrades since Blender 2.93 - which i kept using for occasional designs. Time to update. Happy to be on your list of patreons!
The Bool Tool is one of the best addons in Blender. I usually parent the cutters to the main mesh that way if i transform the mesh, the cutters follow.
I always have a problem with the trim tool, most of the time it doesn't work at all, probably should check for updates. I also don't worry about applying modifiers, you can set that to automatically apply them when you export stl files. Thanks for the work you do it's appreciated here.
Im struggling with creating 3d parts that can be assembled with snap fitting, screw, dovetail...joints. I dont see any tutorials on your page regarding these. Can you please make a video on creating snap fitting parts for 3d print including how to create the clearance between the parts to make sure they actually fit without having to sand them to make them fit together?
you will find more tutorials to design assemblies with mated surfaces for 3D CAD packages. personally I use FreeCAD but any 3D CAD might work. Here are a couple relevant tutorials. Good luck! joko engineering th-cam.com/video/sA9K3N-WiN0/w-d-xo.html mango jelly - if you so desire th-cam.com/video/_GFoU0SIVG4/w-d-xo.html PS the quality of the 3d printer plays a huge part in the part quality, not just the 3d model. we printed up a batch of mating covers that were designed in catia. they still required extensive sanding, cutting and epoxy touchups. one or two out of 50 got scrapped because they were a couple mm off. it's not easy and takes a lot of iteration. that's why everyone I know in manufacturing uses CAD not mesh modeling...
There is a tutorial for architectural modeling? It is been hard for me to understand how this addon works. For example, how to proyect a line perpendicular to another without changing measures?
Excellent! Good job getting the tolerances correct so the part actually fit 🙂 CAD Sketcher is really great. I struggle with a few things: 1. I have degrees of freedom: 2
Frustratingly as someone who does CNC tool pathing, I think I need to stick with fusion 360 but man, seeing proper parametric design in blender is epic, maybe someday It will do tool pathing too Blender will be everything and everything will be Blender, praise be to Blender
When I change the diameter of my cirkel the cirkel itself does not update to the new size.... The dimension line does update though... Every size I change with dimension tool does nothing
Tried to purchase your blender crash course and everytime I click on the "PAY" button the screen just flashes and NOTHING HAPPENS?? Is it available in Canada? I tried this about 5 or 6 different times to try to figure out what was happening... Hopefully I did not purchase it 5 or 6 times.
I get the error message when I try to exit sketch and convert to mesh. Python: Traceback (most recent call last): File "C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\CAD_Sketcher-main\operators\update.py", line 19, in execute update_convertor_geometry(context.scene) File "C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\CAD_Sketcher-main\converters.py", line 146, in update_convertor_geometry conv.to_bezier(curve_data) File "C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\CAD_Sketcher-main\converters.py", line 50, in to_bezier invert_direction = spline_path[1][i] IndexError: list index out of range
Has development on this add on gone dead? My research on the discord server shows no entries beyond last year. Does it work in 4.0. This is the problem with these add ons. Seem like the dog chasin their tail. The promise is trumpeted until it isn't leaving people wondering if it is worth going down another rabbit hole that might be a dead end.
I recreated your model in build123d which is a new free and open source CAD software that is like a hybrid between OpenSCAD and Fusion360. Here is the code for this model: from build123d import * with BuildPart() as p: with BuildSketch() as s: Circle(36/2) Rectangle(36+3+3,3) orig = s.sketch.faces()[0] offset(amount=2,kind=Kind.INTERSECTION) with BuildLine() as l: m2 = Line((0,23),(19/2,23)) m3 = JernArc(m2@1,(0,-1),11,45) m4 = mirror(about=Plane.YZ) m5 = Line(m3@1,m4@1) make_face() add(orig,mode=Mode.SUBTRACT) extrude(amount=30) with BuildSketch(Plane.XZ) as s2: with Locations((0,10.5+4)): SlotOverall(8+15,15,rotation=90) extrude(amount=30,mode=Mode.SUBTRACT) with Locations(Plane.XZ.offset(-37/2)): with Locations((0,15+5),(0,15-5)): CounterSinkHole(1.5,3.5,counter_sink_angle=60)
I have a question -> how well does this add on work on if I'm using blender on linux? Couple years ago I tried to use CAD sketcher to do some simple geometry creation (rectangles and cubes, exploration of functionality), but my system froze and linux restarted. I'm running endeavorOS, does anyone have any suggestions or solutions or has experienced the same thing?
CAD sketcher's manifolds painful fixing is the main reason you should switch to onShape despite its steep learning curve. You'd then appreciate the waste of time you spare vs using CAD sketcher.
The problem with onshape is the possibility of a rug-pull at any time (see Thomas Sanladerer video). Why invest time in a tool that could be sunset for any reason, when you can learn to work around blender quirks and have the working workflow forever.
@@novmikvis Well said. I hope Ton R eventually accepts the CAD community. Now that UEFN is unleashed there will be a huge surge of people leaving Blender and jumping ship to Unreal - especially as Unreal's modeling tools evolve. Blender needs users of all shapes and sizes.
@@H1zN yeah but this is free, which I think, is the point. All CAD packages outperform Blender significantly for this sort of modelling. They also cost a fortune.
I'm coming from SolidWorks with 15 Years of Experience and I've also been using Blender for several years now (for the tasks that were impossible in SW). Now I have to admit that this CAD Sketcher Addon (along with the tutorials from the awesome Blender community) is pure GOLD. Of course, CAD is not only about sketching, it needs robust cross-part referencing, static and dynamic mating, data management, etc etc... But still, this is becoming a game changer and I'd like to see it grow into maturity - the 'big CAD players' are sooo annoyingly restrictive and expensive. For example, I can't even have two different Versions of SolidWorks on the same OS!! (which MUST be Microsoft Windows 10 at least). Seriously? Blender, however, doesn't give a **** and I love it for that.
Just wanted to say - with your videos + the jewelcraft addon, I was able to make 3D resin prints to use in a lost wax casting for an engagement ring and wedding ring for my now wife. The rings turned out amazing, and its your videos that really made me believe it was possible. Thanks so much!
Thank you for sharing that! I'm so happy to hear I've been able to help you out in your maker journey and congratulations to you both!
I've been struggling to learn any cad program out there, and not really sure which program to go with. Your videos sealed the deal for me for blender. The other programs out there may suit my needs better but there are no good tutorials for any of them that I've found. You do a great job explaining every single step and it's mind blowing how well you do it. Thanks for the content!
Very cool workflow! For the Merge By Distance, if you want that operation in your original object, nondestructively, don't forget you can make that a modifier via Geometry nodes.
oh my gosh, this is everything I've wanted.
I'm primarily a B3D guy, but 3D printing means good dimensioning and I use fusion 360 for that, but it's a pain for everything else - I've tried a few janky addons but having CAD-like numbers and sketching right there natively saves so much time and annoyance
I really like what Cad sketcher is becoming. I've been creating 3D printable objects in blender for around a year now, infact ive learned a bunch from your channel. Its been such a struggle to get measurements precise in blender. Lately to counter this ive been learning freecad using the RealThunder FreeCad fork, so learning that has helped me instantly understand how Cad sketcher works, so this is extremely cool. However some of the short cut combinations you were using, (even you you're self are having issues remembering them all). I hope that most of these will have their own dedicated buttons at some point. Until then I have no problem using some sticky notes stuck to my monitor with all the shortcuts. :)
From what I'm aware they all have buttons apart from the selection ones. I'm just a bit of a shortcut fiend 😅
I won't be using these tools soon but this helps to rethink the process. Thanks a lot for the useful video.
Still love your style of eplanation! Astonishing upgrades since Blender 2.93 - which i kept using for occasional designs.
Time to update. Happy to be on your list of patreons!
The Bool Tool is one of the best addons in Blender. I usually parent the cutters to the main mesh that way if i transform the mesh, the cutters follow.
I always have a problem with the trim tool, most of the time it doesn't work at all, probably should check for updates. I also don't worry about applying modifiers, you can set that to automatically apply them when you export stl files. Thanks for the work you do it's appreciated here.
When you got the parametric button to edit the base core my jaw dropped. Blender has come so far
Im struggling with creating 3d parts that can be assembled with snap fitting, screw, dovetail...joints. I dont see any tutorials on your page regarding these. Can you please make a video on creating snap fitting parts for 3d print including how to create the clearance between the parts to make sure they actually fit without having to sand them to make them fit together?
you will find more tutorials to design assemblies with mated surfaces for 3D CAD packages.
personally I use FreeCAD but any 3D CAD might work. Here are a couple relevant tutorials. Good luck!
joko engineering
th-cam.com/video/sA9K3N-WiN0/w-d-xo.html
mango jelly - if you so desire
th-cam.com/video/_GFoU0SIVG4/w-d-xo.html
PS the quality of the 3d printer plays a huge part in the part quality, not just the 3d model. we printed up a batch of mating covers that were designed in catia. they still required extensive sanding, cutting and epoxy touchups. one or two out of 50 got scrapped because they were a couple mm off. it's not easy and takes a lot of iteration. that's why everyone I know in manufacturing uses CAD not mesh modeling...
We need offset tool and mirror tool and more control in Bevel tool to be inside or outside the Bevel 😊 in cad tool
you and blender are amazing...!!!
It's really cool that blender can do this too and great videos... But it's so much easier in freecad for simple parametric models like this.
Jonathan, I can't install cad transforms anymore for the latest blender versions. Is that anything wrong with it?
Thanks a lot, it's very useful !
There is a tutorial for architectural modeling? It is been hard for me to understand how this addon works. For example, how to proyect a line perpendicular to another without changing measures?
Excellent! Good job getting the tolerances correct so the part actually fit 🙂
CAD Sketcher is really great. I struggle with a few things:
1. I have degrees of freedom: 2
This is really the video I waited for ;-)
i appreciate your videos and i always click on every ad
very cool
Cad sketcher is definitely worth practicing.
Hello i have CAD terrain that is made out of points, is there a way to turn this into mesh?
desde que version esta disponible?
THANKYOU FOR THIS
Frustratingly as someone who does CNC tool pathing, I think I need to stick with fusion 360
but man, seeing proper parametric design in blender is epic, maybe someday It will do tool pathing too
Blender will be everything and everything will be Blender, praise be to Blender
When I change the diameter of my cirkel the cirkel itself does not update to the new size.... The dimension line does update though... Every size I change with dimension tool does nothing
Hello, I'm having the same problem. Did you solve it?
So i appear to be unable to select a plane after adding the sketch. When i click, the entire sketch just disappears. Thoughts?
Can CAD Sketcher be scripted in python for blender?
Does cad sketcher have a history of the steps made?
How to change line width of skech? i have a tiny one and hard to click on it
thank you for your work
Tried to purchase your blender crash course and everytime I click on the "PAY" button the screen just flashes and NOTHING HAPPENS?? Is it available in Canada? I tried this about 5 or 6 different times to try to figure out what was happening... Hopefully I did not purchase it 5 or 6 times.
I get the error message when I try to exit sketch and convert to mesh.
Python: Traceback (most recent call last):
File "C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\CAD_Sketcher-main\operators\update.py", line 19, in execute
update_convertor_geometry(context.scene)
File "C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\CAD_Sketcher-main\converters.py", line 146, in update_convertor_geometry
conv.to_bezier(curve_data)
File "C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\CAD_Sketcher-main\converters.py", line 50, in to_bezier
invert_direction = spline_path[1][i]
IndexError: list index out of range
Cool for this link and for that link and for some link and if just in csse link
Hello Maker! I still have an old cadsketcher version befor it cost 10 Baks.. can I still use it? or is it not correct from License perspetive?
Cad sketcher is free and forever will be free. On the gumroad you can just put in a 0
@@Keep-Making hmmmm.. may be I have used wrong site to download. Now I see … it is free in did. Thanks !
never knew this existed wonder will it do a "sweep to rail" command like rhino 3d?
Can you make an iPhone 13 Pro truck case?
yea~~ now I know how to modeling in blender🤣
Wait what 3.5 is out?
Yep! Fancy hair nodes, vector displacement and realtime GPU compositing
Dude 3.6.1 is out :D
Has development on this add on gone dead? My research on the discord server shows no entries beyond last year. Does it work in 4.0. This is the problem with these add ons. Seem like the dog chasin their tail. The promise is trumpeted until it isn't leaving people wondering if it is worth going down another rabbit hole that might be a dead end.
where are you from? that's a mad accent. (not being mean btw just never heard an accent like this lol)
fusion 360 ...
I recreated your model in build123d which is a new free and open source CAD software that is like a hybrid between OpenSCAD and Fusion360. Here is the code for this model:
from build123d import *
with BuildPart() as p:
with BuildSketch() as s:
Circle(36/2)
Rectangle(36+3+3,3)
orig = s.sketch.faces()[0]
offset(amount=2,kind=Kind.INTERSECTION)
with BuildLine() as l:
m2 = Line((0,23),(19/2,23))
m3 = JernArc(m2@1,(0,-1),11,45)
m4 = mirror(about=Plane.YZ)
m5 = Line(m3@1,m4@1)
make_face()
add(orig,mode=Mode.SUBTRACT)
extrude(amount=30)
with BuildSketch(Plane.XZ) as s2:
with Locations((0,10.5+4)):
SlotOverall(8+15,15,rotation=90)
extrude(amount=30,mode=Mode.SUBTRACT)
with Locations(Plane.XZ.offset(-37/2)):
with Locations((0,15+5),(0,15-5)):
CounterSinkHole(1.5,3.5,counter_sink_angle=60)
I have a question -> how well does this add on work on if I'm using blender on linux? Couple years ago I tried to use CAD sketcher to do some simple geometry creation (rectangles and cubes, exploration of functionality), but my system froze and linux restarted. I'm running endeavorOS, does anyone have any suggestions or solutions or has experienced the same thing?
now Blender 4.. no free version CAD Transform 2.0 for blender 4.x for poor
Volume is a bit low.
CAN BLENDER 3D REPLACE SOLDWORKS?
No
CAD sketcher's manifolds painful fixing is the main reason you should switch to onShape despite its steep learning curve. You'd then appreciate the waste of time you spare vs using CAD sketcher.
The problem with onshape is the possibility of a rug-pull at any time (see Thomas Sanladerer video). Why invest time in a tool that could be sunset for any reason, when you can learn to work around blender quirks and have the working workflow forever.
@@novmikvis Well said.
I hope Ton R eventually accepts the CAD community. Now that UEFN is unleashed there will be a huge surge of people leaving Blender and jumping ship to Unreal - especially as Unreal's modeling tools evolve. Blender needs users of all shapes and sizes.
Good example about, this cad sketcher, is way to complicated. Using regular 3D modeling, is way faster, and just as precise.
Is it?
@@WallyMaharof course. Or did u see blender in the egineneering industry? I see there Fusion, Solidworks, Inventor or AutoCAD.
@@H1zN yeah but this is free, which I think, is the point. All CAD packages outperform Blender significantly for this sort of modelling. They also cost a fortune.
SLOW DOWN.
In the end it is all too hard and too much work for one off parts that are unlikely going to be changed.