I'm from Brazil and sometimes it's just so hard to find content out there. I'm so grateful I found out about your channel! Please keep up the great work, love learning from you :)
@@bbrother92 I wouldn't say one is more realistic than the other, they are both amazing renderers, but personally I find it easier to get good looking results from Octane.
NOTES! Thanks for the support thus far! A couple of things I want to mention regarding the Tutorial. I haven't had time to make any tutorials the last few weeks with various projects going on so I thought it would be a great idea to post a Patreon tutorial here. However I did forget that in this first part I only use Forester grass. Forester is very expensive and maybe not worth the purchase just to make Grass. You can warrant the exact same results with Megascans and I do use Megascans in the second part which like I mentioned you can access with a free trial on my Patreon. Apologies for that inconveniance but I do believe it is part two I use the megascans and I stick with them through the rest of the parts! Thanks again for all the support on these Tutorials. Big things coming soon!
Would love a direct comparison where you try to create the exact same render in redshift and octane, and see what the differences are in workflow and result. I always feel redshift has a certain redshift feel to it, just like Octane. You can spot it. But why?
@@placideyes26 In unreal for example they use global noise on the world position data of the vertex position of the grass blades and mask it with a linear gradient going from bottom to top on each grass mesh. Maybe you could use a deformer with a noise input and add a falloff from top to bottom, use that to scatter. Just guessing
@@Phillefx yeah but that makes it feel like grass is stretching, I'll try it and see if it is noticeable or not. Also there is wind deformer in C4D that does something similar i think, but I want wave like feel on the field.
@@placideyes26 If you have speedtree you could make a bundle of grass swaying then scatter them and then control the animation with fields. Or you could hand rig and animate your own blades of grass and then bake the animation.
Would love a redshift version! Looks very good!
I'm from Brazil and sometimes it's just so hard to find content out there. I'm so grateful I found out about your channel! Please keep up the great work, love learning from you :)
@@mathabit appreciate that man!
Octane is where it's at, man. Plenty of Redshift tutorials out there.
is Octane more realistic?
@@bbrother92 I wouldn't say one is more realistic than the other, they are both amazing renderers, but personally I find it easier to get good looking results from Octane.
@@williamreinhard but redshift have more user made content I guess aka materials
I really hope for the same tutorial for Redshift
thanks for tuts! It is good to see for Redshift too!
Stunning work, thank you!
Would love to see the redshift version!
NOTES!
Thanks for the support thus far! A couple of things I want to mention regarding the Tutorial.
I haven't had time to make any tutorials the last few weeks with various projects going on so I thought it would be a great idea to post a Patreon tutorial here. However I did forget that in this first part I only use Forester grass. Forester is very expensive and maybe not worth the purchase just to make Grass.
You can warrant the exact same results with Megascans and I do use Megascans in the second part which like I mentioned you can access with a free trial on my Patreon. Apologies for that inconveniance but I do believe it is part two I use the megascans and I stick with them through the rest of the parts!
Thanks again for all the support on these Tutorials. Big things coming soon!
Hope to see a Redshift version, thanks.
Octane or Redshift.. I'm always looking forward to your tutorials! Thanks for sharing 🙏
i get so happy when u upload videos 🎉
Nice, like always!
Amazing, thanks!
Guys, why my Octane viewport render slightly differs from the final render? In terms of light?
Would love a direct comparison where you try to create the exact same render in redshift and octane, and see what the differences are in workflow and result. I always feel redshift has a certain redshift feel to it, just like Octane. You can spot it. But why?
Thank you!
Wow ! Cool
love your videos dude. Hope you continue with Octane lol.
Please do the one for redshift too.
Good stuff
Redshift Please
Redshift Please! :D
thanks for tutorial .. im looking motion tracker tutorial cinema 4d for commersial product.
Where is the 3D model from ?
Turbosquid
any tips on how to make the grass move with wind in like waves?
Besides forester hyperwind I'm not entirely sure!
@@Sketchyvisuals hmm I'll have to try forester. Thank You!
@@placideyes26 In unreal for example they use global noise on the world position data of the vertex position of the grass blades and mask it with a linear gradient going from bottom to top on each grass mesh. Maybe you could use a deformer with a noise input and add a falloff from top to bottom, use that to scatter. Just guessing
@@Phillefx yeah but that makes it feel like grass is stretching, I'll try it and see if it is noticeable or not. Also there is wind deformer in C4D that does something similar i think, but I want wave like feel on the field.
@@placideyes26 If you have speedtree you could make a bundle of grass swaying then scatter them and then control the animation with fields. Or you could hand rig and animate your own blades of grass and then bake the animation.
Redshift please!
how to make forester work on c4d r23 ?
Look at my pinned comment mate!
enn……redshift,hahhhhhhh
redshift plz