@@Forma3DStudios thanks very much! Check out the second Video to this Video. There I provided some files to play with, without the Need for Switchlight 😊🙋🏼♂️
this is exactly the approach that i planned to use for a short film my friends and i are making. nice to see that others spread the idea. this tool has changed filmmaking forever. now everyone with a phone, a somewhat blank wall, and a mid tier pc can make good looking artsy movies essentially for free.
@@Thies_Gruenewald it will not only help the project, actually this techique made it possible in the first place. its a stupid sci fi movie i make with my friends, the idea sat around for a long time, but it would have been too time consuming. when i found out about switch light a few months ago we could finally start actually planning and writing the film
@@carlosmarx2380 Sounds Really Great! Keep me up with some infos about the project please! It is always stuff that Starts small and in the end turns out big 😊
Some people are stealing your content on TikTok, then even livestreaming and making money off of it. Would definitely go after it, mate. Great tutorial!
Thanks for the hint, but I think this is part of the game, isn’t it? By the time I share free information on the internet, some one can take this idea and make it his or her own. Unless the would use my footage, that would be something else 🤷♂️
@@Thies_Gruenewald Yeah they literally used your footage sadly. Can't find the link anymore, just stumbled on your real video by accident. It had lots of likes and I assume the livestream will literally just be your video. Annoying. ContentID on TH-cam is pretty good with this, but on TikTok its wild west.
@ wow that’s crazy! Let’s hope that TikTok algorithm was smart enough to detect this crime after a while. Still like you already mentioned, it is Wild West at the moment 🫠
Nice video! Thanks for that. A few things about the after effects work flow: setting the key light to “final result” is doing a pretty aggressive despill on the footage, so you shouldn’t also use advanced spill suppressor since that is double-de-spill and will cause artefacts and glitches. I would recommend keeping key light on “intermediate result” and use the advanced spill suppressor at the end since it’s more gentle and produces nicer results. Another thing you can use for the edges is: refine soft matte, that is a very powerful effect and I use it all the time for fixing edges. But you should not use it in combination with “final result” in key light. Basically I never use “final result” ^^
@@felixgeen6543 oh wow thanks for your really helpful Tipps! I will definitly keep that in mind and try it out myself the next time. But I thought the „intermediate or final result“ are just a preview option and will Not have an influence on the quality of the keying?! 🤔
have a close look at what “final result” does to the RGB channel of your footage. It tries to do a quite aggressive despill I think which can affect how subsequent effects work, for example, if you use final result and then another edge adjustment tool such as refine soft matte or key cleaner, then you will get (in my experience) worse results on your edges. Plus it means that you lose access to your green screen channel for later effects. I always leave despill to the last effect in the stack
@@felixgeen6543 man thanks for Sharing your Experience! I will take a look and will give an Update in the next Videos! That is what I Like about TH-cam 😊
@@Thies_Gruenewald Yes. This is very similar to IC Light for ComfiUI. This is based on SD1.5. Maybe in the future we will have a Flux based Relight which will be much better. But the integration with Blender is a great tool.
@@OPV305 thanks for your comment 😊 Yeah I haven‘t really Seen many Videos with an in-depth look about the potential of this tool. Hopefully this will change now 😊
Thank you very much 😊 no unfortunately I don’t have time for this due to the fact I have a regular full time job ✌️ but I’m pretty sure you can be a great self taught artist, like we all seem to be these days as the knowledge is free everywhere 😊
just a quick aside I saw another tutorial of this where you can use I believe the depth matte to add as a displacement map in order to make it 3d geo and not just a plane, the reason I mention this is for the section where you talk about edge lights itll be sorta possible to do now but also might be more helpful to get the scaling of objects better like the distance of the desk to the body etc (shadows would overall be more realistic and also do the whole adaptive subdivide thing)
Thanks for the advice! Good to hear that people start to work with SL. And Yeah Like I mentioned in the Video, it is absolutly possible! But My results with this sucked a Little Bit and were not worth the extra render time 🫣 this is still in Beta, so I Hope things will get better over time. But I’m Not a pro by any Means, hopefully someone will do better and inspirie me 😊 greetings from Germany and thanks for your thoughts ☺️
thank you for this amazing tutorial! It was super helpful for learning green screen compositing with Switchlight and Blender. However, I noticed recently that the free version of Switchlight now adds a watermark, which wasn't mentioned in the video. Have you found any updated solutions or alternatives for watermark-free compositing? Thanks again for your content-it's really inspiring!
@@tahauniverse thanks for your comment! As far as I know, there was always a watermark aunless you pay 12 dollars a month like I did 😉 I never mentioned that I used free version. Sorry for the confusion 🙋🏼♂️
@@Thies_Gruenewald You just replied while I was watching today's vid❤️ And hey, I've just completed your last series today. Maybe you didn’t saw my comment on the 'Composite your render in after effect'. Thank man!❤️
@@mehedi_inno thanks for watching my stuff! Means alot to me, when people Feedback to me, that this Videos here on TH-cam are helpful for them! It gives me extra motivation 😊🙏
This is exactly what I've always wanted to do but always thought it would take weeks or cost money. Thank you so much for sharing. I'm curious what settings you use to export in Blender. ❤
@@Sandro_Ge0 thanks for your kind words 😊 the export is pretty straightforward: Eevee (version 4.1, so the old version), ambient occlusion, screen space Reflection with refraction and trace precision on 1. motion blur and bloom. Sample rate between 64 or 128. nothing fancy. Camera settings with depth of field and a little bit of tweaking with ratio and blades 🙋🏼♂️😊
this tutorial make me know everything i wanted in greenScreen using ae and blender, so, by the way, how can i use one background to many angles?? I mean if I use 5 cameras and differents movments in one objects?? Thank you so much but interested by this video✌️✌️✌️❤❤❤
I think you built your set in Blender (in my case the office) so you have a workable 360 virtual enviroment. Then you film your different angles in the greenscreen (e.g. Medium Shot, close up Shot, pan shot), transform the filmed clips into individual Switchlight clips (like shown in the Video) and create a Blender scene with the same Virtual set for every shot: so one scene for your Medium Shot with a Camera in your Set. Resave a second blender scene and Import your close up shot and adjust your angle with the blender Camera as needed. Than resave (i mean create three blend files for one set) your file and Import the pan shot and readjust your camera in blender. Maybe I will show this workflow in the next Video 😉
@@yanbraueronegocio depending on the resolution of the footage it will go a little bit faster. So start out your idea with full HD instead of 4K or above. Or do you mean the System dependency and the AI model inside of the studio version ? Because this will only load longer in the first run. After that it is pretty quick 😊
Thanks for your comment 😊 no actually I totally lost my heart to Blender 😅 but the Workflow will work with maya aswell because switchlight is doing nothing else than turning your footage into a PBR Material which will work with arnold 🙋🏼♂️
Fantastic tutorial, really well explained! I don't have a green screen but I tried SwitchLight's AI Background Removal and had great results, did you find any issues with it?
Thank you very much for your nice words :) Yeah the bg removal tool is great and I used it in a variety of shots! Sometimes there is a small glitch, but you can mask that out with some rotoscoping and you are good to go! What a time to be alive :D
Thank you so much for your lesson. May I humbly ask if you have any suggestions for a color grading workflow when using a green screen with Blender? I'm struggling with whether it is necessary to shoot in S-Log. Thank you again!
Thanks for your kind words! Color grading depents on your Workflow. Normally I shot in raw, than tranfrom Everything into rgb color space and key out the Green. Than i do all the 3D and effect stuff and at the very good end Grade the overall result. If you stay uncompressed between the Software you should not have a loss of quality in your footage 😊🙋🏼♂️
Amazing video! Seriously, you saved my project with these Blender tips! I had a problem that I just couldn’t solve, and your explanation was perfect. Thank you so much! I also wanted to ask about the 3D model of that detective office you used. Do you know where I could find an identical model? Is it available to download somewhere, or did you buy it from a specific site? It would really help me a lot!
Thanks for your comment, this means alot to me! And I‘m proud when my Videos help other people with their Creative projects😊 No you Can find all of the Office assets for free on Sketchfab, polyhaven and quixel (yet fab). Check out the Description of the Main short Film. I have provided a ressource file where I listed up all sources for the assets 😊
super dope! thanks you so much! I'm big fun! I have struggle with low quality output of Albedo map. But I was using first option in SL not extract PBR. Thanks you for this tip. Just wonder are you working in UE also?
Thanks for your comment 🙋🏼♂️😊 Yep, Working in UE from time to time, but not with Switchlight yet. But there are some tutorials out there on this specific topic, if this is your question 😊
@@mohd_creates thanks 😊 I used the original greenscreen footage as an overlay pass in the Compositing! This way you get all the details like pores, wrinkles and so on back 👌
I’ve a query related to it suppose i import my image as plain and use all the data which is give my the ai( normal map, roughness,etc.) abba with this my image as plain interact with my cg environment like it catches the shadows lights and all but i don’t want to render my image as plain in blender because i want to tweak more in compositing in AE but i want that data from the cg environment which is shown on my image like the shadows the light and other interaction (diffuse, specular, glossy etc.) how can i have that information while avoiding rendering my footage? I want that data which is on my footage not the data which is shown on cg environment by my image. I hope you get my query if you can help I’ll be very thankful. Btw waiting for part 2 hopefully you’ve shown how to do this in part 2 ❤
@@adamkhor9560 i think I get your Problem, because I ran into similar Problems. So you want the shadows of your Footage (contact shadows) on your cgi Elements but on the another side different render passes for better results! The Problem is that eevee can not give you the option for a shadow Catcher…you would have to try in cycles, than Click on your image sequence under data properties -> „shadow Catcher“,than render your background Elements with this and your footage separat (while your background or cgi elements are set to „hold out“) than combine in AE. But there is more to do with that, i will drop this Infos in Part three. 😊✌️
nice tutorial bro, just a query, after installing the plugin and choosing the directory, when i click load PBR sequence, it's showing a python error, i'm using blender 3.0
Thanks man! Yeah that is a common issue! Open a new blender project and import via plugin! That should work! Than you can copy the plane into your project file ✌️
@@Akashportfolio when you are working in blender 4.0 (or is it really 3.0?! Than it is time for an update my friend;)). You can use volume scatter inside of eevee to enhance the light quality. You can turn on ambient occlusion, screen space reflections and motion blur. Also Bloom for the visible lights in your scene. And then play around with your sampling to get the most out of your shots. But more importantly is the way you light your scene and the use of the camera (depth of field, framing etc. ) 😊
Why don't you used Blender's own keying solution? It seems to be fairly capable of keying such a nice greenscreen. Or maybe you have some tuts about using Blender native pipeline?
I Tend to think that I get cleaner results within After Effects, and I Oriented my workflow on Ian Hubert here 😅 But of course you Can key out Everything directly Inside of Blender. But you have to Go the extra mile with switchlight Anyway 😉
great tutorial. I followed each step exactly as shown but the images that are generated by switchlight (everything except the KEY textures) appear completely black and therefore do not work in blender. Did you have any suggestion?
It is the second time that I hear about the problem. I was wondering whether your files are black in blender or in your normal window folder too? So tell me about your pc specs?
@@Thies_Gruenewald the windows folders are full of black silhouettes, except the "key" folder. I have an AMD Ryzen 7 4800H, a gtx 1650 ti and 16gb of ram. However, support said there will be updates to fix the problem
@ thanks for the update. Did re-process another file inside of Switchlight? Or you can download my Textfiles from the medical scene and test, whether these work for you 🤔
damn thats great i am also a vfx artist created these types of vfx in mine channel bro please upload detailed tutorial ur channel will get more new audience ♥
how would you render this out? all as one big video including the back ground or as layers? meaning you'll render the subject and then the foreground + background?
@@Sceledrus there are multiple ways how you can render this. I tend to render out the background with fog without the footage, than the footage (with the background as a hold out), and than an overlay pass for the footage. So actually this is the prekeyed greenscreen footage but with the correct camera Movement and motion blur from blender. And once you set this layer in Compositing stage to „overlay“ you get alot of Information back due to the fact that the normal map washes out a little bit of pore detail etc. 😊 Do you understand what i mean? 🙈😅
This might be the best tutorial ive watched in a while. Thank you
Thanks for your nice comment 😊
Agreed! Well done!
@@DanDanTheAiMan thanks 😊
Davinci resolve can do normal maps for free
@@gankhiang That is true, But the consistency is much better in SL 😊
Insane how good the lighting looks for a workflow this simple! Thanks for sharing, might have to try this out on a fun project here soon.
@@Forma3DStudios thanks very much! Check out the second Video to this Video. There I provided some files to play with, without the Need for Switchlight 😊🙋🏼♂️
this is exactly the approach that i planned to use for a short film my friends and i are making. nice to see that others spread the idea. this tool has changed filmmaking forever. now everyone with a phone, a somewhat blank wall, and a mid tier pc can make good looking artsy movies essentially for free.
True! Filmmaking becomes more and more Accessable which is a just a good thing for everybody😊Cool hopefully it will help you with your project 😊
@@Thies_Gruenewald it will not only help the project, actually this techique made it possible in the first place. its a stupid sci fi movie i make with my friends, the idea sat around for a long time, but it would have been too time consuming. when i found out about switch light a few months ago we could finally start actually planning and writing the film
@@carlosmarx2380 Sounds Really Great! Keep me up with some infos about the project please! It is always stuff that Starts small and in the end turns out big 😊
My God, man. What have you just done? You just made me want to start digging deep into this rabbit hole. Awesome work
@@knightandlord haha thanks! Happy to hear that I get you motivated 😊
Some people are stealing your content on TikTok, then even livestreaming and making money off of it. Would definitely go after it, mate.
Great tutorial!
Thanks for the hint, but I think this is part of the game, isn’t it? By the time I share free information on the internet, some one can take this idea and make it his or her own. Unless the would use my footage, that would be something else 🤷♂️
@@Thies_Gruenewald Yeah they literally used your footage sadly. Can't find the link anymore, just stumbled on your real video by accident. It had lots of likes and I assume the livestream will literally just be your video. Annoying. ContentID on TH-cam is pretty good with this, but on TikTok its wild west.
@ wow that’s crazy! Let’s hope that TikTok algorithm was smart enough to detect this crime after a while. Still like you already mentioned, it is Wild West at the moment 🫠
youtube recommended this video 5th time and finally I watched it, broooo you nailed it you are the real artist
@@anshu_uix haha 😊 and thanks TH-cam for being pushy 🤪
I thought this need at least one week!! thanks for everything what you do
@@GuoNuoMinGGG thanks for your kind words 😊
I allways learn a lot , I watched your turorial over and over ! Switchlight looks nice , I`ll try ,thank you so much!
Thank you for your Support once again! And glad to hear that my stuff helps you 😊🙏
Can't wait for part two, this is amazing.
@@dikaerlanga1842 thank you very much! I‘ll do my very best 😊
this is game changing! thanks for the tutorial!!
Thank you very much 😉🙏
We could make our own movie with this one🔥🔥🔥
That would be cool 😊 5 min took me appro. One month 🤷♂️
Nice video! Thanks for that. A few things about the after effects work flow: setting the key light to “final result” is doing a pretty aggressive despill on the footage, so you shouldn’t also use advanced spill suppressor since that is double-de-spill and will cause artefacts and glitches. I would recommend keeping key light on “intermediate result” and use the advanced spill suppressor at the end since it’s more gentle and produces nicer results.
Another thing you can use for the edges is: refine soft matte, that is a very powerful effect and I use it all the time for fixing edges. But you should not use it in combination with “final result” in key light. Basically I never use “final result” ^^
@@felixgeen6543 oh wow thanks for your really helpful Tipps! I will definitly keep that in mind and try it out myself the next time. But I thought the „intermediate or final result“ are just a preview option and will Not have an influence on the quality of the keying?! 🤔
have a close look at what “final result” does to the RGB channel of your footage. It tries to do a quite aggressive despill I think which can affect how subsequent effects work, for example, if you use final result and then another edge adjustment tool such as refine soft matte or key cleaner, then you will get (in my experience) worse results on your edges. Plus it means that you lose access to your green screen channel for later effects. I always leave despill to the last effect in the stack
@@felixgeen6543 man thanks for Sharing your Experience! I will take a look and will give an Update in the next Videos! That is what I Like about TH-cam 😊
Yep, always use Intermediate instead of final result. Dont know why, but intermediate gives the best smoothest result.
@@sajjadsaleemvfx ok i will keep this in my mind! Mea culpa 😊🙋🏼♂️
Very cool approach!
Thanks alot man 😊
amazing, the best tutorial integrating ai and blender seriously
Thank you very much 😊🙋🏼♂️
Excellent, it was what I was looking for, I had the theory that this could be done but without knowing how.
@@inteligenciafutura hopefully this is helpful for you 😊🙋🏼♂️
This is just a massive time saver.
@@Mranshumansinghr it is!! I hope that the quality of the maps will be even better in the Future 🤷♂️
@@Thies_Gruenewald Yes. This is very similar to IC Light for ComfiUI. This is based on SD1.5. Maybe in the future we will have a Flux based Relight which will be much better. But the integration with Blender is a great tool.
@@Mranshumansinghr oh cool, i didn’t know that! I will Check that.
Yep, the Integration in Blender is the Main reason why I Tested this out ✊🏻
not only a time saver, it opens up so much more freedom in post production, it's a complete game changer. relighting has never been this easy.
The result is really impressive and the method seems easy, thank you. I suscribe.
Thanks for your Support 😊🤞🏻
This is so insanely amazing, thank you so much
Thanks for your kind words 😊🙋🏼♂️
Amazing tutorial 👏 bravo...cant wait to see more from you
@@hiphopshot1050 thank you very much 😊
Exellent ! Never delete this please !
Thanks 😊
I love this and can't wait to try. Thank you!
@@therealkhroma thank you! Part 2 will have some assets to Download and play with 🤞🏻😊
I downloaded switch light months ago, you just gavew me inspiration to finally use it...
@@OPV305 thanks for your comment 😊 Yeah I haven‘t really Seen many Videos with an in-depth look about the potential of this tool. Hopefully this will change now 😊
How long it takes to install?
@@saiansad8129at the Moment things are a Little Bit more heavy. Maybe one Hour of loading Everything 🤷♂️
@@Thies_Gruenewald ohh.i see
Can’t wait for next part this is just amazing 🙌🙌
@@adamkhor9560 thanks man! It is Coming soon 😊
OMG.. It looks amazing!
@@Asyuin thanks 🙏
YOOOooOO! I can't wait to try this out in my workflow.
@@Artquintessential nice to hear, Tell me about your Experience 😊
After seeing this, I'm going to stick with you to learn more.😉
@@rohitwaliya8821 haha thanks for your support 🙋🏼♂️😊
Amazing workflow!
@@flathmann thank you 🙏
Absolutely amazing quality of videos, so much to learn about, I was wondering if you do 1-on-1 coaching calls, would love to be taught by you
Thank you very much 😊 no unfortunately I don’t have time for this due to the fact I have a regular full time job ✌️ but I’m pretty sure you can be a great self taught artist, like we all seem to be these days as the knowledge is free everywhere 😊
@@Thies_Gruenewald Ahh I see, completely understandable, I just felt a bit stuck and thought, could really have your expert help, but no worries :)
This is so nice, I finally found what I wanted
@@Nickcreations.i cool, hopefully this is helpful for your project 😊
Awesome Thies. Good Tutorial.
@@duchmais7120 thank you very much! Hopefully this is helpful for you 🙋🏼♂️😊
perfect tutorial thank you, we can make so many things with pbr videos and 3d scenes
@@thibaudherbert3144 thank you 😊
Oh my God! This is so cool! Just 10 years ago this would have been impossible to do!
@@ivankazantcev7382 thanks man! Yeah what a time to be Alive 😊
@@Thies_Gruenewald Subscribe! Good luck and success to the channel! Thank you for your work! Big greetings from Kamchatka!
@@ivankazantcev7382 thank you so much for your Support! Wow kamtschatka 😲 that is far away from me! Greetings from Germany my friend 😊
dude just a year ago, this wouldn't have been possible
This is the best tutorial. waiting for part 2
@@gamingragdollalpha thank you very much 😊 its coming my friend 🤞🏻
That's incredible, thanks for the tutorial.
@@ShahryarNamayeshi thanks alot 😊you are Welcome😉 good luck for your own Production!
Amazing 🎯🎯🎯🎯🎯🎯🎯🎯🎯
@@jigarthakornugar thank you 😊
GREAT WORK. THANKS FOR SHARING.
You are Welcome 🙋🏼♂️😊
This is exactly what I wanted..more of this please
Its coming 😊
Mind Blowing Video 🔥💯
@@allinonespace thank you 😊
just made a quick check and this is doope, subscribe cuz after work i will check most i can of ur content, well done
@@muriloogl thanks, hopefully this is helpful for you 🙋🏼♂️
Excellent tutorial 👍
@@digitalbase9396 thanks alot 😊
just a quick aside I saw another tutorial of this where you can use I believe the depth matte to add as a displacement map in order to make it 3d geo and not just a plane, the reason I mention this is for the section where you talk about edge lights itll be sorta possible to do now but also might be more helpful to get the scaling of objects better like the distance of the desk to the body etc (shadows would overall be more realistic and also do the whole adaptive subdivide thing)
Thanks for the advice! Good to hear that people start to work with SL. And Yeah Like I mentioned in the Video, it is absolutly possible! But My results with this sucked a Little Bit and were not worth the extra render time 🫣 this is still in Beta, so I Hope things will get better over time. But I’m Not a pro by any Means, hopefully someone will do better and inspirie me 😊 greetings from Germany and thanks for your thoughts ☺️
@@Thies_Gruenewald no prob and still great tutorial it convinced me to get it tbh (and greetings from the US)
wow the best tutorial ever
@@ehsay1251 thanks mate ☺️👍
ITS REALLY WORTH TO YOUR VIDEOS
@@ShiningEdge02 many thanks 😊
thank you for this amazing tutorial! It was super helpful for learning green screen compositing with Switchlight and Blender. However, I noticed recently that the free version of Switchlight now adds a watermark, which wasn't mentioned in the video. Have you found any updated solutions or alternatives for watermark-free compositing? Thanks again for your content-it's really inspiring!
@@tahauniverse thanks for your comment! As far as I know, there was always a watermark aunless you pay 12 dollars a month like I did 😉 I never mentioned that I used free version. Sorry for the confusion 🙋🏼♂️
So good! I love you!
@@RandMpinkFilms thank you very much 😊
Dude you’re a magician!
@@Jordansparte thanks man 😊
Awesome, new subscriber now
Thanks for your support man 😊✌️
This tutorial safe me in my class project ❤❤❤
Glad to hear that the Tutorial was helpful for you 😊 the next one is Coming soon 🙋🏼♂️
this is awesome , waiting for part two
@@indiestudio23 thanks, its Coming, I promise ✌️😅
Is it?? Oh my god, it's finally there, thanks man ❤❤❤
Haha Since yesterday! You are Late to the Party 🤪
Awesome👏 I am waiting next tutorial
@@santhoshmg2319 haha you were begging for this one 🤪its coming my friend 😉
Thank you for the tutorial, learned thank you
Hopefully it will help you with your stuff 😊✌️
That was awesome 🔥🔥
@@stevenvprasad5029 thanks ✌️😊
Another great one! Can you please share the footage and 3d assests so that we can also follow along?
@@mehedi_inno Watch the Video from Today! All your needs are fullfilled 😊✌️
@@Thies_Gruenewald You just replied while I was watching today's vid❤️
And hey, I've just completed your last series today. Maybe you didn’t saw my comment on the 'Composite your render in after effect'.
Thank man!❤️
@@mehedi_inno thanks for watching my stuff! Means alot to me, when people Feedback to me, that this Videos here on TH-cam are helpful for them! It gives me extra motivation 😊🙏
@@Thies_Gruenewald You're doing great. Don't dare to stop. Keep going on. Good wishes are always with you.
This is exactly what I've always wanted to do but always thought it would take weeks or cost money. Thank you so much for sharing. I'm curious what settings you use to export in Blender. ❤
@@Sandro_Ge0 thanks for your kind words 😊 the export is pretty straightforward: Eevee (version 4.1, so the old version), ambient occlusion, screen space Reflection with refraction and trace precision on 1. motion blur and bloom. Sample rate between 64 or 128. nothing fancy. Camera settings with depth of field and a little bit of tweaking with ratio and blades 🙋🏼♂️😊
@@Thies_Gruenewald Thank you very much. ❤
Wow ❤❤❤❤
this tutorial make me know everything i wanted in greenScreen using ae and blender, so, by the way, how can i use one background to many angles?? I mean if I use 5 cameras and differents movments in one objects?? Thank you so much but interested by this video✌️✌️✌️❤❤❤
I think you built your set in Blender (in my case the office) so you have a workable 360 virtual enviroment. Then you film your different angles in the greenscreen (e.g. Medium Shot, close up Shot, pan shot), transform the filmed clips into individual Switchlight clips (like shown in the Video) and create a Blender scene with the same Virtual set for every shot: so one scene for your Medium Shot with a Camera in your Set. Resave a second blender scene and Import your close up shot and adjust your angle with the blender Camera as needed. Than resave (i mean create three blend files for one set) your file and Import the pan shot and readjust your camera in blender.
Maybe I will show this workflow in the next Video 😉
@@Thies_Gruenewald oooh okay I'm waiting and many thanks to you 🙏🙏🙏🙏
wow this method is cleaner
@@babacartoure8120 hopefully this is helpful for your Workflow 😊
Yes thanks @@Thies_Gruenewald
@@babacartoure8120 this method compared to what, if you can shortly sum up please.
Looks amazing, bro! Thank you for it; it will help a lot! The SL is taking too long to process. Do you have any tips to accelerate the process?
@@yanbraueronegocio depending on the resolution of the footage it will go a little bit faster. So start out your idea with full HD instead of 4K or above. Or do you mean the System dependency and the AI model inside of the studio version ? Because this will only load longer in the first run. After that it is pretty quick 😊
Awesome i love this.
Can you work on greenscreen compositing with after effect and 3D maya
Thanks for your comment 😊 no actually I totally lost my heart to Blender 😅 but the Workflow will work with maya aswell because switchlight is doing nothing else than turning your footage into a PBR Material which will work with arnold 🙋🏼♂️
Amazing!!!! 😍
Thanks alot 🙏☺️
Fantastic tutorial, really well explained! I don't have a green screen but I tried SwitchLight's AI Background Removal and had great results, did you find any issues with it?
Thank you very much for your nice words :) Yeah the bg removal tool is great and I used it in a variety of shots! Sometimes there is a small glitch, but you can mask that out with some rotoscoping and you are good to go! What a time to be alive :D
So good video, thank you
Thanks for Your comment 😊🙏
amazing
@@PINOYRAPSTAR thanks man 😊
Thank you so much for your lesson.
May I humbly ask if you have any suggestions for a color grading workflow when using a green screen with Blender?
I'm struggling with whether it is necessary to shoot in S-Log. Thank you again!
Thanks for your kind words!
Color grading depents on your Workflow. Normally I shot in raw, than tranfrom Everything into rgb color space and key out the Green. Than i do all the 3D and effect stuff and at the very good end Grade the overall result. If you stay uncompressed between the Software you should not have a loss of quality in your footage 😊🙋🏼♂️
This is amazing
Thank you 😊🙏
So educational ❤
@@BlackburnZ_INDIA thanks for your kind words 😊
this is fricking amazing
@@UjjwalSidhu thank you very much 😊
Amazing video! Seriously, you saved my project with these Blender tips! I had a problem that I just couldn’t solve, and your explanation was perfect. Thank you so much!
I also wanted to ask about the 3D model of that detective office you used. Do you know where I could find an identical model? Is it available to download somewhere, or did you buy it from a specific site? It would really help me a lot!
Thanks for your comment, this means alot to me! And I‘m proud when my Videos help other people with their Creative projects😊
No you Can find all of the Office assets for free on Sketchfab, polyhaven and quixel (yet fab).
Check out the Description of the Main short Film. I have provided a ressource file where I listed up all sources for the assets 😊
Omg, you are the best!
@@Aviongames thank you man ✌️😊
Cool 🔥
Thanks 😊
thank you so much❤️
Thanks for your comment! You are Welcome 😊
super dope! thanks you so much! I'm big fun!
I have struggle with low quality output of Albedo map. But I was using first option in SL not extract PBR. Thanks you for this tip.
Just wonder are you working in UE also?
Thanks for your comment 🙋🏼♂️😊
Yep, Working in UE from time to time, but not with Switchlight yet. But there are some tutorials out there on this specific topic, if this is your question 😊
great tutorial, any advice on how to make the faces/hands look more detailed instead of looking 3D for closeup shots?
@@mohd_creates thanks 😊 I used the original greenscreen footage as an overlay pass in the Compositing! This way you get all the details like pores, wrinkles and so on back 👌
It's gaming changing to use our custom 3d background ,
but i think something minmax and runway.yaml are more game changing .
Possible. But I really like the Creative approach instead of prompting stuff and Hope for the best. Creativity to me is more fullfilling 😊🤷♂️
I would love to see a tutorial doing the same with Davinci resolve. It seems that DR has some of these features already built in... Thanks
@@DouglasDoNascimento yeah you Can totally do this with DR aswell! But the created normal map in SL is better as far as I can Tell 😊🤷♂️
mindblowing
@@seriusfx thanks 😊
holy shit this is crazy!
@@lazougre4229 thank you 😊🙋🏼♂️
Bro eats Hollywood level production in breakfast
Haha thanks for your comment 😅😊
this is so nice thanks
You are Welcome 😊
Yes, while SwitchLight is still in free beta, use it as much as you can!
@@cg.man_aka_kevin absolutly ✊🏻
@@Thies_Gruenewald I've heard that they is rebranding SwitchLight and no more free I guess... :/
@@Thies_Gruenewald th-cam.com/video/KOPXQXTOk8A/w-d-xo.htmlsi=I1DKpCdwWRLWADAh
@@cg.man_aka_kevin its not free in this way except you are fine with a watermark. I have a sub for 12 dollars a month 😲
wow the best thanks
@@HealthBeautyInfo-wc4se you are Welcome 😊
Cooooooooool! thank you!!!
@@anonimo7576 you are Welcome 😊
Thank you so much :)))
You are Welcome 😊
wooow, thank you dude
@@akrommt6796 you are welcome 😉
Awesome! This is exactly what I was looking for, thanks so much! By the way, is there any alternative way to achieve this in ComfyUI?
@@tamil4ever330 thanks 😊 sorry, Never played around with this tool 🤷♂️
I’ve a query related to it suppose i import my image as plain and use all the data which is give my the ai( normal map, roughness,etc.) abba with this my image as plain interact with my cg environment like it catches the shadows lights and all but i don’t want to render my image as plain in blender because i want to tweak more in compositing in AE but i want that data from the cg environment which is shown on my image
like the shadows the light and other interaction (diffuse, specular, glossy etc.) how can i have that information while avoiding rendering my footage? I want that data which is on my footage not the data which is shown on cg environment by my image. I hope you get my query if you can help I’ll be very thankful. Btw waiting for part 2 hopefully you’ve shown how to do this in part 2 ❤
@@adamkhor9560 i think I get your Problem, because I ran into similar Problems. So you want the shadows of your Footage (contact shadows) on your cgi Elements but on the another side different render passes for better results!
The Problem is that eevee can not give you the option for a shadow Catcher…you would have to try in cycles, than Click on your image sequence under data properties -> „shadow Catcher“,than render your background Elements with this and your footage separat (while your background or cgi elements are set to „hold out“) than combine in AE. But there is more to do with that, i will drop this Infos in Part three. 😊✌️
Supperrrbbvbbb!!
@@ruqtkima7918 thanks 😊
thankyou so much ❤❤❤❤❤❤❤❤
@@begalooloo you are Welcome 😊
nice tutorial bro, just a query, after installing the plugin and choosing the directory, when i click load PBR sequence, it's showing a python error, i'm using blender 3.0
Thanks man! Yeah that is a common issue!
Open a new blender project and import via plugin! That should work! Than you can copy the plane into your project file ✌️
@Thies_Gruenewald Thanks Mate, It Worked
@@Thies_Gruenewald Can you tell me the best render settings too?
@@Akashportfolio when you are working in blender 4.0 (or is it really 3.0?! Than it is time for an update my friend;)). You can use volume scatter inside of eevee to enhance the light quality. You can turn on ambient occlusion, screen space reflections and motion blur. Also Bloom for the visible lights in your scene. And then play around with your sampling to get the most out of your shots. But more importantly is the way you light your scene and the use of the camera (depth of field, framing etc. ) 😊
@Thies_Gruenewald thankyou so much Brother, Have a Great Day 🫵❣️
Why don't you used Blender's own keying solution? It seems to be fairly capable of keying such a nice greenscreen. Or maybe you have some tuts about using Blender native pipeline?
I Tend to think that I get cleaner results within After Effects, and I Oriented my workflow on Ian Hubert here 😅 But of course you Can key out Everything directly Inside of Blender. But you have to Go the extra mile with switchlight Anyway 😉
hi, I followed all the steps but once I import everything into blender the image is purple, as if the texture was missing
@@gabrieledentice6771this is when your after effects timeline didn’t start at frame 0. skip through the timeline until you see your video 😊🙋🏼♂️
great tutorial. I followed each step exactly as shown but the images that are generated by switchlight (everything except the KEY textures) appear completely black and therefore do not work in blender. Did you have any suggestion?
I went to Beeble's Discord server and the support says that the issue might be hardware-related
It is the second time that I hear about the problem. I was wondering whether your files are black in blender or in your normal window folder too? So tell me about your pc specs?
So keep me up to date please 😊🙏
@@Thies_Gruenewald the windows folders are full of black silhouettes, except the "key" folder.
I have an AMD Ryzen 7 4800H, a gtx 1650 ti and 16gb of ram.
However, support said there will be updates to fix the problem
@ thanks for the update. Did re-process another file inside of Switchlight? Or you can download my Textfiles from the medical scene and test, whether these work for you 🤔
Next video please 😊
@@minhazrahman8520 haha its Coming my friend ✌️😊
I'm new to blender, can I have your 3D room model so that I can achieve the same result?
Watch the full film on my channel, there you will find a link to all the Ressources in the Description 😊
Афигеть, что за имба
Thank you so much 😊
best in the west
Haha thank you 😅😊
how install switchlight plugin for blender? 12:00
@@bautidd2 Inside of Switchlight scroll down to the bottom and download the plugin. Than install it the usual way like all other blender addons 😊✌️
@Thies_Gruenewald I Love u
@Thies_Gruenewald marry Christmas
@@bautidd2 merry christmas my friend! Enjoy the holidays 😊
damn thats great i am also a vfx artist created these types of vfx in mine channel bro please upload detailed tutorial ur channel will get more new audience ♥
@@MrAadiiz thank you very much! New stuff is Coming 😊
how would you render this out? all as one big video including the back ground or as layers? meaning you'll render the subject and then the foreground + background?
@@Sceledrus there are multiple ways how you can render this. I tend to render out the background with fog without the footage, than the footage (with the background as a hold out), and than an overlay pass for the footage. So actually this is the prekeyed greenscreen footage but with the correct camera Movement and motion blur from blender. And once you set this layer in Compositing stage to „overlay“ you get alot of Information back due to the fact that the normal map washes out a little bit of pore detail etc. 😊
Do you understand what i mean? 🙈😅
@Thies_Gruenewald im kinda following 😅 but thank you for the quick reply i will try this method to the best of my ability!