Just started watching and I know right away that even perfectly aligned they're going to skip through each other 90% of the time :) It's possible to get it right but darn hard.
A highlight of my day was that I saw a bus with a Just Cause 3 advertisement on it, and there was a little quotation on the bottom that said "The best game ever" -Nerdcubed.
+(Present Day) Professor Xavier "The air we breathe on Earth is basically 20% Oxygen and 80% Nitrogen. Both of those gases exist in space, but they are WAY too sparse to breathe out there." Copy pasted this from some yahoo answers because I thought this summed up what I wanted to say.
No the game only does that if they are almost light speed, what I'm confused on is his "air whoosh" space is a vacuum so nothing would cause him to wobble except strong gravity.
+Aidan Collins If you get going pretty fast. 8 times out of 10 you can fly through the VAB no problem, so I wouldn't be surprised if they went through each other.
WizardOf Because platypodes. Yes, it's a real word - if one follows the original Latin from which the word "platypus" is derived, the plural should, technically, be "platypodes", but since no single plural form is universally agreed upon by scientists or linguists, they just go with whichever form they like most. Great, now there's a linguistics post on a response to a quantum mechanics post on a Kerbal Space Program video on TH-cam (man, I wish I could use italics here).
After analyzing the frame-by-frame and looking up the conversion for "fkn' miles," I've found that you got 69.9 meters away. This does not equal even one fkn' mile, let alone multiple fkn' miles.
few very simple tips You can scroll with mouse to make slight adjustment in the maneuver nodes You can change engine thrust by clicking on the engine to make slight adjustments or use SAS
+vooran "Oh no those bastards. Letting you use bad parts to your rocket ship so it explodes! Totally not your fault Nerdcubed-sama/senpai" there fixed it for you
The way to best pull this off: choose a higher altitude orbit (say around 1-2,000,000m, though not too high, because then your corrections will be less precise) for slower orbital speeds, and hence better control by having slightly more time, and do corrections for not just one point of intersection, but throughout the orbit for perfect lineup. You'll actually need low-power engines to do more precise burns. Then the minute or two before impact use RCS last second corrections. Also, don't use your badass astronauts for these missions. They may do some crazy shit, but they aren't suicidal...
Start your turn at 10,000 not 15,000. Also you don't have to go all the way to 150k. 70 or 80k is fine. And I *highly* recommend using the mod Kerbal Engineer.
+Joshua Casey Start your turn BEFORE 10 km and be at 45 degrees BY 10 km, it's more efficient that way (and less flippy with rockets). Ease down to between 5 and 0 degrees BY 50 km and you'll have practically reached orbit in one burn. Cheers!
+Joshua Casey 70k would be risking it any wrong maneuver (dan does alot of those) and you skip through the atmosphere and probably deorbit and fall back
+cakeless coder Nah, that's like, well, imagine you're playing Space Invaders. Doing that is like shooting where one of the aliens is, not where it's going to be.
Just to make sure : the closer you are to encounter the "other thingydoodle that goes in the opposite direction", the lesser the influence on the final distance at which they will cross is for a said rocket burst ? For example : when there is half the planet to travel before the next encounter, a burst of 0.1 second would make the encounter marker (the orange one) change about 5km where the same 0.1 second burst would modify that value by merely a few dozen meters when there is only a tenth of the distance before encounter. Would that work like that ? Granted, if you did it right, you would get collision way easier by adjusting at the last minute while if you missed collision, it would totally offset the next "planet roundabout".
Some advice, if your burn is 44 seconds long, you should start your engines when your node is 22 seconds away. This way your orbit will follow your maneuver exactly how you planned it.
"Space is big, really BIG, you just won't believe how vastly, hugely, mind-bogglingly big it is! I mean you might think it's a long way down the street to the chemist's, but that's just PEANUTS to space!" -The Hitchhiker's Guide to the Galaxy
Dear Nerd Cubed the burns are caculated in such a way that all the force from the burn is cauculated to be applied all at one time. As you probally know by now you have to be very percise in space to get were you want. When you burn you have to split the time on both sides of the seconds till burn. So basically if the burn is 30 seconds long you will burn 15 sec before and 15 sec after the burn til time.
Dan--You need to watch some of Scott Manley's basic videos on how to orbit, and maybe do the KSP Tutorials.-Start your gravity turn at about 10000 meters for best efficiency.-The lowest stable and safe orbit is at 70000.-Scott Manley did it and it is possible, he even mentions you in the video.-If you divide your maneuver time by two, and burn when the time until node is that and burn then, your burns will be perfectly accurate (if you can point your spacecraft in the right direction :).-Also pay attention.
You should do another video on this, but there's a good trick to use: If you right click on the engine, one of the green sliders is labeled "thrust limiter." You can set that anywhere from 100 to 5%. The latter means that, even at 100% throttle, you'll still only me using 5% thrust, and the thrust further decreases as you decrease the throttle, as usual. So, you can use this, adjusting throttle as needed, for extraordinarily precise maneuvering. Definitely do this again, though. You were so close.
This may not even be possible without mods, the current physics engine cannot calculate collisions that might happen between frames and thus you might need something like Time Control installed to enter slow motion where the collision should occur.
you can use . and , for speeding up time and slowing it down and you click on any point of the orbit to warp there. and you can right click on the engine to decrease the max thrust. making it way more precise!!! starting the gravity turn at 15k was a thing a long time ago with the new aerodynamics 8-9 is much better. you could install mechjeb so it could do the orbit for you.
you can start the turn when your surface speed = 200, turn off SAS and it will do its gravity turn, then when it reach you hight you want you go to the pary and turn 90°
Dan's orbit/separation was changing when he turned/rotated because the RCS bursts change the velocity ever so slightly, the reaction wheels alone wouldn't have done this.
In this episode of why Dan doesn't physics: "I thought it's air whoosh…" Oh Dan you silly sausage. It is nice to see I'm not the only one who plans NASA's insurance scams though, that's my line for why I can't physics and I'm sticking to it.
Just started watching and I know right away that even perfectly aligned they're going to skip through each other 90% of the time :)
It's possible to get it right but darn hard.
+Scott Manley show us how it's done. build some stations and destroy them at an orbital velocity collision!!
+Scott Manley Show NerdCubed how it's done!
I also found it hilarious you commented.
Please please do it Scot
+Scott Manley Came for this, not disappointed
you have to do this
A highlight of my day was that I saw a bus with a Just Cause 3 advertisement on it, and there was a little quotation on the bottom that said "The best game ever" -Nerdcubed.
Dan's insurance provider has no reason to be worried about him, he can't scam even if he wanted to.
Two words: Thrust limiter.
Lol, he does realize he could just press Shift and leftControl to change the speeds.
SandboxingZombiez z
I think he was using that, but the thrust levels were still too high.
+LazerLord10 thats 4 words
+Spudster No thats 2 words 4 syllables
+LazerLord10 or smaller engines
28:30 "AIR Woosh"... Really, Dan?
IKR
+King Potato They're in space...
More like a space woosh
+King Potato Because there is no air in space?
+King Potato He's in space, there's no air that's why
"I thought its' air whoosh had got me!" Air whoosh in space. Glad Dan knows about space.
+BlackManiaGaming That was my 1st thought lol
+BlackManiaGaming Space vacuum = AIR EVERYWHERE AND AERODYNAMICS. Seems Legit.
*its
"I tried docking once, but it was eh."
Daniel Hardcastle, 2015
Coming back in 2020 was a great idea.
@@HellspawnAirsoft coming back in 2021 was an even better idea
@@computethis1533 Coming back in 2022 it was an even greater idea.
@@computethis1533 coming back in 2022 was an extraordinary idea.
@@gutoguto0873 I heard you like coming back in 2023.
I quite like the idea of someone accidentally buying an extra rocket.
"That's the wonkifier, let's put the wonkifier over here."
Dan showing us yet again that he always knows what he's doing.
You could've just used RCS to make more precise moves and make the separation 0km XD
+HackyPixelz hackypixelz fanboy eisai xD
+Isaac E yep, you can see the turning torque in the map view
+mitchell anthony
That was against the challenge which was to crash THOSE TWO SHIPS into eachother. He wasn't allowed to edit the ships.
I don't even think dan knows what rcs is
+Scott Thomas (Jamie Thompson)
there's a good chance he thinks it's edible.
"I thought it's airwoosh would hit me"....we still love you Dan
It would have been so much easier to just blame it all on Matt now wouldn't it?
+Joe Wilson-Palmer Absolutely, #mattfuckedup
+Joe Wilson-Palmer Good too see you are back
benemily1 Can you imagine being at a hospital and not commenting in one week. Nightmare I say!
vooran I say it nearly killed me
benemily1 I totally didn't get cut open last week ;)
Plot twist: Dan actually hit it after the next orbit but didn't show the video for the insurance company to see
Most said words of this video: Go, Stop, fuck.
Poor Dan, even after all his KSP playing he still doesn't know how to use RCS. Would have helped him so much in his plans!
Dan you are everywhere now. Video game box covers, buses, triple-A game trailers, and now you have inspired Scott Manely.
airwoosh? "AIRWOOSH!?!?!??!?!?" Your in Space! a vacume! how can it AIRWOOSH you?!?!?!?!?
Hmmm, I like vacuum cleaners. (Yes I know what you meant)
+CoryCorp auto correct messed the spelling up!
Its spacewoosh
Luke MacChoille I know this is literally 4 years later but vacume isn’t a word so it wasn’t autocorrect
"Air woosh"
Theres no bloody air woosh Dan... you're in space.
(feel free to correct me if I am wrong, I'm sure I probably am.)
+(Present Day) Professor Xavier "The air we breathe on Earth is basically 20% Oxygen and 80% Nitrogen. Both of those gases exist in space, but they are WAY too sparse to breathe out there." Copy pasted this from some yahoo answers because I thought this summed up what I wanted to say.
Your are correct, there is no air in the endless vacuum of space.
Basically, there isn't air as we know it, but the elements in our air are still in space..just in the vacuum
+Conor Buckman but the elements are to spaced apart to create an "Air whoosh"
Hello from the creatures channel :D
I don't even know if it's possible. At this speed the physic may not work and the two ships may just go through each others.
No the game only does that if they are almost light speed, what I'm confused on is his "air whoosh" space is a vacuum so nothing would cause him to wobble except strong gravity.
+Aidan Collins It was because he had the SAS configured to focus on the target.
+Aidan Collins If you get going pretty fast. 8 times out of 10 you can fly through the VAB no problem, so I wouldn't be surprised if they went through each other.
+Aidan Collins Space isn't a perfect vacuum.
+sundhaug92 It's pretty close though. And KSP doesn't simulate the atmo above 70 km. And even below that air woosh isn't a thing in this game.
''Evrything is going to be fiiiiine, OH SHIT PUT THESE ON.'' Nerdcube 2015.
XD
+Kevinto To It wasn't Cube-sans fault. It was kerbals fault that happened.
(Don't know why I'm using japaneese honorifics)
yea totaly XD
+vooran-san why would you NOT use Japanese honorifics?
WizardOf
Because platypodes. Yes, it's a real word - if one follows the original Latin from which the word "platypus" is derived, the plural should, technically, be "platypodes", but since no single plural form is universally agreed upon by scientists or linguists, they just go with whichever form they like most.
Great, now there's a linguistics post on a response to a quantum mechanics post on a Kerbal Space Program video on TH-cam (man, I wish I could use italics here).
@@vooran "Cube-san" has me laughing just a liiiiiiiiiiiittle bit too much
After analyzing the frame-by-frame and looking up the conversion for "fkn' miles," I've found that you got 69.9 meters away. This does not equal even one fkn' mile, let alone multiple fkn' miles.
few very simple tips
You can scroll with mouse to make slight adjustment in the maneuver nodes
You can change engine thrust by clicking on the engine to make slight adjustments or use SAS
Oh no those bastards. Letting you use bad parts to your rocket ship so it explodes! Totally not your fault Nerdcubed-senpai
ok
+vooran "Oh no those bastards. Letting you use bad parts to your rocket ship so it explodes! Totally not your fault Nerdcubed-sama/senpai" there fixed it for you
+TheManiac201 ok
+TheManiac201 Are you a weeaboo?
+AlertfulPlatypus NO ITS NOT OK STOP SAYING OK TO EVERYTHING
"I thought it's air woosh had got me."
This is the funniest thing.
"he's ready for my jelly" - Dan 2015
no wrong spelling
this is the most skillful thing dan has done in all ksp history
+OfficialNerdCubed I'm assuming you neglected to use the "Set as Target" to to start with to avoid any questions asked by the insurer... ;)
The way to best pull this off: choose a higher altitude orbit (say around 1-2,000,000m, though not too high, because then your corrections will be less precise) for slower orbital speeds, and hence better control by having slightly more time, and do corrections for not just one point of intersection, but throughout the orbit for perfect lineup. You'll actually need low-power engines to do more precise burns. Then the minute or two before impact use RCS last second corrections. Also, don't use your badass astronauts for these missions. They may do some crazy shit, but they aren't suicidal...
Start your turn at 10,000 not 15,000. Also you don't have to go all the way to 150k. 70 or 80k is fine. And I *highly* recommend using the mod Kerbal Engineer.
+Joshua Casey Start your turn BEFORE 10 km and be at 45 degrees BY 10 km, it's more efficient that way (and less flippy with rockets). Ease down to between 5 and 0 degrees BY 50 km and you'll have practically reached orbit in one burn.
Cheers!
Start turning slowly right off the launch pad. It's more efficient
+Joshua Casey 70k would be risking it any wrong maneuver (dan does alot of those) and you skip through the atmosphere and probably deorbit and fall back
+TrisTechUK gravity turns are hard
mahmoud chatti Meh. I'm just stating what I've learned from watching twitch.tv/dasvaldez
You are basically trying to hit a needle in a haystack with another needle, and you almost did it.
It shouldn't matter if you lost the receipt for one, Just use the one you lost the receipt for and return the other..
Don't worry Dan, just keep doing what you're doing. Scott Manly is just silently weeping in the corner.
*Insure(t)*, I'm very proud of Dan producing some fantastic KSP videos :D He's certainly not *scam-ping* :D I *(in)sure* hope these puns don't stop :D
ok
+Lurking Harris horrifically shit puns
vooran In short, insure-t :D
+Lurking Harris You're never going to stop, are you? :D
+DARIF :) ^My life af
I'm going to go on a hiatus of Nerd³ until the christmas holidays, and then I will watch all of the videos.
Don't, you will get withdrawal symptoms dude
Sam Southall Good point.
Almighty Toffeebomb So many good points.
I don't know what to do >:O
If my insurance company paid space disasters...
+Nyan Cat Hopefully they cover ship being stolen by extra terrestrial
Isaian SOMENAME
Only on earth and on the gravitational pole blah blah.
Well I also hope they insure flying cat cakes with rainbows coming out their ass
CoryCorp
Actually they do :D
I think that Nyan CAT has no own insurance company...
I hear Scott Manley softly crying in the distance...
SHIFT AND CTRL IT'S KILLING ME!
+cakeless coder ok he figured it out. but wouldn't it just be best to make them both boost towards each other when they are close?
+cakeless coder No. Because the other ship is moving aswell so basically he would be chasing the other ship reducing his orbit.
I like your icon.
+cakeless coder THRUST LIMIT THE ENGINE FOR CHRIST SAKE
+cakeless coder Nah, that's like, well, imagine you're playing Space Invaders. Doing that is like shooting where one of the aliens is, not where it's going to be.
28:33 "i thought its air whoosh had caught me"
lmfao
Space is big! -Dan, 2015
Really big (insert le Lenny face)
+Paperbeepro At ( ͡° ͜ʖ ͡°)
+Paperbeepro At You just won't believe how vastly, hugely, mindbogglingly big it is!
Just to make sure : the closer you are to encounter the "other thingydoodle that goes in the opposite direction", the lesser the influence on the final distance at which they will cross is for a said rocket burst ?
For example : when there is half the planet to travel before the next encounter, a burst of 0.1 second would make the encounter marker (the orange one) change about 5km where the same 0.1 second burst would modify that value by merely a few dozen meters when there is only a tenth of the distance before encounter.
Would that work like that ? Granted, if you did it right, you would get collision way easier by adjusting at the last minute while if you missed collision, it would totally offset the next "planet roundabout".
1,220. Not views. Just 1,220. Yep.
+DinoDoesStuff Cool, maybe it's 1220 jews
***** Then it's 0 i guess
vooran That's probably right
+vooran Wow. Jew soon, man,
+William Clark where did all the kids with ADHD go on vacation during WW2?
Concentration camp
Some advice, if your burn is 44 seconds long, you should start your engines when your node is 22 seconds away. This way your orbit will follow your maneuver exactly how you planned it.
Dan I do not think you realize the gravity of this situation
*ta tum tish*
+YOLO McSWAGINS also im suprised scott hasnt commented yet
+Quinten Franks nah I just commented 3 hours before him that s all
PROperS
Really, guys it's a heavy topic.
"Space is big, really BIG, you just won't believe how vastly, hugely, mind-bogglingly big it is! I mean you might think it's a long way down the street to the chemist's, but that's just PEANUTS to space!" -The Hitchhiker's Guide to the Galaxy
no views what am i doing with my life
ok
+Nicholas Audinet i give up on my life
+AlertfulPlatypus hi
+EchoExtremefortheQueen sup ok
+Nicholas Audinet Same, same
Dear Nerd Cubed the burns are caculated in such a way that all the force from the burn is cauculated to be applied all at one time. As you probally know by now you have to be very percise in space to get were you want. When you burn you have to split the time on both sides of the seconds till burn. So basically if the burn is 30 seconds long you will burn 15 sec before and 15 sec after the burn til time.
Oh great... KSP's most recent update added Zurich...
ok
+Artur Araújo *Zürich. Sorry, wanted to be a little bit of a douche there...hope you can forgive me you great artur of Araújo
What's that?
epicjakman Insurance company.
epicjakman A city in Germany. :P
Nerdcubed, the only man that makes insurance fun.
This video was 30 mins long....
You could say this video was.... spacy.
ok.
+AlertfulPlatypus you could say it was......Kevin Spacey...
+Joe Wilson-Palmer *Puts on sunglasses
James Phelan *crashes into a tree because couldn't see where you were going*
+AlertfulPlatypus That's Lurking Harris' job.
+Lee Lemar ok
Dan--You need to watch some of Scott Manley's basic videos on how to orbit, and maybe do the KSP Tutorials.-Start your gravity turn at about 10000 meters for best efficiency.-The lowest stable and safe orbit is at 70000.-Scott Manley did it and it is possible, he even mentions you in the video.-If you divide your maneuver time by two, and burn when the time until node is that and burn then, your burns will be perfectly accurate (if you can point your spacecraft in the right direction :).-Also pay attention.
9 minutes ago!!! WOO!
And 2,180 views
You should do another video on this, but there's a good trick to use: If you right click on the engine, one of the green sliders is labeled "thrust limiter." You can set that anywhere from 100 to 5%. The latter means that, even at 100% throttle, you'll still only me using 5% thrust, and the thrust further decreases as you decrease the throttle, as usual. So, you can use this, adjusting throttle as needed, for extraordinarily precise maneuvering. Definitely do this again, though. You were so close.
23:07 "I think i tried docking once" - Nerd³ 2015
Dan, if you right-click the engine, there is a thrust limiter that you can change to change the amount of thrust the engine outputs.
Outstanding effort. The nerves enveloped me while watching in sordid anticipation.
5 minutes and he already did better than i have ever done
"If you know the answer to 2 decimal places, we didn't calculate it."
-NASA
I have a challenge, dock a ship. It runs on this same principle, except that you don't plan a crash.
Next challenge: Make a ship that can launch a probe in orbit of Eelook and go back to Kirbin.
Wow, my phone buzzed literally right before Dan asked if there was a phone going off. I must have a magical space-time phone!
A challenge for you! Leave a Kerbal on Mars and get a new ship to Mars to pick him up and take them home. They have to land on Earth at the end!
"Is there a way of doing even less speed?"
YES!!! *aneurysm*
As an elite pro at KSP with 5 fairly complex staitions orbiting Kerbin, this video gave me a stroke. Keep up the good work, Dan.
The fact you said "Elite" made me cringe.
+Paperbeepro At The fact that you said "cringe" made me cringe.
drafarieninga123o k
Severo Cairon xD
... You know I wasn't being serious about 'Elite pro'... Just saying that I'm good at the game
Dan not saying "Hello Procrastinators!" is like Ross not saying "Good Day!". It's just weird.
32:10 AH FICKING MILES AWAY! WHY'D YOU MISS IT?
Asparagus staging: Always more efficient, unless Dan's the pilot.
Thanks Dan, you always cheer me up, my cats can only live a few years do to a disease that was carried down. Thank you
r ur cats dead yet
This may not even be possible without mods, the current physics engine cannot calculate collisions that might happen between frames and thus you might need something like Time Control installed to enter slow motion where the collision should occur.
you can use . and , for speeding up time and slowing it down and you click on any point of the orbit to warp there.
and you can right click on the engine to decrease the max thrust. making it way more precise!!!
starting the gravity turn at 15k was a thing a long time ago with the new aerodynamics 8-9 is much better.
you could install mechjeb so it could do the orbit for you.
you can start the turn when your surface speed = 200, turn off SAS and it will do its gravity turn, then when it reach you hight you want you go to the pary and turn 90°
Remember Dan, no orbit is perfectly circular
"Air woosh"
... in space. Thanks for the facepalm, Dan. Always feels good. :)
You did pretty well considering you were trying to rendezvous two crafts orbiting in different directions round the planet!
This is the hardest anyone has ever worked to create an explosion.
30 minutes of Dan fucking up in KSP?
Yes please
Today join us on a magical adventure as Dan learns how fucking far away
Dan's orbit/separation was changing when he turned/rotated because the RCS bursts change the velocity ever so slightly, the reaction wheels alone wouldn't have done this.
i LOVE KSP .. especially when you do the video :) , MOAR !!!!
I think the lack of "Hello procrastinators" was good in this video.
'I thought it's air whoosh had got me' Dan your in space, there is No air to whoosh, lol :) fucking hilarious :)
A higher orbit would mean the satellites could be slower, giving more precision to the manoeuvres
Maneeweveers :P
"My voice is breaking a lot recently. Maybe I am going through puberty again." NerdCubed 2015
Enter the domain of the nerd cubed videos dropping from above like bird poo
If you go into .25x speed and pause at 28:22, you can see Dan got exactly 100.9 meters away
It gets Sooo tense a the end when the choir sings.
And Dan's Entire KSP fleet was eaten by a tiny dog...
Dan, you truly are a mad scientist.
5:53 How rough am I? I HAD A BOWL OF NAILS FOR BREAKFAST.
Without any milk
+Paperbeepro At UH RIGHT THIS WAY, SORRY TO KEEP YOU WAITING.
+Paperbeepro At that's the joy of nails for breakfast. You don't need milk. One mouthful and you have all the lubrication you need.
Giving up 4 astronauts for insurance money. Sounds like Dan!
I liked this immediately upon seeing the title :D
Btw the atmospheric model was completely changed in 1.0 going up to 15,000 and then turning doesn't work as well any more. Consult Scott Manley.
quick tip if the burn is meant to be 10 seconds start burning 5 seconds before the start of the burn
Can we just acknowledge the look on Valentina's face at 19:45
Nerd³ challenges: Build a SSTO, under 100K kebalbucks
By the time Dan gets them to collide the warranty will have run out.
Doesn't matter, I'm pretty sure insurance companies only cover Earth, and I think that's the same for kerbin
You probably have a point there.
"that's where its closest apart"
Dan-Nerdcubed Nov 27 2015
1:53
Anyone else going back through Dan's old KSP videos after his new challenge?
In this episode of why Dan doesn't physics: "I thought it's air whoosh…" Oh Dan you silly sausage. It is nice to see I'm not the only one who plans NASA's insurance scams though, that's my line for why I can't physics and I'm sticking to it.
But even if they impact, there's a 1 in 10000 chance that the physics engine will calculate in the time they are in contact