Another great content ! It's nice to see you on this deck, control decks seems to fit more your playstyle. I've been trying the version of Reid Duke with the delvers in the side and to be fair they seemed relevant in some match up. In particular when you face to mutch graveyard-hate and you need a way to keep up the pressure. I'm not saying they're an auto-include thought but they did the job for me when Djinns became useless.
I know it’s annoying to play against, but I love playing this deck. I also shaved on essence scatter and negate to try Urza’s rebuff and have been really happy with it. It’s a counter that hits anything and also let’s you tap down a creature to get an attack through.
No slip out the back in maindeck or sideboard seems risky, its a brilliant card against rakdos and monoblack, but maybe they aren’t common enough anymore?
If you think about it a counter spell does the same job that Slip out the back does. While it's a cheap card to protect your creatures, your counter spells also cost 1 with djinn on the board and I highly prefer a way to counter their invoke despair / sheoldred. I would say counterspells are more flexible and slip out the back doesn't seem as appealing to me.
@@Yunox60 I think that analysis is spot on.. Additionally, there is less space after the play set of Flows. Something has to get cut, and the Slips are the obvious choice.
@@Yunox60 And the Fading Hopes CAN save the Djinns, if you're desperate. Although that's not really what they're there for.. Another factor is that the Flows don't protect the Djinns, but they DO help you dig deep into your deck to find a replacement.
@@MicheleScalvini not an awful shout actually, the surveil certainly is nice with the grave synergies and impulse only looks at 1 more card than curate Might try myself
This deck isn't bad for the game. It's players like you that are bad for the game.. Only poor players would be discouraged by playing vs a deck like this. This is a classic archetype and has been around in various iterations for over 20 yrs.. Counterspells are a necessary component for a healthy Standard environment. I've NEVER heard a quality player complain about Counterspell-heavy decks. It's fun to play against them, and it's not difficult. Learn how to defeat them instead of ejecting like a coward.
@@andreikoto4810 That's fair enough. I get that everyone has their own preferences. But to just concede is chicken shit.. I think they longer someone's been playing M:tG, the less they will hate this matchup.. During the Type II era, Draw/Go and UW Control decks were all over the place. If you didn't like this kind of matchup, you wouldn't even bother showing up to a tournament.. This version doesn't even run that many counters (10?) and all of them are conditional. Draw/Go from the Ice Age era had 20 (including Force Of Will) and ALL of them were hard counters.
@@andreikoto4810 pretty unfun to play against but I do think the deck is easy to read. I think I'd rather play against mono blue than any of the decks running turn 2 - bankbuster, turn 3 - fable, turn 4 - sheoldred
Love watching you pilot man. Keep up the great content.
Back with a vengeance Arne. Glad to see it.
WOTC has me down on playing anything but modern, but your content is enjoyable to watch.
Another great content !
It's nice to see you on this deck, control decks seems to fit more your playstyle.
I've been trying the version of Reid Duke with the delvers in the side and to be fair they seemed relevant in some match up. In particular when you face to mutch graveyard-hate and you need a way to keep up the pressure.
I'm not saying they're an auto-include thought but they did the job for me when Djinns became useless.
I like Surge Engine over Delver because it dodges Go for the Throat.
I know it’s annoying to play against, but I love playing this deck. I also shaved on essence scatter and negate to try Urza’s rebuff and have been really happy with it. It’s a counter that hits anything and also let’s you tap down a creature to get an attack through.
I love mono blue. I wonder if this could be shaped into a tier 1 deck with adaptations to the side board.
No slip out the back in maindeck or sideboard seems risky, its a brilliant card against rakdos and monoblack, but maybe they aren’t common enough anymore?
If you think about it a counter spell does the same job that Slip out the back does.
While it's a cheap card to protect your creatures, your counter spells also cost 1 with djinn on the board and I highly prefer a way to counter their invoke despair / sheoldred.
I would say counterspells are more flexible and slip out the back doesn't seem as appealing to me.
@@Yunox60 I think that analysis is spot on.. Additionally, there is less space after the play set of Flows. Something has to get cut, and the Slips are the obvious choice.
@@Yunox60 And the Fading Hopes CAN save the Djinns, if you're desperate. Although that's not really what they're there for.. Another factor is that the Flows don't protect the Djinns, but they DO help you dig deep into your deck to find a replacement.
No hearse in the sideboard for the mirror?
Is curate considerable for this deck?
Impulse consider and thirst all better no? You don’t need 20 draw spells so curate doesn’t seem worth. Even 4 Flow is arguably a bit much.
@@zut8448 im thinking to try curate over impulse
@@MicheleScalvini not an awful shout actually, the surveil certainly is nice with the grave synergies and impulse only looks at 1 more card than curate
Might try myself
@@MicheleScalvini i've been running curate over impulse. I've noticed being able to safely drop terror much earlier.
Feel like this would be a great hullbreaker horror deck. lean into the control game rather than tempo
Blue 🥰🥰🥰
Dein Akzent wurde deutlich besser!
Instant concede when i play against this toilet deck 😂
This deck isn't bad for the game. It's players like you that are bad for the game.. Only poor players would be discouraged by playing vs a deck like this. This is a classic archetype and has been around in various iterations for over 20 yrs.. Counterspells are a necessary component for a healthy Standard environment. I've NEVER heard a quality player complain about Counterspell-heavy decks. It's fun to play against them, and it's not difficult. Learn how to defeat them instead of ejecting like a coward.
@@brianschmitzer6722 It's quite beatable but it's the least fun deck in the whole magic. I do not concede to mono blue but I certainly hate it.
@@andreikoto4810 That's fair enough. I get that everyone has their own preferences. But to just concede is chicken shit.. I think they longer someone's been playing M:tG, the less they will hate this matchup.. During the Type II era, Draw/Go and UW Control decks were all over the place. If you didn't like this kind of matchup, you wouldn't even bother showing up to a tournament.. This version doesn't even run that many counters (10?) and all of them are conditional. Draw/Go from the Ice Age era had 20 (including Force Of Will) and ALL of them were hard counters.
@@andreikoto4810 pretty unfun to play against but I do think the deck is easy to read. I think I'd rather play against mono blue than any of the decks running turn 2 - bankbuster, turn 3 - fable, turn 4 - sheoldred
You should move your little camera to the middle left of the screen or something. You're covering up your cards.