I really hope this translates to the marketing for the game since it's a live service, imagine smash style announcement trailers for characters and new seasons to keep the hype going. Great vid.
About Bugs's briefcase : his main mean of travel is digging underground, most of the time he needs to carry his stuff around so there plenty of example of bugs holding a briefcase
Fair. Though, this was the only one I was able to find in the time I was researching this video. And I tweeted this easter egg and Tony, the lead dev of PFG, liked and retweeted it. Seemingly confirming this is a direct easter egg.
The statement about feeling like you have to think like Batman when playing him perfectly sums up how I've been feeling about the game. I'm a Jake main, and the way he plays is exactly how I had imagined it would be based on the show.
One thing i noticed and love is that on the adventure time stage there is always a snail in a random spot like how in almost every adventure time episode they have a snail hidden in the background. Also 2 of my favorite voice lines are shaggy telling batman " they'll have to call you bruised Wayne when im done with you" which is not only a pun but also means shaggy knows batmans identity and batman when fighting on the batcave stage " how do all of you keep getting in here"
Arya‘s pie that drops after she gets ring out is a reference to when she destroyed House Frey…it’s a pretty dark scene but I it’s great to see that the developers put in so much effort . These characters are awesome I literally laugh at times and can’t even play serious 😂
Haha you pointing this out is funny. I had thought it was obvious, but that's only cause I'm a GoT fan. Makes me kinda wish I'd made a part of the video about that haha. But your comment is both relevant and true.
@@LostTangentOutpost haha yeah you’re completely right if your a GoT fan then you probably know about that pie lol. I actually just learned about it the other day. Great Vid btw !
I love that every character has some kind of gimmick It’s the anti-Smash effect. Older characters won’t be as outclassed by newer ones with gimmicks because they’re all gimmicky to begin
In that very Bugs Bunny episode about the bull, Bugs says something like "I should have turned in Albuquerque" which, I'm not sure if it applies to the English version, but it's one of Bug's voice lines in the Spanish dub (from Spain).
As a Lebron main I can understand where you're getting when talking about how him and Arya are real life people being in Multiversus. Although for Lebron I would make an exception since he was a cartoon in Space Jam 2 movie. But regardless I do enjoyed this indepth anaylsis on Multiversus video, thank you.
I agree. Had they used a design more similar to the one from Space Jam 2, it might have changed my analysis a bit to be honest. At least, how I approached it.
I've noticed the attention to detail in some characters but I hadn't taken the time to look at it closely. This was very well made, great video! Would love to see more like this ❤
I have not enjoyed a video game at the level that I enjoy MutliVersus in a long time. These Developers really knocked it our of the park and I hope that is game wins an award for 2022 because it really deserves one.
I'd love to. Honestly I have a plan for content I want to do but if this is something people want enough of then I can try. Just don't have a ton of free time haha.
Got yourself a sub. Love these videos detailing the immense amount of work that goes into making these characters click and look good doing what they do
@@LostTangentOutpost ah, gotcha. Yeah, I was just replying to about 4:08 where you said you had a hard time finding direct references within her attacks.
Totally makes sense. I was more referring to like her direct animations. Like her general sword attacks and stuff. I'm pretty confident some of her moves are directly pulled from Syrio Forel and their sequences together. Otherwise, most of Arya's scenes from the show are pretty one and done. Though I was going to reference the scene where I believe she got her first kill. Stabbing Needle through that guy's neck that murdered her friend. Because she kills 2 or 3 guys in that scene while they're all distracted by The Hound. And this could be used to draw parallels between how you should be trying to play her in 2v2's. Letting the teammate take the lead. But that also seemed like an unnecessary inclusion.
Iron Giant arguably has my favorite references in the game because 90% of his attacks and animations are direct references to the film. Also, since you mentioned animation techniques of squash & stretch as well smear frames, you should totally check out the animation of Dragon FighterZ and Guilty Gear Xrd / Strive, because not only the animators employ those techniques MASTERFULLY, but also they created a celshading to replicate the anime style so well it looks like 2D.
Just wanted to point out that most old school animation was actually produced for theatres to be played before movies not television, the reason 24 frames is the standard is simply that drawing 12 frames and showing each frame twice before showing the next produced a fluid effect without unnecessary work load
Yeah I should have added the theater bit. That's why I referred to them as shorts because they were short cartoons that were the lead in for the feature presentation. It's also why the intro is formated the way it is on old cartoons. 24 frames is still the rate at which projection units ran at. As far as I remember. It might have actually been 23.99 or something. I forgot, I learned this in film class in 2008 and I've had kids since then... memories f'ed. But yeah thanks for pointing this out. I probably should have handled that portion differently.
This game is way better animated and much more creative than NASB where every character and their moves feel pretty similar and the only real difference is in their specials.
I just wanna talk about something here Well 2 things really, one is that Smash will probably never have this level of references like MVS does Second, they went so into detail with their movesets that they even went back to the first ever episode of Rick and Morty for 2 moves, Rick's up air and wall cling both referencing the Mega Seeds and the anti gravity shoes. And those are just 2 moves from Rick's kit
this video explains so much of what i love of this game (both as a fan of many of these franchises and as an animation student) as opposed to videogamedunkey's horrendously blatantly biased and irrational bashing of this game
Wow this was a fantastic video. I’m a Batman main and I really appreciate PFGs attention to detail and thoughtful decisions when it comes to the characters. Batman lacking kill potential because of his “no killing rule” is a perfect way to balance his combo strength in a way that’s faithful to his character.
If your having trouble getting the stock as Batman try using his up specials when the enemy is a 110 or above especially in the air. Batman kill options are mostly vertical. I believe the have him listed as vertical fighter in the character select screen for that reason
I want to agree on what you said about the road to victory being closely linked to the character's authenticity and style...and then there are Finn and Superman players. Finn players are spammy, cocky, and generally unpleasant. Supermen are usually cowardly and spend most of the match floating looking for an easy grab and throw off the stage. Inversely, when I find dedicated Reindog or Wonderwoman players they are generally altrusitic, patient, and good to have on your team.
I did mean how they feel to play as, not necessarily against. That said, you can't stop people being unfun to play against. Also your description of how it feels to play against Finn is kinda funny since at higher levels, they feel like foolish jumping beans that are hard to catch. Which feels a lot like him in the show. Lol
The work and effort you put into this is legendary, and it definitely shows. Thank you very much for this. Truly great work sir! This game is amazing! 🔥🔥🔥🔥
They missed the mark on the "feel like the character" with Shaggy, he's got his attitude and moves more from the meme than the actual shows, up to the point where I find him obnoxious. I never loved Scooby-Doo as a franchise, but I had never felt disgust from their characters like with this Shaggy. The game is very polished for a big project like that, but not to the extent Smash or other AAA games have us accustomed. Still a really good game, of course.
Well to your second point, this is a much smaller team than the team that make AAA games or even Smash. As in, I believe the team at PFG is less than 25 people. Whereas Sakurai had all of Bandai Namco at his disposal, and as I understand it, specifically Harada's team, to help with Sm4sh and Ultimate. So you're talking apples and oranges, not to mention all the new mechanics and structures they're building the characters around in this game. It's got aspects of Platform fighters, traditional anime fighters and MOBAs (with the cooldown/buff/debuff systems). I think there's some empathy to be spared for what they've accomplished with such a small team. To your first point, I think it was made pretty straightforwardly clear that they were aiming for Meme Shaggy over Scooby-Doo (the show) Shaggy. That said, his dodge, his idle pose and many of his lines are authentically pulled directly from the show. Sure they embellished on some attacks to help flesh him out as a platform fighter, but all the stuff we see seems pretty reasonable given the combination of influences.
@@LostTangentOutpost I literally wrote: "The game is *very polished* for a big project like that… Still a *really good game* , of course", so there's my spare empathy. Not to mention I'm actually playing the game a lot, after years of Smash down to a burnout, it's really "a breath of fresh air" that I'm enjoying. About Shaggy, then everyone out of the loop on public announcements will feel as confused or alienated as me; and personally, no matter the reasons, I will still dislike MultiVersus' Shaggy lol. There are bits here and there in presentation, gameplay and feel that are wonky, cheap; but I'm ok with all that not only because it's an overall good game, but because it's still in beta. I'm hoping this game gets massive, and support can get us the diamond this gem has the potential for 🤞
@@Gacu001 you did say its very polished. But then you compared it to AAA games and Smash. Lol. Which just isn't a feasible comparison. Which is my only point. Not meant to be an argument just presenting thoughts on what you said. Yeah I think the more time it has to build up a fan base and the amount of money they must be making from the huge success it's had so far on steam, epic and consoles. This should put them in a position to make the team larger and increase the production value.
@@LostTangentOutpost the way I see it, there's no reason not to "aim for the stars" lol. No matter what, platform fighters will always have the bar set by Smash, that's the competition you decide to get in when making a game of the genre, be it a one or a thousand people development team; this is a product after all, and many people will be turned away when they know they have a "higher quality option". I repeat: I like the game and agree presentation is great, given the context; I'm hoping it gets even better!
Idk why you think ur bad, judging by your gameplay ur pretty good especially with batman, piece of advice with him tho, u can do the first 2 hits of the ground combo use your batarang to reset the attack string then dodge into the enemy then do the attack string again for some good damage
Cool stuff in general, yeah. Love the banter and great animation. My gripes: Reindog... looks weird. Like he's unfinished. Especially his eyes. Arya looks far off from how she looks in the show. 12:32 I'd argue it isn't. This turns heavies like Bowser into useless characters for anything but memeing, challenge runs, and hyper casual play. All that potential damage they can deal won't matter if they can't deliver it and being able to take more damage won't matter if they'll keep losing trades... they'll eventually lose, no matter their durability. Meanwhile, Fox is the opposite. He doesn't hurt a lot but he's consistent and can be persistent. This is a "a bird in the hand is better than two in the bush" kind of deal. As for the video, the audio levels were too low. I had to double my usual volume level for things to become audible.
Appreciate the input. I'll have to check the audio levels going forward. I may have favored audio isolated earphones since I edited it with noise canceling over-ear headphones on. I also may have turned it down at some point in the editing process and forgotten to turn it up. Thanks again. On your other points I disagree but it's not worth a debate lol. Reasonable people can disagree.
@@HighLanderPonyYT What do you mean? Bowser is actually a great example, as he is probably the best heavy in Ultimate. Fast, big damage, and high knockback with a high weight for survival. With his issues being range, lack of follow-ups, and one of the more gimpable recoveries. Sure, a good Fox outclasses him 10-fold, but he's still one of the best characters in the game.
I think the problem is that this game is about multiple universes in each universe these characters have unique style to their design by stylizing them they lose that uniqueness I get why they did it but it just lose that something special that all these characters have.
I don’t really agree. To make a good characters, you don’t only have to have references to the source material. This is a game, the gameplay matters. Are they fun to play? Do the moves synergies with each other without any overshadowing another one? Are they able to use their full moveset? Are they distinct enough to the rest of the cast? There are many other questions that make a character actually well designed. Of course giving them a great aesthetic design or, making the character themselves and their personalities great or making them fateful to the og character in the case of smash, multiversus or guest characters and making their gameplay fit their personality is also a part of good game design but there’s not only that.
Did you finish the video? If you did and you still felt the need to say all this, then I've got nothing to really say. I explicitly talk about how the gameplay feels for the characters and how they all feel unique and authentic to themselves in gameplay.
@@LostTangentOutpost I'm not really talking about that. I literally said "making their gameplay fit their personality is also a part of good game design but there’s not only that". I'm just saying that gameplayitself apart from the personality is important.
I'd LOVE to see you do a series where you dig into the character design like this, kinda like RelaxAlax's Know Your Moves
I’d absolutely love that, since these characters have so much references crammed into them.
@@spaceinky3628 yeah dude that would be amazing!
@@spaceinky3628 facts
I really hope this translates to the marketing for the game since it's a live service, imagine smash style announcement trailers for characters and new seasons to keep the hype going. Great vid.
yeah, Im actually pumped about it, and also its roaster can be bigger, it has the potential to, I hope they keep up with our expectations
About Bugs's briefcase : his main mean of travel is digging underground, most of the time he needs to carry his stuff around so there plenty of example of bugs holding a briefcase
Fair.
Though, this was the only one I was able to find in the time I was researching this video. And I tweeted this easter egg and Tony, the lead dev of PFG, liked and retweeted it. Seemingly confirming this is a direct easter egg.
@@LostTangentOutpost There's an episode on "Looney Tunes Show" where he has that exact animation with the briefcase, as far as I can remember!
I'd love to see it!
The statement about feeling like you have to think like Batman when playing him perfectly sums up how I've been feeling about the game. I'm a Jake main, and the way he plays is exactly how I had imagined it would be based on the show.
One thing i noticed and love is that on the adventure time stage there is always a snail in a random spot like how in almost every adventure time episode they have a snail hidden in the background. Also 2 of my favorite voice lines are shaggy telling batman " they'll have to call you bruised Wayne when im done with you" which is not only a pun but also means shaggy knows batmans identity and batman when fighting on the batcave stage " how do all of you keep getting in here"
Oh yeahh I heard some of the lines while playing, great details 🔥
I’d love to see you go character by character and analyze each and every little thing about them.
Maybe some day that's something I could spend time on :). It's not a bad idea. Though I've got some other stuff on the priority list first.
Arya‘s pie that drops after she gets ring out is a reference to when she destroyed House Frey…it’s a pretty dark scene but I it’s great to see that the developers put in so much effort . These characters are awesome I literally laugh at times and can’t even play serious 😂
Haha you pointing this out is funny. I had thought it was obvious, but that's only cause I'm a GoT fan. Makes me kinda wish I'd made a part of the video about that haha.
But your comment is both relevant and true.
@@LostTangentOutpost haha yeah you’re completely right if your a GoT fan then you probably know about that pie lol. I actually just learned about it the other day. Great Vid btw !
I love that every character has some kind of gimmick
It’s the anti-Smash effect. Older characters won’t be as outclassed by newer ones with gimmicks because they’re all gimmicky to begin
In that very Bugs Bunny episode about the bull, Bugs says something like "I should have turned in Albuquerque" which, I'm not sure if it applies to the English version, but it's one of Bug's voice lines in the Spanish dub (from Spain).
As a Lebron main I can understand where you're getting when talking about how him and Arya are real life people being in Multiversus. Although for Lebron I would make an exception since he was a cartoon in Space Jam 2 movie.
But regardless I do enjoyed this indepth anaylsis on Multiversus video, thank you.
I agree.
Had they used a design more similar to the one from Space Jam 2, it might have changed my analysis a bit to be honest. At least, how I approached it.
I've noticed the attention to detail in some characters but I hadn't taken the time to look at it closely. This was very well made, great video! Would love to see more like this ❤
I have not enjoyed a video game at the level that I enjoy MutliVersus in a long time. These Developers really knocked it our of the park and I hope that is game wins an award for 2022 because it really deserves one.
multiversus really makes you FEEL like lebron james
The way he aerial side specials is full of the exaggerated swagger of a middle aged black man
It'd be great if you could do a series where you research the references that the moves have
It would probably be pretty popular too
I'd love to. Honestly I have a plan for content I want to do but if this is something people want enough of then I can try. Just don't have a ton of free time haha.
PLEASE make a video about each character's move references, I would watch the hell out of that!!
"Hand me down... the shark repellent spray"
Also thanks for the references
Got yourself a sub. Love these videos detailing the immense amount of work that goes into making these characters click and look good doing what they do
I hadn't even noticed the Dark Knight Returns reference. That's cool.
Arya’s face steal and “Arya’s Pie” attacks are two examples of direct references to the source material in her move set
Yes this is true but they both seemed too obvious to dedicate time to. Though I still should have mentioned it. Lol
@@LostTangentOutpost ah, gotcha. Yeah, I was just replying to about 4:08 where you said you had a hard time finding direct references within her attacks.
Totally makes sense. I was more referring to like her direct animations. Like her general sword attacks and stuff. I'm pretty confident some of her moves are directly pulled from Syrio Forel and their sequences together. Otherwise, most of Arya's scenes from the show are pretty one and done. Though I was going to reference the scene where I believe she got her first kill. Stabbing Needle through that guy's neck that murdered her friend. Because she kills 2 or 3 guys in that scene while they're all distracted by The Hound. And this could be used to draw parallels between how you should be trying to play her in 2v2's. Letting the teammate take the lead. But that also seemed like an unnecessary inclusion.
@@LostTangentOutpost honestly great insight! Yeah I totally get where you’re coming from.
Iron Giant arguably has my favorite references in the game because 90% of his attacks and animations are direct references to the film.
Also, since you mentioned animation techniques of squash & stretch as well smear frames, you should totally check out the animation of Dragon FighterZ and Guilty Gear Xrd / Strive, because not only the animators employ those techniques MASTERFULLY, but also they created a celshading to replicate the anime style so well it looks like 2D.
Just wanted to point out that most old school animation was actually produced for theatres to be played before movies not television, the reason 24 frames is the standard is simply that drawing 12 frames and showing each frame twice before showing the next produced a fluid effect without unnecessary work load
Yeah I should have added the theater bit. That's why I referred to them as shorts because they were short cartoons that were the lead in for the feature presentation. It's also why the intro is formated the way it is on old cartoons.
24 frames is still the rate at which projection units ran at. As far as I remember. It might have actually been 23.99 or something. I forgot, I learned this in film class in 2008 and I've had kids since then... memories f'ed.
But yeah thanks for pointing this out. I probably should have handled that portion differently.
I can't wait to hear Rick's voice lines
Would absolutely love seeing more of this, I could eat up these kinds of videos all day.
This game is way better animated and much more creative than NASB where every character and their moves feel pretty similar and the only real difference is in their specials.
had to rewind at 8:33 because i was distracted by the 0% looking like a minion
😭
Characters and voice actors: Mickey Mouse- Bret iwan Daisy Duck (Tress Macneille) Donald Duck Tony Anselmo Bill Farmer Goofy Horace Pluto Jim Cummings Pete Bowser Eggman Winnie Pooh Tigger Scar Ed Kaa Hathi Louie Flunkey Tantor Bluto Coming soon
Great info alot of references I didn't notice also the Finn leg thing I would have NEVER caught that good video 😎
fantastic breakdown! Thank you ♥
Superman looks like he has a genetic disease that slows down his ability to learn.
This is a hysterical take lol
I just wanna talk about something here
Well 2 things really, one is that Smash will probably never have this level of references like MVS does
Second, they went so into detail with their movesets that they even went back to the first ever episode of Rick and Morty for 2 moves, Rick's up air and wall cling both referencing the Mega Seeds and the anti gravity shoes. And those are just 2 moves from Rick's kit
Lets go spada! Glad this came out. Probably my favorite mvs watch so far. Wish my videos were this clean, also AYRA BROSSSSSS
this video explains so much of what i love of this game (both as a fan of many of these franchises and as an animation student)
as opposed to videogamedunkey's horrendously blatantly biased and irrational bashing of this game
Tom's legendary screams on his ring out is just amazing
Excellent video. Very informative and well researched. Keep 'em coming!
The character dialogue is so funny I swear
Wow this was a fantastic video. I’m a Batman main and I really appreciate PFGs attention to detail and thoughtful decisions when it comes to the characters. Batman lacking kill potential because of his “no killing rule” is a perfect way to balance his combo strength in a way that’s faithful to his character.
Thanks so much!
If your having trouble getting the stock as Batman try using his up specials when the enemy is a 110 or above especially in the air. Batman kill options are mostly vertical. I believe the have him listed as vertical fighter in the character select screen for that reason
I want to agree on what you said about the road to victory being closely linked to the character's authenticity and style...and then there are Finn and Superman players.
Finn players are spammy, cocky, and generally unpleasant. Supermen are usually cowardly and spend most of the match floating looking for an easy grab and throw off the stage.
Inversely, when I find dedicated Reindog or Wonderwoman players they are generally altrusitic, patient, and good to have on your team.
I did mean how they feel to play as, not necessarily against. That said, you can't stop people being unfun to play against.
Also your description of how it feels to play against Finn is kinda funny since at higher levels, they feel like foolish jumping beans that are hard to catch. Which feels a lot like him in the show. Lol
From the pov of an adult, that's basically Finns personality. For a cynic, Superman is as well lol
The work and effort you put into this is legendary, and it definitely shows. Thank you very much for this. Truly great work sir! This game is amazing! 🔥🔥🔥🔥
Thank you so much for this video. This was very interesting to me to learn about and appreciate you taking the time to make it
Glad you enjoyed it!
This game is great for sure hopefully they can keep up the quality as they add more characters. Which I do think they need to do soon and regularly.
great video very well edited keep it up man you got my sub!!
Thanks a ton Lost Tangent Outpost!
Nah! Thank YOU!
really high quality video, awesome vid bro
Thank you so much!
this was fire 🔥
Thanks a ton!
Yes
Love the vid, one note on a technical level though, audio’s a little on the quiet side. Had turn it up higher than most vids I watch on headphones
Yeah :(
I'll make sure to pay closer attention next time.
Aryas pie though💀
Great video!!!
1 critique though. The sound is very quiet. I like videos to be loud so I can hear and I can turn them down myself if necessary.
Yeah, it's been mentioned in the comments. My apologies. Trying to do better about that.
Fantastic stuff Spada
Spada please come back
I came from twitter
ur so right man imma go play rn
Great video. I'm new around here but I can't wait to see more
Thanks and welcome!
Why is the volume of this TH-cam video is low because I have to turn my volume up even higher.
Just a mistake on my part. I'll be taking steps to prevent this further happening.
They missed the mark on the "feel like the character" with Shaggy, he's got his attitude and moves more from the meme than the actual shows, up to the point where I find him obnoxious. I never loved Scooby-Doo as a franchise, but I had never felt disgust from their characters like with this Shaggy.
The game is very polished for a big project like that, but not to the extent Smash or other AAA games have us accustomed. Still a really good game, of course.
Well to your second point, this is a much smaller team than the team that make AAA games or even Smash. As in, I believe the team at PFG is less than 25 people. Whereas Sakurai had all of Bandai Namco at his disposal, and as I understand it, specifically Harada's team, to help with Sm4sh and Ultimate. So you're talking apples and oranges, not to mention all the new mechanics and structures they're building the characters around in this game. It's got aspects of Platform fighters, traditional anime fighters and MOBAs (with the cooldown/buff/debuff systems). I think there's some empathy to be spared for what they've accomplished with such a small team.
To your first point, I think it was made pretty straightforwardly clear that they were aiming for Meme Shaggy over Scooby-Doo (the show) Shaggy. That said, his dodge, his idle pose and many of his lines are authentically pulled directly from the show. Sure they embellished on some attacks to help flesh him out as a platform fighter, but all the stuff we see seems pretty reasonable given the combination of influences.
@@LostTangentOutpost I literally wrote: "The game is *very polished* for a big project like that… Still a *really good game* , of course", so there's my spare empathy. Not to mention I'm actually playing the game a lot, after years of Smash down to a burnout, it's really "a breath of fresh air" that I'm enjoying.
About Shaggy, then everyone out of the loop on public announcements will feel as confused or alienated as me; and personally, no matter the reasons, I will still dislike MultiVersus' Shaggy lol.
There are bits here and there in presentation, gameplay and feel that are wonky, cheap; but I'm ok with all that not only because it's an overall good game, but because it's still in beta. I'm hoping this game gets massive, and support can get us the diamond this gem has the potential for 🤞
@@Gacu001 you did say its very polished. But then you compared it to AAA games and Smash. Lol. Which just isn't a feasible comparison. Which is my only point.
Not meant to be an argument just presenting thoughts on what you said.
Yeah I think the more time it has to build up a fan base and the amount of money they must be making from the huge success it's had so far on steam, epic and consoles. This should put them in a position to make the team larger and increase the production value.
@@LostTangentOutpost the way I see it, there's no reason not to "aim for the stars" lol. No matter what, platform fighters will always have the bar set by Smash, that's the competition you decide to get in when making a game of the genre, be it a one or a thousand people development team; this is a product after all, and many people will be turned away when they know they have a "higher quality option".
I repeat: I like the game and agree presentation is great, given the context; I'm hoping it gets even better!
Sorry if I came across argumentative. I just felt it worth replying is all.
Yurdddd I subbed
Great video!
Idk why you think ur bad, judging by your gameplay ur pretty good especially with batman, piece of advice with him tho, u can do the first 2 hits of the ground combo use your batarang to reset the attack string then dodge into the enemy then do the attack string again for some good damage
Idk what to do but the highest damage badge only says 499 even tho I have a screen shot of it saying I got 500
epic video!
Also everyone peep this clip at 15:10 OMG
100% agree
no shott you look at Taz and you're liek "yeah that's a great referential characters moves and styles and everything" insane take
Taz's moveset is remarkably filled with references.
I'm confused by your comment. What's the criticism?
???
Taz is most known for eating everything and spinning, the things he does
Very good video.
Damn, yo. Thanks a ton! Means a lot!
Cool stuff in general, yeah. Love the banter and great animation.
My gripes: Reindog... looks weird. Like he's unfinished. Especially his eyes. Arya looks far off from how she looks in the show.
12:32 I'd argue it isn't. This turns heavies like Bowser into useless characters for anything but memeing, challenge runs, and hyper casual play. All that potential damage they can deal won't matter if they can't deliver it and being able to take more damage won't matter if they'll keep losing trades... they'll eventually lose, no matter their durability. Meanwhile, Fox is the opposite. He doesn't hurt a lot but he's consistent and can be persistent. This is a "a bird in the hand is better than two in the bush" kind of deal.
As for the video, the audio levels were too low. I had to double my usual volume level for things to become audible.
Appreciate the input. I'll have to check the audio levels going forward. I may have favored audio isolated earphones since I edited it with noise canceling over-ear headphones on. I also may have turned it down at some point in the editing process and forgotten to turn it up.
Thanks again.
On your other points I disagree but it's not worth a debate lol. Reasonable people can disagree.
@@LostTangentOutpost Aight cool, yw!
@@HighLanderPonyYT What do you mean? Bowser is actually a great example, as he is probably the best heavy in Ultimate. Fast, big damage, and high knockback with a high weight for survival. With his issues being range, lack of follow-ups, and one of the more gimpable recoveries. Sure, a good Fox outclasses him 10-fold, but he's still one of the best characters in the game.
I think the problem is that this game is about multiple universes in each universe these characters have unique style to their design by stylizing them they lose that uniqueness I get why they did it but it just lose that something special that all these characters have.
B-BUT MY FAVORITE TH-camR SAID IS BAD BECauSE IT WAS NOT MADE BY NINTENDO!
Who tf said that?
except lebron james inst even vocied by lebron james. I do love the game tho.
I don’t really agree. To make a good characters, you don’t only have to have references to the source material. This is a game, the gameplay matters. Are they fun to play? Do the moves synergies with each other without any overshadowing another one? Are they able to use their full moveset? Are they distinct enough to the rest of the cast? There are many other questions that make a character actually well designed. Of course giving them a great aesthetic design or, making the character themselves and their personalities great or making them fateful to the og character in the case of smash, multiversus or guest characters and making their gameplay fit their personality is also a part of good game design but there’s not only that.
Did you finish the video?
If you did and you still felt the need to say all this, then I've got nothing to really say. I explicitly talk about how the gameplay feels for the characters and how they all feel unique and authentic to themselves in gameplay.
@@LostTangentOutpost I'm not really talking about that. I literally said "making their gameplay fit their personality is also a part of good game design but there’s not only that". I'm just saying that gameplayitself apart from the personality is important.