When uploading, it occurred to me that 3 of the past 3 "hero vs hero" videos had Nova's units in them... I think I'll have to give her a break after this!
People are going to cry foul over lack of Unity Barrier, Repair Beam, the P2 unit discount, Heavy Tanks not using their mines, and various mastery selections on both sides. Also I would gather that people might want to see NCO campaign units in action given that for some value of "Nova", they are Nova units. Also why "Nova's Marine" as opposed to "Elite Marine", when other Nova units get their proper name?
The Ghosts in the Goliath vs Carrier fight sprinting away at light speed was gold rofllmao Also, I like how the number of Overlords grows the longer the fight goes on 😆
An amazing comeback for the ghosts. 53/60 rangers were dead before by the times the first protoss losses happened, but then there was a big turn around and all the protoss got killed with 17/50 ghosts left.
Some very interesting interactions happened there because of the hellbats' unique properties of being both biological and mechanical. Being mechanical, Karax's energizers could use Reclaim on them, which is essentially mind control, turning most of the hellbats around and having them attack Nova's forces. However, being biological, they gave the ghosts something to snipe, which both the sentinels and energizers are immune to. Ghosts are just super OP in every game mode.
@@SaulGoodman3D2049 OH! Is that what happened? I was wondering how come I didn't see any enemies fall to the snipe shot sounds. I had no idea they were killing their own.
@@SaulGoodman3D2049 holy shit! I had no idea that happened. How on earth did Novas Ghosts take on all the Sentinels, Hellbats, and Energizers together? I thought the Snipes we're being tanked by sentinel Ressurection...
@@unclenchasbestos spec ops ghosts can only snipe bio, and with triple tap do 170 damage to main target and 85 to 2 additional targets, hellbats have only 550 hp. The ghosts' basic attack does 42 vs light, so their damage output is pretty high.
Idk about mines, but I dont think tanks would win if they start to siege after fight stars, and siege before would be unfair. And if you want to talk about fair fight then take a look at difference in minerals and gas
Try to keep the enemy composition in mind though. The Goliaths were up against singular, high-value enemies. Perfect for their lockdown missiles. The tanks were up against not just Immortals, but a Coop Immortal.
The siege tanks wasn't sieged up, which meant a lot of disadvantage, espacially as the immortals had that first barrage. They also has mines which also not used.
Imagine those units also with Karax's perks of self-heal and unity barrier. That said, Mirage should've won. Could Karax Colossi beat Alarak’s Vanguard?
Honestly i expected a much better win, since mirages are anti-light while libs and raid libs are anti-clumped up and also proc a lot of invulnerability with few attacks.
Would be cool to try either H&H units (total chaos), Tychus' mercs (some good synergies when used together) or Abathur's units when overfed with biomass (just see for yourself what Swarmhosts can do!)
The one thing I want to see, is all tanks unsieged against armoured enemies and then a comparison of all tanks sieged against the same enemies. People forget that siege mode is really only for the extra range (unless you're Swann) and they actually do MORE damage unsieged.
@@MrDdz If you move in like Nova's Siege tanks in this match up, and siege right next to the enemy, you are going to lose more DPS sieging up, than you do just auto firing. You siege before an engagement, not during. You lose matches sieging right in range of an enemy unit, because it's 3.5 seconds gone and that's the difference between losing a tank or keeping it. Also, you do roughly 25% more damage to single targets in tank mode, than you do in siege mode, the splash only accounts if the unit is small than an immortal, as the splash range is roughly the size of an immortal's width.
Karax, a coop commander that I spend most of the match building structure and abusing his spear of Adun abilities, rather than actually building units.
Would be great to see "elite" units versus normal units. For example, Dehaka vs normal Zerg, Alarak vs normal Protoss, Horner's air units vs normal air Terran
Dehaka's aren't really elite, as the base units are effectively the same as normal zerg, minus the burrow charging out of combat healing ultra. The evolved units on the other hand are pretty strong.
@@dimitarlinov2393 Dehaka's normal units are better than normal Zerg units. All of them have better stats, and some also have special abilities such as Ultralisk charging or Mutalisk reviving on death
@@therecruitking1623 the muta is evolved, fair on the zergling, had forgotten it is tanky with high damage, The hydra is basic, roach is basic. The zerglings would be fun to see indeed.
@@dimitarlinov2393 his Zerglings aren’t that great when you remember it costs an entire supply and 50 minerals for an individual. Two fully upgraded lings beat a Primal Ling pretty reliably.
The Carrier vs Goliath confused me at first - the carriers healing drones should have been more then strong enough to keep them alive against the damage the Goliath's could inflict. And the fact that the drones weren't doing their job was really confusing. And then I remembered that Nov's Goliath's get the stun missiles.
Its not that, the stun missiles dont affect the healing or the interceptors. It's that the gols do like 50 dps and have 450 health, while the carriers do less DPS with the same health and less units.
Energizers have mind control for mech units, ghosts have anti-bio snipe and anti-light attack, the hellbat rangers are light bio mech. Poor hellbats :(
Goliaths feel so strong, both Nova's and Swann's. It's probably not true, but it feels like a swarm of them could hold their own against Abathur compositions.
Are we sure the ghost/hellbat vs sentinel/energizer fight was fair? Nova's ghost snipe is supposed to only work on biological units. Both sentinels and energizers are mechanical units, so snipe shouldn't have worked one them. Unless there's something that I'm missing?
Mirages are just phoenix with an ability to turn temporarily invulnerable when they get hit. Energizers are a sentry varient with the ability to stim allied units, as well as temporarily MC mechanical units (which die when MC finishes).
i think its the direct strike value of the unit, in case you dont know, this videos are made mainly using the direct strike gamemode or a developer/modder version of it, sometimes they put the direct strike values instead of the regualr values
Can someone explain round 2 for me? It looks like some of the helbats get controlled but I don't see that ability on the top right corner. Am i missing something?
That carrier vs Goliath fight was a bit rigged, that is not how the AI handles targeting against carrier interceptors. The Goliaths didn't target them at all.
I think it is kind of an unfair representation of Nova vs Karax. Sure, Goliaths beat carriers due to high hp and armor. Sure, the Liberators beat mirages thanks to their AoE. Sure, ghosts beat the "reclamation" sentries due to them having higher DPS. But the thing is when you combine all units, sentries "reclaim" expensive liberators and goliaths, making them fight each other. MIrages lift goliaths and barely get damaged by them since they are light units with sustaining abilities. And Carriers do repair mirages while also ripping liberators to pieces. Nova vs Karax in the direct strike is such a horrible match-up. It is practically an auto-loss from the start to the end.
@@dadpounder4209 jump jets/jet packs for the firebata. For the scourge... Nothing should be stopping them to hit ground stuff, they just need to ram into it probably.
These are mech zealots that can revive, they can't be sniped (because blizzard bullshit making ghosts unable to snipe mech). They were sniping the mind controlled hellbat rangers.
When uploading, it occurred to me that 3 of the past 3 "hero vs hero" videos had Nova's units in them... I think I'll have to give her a break after this!
People are going to cry foul over lack of Unity Barrier, Repair Beam, the P2 unit discount, Heavy Tanks not using their mines, and various mastery selections on both sides. Also I would gather that people might want to see NCO campaign units in action given that for some value of "Nova", they are Nova units.
Also why "Nova's Marine" as opposed to "Elite Marine", when other Nova units get their proper name?
Well, one thing we know. You like Nova's units too
Can you do spvereign battlecruiser vs hyperion?
>Looks at Tya's icon<
Gee, I wonder why...
Are there mods that allow us to use these units in SC1 and SC2 campaigns?
That 2 HP Liberator is the real MVP. Managed to not get hit, only to get 15 kills itself.
Because of Direct strike experience, I thought the mirages would win for sure. But that lib turned it around
The Ghosts in the Goliath vs Carrier fight sprinting away at light speed was gold rofllmao Also, I like how the number of Overlords grows the longer the fight goes on 😆
An amazing comeback for the ghosts. 53/60 rangers were dead before by the times the first protoss losses happened, but then there was a big turn around and all the protoss got killed with 17/50 ghosts left.
Some very interesting interactions happened there because of the hellbats' unique properties of being both biological and mechanical. Being mechanical, Karax's energizers could use Reclaim on them, which is essentially mind control, turning most of the hellbats around and having them attack Nova's forces. However, being biological, they gave the ghosts something to snipe, which both the sentinels and energizers are immune to. Ghosts are just super OP in every game mode.
@@SaulGoodman3D2049 OH! Is that what happened? I was wondering how come I didn't see any enemies fall to the snipe shot sounds. I had no idea they were killing their own.
@@SaulGoodman3D2049 holy shit! I had no idea that happened. How on earth did Novas Ghosts take on all the Sentinels, Hellbats, and Energizers together? I thought the Snipes we're being tanked by sentinel Ressurection...
@@unclenchasbestos spec ops ghosts can only snipe bio, and with triple tap do 170 damage to main target and 85 to 2 additional targets, hellbats have only 550 hp.
The ghosts' basic attack does 42 vs light, so their damage output is pretty high.
Energizers are insanely busted but they are a purely support unit. Totally helpless on their own.
Energizers need more matchups. That Wololo is deceptively powerful.
C'mon Inmortals can use cannon but tanks start unsieged and cannot use mines? you did my girl Nova dirty.
Yeah, that was unfair fight
It's weird for siege tanks to start sieged, for the mines, fair.
@@dimitarlinov2393 Because unique upgrade for Nova`s sieges - increasing range with time in siege mode)
Idk about mines, but I dont think tanks would win if they start to siege after fight stars, and siege before would be unfair.
And if you want to talk about fair fight then take a look at difference in minerals and gas
2:26 mirages could have won if they targeted that battered liberator
That's often the case in these. Micro changes up most matchups significantly.
To day I have witnessed siege tanks loose and goliaths wins, now I have seen everything.
Try to keep the enemy composition in mind though. The Goliaths were up against singular, high-value enemies. Perfect for their lockdown missiles. The tanks were up against not just Immortals, but a Coop Immortal.
We so far didn't see Dehaka lose, so no, not everything, not yet :P .
The siege tanks wasn't sieged up, which meant a lot of disadvantage, espacially as the immortals had that first barrage. They also has mines which also not used.
*LOSE.
ITS SPELT 'LOSE'.
LOOSE IS WHAT YOUR ASS IS AFTER YOU DROP THE SOAP
I FUCKING HATE THAT TYPO.
4/5 - i always overestimate stupid carriers, their dps seems so little when you dont target interceptors
These Goliaths had lockdown, so most of the Carriers we're permastunned.
@@unclenchasbestos Also they had TWO Overlords vs Karax' one.
I just imagine the Overlords with armfuls of popcorn just munching while watching.
That's got some strong Carbots vibe.)
Imagine those units also with Karax's perks of self-heal and unity barrier.
That said, Mirage should've won.
Could Karax Colossi beat Alarak’s Vanguard?
I don't think so, these colossi are insanely powerful but vanguards are too and they counter them.
His Immortals likely have a better chance, since they've got their shadow cannons to kill some vanguards before making contact
The vanguards have higher damage density, dps and aoe. So I don't think the annihilators stand a chance
'Alaska's'? You going to America?
@@HazardSJ I’m sure the border is safe, thanks to those Vanguards.
The Raid Liberator win was a twist.
Honestly i expected a much better win, since mirages are anti-light while libs and raid libs are anti-clumped up and also proc a lot of invulnerability with few attacks.
4/5
I thought the unrelenting flood of very strong marines would be enough, but I was wrong.
Would be cool to try either H&H units (total chaos), Tychus' mercs (some good synergies when used together) or Abathur's units when overfed with biomass (just see for yourself what Swarmhosts can do!)
The one thing I want to see, is all tanks unsieged against armoured enemies and then a comparison of all tanks sieged against the same enemies. People forget that siege mode is really only for the extra range (unless you're Swann) and they actually do MORE damage unsieged.
Also siege mode gives splash damage.
Yeah, it's basically whether you want dps or splash and range.
"siege mode is really only for the extra range"
Damn, can you get any more noob than this.
@@MrDdz If you move in like Nova's Siege tanks in this match up, and siege right next to the enemy, you are going to lose more DPS sieging up, than you do just auto firing. You siege before an engagement, not during. You lose matches sieging right in range of an enemy unit, because it's 3.5 seconds gone and that's the difference between losing a tank or keeping it. Also, you do roughly 25% more damage to single targets in tank mode, than you do in siege mode, the splash only accounts if the unit is small than an immortal, as the splash range is roughly the size of an immortal's width.
Someone doesn't know how range works. Engaging sooner and doing big chunks of damage is better than close range faster shots when armor is in play
Damn those Carriers were derpy today!
Loved how overlords came to watch the carnage in this one. Also the ghosts running like "oh no, we are in the middle of the stage guys, run!"
What's with the Overlords?
Liberator bm at the end was funny
5/5 wow. But i was nervous in ghost vs sentinel fight.
I think the tanks would have won if they were pre-seige, cuz they really long range, and or if they used the widow mines ability
Both sides have zero minerals in these, tanks CAN’T use spider mines
That lib with 2 HP showing mirages what it's like to survive against all odds
Karax, a coop commander that I spend most of the match building structure and abusing his spear of Adun abilities, rather than actually building units.
unless you are on prestige level 2, then you can actually afford something other than carriers
He's the space wizard.
@@Cyberium more like space turtle
Would be great to see "elite" units versus normal units. For example, Dehaka vs normal Zerg, Alarak vs normal Protoss, Horner's air units vs normal air Terran
Just search the channel - there were some
Dehaka's aren't really elite, as the base units are effectively the same as normal zerg, minus the burrow charging out of combat healing ultra.
The evolved units on the other hand are pretty strong.
@@dimitarlinov2393 Dehaka's normal units are better than normal Zerg units. All of them have better stats, and some also have special abilities such as Ultralisk charging or Mutalisk reviving on death
@@therecruitking1623 the muta is evolved, fair on the zergling, had forgotten it is tanky with high damage,
The hydra is basic, roach is basic.
The zerglings would be fun to see indeed.
@@dimitarlinov2393 his Zerglings aren’t that great when you remember it costs an entire supply and 50 minerals for an individual. Two fully upgraded lings beat a Primal Ling pretty reliably.
Random inclusion of Overlords was an interesting strategy!
The Carrier vs Goliath confused me at first - the carriers healing drones should have been more then strong enough to keep them alive against the damage the Goliath's could inflict. And the fact that the drones weren't doing their job was really confusing.
And then I remembered that Nov's Goliath's get the stun missiles.
Its not that, the stun missiles dont affect the healing or the interceptors. It's that the gols do like 50 dps and have 450 health, while the carriers do less DPS with the same health and less units.
The overlords are a lovely addition!
Hearing snipes go off against Karax, I was so confused.
Energizers have mind control for mech units, ghosts have anti-bio snipe and anti-light attack, the hellbat rangers are light bio mech. Poor hellbats :(
Thanks for the video!
Goliaths feel so strong, both Nova's and Swann's. It's probably not true, but it feels like a swarm of them could hold their own against Abathur compositions.
They’re great against capital ships but Abathur’s army is uncontested the best with biomass.
They are the single greatest Air counter in the game after silliness like scourge
The Overlords are taking notes, analyzing. And we are not prepared for what's to come.
I love how every battle begin
There always a overlord on the side just like don't mind me just watching you two kill each other
2nd one was emotional rollercoaster. From: karax units stands no chance
To
OHSHITTHEYSTEALMECHANICALS
to
Oh, ghosts menaged to win. Wow
First undefeated match in a long time for me!
My two favourite commanders. 5/5, no guesses, just math.
Air combat was tough, I predicted better losses for winner.
the libs got lucky. spread out like that, they would have lost if the mirages targetted slightly better
The overlords are back and multiplying!
Are we sure the ghost/hellbat vs sentinel/energizer fight was fair? Nova's ghost snipe is supposed to only work on biological units. Both sentinels and energizers are mechanical units, so snipe shouldn't have worked one them. Unless there's something that I'm missing?
Ghost still got EMP, and Hellbat does extra towards light units?
Ghosts sniped rangers. The only unfair fight was Immortals vs Siege tanks, because tanks weren't pre-sieged and didn't use their mines
@@Yondaime_Me Mines cost minerals. XD
@@Yondaime_Me it is unfair for tanks to start presieged...
Fair for the mines though.
Colossi, Ghosts (dont know energizers), Carriers, Mirages (?), Siege Tanks
Mirages are just phoenix with an ability to turn temporarily invulnerable when they get hit.
Energizers are a sentry varient with the ability to stim allied units, as well as temporarily MC mechanical units (which die when MC finishes).
Those overlords are a fun touch. Supported sentinels lasted a long time. Immortal shadow cannon 😫
I think it would be fun to see human micro these battles instead of all AI. Some of these matches would have turned out differently for sure
Sneaky overlords, hiding behind the giant holographic panels floating in the sky!
What is the mode you use to create these scenarios?
Overlord so cute
Why siege tanks in seige mode? Wouldn't tank mode be more efficient?
i never understood what these stats with the red and blue geometryies mean. can someone explain?
i think its the direct strike value of the unit, in case you dont know, this videos are made mainly using the direct strike gamemode or a developer/modder version of it, sometimes they put the direct strike values instead of the regualr values
you should do raynor's army vs kerrigan's army video.
what are those on-fire overlord
Can someone explain round 2 for me? It looks like some of the helbats get controlled but I don't see that ability on the top right corner. Am i missing something?
Energizers can take control of enemy mechanical units for a period of time. When the control period ends, the enemy unit is destroyed
@@Yondaime_Me that is busted asf lol. But they still lost. Thats crazy
0:42 I wondered why i hear sniping sound and i realized...
bro you should hire these overlords for operator jobs
I love the Emotional Support Overlords.
Have these over lord's been in every video?
I love campaign, melee
, And co-op missions units normal and heroics.
Somehow went 5/5 by betting on matchup except for Hellbat+Ghost where I bet on them only because it would be painful if they lost.
Boo, I missed ONE because they didn't target the weak Liberator...
4/5.
What about the annihilators from the campaign? They seemed super OP especially against flying units.
i would love to see how many more siege tanks u need to win against already sieged tanks.
Nova's ghost be like: holy shit, run!!
after that, Nova became bankrupt)
Those siege tanks at the end should have transitioned to siege mode at the onset. Kinda defeats the purpose otherwise.
So many overlords in this
I think you need to go back and do the immortals vs siege tanks (unsieged).
They might win!
"Its better be good"... poor Jhonny.
why the hell did those 2 liberators charge the last pheonix lol
I feel the Immortals would be doing ALOT better if they had their Shields from Wings of Liberty
Lmao overlord's chillin again
Where was Kerrigan?
5/5 those were easy to predict. Never bet against immortals... if the tanks would have been sieged to start it would have been a different outcome
I want to see phoenix vs every air unit
That carrier vs Goliath fight was a bit rigged, that is not how the AI handles targeting against carrier interceptors. The Goliaths didn't target them at all.
I think it is kind of an unfair representation of Nova vs Karax.
Sure, Goliaths beat carriers due to high hp and armor.
Sure, the Liberators beat mirages thanks to their AoE.
Sure, ghosts beat the "reclamation" sentries due to them having higher DPS.
But the thing is when you combine all units, sentries "reclaim" expensive liberators and goliaths, making them fight each other. MIrages lift goliaths and barely get damaged by them since they are light units with sustaining abilities. And Carriers do repair mirages while also ripping liberators to pieces.
Nova vs Karax in the direct strike is such a horrible match-up. It is practically an auto-loss from the start to the end.
Man I miss Goliaths
big difference when units arent already seiged or burrowed
Those annihilators should deal 320 damage instead of 200 from the ability, just so you know.
5/5 Wasn't too sure about the liberator one
I like to think that more units have died in these match-ups, than exist in lore, lol.
The entire dominion fleet was 50 battlecruisers. Zerg is the only race that gameplay has FEWER units than lore.
200 3/3 siege tanks vs Dehaka please.
Random 7 overlords? A special counting game?
Why do you favor novas units by making resources difference so high
Amazing! I got 0/5! I'm on a roll!
Real beauty of nova's tank is spider mines. Too bad they never used it.
The ability is grayed out i think.
I think the infernal Colossi might be the most overpowered unit in these matchups. Kinda funny since I don't think regular Colossi are all that great.
150 damage over 5 seconds fire and +5 weapon damage on the colossi.
More sentinel stuff ples
Without prestige 2 and the passive 30% life and shield, that's unfair
what da overlord doin
4/5; mirage targetting was *just* bad enough for the libs to win
why the terrrans win most of the time
Those overlords ..😂
Oh yeah! More stimpack adikts toasted in to ashes.
What the fiew overlord are doing? Like somekind of broadcasting blimps they folow the waves.
Tanks would have won easily if already presieged or spider mines enabled.
Tanks should have been sieged right away
Not gonna lie... To see the lowest tech unit almost beat high tech unit without even using micro show hpw bad the colossus is.
4/5 I think mirage is a good choice
the tanks probably would have won if they didnt siege up
day 3 of asking for firebats vs scourge
Bruh what. Firebats can’t hit air. Scourge can’t hit ground. That just doesn’t work.
@@dadpounder4209 Not with that attitude
@@maximososa8798 I’d love to see what kind of attitude would let the firebats jump into the sky or the scourge dive bomb the ground
@@dadpounder4209 ask the Samurai, they may tell you a secret from their formal glory days in ww2
@@dadpounder4209 jump jets/jet packs for the firebata. For the scourge... Nothing should be stopping them to hit ground stuff, they just need to ram into it probably.
Tanks vs Immortal
Wait, isn't this just a thing vs its hard counter? lol
Wow I thought novas marines would destroy the colossi
3/5
Zealots who can survive a snipe ?! Nasty.
These are mech zealots that can revive, they can't be sniped (because blizzard bullshit making ghosts unable to snipe mech).
They were sniping the mind controlled hellbat rangers.
What is up with thr random overlords in this video? Lol