Apple M3 Pro Unreal Engine 5 Performance | Editor + Game + Nanite

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ความคิดเห็น • 21

  • @cookiigames
    @cookiigames 20 วันที่ผ่านมา

    did you get the Niagara water to work on Mac m series?

  • @eoedits5277
    @eoedits5277 24 วันที่ผ่านมา

    im looking to get the m3 macbook pro. how well does UE5 run on the m3 MacBook. and what type of CPU and GPU specs should I have on the m3 MacBook to have good performance. I've only used macs so I'm leaning towards an m3 macbook. do you think its a good choice?

  • @BubbaSatori
    @BubbaSatori 2 หลายเดือนก่อน +7

    Thanks for the video. Big difference between M2 and M3. M3 has hardware raytracing, hardware mesh and GPU dynamic cache. M3 much better than M2 for UE. Hopefully the Apple Studio M3 Ultra is announced at WWDC. 32 cpu cores, 80 gpu cores and up to 384GB of ram. Should be a UE beast.

    • @KomodoBitGames
      @KomodoBitGames  2 หลายเดือนก่อน

      This isn’t using ray tracing but yes the mesh shaders on the m3 do help with nanite however the m2 does support nanite too. Other than ray tracing you probably won’t see much difference between m2 and m3 chips

    • @kevinbeardslee7587
      @kevinbeardslee7587 หลายเดือนก่อน

      Nanite requires Image Atomics which to my knowledge would be significantly faster if the silicon had ray tracing support. I too am hoping for an M3 Ultra Mac Studio come WWDC this June. Though rumors are they are jumping straight to m4 so it may not be until October or end of year.
      MacOS is so much more stable than Win10, that and the heat / energy output from my M1 Air compared to my GPU powered AMD desktop is night and day. My office can be unbearable in the summer with AC cranked, looking forward to the new Mac Studios!

    • @thedillydotcom
      @thedillydotcom หลายเดือนก่อน +2

      @@kevinbeardslee7587after DLSS and raytracing, I don’t know what else is left for Apple to add in the hardware. It sounds like for the next ultra chip, they’re removing the extra efficiency cores and duplicate junk to make room for more performance cores. I keep watching UE support because once macs are as good as windows for game dev, macs might finally get more good games that release at the same time as windows. Maybe m3 is the baseline. Maybe m4 is. But the windows monopoly on game dev might finally be coming to an end!

  • @cornreborn3503
    @cornreborn3503 2 หลายเดือนก่อน +1

    How is the stability on this? Does it crash a lot?
    Also I mainly develop on my Tower PC on windows, do you know if there are any problems when switching fron mac to windows. Settings i have to change specifically for mac development which i would have to change everytime i switch my dev environment?
    Thanks for tbe video btw, i looked for a performance test with ue, nanite and lumen a lot! Really appreciate!

    • @KomodoBitGames
      @KomodoBitGames  2 หลายเดือนก่อน +3

      I have had no crashes however some things like plugins from the marketplace may not work. I had a firebase plugin that the SDK didn’t support Mac. You can blacklist specific plugins in the uproject file per platform though. Unreal also has a way to run code and optimizations per platform during packaging.
      I did have an issue with experimental spline mesh support and nanite tesselation crashing the editor but that can be fixed using blacklist platforms. I think epic is adding that in 5.4 though, tesselation was kinda experimental in 5.3
      Also if you are switching between the two platforms look up the anchorpoint app, it’s a git tool that simplifies all the version control stuff with a nice GUI. It’s got branching support so you can work on stuff with Mac or windows without messing each other up and then just merge the files into a main branch that you can pull from. It is 15 dollars but it is so worth it.

  • @tatavagyan7909
    @tatavagyan7909 11 วันที่ผ่านมา

    Hi. I’m trying to run UE5 on my M3 macbook pro max. But I’m having some problems. I saw that in your video you can turn on nanit triangle visualization. When I turn it on I can’t see any triangles, it runs as in lit mode. And I also have shadow issues. I can’t see the contact shadow and I think it’s kind of connected with lumen. Is there a solution for this problems? Thanks a lot

  • @ForeverNils
    @ForeverNils 11 วันที่ผ่านมา

    And what about fans, they work loud and your Mac heats?

  • @Mr_Optimist_UZ
    @Mr_Optimist_UZ 2 หลายเดือนก่อน

    Great video!
    Which Ram/Storage did you use? What's the minimum and recommended ram? Thanks in advance!

    • @KomodoBitGames
      @KomodoBitGames  2 หลายเดือนก่อน +1

      This is the 18gb of ram I think, it’s the base MacBook Pro 14inch for early 2024

  • @christiantschitschke5881
    @christiantschitschke5881 หลายเดือนก่อน +2

    Hi,
    i have an M3 Macbook Air with the 10 core GPU and 24GB RAM. I opened the First Person Shooter project and loaded all the shaders but i just get around 20fps in the viewport. I tried it in Unreal Engine 5.2.1 and 5.4.1. Looking at your video it should be able to perform a lot better. Even a blanc project only runs with no more than 28 frames. Do you have any tips for me?

    • @KomodoBitGames
      @KomodoBitGames  28 วันที่ผ่านมา

      Turn off high DPI in the editor settings and use the TSR screen percentage stuff.

  • @kevinbeardslee7587
    @kevinbeardslee7587 หลายเดือนก่อน +2

    Any updates now that UE5.4 has been released?

    • @thedillydotcom
      @thedillydotcom หลายเดือนก่อน

      Same question. Need an update!

    • @KomodoBitGames
      @KomodoBitGames  28 วันที่ผ่านมา +1

      It’s a bit faster, I get about 5-10 extra fps with 5.4. Nanite spline meshes work fine on it

  • @paulsamaroo
    @paulsamaroo 2 หลายเดือนก่อน +1

    so basically if I was spending $3k on a laptop for game dev, it's better to get a windows laptop then?

    • @SuperLordee
      @SuperLordee หลายเดือนก่อน

      yes no doubt on that.

    • @KomodoBitGames
      @KomodoBitGames  28 วันที่ผ่านมา +1

      Mine was 2k and in most cases I would argue the Mac is better but it can’t compile for windows since Microsoft doesn’t allow that so unless you are only doing android, iOS, and Mac OS releases you would need windows. Macs are much higher quality in every category than windows

    • @thesag3
      @thesag3 13 วันที่ผ่านมา

      there’s so many QoL things with a mac laptop. you can unplug it and get 100% power output until the battery dies (which will take HOURS). if you’re just doing light/medium work, you’ll never hear the fans, and it won’t even get hot. Apple silicon is pretty incredible.
      With a windows laptop, you’ll be listening to your fans, while plugged in, because if you unplug- you’ll lose performance and the laptop will die shortly after. The MacBook is a beautifully functional laptop. Size, weight, form factor- the trackpad/gestures… it’s a great experience for those that don’t *need* a primary windows machine.