KomodoBit Games
KomodoBit Games
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Ultimate Shooting System V2 Tutorial | General Settings
Hi, thanks for watching my video!
Discord for support: discord.gg/wQPCrqdCJa
My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
มุมมอง: 37

วีดีโอ

Ultimate Shooting System V2 Tutorial | Shotguns
มุมมอง 1314 วันที่ผ่านมา
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Ultimate Shooting System V2 Tutorial | Damage
มุมมอง 1614 วันที่ผ่านมา
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Ultimate Shooting System V2 Tutorial | Grenades/Explosions
มุมมอง 4714 วันที่ผ่านมา
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Ultimate Shooting System V2 Tutorial | Projectiles
มุมมอง 2514 วันที่ผ่านมา
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Ultimate Shooting System V2 Tutorial | Introduction/Overview
มุมมอง 11414 วันที่ผ่านมา
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Ultimate Camera System V2 Tutorial | Unreal Marketplace
มุมมอง 196หลายเดือนก่อน
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa Need custom work? Hire us: www.komodobitgames.com/services Video Chapters: 00:00: Intro 00:13 : Important for V1 Users 01:05 : How to find the plugin content 01:30 : What each node does Character Setup 07:15 : New Spline Cameras 12:30 : Setting up a blank spline camera actor
GigaChad VS Mirage Gameplay | BoltBreak 1 Speedster Battle
มุมมอง 1872 หลายเดือนก่อน
THIS WILL BE OUT IN APRIL 2024 ON EPIC GAMES STORE Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Skotos Trailer
มุมมอง 382 หลายเดือนก่อน
Hi, thanks for watching our video! Discord for support: discord.gg/wQPCrqdCJa Our Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Apple M3 Pro Unreal Engine 5 Performance | Editor + Game + Nanite
มุมมอง 7K3 หลายเดือนก่อน
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
AAA Run to Stop Animation | Unreal Engine Tutorial
มุมมอง 2593 หลายเดือนก่อน
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Widget(UI and HUD) Animations | Unreal Engine Tutorial
มุมมอง 1413 หลายเดือนก่อน
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Frame Generation and AI Upscaling | Unreal Engine Tutorial
มุมมอง 2893 หลายเดือนก่อน
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
DLC in Blueprints V3 | Unreal Marketplace Tutorial
มุมมอง 2.5K3 หลายเดือนก่อน
Hi, thanks for watching my video! Documentation found here: EGS: docs.google.com/document/d/1PylBSDLn4zYgJ1SYPGQlXyPO0a4zF_62BHXl7m6lZJk Steam: docs.google.com/document/d/18Hu8fBlwrXTVPGD2wqdEcOeRBr3apF8VCx42fkVDU7A Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Give a flashlight a shape | Unreal Engine Tutorial
มุมมอง 533 หลายเดือนก่อน
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Procedural NPC Crowds Custom Characters Tutorial | Unreal Marketplace Plugin Tutorial
มุมมอง 6723 หลายเดือนก่อน
Procedural NPC Crowds Custom Characters Tutorial | Unreal Marketplace Plugin Tutorial
Play different sounds per material | Unreal Engine Tutorial
มุมมอง 603 หลายเดือนก่อน
Play different sounds per material | Unreal Engine Tutorial
Nanite Foliage Optimization Trick | Unreal Engine Tutorial
มุมมอง 1.2K3 หลายเดือนก่อน
Nanite Foliage Optimization Trick | Unreal Engine Tutorial
Grass Maps | Unreal Engine Tutorial
มุมมอง 3614 หลายเดือนก่อน
Grass Maps | Unreal Engine Tutorial
Adding C++ to a Blueprint Project | Unreal Engine Beginner Tutorial
มุมมอง 1.2K4 หลายเดือนก่อน
Adding C to a Blueprint Project | Unreal Engine Beginner Tutorial
Skinned(Skeletal Mesh) Decals | Unreal Engine Tutorial
มุมมอง 1.6K4 หลายเดือนก่อน
Skinned(Skeletal Mesh) Decals | Unreal Engine Tutorial
Auto Tiler: Smart Material Scaling Example | Unreal Engine Marketplace Asset
มุมมอง 914 หลายเดือนก่อน
Auto Tiler: Smart Material Scaling Example | Unreal Engine Marketplace Asset
Animate Your Head and Torso in the Camera Direction | Unreal Engine Tutorial
มุมมอง 2955 หลายเดือนก่อน
Animate Your Head and Torso in the Camera Direction | Unreal Engine Tutorial
Proper Animation Blending | Unreal Engine Tutorial
มุมมอง 8765 หลายเดือนก่อน
Proper Animation Blending | Unreal Engine Tutorial
Ultimate Spline System Tutorial - Unreal Marketplace
มุมมอง 4947 หลายเดือนก่อน
Ultimate Spline System Tutorial - Unreal Marketplace
Smoke/Dust | Unreal Engine Tutorial
มุมมอง 3249 หลายเดือนก่อน
Smoke/Dust | Unreal Engine Tutorial
Environment art | Unreal Engine Tutorial
มุมมอง 24111 หลายเดือนก่อน
Environment art | Unreal Engine Tutorial
Procedural NPC Crowds V2 Tutorial | Unreal Marketplace Plugin
มุมมอง 7K11 หลายเดือนก่อน
Procedural NPC Crowds V2 Tutorial | Unreal Marketplace Plugin
PBR Materials With DEPTH From ANY Texture | Unreal Engine tutorial
มุมมอง 2.2Kปีที่แล้ว
PBR Materials With DEPTH From ANY Texture | Unreal Engine tutorial
New Speedster Game | BoltBreak | Play Now
มุมมอง 3.3Kปีที่แล้ว
New Speedster Game | BoltBreak | Play Now

ความคิดเห็น

  • @coltonwiley359
    @coltonwiley359 4 วันที่ผ่านมา

    Lol dont set them to anything but static, youll end up with higher diffuse pass costs.

  • @KANAWA2025
    @KANAWA2025 4 วันที่ผ่านมา

    Good parallax effect work and in UE4 thanks sir!

  • @VWNewBeetleFan62
    @VWNewBeetleFan62 8 วันที่ผ่านมา

    Is this possible to turn on or off in sequencer?

  • @tatavagyan7909
    @tatavagyan7909 18 วันที่ผ่านมา

    Hi. I’m trying to run UE5 on my M3 macbook pro max. But I’m having some problems. I saw that in your video you can turn on nanit triangle visualization. When I turn it on I can’t see any triangles, it runs as in lit mode. And I also have shadow issues. I can’t see the contact shadow and I think it’s kind of connected with lumen. Is there a solution for this problems? Thanks a lot

    • @srmjr4200
      @srmjr4200 3 วันที่ผ่านมา

      Same.

  • @ForeverNils
    @ForeverNils 18 วันที่ผ่านมา

    And what about fans, they work loud and your Mac heats?

  • @cookiigames
    @cookiigames 27 วันที่ผ่านมา

    did you get the Niagara water to work on Mac m series?

  • @user-fg1ts3ei1r
    @user-fg1ts3ei1r 29 วันที่ผ่านมา

    stop doing these useless videos man comon it should be like a menu like when u press f2 it should show a button with a skeletion name then when u press it it will change to the skeletion skin

  • @unrealengine1enhanced
    @unrealengine1enhanced 29 วันที่ผ่านมา

    this is how ut4 does it. pro tips. now i just wish someone could help me do it over in unreal engine 1 :D it's a bit more complex to setup, in the older engine.

    • @indy2l
      @indy2l 27 วันที่ผ่านมา

      1?! What are you doing in UE 1? ._.

  • @xenomorph37
    @xenomorph37 หลายเดือนก่อน

    how do i account for different speeds and strafes, cause run stop plays for my walking and walking strafes as well as running strafes

  • @eoedits5277
    @eoedits5277 หลายเดือนก่อน

    im looking to get the m3 macbook pro. how well does UE5 run on the m3 MacBook. and what type of CPU and GPU specs should I have on the m3 MacBook to have good performance. I've only used macs so I'm leaning towards an m3 macbook. do you think its a good choice?

  • @gamepotent2593
    @gamepotent2593 หลายเดือนก่อน

    Hi, how do you setup burst, or do i need to just copy paste the node like 3 times and add a delay in between. How about a parameter to spread the shotgun pellets like the distance to which it spreads beyond the center from the spawn point that is separate from the recoil? Lets say i have a separate logic to play the animation especially during automatic fire/linetrace that i want to connect to your nodes, is there any way to synchronize it with your nodes for automatic fire? ty

  • @BattleHVT
    @BattleHVT หลายเดือนก่อน

    Hate to Break to u but it's bullshit never ever try to imagine making a game on this

  • @TrueTydin
    @TrueTydin หลายเดือนก่อน

    Dude fix your audio please

  • @Yazeed696
    @Yazeed696 หลายเดือนก่อน

    you are a G sir.

  • @tbpce462
    @tbpce462 หลายเดือนก่อน

    This doesn't work for me, for some reason the skeleton cast shows False

  • @F4Phantom5657
    @F4Phantom5657 หลายเดือนก่อน

    Good tip 👍 You do want to adjust your audio, but good content is the most important.

  • @fluffychristmastree
    @fluffychristmastree หลายเดือนก่อน

    Its not on sale anymore!

  • @alexey3203
    @alexey3203 หลายเดือนก่อน

    Not understand, the project after this manipulations will becom C++ project, or Blueprint project that includes C++?

    • @guillaumescherrer5658
      @guillaumescherrer5658 หลายเดือนก่อน

      It's still a bp project but if you add cpp classes you need to rebuild the whole thing. You can still launch the project from the editor i suppose ?

  • @christiantschitschke5881
    @christiantschitschke5881 หลายเดือนก่อน

    Hi, i have an M3 Macbook Air with the 10 core GPU and 24GB RAM. I opened the First Person Shooter project and loaded all the shaders but i just get around 20fps in the viewport. I tried it in Unreal Engine 5.2.1 and 5.4.1. Looking at your video it should be able to perform a lot better. Even a blanc project only runs with no more than 28 frames. Do you have any tips for me?

    • @KomodoBitGames
      @KomodoBitGames หลายเดือนก่อน

      Turn off high DPI in the editor settings and use the TSR screen percentage stuff.

  • @ABentPaperclip
    @ABentPaperclip หลายเดือนก่อน

    youtube needs to provide mandatory training for adjusting your audio levels before you're allowed to upload a video

  • @kevinbeardslee7587
    @kevinbeardslee7587 หลายเดือนก่อน

    Any updates now that UE5.4 has been released?

    • @thedillydotcom
      @thedillydotcom หลายเดือนก่อน

      Same question. Need an update!

    • @KomodoBitGames
      @KomodoBitGames หลายเดือนก่อน

      It’s a bit faster, I get about 5-10 extra fps with 5.4. Nanite spline meshes work fine on it

  • @Nkrasart
    @Nkrasart 2 หลายเดือนก่อน

    Intro speech: agreed + insta subbed

  • @yaschan99
    @yaschan99 2 หลายเดือนก่อน

    This is great plugin. I have question, what if each of the pedestrian have their own separate rigs or animations? In case of Mixamo, unfortunately the rigs and models differ wildly as you demonstrated as well.

  • @paulsamaroo
    @paulsamaroo 2 หลายเดือนก่อน

    so basically if I was spending $3k on a laptop for game dev, it's better to get a windows laptop then?

    • @SuperLordee
      @SuperLordee หลายเดือนก่อน

      yes no doubt on that.

    • @KomodoBitGames
      @KomodoBitGames หลายเดือนก่อน

      Mine was 2k and in most cases I would argue the Mac is better but it can’t compile for windows since Microsoft doesn’t allow that so unless you are only doing android, iOS, and Mac OS releases you would need windows. Macs are much higher quality in every category than windows

    • @thesag3
      @thesag3 20 วันที่ผ่านมา

      there’s so many QoL things with a mac laptop. you can unplug it and get 100% power output until the battery dies (which will take HOURS). if you’re just doing light/medium work, you’ll never hear the fans, and it won’t even get hot. Apple silicon is pretty incredible. With a windows laptop, you’ll be listening to your fans, while plugged in, because if you unplug- you’ll lose performance and the laptop will die shortly after. The MacBook is a beautifully functional laptop. Size, weight, form factor- the trackpad/gestures… it’s a great experience for those that don’t *need* a primary windows machine.

  • @kukukudoes458
    @kukukudoes458 2 หลายเดือนก่อน

    Dude…… this is literally why people buy those assets To not have to spawn decals and paint into the mesh directly.

  • @gmangarth
    @gmangarth 2 หลายเดือนก่อน

    Thanks for uploading the video! I would suggest greatly boosting your audio on your videos, I had to crank my speakers all the way up to max just to hear you

  • @Urkoth
    @Urkoth 2 หลายเดือนก่อน

    It is simple as that, two importatnt things though: 1. Watch out if there's a collision capsule/box or some meshes in the blueprint of the skeletal mesh that you're targeting - that can easily entirely block your line trace. In collision, set their visibility trace to ignore(skeletal mesh to block Visibility) 2. If you're not seeing anything in decal material, after connecting A to opacity, connect A from texture Sample to Emissive Color as well.

  • @brynleeelodie9510
    @brynleeelodie9510 2 หลายเดือนก่อน

    "Promo sm" 🌈

  • @user-sw3br7qq1r
    @user-sw3br7qq1r 2 หลายเดือนก่อน

    can I make a random walk speed with the random pedestrian?

  • @nu-beings
    @nu-beings 2 หลายเดือนก่อน

    Can this be used with Sequencer?

  • @Mr_Optimist_UZ
    @Mr_Optimist_UZ 3 หลายเดือนก่อน

    Great video! Which Ram/Storage did you use? What's the minimum and recommended ram? Thanks in advance!

    • @KomodoBitGames
      @KomodoBitGames 2 หลายเดือนก่อน

      This is the 18gb of ram I think, it’s the base MacBook Pro 14inch for early 2024

  • @agustingonzalez2924
    @agustingonzalez2924 3 หลายเดือนก่อน

    The video is very good and it works, thanks for that. But I can't get it to work for my character, I need when I'm in combat to have the effect that splashes blood on his face and body.

  • @cornreborn3503
    @cornreborn3503 3 หลายเดือนก่อน

    How is the stability on this? Does it crash a lot? Also I mainly develop on my Tower PC on windows, do you know if there are any problems when switching fron mac to windows. Settings i have to change specifically for mac development which i would have to change everytime i switch my dev environment? Thanks for tbe video btw, i looked for a performance test with ue, nanite and lumen a lot! Really appreciate!

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      I have had no crashes however some things like plugins from the marketplace may not work. I had a firebase plugin that the SDK didn’t support Mac. You can blacklist specific plugins in the uproject file per platform though. Unreal also has a way to run code and optimizations per platform during packaging. I did have an issue with experimental spline mesh support and nanite tesselation crashing the editor but that can be fixed using blacklist platforms. I think epic is adding that in 5.4 though, tesselation was kinda experimental in 5.3 Also if you are switching between the two platforms look up the anchorpoint app, it’s a git tool that simplifies all the version control stuff with a nice GUI. It’s got branching support so you can work on stuff with Mac or windows without messing each other up and then just merge the files into a main branch that you can pull from. It is 15 dollars but it is so worth it.

  • @BubbaSatori
    @BubbaSatori 3 หลายเดือนก่อน

    Thanks for the video. Big difference between M2 and M3. M3 has hardware raytracing, hardware mesh and GPU dynamic cache. M3 much better than M2 for UE. Hopefully the Apple Studio M3 Ultra is announced at WWDC. 32 cpu cores, 80 gpu cores and up to 384GB of ram. Should be a UE beast.

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      This isn’t using ray tracing but yes the mesh shaders on the m3 do help with nanite however the m2 does support nanite too. Other than ray tracing you probably won’t see much difference between m2 and m3 chips

    • @kevinbeardslee7587
      @kevinbeardslee7587 หลายเดือนก่อน

      Nanite requires Image Atomics which to my knowledge would be significantly faster if the silicon had ray tracing support. I too am hoping for an M3 Ultra Mac Studio come WWDC this June. Though rumors are they are jumping straight to m4 so it may not be until October or end of year. MacOS is so much more stable than Win10, that and the heat / energy output from my M1 Air compared to my GPU powered AMD desktop is night and day. My office can be unbearable in the summer with AC cranked, looking forward to the new Mac Studios!

    • @thedillydotcom
      @thedillydotcom หลายเดือนก่อน

      @@kevinbeardslee7587after DLSS and raytracing, I don’t know what else is left for Apple to add in the hardware. It sounds like for the next ultra chip, they’re removing the extra efficiency cores and duplicate junk to make room for more performance cores. I keep watching UE support because once macs are as good as windows for game dev, macs might finally get more good games that release at the same time as windows. Maybe m3 is the baseline. Maybe m4 is. But the windows monopoly on game dev might finally be coming to an end!

  • @mettlemesh
    @mettlemesh 3 หลายเดือนก่อน

    Nice tutorial. Thanks for the help

  • @user-nw9vq1zx3j
    @user-nw9vq1zx3j 3 หลายเดือนก่อน

    Will this tutorial make it possible to tattoo characters?

  • @randombug3800
    @randombug3800 3 หลายเดือนก่อน

    great tutor, thank you man!

  • @sanketvaria9734
    @sanketvaria9734 3 หลายเดือนก่อน

    hm.. but how do I package only the DLC part of the project?

  • @LordDrw
    @LordDrw 3 หลายเดือนก่อน

    Awesome plugin, thank you

  • @flashguy23
    @flashguy23 3 หลายเดือนก่อน

    What do you put in the transition between Idle and Run/Walk?

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      The opposite type of animation, probably would do additive with the blendspace

  • @amigoface
    @amigoface 3 หลายเดือนก่อน

    Does it work by chance in standalone VR ?

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      I don’t know, the quests are really weak hardware worse than mobile devices

  • @3Dmodellers
    @3Dmodellers 3 หลายเดือนก่อน

    i love it thx bro :3

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      Thank you, be sure to leave a review letting others know what you like about it.

  • @Thefan
    @Thefan 3 หลายเดือนก่อน

    Since this plugin is on the 'Free for the month' section of Unreal Marketplace, could you do a revised version of this for V3?

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      Yes I can make one this week. I have put it on the to do.

  • @SidSiddy
    @SidSiddy 3 หลายเดือนก่อน

    Thanks for quick yet thorough tutorial! This looks great! 😀 Could you also please share the link to the grass mesh you're using?

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      Sure, you can get it here. It requires nanite due to how high its poly counts are though. www.unrealengine.com/marketplace/en-US/product/realistic-foliage-pack-2

  • @comebackguy8892
    @comebackguy8892 4 หลายเดือนก่อน

    Wait, this works in UE5.3!? Because there was some issue before in one engine version that made this not work. So I'm using a screen capture instead... But does this work with see-through (see through mesh), depth, and multiple layers (like if you shoot at one place multiple times, you can spawn another decal or lower opacity)?

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      I am using it in my projects which are on 5.3, I have not tested others. If you want things like opacity, depth, and layers you would need to use a render target lerped on the model parent material. I can make a video on that in the future.

  • @DillonBradford7
    @DillonBradford7 4 หลายเดือนก่อน

    goat

  • @flixthedev
    @flixthedev 4 หลายเดือนก่อน

    Love the "flix help" project 😂

  • @UnrealExpand
    @UnrealExpand 4 หลายเดือนก่อน

    very useful, nice and short video. thanks for sharing

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      Glad it was helpful!

  • @FlockersDesign
    @FlockersDesign 4 หลายเดือนก่อน

    Most enoying keyboard ever holy shit my ears

    • @KomodoBitGames
      @KomodoBitGames 3 หลายเดือนก่อน

      I am getting a new mic, I am using a webcam and my keyboard is a razer green switch which are very clicky. hopefully the new mic should fix it.

  • @patrikbaboumian
    @patrikbaboumian 4 หลายเดือนก่อน

    Thanks for the tutorial! I thought this was way more complicated than it is.

    • @KomodoBitGames
      @KomodoBitGames 4 หลายเดือนก่อน

      It can be if you want to use render targets but for most use cases this works just as well