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KomodoBit Games
เข้าร่วมเมื่อ 30 ก.ย. 2020
I make games and plugins for unreal engine, check them out at the link
Komodo Quest System Overview Tutorial | Unreal Marketplace Plug-in
Hi, thanks for watching my video!
Discord for support: discord.gg/wQPCrqdCJa
My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Discord for support: discord.gg/wQPCrqdCJa
My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
มุมมอง: 144
วีดีโอ
Komodo Wind Shader Showcase | Unreal Marketplace
มุมมอง 24328 วันที่ผ่านมา
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games and Unreal Marketplace Plugins: beacons.ai/komodobit_games
Environment Art - Unreal Engine BEGINNER Tutorial
มุมมอง 6328 วันที่ผ่านมา
Hi, thanks for watching my video! Discord for support: discord.gg/wQPCrqdCJa My Games: beacons.ai/komodobit_games Check out my Unreal Marketplace Products: www.unrealengine.com/marketplace/en-US/profile/Komodobit Games?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 Assets Used: Pond Water: www.unrealengine.com/id/login/api/login?client_id=43e2dea89b054198a703f6199bee6d5b&redirect_uri=https:...
Optimized Destructible Glass | Unreal Engine Tutorial
มุมมอง 201หลายเดือนก่อน
Optimized Destructible Glass | Unreal Engine Tutorial
New Supervillain Game - Exo Mayhem Trailer
มุมมอง 1.3Kหลายเดือนก่อน
New Supervillain Game - Exo Mayhem Trailer
Ultimate Shooting System V2 Tutorial | General Settings
มุมมอง 1013 หลายเดือนก่อน
Ultimate Shooting System V2 Tutorial | General Settings
Ultimate Shooting System V2 Tutorial | Shotguns
มุมมอง 503 หลายเดือนก่อน
Ultimate Shooting System V2 Tutorial | Shotguns
Ultimate Shooting System V2 Tutorial | Damage
มุมมอง 443 หลายเดือนก่อน
Ultimate Shooting System V2 Tutorial | Damage
Ultimate Shooting System V2 Tutorial | Grenades/Explosions
มุมมอง 753 หลายเดือนก่อน
Ultimate Shooting System V2 Tutorial | Grenades/Explosions
Ultimate Shooting System V2 Tutorial | Projectiles
มุมมอง 483 หลายเดือนก่อน
Ultimate Shooting System V2 Tutorial | Projectiles
Ultimate Shooting System V2 Tutorial | Introduction/Overview
มุมมอง 2233 หลายเดือนก่อน
Ultimate Shooting System V2 Tutorial | Introduction/Overview
Ultimate Camera System V2 Tutorial | Unreal Marketplace
มุมมอง 4903 หลายเดือนก่อน
Ultimate Camera System V2 Tutorial | Unreal Marketplace
GigaChad VS Mirage Gameplay | BoltBreak 1 Speedster Battle
มุมมอง 2245 หลายเดือนก่อน
GigaChad VS Mirage Gameplay | BoltBreak 1 Speedster Battle
Apple M3 Pro Unreal Engine 5 Performance | Editor + Game + Nanite
มุมมอง 12K6 หลายเดือนก่อน
Apple M3 Pro Unreal Engine 5 Performance | Editor Game Nanite
AAA Run to Stop Animation | Unreal Engine Tutorial
มุมมอง 4776 หลายเดือนก่อน
AAA Run to Stop Animation | Unreal Engine Tutorial
Widget(UI and HUD) Animations | Unreal Engine Tutorial
มุมมอง 2176 หลายเดือนก่อน
Widget(UI and HUD) Animations | Unreal Engine Tutorial
Frame Generation and AI Upscaling | Unreal Engine Tutorial
มุมมอง 3936 หลายเดือนก่อน
Frame Generation and AI Upscaling | Unreal Engine Tutorial
DLC in Blueprints V3 | Unreal Marketplace Tutorial
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DLC in Blueprints V3 | Unreal Marketplace Tutorial
Give a flashlight a shape | Unreal Engine Tutorial
มุมมอง 866 หลายเดือนก่อน
Give a flashlight a shape | Unreal Engine Tutorial
Procedural NPC Crowds Custom Characters Tutorial | Unreal Marketplace Plugin Tutorial
มุมมอง 1.1K6 หลายเดือนก่อน
Procedural NPC Crowds Custom Characters Tutorial | Unreal Marketplace Plugin Tutorial
Play different sounds per material | Unreal Engine Tutorial
มุมมอง 796 หลายเดือนก่อน
Play different sounds per material | Unreal Engine Tutorial
Nanite Foliage Optimization Trick | Unreal Engine Tutorial
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Nanite Foliage Optimization Trick | Unreal Engine Tutorial
Adding C++ to a Blueprint Project | Unreal Engine Beginner Tutorial
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Adding C to a Blueprint Project | Unreal Engine Beginner Tutorial
Skinned(Skeletal Mesh) Decals | Unreal Engine Tutorial
มุมมอง 2.4K7 หลายเดือนก่อน
Skinned(Skeletal Mesh) Decals | Unreal Engine Tutorial
Auto Tiler: Smart Material Scaling Example | Unreal Engine Marketplace Asset
มุมมอง 1737 หลายเดือนก่อน
Auto Tiler: Smart Material Scaling Example | Unreal Engine Marketplace Asset
Animate Your Head and Torso in the Camera Direction | Unreal Engine Tutorial
มุมมอง 4678 หลายเดือนก่อน
Animate Your Head and Torso in the Camera Direction | Unreal Engine Tutorial
Proper Animation Blending | Unreal Engine Tutorial
มุมมอง 1K8 หลายเดือนก่อน
Proper Animation Blending | Unreal Engine Tutorial
Ultimate Spline System Tutorial - Unreal Marketplace
มุมมอง 61310 หลายเดือนก่อน
Ultimate Spline System Tutorial - Unreal Marketplace
When it drops on console I'll get it
Seems good to me! Any quick shortcuts to your favorite loadout is never bad imo!
liked and subbed 7:30
dude it looks like ass
At least your not crazy enough to make the walls destructible I can smell my pc burning at the idea
hey for some reason they wont walk on 5.3 I tried everything and ofcourse chose spawn in world and placed
Join the discord please for support, you can find the link to the discord on the store page. If you don’t have discord you can email me found on the seller page of the marketplace
One major thing you should try to incorporate is seperation of joints for the dismemberment. Make the hand forearm and upper arm all seperate sections that can be damaged.
“Yes officer, this man right here”
I hate wen they all make games so good but they for got 90% of people have pc's that barelly run mincraft
That is so cool
Add a small map that way you can explore (please make this on console i will pay 40 dollars for it )
The mall is open world and multi biome, it will also be coming to ps5 early next year and be 15 dollars
add security guards for a bit of a challenge
There are two types. A melee police with a shield that can block bullets and a shotgun police. Both patrol the map and can be fought in waves in a combat challenge
@@KomodoBitGames maybe you could add another new unit like a drone?
Don’t work properly.please make step by step 😢😢😢😢
looking to upgrade to this because my macbook pro with intel chip can’t even launch unreal engine without crashing😭😭
Yeah the m3 pro has been good, if can handle any program I throw at it including games.
Will this come to switch
Probably not, it uses unreals nanite system which the switch doesn’t support. It will likely be PC and ps5 only
The view when flying looks really nice and cinematic!
Thanks, the game has two biomes
I like how you didnt use force...
Force is applied in the particle system.
lol
"can't stop the A train baby"
Atrain
optimize further using HISM, also turn off shadows on your grass. It's completely unnecessary.
Finna cop it rn 💯💯💯💯💯💯
fr
YOUR THE ENEMY
YOUR THE REASON HES GONE 😭😭😭
fr
wait what?
Game name: Exo mayhem
Game is releasing August 22nd, wishlist it now
yo man can you update youe heat vision tut? some of the steps are unclear and dont work with the new unreal engine version
Yeah I can make another updated tutorial. I’m coming back to making tutorials next month. I’ll try to do a better job explaining why I do things in the video too.
You can just scale down arms and move them closer to the camera and that's it.
yea you must have skipped something in there, doesn't give the same result?
Hi, my (Widget)skinmenu to (gameinstance)skincharacter would only work if i replicated the skincharacter variable in my gameinstance, maybe since widgets are clients, using UE 5.3.2
No that's not how you make it.... this is completely incorrect way to do it
just a little tips next time do'nt do it early because its hard for us noob to understand what u had done (no hate) love the outcome
update for the viewer dont watch and do it cause the step is not in order
This is crazy cool!
Okay but then when you look down and shoot it won't be center. Bullet holes will be in a circle when you rotate your char, instead of just one center bullet hole. Small price to pay for a smaller capsule? Or is there a better solution
So dope!
Lol. FUN!
In my case it says the following modules are missing or built with different engine version: "mygame". Not idea how to fix it, followed each and every step on your video.
thanks it worked
I didn't know you can use Unreal on macbook. I'm hopping to get M4 Pro. How much RAM and storage you suggest. I didn't think I could use Unreal on laptop especially on MBP. Everybody was suggesting Windows desktop or laptop. They say I could get better with same price instead of M3. Is CPU and GPU important for game dev or should I upgrade RAM, when you compare max and pro
you pretty much want everything as high as you can, but it depends on what you want to do with it. Epic Games suggest 128GB of RAM. You can get stuff done with 32 but if you can go higher you probably should. 64 should be pretty capable for a lot of things you wanna do. If he uses an M3 Pro and can get this scene done, an M4 pro should be enough CPU and GPU wise. Let‘‘s hope more people run Unreal Engine Tests on Macs so we can have more stats and data on that. Some higher specs can reduce load times and other operation as well if you ever find yourself automating things like merging or adding collisions to thousands of .ifc-files or doing big datasmith imports. Big datasmith imports can fail, if you don‘t have enough ram to power through it.
I guess he uses 18GB of Ram, so maybe you don‘t need as much as I said, just want to add that. On Windows tho, I would not go below 32Gb. You will lose your sanity at some point.
Mac unreal can only package for Mac, if you are running a windows game then you need windows version of unreal. You could probably do it with parallels though but I have not tested it. 18gb of ram works fine for me on the Mac
im looking to get the m3 macbook pro. how well does UE5 run on the m3 MacBook. and what type of CPU and GPU specs should I have on the m3 MacBook to have good performance. I've only used macs so I'm leaning towards an m3 macbook. do you think its a good choice?
How do I retexture the arms?
Lol dont set them to anything but static, youll end up with higher diffuse pass costs.
Good parallax effect work and in UE4 thanks sir!
Is this possible to turn on or off in sequencer?
Hi. I’m trying to run UE5 on my M3 macbook pro max. But I’m having some problems. I saw that in your video you can turn on nanit triangle visualization. When I turn it on I can’t see any triangles, it runs as in lit mode. And I also have shadow issues. I can’t see the contact shadow and I think it’s kind of connected with lumen. Is there a solution for this problems? Thanks a lot
Same.
Sorry for the late reply, you need to use the m2+ metal desktop renderer and enable nanite in the project settings(maybe the ini too)
And what about fans, they work loud and your Mac heats?
did you get the Niagara water to work on Mac m series?
stop doing these useless videos man comon it should be like a menu like when u press f2 it should show a button with a skeletion name then when u press it it will change to the skeletion skin
this is how ut4 does it. pro tips. now i just wish someone could help me do it over in unreal engine 1 :D it's a bit more complex to setup, in the older engine.
1?! What are you doing in UE 1? ._.
how do i account for different speeds and strafes, cause run stop plays for my walking and walking strafes as well as running strafes
Hi, how do you setup burst, or do i need to just copy paste the node like 3 times and add a delay in between. How about a parameter to spread the shotgun pellets like the distance to which it spreads beyond the center from the spawn point that is separate from the recoil? Lets say i have a separate logic to play the animation especially during automatic fire/linetrace that i want to connect to your nodes, is there any way to synchronize it with your nodes for automatic fire? ty
Hate to Break to u but it's bullshit never ever try to imagine making a game on this