See I complained about this type of issue when the eximus rework was released and how CC frames became useless, yet DE constantly harps on wide ranges of playstyles........ frames in vaubans (my fav frame) dept are now useless in high level play..... Eximus CC nullification needs a rework OR we need reworks on CC Centered frames.... thanks for validating this when others complained on reddit that it was BS excuse....
In league of legends theres a jungle monster that gets a chunk of its health removed when cc'ed to help slower junglers kill it faster, i think even just a band aid fix like that for eximus units would drastically help out cc frames
The eximus rework turned out to be decent, it's just most CC frames who became outdated due to the powercreeping meta. I like my Limbo and my Vauban, but they are not all that relevant anymore and need either buffs or a rework... and yet Limbo can still be useful in a number of scenarios. But poor Vauban... apart from defense missions, he really struggles to even stay alive, let alone actually bring utility to his team. DE should address this.
Brozime: Vauban might actually be better when leveling him because of shield refresh on level up. Rahtalius, with his 10000 Forma Vauban: And they called me a madman…
Usually I agree with broz but I feel like he's missed the mark so here's something for people who want to play vauban -Subsume breach surge(99% sure it blinds eximus for some reason) -actually use flechette orb -run max efficiency -Use Tesla bank -And Bastilles armor strip with flechette orb and breach surge orbs actually isn't as atrocious as you think it is
This is the way. I still use Spectrosiphon instead of Breach Surge, it's great team support and pairs with Arcane Eruption to add a 30 meter knockdown every single time you cast an ability. But either way you want to go for hyper-spammable Flechette Orbs and 4s, basically spawncamping four rooms at once and taunting/knocking down/shooting the few enemies that actually reach you.
@@fourcrippledhorses that's because he's as extremely energy-hungry as Ember and nothing in his kit provides him energy. Spectrorage compensates for that but requires an augment which wastes a mod slot. Dispensary + Arcane Energize is a cheaper and better option imho.
@@lhynn51 it's also because spectrorage can cc exilus. only 3 or 4 abilities can do that. build a range vauban with spectrorage and never die and never go oom
I feel like the problem is flechette deals puncture damage and Bastille doesn't work on overguard, so you either need a good weapon(which invalidates the argument) or you need Flechette orbs to eat off the overguard before the whole process begins.
Flechette orb scales in damage based on enemy level, so if you remove their armor with his bastille they will two shot almost every enemy in the game who used to have armor, its a great ability, but it would be better if the flechette tried to aim at enemies instead of shooting randomly. Bastille can remove armor fairly effectively and you can balance range and strength if you don't waste your time with rolling guard as a crutch so you have room for strength + molt augmented I don't fully disagree with you however the eximus changes in particular has been annoying for him, you either have to put silence on him for some extra cc or harrows ability for shield gating + even more cc.
This is actually something I've been tinkering with. My current build is Corrosive projection, power drift, primed continuity, primed flow, tesla bank, blind rage, constitution, auger reach, vitality, overextended, molt augmented and energize This gives me 183% duration, 45% efficiency, 220% range and 154% power(214 with full molt). So far this build works for me and works pretty well for most stuff. Plus one thing he forgot is that armor strip occurs with or without overguard. You can also swap out a few things if that build is a bit to hungery for your pizzas.
@@rafaelagonzalezgalloza3096 I don't ever really see that, it will fire randomly and it just happens to hit enemies it feels like, as enemies can stand around and not get hit during several shots
Really wish you could fully customize minelayer to however one wants (I just want to use the tethers, laser tripwire, and bounce pads for some "fun" alongside either fechette orb or overdriver for something useful).
His main problem is that he is way too damn slow. The armor strip from Bastille? Takes ages. Everything about his Tesla Orbs is too slow. Flechette technically scales with enemy level, but due to his bad armor strip and no shield strip, sucks. Overdrive doesn't last long enough or offer a high enough damage buff to be worth using. Tether is just a worse version of Vortex and needs to either just go away completely or be replaced by something useful. Same with Vector pad. Photon Strike is not worth the energy cost - it's just a worse version of Flechette Orb. Overguard was a really baffling addition to the game. It has not made any aspect of Warframe better. Honestly, I'd prefer we had kept the old terrible energy eximus units if it meant Overguard wasn't a thing.
The worst part is they didn't even unnerf CC abilities when they introduced Overguard, so Bastille still has that stupid body count limit. So nevermind Eximus, it can't even CC normal enemies.
@@gundamforreal Ye that limit make it totally useless in SP when u swarmed with hundreds of mobs. I kinda hate SP when u are alone in infested survival, they do not go close to u, seems like they have a limit how many can attack u at any time no matter if there are 100 of them. Super anoying but pull skills help on it. :D
I agree with Tesla Nervos. They need to be way faster and not get stuck on the smallest pebble. Correct me, if I'm wrong, but aren't Flechette Orbs actually quite good, if you Vortex enemies on top of them? They scale with enemy level, no?
Why tho, throw a glaive into it and kill them faster. Flechette is good if you ignore the fact we have weapons, when you factor that in its not worth the energy it costs
@@spudster8887 If not always about pure performance. And so shouldn't be videos. It's important to show options for players and suggest a direction, so that they can choose what they want. Otherwise, if we go for pure efficiency, every player would have to run e.g. Wukong, Bramma, Nukor, Glaive. And that's incredibly boring.
@@knicklichtjedi But brozimes content has always been about showcasing optimal builds and the optimal way to play the frames. If you want what you're describing there are other content creators out there
Flechettes are insanely good. Anyone still building low-strength Vauban has had more than enough time to try out different builds, so at this point it's just being contrarian.
Flechette Orbs can actually kill enemies up to level cap, but it does require a bit of set-up to reach that level of power. Not a big deal, since Vauban's whole playstyle is setting up killzones anyway. Aznvasionsplays has a really good video demonstrating this and how to build it and the various steps you can take to push the Flechette Orbs to absurd levels. No matter how many buffs you add though, you're gonna need to subsume a Grendel. NOT a fun grind to get that frame >.
His fourth's augment is great, because his bastille now repels enemies making it so areas are just denied. Also, fear not: vortex lasts for around 3-4 minutes with the augment so you also strictly use that and just then leave an area and do whatever you want for that time. Also flechette from his second scales pretty well, far better than his 3. I would go for that over his first augment imo.
Yep, bad choice of augment imo. Repelling Bastille is much better. A fully stacked-up vortex lasts for exactly 260 seconds, i.e. 4 minutes 20 seconds, which is pretty nuts in terms of area denial. Just beware of Nullifiers and Eximus and let the rest spin in the air like butterflies.
Don’t know why your insulting his 2 ability the Flechette orbs they scale with enemy lvl. I seen so many people rage quit using other frames like volt, Octavia , ember and others. Vauban keeps killing easy on survivol and defense. 1:10
i love vauban so much. my most played frame by far, and i have no trouble surviving any content with him just using his many cc tools and basic movement like dont stand in the line of fire and complain when you get shot, forehead. i like to play vauban like a regular shooter, ducking behind cover, setting traps, planning out my next move. its super fun. and i love torturing enemies with tethers and teslas theyre all just useless if struck by those or a bastille or a vortex. four different things to make enemies a non-factor. put shooting gallery over his 3 and you have 2 dmg buffs, which on my build give me a total of 100% extra dmg at max molt augmented, not even counting when i have growing power and hardened wellspring active. and it gives even more cc and with the augment even MORE cc. 169 range is good enough, and 254 duration makes all minelayers last over 60 seconds. and with that much duration who cares about the 45 efficiency penalty. arcane energize counters it anyway. archon stretch cause teslas to passively grant you energy now. and quick thinking cause i dont like to shield gate or use rolling gaurd. just an overall great time for me. the only thing you gotta worry about is eximus and nullifiers but pointing that out makes no sense cause it aint like vauban is the only frame whos hindered by those guys who are literally meant to be a hinderance.
repelling bastille augment is good and gets rid of the target limit, i usually throw it on and then i can choose "come here" vortex or "stay away" bastille Best thing is bastille/vortex affects a very large area and doesn't get shut down by nullifiers (unless they reach the nade itself in the center) Is that good enough? idk, but he is nice for kuvival
Wow. When someone who doesn't know how Vauban does Vauban things tries to tell people how bad Vauban is. There's more build variety than trying to Copy & Paste the same setup on everything. Bastille INSTANTLY strips all armor on the Acolyte. Flechette kills things well over 200. (We just don't go past an hour in survivals because what's the point?) Tesla nades rack up a ton of damage on things in Vortex. And yes, you replace his 3 with Gloom if you really want to, or be like my friend and put Roar on him. Survivability is easy. Just don't stand in one spot like a deer in headlights.
Vortex + Flechette is a generally a lethal combo. Not sure why it is always overlooked but 4 can be put down and they hurt a lot. It's most a 2 hit affair to down most grunts. Add a vortex on top and it gets way quicker. The eximuses on the flipside, tesla and flechette but yeah, they need player induced boom. It's the trend though, trying to get players mashing buttons regardless. But Vauban is a mindset as well to play. It's not Nezha slip'n'slide nor is it Octavia moshpit. Dunno, Vauban and Limbo are quite alike yet different.
Both are into area denial though through different means. Main difference is, Vauban can kill fodder with his Flechettes, whereas Limbo has nothing in his kit to actually kill stuff and has to use weapons for that. On the flipside, Limbo can be used for defense, spy and escort missions whereas Vauban is useful only for defense. So yeah, they feel similar but are different enough to have their own niche.
@@lhynn51 I tend to use Vauban for rescues, defences and interceptions nd sometimes because I am lazy, extraction. But he is a comfort pick but so is Nezha, Octavia, Ivara, and Limbo.
Conceptually still one of my favorite frames but dear god he needs SOMETHING. Your suggestions of better numbers on his one and two along with better armor removal from the 4... AND he would need survivability. DE please help this technician dude man out. Good vid as usual.
Buff 1 & 2, remove launch pad and either overdrive or tether from his grenades list, completely scrap his dreadful 3 for a survivability skill involving defense or shieldgating a la Harrow, and buff range of his 4 with armor stripping over time for vortex and immediate armor stripping for Bastille. Done...
Idea: overguard should take "damage" based on % each time it defends an eximus/unit from CC. That way, overguard has two ways of being removed: be subjected to 1-3 (depending on hard/soft and maybe duration) Crowd Control OR X amount of damage That way you basically turn crowd control into DPS and DE can balance DPS frames and CC frames by making overguard easier to peel off in one way or another. DPS too strong? Make overguard have a slight damage reduction and CC takes off more % of it.
@@underatededm93 ah yes, the community that had to figure everything out themselves because the new player introduction was trash for almost a decade is too dumb to understand CC removing chunks of overguard. They can make it easier by splitting the overguard health bar into quarters and losing a section to CC abilities. But they can understand DE being too lazy to fix the fact that CC frames are basically useless now.
Man, the one thing that shouldn't have changed was shred orb. Lower the strength requirement for it and have that be the armor strip instead of Bastille. Also if you did want to keep the armor strip on the 4th may as well uncap the armor... like what's the problem sheesh. While they're at that uncap the wukong/atlas cap too. Like i would love the answer from a dev as to what the cap's purpose is? If it's balance, i want a better excuse since that was thrown out the window long ago and this "balance design" is killing the frame's fun. With flechete i disagree with the numbers being bad. Maybe the fire rate yea, but other than that it scales unlike most abilities that should have it. However with overdrive... yikes fix numbers plz.
overguard and eximus rework kinda just removed frames like vaubon or limbo from any right or reason to exist, as they are simply from a different game that was once was
The tether on his 2 is halfway okay. It effectively extends the range of vortex since you can drop 4 of them. Yes it has a enemy limit of 2 but it's there. I'm also confused why you went with dispensary rather than the spectro siphon+augment since that grants way more energy for everyone on the team.
Vauban with Gara's Spectrorage and the Augment for it on his 3 works because for some dumb Reason, even Eximus Units get confused by Spectrorage's mirrors and shoot them before they shoot you
I'm surprised you use Tesla Nervos which is pretty awful instead of the stacking vortex gimmick (with the Repelling Bastille augment) coupled with Flechette orbs, which work decenly well together. Granted, poor Vauban got seriously outdated in the current meta and needs serious buffs if not an in-depth rework, but at least that's his best gameplay which can still be serviceable for defense missions. Subsuming Dispensary compensates for his energy hunger and brings utility to his team, as well as his tether grenades which stunlock enemies for a decent duration. This still leaves him with 2/3 of his kit useless (Tesla grenades suck, Photon strike is abysmally bad and painful to use, half the grenades are useless and Bastille is totally meh), but hey, gotta make the best of what you've got... At least he's not beyond salvation like Hydroid. I'm really sad for Vauban because I have a sweet spot for him, I use him on a regular basis for a few specific tasks, but his shocking lack of survivability (he has 0 skills dedicated to survival!) makes him unsuitable for any content involving higher than lvl 80 enemies, sometimes even lower than that... Whenever a frame relies exclusively on Rolling Guard to stay alive, you know there's something utterly wrong going on with his design.
he’s one of my top two frames. Give him all the prime mods and all the umber mods too on the Warframe. Give him efficiency mod and stretch too. Give him arcane energizer and-guardian. Give him gara ability. Replacing the second ability. Put on augment card from Gara too. And the weapons whatever you want just make sure one of the weapons are the evolution weapons. This frame is not a Nuke Warframe. His job is just crowd control. So you be able to camp in one location and farm.
The minute you mentioned weapons you lost the argument on that one, this is about his kit as a whole being viable. You take away his only good dps ability for Spectrorage? Why keep Proton Strike? Camp in one location? Do you only play Survival? That's not how warframe is played, the only viable time to sit is Defense and noone like that game mode because its boring. His job is to crowd control? Kind of difficult with Overguard and you took his only dps ability away(which isn't even that good) so are you stripping overguard with your weapon to CC them? At that point just bring a nuke frame and kill them, if you have to bring weapons into the equation then the frame is not good.
One thing I love about Vauban primed is that is requires a minimal forma investment to make work. Only two forma to get a pretty good build with all mods at max rank.
Why brozime, why. Flechette orb scale off enemy levels and are absurdly strong. And his bastille is a good crowd control ability with armor strip but yes eximus are a problem, which is why you have guns. And you can just subsume pillage or mags ability for easy survivability by abusing shield gate.
i use the flechette orb on lower levels and xp/gold farms it does all my work for me. i literally just place them strategically in choke points and run around picking up energy to throw more down. modded for duration and range and dmg. im not at the high end yet where vauban is holding me back. whats a good warframe if i want to focus on my abilities doing the most of the work for me?
That depends, are you wanting to be melee or ranged or pure ability damage? Also, do you prioritize suvival over damage or vice versa? And on top of the damage are you wanting some CC as well to go with it?
I wont lie, ive absolutely subsumed on tesla nervos to other frames just to juggle with them lol. In all seriousness vauban USED to be really good with spectrosiphon and vortex but overguard really did put this frame into the guillotine. I do find it funny how DE remembered to make limbo still immune while in rift but vauban just gets turbo fucked by eximus units now haha
Not sure how well It would go but replace Corrosive projection with (the shield regen on energy use aura), P sure footed into exilis, replace cunning drift with augur secrets/intensify, replace aegis with new powerstrength on kill arcane. Spam Flichet orb, tesla nervos, vortex/bastille in choke points. Dont think it would scale well into Steel path but I think itd be good enough for normal missions. More or less just a thought experiment havent played the game in a year. Possibly also use Kuva Ogris with Napalm.
I've been doing some experiments with him, his abilities (damage wise) are only good if you remove the enemies armor first, you have to use bastille. Also I feel like he's a setup Warframe, meaning that he has to do certains things to do big damage
and before you can remove armor you need to strip overguard which he doesn't do well. In the time you take to "do big damage", Most other frames have already done big damage 4x times because he needs to throw out 2 or 3 abilities as his setup whereas everyone else just hits a single ability.
@@Koranthus who strips overguard well???? I like doing steel path void cascade but having a hard time either surviving or doing sufficient damage I need a build that can do both
It's not good when you come to a build for a warframe and the person showcasing the build is instantly shit talking on the warframe. Instead of just showing what it can do. People coming to this video most likely have Vauban and wants to find the best way to use him
Spectorage-Spectrosiphon, 4th ability twice, red mines and fire from inside the range of the spectorage, blue mines to expand the grab range, he's a corridor camper
How are you dealing with overguard? 4th ability 2x? How are you staying alive in later minutes against 10 overguard enemies? Just spamming Spectro 10x? Corridor camping is cool for Survival.....and that's it, so i guess use a different frame for the rest of the game.
Vauban's armor and shield strip should be innate ability for both of the 4th abilities and his augments should also be his innate ability for other abilities and he should get new augments and a ability that can slightly heal him even though it might be little it can help him survive more and his vortex should suck in eximus when their overguards are down.
The vortex DOES suck in the Eximus when their overguard is down, as they become just regular units. Vauban's actual issue is to stay alive long enough to strip them down...
Replace the troll speed nade with one that pulses energy with electric damage in the aoe range, and shields with mag damage in range. Problem (mostly) solved.
I have an idea why don't we make the eximus units effected by crowd controls like Vauban's but doesn't ragdoll them so they can still shoot while in the vortex but it pulls them in or maybe things like condemn for Harrow could keep them in the same place but again doesn't freeze this would be great and it wouldn't be too hard a nerf since it doesn't completely nullify them but you'd have to be quick with stripping their overguard haha
honestly, this build kinda sucks. vauban main tips comin up building vauban for max range is a complete waste of his abilities, 28m is far too much for a CC ability and that covers more than pretty much every tileset. i like to build my vauban based on the tileset im going to and i find the sweet spot with range to be at about 190~, maybe a little bit less negative strength vauban is silly, you're gimping his armor strip completely and his tesla nervos, so i don't know why you bothered to even include the augment dispensary is barely worth it if you're not running equillibrium, i'd recommend spectrorage w/ augment instead OR if you want survivability that badly (and arent using brief respite for some unforseen reason) then run Pillage instead an efficiency mod or two is great for vauban, maybe then you wouldn't have energy problems at the start of the mission lol flechette orb, overdriver, and tether coil are all good, boost pad is sometimes useful. use tether coil to lock down a couple enemies for cheap cost. use flechette orb to kill stuff you cc with bastile, use overdriver to buff damage, place boost pads around the map to feed them to your bastille + vortex throw down multiple bastilles and lock down every entry point with them, no one can shoot you if no one can move, then collapse all vortexes after a few seconds and blast them with a fun weapon of choice 150% dur, 130% eff, 190% range, 140% str is my current build, i don't think its perfect but i think its worlds more effective than what you're trying here i guess if your video is a joke (which it seems like it is) then it's whatever, i just think its a shame that vauban is being perpetrated as a garbage warframe when he's unironically quite monstrous if you build him like Vauban instead of inaros overguard shit hurts him a little i guess, but it's not a new thing for a vauban player to have to take down a problematic target
forgot to mention, chuck teslas into the bastille while it's up and then just delete the map when the armor strip is done (takes like 8 seconds i think with my build which only has 1 strength mod)
Flechette orb scales with level and the damage increase from overdriver is great, he works exceedingly well with breach surge which also happens to cc eximus units still so problem solved
It's worse than subsumed Roar, but not by much, and it's basically a freebie ability crammed in there next to the flechette orbs. It's a pain in the ass to maintain the buff though, I won't deny that.
He is not a good frame but he isn't that bad, you can use the first ability to stun enemies for a bit, second scales with enemies level and you get a power buff, 3rd ability is well...you can just change that one and the 4th has armor strip and slash damage so is not that bad, is not a steel path frame but he should be good for the rest of the game (you do need rolling guard tho)
Vauban is a frame I hate to love. Like his kit is soo cool conceptually. Electric balls that shock everything, flechette orb shooting the shit out of things(the rest of his 2 is meh except for vector pad which is a disgrace to the meme that was bounce). A space laser. And an either a full map suspend or a black hole. Sounds awesome. But then you use him. The electric orbs get enemies stun locked places that you have to hunt down and kill. As said before, 3/4 of his 2 is meh or bad. The FUCKING space láser doesn't kill shit. And why would you use the bastille part of bastille. The armor effects are meh or slow and vortex has same range, no enemy cap, and no extra cost. Not to mention he's made of wet toilet paper and a general pain in the ass to stay alive while playing. After the eximus rework, my plan was to shelf him until I grinded out Unairu for survivability and used dissapate for energy. But that got fucked. I'll probably still try him with Unairu and dispensary. I just want to use my ball throwing boy without constantly having 1 foot in the grave.
Bastille's main use is the 1000 armor it can give Vauban and others. All that armor and Umbral Vitality is a good safety net for if something manages to get past his killzones. I do agree that the armor strip needs to be way faster and the enemy cap is dumb.
im still a massive fan of subsuming spectrorage on him and yeeting his 1 with spectro siphon its just way too much fun, flechette vortex and god its a show
If they could just get rid of his vector pad and tether grenade on his 2nd ability cuz those things are worthless and replace his 3rd ability with some kind of defensive ability for him like give him the energy shields like the shield eximus or something he'd be awesome or well I'd think so at least
Would love to make him viable for steel path. I get really bored whenever I’m doing an endurance survival and am railroaded into playing Octavia or Ash if I don’t want to get absolutely murdered
You would think introducing an overguard mechanic would shake up the game by making it difficult for unga bunga meta somehow. DE saw the smoke and poured water on the dog vauban lmao
So you're saying he's exactly the same as he was before the rework... Yeah seems about right I still think trip laser and corridors on Old corpus tile sets was pretty funny though with infested
You lost all credibility when you said every single minelayer is bad. Really only Vector Pad is. Because: Overdriver is literally a free Roar subsume with a minimal 5% difference. People give up whole abilities to have that, and this is just 1/4 of an ability! Flechete Orb is a turret with scaling damage that can easily kill high level enemies as long as you're not dumping strengh and actually using bastille to strip armor Tether coil is a bit finicky but it does help increase the range of Bastille and Vortex so it has a use within Vauban's kit.
Vauban has been my main frame for at least two years. I even take him into steel path and this guy does the job just fine. I don't even just augments or helminth and I can make it work with pretty much any content. This is also using all his abilities, with vastly different setups. I simply cannot agree with this.
Corrosive Projection, Trans. Fortitude, Primed Continuity, Overextended, Primed Flow, Stretch, Equilibrium, Rolling Guad, Umbral Intensigy, Cunning drift Arcane Energize and Molt Augmented, the later because I really like the range to be at least 250. I also don't have Primed Sure Footed (yet :( ) It annoyingly takes 4 seconds to completely strip armour but also increases the affected ragdolls to be 20. And then the photon strike can kill them. I have to do some testing how far I can go with that, but kuva fortress is easy, at least you have cover there. So once you have gathered all those enemy stripped ragdolls up, you throw a citrine crystal thing at that group and orbit strike them. That's at least my playstyle for the french man. Please keep it up, and also please take a break after the streamatron, don't destroy yourself
This glaive prime showcase was pretty rad!
See I complained about this type of issue when the eximus rework was released and how CC frames became useless, yet DE constantly harps on wide ranges of playstyles........ frames in vaubans (my fav frame) dept are now useless in high level play..... Eximus CC nullification needs a rework OR we need reworks on CC Centered frames.... thanks for validating this when others complained on reddit that it was BS excuse....
In league of legends theres a jungle monster that gets a chunk of its health removed when cc'ed to help slower junglers kill it faster, i think even just a band aid fix like that for eximus units would drastically help out cc frames
@@boomman4000 jungle monster? Do you mean dr mundo? But yeah either reduced cc or % health chunking
@@Xersias im talking about scuttlecrab
The eximus rework turned out to be decent, it's just most CC frames who became outdated due to the powercreeping meta. I like my Limbo and my Vauban, but they are not all that relevant anymore and need either buffs or a rework... and yet Limbo can still be useful in a number of scenarios. But poor Vauban... apart from defense missions, he really struggles to even stay alive, let alone actually bring utility to his team. DE should address this.
Yet strangely gara is more or less untouched. I don't remember her abilities being unable to dispatch eximus
Brozime: Vauban might actually be better when leveling him because of shield refresh on level up.
Rahtalius, with his 10000 Forma Vauban: And they called me a madman…
truth m7
Usually I agree with broz but I feel like he's missed the mark so here's something for people who want to play vauban
-Subsume breach surge(99% sure it blinds eximus for some reason)
-actually use flechette orb
-run max efficiency
-Use Tesla bank
-And Bastilles armor strip with flechette orb and breach surge orbs actually isn't as atrocious as you think it is
This is the way. I still use Spectrosiphon instead of Breach Surge, it's great team support and pairs with Arcane Eruption to add a 30 meter knockdown every single time you cast an ability. But either way you want to go for hyper-spammable Flechette Orbs and 4s, basically spawncamping four rooms at once and taunting/knocking down/shooting the few enemies that actually reach you.
@@yeoldpubman i came back like 2 months ago now and i saw so many vaubans using spectrorage that i thought they moved it from gara to him
@@fourcrippledhorses that's because he's as extremely energy-hungry as Ember and nothing in his kit provides him energy. Spectrorage compensates for that but requires an augment which wastes a mod slot. Dispensary + Arcane Energize is a cheaper and better option imho.
@@lhynn51 it's also because spectrorage can cc exilus. only 3 or 4 abilities can do that. build a range vauban with spectrorage and never die and never go oom
I feel like the problem is flechette deals puncture damage and Bastille doesn't work on overguard, so you either need a good weapon(which invalidates the argument) or you need Flechette orbs to eat off the overguard before the whole process begins.
DE really needs to have an evergreen event or something where they focus on bringing all outdated frames and bad frames to be better.
*Frost has entered the chat*
Flechette orb scales in damage based on enemy level, so if you remove their armor with his bastille they will two shot almost every enemy in the game who used to have armor, its a great ability, but it would be better if the flechette tried to aim at enemies instead of shooting randomly.
Bastille can remove armor fairly effectively and you can balance range and strength if you don't waste your time with rolling guard as a crutch so you have room for strength + molt augmented
I don't fully disagree with you however the eximus changes in particular has been annoying for him, you either have to put silence on him for some extra cc or harrows ability for shield gating + even more cc.
Oh yeah and ragdolled enemies can't be hurt by Nightwatch Napalm fireballs, this includes khoras dome too.
@@Darthmufin thats a weird bug. Thanks for the info
This is actually something I've been tinkering with. My current build is
Corrosive projection, power drift, primed continuity, primed flow, tesla bank, blind rage, constitution, auger reach, vitality, overextended, molt augmented and energize
This gives me 183% duration, 45% efficiency, 220% range and 154% power(214 with full molt).
So far this build works for me and works pretty well for most stuff. Plus one thing he forgot is that armor strip occurs with or without overguard.
You can also swap out a few things if that build is a bit to hungery for your pizzas.
Small clarification flechette orb is not completely random. It directly fires at an enemy in range a few times per second.
@@rafaelagonzalezgalloza3096 I don't ever really see that, it will fire randomly and it just happens to hit enemies it feels like, as enemies can stand around and not get hit during several shots
You know what vauban has going for him? He is not hydroid.
This aged well! Hydroid laughing at this vauban video rn
Aged like shit
It's so sad that Vauban died of Ligma
...
No seriously, get this man some help, he's been dying for a long time now
You onow what he need the most? Replace every ability by vector pad.
I feel like every good idea to fix this warframe went into Protea.
Turrets, Shield Grenades, Dispensers…
Legit people were telling DE these ideas so they could fix Vauban and DE took that and said "fuck you" and made a new frame
Really wish you could fully customize minelayer to however one wants (I just want to use the tethers, laser tripwire, and bounce pads for some "fun" alongside either fechette orb or overdriver for something useful).
His main problem is that he is way too damn slow.
The armor strip from Bastille? Takes ages.
Everything about his Tesla Orbs is too slow.
Flechette technically scales with enemy level, but due to his bad armor strip and no shield strip, sucks.
Overdrive doesn't last long enough or offer a high enough damage buff to be worth using.
Tether is just a worse version of Vortex and needs to either just go away completely or be replaced by something useful. Same with Vector pad.
Photon Strike is not worth the energy cost - it's just a worse version of Flechette Orb.
Overguard was a really baffling addition to the game. It has not made any aspect of Warframe better. Honestly, I'd prefer we had kept the old terrible energy eximus units if it meant Overguard wasn't a thing.
Dont even try to use it. New focus much faster. Vortex them sawp to operator and stip 100% armor with it.
The worst part is they didn't even unnerf CC abilities when they introduced Overguard, so Bastille still has that stupid body count limit. So nevermind Eximus, it can't even CC normal enemies.
@@gundamforreal Ye that limit make it totally useless in SP when u swarmed with hundreds of mobs. I kinda hate SP when u are alone in infested survival, they do not go close to u, seems like they have a limit how many can attack u at any time no matter if there are 100 of them. Super anoying but pull skills help on it. :D
Not slowva being faster
I agree with Tesla Nervos. They need to be way faster and not get stuck on the smallest pebble.
Correct me, if I'm wrong, but aren't Flechette Orbs actually quite good, if you Vortex enemies on top of them? They scale with enemy level, no?
Why tho, throw a glaive into it and kill them faster. Flechette is good if you ignore the fact we have weapons, when you factor that in its not worth the energy it costs
@@spudster8887 If not always about pure performance. And so shouldn't be videos.
It's important to show options for players and suggest a direction, so that they can choose what they want.
Otherwise, if we go for pure efficiency, every player would have to run e.g. Wukong, Bramma, Nukor, Glaive. And that's incredibly boring.
@@knicklichtjedi But brozimes content has always been about showcasing optimal builds and the optimal way to play the frames. If you want what you're describing there are other content creators out there
Flechettes are insanely good. Anyone still building low-strength Vauban has had more than enough time to try out different builds, so at this point it's just being contrarian.
Flechette Orbs can actually kill enemies up to level cap, but it does require a bit of set-up to reach that level of power. Not a big deal, since Vauban's whole playstyle is setting up killzones anyway.
Aznvasionsplays has a really good video demonstrating this and how to build it and the various steps you can take to push the Flechette Orbs to absurd levels. No matter how many buffs you add though, you're gonna need to subsume a Grendel. NOT a fun grind to get that frame >.
"It's so sad that frohd bek died of ligma."
"Who the hell is Frohd bek?!"
"Ligma balls..."
Casts flechette orb + Bastille
His fourth's augment is great, because his bastille now repels enemies making it so areas are just denied. Also, fear not: vortex lasts for around 3-4 minutes with the augment so you also strictly use that and just then leave an area and do whatever you want for that time. Also flechette from his second scales pretty well, far better than his 3. I would go for that over his first augment imo.
Yep, bad choice of augment imo. Repelling Bastille is much better. A fully stacked-up vortex lasts for exactly 260 seconds, i.e. 4 minutes 20 seconds, which is pretty nuts in terms of area denial. Just beware of Nullifiers and Eximus and let the rest spin in the air like butterflies.
Don’t know why your insulting his 2 ability the Flechette orbs they scale with enemy lvl. I seen so many people rage quit using other frames like volt, Octavia , ember and others. Vauban keeps killing easy on survivol and defense. 1:10
i love vauban so much. my most played frame by far, and i have no trouble surviving any content with him just using his many cc tools and basic movement like dont stand in the line of fire and complain when you get shot, forehead. i like to play vauban like a regular shooter, ducking behind cover, setting traps, planning out my next move. its super fun. and i love torturing enemies with tethers and teslas theyre all just useless if struck by those or a bastille or a vortex. four different things to make enemies a non-factor. put shooting gallery over his 3 and you have 2 dmg buffs, which on my build give me a total of 100% extra dmg at max molt augmented, not even counting when i have growing power and hardened wellspring active. and it gives even more cc and with the augment even MORE cc. 169 range is good enough, and 254 duration makes all minelayers last over 60 seconds. and with that much duration who cares about the 45 efficiency penalty. arcane energize counters it anyway. archon stretch cause teslas to passively grant you energy now. and quick thinking cause i dont like to shield gate or use rolling gaurd. just an overall great time for me. the only thing you gotta worry about is eximus and nullifiers but pointing that out makes no sense cause it aint like vauban is the only frame whos hindered by those guys who are literally meant to be a hinderance.
Goes into Steel Path with rank 0 Vauban, dies, says he hates the frame XDDDDDDDD
repelling bastille augment is good and gets rid of the target limit, i usually throw it on and then i can choose "come here" vortex or "stay away" bastille
Best thing is bastille/vortex affects a very large area and doesn't get shut down by nullifiers (unless they reach the nade itself in the center)
Is that good enough? idk, but he is nice for kuvival
Wow. When someone who doesn't know how Vauban does Vauban things tries to tell people how bad Vauban is. There's more build variety than trying to Copy & Paste the same setup on everything.
Bastille INSTANTLY strips all armor on the Acolyte. Flechette kills things well over 200. (We just don't go past an hour in survivals because what's the point?)
Tesla nades rack up a ton of damage on things in Vortex.
And yes, you replace his 3 with Gloom if you really want to, or be like my friend and put Roar on him.
Survivability is easy. Just don't stand in one spot like a deer in headlights.
Vortex + Flechette is a generally a lethal combo. Not sure why it is always overlooked but 4 can be put down and they hurt a lot. It's most a 2 hit affair to down most grunts. Add a vortex on top and it gets way quicker.
The eximuses on the flipside, tesla and flechette but yeah, they need player induced boom. It's the trend though, trying to get players mashing buttons regardless.
But Vauban is a mindset as well to play. It's not Nezha slip'n'slide nor is it Octavia moshpit. Dunno, Vauban and Limbo are quite alike yet different.
Both are into area denial though through different means. Main difference is, Vauban can kill fodder with his Flechettes, whereas Limbo has nothing in his kit to actually kill stuff and has to use weapons for that. On the flipside, Limbo can be used for defense, spy and escort missions whereas Vauban is useful only for defense. So yeah, they feel similar but are different enough to have their own niche.
@@lhynn51 I tend to use Vauban for rescues, defences and interceptions nd sometimes because I am lazy, extraction. But he is a comfort pick but so is Nezha, Octavia, Ivara, and Limbo.
Conceptually still one of my favorite frames but dear god he needs SOMETHING. Your suggestions of better numbers on his one and two along with better armor removal from the 4... AND he would need survivability. DE please help this technician dude man out. Good vid as usual.
Buff 1 & 2, remove launch pad and either overdrive or tether from his grenades list, completely scrap his dreadful 3 for a survivability skill involving defense or shieldgating a la Harrow, and buff range of his 4 with armor stripping over time for vortex and immediate armor stripping for Bastille. Done...
Idea: overguard should take "damage" based on % each time it defends an eximus/unit from CC.
That way, overguard has two ways of being removed: be subjected to 1-3 (depending on hard/soft and maybe duration) Crowd Control OR X amount of damage
That way you basically turn crowd control into DPS and DE can balance DPS frames and CC frames by making overguard easier to peel off in one way or another. DPS too strong? Make overguard have a slight damage reduction and CC takes off more % of it.
DE is already aware of that kind of change but they said on stress that it would make things too complicated and most players wouldn’t under stand
@@underatededm93 ah yes, the community that had to figure everything out themselves because the new player introduction was trash for almost a decade is too dumb to understand CC removing chunks of overguard. They can make it easier by splitting the overguard health bar into quarters and losing a section to CC abilities. But they can understand DE being too lazy to fix the fact that CC frames are basically useless now.
Man, the one thing that shouldn't have changed was shred orb.
Lower the strength requirement for it and have that be the armor strip instead of Bastille. Also if you did want to keep the armor strip on the 4th may as well uncap the armor... like what's the problem sheesh.
While they're at that uncap the wukong/atlas cap too.
Like i would love the answer from a dev as to what the cap's purpose is? If it's balance, i want a better excuse since that was thrown out the window long ago and this "balance design" is killing the frame's fun.
With flechete i disagree with the numbers being bad. Maybe the fire rate yea, but other than that it scales unlike most abilities that should have it.
However with overdrive... yikes fix numbers plz.
It scales but not well, and definitely not well against Grineer, armor is its bane, on top of Overguard making the rest of his kit useless.
Before overguard the spectrosiphon build was pretty good IMO
overguard and eximus rework kinda just removed frames like vaubon or limbo from any right or reason to exist, as they are simply from a different game that was once was
I hope the augment reworks that are coming do a LOT for vauban, he’s one of my favorite frames thematically
Doubtful. The last batch was pretty disappointing
I bring bad news for you...
@@kaellism please don’t remind me of times when I had optimism about warframe, it only makes me sadder
"Timer Management: The Warframe. It's like shitty Octavia." lolol
I'm not saying it would fix it, but the brief respite aura would really help
"That's what's going on with Vauban. Enjoy the Steel Path run, I DIDN'T." 🤣😃😄
The tether on his 2 is halfway okay. It effectively extends the range of vortex since you can drop 4 of them. Yes it has a enemy limit of 2 but it's there. I'm also confused why you went with dispensary rather than the spectro siphon+augment since that grants way more energy for everyone on the team.
The tether pull strength is pathetically weak, it usually just rag dolls enemies in place instead of grouping them in my experience
Spectro takes a mod slot, Dispensary+Arcane energize is far more reliable as well.
Vauban with Gara's Spectrorage and the Augment for it on his 3 works
because for some dumb Reason, even Eximus Units get confused by Spectrorage's mirrors and shoot them before they shoot you
It's so funny because Brozime would be last person I would expect to make a ligma joke
vauban flechette can do 125k per hit? how is it bad wtf
It is almost like the eximus rework was rushed and not thought out.
I'm surprised you use Tesla Nervos which is pretty awful instead of the stacking vortex gimmick (with the Repelling Bastille augment) coupled with Flechette orbs, which work decenly well together. Granted, poor Vauban got seriously outdated in the current meta and needs serious buffs if not an in-depth rework, but at least that's his best gameplay which can still be serviceable for defense missions. Subsuming Dispensary compensates for his energy hunger and brings utility to his team, as well as his tether grenades which stunlock enemies for a decent duration.
This still leaves him with 2/3 of his kit useless (Tesla grenades suck, Photon strike is abysmally bad and painful to use, half the grenades are useless and Bastille is totally meh), but hey, gotta make the best of what you've got... At least he's not beyond salvation like Hydroid.
I'm really sad for Vauban because I have a sweet spot for him, I use him on a regular basis for a few specific tasks, but his shocking lack of survivability (he has 0 skills dedicated to survival!) makes him unsuitable for any content involving higher than lvl 80 enemies, sometimes even lower than that... Whenever a frame relies exclusively on Rolling Guard to stay alive, you know there's something utterly wrong going on with his design.
lol this video cracks me up
he’s one of my top two frames. Give him all the prime mods and all the umber mods too on the Warframe. Give him efficiency mod and stretch too. Give him arcane energizer and-guardian. Give him gara ability. Replacing the second ability. Put on augment card from Gara too. And the weapons whatever you want just make sure one of the weapons are the evolution weapons. This frame is not a Nuke Warframe. His job is just crowd control. So you be able to camp in one location and farm.
The minute you mentioned weapons you lost the argument on that one, this is about his kit as a whole being viable. You take away his only good dps ability for Spectrorage? Why keep Proton Strike? Camp in one location? Do you only play Survival? That's not how warframe is played, the only viable time to sit is Defense and noone like that game mode because its boring. His job is to crowd control? Kind of difficult with Overguard and you took his only dps ability away(which isn't even that good) so are you stripping overguard with your weapon to CC them? At that point just bring a nuke frame and kill them, if you have to bring weapons into the equation then the frame is not good.
One thing I love about Vauban primed is that is requires a minimal forma investment to make work. Only two forma to get a pretty good build with all mods at max rank.
Worry not, DE white knights are on their way to tell you that Vauban is perfectly fine and you just need to play better.
DE with Eximus changes:
"Let's make bad frames even worse!"
The title alone got this video shared to 4 different discord servers. GG Brozime 🤣
Why brozime, why. Flechette orb scale off enemy levels and are absurdly strong. And his bastille is a good crowd control ability with armor strip but yes eximus are a problem, which is why you have guns. And you can just subsume pillage or mags ability for easy survivability by abusing shield gate.
i use the flechette orb on lower levels and xp/gold farms it does all my work for me. i literally just place them strategically in choke points and run around picking up energy to throw more down. modded for duration and range and dmg. im not at the high end yet where vauban is holding me back.
whats a good warframe if i want to focus on my abilities doing the most of the work for me?
That depends, are you wanting to be melee or ranged or pure ability damage? Also, do you prioritize suvival over damage or vice versa? And on top of the damage are you wanting some CC as well to go with it?
Digging the Bronco Prime Primest secondary there.
That one sentence you said should be vaubans textbox discription Vauban: My crutches are barely good enought XD
I wont lie, ive absolutely subsumed on tesla nervos to other frames just to juggle with them lol.
In all seriousness vauban USED to be really good with spectrosiphon and vortex but overguard really did put this frame into the guillotine. I do find it funny how DE remembered to make limbo still immune while in rift but vauban just gets turbo fucked by eximus units now haha
Flechette orb is the only good minelayer
This video just further proves why people go to warframe youtubers for builds and not opinions.
Not sure how well It would go but replace Corrosive projection with (the shield regen on energy use aura), P sure footed into exilis, replace cunning drift with augur secrets/intensify, replace aegis with new powerstrength on kill arcane. Spam Flichet orb, tesla nervos, vortex/bastille in choke points. Dont think it would scale well into Steel path but I think itd be good enough for normal missions. More or less just a thought experiment havent played the game in a year. Possibly also use Kuva Ogris with Napalm.
problem there is you can just use anybody else if you're using ogris/napalm. and vauban would defeat the purpose (covering everything in fire)
I've been doing some experiments with him, his abilities (damage wise) are only good if you remove the enemies armor first, you have to use bastille. Also I feel like he's a setup Warframe, meaning that he has to do certains things to do big damage
and before you can remove armor you need to strip overguard which he doesn't do well. In the time you take to "do big damage", Most other frames have already done big damage 4x times because he needs to throw out 2 or 3 abilities as his setup whereas everyone else just hits a single ability.
@@Koranthus who strips overguard well???? I like doing steel path void cascade but having a hard time either surviving or doing sufficient damage I need a build that can do both
It's not good when you come to a build for a warframe and the person showcasing the build is instantly shit talking on the warframe. Instead of just showing what it can do. People coming to this video most likely have Vauban and wants to find the best way to use him
Damn, this is kinda the exact reason most of us watch informed creators now. Pretty clueless if you think Vauban isnt worth the time lol.
vauban would slap in a pure horde mode without side objectives like life support
I mean, no, because eventually the horde would have a bunch of eximus and he has no way to deal with overguard before overguard deals with him.
Spectorage-Spectrosiphon, 4th ability twice, red mines and fire from inside the range of the spectorage, blue mines to expand the grab range, he's a corridor camper
How are you dealing with overguard? 4th ability 2x? How are you staying alive in later minutes against 10 overguard enemies? Just spamming Spectro 10x? Corridor camping is cool for Survival.....and that's it, so i guess use a different frame for the rest of the game.
Vauban's armor and shield strip should be innate ability for both of the 4th abilities and his augments should also be his innate ability for other abilities and he should get new augments and a ability that can slightly heal him even though it might be little it can help him survive more and his vortex should suck in eximus when their overguards are down.
The vortex DOES suck in the Eximus when their overguard is down, as they become just regular units.
Vauban's actual issue is to stay alive long enough to strip them down...
Replace the troll speed nade with one that pulses energy with electric damage in the aoe range, and shields with mag damage in range. Problem (mostly) solved.
Not really, the problem is overguard, which none of his abiltiies deal with in a reasonable amount of time.
I have an idea why don't we make the eximus units effected by crowd controls like Vauban's but doesn't ragdoll them so they can still shoot while in the vortex but it pulls them in or maybe things like condemn for Harrow could keep them in the same place but again doesn't freeze this would be great and it wouldn't be too hard a nerf since it doesn't completely nullify them but you'd have to be quick with stripping their overguard haha
honestly, this build kinda sucks. vauban main tips comin up
building vauban for max range is a complete waste of his abilities, 28m is far too much for a CC ability and that covers more than pretty much every tileset. i like to build my vauban based on the tileset im going to and i find the sweet spot with range to be at about 190~, maybe a little bit less
negative strength vauban is silly, you're gimping his armor strip completely and his tesla nervos, so i don't know why you bothered to even include the augment
dispensary is barely worth it if you're not running equillibrium, i'd recommend spectrorage w/ augment instead OR if you want survivability that badly (and arent using brief respite for some unforseen reason) then run Pillage instead
an efficiency mod or two is great for vauban, maybe then you wouldn't have energy problems at the start of the mission lol
flechette orb, overdriver, and tether coil are all good, boost pad is sometimes useful. use tether coil to lock down a couple enemies for cheap cost. use flechette orb to kill stuff you cc with bastile, use overdriver to buff damage, place boost pads around the map to feed them to your bastille + vortex
throw down multiple bastilles and lock down every entry point with them, no one can shoot you if no one can move, then collapse all vortexes after a few seconds and blast them with a fun weapon of choice
150% dur, 130% eff, 190% range, 140% str is my current build, i don't think its perfect but i think its worlds more effective than what you're trying here
i guess if your video is a joke (which it seems like it is) then it's whatever, i just think its a shame that vauban is being perpetrated as a garbage warframe when he's unironically quite monstrous if you build him like Vauban instead of inaros
overguard shit hurts him a little i guess, but it's not a new thing for a vauban player to have to take down a problematic target
forgot to mention, chuck teslas into the bastille while it's up and then just delete the map when the armor strip is done (takes like 8 seconds i think with my build which only has 1 strength mod)
Flechette orb scales with level and the damage increase from overdriver is great, he works exceedingly well with breach surge which also happens to cc eximus units still so problem solved
Overdriver mines aren't bad, the buff is multiplicative at least according to Wiki. That's still flat out worse than Roar though lmao.
It's worse than subsumed Roar, but not by much, and it's basically a freebie ability crammed in there next to the flechette orbs.
It's a pain in the ass to maintain the buff though, I won't deny that.
I like his 3 though. It looks cool and fun to soak in lower levels.
Big lasers go boom.
He does need help tho
He is not a good frame but he isn't that bad, you can use the first ability to stun enemies for a bit, second scales with enemies level and you get a power buff, 3rd ability is well...you can just change that one and the 4th has armor strip and slash damage so is not that bad, is not a steel path frame but he should be good for the rest of the game (you do need rolling guard tho)
but he can juggle
Vauban is a frame I hate to love.
Like his kit is soo cool conceptually. Electric balls that shock everything, flechette orb shooting the shit out of things(the rest of his 2 is meh except for vector pad which is a disgrace to the meme that was bounce). A space laser. And an either a full map suspend or a black hole. Sounds awesome.
But then you use him. The electric orbs get enemies stun locked places that you have to hunt down and kill. As said before, 3/4 of his 2 is meh or bad. The FUCKING space láser doesn't kill shit. And why would you use the bastille part of bastille. The armor effects are meh or slow and vortex has same range, no enemy cap, and no extra cost.
Not to mention he's made of wet toilet paper and a general pain in the ass to stay alive while playing.
After the eximus rework, my plan was to shelf him until I grinded out Unairu for survivability and used dissapate for energy. But that got fucked. I'll probably still try him with Unairu and dispensary.
I just want to use my ball throwing boy without constantly having 1 foot in the grave.
Bastille's main use is the 1000 armor it can give Vauban and others. All that armor and Umbral Vitality is a good safety net for if something manages to get past his killzones. I do agree that the armor strip needs to be way faster and the enemy cap is dumb.
Anybody know where the "I was so wrong about Vauban" video is.
Vauban with gloom kinda makes him good
im still a massive fan of subsuming spectrorage on him and yeeting his 1
with spectro siphon its just way too much fun, flechette vortex and god its a show
Vauban is Life
But Brozime, with Vauban you can make the enemies into chandeliers!!!
If they could just get rid of his vector pad and tether grenade on his 2nd ability cuz those things are worthless and replace his 3rd ability with some kind of defensive ability for him like give him the energy shields like the shield eximus or something he'd be awesome or well I'd think so at least
The only defense I will give him is his shrapnel grenade can work on the first two levels of Granum Void. That's really about it.
why didnt you use bastille to strip armor
Because it's slow and bad
Wow, that eximus rework really neutered whatever Vauban had going for him. Hopefully he will get a rework, or at the very least survivability.
Would love to make him viable for steel path. I get really bored whenever I’m doing an endurance survival and am railroaded into playing Octavia or Ash if I don’t want to get absolutely murdered
new passive: vauban can call in nercamechs to any mission?
sparky boi then thicc trinity next, lets go
max range silence might help for eximus units? idk. poor booben. rest in peace
What is that secondary weapon??
You would think introducing an overguard mechanic would shake up the game by making it difficult for unga bunga meta somehow. DE saw the smoke and poured water on the dog vauban lmao
So you're saying he's exactly the same as he was before the rework... Yeah seems about right I still think trip laser and corridors on Old corpus tile sets was pretty funny though with infested
Dogshit scaling is a problem for many 3rd abilities, excal, inaros too. And they only rescued yareli with the scaling augment.
Photon strike could be so cool and fun to use it's such a shame it sucks
What is the phantasma build?
I mean if you eat your meat anything other than well done might as well not even cook it.
I use flechette orb constantly and especially with Bastille and it kills just fine in steel path
I use fletchette on my low rank Xbox account, it’s strong in chart
Why tho it's so slow and just bad. Play the actually good engineer frame ala protea
@@spudster8887 Why couldn't DE just make Vauban good instead of releasing a new frame that's basically him but better?
@@GabrielRodriguez-kv7wk Because fuck vauban? Also he looks like crap, protea also fixes that issue
@@GabrielRodriguez-kv7wk Because there's no reason to delete a whole frame when you could keep them both?
what kind of kitgun is the mushroom?
sporelacer, because it looks like a mushroom (or a weird penis)
Tesla Bank is one of those band-aid augments that just needs to be folded into the ability by default at this point, among other improvements
What’s the build? I mean for the glaive lol
What’s that phantasm build
Beautiful title
why the hell is vauban prime selling for 165p on warframe market? More then volt prime hell more then most primes.
You lost all credibility when you said every single minelayer is bad. Really only Vector Pad is. Because:
Overdriver is literally a free Roar subsume with a minimal 5% difference. People give up whole abilities to have that, and this is just 1/4 of an ability!
Flechete Orb is a turret with scaling damage that can easily kill high level enemies as long as you're not dumping strengh and actually using bastille to strip armor
Tether coil is a bit finicky but it does help increase the range of Bastille and Vortex so it has a use within Vauban's kit.
That skin is so bad to me lol. Feels like a discarded steam punk christmas special train character.
Vauban has been my main frame for at least two years. I even take him into steel path and this guy does the job just fine. I don't even just augments or helminth and I can make it work with pretty much any content. This is also using all his abilities, with vastly different setups. I simply cannot agree with this.
But but but the power of SUCC 😥
CC should really just obliterate Overguard of any level I think, give CC frames a chance
I adore you, my man, but you .. dumped strength :(
The 4 is an armour strip ...
Sure it's a support frame, but the armour strip works wonders.
Corrosive Projection, Trans. Fortitude, Primed Continuity, Overextended, Primed Flow, Stretch, Equilibrium, Rolling Guad, Umbral Intensigy, Cunning drift
Arcane Energize and Molt Augmented, the later because I really like the range to be at least 250. I also don't have Primed Sure Footed (yet :( )
It annoyingly takes 4 seconds to completely strip armour but also increases the affected ragdolls to be 20. And then the photon strike can kill them. I have to do some testing how far I can go with that, but kuva fortress is easy, at least you have cover there.
So once you have gathered all those enemy stripped ragdolls up, you throw a citrine crystal thing at that group and orbit strike them. That's at least my playstyle for the french man.
Please keep it up, and also please take a break after the streamatron, don't destroy yourself
Ah yes nekros utility... Vauben needs help
Have the vortex work as line of site having enemies stuck behind walls is annoying
I just slap Harrow's condemn on him and get rid of that crap photon strike he has. Call it a day when you're stuck playing with him.
But he CAN juggle. Thats enough for me. S tier frame.
My man, if you don't know anything about a frame maybe don't make a video about that frame for everybody to see?