@DarkCoreX There is nothing wrong with hard levels, but often times level creators make difficult levels that don’t have good level design, or they make the design so ridiculous that they sacrifice good level design in order to make it harder.
@@misterlion4700 Because its what a B-side is supposed to be, just a harder version of the A-Side, just missed a more chiptune remix of Farewell to be a true B-side
@@Imperio_Otomano_the_realest The D-Sides dont really feel like that, they're just excrutiantingly painful versions of the chapters, B-Sides are just a challenging version of them
This actually feels like a b-side, using the tech you’ve learned on the a-side (wave-dashes), and establishes new tech (jellyfish boosts). It really makes it feel official
"ready for a real challenge? c sides have been unlocked and golden strawberries have appeared at the beginning of every chapter" says the game after you beat the harder version of the hardest chapter in the game
@@RealBasil143 platinum strawberries: you must create, program, bug test, and beat the entirety of celeste, all steam achivements, in one sitting without dying
@@blockmath_2048 netherite strawberries: you best beat all A, B, C, D, sides, all side mods, all mods in particular, in under a day, with 205+ berries collected
I know right?! Farewell still kicks the shit out of me, what with it's chain wavedashes and hyper wall jumps. All I want is to play the C sides man, why do I have to go through this level who's pain is equivalent to cock-and-ball-torture?!
i really like how you implemented the "heaven" part of the chapter not as a cutscene, but as a small playable area with Granny's house, and the fact that the Crystal Heart's name is "Empty Space", really cool.
I have to say it even though they may not agree I end up liking for much more 9B than 9D Reason? This respects the smallest detail of the 9A 9D is just another 7D but longer and unnecessary, for which I was not satisfied GG
at the first room I was like "just wavedash dumbass" and about 10 seconds after I realized you're actually good I don't have time to watch the full video now but good job
17:25 I don't know why, but when I did this room I really felt like I was supposed to ultra all the way to the wall block, but no matter what I did I could not get my ultra to go far enough. I ended up having to use your method, but it really feels like a cheese.
This actually looks like a great one for me to try. It looks difficult, and it'd certainly take a bunch of tries, but as of 8 rooms in nothing is looking impossible for me like D-sides etc do, so this may be really fun.
Real good map. Too bad I died around 4k times (I seriously don't wanna do the unnerfed version of the final room.) Also 3:59 imagine doing the intended strat in this room lel.
This is exactly how I imagined Farewell B-side. But I don't think that Ultra dash was necessary. In my opinion it is way too difficult even for Farewell B-side.
9:07 this room utterly DESTROYED me, I had so much freaking trouble edit: also, I am genuinely concerned, why do you have GRAB set to f$&@ing SPACE of all keybinds?
C side anyone? just imagine, 3 rooms that are all 2 minutes long. sounds like a good time to me *OH ALL THE RAGING THAT WILL COME FROM THAT lmao XD* 💀💀💀
@@ThreeletterIGN Wow, thanks, I didn’t know you were gonna actually try it lol, I would love to try it, but I have a few ideas, mainly incorporating some of the hardest speedrun tricks known to mankind and frame perfect demodashes in a row, rooms filled to the brim with spikes dreamblocks, wind currents and starfish, that make it so tight to manouvere that you can hardly get through alive, and also the three rooms being a testimony to each third of the level, but harder, the first screen being the beginning up to rememberance, then next being determination to reconciliation, and the final screen being a close image of the last screen from the b side, but 10 times harder, I already know by now *im just writing my own fricking death CONTRACT lmao XD ;D* 💀💀💀
@@TheHollowGuy i will try to make it as hard as possible while still being actually beatable. You have some really good ideas! I’ll definately do something with dreamblocks and the idea of having a room for each checkpoint in the original Farewell is very cool
I DEIFNITELY can't beat this right now, as there are at least 8 screens excluding the last mess of a screen that just seem a bit too hard since I'm still trying to get back into the game... but I will def. be getting this, and GGs!
@@calypso4533 What about key skip? You have to jellyvator to do key skip, and it was obviously intended as they added a secret extra room you have to get past if you do it. Of course it’s not required to beat Farewell, but it’s still there.
@@lailoutherand yeah but this section is already in vanilla farewell, usually b sides have one extra room with blue and pink rythm blocks right before the heart
I am curious, what's the tech being used in place of a wavedash? (it's used many times in the video but the earliest time it's used is at 0:47 I think) is it an extended hyper, an extended super or maybe it's just a wavedash but its performed differently. Or maybe it's something I haven't even heard of.
it an extended hyperdash, its basically a wave dash that starts on the ground. to perform it you do a normal hyper but jump late so madeline gets her dash back. at some points in the video they do a reverse extended hyperdash which is just an extended hyperdash, but they switch directions right before the jump.
this seems like an actually well made b-side instead of just being ultra hard for the sake of being ultra hard
Exactly, I 100% agree. Seems actually enjoyable and rewarding :)
yes i even learned how stalling the jellyfish works because it has a tutorial
You mean FAREwell made b side
EXACTLY!
@DarkCoreX There is nothing wrong with hard levels, but often times level creators make difficult levels that don’t have good level design, or they make the design so ridiculous that they sacrifice good level design in order to make it harder.
hey a farewell b-side that feels like a farewell b-side
I- what?
@Westin Tanner nice bot
@@misterlion4700 Because its what a B-side is supposed to be, just a harder version of the A-Side, just missed a more chiptune remix of Farewell to be a true B-side
9d ?
@@Imperio_Otomano_the_realest The D-Sides dont really feel like that, they're just excrutiantingly painful versions of the chapters, B-Sides are just a challenging version of them
this is just how it feels your first time doing farewell
Ikr
This actually feels like a b-side, using the tech you’ve learned on the a-side (wave-dashes), and establishes new tech (jellyfish boosts). It really makes it feel official
@@user-wu7wu7pq9f not neutral drops
i think u mean washes and joosts
I feel like the non-linear section makes it a bit less authentic though, vanilla b/c-sides are all linear iirc
@@Fail-harold 5b
@@Fail-harold also that section is non-linear in farewell so it makes sense
"ready for a real challenge? c sides have been unlocked and golden strawberries have appeared at the beginning of every chapter" says the game after you beat the harder version of the hardest chapter in the game
t h e r e s m o r e
The hardest version is 9d
'Ready for more? Monikas dside has made diamond strawbries! Beat all dsides without dying to win! (Including farewell)'
@@RealBasil143 platinum strawberries: you must create, program, bug test, and beat the entirety of celeste, all steam achivements, in one sitting without dying
@@blockmath_2048 netherite strawberries: you best beat all A, B, C, D, sides, all side mods, all mods in particular, in under a day, with 205+ berries collected
Props to this level for actually teaching you and easing into the tech
I know right?!
Farewell still kicks the shit out of me, what with it's chain wavedashes and hyper wall jumps. All I want is to play the C sides man, why do I have to go through this level who's pain is equivalent to cock-and-ball-torture?!
Discord_The_Ignorant Wave and Wall Dashes aren’t really that bad, just need the finesse down and you’re good
@@trippydippiehippie3958 but you don't have to go through farewell you can play the c sides before it
@@RandomEevee Pshh, that was months ago. I got that cosmic berry in farewell now, I even started speedrunning. Best time is 48:48.420
@@trippydippiehippie3958 nice
Didn't know I would find uncensored footage of actual hell on youtube
Search for "celeste 9D" on youtube and you can see deeper parts of hell uncensored.
A bit late, but may I suggest:
3L
@@catgamer4263 does that even exist
@@chartbox6497 it is horrifying
C side anyone?
just imagine, 3 rooms that are all 2 minutes long.
sounds like a good time to me 😎
@@GuoJiaMu pog
@@GuoJiaMu we already have 9D, lol
9E? anyone? No?
I'm with you all the way, dude!
*9Z*
9:46 NONONO NOT THIS ROOM AGAIN.
Imagine this was vanilla, the tape room would probably replace the moonberry
Kind of wish that was actually how it worked now
But don’t tape rooms include beat blocks?
Or it would be somewhere hidden in stubbornness
I love how every level side is secretly a hollow knight reference but not really
Now I don't get it
Oh wait it's the crystal hearts part
i really like how you implemented the "heaven" part of the chapter not as a cutscene, but as a small playable area with Granny's house, and the fact that the Crystal Heart's name is "Empty Space", really cool.
“Empty space” was just the name of the fake heart in the a side of farewell
This looks like 1st-party stuff! What a cool level. I love the new take on the dreaded spike comb room.
I have to say it even though they may not agree
I end up liking for much more 9B than 9D
Reason? This respects the smallest detail of the 9A
9D is just another 7D but longer and unnecessary, for which I was not satisfied
GG
I see your point, but there's a reason Monika named it Final Goodbye and not Farewell D-side. It's its own map, she only used Farewell as a palette.
i like how this is probably one of the best Celeste players and he only has 296 subs
Never mind he has 297 I subbed
Great B-side.
That omega comb room tho. I'd lose my mind on it.
rip granny
..and tear granny
@@Minecraft0011 D O O M
Well freaking done this is incredibly well designed. A fantastic B side version eh at could easily have been in the main game
at the first room I was like "just wavedash dumbass" and about 10 seconds after I realized you're actually good
I don't have time to watch the full video now but good job
(insert finally i have them all meme about 9a, b, c, d, and e)
Oh yeah also 9cc
The WHAT
It would have been really funny if the comb room was exactly the same
17:25 I don't know why, but when I did this room I really felt like I was supposed to ultra all the way to the wall block, but no matter what I did I could not get my ultra to go far enough. I ended up having to use your method, but it really feels like a cheese.
I spent 2 fucking hours on the same room because of the wall jump
Given how close it is to the block before it (within simple jumping distance) I'd guess a super was the intended strat
I really like this, is challenging but not unfair, a thing that I see in most of the community levels
The jellyfish drop trick is actually kinda smart
Space to grab is criminal
This actually looks like a great one for me to try. It looks difficult, and it'd certainly take a bunch of tries, but as of 8 rooms in nothing is looking impossible for me like D-sides etc do, so this may be really fun.
Was there a secret path going up at 12:55? It seems suspicious.
thats the secret B-Side Moon Berry™
Let's just appreciate Jug Miaou because they aren't using some random skin mod or a similair mod that makes the viewing experience painful
the first tech i learned was super dashing, i did not even know that it has a name.
the death counter going up is probably the best thing for me
this is a really cool fan made b-side
9:45, oh naw, B-side Comb room
11:40, I could see this being in the main game.
This modding-comunity is lovely!
Hey so are you forced to door skip at around 8:00? Or is that a glitch with the mod?
a glitch
Imagine a tape room for farewell
everything that happens in chcapter 9 feels like something i cant possibly pull off
Real good map.
Too bad I died around 4k times (I seriously don't wanna do the unnerfed version of the final room.)
Also 3:59 imagine doing the intended strat in this room lel.
Was what he did not the Intended strat?
@@Monero_Monello there's a spring below the last fish, you're meant to use that in some way idk
much better than 9D, ngl
missed chance to find a cool space age track for the b-side, but still pretty cool level
God no, please no, I already suffered enough passing that fucking level in its normal mode....
This is exactly how I imagined Farewell B-side. But I don't think that Ultra dash was necessary. In my opinion it is way too difficult even for Farewell B-side.
i died 6k times in fw and you are telling me that i get to be tortured even more?
Wait do you just find these mods on gamebanna or do you take requests
ngl but farewell is a fitting B-Side itself lmao
And I didn't think Farewell could get harder
8:45 that feeling when you dont have ultra dashes down yet lmao
ah yes, intro car
This is basically what farewell looks like to a casual player
Just realized why Celeste is harder on pc. My fingers hurt from pressing Z
ive been subbed since before 5 subs :D
Cant wait for 9Alpha
Snowball
In space
I would personally consider this a D Side since I consider chapter 9 as a C side. But I'm not the general population.
B-Side retribution is like A-Side but the bird and badeline are trying to kill you
9:07 this room utterly DESTROYED me, I had so much freaking trouble
edit: also, I am genuinely concerned, why do you have GRAB set to f$&@ing SPACE of all keybinds?
Someone else stuck on 15:23 because jelly keeps going down instead of middle?
2:48 when a saw the locks i was thinking about the same skip with the jellyvator from 9C *farewell is actually a C-side
call it farewell or ch.9 ffs
C side anyone?
just imagine, 3 rooms that are all 2 minutes long.
sounds like a good time to me *OH ALL THE RAGING THAT WILL COME FROM THAT lmao XD* 💀💀💀
Should i make that?
@@ThreeletterIGN Absokutely, no doubt about it, Time to teach the PLAYER BASE a lessON lmao XD ;D 💀💀💀
@@TheHollowGuy i’ll try to get it done as quickly as possible! I’ll give you an update when i finish just in case you want to try it :)
@@ThreeletterIGN Wow, thanks, I didn’t know you were gonna actually try it lol, I would love to try it, but I have a few ideas, mainly incorporating some of the hardest speedrun tricks known to mankind and frame perfect demodashes in a row, rooms filled to the brim with spikes dreamblocks, wind currents and starfish, that make it so tight to manouvere that you can hardly get through alive, and also the three rooms being a testimony to each third of the level, but harder, the first screen being the beginning up to rememberance, then next being determination to reconciliation, and the final screen being a close image of the last screen from the b side, but 10 times harder, I already know by now *im just writing my own fricking death CONTRACT lmao XD ;D* 💀💀💀
@@TheHollowGuy i will try to make it as hard as possible while still being actually beatable. You have some really good ideas! I’ll definately do something with dreamblocks and the idea of having a room for each checkpoint in the original Farewell is very cool
I DEIFNITELY can't beat this right now, as there are at least 8 screens excluding the last mess of a screen that just seem a bit too hard since I'm still trying to get back into the game... but I will def. be getting this, and GGs!
IZZA DSIDE
wait, I swear I’ve seen that nest somewhere other than here. Is there a way to get to it in the main game?
In the epilogue if you go back across the bridge you can find it :)
ah yes fellow keyboard user
I wanted to do this level too but my controller's L3 has officially died.
Although I would’ve killed to hear a remixed B side version of the farewell music
Moon berry?
Isn’t jellyvator a thing you NEED to do to beat farewell? Or was a making things way too complicated in the key gathering sections?
There's no intended jellyvators in 9A as far as I know
@@calypso4533 What about key skip? You have to jellyvator to do key skip, and it was obviously intended as they added a secret extra room you have to get past if you do it. Of course it’s not required to beat Farewell, but it’s still there.
no but you can use one to make power source skip faster
is there a moon berry here too?
i died multiple thousands of times PepeHands
No rhythm section at the end ?
There IS a rhythm section. You just might have skipped over it.
@@lailoutherand yeah but this section is already in vanilla farewell, usually b sides have one extra room with blue and pink rythm blocks right before the heart
Is that part of Joy Of Remembrance where the music gets unnatural is scripted or...?
How can i play this?
This is Canon?
Nice
ngl seems pretty hard for a so-called chapter 1
the only thing i dont like about celeste on switch is that i cannot play custom maps like these, other than that it is 110% worth it on switch
Goob
How do I play this mod?
Who is gonna do the impossible map farewell z side
Not me, thats for sure. I havent even bought it yet
esto es mas facil que la primera vez que intente pasarme el 9a xd
Wait b sides are mods?
I am curious, what's the tech being used in place of a wavedash? (it's used many times in the video but the earliest time it's used is at 0:47 I think) is it an extended hyper, an extended super or maybe it's just a wavedash but its performed differently. Or maybe it's something I haven't even heard of.
it an extended hyperdash, its basically a wave dash that starts on the ground. to perform it you do a normal hyper but jump late so madeline gets her dash back. at some points in the video they do a reverse extended hyperdash which is just an extended hyperdash, but they switch directions right before the jump.
I find it odd that you know what a wavedash is but not an extended hyper, especially since they are mandatory at beating chapter 9 originally
@@Kaiwala chapter 9 teaches wavedashes, not extended hypers
@@dehoisted4548 yes it does, right after the heart door extended hypers become mandatory for progress
@@Kaiwala no, wave dashes become mandatory after the heart door.
I wish Celeste had a vanilla B/C-side for Chapter 9. Chapter 9 was so easy lmao. This was actually fairly challenging to me.