Commentary is in the subtitles. Timing and notes: docs.google.co... Any% segmented: • Celeste Any% em 23:59.... General minimum grabs spreadsheet: docs.google.co...
congrats on this incredible accomplishment!! i honestly can't remember how long it's been since you first started thinking about minimum-grabs celeste, so it's amazing to see this!!
8:45 what What WHAT WHAT 9:31 "This chapter isn't optimised" *skips like half of the screen here* 12:17 TIL you can do that 14:34 Not really related to the run, but that gap at the end gave me anxiety because it took me like 5 tries to get through it 15:18 Because we can :3 19:20 I initially tried doing that room with a completely different and much harder setup, until I found yours, which is MUCH easier. 22:18 Y'know, at this point you could just have invincibility mode on and no one would notice ;) 23:23 Better to be 2 frames late than 2 frames early. I was too early there and accidentally pressed Retry lmao 25:36 Can't blame ya. This room is tough as nails. I couldn't even get past the first set of spinners. 26:06 Wait, you're right. How long have you known about this? I thought you could only get to this room when it was hot, which makes it really hard. 26:36 You absolute mad lad. I mean gal. You know what I mean. Anyway, this was a really entertaining watch! It also served as a check to see if I counted my grabs correctly lol
Wow! Amazing stuff. For some reason i thought that deload works only for one room but i guess i misunderstood Also i have a couple questions. Since there are only a third of sinners are deloaded how do you know which ones are safe when you run? And how many grabs are in 100% now?
For the 0.22 pixel precise jump in 2b, can’t you do a double walljump to make it semi free? It works every time when I do that (from the correct pixel)
because that wastes time. you want to get as much done as you can in the mandatory waiting time, so that the amount of gameplay time After the spinners unload is as small as possible
"for an even more complete explanation, look up IEEE 754" lmfao
”having trouble? leave celeste open and come back in 4 days for an easier time!”
But don't forget, only 1/3 are unloaded so have fun trying to find the ones that aren't 😂😂
SO TRUE PAHAHAHAHA
The fact that every grab is used on a zipmover is crazy to me. EVERYTHING ELSE is completely grabless
EuniverseCat: Psychologist, me dreaming nightmares.
Psychologist: So what do they show?
EuniverseCat: They show Forsaken City.
Wow, I can't believe how great of a mountain (_____)er Madeline is!
8:44 WHAT THE
It's interesting to see what strategies evolve when you just get spinner stunning for free.
So what did we learn from all of this? Traffic light blocks suck and 118 hours of patience is a virtue
Mom: dinner is ready in 7 grabs!
Chapter 1 eated all the grabs
its both beautiful and gross that this is what celeste has become, and i dont know whether to thank or curse you
?
same
congrats on this incredible accomplishment!! i honestly can't remember how long it's been since you first started thinking about minimum-grabs celeste, so it's amazing to see this!!
3:13
Only 1B completed. Already used 5 of the 7 grabs.
geez this speedrun...
and the other 2? 7B 500M lol
@@idkcbaalso on 1B lol
the demos in 3a were disgusting. i love it
Legit requires tas like precession for the most basic shit. Insane.
8:45 what What WHAT WHAT
9:31 "This chapter isn't optimised" *skips like half of the screen here*
12:17 TIL you can do that
14:34 Not really related to the run, but that gap at the end gave me anxiety because it took me like 5 tries to get through it
15:18 Because we can :3
19:20 I initially tried doing that room with a completely different and much harder setup, until I found yours, which is MUCH easier.
22:18 Y'know, at this point you could just have invincibility mode on and no one would notice ;)
23:23 Better to be 2 frames late than 2 frames early. I was too early there and accidentally pressed Retry lmao
25:36 Can't blame ya. This room is tough as nails. I couldn't even get past the first set of spinners.
26:06 Wait, you're right. How long have you known about this? I thought you could only get to this room when it was hot, which makes it really hard.
26:36 You absolute mad lad. I mean gal. You know what I mean.
Anyway, this was a really entertaining watch! It also served as a check to see if I counted my grabs correctly lol
26:06 -- thought of it while labbing this
amazing work, and i bet you know a ton of insane speedrun strats from this now
I appreciate the effort put into this video this is amazing
Damn, the transitions are so clean. The only reasons you can still observe them are the background hue shift and the music.
Insanity! Fabulous work as always
you're crazy this is sick
10:47 casually one frame from dying
Cassette blocks don’t kill you
@@InsanePowerTripyou can fall off the screen after collecting a heart and die
This looks horrifying, congrats!
"Im never doing this again"
another banger from euni versecat
Wow! Amazing stuff. For some reason i thought that deload works only for one room but i guess i misunderstood
Also i have a couple questions. Since there are only a third of sinners are deloaded how do you know which ones are safe when you run? And how many grabs are in 100% now?
-use hitbox viewer to look at what's deloaded before doing the run
-13 grabs
holy based
wowww
For the 0.22 pixel precise jump in 2b, can’t you do a double walljump to make it semi free? It works every time when I do that (from the correct pixel)
holy shit
Hey maybe can use the new timesave in 5b and save like 2 seconds for the meme
Not being serious though, this is still fantastic
I would love to see a tas of this.
@@Artivulet pretty sure there is one? maybe. not sure if she's done that already
@@CamelliaOleifera only 1b/2b. no plans to work on one
@@EuniverseCat ahh, right
peak celeste
I thought this was tas for moment lol, good job tho
Why they got the devourer of gods map
9:50 assuming the spinners changing colours is spinner drift, does waiting for spinners deloading stop spinner drift too?
Yes
Why dont you deload the spinners at the beginning of the chapters so you dont have to do as much hard stuff?
because that wastes time. you want to get as much done as you can in the mandatory waiting time, so that the amount of gameplay time After the spinners unload is as small as possible
Because then it would be 117 hours + the entire level instead of 117 hours plus half a level
13:15 casually leaves THEO behind
Is this a TAS? Either way it’s insane
no
Is this TAS or human? If it’s human this is so crazy impressive
human (but each room done independently)
@@EuniverseCat that’s still insanely cool, congrats!
What is that mod that shows pb on each room
Speedrun Tool