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Uoaim Guj
เข้าร่วมเมื่อ 24 ส.ค. 2017
Discord profile name and gamebanana profile name are fishtank_whateverflow.
I don't play Celeste now. Feel free to unsubscribe.
I don't play Celeste now. Feel free to unsubscribe.
[Celeste] Booster Tower Ruins by Rifs (100%)
Incredibly fun pseudo-gm map with some unorthodox design.
It's sad to know that the author has abandoned the map, but at least we have The Fade, a more recent map by the same author.
Map link: gamebanana.com/mods/304799
It's sad to know that the author has abandoned the map, but at least we have The Fade, a more recent map by the same author.
Map link: gamebanana.com/mods/304799
มุมมอง: 914
วีดีโอ
[Celeste] Shifting Temple from Into The Jungle (B-side)
มุมมอง 2K3 ปีที่แล้ว
4A is one of the more interesting maps in this campaign. A bit sad that they ran out of puzzle ideas in the b-side though. Map link: gamebanana.com/mods/292719
[Celeste] Resort Renovations by Appels
มุมมอง 3.5K3 ปีที่แล้ว
This is how you renovate the resort. Map link: gamebanana.com/maps/216359
[WonderBlocks] 15-8 SS Rating
มุมมอง 1613 ปีที่แล้ว
WonderBlocks is a tetris-like japanese puzzle game. It's also one of the few pay-once gacha games. 15-8 is undoubtedly the hardest level in the game and it took me four tries to get the SS rating. You can buy it on google play: play.google.com/store/apps/details?id=jp.co.siliconstudio.wonderblocks.re&hl=en&gl=US
[Celeste] Celestial Needle by Alice2O3 (100%)
มุมมอง 1.4K3 ปีที่แล้ว
Fun and refreshing. Highly recommend.
[Celeste Classic] Foreverred by taco360 (Gemskip 100%)
มุมมอง 3.6K3 ปีที่แล้ว
Get everything but with one less dash this time. Involves lots of spike clipping and spike wall jumps.
[Celeste Classic] Foreverred by taco360 (Normal 100%)
มุมมอง 1.5K3 ปีที่แล้ว
A place where the sun shines forever and ever.
[Celeste] Temporal Shrine by RamenTwig (105%)
มุมมอง 2.7K3 ปีที่แล้ว
Too long too easy. This map reminds me of Rising Mentality. My favorite part of the map is that chrono trigger music. Timestamps: Cp1 1:23 Cp2 6:05 Cp3 12:00 Cp4 18:20 Moonberry 25:05 Intro Car 27:50
[Celeste] DrIvanKO's Torture City by DrlvanKO
มุมมอง 2K3 ปีที่แล้ว
Decent map that's around Grandmaster Green difficulty. If you play the map the intended way it's probably Grandmaster Yellow difficulty, but thankfully the creator has provided some intended cheese here and there. I really like the design of the three demo tutorials unlocking the final heart room. It's a good way to make an optional challenge that requires some extra tech. I experienced some ex...
[Celeste] Surreal Nightmare by Evilleafy (B-side)
มุมมอง 2.3K3 ปีที่แล้ว
A remix of the A-side in a quite literal sense: the map layout is almost identical to the A-side, but each room is now much tighter thanks to the newly added spinners and other changes. Overall a nice and easy map.
[Celeste] Forest by Slime 6 (100%)
มุมมอง 1.4K3 ปีที่แล้ว
Taiga Forest. A discontinued map. Has some interesting reflection gameplay. I'll start making the map "Good Old Abyss" tomorrow.
[Celeste] Hakoniwa Adventure by Fishtank (125%)
มุมมอง 7K3 ปีที่แล้ว
gamebanana.com/maps/212404 The most accessible fishtank map ever. Do the normal route if you want to enjoy an interesting chill map, go for arb if you prefer the fishtank (lite) experience. Besides arb and Secret Dialog, I've also showcased some of the more interesting alternate routes in this video. Most of them are intended, but the Temple Room 2 alternate route (discovered by CANADIAN) and t...
[Celeste] Heart of the Storm by CANADIAN (100%)
มุมมอง 12K3 ปีที่แล้ว
A very CANADIAN map. Overview A map that has a lot of ultras, some backboosts, and some advanced jelly tech in the last room. Contains 5 gameplay rooms and 3 berry rooms. There's some purely bonus content after the 2nd berry called "A Nice View". Difficulty Undoubtedly the hardest collab map. The map would have been only slightly harder than Ultra Difficult if the 3rd berry and "A Nice View" ha...
[Celeste] Storm Canyon by OkNano (100%)
มุมมอง 1.6K3 ปีที่แล้ว
Heart of The Storm (hardest collab map) is driving me nuts so I decided to grab some nice easy map on gamebanana and chill a bit. Map is ridge-themed, pretty solid moving platform gameplay, only minor complaint is that the touch switches are hard to see.
[Celeste] Ultra Difficult by Bob Dole (100%)
มุมมอง 25K3 ปีที่แล้ว
[Celeste] Ultra Difficult by Bob Dole (100%)
[Celeste] Resting Grounds by LIER0 (100%)
มุมมอง 3.5K4 ปีที่แล้ว
[Celeste] Resting Grounds by LIER0 (100%)
[Celeste] Midnight Aquarium by RamenTwig (100%)
มุมมอง 6894 ปีที่แล้ว
[Celeste] Midnight Aquarium by RamenTwig (100%)
[Celeste Classic] Cliffside by RubyRed (100%)
มุมมอง 5564 ปีที่แล้ว
[Celeste Classic] Cliffside by RubyRed (100%)
[Celeste] Strawberry Pi by Evermar314159 (100%)
มุมมอง 3.8K4 ปีที่แล้ว
[Celeste] Strawberry Pi by Evermar314159 (100%)
[FE] Berwick Saga Final Chapter Faye Solo
มุมมอง 3.8K4 ปีที่แล้ว
[FE] Berwick Saga Final Chapter Faye Solo
[Celeste] City of Madness by LethargicDoggo (100%)
มุมมอง 3.5K4 ปีที่แล้ว
[Celeste] City of Madness by LethargicDoggo (100%)
[Celeste] Celestial Garden by LethargicDoggo (100%)
มุมมอง 3.3K4 ปีที่แล้ว
[Celeste] Celestial Garden by LethargicDoggo (100%)
[Celeste] Glitched Memories by CloverCube (100%)
มุมมอง 2.3K4 ปีที่แล้ว
[Celeste] Glitched Memories by CloverCube (100%)
[Celeste] Mount Everest by Indecx (B-side)
มุมมอง 2.2K4 ปีที่แล้ว
[Celeste] Mount Everest by Indecx (B-side)
[Celeste] Farewell B-Side by LumaCeleste
มุมมอง 61K4 ปีที่แล้ว
[Celeste] Farewell B-Side by LumaCeleste
[Celeste] What could've been by Banana 23 (100%)
มุมมอง 3.2K4 ปีที่แล้ว
[Celeste] What could've been by Banana 23 (100%)
[Celeste] The Well by ChickenPasta (100%)
มุมมอง 25K4 ปีที่แล้ว
[Celeste] The Well by ChickenPasta (100%)
the last screen was so satisfying (and the golden one felt very fun to play)
this is the best map in celeste
9:45, oh naw, B-side Comb room 11:40, I could see this being in the main game.
i died 6k times in fw and you are telling me that i get to be tortured even more?
Space to grab is criminal
This is Canon?
wait, I swear I’ve seen that nest somewhere other than here. Is there a way to get to it in the main game?
In the epilogue if you go back across the bridge you can find it :)
is there a moon berry here too?
play tale of ura, its definitely a better isagoodfriend game
I have been playing the game and it crashes a lot and the the music glitches out. But I get that it's in beta and it's hard to do the port, so good job!!
what a cool map i sure hope its tileset isnt hiding anything like say, for instance, binary thats for a bigger puzzle or something
the only thing that would be harder than this would be doing it backwards
I would personally consider this a D Side since I consider chapter 9 as a C side. But I'm not the general population.
This level honestly just seems like a huge pain in the ass to beat. Like the gameplay does not look enjoyable
1:40 bro was NOT doing those demo dashes lmfao
This doesn’t work anymore
What do you mean 2 years ago
the death counter going up is probably the best thing for me
9:07 this room utterly DESTROYED me, I had so much freaking trouble edit: also, I am genuinely concerned, why do you have GRAB set to f$&@ing SPACE of all keybinds?
missed chance to find a cool space age track for the b-side, but still pretty cool level
this is a really cool fan made b-side
I am calling this summit site
V1.1 beta is the last update ?
moonika berry
not a cheese just a fluke
why is there a random chained ultra in the middle of the map
meh
C side anyone? just imagine, 3 rooms that are all 2 minutes long. sounds like a good time to me *OH ALL THE RAGING THAT WILL COME FROM THAT lmao XD* 💀💀💀
Should i make that?
@@ThreeletterIGN Absokutely, no doubt about it, Time to teach the PLAYER BASE a lessON lmao XD ;D 💀💀💀
@@TheHollowGuy i’ll try to get it done as quickly as possible! I’ll give you an update when i finish just in case you want to try it :)
@@ThreeletterIGN Wow, thanks, I didn’t know you were gonna actually try it lol, I would love to try it, but I have a few ideas, mainly incorporating some of the hardest speedrun tricks known to mankind and frame perfect demodashes in a row, rooms filled to the brim with spikes dreamblocks, wind currents and starfish, that make it so tight to manouvere that you can hardly get through alive, and also the three rooms being a testimony to each third of the level, but harder, the first screen being the beginning up to rememberance, then next being determination to reconciliation, and the final screen being a close image of the last screen from the b side, but 10 times harder, I already know by now *im just writing my own fricking death CONTRACT lmao XD ;D* 💀💀💀
@@TheHollowGuy i will try to make it as hard as possible while still being actually beatable. You have some really good ideas! I’ll definately do something with dreamblocks and the idea of having a room for each checkpoint in the original Farewell is very cool
WRONG LEVEL LMAO
Moon berry?
4:37 what a save :O
anyone got a link to the mod? where can i download this
this seems like itd be a great old site B side
damn that 1700m reddish seems to be hard
Oh god. Now when i hear the farewell ost i get actual ptsd from the final room. (Havent beaten it yet)
13:04 you thought you were playing Celeste? sorry bro, this is World's Hardest Game
This is basically what farewell looks like to a casual player
0:03 spike wallbound to spike extended superdash looks so precise what. -sincerely Uel
Come back :(
1:08 BIP BOUP
9:46 NONONO NOT THIS ROOM AGAIN.
やったことあるわー 流星の護符とかで運頼みでクリアできたけど…(これコメントしてる時点でまだ最後まで見てません)
Old Site, but spinners
roasting grounds
i was gonna say something funny but i forgot ughh
It's as creative as you can get with cycles, and has actual good CR decor!
Is the Minesweeper part randomized?
How can i play this?
I rolled my eyes at the undertale reference
Aww man, I wanted to see Maddy's full dialogue after falling