What are the MOST USELESS units in StarCraft 2
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- เผยแพร่เมื่อ 3 ต.ค. 2024
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Clips taken from @SC2HL and @mhtchannel1368
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The most useless units are whatever I produce
Lol
Like irl or?
@@tusarosnow9858 ye his sperm is useless
Literally me
Nice.
I lived long enough to see the void ray become weak in the meta.
Same dude
@wischmopps293 Your reply is incredibly redundant because he already wrote "in the meta." which was already a redundant comment as the video said the Void Ray is a useless units.
It was only ever strong in lower leagues.
In the original it was a god unit. Could charge those bitches up on your own nexus and wreck havoc
you were around for Husky's Void Rays MV I trust?
Ultralisks : "that was a close one!"
Viper as well
@@Uncle_Nigellol viper is one of the best zerg units
@@Uncle_Nigelyou can't play zerg without vipers
@@Uncle_Nigel bronze league hero
@@morganblack2021 Can't win with maxxing out on Vipers.
I lived the era where mass early reapers will not only hit and run early workers, they will delete and run bases.
I lived the era where mass Voidrays was simply unstoppable.
And I do remember Swarm hosts being the best way to siege and deplete enemy resources while making the esports public terribly bored
HotS Swarm Hosts were the most boring enemy ever in the series, and I played Zerg.
@@notgonnapay It legit made me stop playing
When they used to throw bombs at buildings
Anyone who complains about void rays now days doesn't know their history
zerg basically got another unit that can create free units, brood lord op and swarm host op, clearly new blizzard dont know how to balance and the zerg bias is showing
Man just listed 3 units that are weak cuz at times they were so strong they had to be nerfed to oblivion
True 😅
This video: reapers are useless.
Byun: hold my beer.
Calling reaper useless is insane, the strongest opening unit by far, it has its job and does it flawlessly, thats the definition of useful 😂
For cost and all I feel like the top of the top is the Mothership. That unit is the unit to go, when you truly want to throw away 400/400 for no reason - terrible damage, high cost, ultra late tier, useless abilities... you name it. Reaper can be use for early scout, VR still can do some damage, so does SH, Mothership does nothing lol, literally
*Florencio has entered the chat*
Useless abilities!? Also, the cloaking is very nice
Mothership has a recall separate from the nexus... you can use it to essentially have your army in the enemy base AND at home at the same time... This is all assuming your opponent has detection.
In a 3v3 multiplayer, the mothership cloaking part of the combined army for just a few seconds in an end game battle can decide the battle, and thus the game.
At that stage, 400/400 are irrelevant for that chance.
The slowing field also is not bad in these conditions.
@@Metaspace2 but the entire strategy loses to a scan which kinda sucks
"Useless units"? - laughs in Uthermal 😂
Someone getting ideas for 1-unit builds to GM already :D
Overlords to gm
Funny how Void Ray got on the list. When SC2 just came out, mass void ray was the most goto strategy for the 'Toss
Cause no toss knew how to do a non-A-move only attack lol
Eh, I disagree on the Void Ray for Protoss. They still synergize well with Carriers, they're still useful against Stalker/Immortal armies and they're still a decent opener against Zerg (though not as good as they were circa 2020). They're not good en masse like they used to be, but they're far from useless and they arent as rigid in their niche as some other units Protoss has
I'd say it's either Adepts, Colossi, or Tempests
-Adepts for similar reasons to the Reaper--in most MUs they fall off too hard in midgame and dont see much use past early scout/harass. Once the opponent has Marauders, Stalkers, Roaches or air units, they arent remotely useful anymore (hell, even Marine armies at similar supply count trade well against them as the game goes on)
-Colossi fill a similar role to Disruptors as a long range splash unit, but are limited to being effective against only light units. The fact that they cant shoot up and air attacks can hit them makes them an expensive liability much of the time.
-Tempests are pretty niche now after the nerfs and shift in meta away from the trench and siege wars that defined HOTS. On both the ladder and in the pro circuit, they really arent used much aside from some cheese builds. They're borderline useless in PvP, really only useful in PvT when the Terran is going heavy on Liberators or makes the bizarre decision to turtle up with mech and not build Vikings/Thors, and really only useful in PvZ as an emergency response to Brood Lords (which arent used much against Protoss anyway)
I aggree! Colossi were sick in WoL, but very meh now! Too expensive for what it does, either reduce cost, or get its old normal damage back!
How do they synergize with carriers? And they are terrible against a stalker/immortal army. Basically any unit that can hit air units will be a good trade against Void rays.
@@dotexe4981r do bonus damge vs mechanical units so they are decent vs stalkers but great at clearing immortals. Tempests have the longest range of any unit in game and is great at about 5 for rapid base clearing/targeting brood lords
Second half meant for op
@@dotexe4981 Voids make a great wall against corruptors and do bonus damage to the corruptors, so if the zerg targets the carriers, his corruptors disappear, if he doesn't the corruptors die and the carriers are still there.
Voids also do very well against vikings once speed is upgraded, though a thor or 2 certainly remove that fighting ability. Thor is just OP imho though.
Too expensive for the trade back
For the Campaign personally i love Swarm Hosts
especially with the Burrow ability and how they can move trough the entire map as long as there is creep
Regardless of how hard you can just leave them somewhere and they will harras your oponent and slowly whitle them down
terran without reaper would be almost unplayable
Terran is lucky as they pretty much do not have useless units. So reapers are the closest to a useless one.(this isn NOT a balance complaint, just a observation, I think sc is pretty well balanced).
@@AdolfRothschildyea everything for Terran in multiplayer is pretty good
Even the niche stuff like banshees (I feel like I don’t see them often) or cyclones are still fairly decent
Meanwhile Zerg has the swarm host (kinda clunky to control) and ultralisk (big and kinda slow so it falls behind other units easily) and Protoss has dark templar (usually only a cheese unit) and void rays (used to be overpowered but significantly nerfed since), carriers (fill the same niche as colossi but more expensive and harder to control), and mothership (huge gamble, 10 supply and 4000 of each resource, but powerful if used correctly)
Everything has a purpose in sc2, it’s just that some are more niche then others and Terran units typically have more all-rounded purposes
Problem is Terran has no useless units like the other races haha
@@tipsynfl4516except all the units from the other races that are mentioned are also very much not useless. Saying swarmhosts are usuless is wild same with voodray
its crazy you say that because i only ever play terran, have been playing terran since launch, and i've only EVER used Reapers when i forced myself to lolol
Protoss should be the adept, is basically the Protoss version of the Reaper, good for scout and some harassment on the early game but it becomes useless extremely quickly
good for scout and harrassment - so basically an essential unit.
I remember when WoL first came out. Man, Corruptors were just so stupid. Their initial concept of turning enemy air units to your side was cool, but didn't make the cut. So they added a lame spell just to make sense of its name. It dies to Vikings and Voids, which were well-used units, and for a supposed "capital ship counter", you'd need a LOT of them just so they can do their job against units that aren't really common.
They eventually found a niche as colossus killers, but that's probably because collosi can't shoot up 😂
I think reapers are both more produced overall (# produced) and more commonly produced (% of games with at least 1 reaper) than thors are. They're both pretty good units though.
For protoss probably the mothership is the least-produced unit, though it has a pretty big disadvantage where it needs a very particular game state to be useful.
At the end of the day, though, the fact that all the rarest units still show up from time to time in a game with like 60ish units or so is a sign of a pretty well-balanced game. I don't think there is a huge need for a balance patch to come out and shake things up.
I remember the good ol days of reaper cheesing with bunkers. Even gave the best Zerg players in the world a struggle, and I think Fruitdealer went on record saying, even after winning, he was tired of the uphill battle as Zerg
Void rays being bad makes me feel like Boomer old... they used to be a terror.
So, it's a list of what overpowered units got nerfed so hard they became useless.
Lately, with all this balance talk around the recent patch, I've been thinking starcraft 2 just needs to be rebuilt from scratch. A starcraft 3 if you will.
Hell, it's about time.
As long as they introduce a new race - fine.
@@themosthighvaluemaninthega9048 think he might have been talking about stormgate
@@themosthighvaluemaninthega9048 No.
@@pierreo33 As long as they introduce a new race - fine.
I totally agree. The game is basically unplayable right now due to everyone bum rushing mass air, and Blizzard are patching so irregularly that they're basically just faxing it in. It's either mass air, or T1 cheese to try and stop mass air from happening. Every single time. It's like watching a black and white film of paint drying.
It needs burned to the ground IMO. Just do StarCraft III and start from a position where you can't just A-move Terran to reach Diamond.
Pretty sure reaper and adept should be on the same tier
Nah. Glaive adept pushes are realitvely common vs z and you can make multiple adept in all matchups.
@@halqthedarktemplar you can make multiple reaper in every match up and 3 rax reaper is common against zerg
@@kingnhonj954 3 rax reaper is not common at all. You almost never make multiple reaper against Zerg and protoss, and even when you do, it's usually only 2. Adepts have a role at harassing even in the mid game. Building 2 against Zerg is a necessity, and against Terran is common. Against toss it's different, because it depends more on your opening, but you usually open adepts if you go Stargate.
@@halqthedarktemplar I wouldn't really qualify a Stargate opening as going adepts.
@@kingnhonj954 I mean that you build adepts when you go Stargate
Br fr said Void Ray instead of Mothership
Disagreed on Swarmhosts, they have a definite place in most metas so far, as to counter a heavy early mech switch from terrans, where zergling and baneling busts can be too innefficient and hazardous. The term useless would not be as coherent as what units are the lless used in my opinion. Mentionning that the reaper is the most useless terran unit is . . . questionnable at most, used in all matchups, in 90% of all builds . . . more than the raven or battlecruiser. I feel that this is wholly innacurate.
But regardless, some amusing content, may you have a good day.
The reapers are certainly not useless. They are made in almost every game, far from a useless unit
He said it's useless after the first few minutes in the game, which remains true. All other terran units still have their use past the early game, but you will never see any more reapers being produced.
you can literally replace the reaper in its entirety with with a recon drone
Nah, a couple of minutes is an exaggeration. Pro terrans keep it in use up to 10+ mins long
Dude you're so wrong. Reaper is staple of terran early game in almost all matchups. Reaper rushes are super common and they can make or brake a game just by amount of dmg they deal early game. Void ray is part of ultimate late game composition and hard counter to corruptors which is super important if you go carriers, much more useful then tempest.
Imo Tempest is much less likely to be used than Voidrays right now, so I think it deserves the title for most useless unit for Protoss.
More useless that a Mothership?
It's almost essential when your opponent has Battlecruisers or Broodlords, has a huge range and does bonus damage to enemy structures (eg. Nydus or proxied pylons).
i feel very few ppl are aware how insanely long tempest's range is and what crazy stuff it allows you to do...
LOLz, this game happened around the time i wrote my previous comment: th-cam.com/video/6_6MDtZ8k7U/w-d-xo.htmlsi=geBDgz3xsO4Usis5
tempest is definitely NOT useless
Every unit mentioned was at one point completely broken and very bad for the game's health. So the fact that they are considered 'useless' is a probably a good thing.
The problem of voids is that they cost to much supply and so don't evem counter corruptors in the lategame.
And most earlygame unirs the void would be good against are either light or typeless. So they lack dps when it matters most.
Reaper being useless is definitely a hot take. Viking or cyclone are prolly a lot more useless (cyclones have their strength in cheese/early game, but battle mech sucks). The Viking is also trash. Reaper is an amazing scouting tool.
Reaper is called useless after a couple of minutes into the game...
Adept has entered the chat.
Protoss race has the most useless units imo
Agreed
Early game protoss sucks, they are extremely vulnerable to chesses as each unit needs the related upgrade before becoming useful. compare it to the terrans who in no time can already create marauders and search for the stimpack, immediately becoming a threat.
Or the damn siege tanks
Swarmhosts seem to be the only choice vs tank OTHER than teching alll the way to broods. Maybe 10 swarmhosts can really annoy a turtling terran!
Shid. I never used Reapers a whole lot, but I'll tell you what, having a couple of them following random units inside your bioball was great at helping to deter Ling surrounds and the like..
У терранов есть еще Баньши, Которые даже с мувспид апгрэйдом не могут улететь от муты. А апгрэйд строился миллион лет, и стоил как яхта.
Разве у них с мувспид апгрейдом не такая же скорость, как у муты? Ты хочешь сказать, что мута бытрее баншей в любом случае?
Ещё их можно сбить гидрой с апгрейдом на дальность.
У баньшей со скоростью такая же скорость как у муты - они спокойно от неё уходят
Most useless units are half of the Protoss units.
Reaper is a weird choice. 1-2 are built basically every game. It feels like calling observers useless because they have bad dps
"Useless units", that depends who control it, even in multiplayer games.
The reaper has the werid place here. How do you rank a unit that literally sees play in almost every game but usually only 1 or 2 are made in the very early game and that's it
Through the game's history, reapers have been either a suffocating force of early or completely useless , no in-between
Man I remember when the game launched all people did was spam VR as toss
I’d like to argue for Protoss that the void ray is not the most useless it’s the adepts or carriers. Adepts are only good for all ins early game and carriers absolutely suck late game. Imagine having a 400 hp unit that needs ADDITIONAL RESOURCES TO ATTACK.
I kinda wish they gave the Reaper his anti-structure grenades back. Like, give it in an upgrade at the Tech Lab that requires an Armory or Fusion Core. That way, it comes out later in the game.
I kinda like the idea of a Terran getting a hitsquad of like 10-15 reapers, then use that hitsquad to try and snipe things like Evolution Chambers, Pylons, or Add-Ons in the late mid-game.
It seems like it'd be a lesser variant of that DT Blink strategy pros used to snipe CCs, Hatches, and Nexi, except reapers don't have access to permacloak or blink. I don't know shit about balance though, so I'm not sure if it'd be broken or not. After all, Byun could probably end reality if he had access to reaper grenades.
They are not useless but require enemy to A move when they lose in unit composition
Almost every Protoss unit?
This guy never played Byun.
XD???!!! The motheahip is the least useful unit in the entire game and adept use fades away as well
I remember I made Thor to counter mutalisk but they ended up dead shooting zerglings. Boy how much I missed goliath
Goliath and Firebats for the win.
Most useless Protoss units are carriers, and I know that everyone will say otherwise, but it is super hard to get carriers out without dying, start making them too early and you die to lings, or roaches, get them out too late means dying to lurker, hydra, ling, bane, or muta ling bane
Yeah they're just tricky to amass
Swarm host is a must if you play against early tanks push. Also good with a meck and heavy static deffence. Not playing them against Protos
I dont think any of the zerg units are underused
Adepts and reapers are both used about 3 times early game and them never really made again, save for the one or two times someone researches the gloves upgrade and then maybe you'll see a good number of adepts.
'Flying chandelier' as it used to be called
Glass cannon
only thing correct with his statement is that every unit has their own uses.
so yeah none of them are useless.
weird that they never mentioned ultralisk
I feel like Hellbat should be on there, because Reaper is very often used, while Hellbat is seldom used.
Hellbat is only good if you’re using mech and mech is only good vs Zerg lol. Even then most prefer bio so good point
You clearly havent faced someone who make 40+ reapers and control them like a champ
(I think it's just my skill issue tbh)
thats the problem with the reaper. for the cost, training time, and actual damage output, you have to put in 10x the effort to even get 1/2 the output of so many other nit options
@@darkranger116 the thing is, the reaper then had a much better grenade, twice as powerful for half the cooldown
Byun was the sole reason why it got nerfed
me trying to mass voidray 20 minutes into a losing game
Ultralisks: *heavy sweating*
Yeah tempest kinda needs to synergise with static defence to become powerful, and in the ladder map pool thats pretty unrealistic unless you go proxy void into tempest now which isn't really worth it after the void nerf
Reapers are the sole reason why Terran players survive into mid game lol.
Dude clearly doesn't play or go up against zerg. Swarm hosts can pop in and out using a nitus network then one shot base structures for zero resources lost. You can cheese your way up the ranks easily.
Really, Void rays? The Phoenix is pretty useless in late game.
Awesome video as always
I lost one game to a dude that did only reapers. That was insane. Yeah, I'm just platinum1-3
Hydralisks:I am improtant range place in starcraft 1, But Starcraft 2 Roach are Replace my position.
If you don't have good multitasking skills and High APM, Reapers are definitely the worst.
I used to add one to a marine\marauder comp just to scout.
Bruh they ruined the immortals shield, everything has to be micro nowadays its ridiculous
I never thought I'd hear void rays are useless. Does anyone remember when this game came out in 2010 and the best strategy was Marine and Marauder drop and roach rush? Good times...
Lol you can use them for "harass only"
Player loses half their main and their 3rd expansion to nydus swarm host "harass"
Niche unit used for harass only, I feel we are playing completely different games
In zvt ground mech with thor as correct units. Zerg s right response is to make thorx2 amount swarm. Reaper is in fact quite good in the late game. When Terran go bio they end up with lots of gas and reaper is better than marine if you don't gave medivac and there are only few units in the game can out run them.
I vote for Ultras. Tier 3, prerequisite melee, carapace, and two additional upgrades, are super expensive, get in the way of each other, and are hard countered by marauder, widow mine, ghosts, thors, cyclone, immortal, disruptor, lurkers, and any kind of air unit...
I don't think it's quite that simple. When a unit is weak or niche, it won't be used much, but that can also be true when it's strong. Why, though? When a unit is very strong, the opponent will avoid scenarios where that unit can be used. A good example is the swarm host, which is very good against mech. Terran players opt to avoid mech play because of the swarm host being strong, and this in turn makes the swarm host uncommon in TvZ.
bullshits, void rays are good counters to all cheese opener, its a very solid unit to defend against cheese, roach rush, nydus worm swarm host, bunker rush , 16 pools ..cannon rush ...accompanied by battery , its a very solid defense units
i main as toss. or used to back then.
void rays and motherships are too expensive for their output. not useless but definitely falls into ‘luxury units’. unnecessary at best.
only terrans are stupid enough to build reapers.
Pls blizz fix hearts, they beat to fast.
Reaper was a mistake, bring back firebats.
literally just watched a short on how strong reapers are then come to this one and he's saying they suck while obviously not being able to micro them properly lol
I'd stick the Adept on top for Protoss, instead of the Void Ray. Like the Reaper, the Adept starts out strong, then falls off like a dress after prom. Void Rays are common in PvZ and they actually have some late game utility.
dress after prom..... 😮😮
all the units listed here are used in competitive gaming...
Voidray isn't the most useless units. It's the most overpowering unit from my experience in multiplayer. The sentry is the useless unit. Protoss barely trains that unit.
For T it's either the Reaper or the Raven. Reaper is only used for early harrass and nobody uses the Raven at all.
For P it's probably the Oracle. Nobody uses that besides from early harrass on the mineral line.
For Z I'm going for either Ultralisk or _maybe_ Viper. I'm Z and don't bother with either, I play in Plat and also seldom see them. Ultra is making a slight comeback but Viper no.
Reapers are the equivalent of Zerg hounds.
Swarm hosts are capable of taking down buildings for free, surely that’s not useless
what's the usecase of the tempest, it has low dps and slow move, it is also expensive and it's a T3 unit
Saying that that the reaper is the most useless terran unit says a lot about terran balance
void rays are in every game multi-player i should know I've been carried to master 1 with my gm friends and maplez loves his void rays
In low grade matches void Ray is Op if someone doesn't know that Marines are the answer you die
Рипер, который все время делает вылазки
🗿🗿🗿
Only pros like dark and sreal can use hosts effectively
how come void ray is useless? Zerg still use corruptors no?
aint no way void ray is less used than ultralisk or infestor, who even uses hellions or hellbats
Never saw that bottom bar.
i dont know wr can say somting like that abaut reapers, thor is end game units so is not like he is bad, in the same way only erly unit cant be bad
Scourge. That why they removed units.
Reapers are used in nearly every terran opener and they're "Useless"? I don't think I understand what you mean by useless here
reaper should have the special attack vs building like in campagne and coop
They used to be until Byun shows just how broken they are.
Zerg: I agree with the Swarm Host. He can be annoying, but if you catch them all, they usually weren't worth their money.
Otherwise Infested Terran :D
Terran: Hmm I think Thor, because too big, too slow, too expensive and how they move isn't good. They show up now and then, but you almost never really need him.
Protoss: Colossus and Tempest (everything has already been said about them).
I would agree thors are used far less than reapers just because of the early game. However collosus are still used quite a bit so I disagree there.
@@meemadd6397 This is what happens when the devs run out of ideas and start introducing stupid and broken stuff. Believe it or no Wings of Liberty was the most balanced and played version of SC2 - pretty much all the units was used ware well rounded.
Then they started introducing stupid unit that broke the balance. The swam host was the biggest offender. In HoS it was the most broken unit so had to be nerfed to uselessness.
Disrupter is a good candidate as well. Unit based on the Reaver but badly implemented.
Cyclone is an other example.
I think the most stupid unit in the game is the Viper. I could never accept the Abduct ability. It's just beyond OP. How the fuck is 1 little bug able to abduct BC, Carriers ,Colossus (something bigger then a skyscraper) .
@mowtow90 personally in WoL I thought infestors if used correctly were one of the most broken units. I played toss until I realized this then switched to zerg, learned it well and got to Masters. Quite a few times I was able to sneak burrowed infestors into every mineral line and drop infested terrans in 2 or 3 bases at the same time. You would kill 5 or so workers at each base even if they pulled them immediately and usually had enough time to target down a key building or two.. sometimes even a Nexus/CC/Hatch. All while that's going on you've already burrowed the infestors and moved them to a safer place usually saving them and if not you did more than enough damage to warrant their cost. I do agree though WoL was the best expansion hands down
come on why'd he have to diss my favorite zerg unit
its definitely not the reaper for terran.
Deleted StarCraft 2 units link?
Don't use swarm hosts unless you are Dark. I've definitely seen more people lose than win with swarm hosts.
Pls blizz fix locust to op they ate to many crops in Asia