Mutas are balanced on the premise that you're playing in Archon mode, with one player whose sole job is to micro around a clump of them like you're in a MOBA. Maybe the balance update we need is for widow mines to cost 3 supply, but only in 1v1; in all other game modes (2v2, etc) they go back to 2.
@@user-nh2bf4to7g maybe reduce the splsh damage? Like main damage is same but splash is lower. But that kinda takes their purpose so the supply one seems good
Fantastic watch. Great to see strats like burrowed banes and chasing down medivacs. This series felt like Reynor sending Serral a message; "Try the spire units!" Fully agree with Lowko though, mutas are not a viable comp unless you can find a spare 200APM under the couch.
Just add some nydus in the bases and a flood of zerg shit and we have the Zagara swarm also known as THE swarm heart of the swarm should have been (seriously Kerrigan should have died xd)
Watching the games recorded in 4K resolution is getting me thinking how beautiful game StarCraft II is especially when thinking it's over 14 years old! Love your commentary too.
so the best way to counter terran lategame is to not fight terran at all, use a zerg unit thats countered by 70% of all terran units and have a thousand apm. makes sense
The Muta strategy makes sense to me, if you can control it: Terran get unstoppable when they can set up their big economy, so the lings and Mutas hit mineral lines and keep the Terran from expanding effectively. Clem can only push out to gain momentum very awkwardly as he has to push back all the counter attacks. It means ultimately, Clem can't establish his bank, and he has to constantly re-invest in workers to get to build his economy.
I think you nailed it. The key to handling the big Terran eco is constant pressure on the bank, rather than taking the fights in the middle that the Terran player wants. Honestly my trouble is figuring how the heck you do that as a Protoss when he can disrespect the heck out of your army and map presence.
@@arbiterally101 honestly no clue. I can only imagine having multiple prisms dancing around in different spaces...but even then, that's so much more fragile - depending on keeping the Prisms alive.
@@arbiterally101 Sounds like Terran can use a bit of a nerf. To what I don't know. Their late game could use a bit of a nerf, so maybe ghosts, since they counter plenty of units. They can get the big economy going because of things like mules and being able to play defensively. Not to mention I heard svc are actually pretty tanky units. Where you can effectively 2 shot drones and probes, scvs would instead need 3 shots. They can also effectively get global map sight with their scans after a certain point.
Zerg and Terran are the exact same in that regard. You have to slow down the economy. It's more important against zerg though. Neither terran or zerg need a buff or nerf.
@@kosmosXcannon What Terrans really need a nerf to is the map pool. Crimson Court and Dynasty are both heavily Terran-favored, almost 2 to 1 in both matchups, and Ghost River and Post Youth are also slightly Terran favored; that's almost half the map pool. Claustrophobic maps like these where there's only one attacking lane in the beginning, and where minerals block expansion and attack paths, tend to favor the guy who specializes in turtling and can drop miners from the sky.
@@xIcarus227 I saw that, shame it sort of happened off screen as he panned the video up just before the 2nd detonation, but you could see the bodies flying haha
@@zant1566 I mean you are 100% correct - you can even watch the moment he changes the path of the zerglings to pull the terran units into the banelings just a chef's kiss kinda moment hahaha
I'd say it's just "two games" rather than "best of two", since it's not about which player is best. Typical matches would be better described as "first to #" anyway. Just less confusing overall that way.
Yeah its absurd. 2 widow mines left alone can easily oneshot your entire army, which for someone like me who is really bad at micro is just impossible. And clearly even pro struggle. Like at least make them more costly inefficient idk
In my opinion, Clem should have base traded because, as you say in the video, Clem's army wins in a straight up engagement. I think it's important to remember StarCraft win condition, kill all your opponents structures
Second game you didn’t show the main base drop where Reynor pretty much killed everything thus forcing the gg. Was much better view than the second base attack
I really love TvZ. It feels like such a well made set of parallels between two factions with a strong dynamic, and plenty of "paradigm shift" options. and then there's protoss
What I think is the most impressive about these and Serrals muta ling bane games is the resource trading efficiency. I'm used to seeing zerg taking absolutely terrible trades but staying on top due to out expanding. In these games, whenever Lowko showed the resources tab, zerg was trading more efficiently!
I feel like you were right when you said Clem wasn't doing anything to directly stop the mutas. He was just waiting for a transition that never came and paid the price.
Funny enough, I like the Bo2 games the most because it's impossible to know the outcome just by looking at the length of the video. Keeps it exciting and entertaining till the end. :D
Rando balance thought - switch widow mines so they have a high damage single target air attack (leaving their ground to ground unchanged). Would this meaningfully improve muta play? Would this overly nerf the mines? Curious to hear thoughts of other Lowko Bros
That would break TvP and TvT, I think (like one-shoting phoenix or vikings would be bad). Rather give mutas more hp (so they survive a mine shot) and reduce their damage. But then Terran can't really move out with drops. The main problem with Terran imo is the flying units. Terran should loose the game, if they don't have any building on the ground for 30 seconds or something. And maybe make lift-off & land 2 clicks (like vv / ll instead of v / l and lifted buildings don't change priority (always rax, factory, starport). Sc2 should be about learning and not wasting the other player's time.
You fully misses the second double overlord zergling drop in the main in the second game😂😮😅 Raynor plays so great with his multitasking, that its hard to catch all of that
Reynor has been doing this against clem recently with some success it basically negates clems multi drops that are so hard to deal with. This is why he isnt as agressive with his drops. It creates a scenario where the drops are more scary for the terran and at the same time the zerglings can cause havoc
I always liked playing mutas, cuz they forced me to be active and incorporate them into my zerg checklist. i tend to get caught up in details and hyperfixation and i more often than not got caught with my pants down with lots of drones and expansions and tec but no units ^^
14:00 i guess clem clicked on that muta with widow mine and marines at the same time.. so it died to the marines and widow mine just completed its animation
Let's not forget that Clem had abysmal economy for almost the last 15 minutes of a 28 minute game, and actually after the 18 minutes, he was down to around 28-34 for a couple of minutes. Well, it's the only race in the game that can keep playing for more than 10 minutes with no economy after losing more than 100 workers.
think about it this way LowPax, if one of those 2v2 should end in a draw... people will be aflamed and comment a lot other will suffer from cliffhanger hunger and come back for more... either way you win 😬
Thanks for the video Lowko! I have one question: why Clem didn't scan Reynor's base in the early game? Like around 5:30/45 (at 5:49 you showed his vision and he didn't have much information at that moment: would have scanning be useful then?)
After the debuffs that 'Toss and Zerg had, I don't see how terrans can have "free" energy based workers (mules) and detection (scans). The generic idea so far was that everything free (abitilies or units) was debuffed (swarm hosts, raven, mothership core, nexus overcharge, ...). Looking at terran with mules and scans in 2024 as they were in 2010 is a bit hard to accept. This game for example: Reynor killed dozens and dozens of SCVs but without any "magic" Clem keeps playing as if it was nothing.
It wasnt a tilt resign there was also a ling drop in the main ravaging scvs you missed. Otherwise great casting! The growing popularity of the queen drop build is concerning for terran players as it hard counters 3cc hellion banshee, but 3cc hellion banshee is the only build that defends against possibility of ling flood, roaches, and zerg econ/greed. So its kinda checkmate for terrans meaning they must play every game at a disadvantage or else risk an easy loss/ free win for zerg with a zeg build that is undefendable. Clem is so good he can perhaps equalize with an alternate build that defends against queen drops but against anything else puts you way behind, but other terrans, unlikely.
Mutas don't need a buff, we just all need to learn how to play at 700+ average APM. Totally reasonable.
Mutas are balanced on the premise that you're playing in Archon mode, with one player whose sole job is to micro around a clump of them like you're in a MOBA.
Maybe the balance update we need is for widow mines to cost 3 supply, but only in 1v1; in all other game modes (2v2, etc) they go back to 2.
Ajjajajajajajajajajajaja is a GOD COMMENT!!
@@user-nh2bf4to7g maybe reduce the splsh damage? Like main damage is same but splash is lower. But that kinda takes their purpose so the supply one seems good
Wait Zerg has a unit that’s semi usable? Time for the nerf
@@user-nh2bf4to7g 3 supply lol ?
Beautiful, Reynor. All of it. The mutas, lings, burrowed banes. Game 1 was really fantastic. Amazing.
That's the kind of play that made me a Zerg player, seeing Leenock do that in 2011 or 2012.
Using a ling to get the mine to hit Clems marines RIGHT after a fungal... brutal brilliance.
Reynor rolling some sweet 2010 meta
Wow you actually showed Reynor winning.
Against himself, no less!
Fantastic watch. Great to see strats like burrowed banes and chasing down medivacs. This series felt like Reynor sending Serral a message; "Try the spire units!"
Fully agree with Lowko though, mutas are not a viable comp unless you can find a spare 200APM under the couch.
serral cant >700 apm
@@gabapc and this is exactly what happened recently with serral vs Maru lol, and he stomped.
I absolutely adore watching muta ling bane games, it truly visually captures how I think the zerg would operate on the battle field!
Just add some nydus in the bases and a flood of zerg shit and we have the Zagara swarm also known as THE swarm heart of the swarm should have been (seriously Kerrigan should have died xd)
Watching the games recorded in 4K resolution is getting me thinking how beautiful game StarCraft II is especially when thinking it's over 14 years old!
Love your commentary too.
when Clem got clemmed. Justice for all the marine drops's victims
so the best way to counter terran lategame is to not fight terran at all, use a zerg unit thats countered by 70% of all terran units and have a thousand apm. makes sense
And zerglings / banelings
be reynor
Literally how Protoss is supposed to counter mass Lurker. Going air.
@@copter2000 today i learned carriers take 1k apm. Cute rumia by the way OP
The Muta strategy makes sense to me, if you can control it: Terran get unstoppable when they can set up their big economy, so the lings and Mutas hit mineral lines and keep the Terran from expanding effectively. Clem can only push out to gain momentum very awkwardly as he has to push back all the counter attacks.
It means ultimately, Clem can't establish his bank, and he has to constantly re-invest in workers to get to build his economy.
I think you nailed it. The key to handling the big Terran eco is constant pressure on the bank, rather than taking the fights in the middle that the Terran player wants.
Honestly my trouble is figuring how the heck you do that as a Protoss when he can disrespect the heck out of your army and map presence.
@@arbiterally101 honestly no clue. I can only imagine having multiple prisms dancing around in different spaces...but even then, that's so much more fragile - depending on keeping the Prisms alive.
@@arbiterally101 Sounds like Terran can use a bit of a nerf. To what I don't know. Their late game could use a bit of a nerf, so maybe ghosts, since they counter plenty of units. They can get the big economy going because of things like mules and being able to play defensively. Not to mention I heard svc are actually pretty tanky units. Where you can effectively 2 shot drones and probes, scvs would instead need 3 shots. They can also effectively get global map sight with their scans after a certain point.
Zerg and Terran are the exact same in that regard. You have to slow down the economy. It's more important against zerg though. Neither terran or zerg need a buff or nerf.
@@kosmosXcannon What Terrans really need a nerf to is the map pool. Crimson Court and Dynasty are both heavily Terran-favored, almost 2 to 1 in both matchups, and Ghost River and Post Youth are also slightly Terran favored; that's almost half the map pool. Claustrophobic maps like these where there's only one attacking lane in the beginning, and where minerals block expansion and attack paths, tend to favor the guy who specializes in turtling and can drop miners from the sky.
Reynor only blow up 2 banelings just to blow up again in 28:00 is almost a BM move😂😂
The funniest part is that he baited Clem with those lings for the second detonation 😂
you can just imagine Reynor grinning so hard about that
@@xIcarus227 I saw that, shame it sort of happened off screen as he panned the video up just before the 2nd detonation, but you could see the bodies flying haha
@@EMTgamer Not seeing the play but just hearing the detonation and seeing the bodies flying makes it even funnier lmao
@@zant1566 I mean you are 100% correct - you can even watch the moment he changes the path of the zerglings to pull the terran units into the banelings just a chef's kiss kinda moment hahaha
I think it was Gumiho who when he saw mutas just made like 100 missle turrets and just shut down the muta play.
Yeah instead of having to invest into more scvs to replace
I'd say it's just "two games" rather than "best of two", since it's not about which player is best. Typical matches would be better described as "first to #" anyway. Just less confusing overall that way.
Yeah, I also never understood why a "set" was a single map, and a "match" was the whole series...
That's what it is called
I also prefer calling it "first to #" instead of "best of #" as well. Less confusing for me.
Still find it ridiculous how little WM takes to set up and how much Zerg has to do to fight against it.
Yeah its absurd. 2 widow mines left alone can easily oneshot your entire army, which for someone like me who is really bad at micro is just impossible. And clearly even pro struggle. Like at least make them more costly inefficient idk
Best way to nerf them is to make them non-cloaked
watching clem get railed by reynor 😮💨… felt like clem got a taste of his own medicine.
couldn't agree more, the high apm skill ceiling and pokiness of the mutas is the perfect Zerg parallel to Terran's medivac + rines
take that CLAM
SCVs may be space construction vehicles, but are PROBEs Protoss Robotic Onsite Builder Excavators?
nah, they're just jerks
They are inserted in body orifices for testing
In my opinion, Clem should have base traded because, as you say in the video, Clem's army wins in a straight up engagement. I think it's important to remember StarCraft win condition, kill all your opponents structures
Second game you didn’t show the main base drop where Reynor pretty much killed everything thus forcing the gg. Was much better view than the second base attack
37 SCVs killed at this moment! 37!
the level of skill involved by both the pros are just immense. what a lovely game to watch. thx lowko
New video from Lowko: I 'Like' before I even watch it. Those are the rules.
7:06
*in units lost tab:* 9 SCVs kills
*on the right shows:* 10 SCVs kills
Me: *visible confusion*
I really love TvZ. It feels like such a well made set of parallels between two factions with a strong dynamic, and plenty of "paradigm shift" options.
and then there's protoss
Journey before destination.... are you a Sanderson fan!?
I noticed that too lmao
Strength before Weakness
Thanks for the video, Lowko. That is a LOT of Muta's. Wow. ❤
Clem was like “Reynor’s killer” ib4 when most of the clem vs reynor game casted by Lowko results in Clem’s victory
reynor vs clem is always legendary contest , i love them sooo much
As a zerg fan, I was very happy to watch this
reynor studied the world championship games and created new strategies to counter clem's play style. brilliant.
24:09 I could watch this all day
sweet sweet Z porn
😂 yeah when Terrans get a taste of their own medicine
194 -> 176 instantly had to go back and count the # of marines and it was exactly 18 marines that blew up like that.
What I think is the most impressive about these and Serrals muta ling bane games is the resource trading efficiency. I'm used to seeing zerg taking absolutely terrible trades but staying on top due to out expanding. In these games, whenever Lowko showed the resources tab, zerg was trading more efficiently!
Such a risk though because one slip up with the mutas and they ALL die
I literally met Clem and Reynor yesterday at this starcraft event. We took pictures and we talked a lot they are so cool
28:00 you missed the second detonation of the burrowed baneliings😂
This was a really enjoyable game! Love seeing a fresh play style.
I feel like you were right when you said Clem wasn't doing anything to directly stop the mutas. He was just waiting for a transition that never came and paid the price.
Watching reynor play is an absolute delight!
Reynor taps the roof of his build-
"This bad boy can fit SOO many god damn mutas"
I was today years old when I learned what the meaning of SCV is. Been playing since Starcraft 1 the first non-broodwar
Awesome to watch the new world champion getting smashed to pieces by Reynor!! Awesome content!!
Journey before destination was a nice little Easter egg 😂
Lowko was that a Roshar reference at 2:35?! 😂
Yup, he's a stormlight archives fan!
Literall just scrolling through the comments to see if anyone alse understood that one :)
@@andrewolejarz5293 Nice 😊 I didn’t know 😅
Funny enough, I like the Bo2 games the most because it's impossible to know the outcome just by looking at the length of the video. Keeps it exciting and entertaining till the end. :D
"Speed is Armor"
-Admiral John Fisher
Rando balance thought - switch widow mines so they have a high damage single target air attack (leaving their ground to ground unchanged).
Would this meaningfully improve muta play? Would this overly nerf the mines?
Curious to hear thoughts of other Lowko Bros
That would break TvP and TvT, I think (like one-shoting phoenix or vikings would be bad).
Rather give mutas more hp (so they survive a mine shot) and reduce their damage. But then Terran can't really move out with drops.
The main problem with Terran imo is the flying units. Terran should loose the game, if they don't have any building on the ground for 30 seconds or something. And maybe make lift-off & land 2 clicks (like vv / ll instead of v / l and lifted buildings don't change priority (always rax, factory, starport).
Sc2 should be about learning and not wasting the other player's time.
Raynor was having fun with SC1 over weekend and forgot hes back on SC2 :D good old muta-link gg
Love to see it! Not surprised - Serral got too predictable. Raynor's playstyle is just awesome!
After how one sided it seemed when Clem did 8-0 on Serral (3+5), it is good to see a Zerg beat him.
You just have to play at 740+ average APM to be able to micro almost every single unit separately...
Really nice games by Reynor, the first one was beautiful.
What an awesome game to watch. But what a nightmare for Clem to play against.
at about 20:00 i think reynor tried to use overlords to pull widow mine shots into the medivacs
great games! great series!
Space Construction Vehicle… now I gotta rename my Noctis. 😂
This is so satisfying after watching Clem beat Serral
Beat is an understatement. It was like Clem was on speed or something. Serral played well, but Clem was on something lol.
Those baneling mines had me groaning out loud!
nooo.. 24:40 the Mutas gets attacked and you turn the cam away :D
You fully misses the second double overlord zergling drop in the main in the second game😂😮😅
Raynor plays so great with his multitasking, that its hard to catch all of that
As an Italian-American Terran, I'm very conflicted about this matchup.
Clem v Reynor is like the new Maru v Dark, love it
New?
Reynor has been doing this against clem recently with some success it basically negates clems multi drops that are so hard to deal with. This is why he isnt as agressive with his drops. It creates a scenario where the drops are more scary for the terran and at the same time the zerglings can cause havoc
Journey before destination? Didn’t know you also enjoyed some storm light archive nice
I always liked playing mutas, cuz they forced me to be active and incorporate them into my zerg checklist. i tend to get caught up in details and hyperfixation and i more often than not got caught with my pants down with lots of drones and expansions and tec but no units ^^
14:00 i guess clem clicked on that muta with widow mine and marines at the same time.. so it died to the marines and widow mine just completed its animation
Mutas are back in fashion? Maybe it's time to jump into the game again, that was the one thing I used to be good at 😅
You should get a shirt in your merch that says "OK" 😂
"nice scan Clem" cracked me up XD (yes an XD ofcourse!)
After that game 1. I'm convinced it took an entire countries military to interfere with Serral's gameplay for clem to win the championship
2:34 Stormfather! Is Lowko a low key Radiant? I gotta know what spren he's bonded...
Most fun playstyle as Zerg, gg wp.
I really wanted this to be SC Evo based on the thumbnail.
Those mutas read Wind and Truth and spoke the 5th ideal before playing that game.
SPOILER SHIELD!
Hello ! thanks for this great video. Please : do turrets anti-air cost supply ?
Are widow mines useless? Looks like a three second count before any action
MMR
Been thinking of what the lowest to upper mid tiers want from a Major tournament win.
It'll help younger players who can win.
"Journey before destination" in 2:33 Was that a Brandon Sanderson's reference?
Let's not forget that Clem had abysmal economy for almost the last 15 minutes of a 28 minute game, and actually after the 18 minutes, he was down to around 28-34 for a couple of minutes.
Well, it's the only race in the game that can keep playing for more than 10 minutes with no economy after losing more than 100 workers.
you missed the second set of banes detonating at 27:54
think about it this way LowPax,
if one of those 2v2 should end in a draw... people will be aflamed and comment a lot other will suffer from cliffhanger hunger and come back for more... either way you win 😬
Journey before destination? Did you just drop a stormlight reference?👀
25:44 min ultralisk cavern is just lag, lowko.
Thanks for the video Lowko!
I have one question: why Clem didn't scan Reynor's base in the early game? Like around 5:30/45 (at 5:49 you showed his vision and he didn't have much information at that moment: would have scanning be useful then?)
After the debuffs that 'Toss and Zerg had, I don't see how terrans can have "free" energy based workers (mules) and detection (scans). The generic idea so far was that everything free (abitilies or units) was debuffed (swarm hosts, raven, mothership core, nexus overcharge, ...). Looking at terran with mules and scans in 2024 as they were in 2010 is a bit hard to accept.
This game for example: Reynor killed dozens and dozens of SCVs but without any "magic" Clem keeps playing as if it was nothing.
Cannot comprehend 775 APM. Unreal.
Wow niceee thx
Space Construction Vehicle!
You finally cast a game were Raynor wins.
What terran can do against such reckless glaive.
Remember kids, mutas is only for pros and for archon mode
Actually thought reynor had taken a bottom right hatch during that fungal fight. Nah- just the muta clump.
Reynor showing Clem who the fastest player is.
I'm irrationally bothered by the fact that Serral can't beat Clem at all these days and meanwhile Reynor does this.
Serral is in the army...... en we all know reynor is fast asf.
were those the EWC match ?
It wasnt a tilt resign there was also a ling drop in the main ravaging scvs you missed. Otherwise great casting!
The growing popularity of the queen drop build is concerning for terran players as it hard counters 3cc hellion banshee, but 3cc hellion banshee is the only build that defends against possibility of ling flood, roaches, and zerg econ/greed. So its kinda checkmate for terrans meaning they must play every game at a disadvantage or else risk an easy loss/ free win for zerg with a zeg build that is undefendable. Clem is so good he can perhaps equalize with an alternate build that defends against queen drops but against anything else puts you way behind, but other terrans, unlikely.
at 32:00 something, there were also 2 droperlords at the main ... just saying.
@Lowkotv are u just a Stormlight fan or do you read all Cosmere Novels? 😊
Did you qoute the Stormlight Archive in this one?! 2:32
what a game! scv!!!
can I download this game to watch it in my sc2 game??? and where can I do so?
wow that was some zerg
boy, the permanent zoom in, zoom out is stressful