About Bob Ombs and Microseconds on the N64

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  • เผยแพร่เมื่อ 30 ธ.ค. 2022
  • And you know what? This isn't even all. I haven't even mentioned the batched shadows, the optimized billboard math, the more efficient render system structure, the new particle system that allows these explosions to render in "one drawcall", etc..........
    Main Channel: / kazebg0
    🥰 Patreon: / kazestuff
    🎥 / kazesm64
    🐦 / kazeemanuar
    MERCH: kazemerch.myspreadshop.com/all
  • เกม

ความคิดเห็น • 273

  • @jameso2290
    @jameso2290 ปีที่แล้ว +312

    Kaze next video: "I optimized SM64 so much that I decided to also include the full Doom source code inside Mario 64. If we press this button, Mario will pull out a Gameboy and play Doom in real time splitscreen inside the Mario 64 engine. Oh, also, this is 15 microseconds faster than the base Mario 64. With that extra bit of efficiency, I decided to also add real-time N64 ray-tracied lighting."

  • @dreflox
    @dreflox ปีที่แล้ว +140

    The more he optimizes SM64, the more power and muscles he gains

    • @lonergothonline
      @lonergothonline ปีที่แล้ว +11

      its almost as if every-time he optimizes one thing, he does one push up.

    • @AgsmaJustAgsma
      @AgsmaJustAgsma ปีที่แล้ว +5

      @@lonergothonline One push up for every line of code he wipes out. Whenever he clears another one he does all of them in one sitting.

  • @btarg1
    @btarg1 ปีที่แล้ว +103

    I need a clip of Kaze saying "fucking WRONG" and pointing at the camera it's so priceless. I laughed so hard

    • @torreywhiting5402
      @torreywhiting5402 ปีที่แล้ว +9

      Big Michael Reeves energy lol

    • @user-ik8vy1rg8f
      @user-ik8vy1rg8f ปีที่แล้ว +5

      Such a chad. I hope some studio hires him to make a ton of money to optimize their games.

  • @mightBeAtomic
    @mightBeAtomic ปีที่แล้ว +20

    Secret fact: Kaze got ripped by optimizing the poly count on his abs. If you were to count, he has 53 less triangles than the average body, all while keeping a shredded phisique.

  • @MicronOnline
    @MicronOnline ปีที่แล้ว +354

    I cant get over how comically Shredded Kaze is, while saying all this technical jargon. WITH precision of each word use.
    it hits mw with whiplash every time I forget what he looks like

    • @Eckster
      @Eckster ปีที่แล้ว +60

      This is what peak performance looks like

    • @Lierofox
      @Lierofox ปีที่แล้ว +80

      "Kaze, come on, you're a Nintendo nerd working on assembly code level optimizations to a game from the mid 90s, surely you're a scrawny weakling in real life.
      F u c k i n g - W r o n g."

    • @piperformerlycassette
      @piperformerlycassette ปีที่แล้ว +23

      Kaze is the perfect combination of Jock and Nerd

    • @moosesues8887
      @moosesues8887 ปีที่แล้ว +6

      @@piperformerlycassette wtf is a jock that sound like a bird

    • @piperformerlycassette
      @piperformerlycassette ปีที่แล้ว +1

      @@moosesues8887 jocks are just shredded athletes.

  • @fautmedireenclair
    @fautmedireenclair ปีที่แล้ว +169

    This is the most "About Bob Ombs and Microseconds on the N64" video I have ever seen in my whole life

  • @GTM_
    @GTM_ ปีที่แล้ว +24

    0:36 the beat drop lmao

  • @nahuelpaillapi
    @nahuelpaillapi ปีที่แล้ว +29

    This has stoped to look like a 64 game, and started to look like a dreamcast game

  • @TheRealOAFs
    @TheRealOAFs ปีที่แล้ว +143

    Imagine if we got all these optimizations back in 1996. Kaze this is awesome, few more tweaks and it's gonna be perfect

    • @catmacopter8545
      @catmacopter8545 ปีที่แล้ว +16

      Most of these would be 1. incredibly hard to implement with the tools they had at the time and 2. Not even known about at the time! But still kaze is awesome.

    • @KazeClips
      @KazeClips  ปีที่แล้ว +97

      honestly the biggest timesave is the removal of the animation bones, which could easily have been implemented - whoever wrote their model exporting software just REALLY fucked up.

    • @TheRealOAFs
      @TheRealOAFs ปีที่แล้ว +13

      @@catmacopter8545 It's really weird and cool when modern knowledge / tools help progress older hardware that at that time was also capable of it ☺️. I feel like sometimes to truly go into the future, we need to go in the past.

    • @MrGamelover23
      @MrGamelover23 ปีที่แล้ว +4

      @@KazeClips I would love to see you take all this optimization and make something like render 96 for actual hardware. I think that works be amazing.

    • @mikec518
      @mikec518 ปีที่แล้ว +1

      @@KazeClips to be fair to the creators, Mario 64 was probably the first high profile 3d game.
      With the internet how it was back then too, they were really in uncharted territory, so we should try to cut them some slack

  • @lowearthsurfer
    @lowearthsurfer ปีที่แล้ว +18

    This dude has the Chad energy of Terry A Davis

    • @raz0rblade06
      @raz0rblade06 ปีที่แล้ว

      Absolutely, minus the extreme racism.

    • @lowearthsurfer
      @lowearthsurfer ปีที่แล้ว +3

      @@raz0rblade06 this guy is racist. To Nintendo's programming ethics

    • @fungo6631
      @fungo6631 4 หลายเดือนก่อน

      Deadass!

  • @FoZard
    @FoZard ปีที่แล้ว +14

    kaze be like:
    yes i just saved half a picosecond by remaking the entire game's code 😎

  • @MBCollector672
    @MBCollector672 ปีที่แล้ว +18

    I love how obviously excited you are about this massive comparative improvement in render speed. It could be interpreted as bragging, but I see it more as "holy shit I did this and look how goddamn cool it is!"
    Also gotta love the buff dude nerding out about saving microseconds on texture loads.

  • @diesel64635
    @diesel64635 ปีที่แล้ว +45

    Hey Kaze, would you consider adding a little smoke puff effect to Mario when he lands from a jump? 64DS and Odyssey do this iirc, and it adds a bit of weight to his landing animations. If it's not to expensive on the engine I'd love to see how it looks.

    • @KazeClips
      @KazeClips  ปีที่แล้ว +47

      worth a try! might look good

    • @yevgeniylankin7032
      @yevgeniylankin7032 ปีที่แล้ว +6

      @@KazeClips And overall more 64DS features please!

    • @TheRealOAFs
      @TheRealOAFs ปีที่แล้ว +3

      @@yevgeniylankin7032 maybe might have to end up making two versions one for emulation and one for n64 hardware. Don't want all his optimizations improvements going

  • @TazAlonzo
    @TazAlonzo ปีที่แล้ว +1

    "Well obviously the sun is hot"
    Kaze: "Fucking wrong!"

  • @cheezitupp
    @cheezitupp ปีที่แล้ว +6

    I love how much character their actions and animation give them

  • @Quasmok
    @Quasmok ปีที่แล้ว +4

    I love their new look (but I have one nitpick about the animation).
    To me bob ombs always had somewhat of a "soldier" character to them. They patrol their area, marching around and only if they spot an enemy they loose their discipline and start to attack you. To me the new animation looks more of a comfy stroll when going slow which makes me feel like some of their character is missing. In the chase however when the animation is played faster it looks almost as if they were panicky which works pretty well.
    It would be cool if they had 2 animations, a marching one when patrolling and the new animation once they start chasing you.

    • @KazeClips
      @KazeClips  ปีที่แล้ว +5

      oh i like that! i might add it, if i don't forget about it.

  • @WeegeepieYT
    @WeegeepieYT ปีที่แล้ว +55

    also just a question, I don't know how your engine handles quads, but since the main body is one, wouldn't it export as two tris? wouldn't it be better to make it just a big tri with the texture uv fit inside it?

    • @KazeClips
      @KazeClips  ปีที่แล้ว +60

      quads are just 2 triangles, the bigger size is slower

    • @WeegeepieYT
      @WeegeepieYT ปีที่แล้ว +24

      @@KazeClips that's super interesting, thanks for answering

    • @DiThi
      @DiThi ปีที่แล้ว +11

      (TL;DR ramble about modern GPUs) 1 triangle is only faster than 2 if and only if it achieves drawing less pixels. There's very few situations where this is the case. One of them being the "full screen quad" in many game engines nowadays is actually a single triangle. You would think that since it occupies the same amount of visible screen it would draw the same amount of pixels. But it's actually less pixels because of how modern GPUs work: Each 2x2 area (4 pixels) is calculated if any of those belong to the polygon, even if it's just one pixel, therefore the boundary between the two tris of the quad will have some extra pixels calculated but never drawn. But that's only true for programmable GPUs (made in the last 15-20 years). I don't think it's the case for the N64, but I'm not an expert on it (only on modern GPUs).

    • @mathdantastav2496
      @mathdantastav2496 ปีที่แล้ว +5

      @@KazeClips than why was it more effective for the eyes?
      I noticed u used one big tri for each eye, instead of a quad

  • @xdanic3
    @xdanic3 ปีที่แล้ว +9

    I forgot about the changes in the description! Seeing somone take a look into how much the N64 could deliver, both with today's technical knowledge and 3D tools like blender, plus their own knowledge and skill is something I always dreamed of. It would be cool to see the performance side by side of the same level with the original models and engine.

  • @WeegeepieYT
    @WeegeepieYT ปีที่แล้ว +4

    everything looks so damn good
    and that god damn chad energy throughout the video. W

  • @Haganeren
    @Haganeren 7 หลายเดือนก่อน

    "Ok Kaze, sure you can do all that because you are on Nintendo 64"
    "Fucking wrong, it was a disguised Gameboy all along !"

  • @dissonanceparadiddle
    @dissonanceparadiddle ปีที่แล้ว

    the absolute Galaxy brain move of making the eye image planes triangles instead of squares. My gosh you never cease to amaze.

  • @snsepicgaming3025
    @snsepicgaming3025 ปีที่แล้ว +2

    This About Bob Ombs and Microseconds on the N64 NEEDS to be on PC Port!

    • @Flayer_Sans
      @Flayer_Sans ปีที่แล้ว

      And what's the catch with PC ports?

  • @thehedgehoggamer8471
    @thehedgehoggamer8471 4 หลายเดือนก่อน

    I never heard Kaze rant about sm64 stuff so passionately
    I fucking love this

  • @Zukeenyx007
    @Zukeenyx007 ปีที่แล้ว

    Thanks for sharing these clips. Some of my favorite content.

  • @Rene-kr8lm
    @Rene-kr8lm ปีที่แล้ว +2

    This looks Like a Bob omb from the Gamecube Hardware. Impressiv kaze

  • @Aveebvee
    @Aveebvee ปีที่แล้ว +2

    woah, this is the best looking level Ive seen in a hack, all the animations and textures look so good

  • @sanderbos4243
    @sanderbos4243 ปีที่แล้ว +3

    Crazy how much you've optimized them for that level!

  • @jeffersonsa4200
    @jeffersonsa4200 ปีที่แล้ว

    This is insane!! Nice work!

  • @dudz1898
    @dudz1898 ปีที่แล้ว

    Holy!!! That level looks so good and the exploding animation is so smooth to watch, love it!

  • @WohaoG
    @WohaoG ปีที่แล้ว

    Amazing work, as always

  • @mickpatel5126
    @mickpatel5126 ปีที่แล้ว

    Amazing, keep up the good work!

  • @some_goomba
    @some_goomba ปีที่แล้ว

    Your optimizations are absolutely incredible! 8-D

  • @thenintendohedgehogjap7552
    @thenintendohedgehogjap7552 ปีที่แล้ว

    geez This is WAY to smooth IT'S Incredible

  • @MrGil1995
    @MrGil1995 ปีที่แล้ว

    I'm glad you fixed the color streaking around the bomb bomb shine, the transition between white to gray and black looks much nicer now @kaze

  • @powerONdelta
    @powerONdelta ปีที่แล้ว +1

    Now add the key and you've got a completely revamped bob-omb

  • @marcelopires711
    @marcelopires711 10 หลายเดือนก่อน

    Your dedication and efforts will never cease to impress.

  • @TheBester7
    @TheBester7 ปีที่แล้ว +22

    im just wondering how did you manage to make the eye texture rounder while making it smaller?

    • @carlosmarques6067
      @carlosmarques6067 ปีที่แล้ว +9

      1/4 rotated and translated? I dont know

    • @TheBester7
      @TheBester7 ปีที่แล้ว +3

      @@carlosmarques6067 yeah maybe

    • @KazeClips
      @KazeClips  ปีที่แล้ว +38

      1) rotated and mirrored
      2) clamping used
      3) better texture format for greyscale textures

    • @TheBester7
      @TheBester7 ปีที่แล้ว +6

      @@KazeClips nice
      also thanks for answering my question

    • @Visuwyg
      @Visuwyg ปีที่แล้ว +1

      @@KazeClips How does rotation/mirroring work with the bright spot? Is that specular, not drawn onto the texture?

  • @deinemama6303
    @deinemama6303 ปีที่แล้ว

    I have to admit I always was a little bit sceptical about the animations, but this one is really really good! Silky smooth, great work!

  • @demilad225
    @demilad225 ปีที่แล้ว +1

    Every time I think it can’t get better, it gets better. I’m VERY excited for the release.

  • @ImoTubeReal
    @ImoTubeReal ปีที่แล้ว +2

    These optimizations makes sense even in emulators if you think about.
    I use project 64 for Mario 64 Rom hacks and the framerate was clunky even with a good PC and settings.
    After Kaze published Peach's Fury, I could finally play smoothly.

  • @The_K1tten_Earter
    @The_K1tten_Earter ปีที่แล้ว

    That level look amazing!!

  • @e-mananimates2274
    @e-mananimates2274 ปีที่แล้ว

    I adore Bob-Ombs, so I'm delighted you made a video of this wonderful enemy!

  • @Fuzzycuffsqt
    @Fuzzycuffsqt ปีที่แล้ว

    those little guys look so good! i love them

  • @SailorLoonie
    @SailorLoonie ปีที่แล้ว

    Dude your bomb-ombs look incredible, I can't wait to play!

  • @siriusdarkblade
    @siriusdarkblade ปีที่แล้ว

    This is amazing. I love these new bob ombs.

  • @elifasvazchiquitojr8149
    @elifasvazchiquitojr8149 ปีที่แล้ว

    Nice Job, Congratz!!!

  • @ShalerMelee
    @ShalerMelee ปีที่แล้ว

    Wasnt sure till i saw it all come together in game , so fucking clean man

  • @thelegendofzeina1707
    @thelegendofzeina1707 ปีที่แล้ว +3

    Guys I have a crazy mario man living in my house

  • @nyanezt9636
    @nyanezt9636 ปีที่แล้ว

    awesome stuff!

  • @leef160
    @leef160 ปีที่แล้ว

    bro you are straight up just a mad man

  • @raandomplayer8589
    @raandomplayer8589 ปีที่แล้ว

    first time seeing kaze. damn hes buff. a chad, artist, and programmer at the same time!

  • @bastel_art
    @bastel_art ปีที่แล้ว +1

    The bob-ombs look phenomenal!

  • @cubix169
    @cubix169 2 หลายเดือนก่อน

    This romhack is gonna be da fricken BOMB!

  • @ashketchum6585
    @ashketchum6585 ปีที่แล้ว +1

    His modified SM64 engine looks like a first gen Xbox remaster!

  • @ike-2357
    @ike-2357 ปีที่แล้ว +1

    this romhack and the reworking of sm64 star road is my main reason for getting and now having the everdrive 64 x7. i am so unbelievably excited to see this running on my own n64

  • @ExtemTheHedgehogLol
    @ExtemTheHedgehogLol ปีที่แล้ว +5

    Pretty soon here Kaze will start optimizing real life to get higher framerates

    • @Flayer_Sans
      @Flayer_Sans ปีที่แล้ว

      Not one joke of this comment never made me laugh

    • @ExtemTheHedgehogLol
      @ExtemTheHedgehogLol ปีที่แล้ว

      @@Flayer_Sans good for you I guess

    • @AnarchoTak
      @AnarchoTak ปีที่แล้ว

      facts

  • @Westile
    @Westile ปีที่แล้ว

    I kneel in absolute awe.

  • @Youhaveaname
    @Youhaveaname ปีที่แล้ว +5

    I know little about programming. But I look forward to every update you have about your progress in the optimization of SM64. I've told friends for a while a lot of modern software and games could see benefits from the optimization of code. Programmers just don't need to right now because computational power has been going up so fast for years now.

    • @Bobbias
      @Bobbias ปีที่แล้ว +6

      Yes, modern software could often be optimized far better than it is. However you also gotta remember that we're already getting much better performance than n64 games typically do. Back in the 90s, 15-20fps was considered perfectly playable. Now people complain if something doesn't at least hold 60fps steady.
      One major difference when optimizing for consoles specifically is that you know the exact hardware. It's not possible to optimize modern PC code to the same levels Kaze does for the n64.
      One of the problems with modern development churning out underperforming software is that it's far easier to use some big chunky library that does everything for you than to reinvent the wheel, code it yourself, and optimize it by hand. Hell, you might not even be able to match the performance of some of those big libraries either. And companies pay by the developer hour, so unless speed really matters (and it usually doesn't, at least not that much) nobody is gonna pay you to go absolutely ham optimizing everything you can.

  • @Odb718
    @Odb718 ปีที่แล้ว

    Looks great!

  • @Y2F0
    @Y2F0 ปีที่แล้ว

    kaze you are a god this looks so good oh my god

  • @DinoMoonCreations
    @DinoMoonCreations ปีที่แล้ว

    You gave the arguments I had yourself.. and you destroyed me before I even could open my mouth.

  • @Sarnahanfi
    @Sarnahanfi ปีที่แล้ว

    you're a chad! super awesome and looks so good! :)

  • @quinndirks5653
    @quinndirks5653 ปีที่แล้ว

    The man is unstoppable with his optimizations.

  • @teepsplayz2020
    @teepsplayz2020 ปีที่แล้ว +2

    the quote of 2022 "FUCKING WRONG!"

  • @crimester
    @crimester ปีที่แล้ว

    could use one big triangle for the body with the texture looping set to extend/clip

  • @BrapStephens
    @BrapStephens ปีที่แล้ว

    People used to say that Star Road was a full sequel to Mario 64, and it kinda was. But RTYI is truly looking like a next gen Gamecube sequel to Mario 64.

  • @mariomaker69420
    @mariomaker69420 ปีที่แล้ว

    this is literally something Rareware would pull if the N64 was still around. nice work!

  • @BubbledDEV
    @BubbledDEV 9 หลายเดือนก่อน

    Kaze is out here making 64 games look like they're Gamecube games and saving resources doing it.

  • @hggfhh4449
    @hggfhh4449 ปีที่แล้ว

    Looks awesome

  • @Ponlets
    @Ponlets ปีที่แล้ว

    this is something i want lol the bomb factory is neat :3

  • @hixe
    @hixe ปีที่แล้ว +1

    I'd love to see one of the original developer of the game react to your work!

  • @mayplemoon
    @mayplemoon ปีที่แล้ว

    ... oh my god. it's wonderful!

  • @Quate32
    @Quate32 ปีที่แล้ว

    One of your better reworks!

  • @ratel505
    @ratel505 ปีที่แล้ว

    Wow your Bob-omb is way more realistic. your animation looks better then the original

  • @jmillart
    @jmillart ปีที่แล้ว

    So many N64 games had to cut content because of size or load time. How cool would it have been if they were figuring out what you are now!
    Totally fantastic what you can do

    • @jmillart
      @jmillart ปีที่แล้ว

      @@lilaa3 Every asset added effects how fast something loads and also how much you can put in one scene. Everything has a load time, RAM limit, and time cost on the processor while it is in there. The goal of good game design is to keep that nearly instantaneous and unnoticeable. So yes, he is optimizing everything so he can build more and better.

  • @baksoBoy
    @baksoBoy ปีที่แล้ว +1

    that is so unbelievably impressive!
    Also how the hell did you manage to make the main texture of the black sphere be the same resolution, whilst looking like it had practically infinite resolution, without any color banding???
    also, why are the eyes tris instead of quads? Is it "just" to save on one tri for each eye, or does it do something to the eye texture that would of been impossible to do if you used a quad?

    • @KazeClips
      @KazeClips  ปีที่แล้ว +2

      it's just saving 1 tri per eye. it probably doesn't even really help to do that. maybe a quad is better.

  • @Mireneye
    @Mireneye ปีที่แล้ว +2

    Are these separate textures or atlased?
    I don't know exactly how Draw calls work on the N64 hardware.
    My man, I fuckin love how you are so excited about this shit! Keep it up Kaze!!! I get so inspired to try to optimize more of my Unreal game!

    • @KazeClips
      @KazeClips  ปีที่แล้ว +3

      these are not atlased. the concept of "drawcalls" applies in some capacity - all that really matters is how much texture data you load. so not atlasing textures is perfectly fine as long as you only have to use every texture once per armature. although using more than 1 texture means you can't batch any more.

  • @RottenMuLoT
    @RottenMuLoT ปีที่แล้ว

    Bob Ombs are looking better than Mario now. That's incrediable to witness.

  • @FindingsOfAnArmouredMind
    @FindingsOfAnArmouredMind ปีที่แล้ว +1

    0:04 "This is the original Bob-Omb"
    You cheeky liar.

    • @KazeClips
      @KazeClips  ปีที่แล้ว

      where is the lie

    • @FindingsOfAnArmouredMind
      @FindingsOfAnArmouredMind 5 หลายเดือนก่อน

      The second one is the original model, what are you on about??

  • @dakotadean1273
    @dakotadean1273 ปีที่แล้ว

    this is so cool

  • @lauchlangibson732
    @lauchlangibson732 ปีที่แล้ว +1

    About dry bones and drybonesseconds on the D64

  • @BAIGAMING
    @BAIGAMING ปีที่แล้ว +1

    Nintendo, HIRE THIS GUY! Haha seriously though this was a great video, they really should give you a job, you're really skilled at this.

  • @Patashu
    @Patashu ปีที่แล้ว

    I love your videos lmao

  • @gyrofrank
    @gyrofrank 9 หลายเดือนก่อน

    I'm thinking if with all the latest optimizations and other coming if the upper part of the bob-omb could be rounder like in the original model.

  • @federicoreina7732
    @federicoreina7732 ปีที่แล้ว

    "But Kaze, surely you wouldn't bang my sister and let her feel the strength of your arms and abs!"
    FOKING WRONG

  • @sipinosapa
    @sipinosapa ปีที่แล้ว

    Not only is Kaze BUFF as fuck. His brain is as big to match his BUFFness

  • @PedroManX
    @PedroManX ปีที่แล้ว

    Woah, interesting.

  • @Jack_Hakker
    @Jack_Hakker ปีที่แล้ว +1

    me: ''alright Kaze but, you know, you can't be so *Chad,* right?''
    Kaze: 1:33

  • @4nimanthyx
    @4nimanthyx ปีที่แล้ว

    this man is rare (in the snes and n64 era) and nauthy dog (in the ps1 era) in just one person

  • @CircleOfTheSeptagram
    @CircleOfTheSeptagram ปีที่แล้ว

    Kaze quirked up on preworkout, talking about how OG bobomb was a fucking dork.
    Cozy

  • @Splode1
    @Splode1 ปีที่แล้ว

    every time kaze says "fucking wrong" i keep thinking of sr pelo and idk why

  • @PolyHertz
    @PolyHertz ปีที่แล้ว

    So I'm guessing then that there are two UV channels being used; One for the black texture with the highlight, and one being used for the alpha texture. The nice rounded edges are done via a soft gradient half-circle alpha texture that gets its values clamped at runtime (the old one looks like it just used a simple 1-bit alpha texture), and the mirroring is done by having half the quad outside the 0-1 UV space and using mirrored texture tiling. Or something close to that?

    • @KazeClips
      @KazeClips  ปีที่แล้ว +3

      the N64 can not have more than one set of UV coordinates per vertex so that won't work unfortunately. in reality it is just one simple 32x64 texture in IA16 format haha

    • @PolyHertz
      @PolyHertz ปีที่แล้ว +2

      @@KazeClips Oh wow, you really can't tell it's stretched at all. Clamping the opacity like that seems to have worked miracles on giving it a clean shape. Is there any performance penalty to clamping the alpha like that over using 1-bit alpha? I would think if there's no drawback it would be the go-to solution for all simple alphas on the system.

  • @AnthonyVCL
    @AnthonyVCL ปีที่แล้ว

    Alt title: kaze flexes about his bomb looking prettier than yours while bragging about it having 3 bones instead of 20(actual tactical advantage)

  • @lunalemon117
    @lunalemon117 ปีที่แล้ว

    fucking amazing i love it

  • @nerb6833
    @nerb6833 ปีที่แล้ว

    is it possible to have the feet and fuse disconnected like it was before?

  • @farawaydrip3074
    @farawaydrip3074 ปีที่แล้ว +5

    wow! this optimisation is really cool! this guy should consider optimising the rest of the game!

    • @pacomatic9833
      @pacomatic9833 ปีที่แล้ว +3

      Have you seen any of his other videos?

  • @keeby4
    @keeby4 ปีที่แล้ว

    This is the definition of less is more.

  • @Visuwyg
    @Visuwyg ปีที่แล้ว

    Amazing improvement! Why does the wick have a texture instead of using vertex color? Save that microsecond!

  • @16235
    @16235 ปีที่แล้ว

    Awesome 😎

  • @ashisharky
    @ashisharky ปีที่แล้ว

    Kaze cares about optimization so much he optimized his own body. Damn
    YOOOO THOSE BOBOMBS ARE SO COOL