@rigel2112 Clearly you have not worked with any oils before.. it’s not mud my dude, and brake fluid is also not hydraulic fluid. You can’t really tell the difference besides color unless it’s between your fingers or dripping off of something. In a container that is being swayed around they will look almost identical
the reason why driving or racing/simulation games are good in VR is the locomotion. There is no fake feeling of using an analog to move and you also can put a fan to make the immersion more realistic! I really think all Racing games should be VR compatible since you are wearing a helmet in real life, wearing the Headset will make that feel even more real!
That fan idea would be legit.. even better if you could customize a controller to power the fan on and off, aka pressing/holding the trigger turns fan on & then releasing the trigger powers it off. Probably could do this without wiring the controller to it persay by using a software to do it when you press & release that trigger button, then the software sends signal to fan via a wireless switch to toggle it on and off. This should work good for racing games since you usually would just be sitting to do it anyway unlike other VR games where you may be moving all around during gameplay.
I was just thinking do any of the companies making race SIM hardware sell USB fans that adjust speed with your vehicles speed? Some wind in the hair motoring on a bike or in an open top vehicle.
I grew up on the isle of man, and the TT is an amazing childhood memory of mine. i remember the smell of octane in the air wafting up the end of my road every year. watching this vid brings back so many memories. I lived right slap bang on the course and each year the roads would be closed when there are races. the devs seem to have managed to do an excellent full scale rendition of the tracks and environments. (building by building) if you go to Ballaugh Bridge (which I think is near this section of the track) there is a super pub/restaurant I highly recommend you visit. You cant miss it as it is right next to the famous Bridge. thanks for sharing. I am deffo gonna play this on my VR and get a cup of Gas in front of a fan when i play it lol.
illegal you say? perhaps you should first play a large selection of VR racing simulators first, experience some motion sickness and the like, understand the advantages and short coming...THEN form an opinion without using such strong language as "illegal" and "waste"
Big VR sim racing addict here (and an old Ride 2 fan), and this has blown me away. Must give it a try!
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I just tried this. It is the best VR experience I have had. I screamed in happiness! =D Thank you so much for this video. I am an experienced motorcycle rider with lots of trackday experience and when I first played Ride 5, I could almost not get around a single lap. I crashed constantly even with all the driving aids. However, enter UEVR... On my first time in VR I did several laps on a superbike without a single crash - high speed. It is mindblowing how much easier it is in VR. It just felt natural. I used an Xbox controller in both cases. The most important thing about riding a bike is to be aware of your vision and look where you are going. Especially around hairpins. I love it I love it!! This game needs offical VR support like the desert needs the rain.
so when you use UEVR mod do it work str8 out the gate or you gotta do some tweaking
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@@WorldHayes-VR I followed the instructions on discord for the game and disabled anti cheat, but I think that was about it. It has injected properly without anti cheat.
I'm installing unreal engine and have ridden 54 years. due to diabetes I retired my bikes a couple of months ago. This game looks like a ton of FUN! Thanks for the vid and you will get it down. in curves slow in - fast out (most braking comes from the front and never down-shift in turns until you get really good) and stay ahead of the bike looking as far ahead as possible. this is for bikes and cars as well. again thank you!
a wheel in a bike game gives you much better control than a thumbstick controller. not sure about this one but sims like gp bikes even allows for use of force feedback. even a flight sim controller is better than thumbstick, gives you much more precise control of the leaning... but a controller to realistically simulate riding an mc is tricky...
You are absolutely right, every racing game should have VR support. I'm riding ZX6R and it's pretty much how it looks like on a real bike. For riders, games like this, help us survive winter period 😉
I ride a zx 14 and agree it could actually save lives.....or maybe opposite to I guess. Imagine on your ninja and thinking your playing a game if you did it too much
I'm not into racing games either, but This is awesome! Ride 4 is pretty much the exact same game so I picked up that one. You might want to turn off the decoupled pitch option in camera settings though, it makes the corners feel better and more immersive. Doesn't make them any easier, but they feel better 🤣
I don't play racing games outside of VR anymore. Wipeout Omega Collection was my first and I was hooked ever since. GT7 is something I've played hundreds of hours in despite not being a sim racing fan. Hopefully there will be a new Wipeout game soon with VR support. I wish we could get F-Zero in VR, especially officially.
Wipeout omega vr is my favourite vr experience. I hope it eventually gets emulated to pcvr so that it's never lost to time (same for astrobot). I own 4 psvr sets but eventually they will all probably die due to the inherent fragility of vr headsets and cables, so fingers crossed for emulation to preserve the exclusive games.
As someone that owned 7 motorbikes and rode for 30 years, the visuals are pretty damn realistic. Sound, no, not even close. Crashing, most definitely not (1 broken leg and 3 motorbike write offs and 2 slide outs from water on road), specially given several people have died doing the Isle TT.
I will give it another go, funny thing is I used to be a computer geek and everyone came to me to fix thier computer issues, now I can not figure out this whole Discord way of life now...I guess my age might be showing 😆@@neeko18
One issue I’ve always had with sport bike games both VR and regular, as a person who has had a sport bike for 15 years, is that it always feels like your driving on ice when you lean into a turn or have a turn transition. No one gets this right in the game. They have the bike lean like crazy, yet the turn radius is that of a damn school bus.
Front brake to slow down, rear brake to "trail" when cornering as and when needed. A front brake on a corner will cause the bike to want to straighten up, a rear brake on corners will allow you tighter turns (Just don't over do it). If it's like actual bikes anyway! Not played this yet, tempted to give it a look for the vr side!
Awesome video as always... that course is in the Isle of Man (not mainland UK) and called the Southern 100. I live 5 mins walk away. I had hoped the official IOM TT game would have the S100 but it does not 🙄 So its good to see this course in Ride 5 🙄
Break hard when approaching the curve as your wheels are still pointing forward. Then ease off the break as you turn. You should be done breaking when you hit the inner curb. Then take off again.
Well, he should definitely 'brake' before the apex. If he doesn't effectively apply 'braking',, he very well may "break" hard after running into the wall!
Rookie rider with bad advice. You want more grip on the front wheel? Brake harder. The trick is not doing it so hard you lock up, but you actually increase your cornering grip by braking thru the apex
As a biker the main thing that looks wierd about this is you aren't leaning in your seat at all when the bike leans. Also a huge part of biking is changing the gears with your feet, revving braking and clutch control. So that's like 80% of the true experience basically missing.
You could use pedals from a racing wheel I suppose. Also, you can use controller binds and bind left and right to the turning I suppose; but that would be a bit of an annoying thing to set up.
It is totally ridiculous that 2 recently released racing sims do not offer native VR support with the ever increasing popularity of VR amongst the sim racing community. VR is not only immersive but it can also be more convenient and cost effective than having 1 or 3 monitors fixed to a racing rig. It can also be more accessible for those who are getting into sim racing for the first time who may not have a rig or the room for one. You can race on your sofa with just a wheel stand pro and be at Silverstone in Senna’s McLaren MP4.
@@BeardoBenjo you can be.. A neat little trick to speed up the learning is to choose one track one car and do not move from it do it over and over and over in a couple of days a week you will be pretty decent enough to feel the awesomeness of the VR
Well, Ride 4 is just £5.24 on sale on Steam now until April 1st.. £16.96 for complete edition.. I'm going to need a UEVR tutorial thingy. Just bought it, now to find that tutorial and get a few beers.
OK drunk now, let me share my experience (Sit back and enjoy).. downloaded UEVR (It's a zip file).. Clicked it to unzip it.. Windows Defender said "Ohh HELL NO, That's a TROJAN!! DELETE", and it did just that, it deleted it. So I downloaded it again and tried to add the zip file as an exception to win defender.. "Ohh no you didn't", said windows defender and deleted it. I tried adding the .exe file inside the zip file as an exception.. Bzzzzz Denied, deleted again. Reluctantly after 1hr I turned windows defender off.... "DENIED, and Deleted".. Restarted PC, turned defender off again, downloaded - unzipped - IT WORKED. I then quickly added the folder and .exe file to windows defender exceptions. Opened Ride4, got to the main menu, opened UEVR, Ride 4 showed up in the options, Clicked Inject - Renamed the Oculus file the pop up window warned me about. I'm in.. OMG it looks amazing, I'm in the menus, and... ermmm the menu has gone 🤣 I'm looking 360.. no not there, I exit via stopping the UEVR process. OK start again.. Starts Ride 4 "Failed Loading Error".. 😭 this is actually a common ish error... Delete you're saved games in apps/ local /folder, and then disable cloud saves on steam. (So yeah, so far so easy). Restart PC, open Ride 4, Open UEVR, Inject, Works, looks amazing.. frame rate is like a 1920's movie!!!!... I have a 3080ti, Ryzen 9, 64 gb Ram (3200 speed). Lowered settings to low and medium, also turned off GPU sheduling (The UEVR overlay was trelling me to do that, and it did actually give me a few more frames a second)...Still crap. Maybe the answer is to find a profile on Discord.. DISCORD!!!! Disord it like having an enema while drowning!!! 😭😭😭 OK So to sum up it looked amazing, it just ran like ass on a high end PC 😤 Pls make these games native VR!!!
@@greaper1878 It should be pretty straightforward, especially for this game. You just launch UEVR as admin, launch the game, then hit the inject button in UEVR to get the game going in VR. The only thing I needed to tweak once the game was injected was to switch the VR Rendering Method in UEVR to Synced Sequential instead of Native Stereo, and it looks and runs smooth as butter.
@@greaper1878 Damn, I wrote a really long reply detailing how it all went, and TH-cam seems to not have allowed it - prob too long. I did get it working, however the frame rate was too low, I'll try CarbonatedTurtle's idea of changing from Native Stereo to Synced Sequential, later today and let you know how it went. :)
This game looks phenomenal, I'm running old PCVR hardware but I'd love to give this a go! Idea for a future video, would love to see a "state of the game" for Bonelab mods... it feels like the entire VR world was so hopeful for big, beautiful mods-or even full games built in-engine-to come out via Bonelab, but I just haven't heard anything on that front. Is the stuff that's come out of Bonelab's modding scene even noteworthy?
I live here (Isle of Man - not British) and was riding these roads this week. The actual race you're doing, the Southern 100, is happening literally as I this :)
Would be great if you added more information about how to get the specific games working in VR with UEVR. UEVR wouldn't even detect the ride5 process for me, (watched your other video on UEVR). Yes its a shame many of the games don't come with native support.
This game looks amazing. I'm a VR noob, just got a Quest 3 and love it. How do I go about getting this game since it isn't in the meta store to purchase?
Great review. I don't have RIDE 5 yet, but I do have other RIDE games that have the UNREAL engine. This is something I will be getting into very soon is making my RIDE games and any other UREAL engine based game work with UEVR injector software. This is so awesome. Why the developers can't do this natively in the game is beyond me. But anyway, thanks for showing RIDE 5 works with UEVR. Note: I will be like you, I am not a bike racer, so I need to learn how to do corners with bikes. Take care.
I am VR use since 2017 literally because of sim racing and on top of that did enjoy some gems like HL Alyx, Gunman Contracts, TWD Saints and sinners, but sim racing is bread and butter of VR probably for flights sims as well.
Without official VR support I won't be trying it, because it's just way too much hassle getting all this stuff setup, but it looks pretty dang impressive.
WOW! I'm blown away. My kids and I just got into VR on our PlayStation with Gran Turismo and it's phenomenal sitting inside of the exact BMW I have parked outside and racing it on the Tokyo Expressway at night time. 🤯
I really really wish I could VR in racing games - but sadly I'm someone who throws up within 20 seconds & I genuinely then have to lay in bed for 4 hours with the room spinning feeling absolutely terrible. Tried training myself over the past couple of years but no matter what I'm instantly violently sick 😭 So pleased for you guys that can somehow magically cope ! Looks a great game otherwise.
Just tried for about 50th time to get on the discord for flat2vr and everytime I try to do the agreement page the SUBMIT button at the bottom is not working? ANY help please Benjo Thanks
That’s really cool. I live right by the Southern 100 course and they’re absolutely spot on with the roads. The buildings are all in the right places, but totally wrong. They nailed the bus shelter at the crossroads though 😅
Tbh all the racing games I play support VR and even Eurotruck Sim 2 has VR support. I think these days all good racing Sim games should have VR support.
Along with MFS, racing sims are the most demanding games in VR. Lemans Ultimate and EA WRC promised us VR support and we still don't have after several months. A driving simulator with photorealistic graphics and real city maps in VR would be incredible.
@@R83TV You would think that it would be there at launch since this title is basically a RF2 reskin. Anyways I want VR that looks/works even better then AMS2. I really hope that they built AC2 with VR in mind and that we get true next gen graphics.
I'm saving up for one. I'm legally blind and disabled. I used a PSvr (my only vr experience) once and the crazy thing is I could see better even through the older PSvr. I want that experience with the quest 3. Just 360 video of a sunset must be incredible. I'm going blind. It's a slow burn. I need this upgrade.
Can I ask how you are playing this on your quest 3? is this plugged in to pc? How do I get this installed on my quest?And play like you are thank you so much.
Thanks for sharing Mr Benjo :) I'm an X motorcyclist but can't ride at the moment because I don't have a brick garage to keep a bike in from the adverse Scottish weather. However this demo is an alternative!! I wanted to ask - if I just want a couple of bike simulations would the 128gb set be enough memory?? Thanks for your advice!
Maybe one of these days UEVR can be expanded to other game engines. Then it can be called Universal Game Engine VR, though a section of engines would probably have limited support like having camera and gamepad only.
Its not as simple as you maybe think, adding VR to racing games takes a LOT more resources than you think it does, as a result it costs a lot more to make and a lot more time to make it, hence it isn't always a priority to add it. I love VR, and I wish all games would come with VR, but I am trying to give you a small insight into what goes into "making" racing games.......VR means a ton more work. (been making racing games for 20+ years now)
As shown, the VR portion is pretty much out of the box for games using Unreal Engine. Agreed that now developers need more interactive cockpits and rigged player models. They also have to be careful about moving the camera between scenes and doing cut scenes. But that technically could be ignored as long as the head moves in game. Basically, most the hard stuff related to making a good VR game is already done by making a good racing sim. The last interactive part could be handed off to a VR specific team (like Team Beef has started to do with their new company).
@@NukeMarineyup, Its not the VR bit that is hard, it is building the assets to support VR that becomes massively more costly than building a racing game without VR.
Unfortunately have to agree with Mark here. When you’re buying a AAA product, people won’t accept the limitations they are willing to with something like UEVR, and rightly so. If it was that simple, devs/designers would just do it, but as Mark points out theres a ton of dev and asset work to do (and then obviously retesting) , …and it’s a shame to say, for limited reward atm as the VR take-up is nowhere near that of flat platforms Then ask yourself how often you hear “I don’t really play racing games” meaning it’s not the largest slice of the gaming market either - so you can understand the focus on flat However I completely agree all driving games should be released with vr support, but that’s why I’m not a businessman :D (15 yrs in racing dev)
Sorry I’m new to the VR arena, but I’m a bit confused. You are wearing what looks like a Meta Quest 3, but I can’t find this game on the Meta Quest game shop. Also the graphics, as stated, are insane, but I’m led to believe my Quest 3 couldn’t display that much detail. I’m obviously missing something, but as I said, I’m new to VR so grateful for advice.
its not a VR game, its a PC game. He's using a program that lets you play certain pc games (ones on unreal engine) in VR. you need a good PC to play this game. the headset is working mostly as a monitor
UEVR really is a revelation for the platform. So many great UE5 games coming this year that will likely work with it. Imagine playing that new Captain America / Black Panther game in VR. Probably going to need a 5090 to do so but will be worth it!
Quick tip for getting better, get all your braking done before a corner, then tip it in, then throttle up through and out of the corner gradually depending on bike/grip level! (Probably most like a RWD car to be fair) Bikes aren't like cars though, try to keep steering inputs to a minimum when cornering, and certainly try not to brake much whilst doing steering inputs. Hope that helps.
Ride is brilliant! (but damn difficult)... I've got a Pimax 5K, which is a massive heavy thing, but still weighs about the same as my bike-helmet does and works great with the 200° FOV. I ride a MV F3-800, and the in game version of it is perfect!
Im completely brand new to VR, dont even have a system yet and sort of just trying to figure out if its for me or not before making an investment. My question is: is there like an actual motorcycle controller that you can use for games like this? Im talking like one that you can get on, lean, throttle, shift, etc. I was in a bad wreck years ago and have the biggest urge ever to ride like I used to, but its just physically and psychologically never going to happen in real life ever again, so Im hoping VR can fill this void in my life. Live to ride, ride to live 🤙🏽🏍
The problem, in general, with racing games is that you don't "feel" the speed enough in curves. Even if you take a peek at the spedometer, you hardly realize that you're going thru a corner at 200+ Km/h. Good thing you have the "indicator" which turns to red if you are speeding too much.
Well there are rigs for that now. Sure they still cost a pretty penny. A tilt and yaw base will set you back about $1000. But it's on the side of affordable. But that's the thing with sims. If you want to have a realistic experience you have to go from a gamepad to a steeringwheel and from there to a direct drive etc. In reality it's just a fraction of the cost of a real racing experience.
Ok. Oculus 3. But what else do we need to get these gsme you showing . Ask you same question on the canoe game ..plz help. I can go buy if I new ..yes I'm not clue up on tech. Cheers
i wonder if controlls can be mapped to gyro of each controller. that way you can grab each controller like part of the bike handle and do the realistic movements of throttle and movement. game looks mind blowing! i am still waiting for the whole UEVR thing to get more performance and stability, but cant wait to run this baby on my 3090 at 120hz
@@BeardoBenjo If you haven't tried it already, Assetto Corsa is the ultimate VR racing sim for PC. The number of car and track mods is insane, and the quality of a vast majority of them is fantastic. If you get the program Content Manager, it makes setting up and launching everything right from your desktop so easy too.
You gottah lean farther down for corners. And when you enter the turn let off the throttle a bit and cut the corner and then throttle again when coming out of it.
Thanks for the video 👍, really phenomenal graphics. Can't do much with racing games either, with a few exceptions (Gran Turismo 2 back then etc.). But the demo for , think F1 22 , entertained me after all. Incredibly realistic feeling in VR, sitting so low and close to the track in an F1 car 👍.
These are the roads I drive on every day 😂 It’s the Billown course in the south of the isle of man. Pretty accurate. The track is good. Some buildings are different but whatever. Very close. It’s awesome they’re on games. This and the TT course. Racing on my daily routes 😂
Yes they should support vr, I think what stops them is people putting on vr mode in a racing sim and end up getting quite sick, heart attacks, blood pressure and so on, as I said vr should be supported but do you think the reasons I mentioned are plauseable. Great video stay safe and well pal..
It's the Isle of Man - a race held every year in Ireland. The real-life race is a dangerous race, for certain, and there have been many racers that have lost their lives in this race. It's definitely one of the crazier races ever.
Nearly. It’s the TT/Manx Grand prix held in the Isle of Man. This is the Billown Circuit in the south of the Isle of Man. Rather than the TT course itself. Nothing to do with Ireland though.
Awesome!! I've been a huge fan of the Ride series since the first one. Currently blasting Ride 4 on my Series X and I am utterly perplexed by Microsoft's lack of implementation and support of a VR headset. I badly want to play this in VR, looks brilliant! Keep up the great content 🫡
That looks awesome. Speaking of genres you don't tend to go for, ever tried VTOL VR? Don't recall seeing a video on it from you? Me and my friends play it and even tho we suck, we always have a good laugh. Would be fun to see you and the gang up to some multiplayer shenanigans 😊
Just imagine when us slightly older generation of people, used to play games like Street Fighter, or Mortal Kombat, in the amusement arcades as kids, and how impressive the graphics seemed to be at the time. We couldnt even imagine what the future would bring. And this game is on an household console or PC. It is crazy how advanced technology has come on, in such a short number of years, and even Street Fighter was released only a few short years after games like Space Invaders, or Pacman. Not so much with arcade games, but technology in general, scares the shit out of me.😂 It comes around, gets improved, and becomes normal, everyday technology, that gets taken for granted. It is not even noticed how fast and how much technology can change our daily lives by most people. Especially the younger generation. Many not realising, that there was a time not so long ago, that mobile phones, were something that only rich businessmen and Del Trotter had. And a rare commodity. As a kid, if you wanted to get hold of a freind for a game of football or something, you had to physically go and knock on your friends front door, or ask permission to use the expensive call rates of the house-phone in your parents house.😂
Looks great, but as a long time owner of superbikes, nothing will replace the whole-body (and mind/emotional) immersion of riding, especially at speed. This, however, is a much safer alternative - I'll give you that! 🤣
when turning you cant let go of the gas. Let go of the gas and break a little but once you lean where you need to be then jam on the gas so it sticks to the ground and turns for you
Hi I have just found your channel for this game I have a quest 2 as I am new to vr could you tell me if quest 2 supports this game and what I would need to play I ride in real life and I could see I could play this for hours
The brake fluid inside the reservoir being as close to realistic as currently possible is what has me already mesmerized
When you turn right, due to centrifugal force, shouldn’t the fluid be pushed against the left side of the container?
Omg. I didn’t notice till you wrote that
@@daoduy83.. I don't think so.. the physics are very chaotic..
It just bounces about!
@@daoduy83 Well the bike isn't spinning so no.
@rigel2112 Clearly you have not worked with any oils before.. it’s not mud my dude, and brake fluid is also not hydraulic fluid. You can’t really tell the difference besides color unless it’s between your fingers or dripping off of something. In a container that is being swayed around they will look almost identical
You should put a fan blowing air in front of you for more immersion 😂
Right!! 😆
And a scarf
Funny thing that actually makes people less motion sick sometimes so ye
I use fan in front in every driving game. It makes the immersion go up
Hair blowing in the wind 😂
the reason why driving or racing/simulation games are good in VR is the locomotion. There is no fake feeling of using an analog to move and you also can put a fan to make the immersion more realistic! I really think all Racing games should be VR compatible since you are wearing a helmet in real life, wearing the Headset will make that feel even more real!
That fan idea would be legit.. even better if you could customize a controller to power the fan on and off, aka pressing/holding the trigger turns fan on & then releasing the trigger powers it off. Probably could do this without wiring the controller to it persay by using a software to do it when you press & release that trigger button, then the software sends signal to fan via a wireless switch to toggle it on and off. This should work good for racing games since you usually would just be sitting to do it anyway unlike other VR games where you may be moving all around during gameplay.
this is much easier than you'd think...especialy if you're an electrical engineer like me@@GreenLeefMusic
I was just thinking do any of the companies making race SIM hardware sell USB fans that adjust speed with your vehicles speed? Some wind in the hair motoring on a bike or in an open top vehicle.
Get a friend on standby with a baseball bat ...
They can strike you hard when you have a virtual crash.
@@greatestytcommentator 🤕😆
Couldn't agree with you more! Racing games in VR are nothing short of breathtaking! Definitely "on the edge of your seat" gaming.
which headset are you utilizing?
@@elmalloc Quest Pro
I grew up on the isle of man, and the TT is an amazing childhood memory of mine. i remember the smell of octane in the air wafting up the end of my road every year. watching this vid brings back so many memories. I lived right slap bang on the course and each year the roads would be closed when there are races. the devs seem to have managed to do an excellent full scale rendition of the tracks and environments. (building by building) if you go to Ballaugh Bridge (which I think is near this section of the track) there is a super pub/restaurant I highly recommend you visit. You cant miss it as it is right next to the famous Bridge. thanks for sharing. I am deffo gonna play this on my VR and get a cup of Gas in front of a fan when i play it lol.
It should be illegal to make any kind of racing game without VR support. It's a waste. Thank God we have UEVR now.
100% agreed. Still waiting on BeamNG..
@@fredsas12 BeamNG already has VR support.
It is not perfect yet, but it is there🙃
Is the ue injector a simple add on?
I still don't get why it's not Standard. I mean, I don't need special controls etc, I would be happy with the 360° 3D view
illegal you say? perhaps you should first play a large selection of VR racing simulators first, experience some motion sickness and the like, understand the advantages and short coming...THEN form an opinion without using such strong language as "illegal" and "waste"
Big VR sim racing addict here (and an old Ride 2 fan), and this has blown me away. Must give it a try!
I just tried this. It is the best VR experience I have had. I screamed in happiness! =D Thank you so much for this video. I am an experienced motorcycle rider with lots of trackday experience and when I first played Ride 5, I could almost not get around a single lap. I crashed constantly even with all the driving aids. However, enter UEVR... On my first time in VR I did several laps on a superbike without a single crash - high speed. It is mindblowing how much easier it is in VR. It just felt natural. I used an Xbox controller in both cases. The most important thing about riding a bike is to be aware of your vision and look where you are going. Especially around hairpins. I love it I love it!! This game needs offical VR support like the desert needs the rain.
Interesting, how do you get the vr to work?
I have the Headset but I'm a bit disappointed with the type of VR games.
@@maydaygoingdown5602 uevr mod
so when you use UEVR mod do it work str8 out the gate or you gotta do some tweaking
@@WorldHayes-VR I followed the instructions on discord for the game and disabled anti cheat, but I think that was about it. It has injected properly without anti cheat.
I'm installing unreal engine and have ridden 54 years. due to diabetes I retired my bikes a couple of months ago. This game looks like a ton of FUN! Thanks for the vid and you will get it down. in curves slow in - fast out (most braking comes from the front and never down-shift in turns until you get really good) and stay ahead of the bike looking as far ahead as possible. this is for bikes and cars as well. again thank you!
Yes, more racing games in VR would be sick!!! Especially with the wheel and all.
What a steering wheel in a bike game lol
dirt is so fun in vr, and to dude sayin wheel in bike game. ye. like thats same as "controller in a bike game"?
Imagine a Wipeout 2097 remake in VR :)
Oh I'd definitely be there for that!@@endeshaw1000
a wheel in a bike game gives you much better control than a thumbstick controller.
not sure about this one but sims like gp bikes even allows for use of force feedback.
even a flight sim controller is better than thumbstick, gives you much more precise control of the leaning...
but a controller to realistically simulate riding an mc is tricky...
You are absolutely right, every racing game should have VR support. I'm riding ZX6R and it's pretty much how it looks like on a real bike. For riders, games like this, help us survive winter period 😉
I ride a zx 14 and agree it could actually save lives.....or maybe opposite to I guess. Imagine on your ninja and thinking your playing a game if you did it too much
@@oGRYzki Same here
I did VR racing in a car with a steering wheel and it was incredible. It was so good!
I'm not into racing games either, but This is awesome! Ride 4 is pretty much the exact same game so I picked up that one. You might want to turn off the decoupled pitch option in camera settings though, it makes the corners feel better and more immersive. Doesn't make them any easier, but they feel better 🤣
I don't play racing games outside of VR anymore. Wipeout Omega Collection was my first and I was hooked ever since. GT7 is something I've played hundreds of hours in despite not being a sim racing fan. Hopefully there will be a new Wipeout game soon with VR support. I wish we could get F-Zero in VR, especially officially.
Wipeout omega vr is my favourite vr experience. I hope it eventually gets emulated to pcvr so that it's never lost to time (same for astrobot). I own 4 psvr sets but eventually they will all probably die due to the inherent fragility of vr headsets and cables, so fingers crossed for emulation to preserve the exclusive games.
As someone that owned 7 motorbikes and rode for 30 years, the visuals are pretty damn realistic. Sound, no, not even close. Crashing, most definitely not (1 broken leg and 3 motorbike write offs and 2 slide outs from water on road), specially given several people have died doing the Isle TT.
Sorry are you critiquing crashing not being realistic in a computer game on the basis of it not physically harming you?? 😂😂😂
Yeah, the visuals are not holding back the immersion, it's the lack of gaming peripherals specific to motorcycle racing games that are usually missing
I'm sorry people did not die playing a video game? lol
Lmmfao. Just drive with the goggles on. Like play this game while you actually drive. There's your full immersion, dickwad.
@@you2be839presumably you can sync up any peripherals you already use for these sorts of games.
Impressive graphics. But I want to see crash deformation, debris and realistic accidents with proper physics. That would make it more fun.
It would truly be helpful if you did a step-by-step on how to do this. I have yet to get a single title working with UEVR
Have you joined the discord? The setup is really simple. Just inject the file and wait for it to load
This is almost impossible unless you avoid Unreal 4 un5 games.
I will give it another go, funny thing is I used to be a computer geek and everyone came to me to fix thier computer issues, now I can not figure out this whole Discord way of life now...I guess my age might be showing 😆@@neeko18
they just content mine. they not concerned with helping anyone
One issue I’ve always had with sport bike games both VR and regular, as a person who has had a sport bike for 15 years, is that it always feels like your driving on ice when you lean into a turn or have a turn transition. No one gets this right in the game. They have the bike lean like crazy, yet the turn radius is that of a damn school bus.
Front brake to slow down, rear brake to "trail" when cornering as and when needed.
A front brake on a corner will cause the bike to want to straighten up, a rear brake on corners will allow you tighter turns (Just don't over do it).
If it's like actual bikes anyway!
Not played this yet, tempted to give it a look for the vr side!
works just like that in this game as well 👍
Awesome video as always... that course is in the Isle of Man (not mainland UK) and called the Southern 100. I live 5 mins walk away.
I had hoped the official IOM TT game would have the S100 but it does not 🙄
So its good to see this course in Ride 5 🙄
Was going to say this is the southern 100 ;) glad someone did .. not England! :)
Take me down to the Paradise City where the grass is green and the graphics are pretty
take meee homeeeeee
Burn out
Break hard when approaching the curve as your wheels are still pointing forward. Then ease off the break as you turn.
You should be done breaking when you hit the inner curb. Then take off again.
Well, he should definitely 'brake' before the apex. If he doesn't effectively apply 'braking',, he very well may "break" hard after running into the wall!
Rookie rider with bad advice. You want more grip on the front wheel? Brake harder. The trick is not doing it so hard you lock up, but you actually increase your cornering grip by braking thru the apex
Someone replied to me saying "Absolute bollox" but now when I come to respond the message is gone? I guess they googled it and found I'm right lol
No breaking hard , counter steering! 🏍️🏍️🏍️🏍️
As a biker the main thing that looks wierd about this is you aren't leaning in your seat at all when the bike leans. Also a huge part of biking is changing the gears with your feet, revving braking and clutch control. So that's like 80% of the true experience basically missing.
You could use pedals from a racing wheel I suppose.
Also, you can use controller binds and bind left and right to the turning I suppose; but that would be a bit of an annoying thing to set up.
Or if you have a steering wheel and pedals, you could sit on wheel and steer by leaning then 😂 sounds dumb but I'm really tempted to try
It is totally ridiculous that 2 recently released racing sims do not offer native VR support with the ever increasing popularity of VR amongst the sim racing community. VR is not only immersive but it can also be more convenient and cost effective than having 1 or 3 monitors fixed to a racing rig. It can also be more accessible for those who are getting into sim racing for the first time who may not have a rig or the room for one. You can race on your sofa with just a wheel stand pro and be at Silverstone in Senna’s McLaren MP4.
WRC games are great too!
Also the map reader adds immersion without HUD.
Def need more VR racing games!
I spend 90% of my VR time sim racing and I love it!
I totally understand why, it’s peak VR, I just wish I was good at racing games
@@BeardoBenjo you can be.. A neat little trick to speed up the learning is to choose one track one car and do not move from it do it over and over and over in a couple of days a week you will be pretty decent enough to feel the awesomeness of the VR
Well, Ride 4 is just £5.24 on sale on Steam now until April 1st.. £16.96 for complete edition.. I'm going to need a UEVR tutorial thingy. Just bought it, now to find that tutorial and get a few beers.
OK drunk now, let me share my experience (Sit back and enjoy).. downloaded UEVR (It's a zip file).. Clicked it to unzip it.. Windows Defender said "Ohh HELL NO, That's a TROJAN!! DELETE", and it did just that, it deleted it. So I downloaded it again and tried to add the zip file as an exception to win defender.. "Ohh no you didn't", said windows defender and deleted it. I tried adding the .exe file inside the zip file as an exception.. Bzzzzz Denied, deleted again. Reluctantly after 1hr I turned windows defender off.... "DENIED, and Deleted".. Restarted PC, turned defender off again, downloaded - unzipped - IT WORKED. I then quickly added the folder and .exe file to windows defender exceptions. Opened Ride4, got to the main menu, opened UEVR, Ride 4 showed up in the options, Clicked Inject - Renamed the Oculus file the pop up window warned me about. I'm in.. OMG it looks amazing, I'm in the menus, and... ermmm the menu has gone 🤣 I'm looking 360.. no not there, I exit via stopping the UEVR process. OK start again.. Starts Ride 4 "Failed Loading Error".. 😭 this is actually a common ish error... Delete you're saved games in apps/ local /folder, and then disable cloud saves on steam. (So yeah, so far so easy). Restart PC, open Ride 4, Open UEVR, Inject, Works, looks amazing.. frame rate is like a 1920's movie!!!!... I have a 3080ti, Ryzen 9, 64 gb Ram (3200 speed). Lowered settings to low and medium, also turned off GPU sheduling (The UEVR overlay was trelling me to do that, and it did actually give me a few more frames a second)...Still crap. Maybe the answer is to find a profile on Discord.. DISCORD!!!! Disord it like having an enema while drowning!!! 😭😭😭 OK So to sum up it looked amazing, it just ran like ass on a high end PC 😤 Pls make these games native VR!!!
Let me know how it works out for you, I struggle to get UEVR to work for me
@@greaper1878 It should be pretty straightforward, especially for this game. You just launch UEVR as admin, launch the game, then hit the inject button in UEVR to get the game going in VR. The only thing I needed to tweak once the game was injected was to switch the VR Rendering Method in UEVR to Synced Sequential instead of Native Stereo, and it looks and runs smooth as butter.
@@greaper1878 Damn, I wrote a really long reply detailing how it all went, and TH-cam seems to not have allowed it - prob too long. I did get it working, however the frame rate was too low, I'll try CarbonatedTurtle's idea of changing from Native Stereo to
Synced Sequential, later today and let you know how it went. :)
Bargain just got it!
This game looks phenomenal, I'm running old PCVR hardware but I'd love to give this a go!
Idea for a future video, would love to see a "state of the game" for Bonelab mods... it feels like the entire VR world was so hopeful for big, beautiful mods-or even full games built in-engine-to come out via Bonelab, but I just haven't heard anything on that front. Is the stuff that's come out of Bonelab's modding scene even noteworthy?
i love when ultra realistic games are reviews on this channel. pcvr becomes fun again for a while. until i have to find another decent game
I live here (Isle of Man - not British) and was riding these roads this week. The actual race you're doing, the Southern 100, is happening literally as I this :)
This looks fantastic. I've struggled with bike games in the past, but I would love to play this in psvr2.
what about the iom TT game? Does that have a VR option?
Would be great if you added more information about how to get the specific games working in VR with UEVR. UEVR wouldn't even detect the ride5 process for me, (watched your other video on UEVR). Yes its a shame many of the games don't come with native support.
This is sick
Im gonna download this
This game looks amazing. I'm a VR noob, just got a Quest 3 and love it. How do I go about getting this game since it isn't in the meta store to purchase?
You'll have VRIDER SBK available for Quest 3 possibly this week on App Lab.
Not only do i use a fan but a custom rocking 🐴 w/ the rockers sideways. Gives you the real leaning into the corners experience 😁🤣
Great review. I don't have RIDE 5 yet, but I do have other RIDE games that have the UNREAL engine. This is something I will be getting into very soon is making my RIDE games and any other UREAL engine based game work with UEVR injector software. This is so awesome.
Why the developers can't do this natively in the game is beyond me. But anyway, thanks for showing RIDE 5 works with UEVR.
Note: I will be like you, I am not a bike racer, so I need to learn how to do corners with bikes.
Take care.
I am VR use since 2017 literally because of sim racing and on top of that did enjoy some gems like HL Alyx, Gunman Contracts, TWD Saints and sinners, but sim racing is bread and butter of VR probably for flights sims as well.
Without official VR support I won't be trying it, because it's just way too much hassle getting all this stuff setup, but it looks pretty dang impressive.
WOW! I'm blown away. My kids and I just got into VR on our PlayStation with Gran Turismo and it's phenomenal sitting inside of the exact BMW I have parked outside and racing it on the Tokyo Expressway at night time. 🤯
Which vr googles do you use
@@mokokawipsvr2 only, obviously. It’s incredible
@@mokokawi It can only be psvr as he said?
@@mokokawiPSVR2
This really does look impressive and as you say could easily be roads in the UK. Never really tried bike sims but wow.
I really really wish I could VR in racing games - but sadly I'm someone who throws up within 20 seconds & I genuinely then have to lay in bed for 4 hours with the room spinning feeling absolutely terrible. Tried training myself over the past couple of years but no matter what I'm instantly violently sick 😭 So pleased for you guys that can somehow magically cope ! Looks a great game otherwise.
Just tried for about 50th time to get on the discord for flat2vr and everytime I try to do the agreement page the SUBMIT button at the bottom is not working? ANY help please Benjo Thanks
That’s really cool. I live right by the Southern 100 course and they’re absolutely spot on with the roads. The buildings are all in the right places, but totally wrong. They nailed the bus shelter at the crossroads though 😅
Tbh all the racing games I play support VR and even Eurotruck Sim 2 has VR support. I think these days all good racing Sim games should have VR support.
Along with MFS, racing sims are the most demanding games in VR. Lemans Ultimate and EA WRC promised us VR support and we still don't have after several months. A driving simulator with photorealistic graphics and real city maps in VR would be incredible.
Players already made mods for Le Mans Ultimate. So it's just the Devs that need to inject it into the game
@@R83TV You would think that it would be there at launch since this title is basically a RF2 reskin. Anyways I want VR that looks/works even better then AMS2. I really hope that they built AC2 with VR in mind and that we get true next gen graphics.
I'm saving up for one. I'm legally blind and disabled. I used a PSvr (my only vr experience) once and the crazy thing is I could see better even through the older PSvr. I want that experience with the quest 3. Just 360 video of a sunset must be incredible. I'm going blind. It's a slow burn. I need this upgrade.
Can I ask how you are playing this on your quest 3? is this plugged in to pc?
How do I get this installed on my quest?And play like you are thank you so much.
Using something like Virtual Desktop app available on Quest 3
Yeah the Quest 3 is plugged into my PC, I use a link cable but you could do this wirelessly as well using airlink, steam link or virtual desktop.
VRIDER SBK is coming to stand alone Quest 3 possibly this week. No PC required. Fantastic fun. Gotta hold the handlebars for real.
Thanks for the video. Will be nice if you let us how you injected UEVR because I tryed many times and it not see the game in drop menu. Thanks
Thanks for sharing Mr Benjo :) I'm an X motorcyclist but can't ride at the moment because I don't have a brick garage to keep a bike in from the adverse Scottish weather. However this demo is an alternative!! I wanted to ask - if I just want a couple of bike simulations would the 128gb set be enough memory?? Thanks for your advice!
They should have included random cars that pull straight out in front of you despite you having a bright headlight permanently on, for ultra realism!
You tried the VRider beta yet?
Maybe one of these days UEVR can be expanded to other game engines. Then it can be called Universal Game Engine VR, though a section of engines would probably have limited support like having camera and gamepad only.
Looks cool. Can you change the weather settings. Being from the UK I'd like to pretend that it's NOT raining for once.
Da possessore di Oculus Rift S posso confermare la meraviglia del VR. In particolare Ride4 su PC gira alla perfezione in VR con UEVR. Spettacolo puro
Its not as simple as you maybe think, adding VR to racing games takes a LOT more resources than you think it does, as a result it costs a lot more to make and a lot more time to make it, hence it isn't always a priority to add it. I love VR, and I wish all games would come with VR, but I am trying to give you a small insight into what goes into "making" racing games.......VR means a ton more work. (been making racing games for 20+ years now)
As shown, the VR portion is pretty much out of the box for games using Unreal Engine. Agreed that now developers need more interactive cockpits and rigged player models. They also have to be careful about moving the camera between scenes and doing cut scenes. But that technically could be ignored as long as the head moves in game. Basically, most the hard stuff related to making a good VR game is already done by making a good racing sim. The last interactive part could be handed off to a VR specific team (like Team Beef has started to do with their new company).
@@NukeMarineyup, Its not the VR bit that is hard, it is building the assets to support VR that becomes massively more costly than building a racing game without VR.
@@PhantomMark Just execute a batch file which execute uevr which then enable vr. Dont worry, user will not know what the developer is thinking.
Unfortunately have to agree with Mark here. When you’re buying a AAA product, people won’t accept the limitations they are willing to with something like UEVR, and rightly so.
If it was that simple, devs/designers would just do it, but as Mark points out theres a ton of dev and asset work to do (and then obviously retesting) , …and it’s a shame to say, for limited reward atm as the VR take-up is nowhere near that of flat platforms
Then ask yourself how often you hear “I don’t really play racing games” meaning it’s not the largest slice of the gaming market either - so you can understand the focus on flat
However I completely agree all driving games should be released with vr support, but that’s why I’m not a businessman :D (15 yrs in racing dev)
Sorry I’m new to the VR arena, but I’m a bit confused. You are wearing what looks like a Meta Quest 3, but I can’t find this game on the Meta Quest game shop. Also the graphics, as stated, are insane, but I’m led to believe my Quest 3 couldn’t display that much detail. I’m obviously missing something, but as I said, I’m new to VR so grateful for advice.
its not a VR game, its a PC game. He's using a program that lets you play certain pc games (ones on unreal engine) in VR. you need a good PC to play this game. the headset is working mostly as a monitor
I still have to ask is this in stereoscopic 3D? Can you percieve depth of 3D space using your mods in the headset?
UEVR really is a revelation for the platform. So many great UE5 games coming this year that will likely work with it. Imagine playing that new Captain America / Black Panther game in VR. Probably going to need a 5090 to do so but will be worth it!
Quick tip for getting better, get all your braking done before a corner, then tip it in, then throttle up through and out of the corner gradually depending on bike/grip level! (Probably most like a RWD car to be fair)
Bikes aren't like cars though, try to keep steering inputs to a minimum when cornering, and certainly try not to brake much whilst doing steering inputs. Hope that helps.
When you corner you look where you want to be past the corner. Also I believe that track is modeled after Ulster
Ride is brilliant! (but damn difficult)... I've got a Pimax 5K, which is a massive heavy thing, but still weighs about the same as my bike-helmet does and works great with the 200° FOV.
I ride a MV F3-800, and the in game version of it is perfect!
Im completely brand new to VR, dont even have a system yet and sort of just trying to figure out if its for me or not before making an investment.
My question is: is there like an actual motorcycle controller that you can use for games like this? Im talking like one that you can get on, lean, throttle, shift, etc.
I was in a bad wreck years ago and have the biggest urge ever to ride like I used to, but its just physically and psychologically never going to happen in real life ever again, so Im hoping VR can fill this void in my life.
Live to ride, ride to live 🤙🏽🏍
if this game can be played with wheelbase and motion simulation platform it will be awesome!
Standby for that exact video 😁, I've done Isle Of Man TT 3 in my rig with wheel base, video is on my channel.
I would love to build a 6dof motorcycle sim!!! VR WHEELIES!!
I have a 4 Dof Motion Sim with Yaw and Sway, its fantastic in VR in Racing games
I only have 2 DOF but it on an actual bike rig I build.............. th-cam.com/video/35u9CrecNrs/w-d-xo.html
How do you not get motion sickness? I move a few steps in a game and get lightheaded straight away.
The problem, in general, with racing games is that you don't "feel" the speed enough in curves. Even if you take a peek at the spedometer, you hardly realize that you're going thru a corner at 200+ Km/h. Good thing you have the "indicator" which turns to red if you are speeding too much.
Well there are rigs for that now. Sure they still cost a pretty penny. A tilt and yaw base will set you back about $1000. But it's on the side of affordable. But that's the thing with sims. If you want to have a realistic experience you have to go from a gamepad to a steeringwheel and from there to a direct drive etc. In reality it's just a fraction of the cost of a real racing experience.
Ok. Oculus 3. But what else do we need to get these gsme you showing . Ask you same question on the canoe game ..plz help. I can go buy if I new ..yes I'm not clue up on tech. Cheers
hi...this game is beautiful...where can I find it? on steam they only have the one for PC
i wonder if controlls can be mapped to gyro of each controller. that way you can grab each controller like part of the bike handle and do the realistic movements of throttle and movement.
game looks mind blowing! i am still waiting for the whole UEVR thing to get more performance and stability, but cant wait to run this baby on my 3090 at 120hz
project cars 2 with quest 3 and steering wheel is awesome and it has native vr support
Still need to try that one, I’ve got a wheel and shifter now so I bet that’s amazing
@@BeardoBenjo project cars 1,2,3 are vr supported but the best one in my opinion is pc2
@@BeardoBenjo If you haven't tried it already, Assetto Corsa is the ultimate VR racing sim for PC. The number of car and track mods is insane, and the quality of a vast majority of them is fantastic. If you get the program Content Manager, it makes setting up and launching everything right from your desktop so easy too.
1:56 yep. That's what it looks like in the seat beard. Except the crashing. The crashing is worse, lots worse. And hurty.
Looks amazing. I have a RTX 3060 laptop, would I have any joy with UEVR?
You gottah lean farther down for corners. And when you enter the turn let off the throttle a bit and cut the corner and then throttle again when coming out of it.
If you don't mind what cable are you using for the headset? amazing video btw.
Is this not the isle of man TT?
No. It’s the southern 100 on iom
Thanks for the video 👍,
really phenomenal graphics.
Can't do much with racing games either,
with a few exceptions (Gran Turismo 2 back then etc.).
But the demo for , think F1 22 ,
entertained me after all.
Incredibly realistic feeling in VR,
sitting so low and close to the track in an F1 car 👍.
These are the roads I drive on every day 😂
It’s the Billown course in the south of the isle of man. Pretty accurate. The track is good. Some buildings are different but whatever. Very close. It’s awesome they’re on games. This and the TT course. Racing on my daily routes 😂
Yes they should support vr, I think what stops them is people putting on vr mode in a racing sim and end up getting quite sick, heart attacks, blood pressure and so on, as I said vr should be supported but do you think the reasons I mentioned are plauseable. Great video stay safe and well pal..
Just got my first-ever VR yesterday...this s**t is pretty good.
Also wasn't big on racing games, but sitting in a F1 car and racing at Monaco in VR on Assetto Corsa was the proverbial game changer.
Looks cool will this work with a quest2,
It's the Isle of Man - a race held every year in Ireland. The real-life race is a dangerous race, for certain, and there have been many racers that have lost their lives in this race. It's definitely one of the crazier races ever.
Nearly. It’s the TT/Manx Grand prix held in the Isle of Man. This is the Billown Circuit in the south of the Isle of Man. Rather than the TT course itself.
Nothing to do with Ireland though.
Awesome!! I've been a huge fan of the Ride series since the first one. Currently blasting Ride 4 on my Series X and I am utterly perplexed by Microsoft's lack of implementation and support of a VR headset. I badly want to play this in VR, looks brilliant! Keep up the great content 🫡
MS gave up on VR long ago. They are giving up on XBox too btw
Is that the isle of Man TT course?
Have you shared the specs for your gaming rig somewhere? Is so smooth.
Must be a 4090
That looks awesome. Speaking of genres you don't tend to go for, ever tried VTOL VR? Don't recall seeing a video on it from you? Me and my friends play it and even tho we suck, we always have a good laugh. Would be fun to see you and the gang up to some multiplayer shenanigans 😊
Just imagine when us slightly older generation of people, used to play games like Street Fighter, or Mortal Kombat, in the amusement arcades as kids, and how impressive the graphics seemed to be at the time. We couldnt even imagine what the future would bring. And this game is on an household console or PC. It is crazy how advanced technology has come on, in such a short number of years, and even Street Fighter was released only a few short years after games like Space Invaders, or Pacman.
Not so much with arcade games, but technology in general, scares the shit out of me.😂
It comes around, gets improved, and becomes normal, everyday technology, that gets taken for granted. It is not even noticed how fast and how much technology can change our daily lives by most people. Especially the younger generation. Many not realising, that there was a time not so long ago, that mobile phones, were something that only rich businessmen and Del Trotter had. And a rare commodity.
As a kid, if you wanted to get hold of a freind for a game of football or something, you had to physically go and knock on your friends front door, or ask permission to use the expensive call rates of the house-phone in your parents house.😂
are you going tell us how to turn the flipppin theater mode off on vr so we can actually play any of the games u make videos about ?
Looks great, but as a long time owner of superbikes, nothing will replace the whole-body (and mind/emotional) immersion of riding, especially at speed. This, however, is a much safer alternative - I'll give you that! 🤣
when turning you cant let go of the gas. Let go of the gas and break a little but once you lean where you need to be then jam on the gas so it sticks to the ground and turns for you
Hi I have just found your channel for this game I have a quest 2 as I am new to vr could you tell me if quest 2 supports this game and what I would need to play I ride in real life and I could see I could play this for hours
Can we play it with the vr controllers or maybe with my ps5 contoller ?
DAMMMMMMMNNNNNNNNN, now tat looks epic!
have you played Assetto corsa with the pure mods?
Connect a USB fan to the computer, controlled by the bikes MPH ;)
Do they even make a sim handlebar for racing?
Surely someone out there must make something like that 🧐 or a seat that leans to the left and right for turning 😂
VRIDER SBK devs are in talks to manufacture a handlebars controller for their awesome stand alone game.
@@BeardoBenjo What about sitting on your bicycle at home? Would that work?
And like my last question... What method are you using to connect to your pc in this vid?
Thanks again!! :D
Is that really where they put the brake fluid reservoir?
Right in front of the temp gauge?
Does the VR make you motion sick?