It’s from a twitter post of someone making their Telos; it got like 3 million views on Twitter cause it’s bad. Lol it’s obvious the person was new to the game or just seriously trolling. Loooool
One persona I would recommend is an “ auto” persona. You get a bunch of personas that learn auto skills and fuse and pass them down. They a free heat riser at the beginning of battles essentially. You can also go into settings and turn off “ persona memory”. If you turn it off the persona you equipped will always be the one to start a fight, not the last one you used, so you’ll always have your autobot up
Wish I knew this setting earlier. I spent my whole p5r playthrough going to the menu to switch to my auto persona after every single fight, and I’m still doing it in my p3r playthru til now
@@dicksonwong5422 I played through the game on discord for the homies and I was flipping through the menu while there were on bathroom break and stumbled on it. I was flabbergasted 🤣. Spread the gospel of persona memory to all who will listen my child 😭
I'd like to say that at 1:15 there is an argument for making this type of persona. You'd use it to hit weaknesses/knocks for AOAs so you can get guaranteed shuffle times. Obviously it wouldn't be used for bosses and such, but I like keeping Loki with all elements for just general tartarus exploration.
@@KDThreeSixty As a follow-up, how did you/how would you build Messiah? Currently I have him as a support with Charge/Concentrate/Heat Riser/Debilitate.
@@fkim96 I probably would build mine like that as well to pass on charge/concentrate onto other personas. Probably would add the auto skills and have him be my setup persona as well. Then have spell master for the last skill to halve the cost of the setup skills.
My thoughts exactly. I have a Loki with all six heavy elemental single-target skills including light and dark, drain fire, and victory cry. Also built a Scathach for the same purpose, but with multi-target elemental skills. Great for Tartarus grinding, and victory cry makes SP management a non-factor, so I don't have to wear a wizard's mark all the time.
Indeed, since you're only allowed to switch personas once per turn, so if there's two or more shadows of different elements and your initial persona is none of those elements there goes the chance for a quick all out attack. You could always get luck and have teammates with those elements, but it's not a guarantee.
1:37 Finally an Orpheus Telos build I want to replicate. I might do inferno instead of thunder reign because Orpheus is fire based and I just wanna be accurate.
Can you make a video on how to get magic mastery, it's one of the most annoying skills to get due to it being a mutation only skill and not being able to be inherited
I've had Magic Mastery happen on two occasions and based on what happened, here are my observations on what skills have a chance to mutate into it: Severe level elemental spells (Inferno, Thunder Reign, Diamond Dust, Panta Rhei). Heat Riser, Debilitate, Almighty Amp, Magic Ability, Firm Stance, Unshaken Will are all within the skill tier of possibility so if you stack those on a persona and one of them is selected for a mutation, there's a possibility (a very small one mind you) that Magic Mastery will be the result. Not sure why we can't pass it along through fusion inheritance as that's a lousy feature that I'm hoping will be addressed down the line. Hope that helps a little.
If the last day on tartarus is near, try to grind your way on the last floor (>255). They will eventually drop the skill card. Make sure to trigger shuffle time.
My advice is fuse Lucifer. Or similarly try to do a fusion on a late game persona that has the severe or massive tier of DMG skills or utility skills. Like Morning Star, Salvation, Heat Riser, God's hand, Brave blade etc. Lucifer is a good example of this since he's a pentagonal fusion and inherently all the moves he has are all the high tier skills. Magic mastery is only mutable from these skills. Depending on your luck it might take you a while so using the above strategy is for making your chances better. I've only done this once on my Messiah, aiming to do it on Orpheus Telos too but it took me 3 hrs for just Messiah lmao. Also it's worth mentioning, Magic ability, at least for me never once mutated into Mastery. It was Salvation for me.
I'm pretty sure they let us carry a lot of personas so we have an easier time maxing out Social Links. Leave my Loki with 8 different type of attacks alone. >:(
Nice video, I made a victory cry Alice build to spam die for me to farm diamonds/ruby. Step 1 check if there is dark resistance, step 2 instakill everything. I have an almighty amp+boost satan with morning star black viper in the back when I can’t use dark. Makes farming not too bad for my cheap self.
Bro since you managed to get magic mastery on telos, personally I would put at least 2 elements on it since magic mastery can't be transferred. Concentrate is not necessary as you can put it on a support persona. Firm stance works against shoes of light. Spell master is also not mandatory at the endgame stage if you can switch to other personas with victory cry:)
1. I mentioned the shoes of light thing in the video. 2. This video is for regular people that just want to get through the game like I mentioned at the beginning. They're probably not going to do all of that which is why I did not mention it
Great video, you gave some amazing tips but I slightly disagree with the optimized builds offered in this video, specifically the tier 2 list. As mentioned, you have the power to wield 12 personas. That means you can easily min-max to perfection with your damage dealers and leave the buffs to another persona. I see too many guides not fully comprehending what this means and giving personas a couple mixed skills they don't need on their ideal damage dealers (Not that it is wrong to do that, play however you like. But if you want, it is super easy to optimize further.) For example, for the Bishamoten in this video, you can easily replace makarakarn, matarukaja and dekunda for crit rate boost, apt pupil, and single/multi-target boost (or whatever weakness covering skill you want). I know that all these skills are pretty easy to get mid-game (with crit rate boost being early-game) and there are always skill cards to use. Same applies with magic personas on a lesser scale. Just use amp, boost, single/multi and freeze/shock if ice or electric. Instead of heals that you can throw on a dedicated healing persona, just throw useful passives like endure, enduring soul, weakness-covering, angelic grace, ali dance, invigorate etc.. Leave your buffs on a different personas, especially charge and concentrate! They do not need to be taking valuable slot space. Also, a lot of people don't seem to know is having the concept of a lead buffer. You can literally fuse all the auto skills onto a single persona and setting it as your equipped persona. By turning off persona memory in the settings, you can ensure you always enter battles with an easy advantage and later your team once you unlock the auto-ma skills. the other slots can be filled with other useful passives like stacking all the invigorates to always regen sp for the MC at the beginning or your support skills like charge, concentrate, dekunda and dekaja.
I said at the start that this was a video for regular players just trying to make it through the game.The tier 2 options are just for if they have room for those other skills, like if they’re early on in the game. Most people won’t have setup personas like that until towards the end., if at all.
This is my first persona game and it’s overwhelming. I still don’t understand the fusion mechanic and I just have so many questions the game doesn’t tell you…I don’t understand so many things
Thanks man. First, how do you have 8 skill slots? I’m like 6 hours in and I only have like 3 or 4 skill slots. What’s the difference between a persona and an arcana? Do you pretty much just choose one activity in the day and one at night and that’s how the story progresses? Lastly, I’m blocked from progressing any further in Tartarus…how do you get past it?
@@deanhasen3220 1. The stronger the persona is that you want to fuse, the more inheritance slots will be available to you when you fuse it. Personas that require more than two for fusion usually allow you to get more slots because of all of the skills that they can potentially inherit. 2.The arcana is one of the groups a persona represents. Example: Kohryu is the strongest persona in the hierophant arcana. If you have a persona on you with the same arcana as a social link, you'll get more points when you talk to them. 3.Yes think of your days as two time slots. You get something to do in the day time, and something to do at night. 4.If you go too far into tartarus during the story, you'll be stopped from reaching the next block until you defeat the full moon boss.
i think i messed up because i thought "well if i have a persona that can cover a lot of elements maybe the early game will not be that hard (because i was playing in the difficult setting)" but now i want each persona with his own element but i have a buch of personas mixed with a lot of elements that i dont know what to do now and need help asap . Im on july 28 btw
You can still use personas with multiple elements to get easy shuffle times. If you want to build them differently just fuse them again until you’re satisfied with what you have
I think stacking one of every element on a single Persona is not the worst idea. I think I did that for Hao Po, Fortuna and Black Frost. You need a persona that’s able to hit each element so why not make one Persona that hits every element ? It might not be optimized but that doesn’t matter early mid game. It’s really the late to end game is where you should worry about demon fusing. Reload has tricks for fast money and XP but vanilla persona 3 doesn’t expect you to have any money until the late game
Fusing personas with specific skills is more of a nightmare then I thought... I'm one skill away from my target Orthrus build (Said skill can be skill carded in thankfully). Fusion accidents can also cause surprising results that you weren't going for, I was trying to get Almighty Amp on Pixie to transfer it to Alice then Thanatos and finally put it on Messiah but I got a fusion accident and ended up with Diamond dust and Ali dance on Loki instead; I don't hate it. Also one question, I've just got to the point where you unlock Messiah; Can I fuse him in NG+ the moment I get access to the velvet room? I ask because unlike most max social link personas, he doesn't come with an item that says 'allows you to fuse "insert persona name here"'.
@@KDThreeSixty i picked up the game recently and it might be the most immersive game i've played which is quite the feat for a ds game. had to stop myself so i could finish persona first looking forward to the vid
No they do not. Definitely replace with whatever elements boost and amp passive cause they stack. As well as single or multi-target boost cause they also stack with the other boosts and amps.
@@KDThreeSixty Cool, now that I know that I'm finished with my Robin Hood Light build rough draft. 1. Makougaon 2. Light Driver 3. Spell Master 4. Concentrate 5. Light Amp 6. Light Boost 7. Unshaken Will 8. Repel Dark
Man I've seen the most O.P persona build all Almighty AMP Jack Frost. F tier guid But for real this helps also what determines how many skills can be pass down? When I made a King Frost it said I can pass 3 skill down and when I came back later and fused another King Frost is said 4 skills can be passed down.
Who knows where the image at 00:45 is from???
Lebron caught using charge on magic based persona🤦♂️
It’s from a twitter post of someone making their Telos; it got like 3 million views on Twitter cause it’s bad. Lol it’s obvious the person was new to the game or just seriously trolling. Loooool
@@sixriverstyxHow someone could acquire Orpheus Telos and not know how to build him is beyond me (mainly because P3 is pretty strict)
I agree I agree, definitely leads me to think they’re trolling or something? Lol
One persona I would recommend is an “ auto” persona. You get a bunch of personas that learn auto skills and fuse and pass them down. They a free heat riser at the beginning of battles essentially.
You can also go into settings and turn off “ persona memory”. If you turn it off the persona you equipped will always be the one to start a fight, not the last one you used, so you’ll always have your autobot up
Wish I knew this setting earlier. I spent my whole p5r playthrough going to the menu to switch to my auto persona after every single fight, and I’m still doing it in my p3r playthru til now
@@dicksonwong5422 I played through the game on discord for the homies and I was flipping through the menu while there were on bathroom break and stumbled on it. I was flabbergasted 🤣.
Spread the gospel of persona memory to all who will listen my child 😭
That's my go to
I'd like to say that at 1:15 there is an argument for making this type of persona. You'd use it to hit weaknesses/knocks for AOAs so you can get guaranteed shuffle times. Obviously it wouldn't be used for bosses and such, but I like keeping Loki with all elements for just general tartarus exploration.
Very true
@@KDThreeSixty As a follow-up, how did you/how would you build Messiah? Currently I have him as a support with Charge/Concentrate/Heat Riser/Debilitate.
@@fkim96 I probably would build mine like that as well to pass on charge/concentrate onto other personas. Probably would add the auto skills and have him be my setup persona as well. Then have spell master for the last skill to halve the cost of the setup skills.
My thoughts exactly. I have a Loki with all six heavy elemental single-target skills including light and dark, drain fire, and victory cry. Also built a Scathach for the same purpose, but with multi-target elemental skills. Great for Tartarus grinding, and victory cry makes SP management a non-factor, so I don't have to wear a wizard's mark all the time.
Indeed, since you're only allowed to switch personas once per turn, so if there's two or more shadows of different elements and your initial persona is none of those elements there goes the chance for a quick all out attack. You could always get luck and have teammates with those elements, but it's not a guarantee.
1:37 Finally an Orpheus Telos build I want to replicate. I might do inferno instead of thunder reign because Orpheus is fire based and I just wanna be accurate.
That Aigis desktop wallpaper is fire 🔥
If you look up wallpaper engine Aigis on YT you'll find it
Can you make a video on how to get magic mastery, it's one of the most annoying skills to get due to it being a mutation only skill and not being able to be inherited
I've had Magic Mastery happen on two occasions and based on what happened, here are my observations on what skills have a chance to mutate into it:
Severe level elemental spells (Inferno, Thunder Reign, Diamond Dust, Panta Rhei).
Heat Riser, Debilitate, Almighty Amp, Magic Ability, Firm Stance, Unshaken Will are all within the skill tier of possibility so if you stack those on a persona and one of them is selected for a mutation, there's a possibility (a very small one mind you) that Magic Mastery will be the result.
Not sure why we can't pass it along through fusion inheritance as that's a lousy feature that I'm hoping will be addressed down the line.
Hope that helps a little.
If the last day on tartarus is near, try to grind your way on the last floor (>255). They will eventually drop the skill card. Make sure to trigger shuffle time.
I wish I had a way to cheese it but all I can say is probably save scum until you get it to save your money
My advice is fuse Lucifer. Or similarly try to do a fusion on a late game persona that has the severe or massive tier of DMG skills or utility skills. Like Morning Star, Salvation, Heat Riser, God's hand, Brave blade etc. Lucifer is a good example of this since he's a pentagonal fusion and inherently all the moves he has are all the high tier skills. Magic mastery is only mutable from these skills. Depending on your luck it might take you a while so using the above strategy is for making your chances better. I've only done this once on my Messiah, aiming to do it on Orpheus Telos too but it took me 3 hrs for just Messiah lmao. Also it's worth mentioning, Magic ability, at least for me never once mutated into Mastery. It was Salvation for me.
Nice, thanks.
Glad I could help
Definitely keeping this for later. I feel like a majority of this can apply to 4 and 5 too, which I think will help a good bit.
Yeah I actually made a video like this for 5 before
I'm pretty sure they let us carry a lot of personas so we have an easier time maxing out Social Links. Leave my Loki with 8 different type of attacks alone. >:(
Nice video, I made a victory cry Alice build to spam die for me to farm diamonds/ruby. Step 1 check if there is dark resistance, step 2 instakill everything. I have an almighty amp+boost satan with morning star black viper in the back when I can’t use dark. Makes farming not too bad for my cheap self.
Nice I need to steal that
Awesome video bro, thanks for the tips
Glad I could help
Bro goddamn you're so lucky getting Magic Mastery 😭 I've been resetting endlessly for that!
Same this is torture dude
@@KDThreeSixty i mean i beat Elizabeth without it... but big numbers 😂
Nice guide, thank you.
Glad I could help
Bro since you managed to get magic mastery on telos, personally I would put at least 2 elements on it since magic mastery can't be transferred. Concentrate is not necessary as you can put it on a support persona. Firm stance works against shoes of light. Spell master is also not mandatory at the endgame stage if you can switch to other personas with victory cry:)
1. I mentioned the shoes of light thing in the video. 2. This video is for regular people that just want to get through the game like I mentioned at the beginning. They're probably not going to do all of that which is why I did not mention it
Great video, you gave some amazing tips but I slightly disagree with the optimized builds offered in this video, specifically the tier 2 list.
As mentioned, you have the power to wield 12 personas. That means you can easily min-max to perfection with your damage dealers and leave the buffs to another persona. I see too many guides not fully comprehending what this means and giving personas a couple mixed skills they don't need on their ideal damage dealers (Not that it is wrong to do that, play however you like. But if you want, it is super easy to optimize further.) For example, for the Bishamoten in this video, you can easily replace makarakarn, matarukaja and dekunda for crit rate boost, apt pupil, and single/multi-target boost (or whatever weakness covering skill you want). I know that all these skills are pretty easy to get mid-game (with crit rate boost being early-game) and there are always skill cards to use. Same applies with magic personas on a lesser scale. Just use amp, boost, single/multi and freeze/shock if ice or electric. Instead of heals that you can throw on a dedicated healing persona, just throw useful passives like endure, enduring soul, weakness-covering, angelic grace, ali dance, invigorate etc.. Leave your buffs on a different personas, especially charge and concentrate! They do not need to be taking valuable slot space.
Also, a lot of people don't seem to know is having the concept of a lead buffer. You can literally fuse all the auto skills onto a single persona and setting it as your equipped persona. By turning off persona memory in the settings, you can ensure you always enter battles with an easy advantage and later your team once you unlock the auto-ma skills. the other slots can be filled with other useful passives like stacking all the invigorates to always regen sp for the MC at the beginning or your support skills like charge, concentrate, dekunda and dekaja.
I said at the start that this was a video for regular players just trying to make it through the game.The tier 2 options are just for if they have room for those other skills, like if they’re early on in the game. Most people won’t have setup personas like that until towards the end., if at all.
This is my first persona game and it’s overwhelming. I still don’t understand the fusion mechanic and I just have so many questions the game doesn’t tell you…I don’t understand so many things
What specifically do you not understand? I can try to make things a bit easier
Thanks man.
First, how do you have 8 skill slots? I’m like 6 hours in and I only have like 3 or 4 skill slots.
What’s the difference between a persona and an arcana?
Do you pretty much just choose one activity in the day and one at night and that’s how the story progresses?
Lastly, I’m blocked from progressing any further in Tartarus…how do you get past it?
@@deanhasen3220 1. The stronger the persona is that you want to fuse, the more inheritance slots will be available to you when you fuse it. Personas that require more than two for fusion usually allow you to get more slots because of all of the skills that they can potentially inherit.
2.The arcana is one of the groups a persona represents. Example: Kohryu is the strongest persona in the hierophant arcana. If you have a persona on you with the same arcana as a social link, you'll get more points when you talk to them.
3.Yes think of your days as two time slots. You get something to do in the day time, and something to do at night.
4.If you go too far into tartarus during the story, you'll be stopped from reaching the next block until you defeat the full moon boss.
@@KDThreeSixty awesome, thanks! That is helpful. Maybe a lot more of my questions will be answered as I progress as well since I’m only 6-7 hours in
Orpheus telos is the best fodder for fusion. Thanatos, Messiah, and Satanael with victory cry is fun
True, very nice and convenient
Super helpful 🎉
Glad I could help!
i think i messed up because i thought "well if i have a persona that can cover a lot of elements maybe the early game will not be that hard (because i was playing in the difficult setting)" but now i want each persona with his own element but i have a buch of personas mixed with a lot of elements that i dont know what to do now and need help asap . Im on july 28 btw
You can still use personas with multiple elements to get easy shuffle times. If you want to build them differently just fuse them again until you’re satisfied with what you have
@@KDThreeSixty omg ty so much
I think stacking one of every element on a single Persona is not the worst idea. I think I did that for Hao Po, Fortuna and Black Frost. You need a persona that’s able to hit each element so why not make one Persona that hits every element ? It might not be optimized but that doesn’t matter early mid game. It’s really the late to end game is where you should worry about demon fusing. Reload has tricks for fast money and XP but vanilla persona 3 doesn’t expect you to have any money until the late game
Of course, but this is something that you learn pretty quickly. That's why I didn't mention it at all.
Fusing personas with specific skills is more of a nightmare then I thought... I'm one skill away from my target Orthrus build (Said skill can be skill carded in thankfully). Fusion accidents can also cause surprising results that you weren't going for, I was trying to get Almighty Amp on Pixie to transfer it to Alice then Thanatos and finally put it on Messiah but I got a fusion accident and ended up with Diamond dust and Ali dance on Loki instead; I don't hate it.
Also one question, I've just got to the point where you unlock Messiah; Can I fuse him in NG+ the moment I get access to the velvet room? I ask because unlike most max social link personas, he doesn't come with an item that says 'allows you to fuse "insert persona name here"'.
Yes you can
Where to find resist phys skill card?
Final block
How do you duplicate skill cards?
At the shrine
Shrine you can dupe once a day
Heat raiser and debilitate are available as skill cards?
You can find them in twilight fragment chests on the final block. The ones that take 2 are the ones that will drop them. However.. RNG 😅
@@thebandit6886 thank you for your response! Gonna pray to RNG gods for this
@@heiispoon3017 no problem dude 🤙 yeaaaaah lol RNG is a bitch! I got heat riser without seeking it out and debilitate after resetting a few times.
Do you have any twewy content or is it just your intro?
No I shill the game for my close friends, tbh. I do have a video related to the game planned
@@KDThreeSixty i picked up the game recently and it might be the most immersive game i've played which is quite the feat for a ds game. had to stop myself so i could finish persona first
looking forward to the vid
Do spells not crit? Because i been putting crit on my spell casters
No they do not. Definitely replace with whatever elements boost and amp passive cause they stack. As well as single or multi-target boost cause they also stack with the other boosts and amps.
What’s the wallpaper?
I found it on youtube. I searched wallpaper engine aigis and it will pop up right away
Can you use reflect weakness on a build?
Yes that’s fine
@@KDThreeSixty Cool, now that I know that I'm finished with my Robin Hood Light build rough draft.
1. Makougaon
2. Light Driver
3. Spell Master
4. Concentrate
5. Light Amp
6. Light Boost
7. Unshaken Will
8. Repel Dark
@@angelicloonatic7516 looks good
Man I've seen the most O.P persona build all Almighty AMP Jack Frost.
F tier guid
But for real this helps also what determines how many skills can be pass down? When I made a King Frost it said I can pass 3 skill down and when I came back later and fused another King Frost is said 4 skills can be passed down.
I think it’s social link progress? I honestly don’t remember ☠️
this is great for new players but if you’re an experienced persona player and you played the og persona 3 then u don’t really need it fr
@@sincerewhitehead Yeah they already know what to do