Which Pokémon Abilities Should get the "Sturdy" Treatment?

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 ก.พ. 2025

ความคิดเห็น • 401

  • @marshiboi2991
    @marshiboi2991 ปีที่แล้ว +243

    I think Illuminate could be like a Strong Jaw for Light based moves (Solar Beam, Solar Blade, Energy Ball, Aurora Beam, Dazzling Gleam, Power Gem ect.))

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +35

      Is Energy Ball a light move? I guess there's more than I think...

    • @nunyabiznes33
      @nunyabiznes33 ปีที่แล้ว +47

      Light moves should have their own effect, like how Sound moves go through Subs. I think Light moves should at least be able to go through Screens and also hit semi-invulnerable status like Fly, Dive, etc, except Dig.

    • @A7o36pr
      @A7o36pr ปีที่แล้ว +5

      Pretty smart

    • @IronHazard
      @IronHazard ปีที่แล้ว +4

      You could aso make it so that it increases accuracy of ally moves. like victory star

    • @anonymentor1775
      @anonymentor1775 ปีที่แล้ว +3

      Isn’t Energy Ball already a ballistic move? It’s blocked by Bulletproof.

  • @Rarest26
    @Rarest26 ปีที่แล้ว +226

    Run Away gaining the effect of the item Shed Shell would be a big glow up. Maybe this subset of “abilities and items sharing effects” could be its own video (like how Long Reach and Protective Pads do the same thing, with one being an ability and the other an item).

    • @ruileite4579
      @ruileite4579 ปีที่แล้ว +16

      I'm honestly surprised that this isn't the case yet

    • @GoinGreninja
      @GoinGreninja ปีที่แล้ว +9

      I absolutely agree with this. I still don't know why it can't do this already.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +15

      Assault Vest ability?

    • @NotHexaaaa
      @NotHexaaaa ปีที่แล้ว +2

      @@emperorcubone Sand Stream (lol) ok but maybe something like Telepathy could work for that one
      Explanation: Telepathic powers mess with the mind of the opposing Pokemon, lowering their spatt output. But since it's concentrating some of its powers into that constant stream, it can't focus on other tricks (status moves)
      This might help stuff like Tapu Bulu or even Lele for living a Shadow Ball from Dragapult for example. The surge abilities are a lot to give up but it could at least be considered in option in singles? idk maybe it's still too bad for singles. (+ messing with Oranguru's main ability will absolutely annihilate the monke in vgc)

    • @x_8643
      @x_8643 ปีที่แล้ว +6

      What if you could feed a Pokemon honey to boost friendship? Or if a Pokemon was holding honey, their opponents might decide to target them over a teammate in a double battle? Or they might opt to eat or steal the honey instead of attacking?

  • @christiancinnabars1402
    @christiancinnabars1402 ปีที่แล้ว +66

    Some abilities that also have _extremely_ niche usage are Light Metal and Heavy Metal. Some mons, like Metagross, are already so heavy that neither abilities actually do anything for them battle-wise.
    So additional effects, like maybe Light Metal boosts the mon’s Speed by 1.2x and Heavy Metal reduces the power of moves that hit it to 0.8%, would at least give the abilities some more general battle applications.

    • @marcelosandoval4206
      @marcelosandoval4206 ปีที่แล้ว +4

      Actually would be really nice if the abilities reduce the power of weight based moves to the minimum and maximum... Also the increase on speed can be ok but a decrease of speed as well for Heavy Metal most of the Pokemon with them are already slow and work ok in trickroom so no reason to not also if you want the regular speed just don't use heavy metal

    • @torterra1826
      @torterra1826 ปีที่แล้ว +2

      I've thought of Heavy Metal crushing hazards upon switch in

    • @marcelosandoval4206
      @marcelosandoval4206 ปีที่แล้ว

      @@torterra1826 can be interesting too

  • @CashoutRenny224
    @CashoutRenny224 ปีที่แล้ว +102

    I think ball fetch should be a half bulletproof where they “catch” ball/bullet moves. If boltund had it I could see it in the anime battling someone with shadow ball and then just catching it in its mouth which then negates it.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +26

      That'd be pretty funny actually, and still on brand, so it could work!

    • @Squirtle_Squad_Supremacy
      @Squirtle_Squad_Supremacy ปีที่แล้ว +5

      Raises speed/atk due to playtime

    • @nunyabiznes33
      @nunyabiznes33 ปีที่แล้ว +5

      Catching and throwing it back at the enemy. 🤣

    • @marcelosandoval4206
      @marcelosandoval4206 ปีที่แล้ว +1

      I would like if it reduced the damage in half and increase the speed

  • @mr.cheese8097
    @mr.cheese8097 ปีที่แล้ว +42

    I think Damp could act as a free Water Sport while the Pokemon is on the field, making all Fire-type moves weaker. This would be useful in double battles if your teammate is super weak to Fire (Scizor, Ferrothorn, Parasect, etc.)
    Illuminate, instead of lowering the accuracy of your foes, could instead increase the accuracy of the Pokemon's moves by, for example, 30% of the original move's accuracy. This would result in 91% accurate Thunders, perfectly accurate Hydro Pumps, 97% accurate Focus Blasts, etc.
    Ball Fetch could maybe give the user a +1 in Speed when hit by "Ball" moves like Shadow Ball, Electro Ball, or Energy Ball.

    • @gabrielmotta2463
      @gabrielmotta2463 ปีที่แล้ว +1

      How comes Thunder becomes 91% and Focus Miss 97% if they are both 70% base accuracy?

    • @marcelosandoval4206
      @marcelosandoval4206 ปีที่แล้ว +3

      Honestly I think Iluminante as a strong jaw for light based moves Is ok
      This new effect makes it better than Compound eyes

  • @lycanwarrior622
    @lycanwarrior622 ปีที่แล้ว +70

    Klutz should be changed so that while you still cannot hold an item, it works like a occasional knockoff. Maybe like a 30% chance to knock off the opponent's item

    • @Chatterbox1237
      @Chatterbox1237 ปีที่แล้ว +6

      Imagine this with a pokemon with acrobatics...

    • @cioplasmmajic8327
      @cioplasmmajic8327 ปีที่แล้ว +11

      Klutz pokemon can still hold items, they just can't use them. It's supposed to be used for Trick shenanigans- giving your opponent a bad item while taking away their good item.

    • @Compucles
      @Compucles ปีที่แล้ว +3

      @@cioplasmmajic8327 That's still a very niche use for an Ability that otherwise actively nerfs you. I like the idea of also giving you a possible Knock Off effect.

    • @ShaftCommander
      @ShaftCommander ปีที่แล้ว

      That makes no sense.

  • @ShayTheValiant
    @ShayTheValiant ปีที่แล้ว +23

    6:41 Bright lights making wild Pokémon more likely to appear makes sense because that's how bioluminescense works in real life. It's used to either attract prey (like with the angler fish) or to attract mates (like with the firefly). Illuminate also brings to mind the phrase "drawn like a moth to a flame".

  • @ferrigho4613
    @ferrigho4613 ปีที่แล้ว +54

    Illuminate boost shine/light/beam moves I think would be really great, Dazzling Gleam Shiinotic or Starmie

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +8

      Hmm, is that an official category of moves? I like the idea, I'm just wondering what all would fall under that umbrella.

    • @ferrigho4613
      @ferrigho4613 ปีที่แล้ว +6

      @@emperorcubone not sure either, why don't you make the video about that hahaha
      Since some moves already in the sound, punch, or dance category

    • @Watch-0w1
      @Watch-0w1 ปีที่แล้ว

      @@ferrigho4613 how about any move with the name beam.

    • @cornonjacob
      @cornonjacob ปีที่แล้ว

      I'm sure they could make it a category, they made cutting moves and wind moves categories this gen

    • @ferrigho4613
      @ferrigho4613 ปีที่แล้ว +3

      @@Watch-0w1 I saw that too in some of Pokémon forum, but not all beam moves are based on the light

  • @supersaiyaneevee1573
    @supersaiyaneevee1573 ปีที่แล้ว +21

    For Honey Gather, make honey a consumable item in battle with a decent effect. Something like increase a stat by one stage once below 50% health. But a pokemon with honey gather will use its effecrts right when its thrown out and again at 50% health.
    Thats just what came to mind for me. Now im not a balance expert and that may be broken. But it can be adjusted based on the effect honey has.

    • @marcelosandoval4206
      @marcelosandoval4206 ปีที่แล้ว

      I think use Honey Gater as a heal can be ok specially since nowdays we don't have 50% berries so a 50% health back at under 50% if you hold honey is ok if you need to have a specific ability for it it can't be cheesed I think and hope

  • @farmerphern
    @farmerphern ปีที่แล้ว +12

    Here's an idea for Defeatist: Increases the power of all attacks by 1.5 when above half health, and reduces them to 0.5 when under half health.
    For Truant, why not make the loafing turn act as a free leftover? You recover a little only when loafing around.
    I have no idea how to fix Slow Start, maybe count total battle turns, regardless of if the pokemon was or wasn't in battle?

    • @cornonjacob
      @cornonjacob ปีที่แล้ว

      Yeah, slow start not resetting is probably one of the best ways to make regigigas useable. 5 turns across a whole battle is kinda hard for a regular playthrough and VGC, but pretty reasonable for competitive singles

    • @shadowelza1923
      @shadowelza1923 ปีที่แล้ว +5

      A simple one actually. Regigigas gains 50% defense and special for the first five turns. With added damage reduction. Super effective moves now do less damage

    • @Warriorcat_Youtube
      @Warriorcat_Youtube ปีที่แล้ว

      Perhaps while Slow Start is active, being hit with an attacking move boosts defense by one stage, something like Stamina.
      Or, make Slow Start debuff attack and speed and straight buff defense until it subsides

  • @jrg87
    @jrg87 ปีที่แล้ว +2

    Something to note about the Anticipation idea: There's already an Ability called 'Forewarn' (currently only possessed by the Drowzee line in Gen 9) which tells you the move with the highest attack power the enemy team has. So there's already a precedent for an Ability that scouts Moves.
    An alternate idea I had with Honey Gather is to give it an Intimidate like effect, but with with Evasion, essentially making it like the pokemon used Sweet Scent on entrance. This would let them carry less accurate moves with lowered risk of missing.
    Some ideas for other Abilities that think need a buff are:
    Magnet Pull: Forces Steel type attacks to hit the one with the ability, like Lightning Rod or Storm Drain, except the Pokemon still takes the hit (the ability itself isn't that useful, otherwise)
    Run Away: Either give it a Shed Shell like effect, or makes it so that retreating moves (U-Turn, Flip Turn, etc.) have +1 priority as long as they aren't your last Pokemon.
    Rivalry: Instead of depending on the opponent's gender, have it depend on a teammate's gender. If both your Pokemon in a double battle have the same gender, the one with Rivalry gets the boost. This makes it less useful in the main story, but would give it some use in competitive.
    Slow Start: Instead of just a flat half for the whole first five turns, it ramps up, regaining 10% of its Attack and Speed per turn. If the Pokemon can remain on the field the full five turns, it gets an omni boost. Still probably too much of a burden, but it could give some hope to Regigigas.
    Pickpocket: For the love of Arceus, just let this activate when the Pokemon with it uses a contact move.

  • @tysondennis1016
    @tysondennis1016 ปีที่แล้ว +2

    Here’s some ability buffs I’m thinking of for my fangame:
    -Illuminate: Ignores effects that protect stats from being lowered, such as Clear Body and Mist.
    -Iron Fist: Boosts punching moves by 50%, so Tough Claws doesn’t make it redundant.
    -Solid Rock and its clones: Halves damage from super effective attacks.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +1

      Tough Claws is much better than Iron Fist, so a buff would help!

  • @JaimeJacuinde
    @JaimeJacuinde ปีที่แล้ว +17

    I think Early Bird should wake up after the first turn, so you can use rest as recovery. And keen eye should work as a compound eye.

  • @flameking2178
    @flameking2178 ปีที่แล้ว +25

    Considering that sturdy functions the same as focus sash. It'd be interesting to see which abilities could also mimic the effect of items. Or to come up with abilities which could function the same as other items. Basically giving the Pokemon access to two items at once.

    • @jpcsdutra
      @jpcsdutra ปีที่แล้ว +6

      As long as they think about it carefully... Because they did it with Galarian Darmanitan and it absolutely ruled competitive because of that.

  • @wanderlustwarrior
    @wanderlustwarrior ปีที่แล้ว +6

    I've got ideas for buffs to 17 abilities, but looking just at abilities I'd buff to have the ability of a built in item would be:
    Honey Gather - Leftovers
    Illuminate - Light Clay
    Run Away - Shed Shell

  • @goomyiscute777
    @goomyiscute777 ปีที่แล้ว +7

    Illuminate being a built in Bright Powder would be pretty funny

  • @bakes1324
    @bakes1324 ปีที่แล้ว +2

    You should do a video talking about some of the weirdest move and Pokémon combinations. For example: slowking can learn fire blast. I think it’d be a pretty cool video and probbaly unique too.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      I did do one like that for abilities a while back, so maybe doing moves would be good too...

  • @jayrome1884
    @jayrome1884 ปีที่แล้ว +6

    Forewarn does tell you exactly what one of the opponent's moves is, but it's the move with the highest power regardless of if it's super effective or not, so you're basically suggesting a mix of Anticipation and Forewarn, it would be cool I like that idea

  • @gingerkays7362
    @gingerkays7362 ปีที่แล้ว +1

    I have a soft spot for Damp. I was Nuzlocking Shield once and I was doing a raid den, partially as my encounter for that chunk of the Wild Area map, partially because I was hunting for TR’s. I was using the online feature to do it with real people because I didn’t want to risk losing a Pokémon to the ai not knowing how to battle. However, one of my allies sent out a Regileki. A level 100 Regileki. Turn one they ordered it to use explosion against a first tier difficulty raid den. I brace myself, preparing for the loss of my Pokémon… AND THE WOOPER WE WERE BATTLING HAD DAMP!!

  • @Legendary-st9of
    @Legendary-st9of ปีที่แล้ว +7

    Anticipation would be useful if it gave a 50% damage reduction (kinda like the damage reduction berries) to a move it anticipates, for example if a toxicroak is anticipationg a psychic type move, it would take less damage from it because it is bracing itself to take a hit

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      I'm not sure it'd make a difference on quad weaknesses like that, but it's a good idea!

    • @nunyabiznes33
      @nunyabiznes33 ปีที่แล้ว +1

      I like the idea. When Anticipation "tags" a move, it gain damage resistance to that move (meaning just one move if the opponent have multiple SE). Someone suggested being able to dodge the move since you know it's coming and that's also nice.

  • @gabeburgos2953
    @gabeburgos2953 ปีที่แล้ว +6

    For anticipation, being able to dodge a supereffective move would be absolutely broken competitively, but it being a move version of frisk sounds reasonable. Early bird is the way it is for a reason actually, because it still allows the mon to use the move rest, which is beneficial. Klutz is for meme strats, like trick lagging tail, flame orb, etc.

  • @apples6684
    @apples6684 ปีที่แล้ว +1

    I had an idea for a defeatist buff.
    If your HP is below 50% and you heal above 50% again then it gets inspired by the healing giving it potential for a comeback and it loses the penalties AND gets some sort of stat boost on top of the normal stats.

  • @ningyoangel551
    @ningyoangel551 ปีที่แล้ว +6

    I'm so early it's crazy, before I even watch the video imma just say I think the ability "Damp" is one that needs the sturdy treatment, for pretty obvious reasons.
    Always love your videos!

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      You're right, it's very similar to how Sturdy used to be with few exploding moves.

  • @happysmilesworldandgames8755
    @happysmilesworldandgames8755 ปีที่แล้ว +1

    Klutz could be like sheer force, ignoring the items effect and increasing the moves damage

  • @jaschabull2365
    @jaschabull2365 ปีที่แล้ว +4

    The one benefit klutz does have (albeit very minor) is that it negates the detrimental effects of certain items, so I've heard of strategies built around klutz involving giving detrimental items like ring target or toxic orb to them, then having them use trick or bestow so the opponent is now stuck with it, and presumably actually gets affected. Pretty gimmicky, but technically a use for it.

    • @nightlyfireflies3445
      @nightlyfireflies3445 10 หลายเดือนก่อน

      My personal favorite is Skill Swap + Klutz lmao

    • @jaschabull2365
      @jaschabull2365 10 หลายเดือนก่อน

      @@nightlyfireflies3445 Almost as bad as Truant + Skill Swap, ha ha!

  • @Dusxio
    @Dusxio ปีที่แล้ว +16

    Klutz could also be like Magician. Knocking off items from the attacker. A more niche form of removing items from play.

    • @gabeburgos2953
      @gabeburgos2953 ปีที่แล้ว

      That would be insane in competitive. There’s a reason why pre buff knock off was used back in the day

    • @Dusxio
      @Dusxio ปีที่แล้ว +2

      @@gabeburgos2953 indeed it would! But with only 11 pokemon with klutz, only 5 fully evolved, it would just up usage rather than be game breaking. Especially of its limited to being physical moves, and either only a chance or when they are hit.

    • @rileyackison4495
      @rileyackison4495 ปีที่แล้ว +3

      @@Dusxioskill swap stocks go up

    • @Compucles
      @Compucles ปีที่แล้ว +1

      @@gabeburgos2953 No, because it would be balanced in that you still can't use an item yourself.

  • @IsomerMashups
    @IsomerMashups ปีที่แล้ว +1

    Honey Gather: as long as this Pokemon is holding a berry, it restores 1/16th of its HP at the end of each turn.

  • @nunyabiznes33
    @nunyabiznes33 ปีที่แล้ว +9

    Make Illuminate reset any Accuracy drop when it's sent out and while on the field, party's accuracy is boosted and cannot drop.

  • @johntaylor1189
    @johntaylor1189 ปีที่แล้ว +1

    I think honey gather (especially if it was more focused on the idea of having honey on it, thus being sticky) would be cool if it had a chance to trap an attacker on physical contact. Like cursed body, but for trapping.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      That's pretty good actually! Although I'm not sure Combee and Cutiefly really want to trap foes in with them...

  • @relt1554
    @relt1554 ปีที่แล้ว +3

    Oh, I thought you were going to talk about abilities that should also be held items.
    I was thinking this would be cool for Scrappy, and we already have the perfect item for it - the silph scope.
    (I'd take away the intimidate immunity though and replace it with a "ghost can also hit normal" effect)

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      That's a great idea! It might be overpowered, but I'd be willing to give it a shot!

  • @hessiankyojin
    @hessiankyojin ปีที่แล้ว +6

    Honey Gather could also just have the holder automatically consume Honey (20 HP) unlimited times whenever they are below half health. (RIP Little Cup, in that case, just once).
    On the other hand, would like to see Stall get buffed where BOTH, if not ALL 'mons on the field have their priorities go down -1 when the user is out.

  • @cinnabun3659
    @cinnabun3659 ปีที่แล้ว +3

    Here’s an idea for honey gather:
    Honey gather, the pokemon gathers some honey after every turn slurping it up to regain some hp every other turn; after 10 turns if the pokemon is not holding an item when the battle ends they will be holding a jar of honey

  • @brenoborba5433
    @brenoborba5433 ปีที่แล้ว +4

    i know magic bounce its already a great ability, but it should bounce back the harzards of stone axe and ceaseless edge and should block court change

  • @toumabyakuya
    @toumabyakuya ปีที่แล้ว +3

    - Klutz: Albeit I do like your idea, I do think that Klutz is a good, but situational ability. Simply put, give the Pokemon a harmful item, use an item-switch move (like Trick) and that's it.
    - Ball Fetch: I do not think money could have any relation to this ability, Pickup would be a better ability to give it the possibility to gather money. Instead, the way I would improve Ball Fetch is the following one: The Pokemon has the probability to gather any ball used in battle; the higher the level of the Pokemon the higher the odds of it activating. Also, Voltund and other dog-like Pokemon can get the ability.

    • @Warriorcat_Youtube
      @Warriorcat_Youtube ปีที่แล้ว +1

      I simply think the one time ball return should be changed to have a chance to return a ball every time instead. But yeah more dog pokemon need it

    • @toumabyakuya
      @toumabyakuya ปีที่แล้ว +1

      @@Warriorcat_TH-cam Isn't that what I did by giving it a percentage?. The only reason why I connected it to levels was because I don't see why not make it a little bit broken but also make the player put effort in getting said broken ability.

  • @Zlixlriffs
    @Zlixlriffs ปีที่แล้ว +2

    Passimian’s receiver, Muk’s power of alchemy, and Florges’ hidden ability Symbiosis have always been disappointing to me. They can only be used in double battles and aren’t even that useful. I wish they had other effects like Receiver being able to resist ball moves, Symbiosis giving florges grass type stab, or power of alchemy giving muk the ability to use poison moves on steel types.

  • @pieoverlord
    @pieoverlord ปีที่แล้ว +5

    I really like the early bird revision. Switching in to absorb a sleep and forcing the opponent to eat a priority move would be excellent but not overbearing in competitive. I'd buff it to always wake up the next turn for consistency and to make it a more reliable choice over pure sleep immunity.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      That would be a worthwhile tradeoff, instead of making the immunity the clear winner.

  • @donnaroe
    @donnaroe ปีที่แล้ว +2

    I like these! Especially love the idea for damp, makes sense and i love the visual of these pokemon slipping out grasps like fish haha

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      I had actually thought of the immunity to trapping as a separate ability, but it made since to make Damp a little better.

  • @Dusxio
    @Dusxio ปีที่แล้ว +6

    Anticipation could work like Filter or Shadow Shield. Either reducing the damage of super effective hits, or just for the first turn.
    An interesting take could be priortyif the opponent uses a super effective move on it

  • @therfrouge456
    @therfrouge456 ปีที่แล้ว +4

    Emergency Exit Exits at the end of the turn and gives the stat boost to the switched in Pokémon

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +1

      That would be a good way to distinguish it from Wimp Out, making it clearly inferior in the base stage...

  • @GamingG4276
    @GamingG4276 ปีที่แล้ว +5

    I would like to mention the ability Hustle. Hustle raises the power of physical attacks but lowers accuracy. I personally think this is not worth the extra power if it makes you miss more, and leaves your Pokemon more open to being attacked. And the worst part is that Hustle only works with physical attacks, and not special attacks. Meaning that if a Pokemon that has way more specially focused stats has this ability (like Togekiss) , it's basicly useless. So I would suggest to make the accuracy drop a little smaller and make it work with the special attack stat.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +3

      Yeah, Hustle is pretty awful. I always use lower power moves with full accuracy because I'd rather ensure the hit...

    • @Warriorcat_Youtube
      @Warriorcat_Youtube ปีที่แล้ว +2

      Even just allowing it to work on both special and physical attacks would be a massive improvement

  • @zachariahritter8913
    @zachariahritter8913 ปีที่แล้ว +3

    For honey gather, even just adding the functionality that honey acts like a sitrus berry when held would be a nice in-game buff. It would allow you to accumulate free healing items every so often (which would also retain their sell price), and would be like a once per battle sitrus berry for the ability holder if it walks around without an item. A fun, useful, but not overpowered gimmick. If we wanted to make it more powerful, we could have it additionally act like harvest, having a small chance to go off/generate honey each turn in battle.

  • @akiraishin7141
    @akiraishin7141 ปีที่แล้ว +11

    I once read this idea someone had for Honey Gather. Since most of the Pokémon who have the ability eat honey, why not have it work like a free Leftovers? Ice body already does this when Hail/Snow is up. Plus, most of the mons with Honey Gather aren't tanks who are hard to kill. This may give them just enough survivability to let them stick around for one more turn. Just a thought

  • @XrosProductionsKc
    @XrosProductionsKc ปีที่แล้ว +1

    Thanks for your years of videos Emperor Cubone, your video helping me through tough times

  • @davidnyman6968
    @davidnyman6968 ปีที่แล้ว +2

    Anticipation could act like a damage reduction berry for 1 super effective attack per battle or swap in.

  • @riicky83
    @riicky83 ปีที่แล้ว +2

    We had Sturdy for quite some time and yet no Pokemon has the ability to negate it meaning we still have to rely on either a 2+ hit move or being able to inflict a status move like burn or poison to deal the second point of damage after the first hit activates the sturdy abilities.

    • @zachariahritter8913
      @zachariahritter8913 ปีที่แล้ว

      The ability mold breaker allows an attacking pokemon to ignore a large number of abilities, sturdy included.

    • @riicky83
      @riicky83 ปีที่แล้ว

      @@zachariahritter8913 Didn't know that as I rarely use mold breaker and when I do see it, the description "The pokemon's moves are impeded by the ability of the target" doesn't really tell me much as it's too vague.

  • @windsmith4048
    @windsmith4048 ปีที่แล้ว +2

    I think that honey gather could just heal the pokemon with the abillity, somewhat like a weaker leftovers. Maybe working twice a turn or after the pokemon's hp is below half

  • @yollaxi64
    @yollaxi64 ปีที่แล้ว +55

    Anticipation - Turn super effective moves to 80% accuracy

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +13

      Just watered down Filter? I could see that...

    • @cornonjacob
      @cornonjacob ปีที่แล้ว

      I'd argue that's probably better filter, or at least one that has higher possibility to be useful. You could have it that filter doesn't turn a 2hko into a 3hko, but missing an attack would give the mon an extra turn

    • @mysticmongrel1289
      @mysticmongrel1289 ปีที่แล้ว +5

      Accuracy for Anticipation
      Filter actually lowers damage directly

    • @loganmacmaster3717
      @loganmacmaster3717 ปีที่แล้ว

      I was thinking that anticipation could act as one of the super effective resist berries (can’t remember the actual names). Where the first super effective moves used the Pokémon only takes normal effective damage

    • @yollaxi64
      @yollaxi64 ปีที่แล้ว +1

      @@emperorcubone In the real world, if you anticipate something coming, you try and step out of the way. I guess itd be more like "raises your evasion from super effective moves" but i think coding-wise, accuracy would be easier. Just use Hustles coding for specific moves.

  • @chrisb9854
    @chrisb9854 ปีที่แล้ว +3

    For "Honey Gather/Sweet Honey", what if the Pokémon drips Honey on the battlefield every turn. And when you switch in a grounded Pokémon, they are healed by 1/16 of their Max HP for every turn that Honey was dripped onto the battlefield. Then the Honey disappears!

    • @chrisb9854
      @chrisb9854 ปีที่แล้ว

      Or 1/8th if 1/16 is too weak lol.

  • @alysshart7522
    @alysshart7522 ปีที่แล้ว +1

    Good video! I hope you do a Part Two of this concept.

  • @valun360
    @valun360 ปีที่แล้ว +1

    I know it doesn't need any help, but when first playing gen 3 I was shocked that Intimidate didn't lower wild encounter rates

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      Yeah, Intimidate has been nerfed a lot with so many other abilities getting "immune to Intimidate" tacked on over time...

  • @jpcsdutra
    @jpcsdutra ปีที่แล้ว +4

    Defensively, giving Anticipation the same effect as Filter, maybe a nerfed version, would be good. None of the pokémon that have it would abuse it too much except maybe Ferrothorn.
    Damp could simply expand the list of moves to either negate or reduce damage from Burst, Bomb and Blast moves.
    Klutz is a fun one. I think, for starters, it could boost the power of Acrobatics, which is a move that already is boosted if the user doesn't have an item, the same way Unburden synnergizes with it. Another fun way to do it, is treating it like 3 stooges comedy. Have the clumsy one have high evasion if the incoming attack is related to the item the opponent is using.
    Illuminate is based on bug behaviour. As in bugs are attracted to artificial light because natural light is what most of them use to guide themselves.
    I don't think Good as Gold needs a buff... as for Cheek Pouch... maybe it could work like Pickup but just for berries? Same way Fetch could be Pickup just for balls (maybe bones, toys and sticks?).
    Honey Gather could be interesting with a rework of the item. If they're gonna make curry and sandwiches and other things a recurring thing to boost encounters, exp, odds and all. Honey should be an item to be used on that, for sure. If honey becomes something scarce or only available through these pokémon, it makes them somewhat relevant again.
    As for Defeatist?... Make it also be like Moxie. Like, you can get a stat increase back if you actually defeat something.

  • @bigledian4008
    @bigledian4008 ปีที่แล้ว +7

    Illuminate could have a follow me effect, so in double battles the pokemon with the ability takes the hit for its ally.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      If you didn't know that, it could be really confusing in your first double battle!

    • @bigledian4008
      @bigledian4008 ปีที่แล้ว +1

      @@emperorcubone they could have a text screen saying the Pokèmon's illuminate lured you in, like they do with other abilities.

  • @billylin8800
    @billylin8800 ปีที่แล้ว +4

    klutz i think could have a secondary effect of ignoring accuracy drops and opponent's evasiveness raises, being so clumsy they're just as likely to hit or miss whatever the situation is
    honey gather i think could work as the chance to steal an opponent's item if they hit you with a contact move, where the item 'sticks' to the honey, or a second version of it could be the pokemon has a chance to gather honey at the end of every round instead of match with honey being modified to also work as a low teir natural healing item(so the pokemon can naturally use it themselves like a berry) giving them potential persistant HP recovery.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      Either that or they have the same effect as Moody?

    • @billylin8800
      @billylin8800 ปีที่แล้ว +2

      moody is well known for being overpowered, i think that would be a swing too far in the other direction, maybe klutz could be like a variant of hustle, if it's accuracy gets dropped it's offensive stats are raised

    • @natnew32
      @natnew32 ปีที่แล้ว

      The problem with the first honey gather proposal (item stealing) is that it's identical to pickpocket.

    • @billylin8800
      @billylin8800 ปีที่แล้ว +1

      true, but it's not like there haven't already been identical abilities before (protean+libero, vital spirit+insomnia) and this isn't exactly the most overpowered one

  • @Dusxio
    @Dusxio ปีที่แล้ว +3

    I could see Honey Gather one of two abilities. A chance of hp recovery, like a cheap leftover, or lowering evasion as sweet scent, much like how intimidate is a free growl.
    Honestly, I could see honey being a type specific recovery item like black sludge. Grass and bug types and pokemon with honey gather get healed, other types have a speed drop.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      That'd be a fine use for that item, giving it some kind use at all...

  • @fryguy0563
    @fryguy0563 ปีที่แล้ว +15

    For klutz I like the chance for damage but I also think that adding a chance to swap items would also be fun

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +5

      But they can't use them, so would they just take the foe's item and drop it? "If I can't use items no one will!"

    • @nicoler5713
      @nicoler5713 ปีที่แล้ว +2

      I was gonna say a chance to knock off the opponent's held item.

    • @Watch-0w1
      @Watch-0w1 ปีที่แล้ว

      How about free switchroom

    • @fryguy0563
      @fryguy0563 ปีที่แล้ว +1

      Or klutz can have a hand full of different effects that can be positive or negative and activates every turn

    • @invenblocker
      @invenblocker ปีที่แล้ว

      ​@@emperorcubone It'd be used the same way the current Klutz+Trick/Switcheroo combo works. Come in with a detrimental item with intent to swap, and if you don't get the chance to do so, no harm done.
      Or that same ability+move combo, but with Assault Vest, to make a sort of "super taunt" with indefinite duration and without the option to clear the status on switchout.
      Arguably though, while this buff would expand access to this gimmick, it'd also weaken it for those who currently use it naturally, since they can have their efforts undone at any time.

  • @Riokaii
    @Riokaii ปีที่แล้ว +4

    I would say anticipation makes you take normal effective damage from the first super effective hit you take.

  • @brandonm8901
    @brandonm8901 ปีที่แล้ว +6

    For anticipation how about having the same effect as the super-effective damage reducing berries, so anticipation gives one case of reducing the damage of any super-effective move, instead of being able to completely dodge the attack

    • @GoinGreninja
      @GoinGreninja ปีที่แล้ว

      Anticipation doesn't make you completely dodge a super effective move once. If that was so, then more people would run Anticipation Toxicroak for example but nobody does. Why? Because it just tells the user that the opponent has a super effective move, not even what type that move is. So it's really useless. And that's why that ability you mentioned is good.

    • @brandonm8901
      @brandonm8901 ปีที่แล้ว +1

      @@GoinGreninja His suggestion to change it in the video was for it to completely dodge one super-effective move, which I thought was a bit too extreme so that's why I suggested my less severe idea...

    • @GoinGreninja
      @GoinGreninja ปีที่แล้ว +1

      @@brandonm8901 Yep. And this works pretty nicely.

    • @DraggaRyuu
      @DraggaRyuu ปีที่แล้ว

      They're talking about the suggested change in this video being to have Anticipate make you dodge the super-effective hit once guaranteed.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +1

      That would make sense; it doesn't exactly follow with the "future telling" aspect but it could work like Tinted Lens.

  • @anthonytaliaferro6115
    @anthonytaliaferro6115 ปีที่แล้ว +5

    Man I forget sturdy was so bad back in the day glad pokemon made it so much better btw loved the video

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      It's weird to devote a whole ability to 4 moves, but I'm glad they found a way cast a wider net.

    • @CaptainObliviousV
      @CaptainObliviousV ปีที่แล้ว

      “WHAT DID I SAY BRADEN WHAT DID I SAY?!!!!!”
      -Jacob Alpharad

  • @edenj6611
    @edenj6611 ปีที่แล้ว +18

    I think anticipation should let the Pokémon with the ability have priority on their move on the turn the opponent uses a super effective move on them since it *anticipated* it

    • @Whodjathink
      @Whodjathink ปีที่แล้ว +7

      That could be pretty useful. Because no one would ever use Ferrothorn's hidden ability when the only moves that can be supereffective is Fire anyway. And since most mons with Anticipation are pretty slow, that'd at least allow them to have some sort of utility to stay in on a move. Another commenter said to turn super effective moves to 80%(So I guess a flat 20% decrease? Unsure) accuracy to simulate dodging so either or is pretty useful.

  • @TheAnalyticalEngine
    @TheAnalyticalEngine ปีที่แล้ว +2

    Defeatist should either kick in at 1/3rd or 1/4th HP - or otherwise should act like Wimp Out/Emergency Exit

    • @Warriorcat_Youtube
      @Warriorcat_Youtube ปีที่แล้ว

      On the note of mirroring Emergency Exit, perhaps Defeatist could do so and give the Pokemon switched in its stead a single stage Omniboost as the Pokemon feels empowered to fight for their friend?

  • @augstradus
    @augstradus ปีที่แล้ว +2

    You can Trick away harmful Items with Klutz without the drawbacks of the item

  • @isaachiltyhilty6804
    @isaachiltyhilty6804 ปีที่แล้ว +4

    I personally think Plus should bust all allies electric moves and a 25 percent chance to boost steel moves each turn while minus does the opposite but to your enemies and Keep It Up Emperor Cubone

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +2

      Plus and Minus would certainly be worthy of an update because they're pretty useless right now, but applying to the whole battlefield would be a nice start...

    • @isaachiltyhilty6804
      @isaachiltyhilty6804 ปีที่แล้ว +2

      @@emperorcubone Then Plusle and Minus could be decent supports with helping hand and t wave

  • @videakias3000
    @videakias3000 ปีที่แล้ว +1

    personally I would buff the illuminate ability so it will give the user either a resistance or an immunity to dark type moves.
    they are bit too spamable.
    especially the ceaseless edge.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      That would be interesting, using the more literal interpretation of the Dark typing...

  • @White48gamer
    @White48gamer ปีที่แล้ว +3

    Interesting picks for the list.

  • @SuperGoker64
    @SuperGoker64 ปีที่แล้ว +1

    I actually had an idea for buffing Aura Break. In addition to reversing the respective aura abilities of Xerneas and Yveltal, it would also halve the power of all aura/pulse moves (more or less the inverse of Mega Launcher) used while out on the field.

  • @adambryant4149
    @adambryant4149 ปีที่แล้ว

    I wanted to put in my ideas of how to rework these abilities, there may be some overlap with yours.
    Anticipation: +1 Speed when the Pokémon shudders.
    Damp: Reduced damage from strong attacks (90 or 95+ base power, haven't decided)
    Early Bird: Sleep will always last 1 turn. 50% Chance to prevent falling asleep by opposing Pokémon. (So Rest can still work)
    Klutz: When the Pokémon with Klutz is on the field, every Pokémon's items are disabled.
    Illuminate: Inflicts -1 Accuracy when swapped in.
    Honey Gather: 50% chance to drop the opposing Pokémon's speed when making contact with them.

  • @LordShonji
    @LordShonji ปีที่แล้ว +1

    Early Bird does combo with Rest so +1 priority would be interesting
    Klutz does make Assault Vest+Trick/Switcheroo possible for a permanent taunt

  • @grapesvine
    @grapesvine ปีที่แล้ว +1

    My thoughts and suggestions:
    -Anticipation: I agree that it should tell you what the move(s) is.
    -Damp: I think Damp should allow the Pokemon to self-destruct, but the Damp user takes no damage like how ghost Pokemon take no damage... Or make it a free Water Sport which is kind of what was suggested.
    -Early Bird: I suggest that if your opponent forces you to sleep (Yawn, Hypnosis, etc.), when you wake up it actually gives you a free Recover (kind of like Rest). This would allow counter play against Sleep inducing moves. +1 priority upon waking up is also a good suggestion.
    -Klutz: I like the idea of a chance of retaliating, though people hate hax so I think it should fail if the Pokemon faints. I think making it into a free Fling would be more interesting. The Pokemon is so clumsy that it "accidentally" threw its Iron Ball/Toxic Orb at the opponent.
    -Illuminate: I like the idea of a free Flash, but people hate accuracy drops and probably ban it (look at Sand Veil). I suggest to make it drop the opponent's Evasion stat instead so like a free Sweet Scent or Defog; or make it like Compound Eyes and make it increase your own accuracy. Lanturn and Starmie would like this very much.
    -Ball Fetch: Make it like Cud Chew, Harvest, or Cheek Pouch for non-berry like items like Mental Herb or White Herb.
    -Honey Gather: Make it like a free Leftovers, but it can't stack with Leftovers because it's too much to eat in one turn. Or seeing how the Honey item attracts pokemon, make it into a free Sweet Scent upon switching (like Intimidate).

  • @Whodjathink
    @Whodjathink ปีที่แล้ว +2

    In all honesty? The starter abilities. Blaze Torrent and Overgrow should all *DOUBLE* the power of their respective types when at 1/3rd Hp. This would actually make those abilities worth using outside of their hidden abilities, because it's already a steep activation to get an extra stab boost when abilities like Steelworker, Transistor, Dragon Energy and Rocky Payload exist. Yes I know 2 of those abilities give pokemon a stab boost outside of their type, but that's a free stab boost without the drawback of being that type.(And yes I know the middle 2 are Legendary abilities, but still, they get that for free). If you're gonna have the ability have a drawback it needs to have a greater affect than an ability without.

  • @chrisjohnsen8448
    @chrisjohnsen8448 ปีที่แล้ว +4

    Truant wouldn’t be nearly as much of a burden if the Pokémon with it regained 10% of their max HP on the turns they were loafing. It’s still make Slaking really hard to use, but it would be an improvement for sure.
    As for another thing, Shield Dust would be more interesting if it spread like Mummy. The JP name is just Scales, and it’s not like they couldn’t fall off and stick to something else.

    • @Whodjathink
      @Whodjathink ปีที่แล้ว +1

      But why would you want Shield Dust to spread? That'd hurt you using it, because now your opponent also becomes immune to secondary effects of moves

    • @chrisjohnsen8448
      @chrisjohnsen8448 ปีที่แล้ว

      @@Whodjathink But it also means they don't have whatever ability they had before. Plus I'm not looking at this in the sense of "What would be the most optimal", but rather in the sense of "This would be kinda neato."

    • @GoinGreninja
      @GoinGreninja ปีที่แล้ว

      @@chrisjohnsen8448 Yeah but it's still not a good idea, even lore wise. Just because scales can stick, that doesn't mean that it'd completely seal the previous ability they'd.

    • @Whodjathink
      @Whodjathink ปีที่แล้ว +1

      @@chrisjohnsen8448 I can't agree to it being cool if it hurts bug types even more 😭

    • @chrisjohnsen8448
      @chrisjohnsen8448 ปีที่แล้ว

      @@Whodjathink I disagree that Bug types would even be slightly bothered by it, it would rid opponents of generally more useful abilities and it's not like Shield Dust is the most common choice on said bugs anyways.

  • @ravio5868
    @ravio5868 ปีที่แล้ว +1

    Klutz has a fun niche. You can use status moves while holding an assault vest. You can use trick and lock the opponent from status moved.

  • @LeahLovesNature
    @LeahLovesNature ปีที่แล้ว +1

    I appreciate what you're going for with Anticipation, but if worked the way you're proposing, it would be the same as Forewarn, and Pokemon already has enough redundant abilities.

  • @Summonsloth
    @Summonsloth ปีที่แล้ว +4

    Truant - let the mon take half damage when they loaf around

  • @Stinkoman87
    @Stinkoman87 ปีที่แล้ว

    A fun thing to do with Klutz could be that, when it misses with a physical attack, it Flings it's held item.

  • @mastergreeen1385
    @mastergreeen1385 ปีที่แล้ว

    the change you gave to Illuminate actually nakes perfect sense; its basically like a Pokemon using Flash (which lowers accuracy) on auto-cast; though one other thing would also have to be added, and that is that the ability does not stack with Bright Powder, or else the user becomes busted
    for Honey Gather, an alternate way to make it useful is to simply increase the sell price of Honey itself, since thats all one can do with this item nowadays, might as well turn a profit out of this obsolete ability, right?

  • @thequagiestsire
    @thequagiestsire ปีที่แล้ว

    I feel like Anticipation should be a built-in Heavy Duty Boots, allowing the Pokémon to anticipate the traps before they’re sent out and thus avoid them.

  • @BilbroSwaggens
    @BilbroSwaggens ปีที่แล้ว +2

    Pickpocket getting you extra money would have hilarious implications

  • @auralistank
    @auralistank ปีที่แล้ว +1

    Alternative to Klutz - can hold items but 50% chance to proc fling instead of consuming the item whenever the item would be consumed.

  • @gackupo05
    @gackupo05 ปีที่แล้ว +1

    I feel like damp could give a water sport effect besides the prevent explosive moves
    klutz could make less accurate moves able to hit or or or hear me out... the moves have an X% to hit but if it hits the secondary effects are 100%! like all the stat drop, status effects or flinching if the pokémon is faster, like by failing they actually accomplished something
    illuminate could have built in follow me, preventing the foes from targetting allies (cause they'll be in the spotlight) but in exchage of this kamikaze effect the foe's accuracy is multiplied by .8x basically like hustle but without the atk bonus

  • @nightlord5102
    @nightlord5102 ปีที่แล้ว +1

    Better use for Klutz. Making it throw the item after an attack. In german it's called Tollpatsch which is a Word for someone Clumsy.

  • @LaySuperMarioLover
    @LaySuperMarioLover ปีที่แล้ว +28

    You all know how Archeops has the terrible Ability Defeatist? Well, what if that Ability had the added bonus of raising Defense and Special Defense? It could be a great and logical way for the loss of both Attack stats the Pokémon undergoes currently with this Ability -- You'd lose some valuable points in both Attack stats, but you make up for that by buffing both of your Defense stats.

    • @DeisFortuna
      @DeisFortuna ปีที่แล้ว +6

      Ehhhhhhh. While it's definitely a gameplay positive, it's kinda a flavor fail, since it's supposed to feel like Archeops adopts a self-defeating mentality the moment things start going wrong for it.

    • @LaySuperMarioLover
      @LaySuperMarioLover ปีที่แล้ว

      @@DeisFortuna Yes, that's exactly what it is supposed to be according to the devs, because otherwise they wouldn't have implemented this behavior of the Ability. And, I have heard from several PokéTubers (MandJTV, for instance) why this Ability exists in the lore of Pokémon -- the monster with this Ability, when falling low on health, starts doubting itself and wants to just... give up on the idea of winning the fight. I know that it completely sucks, but it is still at least something you can think and laugh about, if you take the background stuff into consideration. That doesn't suddenly make it ''good'', but you still get something to do with it, right?

    • @joshuasutton7819
      @joshuasutton7819 ปีที่แล้ว +9

      We could keep the flavor by wording it as when at less than 50% health Archeops gives up on offense and curls into a defensive fetal position, seemingly absorbed in its self-defeating nature

    • @unknownartist689
      @unknownartist689 ปีที่แล้ว +3

      I generally find the idea of enormous power with negative ability bad, making almost useless, but what i find more dumb Is that Archeops get a negative Ability even without having the gargantuan power of Slaking and Regigigas.

    • @Watch-0w1
      @Watch-0w1 ปีที่แล้ว +2

      How truannt the same but every other turn his special defense raise

  • @maguirebentz797
    @maguirebentz797 ปีที่แล้ว +1

    For early bird, I would suggest it being a free quick claw, like slowbro g’s ability

  • @byzantine5761
    @byzantine5761 ปีที่แล้ว

    It'd be cool if Gholdengo, as you mentioned in the video, would have Good as Gold increase money gained in battles, but have a sister ability similar to Insomnia and Vital Spirit that is "Greedy". It'd be given to Meowth, Murkow, and similar Pokemon who like shiny things or are associated with money. Maybe Greedy also has an effect in battle other than more money gain too.

  • @athikerguy4life
    @athikerguy4life ปีที่แล้ว +1

    I would’ve liked to see early bed get an ability like a 50% heal upon waking, since the Pokémon would be well rested after waking up early.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +1

      Oh I do like that, like a mini enemy-induced Rest...

    • @athikerguy4life
      @athikerguy4life ปีที่แล้ว

      @@emperorcubone exactly!

  • @PelemusMcSoy
    @PelemusMcSoy ปีที่แล้ว +1

    I could see Illuminate reducing the damage received by Ghost types (light removes shadows, and Ghost moves primarily have shadow in their title).
    It wouldn't affect Dark moves because technically the Japanese name for it is "Evil".

    • @prof.reuniclus21
      @prof.reuniclus21 ปีที่แล้ว +1

      I mean, most crimes happen at night

    • @PelemusMcSoy
      @PelemusMcSoy ปีที่แล้ว

      @@prof.reuniclus21 True. Sunlight is the ultimate disinfectant, and shining a light on crime exposes it.

  • @JEZ346
    @JEZ346 ปีที่แล้ว

    The klutz ability can be when you use a physical move your Pokémon drops the item and hits the opponent for some extra damage.

  • @zerokura
    @zerokura ปีที่แล้ว +3

    I know that am like upset but also it would of been broken but i thought with Own Tempo your pokemon cant get confuse at all. But if i use petal dance my pokemon still get confused. Heck it says Own tempo so wont the pokemon know how to dance in a way that it won't get confuse. So i guess ill just charge it to be all confusion not just the oppent like use swagger on you.

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว +3

      That wouldn't be that broken; it's only a handful of moves that cause self confusion, and you could just restrict those on Own Tempo Pokemon if you wanted.

    • @zerokura
      @zerokura ปีที่แล้ว +1

      @emperorcubone I guess your right. I wanted my lilgent to be the best and dance on her emenys heehee.

  • @internetexplorer9990
    @internetexplorer9990 ปีที่แล้ว

    Your anticipation idea is basically just forewarn but tweaked

  • @Warriorcat_Youtube
    @Warriorcat_Youtube ปีที่แล้ว

    Illuminate working like Intimidate but causing an Accuracy Drop instead of Attack.
    Honey Gather allows the user to regain health similar to a Sitrus Berry once per battle no matter if its holding a different item.
    Anticipation reduces the damage of super effective moves once per battle and/or acts as a Frisk for moves.
    Im totally down to have Damp be a complete counter to trappong, Shadow Tag and Arena Trap included. It wont be the first time something carries a double meaning in Pokemon, being both physically very damp and also very slippery, unable to be caught.
    Early Bird shortens Sleep effects, but also gives a Speed Boost when the user wakes up be it base or sharply.
    Ball Fetch in the video could honestly be changed to Fetch and both have a chance to recover Pokeballs that are broken out off every time and recover lost money on the ground. I can totally see it, and it would hardly be OP.

  • @Blckviper
    @Blckviper ปีที่แล้ว

    It doesn't fully fit, but for Klutz you could make it like a physical-contact switcheroo. Like, when the Pokemon with Klutz hits an opposing Pokemon with a move that makes contact there's a chance of the two switching items, or maybe the opposite, when the Pokemon with Klutz is hit by a contact move. Think like those movies where a klutz carrying something runs into someone else and they get their things all mixed up. It would allow Klutz Pokemon to use items, while keeping the item themeing of the ability.

  • @INFERN0FIRE
    @INFERN0FIRE ปีที่แล้ว

    Damp could also make you negate stuff like memento and negate healing wish. Or even negate belly drum and anything else that uses a pokemon's health as a resource.

  • @Compucles
    @Compucles ปีที่แล้ว

    Can we do something about the Abilities that currently only have an effect in Double (and Triple/Rotation) Battles like Plus, Minus, Costar, Curious Medicine, and Friend Guard?

  • @felipesilva3732
    @felipesilva3732 ปีที่แล้ว +2

    Eraly bird should make sleeping pokemon awake in the turm immediatly after

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      Honestly ensuring just one turn of sleep would be okay, but it can't even do that! And it would still pale in comparison to the sleep prevention; like imagine an ability that only applied poison damage every OTHER turn...

  • @boop53
    @boop53 ปีที่แล้ว

    Klutz ability idea:
    the pokemon cannot use its held item normally, so it uses it as a weapon instead. It holds it in its hand and uses it as a weapon, which it drops after one attack. The held item does add additional base power to every move, equivalent to 2/3 the damage that the item deals when used with the move fling.
    e.g an assault vest has a fling power of 80. Superpower has a base power of 120. A klutz bewear has a 1 time superpower with a base power of ~172
    This could lead to funny things like Iron Ball Tera Normal Quick Attack Lopunny, with one turn priority move of 126 base power lol

  • @ijstinson8787
    @ijstinson8787 ปีที่แล้ว +2

    Might seem a little overpowered, but what about Klutz having the additional effect of removing hazards? It follows the joke of a clumsy person destroying their surroundings, so I think it works thematically. Of course, this effect is only on switch in, kinda like Mr. Rime’s Screen Cleaner ability

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      Ooh, people would be running Klutz Pokemon all the time just for that alone!

  • @sinicas14
    @sinicas14 ปีที่แล้ว

    Another cool and balanced idea for klutz could be that it destroys enemy items on contact, maybe instead of the effect right now but with only a chance to destroy

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      That could work actually; they're so clumsy they accidentally knock everything out of everyone's hands...

  • @christiancinnabars1402
    @christiancinnabars1402 ปีที่แล้ว +1

    Water Veil should also boost the damage of Water-type attacks by 1.3x. Additionally, since it already counters Burn, it might as well also halve Fire-type damage as well. Yeah, that essentially makes it a marked down Water Bubble, but considering how Water Bubble is a signature ability and how Water Veil is _already_ only 1/3rd of Water Bubble’s effects, I’m completely fine with that.
    Damp could also be given a similar damage boosting effect. Additionally, since Damp mons and Hydration mons are mutually exclusive, Damp could also possibly be given a Hydration-like effect where it heals status conditions while it is raining.
    Yeah, that means that even more Water-type related abilities suddenly have two+ effects, but considering the bar of standard in the current generation is abilities like Good as Gold and Purifying Salt, I think the competitive scene will somehow manage with slightly stronger Huntail and non-Unaware Dondozo.

    • @christiancinnabars1402
      @christiancinnabars1402 ปีที่แล้ว +1

      And on the flip side, Magma Armor could halve the damage of Water-type and Ice-type attacks. Camerupt would _especially_ appreciate both of those.

  • @jamessharer1416
    @jamessharer1416 ปีที่แล้ว

    Honey gather could go two ways one could be that it prevents status moves one time per switch in, and the Pokémon holding the honey gets a free Omni boost upon switch in but consumes the honey

  • @jakk2631
    @jakk2631 ปีที่แล้ว +1

    Truent still move ever other trun but heals when not atcking?

  • @brendanboomhour7606
    @brendanboomhour7606 ปีที่แล้ว +1

    Regarding Klutz, you're not wrong about multi hit moves not being common on them, the only one I can think of that learns any, is Buneary/Lopunny, with Double Hit

    • @emperorcubone
      @emperorcubone  ปีที่แล้ว

      Yeah, it was a fine idea, but wouldn't help them at all...

    • @brendanboomhour7606
      @brendanboomhour7606 ปีที่แล้ว

      @@emperorcubone worst part, Buneary only gets Double Hit as an egg move