That’s what I did when I had my cousin join in the game. Guy came right out of training and gave him the mech suit to use. This was before the game changing major patch so they were not as awesome as they are now.
I understand the placement of the Truth Enforcers bond, and as such I'd like to point out a neat little tip that I found out from Eravin that helps make the Halt flow better in combat when swapping round types. If you rebind your Weapon wheel to a different key from your reload, and change it to Press, and also rebind your Weapon Wheel Right to that same key and also make it a Press, it makes the ammo swapping nearly instantaneous and it makes it flow 10x better. Just be advised you may want to rebind your keys after you decide to swap to a different gun in your loadout. Also be advised, Dead Sprint will make your health decay shockingly fast, however if another player happens to have Vitality booster applied, the health decay is massively reduced and makes Dead Sprint pretty amazing all things considered. And since most squads will simply take Vitality booster by default, this makes Dead Sprint impressively good when paired together.
Also the breaker incendiary may be on steeled veterans, but having the armor that lets you not cook to death instantly is so essential for bugs and it’s also in freedom’s flame 🔥
3:22 Right now it's mostly good for avoiding friendly fire. But from what I remember hearing regarding some (admittedly old) leaks, once the Illuminate drop, it's going to be a must have. I believe it said they would be using arc weapons as well. The flame armour will also gain some more utility if the leaked bot troopers armed with flamers ever end up joining the fight. Or the Jet Brigade, for that matter.
I would put Cutting Edge above Flame Warbound. Weapons are much better than resized flamethrowers and stun grenade is a lifesaver. Also I would put Viper Commando above Toxic Agents, because bushwacker is the only secondary with stagger and armor passive quite good for slapping ticks and hunters, while getting better handling with Eruptor or Autocannon
I treat the adjucatior more as a battle rifle than an assault rifle than anything On bugs I use it as a ar with an ability to single out targets On buts I use it as a drm with a panic button
I've been watching your videos recently and I have to say I really enjoy the delivery. I've got 340 hours on hd2 but still watch these guides cuz I'm loving the jokes.
Agree with the list except that viper commandos is better than chemical agents. Peak physique and experimental infusion are both very good, with the booster being must have in my opinion. The chemical agents warbond doesn’t have any must have item, except maybe at a stretch the gas grenade.
I truly believe the Freedom's Fart warbond is the worst to date. It feels the most niche and has the additional negative of no primary weapons. It also set precedence for stratagems in warbonds, which is sad. Viper commandos ended up being one of my favorites due to the armor passive. Though, I do use the medium armor from the shop instead of the heavy or light in the warbond. Using the auto cannon and recoilless feel very slow without it, and I think said passive would make the game easier for new players unaccustomed to weapon drag. Another fire video though dog.
I'd say after Democratic Detonation and Freedom's Flame, you're pretty much safe to get what you want. Steeled Veterans for terminid players, Cutting Edge for Automaton players, Truth Enforcers for aspiring Chaosdivers, you get the idea.
Honestly alright. The commando carbine is a little better when it comes to hands long but it really doesn’t stand out too much. I can’t really say there is much more they can give the gun to stand out.
I Don't agree with your List Steeled Veterans has Great Armor And great weapons :D Incindiery breaker Is really good, it can clear flying sh** in seconds Dominator really great on Bots... Armor that gives +30% range And limb HP And I really LOVE IT! From 50-60m to 70-80m And From range it's So good!!! I had it From start And IT was the best option in the start DD Is the second... I Grab it for weapons And granade
I’d personally prioritize stun nades over anything in freedom’s flame, but otherwise great list. Detonation opens up so many options for loadouts it’s definitely the best first pick. The armor, although not a unique passive, is great because it’s one of the only light armors that gives you +2 grenades which is amazing with thermite, and I’m pretty sure the other one is only available from the super store.
I will say though, I do wish Viper Commandos had better stuff going for it, the throwing knife just feels garbage, and I feel like we need one other primary asides from the liberator carbine to help set it apart, because otherwise the warbond just feels eh. And I mean really, in the one warbond where we get something to buff handling, why are we getting weapons that straight up don't need any extra handling? It feels superfluous and bleh. I mean crap, throw PP buff on the Eruptor or Dominator and they feel amazing, but the other weapons in this warbond just straight up have zero synergy with the armor passive which feels poorly thought out. I mean, at least PP buff makes Stalwart, the Machine Gun, and the Heavy Machine Gun feel great, so those are now more viable to be run as pseudo primaries.
@@hyo2109 plasma scorcher is great on both fronts it’s on the last page off the free warbond. The newest warbond gives 3 great weapons one shotty for bugs and a Smg with med armor pen for bots.The plasma pistol is strong especially when charging the shots to max. Just gotta watch the recoil with Smg. Armor works good on both fronts. Not twitching while charging up my queso is priceless.
I would go there first personally. You get 2 of the best guns for each faction, the Breaker Incendary (bugs) and the dominator (bots). The armor passive is actually really nice and after using it you will hate going back to having a limp noodle for an arm with the other armor.
When grinding SC. Bring stratagem the new players on low difficulty don't have access to yet. They will enjoy playing with mechs and such
You are very wholesome
That’s what I did when I had my cousin join in the game.
Guy came right out of training and gave him the mech suit to use.
This was before the game changing major patch so they were not as awesome as they are now.
Absolutely, I usually take jetpacks, since those are like lvl10 to get and then footslog it and let the newbies play Mandalorian
that's what I do. More often than not, I end up getting stepped on by said newbies in mechs lol
I understand the placement of the Truth Enforcers bond, and as such I'd like to point out a neat little tip that I found out from Eravin that helps make the Halt flow better in combat when swapping round types.
If you rebind your Weapon wheel to a different key from your reload, and change it to Press, and also rebind your Weapon Wheel Right to that same key and also make it a Press, it makes the ammo swapping nearly instantaneous and it makes it flow 10x better.
Just be advised you may want to rebind your keys after you decide to swap to a different gun in your loadout.
Also be advised, Dead Sprint will make your health decay shockingly fast, however if another player happens to have Vitality booster applied, the health decay is massively reduced and makes Dead Sprint pretty amazing all things considered. And since most squads will simply take Vitality booster by default, this makes Dead Sprint impressively good when paired together.
Also the breaker incendiary may be on steeled veterans, but having the armor that lets you not cook to death instantly is so essential for bugs and it’s also in freedom’s flame 🔥
Cookout is arguably better anyway
Bugs dont set you on fire unless they reflect flame particles on you which can only happen with flamethrower type weapons btw
@@iLIKEpieMMMno durable damage and slow fire rate and less ammo moment
3:22
Right now it's mostly good for avoiding friendly fire. But from what I remember hearing regarding some (admittedly old) leaks, once the Illuminate drop, it's going to be a must have. I believe it said they would be using arc weapons as well. The flame armour will also gain some more utility if the leaked bot troopers armed with flamers ever end up joining the fight. Or the Jet Brigade, for that matter.
I would put Cutting Edge above Flame Warbound. Weapons are much better than resized flamethrowers and stun grenade is a lifesaver. Also I would put Viper Commando above Toxic Agents, because bushwacker is the only secondary with stagger and armor passive quite good for slapping ticks and hunters, while getting better handling with Eruptor or Autocannon
This channel fr underrated
Your upload schedule is more consistent than me asking for the spray and pray
I treat the adjucatior more as a battle rifle than an assault rifle than anything
On bugs I use it as a ar with an ability to single out targets
On buts I use it as a drm with a panic button
I've been watching your videos recently and I have to say I really enjoy the delivery.
I've got 340 hours on hd2 but still watch these guides cuz I'm loving the jokes.
Thank you for putting Experimental Infusion at the bottom.
If you know, you know.
Agree with the list except that viper commandos is better than chemical agents. Peak physique and experimental infusion are both very good, with the booster being must have in my opinion. The chemical agents warbond doesn’t have any must have item, except maybe at a stretch the gas grenade.
I truly believe the Freedom's Fart warbond is the worst to date. It feels the most niche and has the additional negative of no primary weapons. It also set precedence for stratagems in warbonds, which is sad. Viper commandos ended up being one of my favorites due to the armor passive. Though, I do use the medium armor from the shop instead of the heavy or light in the warbond. Using the auto cannon and recoilless feel very slow without it, and I think said passive would make the game easier for new players unaccustomed to weapon drag. Another fire video though dog.
I play bugs, and the first one I got was Steeled Veterans for the grenade. Now I'm buying Cutting Edge for the arc primary.
I see you using that Sonic Adventure 1 OST
Have a sub
I'd say after Democratic Detonation and Freedom's Flame, you're pretty much safe to get what you want. Steeled Veterans for terminid players, Cutting Edge for Automaton players, Truth Enforcers for aspiring Chaosdivers, you get the idea.
Holy hell man your really pumping these out
Edit: whats the song at 1:07
It's definitely from Gundam. zthise horns are unmistakable.
Flexible reinforcements is useful on level 10 solo eradications.
Honestly alright.
The commando carbine is a little better when it comes to hands long but it really doesn’t stand out too much. I can’t really say there is much more they can give the gun to stand out.
Next video should be about how gloated the slug shotgun is, don’t need a sniper if you just shoot fat slugs into bots and bugs
Good video to watch right after I finish every warbond
I Don't agree with your List
Steeled Veterans has Great Armor And great weapons :D
Incindiery breaker Is really good, it can clear flying sh** in seconds
Dominator really great on Bots...
Armor that gives +30% range And limb HP And I really LOVE IT!
From 50-60m to 70-80m And From range it's So good!!!
I had it From start And IT was the best option in the start
DD Is the second... I Grab it for weapons And granade
MY GOAT POSTS AGAIN🎉🎉🎉🎉
5:08 Your little WHAT
I’d personally prioritize stun nades over anything in freedom’s flame, but otherwise great list. Detonation opens up so many options for loadouts it’s definitely the best first pick. The armor, although not a unique passive, is great because it’s one of the only light armors that gives you +2 grenades which is amazing with thermite, and I’m pretty sure the other one is only available from the super store.
I will say though, I do wish Viper Commandos had better stuff going for it, the throwing knife just feels garbage, and I feel like we need one other primary asides from the liberator carbine to help set it apart, because otherwise the warbond just feels eh.
And I mean really, in the one warbond where we get something to buff handling, why are we getting weapons that straight up don't need any extra handling? It feels superfluous and bleh. I mean crap, throw PP buff on the Eruptor or Dominator and they feel amazing, but the other weapons in this warbond just straight up have zero synergy with the armor passive which feels poorly thought out.
I mean, at least PP buff makes Stalwart, the Machine Gun, and the Heavy Machine Gun feel great, so those are now more viable to be run as pseudo primaries.
another clasic
So basically steeled veterans ain't a goto pick for newer player?
Imo it is if you’re gonna focus on bugs more.
@@DustedTaint I want a middle ground but both ways & fun I'm not sure which is which
@@hyo2109 plasma scorcher is great on both fronts it’s on the last page off the free warbond. The newest warbond gives 3 great weapons one shotty for bugs and a Smg with med armor pen for bots.The plasma pistol is strong especially when charging the shots to max. Just gotta watch the recoil with Smg. Armor works good on both fronts. Not twitching while charging up my queso is priceless.
I would go there first personally. You get 2 of the best guns for each faction, the Breaker Incendary (bugs) and the dominator (bots). The armor passive is actually really nice and after using it you will hate going back to having a limp noodle for an arm with the other armor.
3:08 i know what you did there
balls
I love your videos but I think steeled vets and cutting edge should been tied
Had that same exact thought while working on it.