02 Character Creator to ZBrush & Back, Updating Proportions and Customizing your Character with GoZ!

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 70

  • @franciscom149
    @franciscom149 9 หลายเดือนก่อน +3

    Dude, everything you do is pure gold. Thank you so much for your content and hard work!!

  • @diomiziofattorelli6609
    @diomiziofattorelli6609 11 หลายเดือนก่อน +1

    The automatic bones adaptation is the real magic of this video. If I will have the possibility in the future, I would love to "stress test" this feature to see its real strength. Thank you, as always, for the massive informations you share with us!

  • @RenderRevolution
    @RenderRevolution หลายเดือนก่อน

    Again man awesome content, perfectly explained. Love it 😀

  • @jonusiak5123
    @jonusiak5123 11 หลายเดือนก่อน

    These videos are too addicting :) Thank you for this thorough walkthrough!

  • @gylviaArt
    @gylviaArt 11 หลายเดือนก่อน

    Thanks for these amazing tutorials Michael!! So helpful!! I am sure I heard in one of your videos an explanation on how to re-align the tear line, eye occlusion, and tearducts if you change the eye lid positions in Zbrush but I can't find it now. I know I can do it by manually sculping the points to match but is there quick way to re-align these parts back in CC if you make big changes to the eye lids in Zbrush? Thanks

  • @charliehorn3014
    @charliehorn3014 9 หลายเดือนก่อน

    Awesome videos! Anywhere to download the ref models you refer to a 22:38 please? Thanks again for such SOLID content!

  • @ernestorodriguez4742
    @ernestorodriguez4742 11 หลายเดือนก่อน +1

    Thank you, Michael, excellent content as always!
    I haven't found a way to bring the character with the eyes closed to ZBrush, and that is particularly important to shape the eyelids for a character that has very prominent eyeballs causing very bulgy eyelids when the eyes are closed (this particular character will have the eyes closed most of the times). Any ideas on how to solve this? Thank you again for this informative channel over the years.🙂

    • @MichaelPavlovich
      @MichaelPavlovich  11 หลายเดือนก่อน +1

      It's a little later on in the series, but it'll be the same way I open and close the jaw; for eyes, just go to Edit Facial - Eye Blink - L and R to 100, GoZ it back with the eyes closed th-cam.com/video/Z-zp_bgXuKc/w-d-xo.htmlsi=Jub-L_iXRFhj6zi7&t=656

    • @MichaelPavlovich
      @MichaelPavlovich  9 หลายเดือนก่อน

      Here's a custom eyeblink using Face Tools as well: th-cam.com/video/wVDY9sZj5B0/w-d-xo.htmlsi=SpglPKwBJbY5PZEA&t=1410

  • @crs11becausecrs10wastaken
    @crs11becausecrs10wastaken หลายเดือนก่อน

    My CC4 for whatever reason can't find the Zbrush path, clicking on GoZ exports everything but it does not import into Zbrush. It acts as if Zbrush isn't installed. I can't seem to find any way to update the path to Zbrush, there is NO documentation or forum suggestions online, any ideas?

  • @noodledood12
    @noodledood12 3 หลายเดือนก่อน

    First of all, these videos are amazing and incredibly inspiring!!
    Second, for some reason the GoZ button in Character Creator 4 just isn't doing anything. It doesn't open the settings window or anything. I've relinked and reinstalled and tried everything. I can use GoZ from Zbrush to CC4, but not the other way around. I have no idea what to do. I'd appreciate any help that I can get.

    • @MichaelPavlovich
      @MichaelPavlovich  3 หลายเดือนก่อน

      Strange, you might have to put in a support ticket for this one (?); I'm not on a computer with cc4 on it at the moment so I can't test it, but the only thing I can think of is making sure you have the top node of your character selected before hitting goz (although really selecting almost anything in your scene tab should allow you to goz it over to ZBrush, like props, as seen in the new GoZ Plus functionality: th-cam.com/video/bnHz1U64lco/w-d-xo.html

  • @kinglaw1688
    @kinglaw1688 หลายเดือนก่อน

    Thanks for your great tutorial,I have a question how can I fix eyelashes after bringing back my character to character creator from zbrush(my characters eyelashes are in the wrong place now )?

    • @MichaelPavlovich
      @MichaelPavlovich  หลายเดือนก่อน

      For things like eye occlusion / eye wet you can use the "Fix Eye Element" button in the first tab in the Modify panel (I think it's the attribute tab), but I don't believe that'll fix eyelashes since that's technically part of the body mesh. HOWEVER, you can manually move the eyelash mesh back into place pretty easily using the Mesh tools in Character Creator (grow your vert selection and move, use falloff to do soft modifications), or simply GoZ-ing back to ZBrush and doing it there (mask all eyelash mesh, invert mask, use gizmo / move brushes, etc...). Here's a video that'll walk you through both: th-cam.com/video/dbL1GWcwRD8/w-d-xo.html

  • @BerhTv
    @BerhTv 9 หลายเดือนก่อน +1

    is there a way to view the c44 textures in zbrush?

  • @juliankenning
    @juliankenning 10 หลายเดือนก่อน

    Is there a specific reason not to tick "Match Zbrush model scale" in the go Zbrush options of CC ?Wouldnˋt that maybe prevent the brush scale issues?

  • @ComicsLegend
    @ComicsLegend 20 วันที่ผ่านมา

    Is there a reason why the check box for "match scale in ZBrush" not checked?

    • @MichaelPavlovich
      @MichaelPavlovich  19 วันที่ผ่านมา

      You can give that a shot, it should work (?), but I keep things pretty vanilla (the only time I use that is if I'm tossing something over at native mm scale and need to multiply it by 100x)

  • @Texelion
    @Texelion 2 หลายเดือนก่อน

    Hi Mike. When you send your character from CC4 to Zbrush you can directly start subdividing and sculpting it. But mine has a layer by default ( and textures applied to vertex color apprently ). Should I sculpt on that default layer ? Or create a new one ? Will new layers be taken into account when I send the model back to CC4 ?

    • @MichaelPavlovich
      @MichaelPavlovich  2 หลายเดือนก่อน +1

      I'm not certain this is it, but just in case, this video was created before GoZ plus was rolled out - I personally toggle off GoZ plus functionality when sending my mesh over for this type of workflow:
      th-cam.com/video/bnHz1U64lco/w-d-xo.html
      If it still insists on sending over a detail layer and a texture map (or some equivalent), I usually bake details down to the base mesh, or delete it entirely, and transfer the texture to polypaint, as seen in this video:
      th-cam.com/video/5pfS4L32fvY/w-d-xo.htmlsi=Pni6ZNn1z9bRj0_g&t=443

    • @Texelion
      @Texelion 2 หลายเดือนก่อน

      ​@@MichaelPavlovich Ah yes that's it, GoZ Plus seems to have some problems, I checked their forums.
      I'll keep fiddling with it and see if I can actually integrate it into my pipeline. Now I have a problem with the skeleton not updating to match the new proportions...
      I hope I didn't waste 400 euros on this XD.

    • @MichaelPavlovich
      @MichaelPavlovich  2 หลายเดือนก่อน +1

      @@Texelion fwiw, it took me a handful of tries (...ok dozens) to get to where I was able to roll with all the software punches - clearing cache files, saving CC and ZB project files for each phase in case I wanted / needed to backtrack to a clean state, and/or using the morph history brush to get me out of some tricky situations I found myself in (mostly my fault). Hang in there, once you've made a few, soup to nuts, is when it (hopefully) all starts falling into place 🤞

    • @Texelion
      @Texelion 2 หลายเดือนก่อน

      @@MichaelPavlovich Yeah it's extremely finicky and the cache seems to get corrupted on a regular basis. After a few hours I kinda managed to make it work, but after 2 or 3 exports the body stops being updated in Zbrush. The eyes/eyelashes/etc are updated though.
      It's really weird.
      You may have to make a video about troubleshooting all the issues you had ^^. Because with your tutorials it seems easy, everything works.

  • @KeanusReal
    @KeanusReal 6 หลายเดือนก่อน

    that is cool features of GoZ. but how to install GoZ in CC4? my CC Goz button is not active. help me

  • @Radkondarkner
    @Radkondarkner 10 หลายเดือนก่อน

    Did Character Creator remove the ability for trial users to try out the zbrush pipeline? It says I have to get the pipeline edition for it to work.

  • @vivektyagi6848
    @vivektyagi6848 11 หลายเดือนก่อน

    Awesome workflow tutorial. 🎉 Had A Question : When the Hand mesh was enlarged did it distort or make the edge loops uneven ? And if they did make the edge loops uneven then how would they be rectified ? Many Thanks.🎉

    • @MichaelPavlovich
      @MichaelPavlovich  11 หลายเดือนก่อน +1

      I don't think they did (at least I didn't notice anything), but you can always move the edgeloops in ZBrush and send it back without adjusting joint positions with geo, and bam, you're all set, joint positions stay put, geometry is better, win! Or use the edit mesh functionality natively in CC to move your geo as well

    • @vivektyagi6848
      @vivektyagi6848 11 หลายเดือนก่อน

      Thanks for replying. I had asked because I am a Blender user and as you mentioned the edge loops have to be moved and smoothed to get them in order. After the introduction of face tools I am seriously considering investing in ZBRUSH. Would you know if there are any upcoming discounts for the festival season. Thanks again. 🎉

    • @MichaelPavlovich
      @MichaelPavlovich  9 หลายเดือนก่อน +1

      @@vivektyagi6848 not sure about this discounts, but at this point in my career ZBrush is an investment in my time, so it pays for itself pretty quickly

    • @vivektyagi6848
      @vivektyagi6848 9 หลายเดือนก่อน

      @@MichaelPavlovich Many Thanks. I'll start by investing in the ZBrush 2023 Perpetual and take it from there.

  • @tomc2770
    @tomc2770 11 หลายเดือนก่อน

    I’ve run into issues when making changes in ZBrush and sending back to CC. If I make proportional changes, the bones don’t update properly and things get crazy, most often with the fingers. However, I’ve been working in the relaxed A pose and not T pose. I’ll have to try working in T pose now to see if I still get issues. Any idea why the bone morphing doesn’t work properly in the A pose?

    • @MichaelPavlovich
      @MichaelPavlovich  11 หลายเดือนก่อน +1

      Not sure on the underlying tech, but (as of this writing, Reallusion updates stuff all the time) I get hit or miss results on the straight-finger A-pose from CC, very miss on the relaxed A-Pose, but T-Pose hasn't steered me wrong yet for proportional bone changes external from CC

  • @TheKevphil
    @TheKevphil 3 หลายเดือนก่อน

    How critical is GoZ to the process? Can ZBrushCORE or even Blender also work?

    • @MichaelPavlovich
      @MichaelPavlovich  3 หลายเดือนก่อน

      You don't have to use GoZ, you can export obj's that you can import as morphs in Character Creator, just a few extra minutes per update back and forth. CC has a "GoB" button for Blender now I believe, I'd imagine (?) it works the same as GoZ!

    • @TheKevphil
      @TheKevphil 3 หลายเดือนก่อน +1

      @@MichaelPavlovich Thanks, Michael! I assume Maxon is paying you something here, but any chance you could do a process video using Blender, for dummies like me? It's a bit complex and things are organized differently in Blender.

    • @MichaelPavlovich
      @MichaelPavlovich  3 หลายเดือนก่อน +1

      @@TheKevphil some day I may get around to using blender. Today is not that day 😅

    • @TheKevphil
      @TheKevphil 3 หลายเดือนก่อน

      @@MichaelPavlovich Considering all the OTHER apps you juggle, that's understandable! ;)

  • @JalleMusic
    @JalleMusic 27 วันที่ผ่านมา

    I have a problem when i use Goz from cc4 to zbrush, the brush its stronger in one side than the other, also when i mask in one side, the other side doesn't mask it, and i have simmetry on, do somebody has a fix for this?

    • @MichaelPavlovich
      @MichaelPavlovich  27 วันที่ผ่านมา

      sounds like the character is slightly off axis (probably in the x-direction); in other words, not perfectly centered. In ZBrush check Geometry > Position and make sure X Position is at 0 and GoZ the new position back to CC (make sure you move your bones along with it, so A pose or T pose only); and/or in CC, select your top character node, go to Modify > Attributes > Edit Mesh, and do a Mirror Copy on your low res object, then GoZ that back to ZBrush to update it. You can see me doing this at the 43 minute mark here: th-cam.com/video/kw-0wK8XHk8/w-d-xo.html

  • @Dpate10
    @Dpate10 11 หลายเดือนก่อน

    So any details that are added on a subdivision higher than 1 must be baked into a normal map to carry over to CC4?

  • @M4rcioCrus
    @M4rcioCrus 11 หลายเดือนก่อน

    Thanks for sharing.

  • @osilvinista584
    @osilvinista584 11 หลายเดือนก่อน

    Hi Michael! First of all, thank you for sharing your experience with this and other pipelines. I'm having a serious doubt, it has been taking up a lot of my time observing what I've been doing wrong, but basically there must be some restriction on resending the CC4 to Zbrush via relink, it recognizes, but creates another tool with just 1 subdivision, I end up losing all the subdivision information and that is frustrating. It can only be a limitation in the Trial version. And yes, I've already tried deleting all caches. Would you know if it is indeed a trial limitation? Thanks for your amazing work! Cheers!

    • @MichaelPavlovich
      @MichaelPavlovich  11 หลายเดือนก่อน

      If its creating a new tool then its not linked properly; if its deleting subsivisions (?) I've never seen that behavior, and can't recreate it on my end

    • @jonusiak5123
      @jonusiak5123 11 หลายเดือนก่อน

      Is it possible you saved as a ZTL and the top subtool has been renamed?

    • @elartistadelosfamosos
      @elartistadelosfamosos 9 หลายเดือนก่อน

      It happens the same for me. I guess Zbrush Pose tools has a lot of bugs

  • @elartistadelosfamosos
    @elartistadelosfamosos 9 หลายเดือนก่อน

    Which version of Zbrush you use? Is 2024 supported? Many thanks

  • @deardaniellee
    @deardaniellee 11 หลายเดือนก่อน

    Thanks for sharing :) I have a question. Do i need to have zbrush in order to do that? Or i can use other sculpture software like 3d coat?

    • @MichaelPavlovich
      @MichaelPavlovich  11 หลายเดือนก่อน +1

      I've never used 3D coat so I'm not certain what that would entail

    • @deardaniellee
      @deardaniellee 11 หลายเดือนก่อน

      @@MichaelPavlovich thank you for the reply:)

    • @soytopomanpa7539
      @soytopomanpa7539 11 หลายเดือนก่อน

      What program is that you are animating your model in?

    • @MichaelPavlovich
      @MichaelPavlovich  11 หลายเดือนก่อน

      @@soytopomanpa7539 Character Creator bit.ly/46Rb4op

  • @emperor714
    @emperor714 11 หลายเดือนก่อน

    At the 22 min mark, where did you get that male reference from?

    • @MichaelPavlovich
      @MichaelPavlovich  11 หลายเดือนก่อน

      just something i sculpted 10 years ago i give to my cgma students, you can find better anatomy reference out there to use

  • @artmosphereID
    @artmosphereID 11 หลายเดือนก่อน

    why my GoZ button is grayed out? i have installed zbrush on my pc

    • @artmosphereID
      @artmosphereID 11 หลายเดือนก่อน

      oh i just realized that you need to select the character lol

  • @Vectorr66
    @Vectorr66 2 หลายเดือนก่อน

    Has anyone experienced UDIM seams being created in CC and Zbrush?

  • @yensid46
    @yensid46 10 หลายเดือนก่อน

    What do I do if when I click goz in CC4 nothing happens? I have Zbrush open, I have cleared the cache, It acts like cc4 doesn't know what to do with the file. Figured it out. You have to use a cc3+ character or cc4 character otherwise it will not send from Character Cereator 4 to Zbrush.

    • @oriricha
      @oriricha 8 หลายเดือนก่อน

      mm no, I’m having the same problem. I’m using a cc4 base character and trying to GoZ, but nothing appears on Zbrush. Cache is clean and CC is installed in zbrush. Not sure what to do.. From Zbrush to CC4 there is no issue.

    • @yensid46
      @yensid46 8 หลายเดือนก่อน

      @@oriricha okay, you can be using CC4. But the character needs to be a cc3+ version character . If you’re getting the character from the base folder it won’t work. Choose a character from the CC3 folder and the link should work for you. These characters are more advanced than the base character.

    • @oriricha
      @oriricha 8 หลายเดือนก่อน

      @@yensid46 Thank you for answering. But that’s not it. It’s like the link from cc4 to Zbrush is somewhat broken for me. If I go to: “WindowsC/users/Public/Pixologic/GoZProjects/Default” I can see the meshes that got “exported” to Zbrush. But they don’t show on the program 😕 don’t get it.

    • @oriricha
      @oriricha 8 หลายเดือนก่อน

      @@yensid46 I am using cc3+ characters.

    • @oriricha
      @oriricha 8 หลายเดือนก่อน

      @@yensid46 I can in fact manually import the meshes from the folder and it works. This is frustrating

  • @kenrobkin5905
    @kenrobkin5905 10 หลายเดือนก่อน

    will it work with zbrush 2022?

  • @marcus_ohreallyus
    @marcus_ohreallyus หลายเดือนก่อน

    Of course, Goz back to CC4 crashes it