she's getting a buff, but... ubi is ubi, and it prob wont be good enough to balance the nerfs they just gave her. AND THEN THEY ACTED LIKE THE REMOVAL OF IMPACTS WAS A GOOD THING, AFTER GIVING HER PROXY MINES, SOMETHING SHE CAN BASICALLY DO ALREADY
This is something that really bothers me about ubisoft...they take way too long to address overpowered operators but when they finally do, they put out multiple nerfs at once...you cannot tell me that coding her gadget to not function during prep phase was so complicated that it took over a year to impliment... They do it over and over again...didn't Ela get a grizmot removed, impacts removed and a weapon nerf at the same time too? Ubisoft NEEDS to be quicker when it comes to balancing operators and allow themselves to react more instead of overkilling it... Rn it just feel like all departments (balancing, cheating, creation of skins...) fight with budget cuts...all except the department for micro-transactions of course...
coding a gadget not to function during prep phase, literally can be done in a day, or even a few minutes. All it involves is an if statement whether or not it is prep phase or not. Fenrir nerf can also be done in just a day. All of those nerfs that change a few values can be done in a second. Maybe a few days to figure out how to approach the nerf and how much to nerf, but all of this could of be done way sooner. They probably spent all their effort on that membership.
The nerfs are too much but also a little nerf wasn't enough; Solis pre nerfs is a very strong operator with barely any downside; you can detect about half of the attackers and their gadget; clear drones and you have headshot machine guns(high fire rate guns) + impacts that makes her even more annoying on plant denial when playing vertical; a little nerf wasn't going to make her balanced enough The only overdone part imo is the change that you have to wait for recharge to be able to use it again; otherwise other changes are pretty much enough.
She ruins the heart and soul of siege she should be nerfed into the ground. A “minor” nerf would do nothing to her. They actually got it right for once.
Can't wait for the season reports the next couple seasons where Ubi is like "Solis isn't seeing the pick rate we'd like and we dont know why herdy dur dur" Literally what's happening to Nokk right now
@@Bilge-ko5qpno if only y’all didn’t cry and cry about everything want everything nerfed and everything balanced zero fun just like when r6 died bc yall wanted to nerf everything… look what ur doint again, stop nerfing start buffing
@@pablo4yu as a PC player, I do not want nerfs, I want buffs. And besides, balancing should be centred around PC first, so tough luck there in that department anyhow.
Pc players dont know how to stop crying and complaining!! STOP NERFING YOU RUIN THE GAME!!! this is why siege died the first time because nothing was fun and everything was nerfed making it zero reason to play other operators
Pc players dont know how to stop crying and complaining!! STOP NERFING YOU RUIN THE GAME!!! this is why siege died the first time because nothing was fun and everything was nerfed making it zero reason to play other operators
If slightly buffing her was part of the rework, then why did they choose to put all of the huge nerfs together, making her terrible for a full season, instead of just giving her one nerf and one buff at a time, gradually nerfing her overall? That doesn’t make much sense to me especially if they are trying to see how players will react to the changes.
Idk what you are missing, this makes complete sense as an attempt to remove Solis from matchups for sometime(till part 2 assuming there are bigger changes and potentially buffs), Solis pre nerfs is a very strong operator with barely any downside and has guns which are basically headshot machines; so It's an attempt to reduce her pickrate by a significant amount; just like how they gutted some other ops
@@Deathl_O_r_d but why would they want to do that if they are purely trying to balance her, and what does that possibly accomplish except making her less fun to play for 3 months
@@DopeyDaDober making other ops see play? Solis's pick rate dropping would potentially increase the pickrate of some other ops; It's not really that deep or complicated; Also part 1 might be just a test to see which nerf has to stay and which nerf has to be reverted in part 2.
@@Deathl_O_r_d if that’s what they wanted then why are they buffing her at all? She’s still gonna end up the same way at the end of the balancing so why make her terrible for one season then balanced the next? I don’t think that has anything to do with people choosing other ops, because if they have to nerf the hell out of someone to make them boring enough so people play someone else then they have a serious problem with their game
@@DopeyDaDober How else would they be able to make other ops be played without gutting some of them? There are a lot of ops in this game; Also reducing her presence in games for one season a lot makes sense in this case idk why you are trying to not understand it; also it's not like they are going to completely revert the changes and make her back to her former state again; they would either buff her on some other parts in part 2 or revet either 1 or 2 changes she got in part 1.
I love how solis was one of the worst ops to play against and ubi didn't do anything about it for over the year she's been out. Not one single nerf directly to solis. Then they straight up just murder her. The only problem with solis was the prep phase and maybe the duration. If they just tweaked those she'd have been fine. Solis during the action phase is no different from pulse especially when it comes to vert so no one really disliked it. Why did it take this long to just turn her gadget off in the prep phase? Smh
It really sucks that Ubisoft always need forever to nerf Operators but when they do it's overkill a lot of the time. And if they killed an Operator it takes them years to buff them again. And sometimes they never get buffed again (Ela).
Im convinced they nerfed Solis into the ground to be borderline unplayable, same as Nokk, just so they have an excuse to go back and "rEmAsTEr" them. Fucking crazy there's still more nerfs for Solis coming next season. Rip Solis
I think the only nerf that was way too much was taking away impacts. Prep phase was great. Distance and cooldown I’m on the fence about. They can keep tweaking those and it might be a one or the other kind of a situation. Is more of a question of how they want her to play and style. But impacts just felt like the flexibility she needed and lets her act on her intel. What makes her good and playable vs. how IQ is :/
Solis is my least enjoyable operator to play against, so I don't have much of a problem with this. BUT, I would've liked to see other ops buffed instead of Solis getting nerfed as much as she did.
New blood has given one good and bad nerf. Fenrir has been a far better nerf compared to solis because he's losing something but is also gaining something too. I genuinely like the change to fenrir and I still want to play him. Solis has just lost stuff and it's really made her someone completely undesirable to play.
I feel like you picking Pulse or valkyrie instead is kinda the whole point. Solis did everything better even though plant denial wasn't her main focus. Her focus is information. In her current state, a lot of rounds can feel like a check mate, even in pro league. And this is still a thing but a lot more toned down. I think it's a good change, personally. I've always picked her for information. The plant denial was just a bonus
I think a good nerf for solis would be that the enemy team would be notified if they have been pinged by solis if they are on cams or using something electronic, it could be something as just a flair indicator or a notification but it would allow the enemy team to at least know if they are getting tracked. It's not a bad idea as it doesn't limit solis ability but also awards people who are paying attention.
Yea they went a little to far. Not only was this only part 1 there is still part 2 but then again maybe part 2 will be more of a balance and not a nerf.
I feel that instead of nerfing her spec io time, they couldve instead made it so that the range of the spec io would decrease overtime as the spec io gets used up
I just got the game back and Solis and Fenrir were my main operators. The nerfs changed the whole game for me because I now have to use my second best operator (which I’m terrible with) Azami and Dokkabei.
I'm kinda happy that she's being nerfed like this as long as she does eventually get compensating buffs. Fenrir and solis seem like almost necessary bans during ranked. In other games banning seems so strategic while in siege it's just the same four ops no matter the map. Im aware high ranks have better variety in bans that fit their strategies and maps however they still operators like fenrir and solis somewhat commonly. This is a terrible way to balance operators especially since it will take so long but hopefully it can change how strategy in ranked feels
Nah it’s fine. There should be as few ops that we fear as possible. Mute is kinda impossible to make him not a threat without ruining him, but this is a good middle ground for solis
Ok bro. Now I think Solis is a bad operator. You all know the run out on Chalet where you use your solis scanner in library and impact the claymore? One of the reasons why she was that good? Along with a super shitty gun and her biggest strength removed? Give her a Nitro and give her the commando. Every other nerf can stay. Just that
I'm torn on the nerfs because on one hand I do agree that her getting nerf nuked into the ground is unwarranted, but at the same time I think that she did need more than just her gadget being disabled during the prep phase, mainly because her gadget combined with her amazing weapons allows people to be braindead-aggressive with her and get rewarded for it time and time again which I feel is too strong. I definitely don't think she needed this many nerfs at once though...
solis rebalance idea: spec-io has a permanent duration usable during a round, probably around 30-45 seconds. if you run out, you run out. as the battery depletes, so does the range. it starts as the old solis range, then slowly depletes to slightly below the range it is as of now. also give her impacts back :) why? this allows solis to play aggressive early in the round, but as it progresses and she rotates back to site, her gadget becomes less reliable to get intel. it can make it harder for her to play underneath for plants (which i assume ubisoft was trying to prevent by removing her impacts). she no longer has wallhacks from across the map, so it discourages roaming later in the round even if there are still a lot of people (which ubisoft seems to also try to prevent) however, at the beginning, she can be great for identifying operators, breaches, and help assist or do runouts. she still has the capability to deny intel through drone hunting (not in prep ofc) but later in the round she may still be vulnerable when flanking and her ability has lower range
I think removing impacts and removing the ability to use her gadget during the prep phase is a good enough nerf but the nerfs should have stopped there
As a mostly new player that started playing when solis was introduced I could definitively agree on the prep phase nerf I have hidden way too many objectives from enemy drones as her But the everything else in the action phase and loadiut stuff did not need to happen
I think a reduction of a time or even distance would’ve been warranted alongside the prep phase change but ubi basically just dropped solis into the ground with all these changes at once
Acog with a headshot machine gun on a 2 speed roamer that has a gadget that does something on all situations? You want to make a better warden and wamai don't you?
Instead of players getting better with their drones, she can't use her gadget. Seems legit for this community to be ok with this. I did all this work to work around solid just for it not to matter, thanks ubi. All the other things are whatever at this point, was planning on playing her too
actually great video! i really liked that you show the dev notes in depth, i think every creator should do that when giving opinions, sadly not the case. Anyway, i totally disagree with the idea of solis on prep phase is "fundamentally broken" 4:30 . It is/was broken, of course, but because, like dev notes pointed, Spec-io resources are too generous, so is too easy to find (and destroy) too many drones in prep phase. "a defender that can blatanly see EVERY SINGLE ONE of those cameras..." 4:44 (shaiiko reference?????? lol) yeah but that happen because how near unlimited was her gadget in prep phase (20 segs of the 45 of prepphase is crazy, imagine ela with enough mines to block half of every single entry point of a map, its not about the mine effect, its the amount) This could actually been tested in a custom match: prep crono on 0 and attackers play the first 45 segs like prep. Lets see how efficient can be current solis being used in prep. im convinced that Solis in prep is a good thing because before solis already existed this "hunt drones" gameplay/mechanic. Drones are vulnerable, they can fall in mute jammers or mozzie pest or being shot, all in prep phase; and also hunt drones can be bad for defenders if they arent efficient, because they lose time of setting up site; Solis gadget in prep create this cool and unique gameplay where you can be more efficient (if too much then is problematic, yes) to hunt drones while sacrificing 1 person that doesnt set up site.
What I believe what damage Solis the most was both the "Wait until Full Recharged" and "Remove of Impacts". With this, Solis has no damage/rotate setup unless you use the SMG-11 as her primary. Second is the problem that newer ops have, they don't get many options. Most of these more recent ops(especially defense) is that they have 1 secondary. For characters like Deimos, makes sense. But characters like Solis, Tubarao, and Azami only have have a SMG or Pistol, but the difference is that since Solis has no gadget to use in prep, she would be setting up site. However good luck since her kit doesn't really allow it with Proxs and Bulletproof cam. Also I want Mozzie Supershorty back. It just makes sense for the dude.
They should have just removed her from the game. Honestly I think her gadget should just make every tech item get the shocked visual effect while not actually damaging it and make a really loud noise for a few seconds so it’s easier to see them and give an audio hint for where they went.
Oh my god why is this guy and my idea nowadays clicking together. I was saying like why did they remove the Impact grenade because that is the best part of her load out especially when they put claymores on door and you scan it and impact the claymore and the door so you can runout and also the Nomad charges all those are remove by her.
It's a good attempt to remove Solis's often presence on matches for sometime; on live she is a very strong op with little downside and headshot machine guns; have to wait to see what part 2 would bring us; I don't think they ever said that for part 2 they are going to nerf her further; maybe part 1 is a test to see which nerf has to stay and which nerf has to be reverted for part 2.
The range nerf bugs me the most, The cooldown I don't mind, but the range hurts, at that point someone can legit hear me use up the SPECs from the less range now and I got shot and killed, and I might not even see anything cuz if the enemy foe isn't on a phone or with a certain gadget, will then I am cooked, and I could have just been using Pulse, Valk, Mozzie and other ops that can info more safely, defend vert better and so on and so forth. Yeah I wish the only nerf was the Prep phase, but if they wanted to do more, I am fine with a cooldown nerf, a nerf to no use while power isn't full, and then stop it there.
I think despite the nerfs, Solis will still find a place in a lot of strats and comps, just will be more replacable. I don't fully understand why they took away her impacts, the rest is fine imo.
If they're planning further changes that would make these nerfs make sense, then thy should implement these changes then. Please just get rid of the gadget prep phase and keep solis the same as she is now. I'll still probably pick her but most likely not as much anymore.
The part 2 of her rework should be a disable function for gadgets. She uses the pulse function to disable the gadget selected for 5 seconds at the cost of using all her resource. The ping mechanic of her gadget never gets used so rework that to a disable. This means she can disable drones through surfaces, airjabs/claymores etc.
Thank you Kudos for being the voice of good and fair siege players who can think rationally unlike most of the playerbase. I've been obliterated out of existence when i said the nerf was too much and ridiculous when the season reveal came out, people just justify ubisoft's stupid changes under the name of balancing due to their hate, toxicity and just their dumbness which is quite annoying, it's really nice to see people like you and having you in the community means a lot to me. The nerf is horrendous and they destroyed Solis just like Nokk, it's really sad. She is/was the most fun operator for me and i'll miss these days even though i hate playing against her lol. Ubisoft needs a very big change because the decisions are just so stupid. Welcome to the graveyard Solis, my beloved...
Just the impacts are enough, I think. That half time nerf with the full charge requirement to use is too much. Like, pick one nerf. Maybe add/replace the smg11 with 2ndary shotgun like with lesion. edit: What might be happening is ubi nerfed ops so much that in a few seasons, they just rework the nerfed ones instead add new ops like what's happening with blackbeard.
From what I heard in the 3:29 and onward sections, ubisoft are potentially making her a 1-speed, taking away her P90, and giving her a shittier submachine gun, something like the UMP45 or M12. If they actually do this, she might become the blackbeard of the defense team. Hopefully im wrong, but only time will tell.
The Solis nerf went too far however, this is a team base game. One operator alone shouldn’t dictate the outcome of the match. If Solis mains want to recreate their strategies again then they need to do more than just duo queuing with defenders that has impact grenades.
In order: 1.) No scanning in prep phase? THANK. GOD. 2.) Duration nerf? I can see it, but I'd have done like 12.5 seconds instead of 10 seconds for the duration. MAYBE 15 if they left the "whole meter" charge with it as well, but I'm fine with just 12.5 seconds, on one condition... 3.) Full charge to use? H E L L N O. In combination of the reduced duration and everything else, this is BY FAR the most annoying. I get they want you to be smart with how you use your gadget, but at the same time, Pulse doesn't have this stipulation. Not only that, in combination with the next point, I think the overall changes COULD have been OK without this one needing to change AT ALL. 4.) Range Reduction? This, I'm fine with. I think Bikini Bohdi kept saying how on some maps, at 15m, you could see drones come from ANYWHERE on the map, and you'd know where a push was coming pretty easily from it, so dropping the range to 12m makes her have to move around the map more. This is honestly fine. 5.) Impact Grenades Removed? Too far. If her shotgun was more reliable, I think I'd be less upset with this, but as it is, the ITA12-L has NEVER been a consistent shotgun. And the ability to impact vertical play is drastically impacted by this. As Kudos has said, why play her anymore for plant denial when you could play, IDK, Pulse? Valkyrie? Mozzie? Echo? Why play anyone else when her job just got ran into the ground? I think if anything, you could've changed half of the points that were changed and she'd be fine. 4 of 5? Pushing it hard. All 5? Now only people like me who play characters BECAUSE they're available now will pick her.
She needed a nerf but they def went too far. I think Pro League convinces them to do a lot of these nerfs when they see certain ops excelling. It happened with Buck too, now Solis. The problem is, most of us aren't Pros and these nerfs make the game less fun.
the way i see it is solis could do what pulse and valkyrie can do but by herself. pulse cant see the bomb and it requires communication to know whos planting where. which in solo que doesnt happen often and you have to hope the valk cams didnt get destroyed to be able to relay that message to pulse or whoever is playing below. solis didnt need an extra operator to help her do that she could do it by herself. obvioulsy in a 5stack i think solis got way worse but in solo que i still think she is fine. which is always a problem in any competitive game do you balance for the high level or low levels of your player base.
Nha I Think she will still be fine. Her gadget its quite strong by itself. doesn't need that much to be strong, the timing was okay as long as you disable her gadget before it ends you will be okay. The only thing that hit a bit harder than it needed was the removal of impact. But the proximity mine its quite useful as well you might put the proximity behind you while you scam the other bomb or anything like that.
IMO her gadget duration is pretty outrageously long so the nerf to that makes sense but other than that i agree the range, impact and fully charged ability/half charged nerf don't make any sense.
Ubisoft need to let the balancing team out of the basement, so they can actually see the game they're changing. Put the new content team in the basement instead as they're clearly putting next to no hours into their job. Force those idiots to work and give them a pay cut for their dreadful behaviour
This really reminds me when siege nerfed the heck out of glaz, yeah they eventually buffed him back up to the point of being hardly different than before, still it feels like ubi doesn't understand their game very much and just stares at those charts instead of fully thinking things through
Heres the thing when make somes changes make sure theyre not nerf to the ground Not using in prep / Short range - Impact - granted this encourage another playstyle shift to go with ITAL Full bar to use - this one bothers me because we have seen this type of change before and it can it reputation
Ubi is like that lazy parent who doesn't really love his child. The child will complain about like the TV not working and when the parent has had enough, he'll just smash the TV and say "There. Happy now?" And then doesn't address the resulting issue ever. They've done this for sens, Blackbeard, nokk, jager, now solis, and many more. Siege is a great game that is unfortunately developed by Ubisoft. I would love to see either the IP bought by another studio or maybe a Siege-inspired game made by a competent company.
It has nothing to do with Pros everyone complained it was unhealthy for what gave attackers an edge is the prep phase and just by going solis they lost that and this is talking about a current siege that is heavily defender sided
Solis joined Nøkk in the waiting room
Agreed
she's getting a buff, but... ubi is ubi, and it prob wont be good enough to balance the nerfs they just gave her. AND THEN THEY ACTED LIKE THE REMOVAL OF IMPACTS WAS A GOOD THING, AFTER GIVING HER PROXY MINES, SOMETHING SHE CAN BASICALLY DO ALREADY
I'm just pissed cuz I'm new and spent 20k on her cuz she was good
good riddance, I'm tired of Solis
Right next to the rotting corpse of Ela
This is something that really bothers me about ubisoft...they take way too long to address overpowered operators but when they finally do, they put out multiple nerfs at once...you
cannot tell me that coding her gadget to not function during prep phase was so complicated that it took over a year to impliment...
They do it over and over again...didn't Ela get a grizmot removed, impacts removed and a weapon nerf at the same time too?
Ubisoft NEEDS to be quicker when it comes to balancing operators and allow themselves to react more instead of overkilling it...
Rn it just feel like all departments (balancing, cheating, creation of skins...) fight with budget cuts...all except the department for micro-transactions of course...
W coment
Ubisoft is in a poor state
The budget cuts are a copout. They have been doing this for years even before the pandemic.
coding a gadget not to function during prep phase, literally can be done in a day, or even a few minutes. All it involves is an if statement whether or not it is prep phase or not.
Fenrir nerf can also be done in just a day. All of those nerfs that change a few values can be done in a second. Maybe a few days to figure out how to approach the nerf and how much to nerf, but all of this could of be done way sooner. They probably spent all their effort on that membership.
@@BoomSki-pn9lb Also, they had minimum 6 months assuming they started post announcement if we account for design and playtesting.
we just wanted a little nerf to her gadget, and ubisoft freaking murdered her
Isnt that always the case?
Ubisoft just took caveiras ability and snuck up behind solis and stabbed her I the back like 50 times
The nerfs are too much but also a little nerf wasn't enough; Solis pre nerfs is a very strong operator with barely any downside; you can detect about half of the attackers and their gadget; clear drones and you have headshot machine guns(high fire rate guns) + impacts that makes her even more annoying on plant denial when playing vertical; a little nerf wasn't going to make her balanced enough
The only overdone part imo is the change that you have to wait for recharge to be able to use it again; otherwise other changes are pretty much enough.
She ruins the heart and soul of siege she should be nerfed into the ground. A “minor” nerf would do nothing to her. They actually got it right for once.
@@Newmancrewpersonally I agree Solis was one of the operators that ruined siege for me if Solis was picked it ruined droning
Can't wait for the season reports the next couple seasons where Ubi is like "Solis isn't seeing the pick rate we'd like and we dont know why herdy dur dur" Literally what's happening to Nokk right now
If only ubisoft had eyes and brain...
I wonder why… yall pc losers RUIN THE FUN ON EVERYTHING STOP NERFING EVERYTHING. This is all your fault. Instead ask for buffs not nerfs
@@Bilge-ko5qpno if only y’all didn’t cry and cry about everything want everything nerfed and everything balanced zero fun just like when r6 died bc yall wanted to nerf everything… look what ur doint again, stop nerfing start buffing
@@pablo4yu as a PC player, I do not want nerfs, I want buffs. And besides, balancing should be centred around PC first, so tough luck there in that department anyhow.
Ubisoft doesn’t know how to balance nor do they know how to run a live service game.
Pc players dont know how to stop crying and complaining!! STOP NERFING YOU RUIN THE GAME!!! this is why siege died the first time because nothing was fun and everything was nerfed making it zero reason to play other operators
Pc players dont know how to stop crying and complaining!! STOP NERFING YOU RUIN THE GAME!!! this is why siege died the first time because nothing was fun and everything was nerfed making it zero reason to play other operators
@@pablo4yuseems like u the one crying
If slightly buffing her was part of the rework, then why did they choose to put all of the huge nerfs together, making her terrible for a full season, instead of just giving her one nerf and one buff at a time, gradually nerfing her overall? That doesn’t make much sense to me especially if they are trying to see how players will react to the changes.
Idk what you are missing, this makes complete sense as an attempt to remove Solis from matchups for sometime(till part 2 assuming there are bigger changes and potentially buffs), Solis pre nerfs is a very strong operator with barely any downside and has guns which are basically headshot machines; so It's an attempt to reduce her pickrate by a significant amount; just like how they gutted some other ops
@@Deathl_O_r_d but why would they want to do that if they are purely trying to balance her, and what does that possibly accomplish except making her less fun to play for 3 months
@@DopeyDaDober making other ops see play? Solis's pick rate dropping would potentially increase the pickrate of some other ops; It's not really that deep or complicated; Also part 1 might be just a test to see which nerf has to stay and which nerf has to be reverted in part 2.
@@Deathl_O_r_d if that’s what they wanted then why are they buffing her at all? She’s still gonna end up the same way at the end of the balancing so why make her terrible for one season then balanced the next? I don’t think that has anything to do with people choosing other ops, because if they have to nerf the hell out of someone to make them boring enough so people play someone else then they have a serious problem with their game
@@DopeyDaDober How else would they be able to make other ops be played without gutting some of them? There are a lot of ops in this game; Also reducing her presence in games for one season a lot makes sense in this case idk why you are trying to not understand it; also it's not like they are going to completely revert the changes and make her back to her former state again; they would either buff her on some other parts in part 2 or revet either 1 or 2 changes she got in part 1.
who ever did the thumbnail did a great job it looks so clean
I love how solis was one of the worst ops to play against and ubi didn't do anything about it for over the year she's been out. Not one single nerf directly to solis. Then they straight up just murder her. The only problem with solis was the prep phase and maybe the duration. If they just tweaked those she'd have been fine. Solis during the action phase is no different from pulse especially when it comes to vert so no one really disliked it. Why did it take this long to just turn her gadget off in the prep phase? Smh
In the action phase I'd actually argue vigil was equally good, if not better (I'm not disagreeing just saying)
@@Probablyademon how
Man the mfers changing the games don’t even play the game, have u seen the recoil control in these reveal videos?
It really sucks that Ubisoft always need forever to nerf Operators but when they do it's overkill a lot of the time. And if they killed an Operator it takes them years to buff them again. And sometimes they never get buffed again (Ela).
Im convinced they nerfed Solis into the ground to be borderline unplayable, same as Nokk, just so they have an excuse to go back and "rEmAsTEr" them. Fucking crazy there's still more nerfs for Solis coming next season. Rip Solis
did u even saw the video?
@@yago9636 *see
im hoping/thinking in the part 2 solis rework they will change some things to make her balanced
not too op, not too bad lmao
I think the only nerf that was way too much was taking away impacts. Prep phase was great. Distance and cooldown I’m on the fence about. They can keep tweaking those and it might be a one or the other kind of a situation. Is more of a question of how they want her to play and style. But impacts just felt like the flexibility she needed and lets her act on her intel. What makes her good and playable vs. how IQ is :/
Solis is my least enjoyable operator to play against, so I don't have much of a problem with this. BUT, I would've liked to see other ops buffed instead of Solis getting nerfed as much as she did.
I'm not surprised, all ubi seems to do is nerfs never any buffs, if there is a buff it's dam near useless
"We giving her proxi alarms for more ways to gather intel".
She already have literal conditional wallhacks. Proxy alarms aint doing a thing for her.
New blood has given one good and bad nerf. Fenrir has been a far better nerf compared to solis because he's losing something but is also gaining something too. I genuinely like the change to fenrir and I still want to play him. Solis has just lost stuff and it's really made her someone completely undesirable to play.
100% agree, prep phase is the only time I ever have a problem with her. They basically nerfed her so hard she almost has no gadget anymore
I think the secondary gadget change was what ended Solis, maybe that and the range, but the duration and prep phase were good changes
I feel the duration nerf should’ve happened but to cut it in half seems a bit overkill
I feel like you picking Pulse or valkyrie instead is kinda the whole point. Solis did everything better even though plant denial wasn't her main focus. Her focus is information. In her current state, a lot of rounds can feel like a check mate, even in pro league. And this is still a thing but a lot more toned down. I think it's a good change, personally. I've always picked her for information. The plant denial was just a bonus
Hopefully Ubi reverts some of these nerfs before going live because I agree with everything you’ve said in regards to Solis.
I think a good nerf for solis would be that the enemy team would be notified if they have been pinged by solis if they are on cams or using something electronic, it could be something as just a flair indicator or a notification but it would allow the enemy team to at least know if they are getting tracked. It's not a bad idea as it doesn't limit solis ability but also awards people who are paying attention.
As a blitz main I see this as an absolute win, but I fully understand that it did go a bit far
Honestly, I liked the Montagne nerf. But the Solis nerf was just blatantly absurd and stupid
Yea they went a little to far. Not only was this only part 1 there is still part 2 but then again maybe part 2 will be more of a balance and not a nerf.
Now they should add a perma no ban to Jackal. It’s ridiculous how much he’s banned.
I feel that instead of nerfing her spec io time, they couldve instead made it so that the range of the spec io would decrease overtime as the spec io gets used up
I just got the game back and Solis and Fenrir were my main operators. The nerfs changed the whole game for me because I now have to use my second best operator (which I’m terrible with) Azami and Dokkabei.
Solis mains finally about to help set up sight
Why is ubisoft pretending that the problem wirh solis's strength that its her gadget and not the fact that she has two smgs with sights ☠️
I'm kinda happy that she's being nerfed like this as long as she does eventually get compensating buffs. Fenrir and solis seem like almost necessary bans during ranked. In other games banning seems so strategic while in siege it's just the same four ops no matter the map. Im aware high ranks have better variety in bans that fit their strategies and maps however they still operators like fenrir and solis somewhat commonly. This is a terrible way to balance operators especially since it will take so long but hopefully it can change how strategy in ranked feels
Nah it’s fine. There should be as few ops that we fear as possible. Mute is kinda impossible to make him not a threat without ruining him, but this is a good middle ground for solis
Ok bro. Now I think Solis is a bad operator. You all know the run out on Chalet where you use your solis scanner in library and impact the claymore? One of the reasons why she was that good? Along with a super shitty gun and her biggest strength removed? Give her a Nitro and give her the commando. Every other nerf can stay. Just that
As a person, who barely play her, and never scans during prep, I say that she is absolutely fine during action.
I'm torn on the nerfs because on one hand I do agree that her getting nerf nuked into the ground is unwarranted, but at the same time I think that she did need more than just her gadget being disabled during the prep phase, mainly because her gadget combined with her amazing weapons allows people to be braindead-aggressive with her and get rewarded for it time and time again which I feel is too strong. I definitely don't think she needed this many nerfs at once though...
as soon as i get solis they decide to do this. she basically got removed from the game
solis rebalance idea:
spec-io has a permanent duration usable during a round, probably around 30-45 seconds. if you run out, you run out.
as the battery depletes, so does the range. it starts as the old solis range, then slowly depletes to slightly below the range it is as of now.
also give her impacts back :)
why?
this allows solis to play aggressive early in the round, but as it progresses and she rotates back to site, her gadget becomes less reliable to get intel. it can make it harder for her to play underneath for plants (which i assume ubisoft was trying to prevent by removing her impacts). she no longer has wallhacks from across the map, so it discourages roaming later in the round even if there are still a lot of people (which ubisoft seems to also try to prevent) however, at the beginning, she can be great for identifying operators, breaches, and help assist or do runouts. she still has the capability to deny intel through drone hunting (not in prep ofc) but later in the round she may still be vulnerable when flanking and her ability has lower range
I think the prep phase stuff is valid but everything else is over the top
Doesnt really make sense that shes getting proxi alarms when you can see the gadgets phone through a wall💀😂
losing the impacts is a deathblow
they should of just removed prep phase and seen how it played out
I think removing impacts and removing the ability to use her gadget during the prep phase is a good enough nerf but the nerfs should have stopped there
Thumbnail looking good kudos
Like all they had to do was not have her gadget in drone phase and make it recharge slower the range wasn’t crazy on it to begin with
As a mostly new player that started playing when solis was introduced
I could definitively agree on the prep phase nerf
I have hidden way too many objectives from enemy drones as her
But the everything else in the action phase and loadiut stuff did not need to happen
Even if there is a solis on the other side they ain’t stopping me I’m going to scan their whole team
I think a reduction of a time or even distance would’ve been warranted alongside the prep phase change but ubi basically just dropped solis into the ground with all these changes at once
Echo got impact, 2 drones + 2 impact, he's a better solis on plant denial.. taking away solis's impact is ridiculous..
You can still deny plant with shotgun and smg11 tho
@@Deathl_O_r_d imagine if they remove C4 from Valkyrie and Pulse.
If your nerfing Solis that much, at least give her acog or magnified scopes
Acog with a headshot machine gun on a 2 speed roamer that has a gadget that does something on all situations? You want to make a better warden and wamai don't you?
@@Deathl_O_r_d Nah, not really, just trying to give my girl Solis a little something even with her ability being shot to the ground
Instead of players getting better with their drones, she can't use her gadget. Seems legit for this community to be ok with this. I did all this work to work around solid just for it not to matter, thanks ubi. All the other things are whatever at this point, was planning on playing her too
The only nerfs should've been lowered duration, no prep phase, and trading her p90 with nokk for the fmg imo
No prep phase and reduce range would have been perfect
actually great video! i really liked that you show the dev notes in depth, i think every creator should do that when giving opinions, sadly not the case.
Anyway, i totally disagree with the idea of solis on prep phase is "fundamentally broken" 4:30 . It is/was broken, of course, but because, like dev notes pointed, Spec-io resources are too generous, so is too easy to find (and destroy) too many drones in prep phase. "a defender that can blatanly see EVERY SINGLE ONE of those cameras..." 4:44 (shaiiko reference?????? lol) yeah but that happen because how near unlimited was her gadget in prep phase (20 segs of the 45 of prepphase is crazy, imagine ela with enough mines to block half of every single entry point of a map, its not about the mine effect, its the amount)
This could actually been tested in a custom match: prep crono on 0 and attackers play the first 45 segs like prep. Lets see how efficient can be current solis being used in prep.
im convinced that Solis in prep is a good thing because before solis already existed this "hunt drones" gameplay/mechanic. Drones are vulnerable, they can fall in mute jammers or mozzie pest or being shot, all in prep phase; and also hunt drones can be bad for defenders if they arent efficient, because they lose time of setting up site; Solis gadget in prep create this cool and unique gameplay where you can be more efficient (if too much then is problematic, yes) to hunt drones while sacrificing 1 person that doesnt set up site.
What I believe what damage Solis the most was both the "Wait until Full Recharged" and "Remove of Impacts".
With this, Solis has no damage/rotate setup unless you use the SMG-11 as her primary.
Second is the problem that newer ops have, they don't get many options. Most of these more recent ops(especially defense) is that they have 1 secondary. For characters like Deimos, makes sense. But characters like Solis, Tubarao, and Azami only have have a SMG or Pistol, but the difference is that since Solis has no gadget to use in prep, she would be setting up site. However good luck since her kit doesn't really allow it with Proxs and Bulletproof cam.
Also I want Mozzie Supershorty back. It just makes sense for the dude.
solis is going to have a worse pickrate than tanchanka by the end of this year💀
They should have just removed her from the game. Honestly I think her gadget should just make every tech item get the shocked visual effect while not actually damaging it and make a really loud noise for a few seconds so it’s easier to see them and give an audio hint for where they went.
Oh my god why is this guy and my idea nowadays clicking together. I was saying like why did they remove the Impact grenade because that is the best part of her load out especially when they put claymores on door and you scan it and impact the claymore and the door so you can runout and also the Nomad charges all those are remove by her.
It's a good attempt to remove Solis's often presence on matches for sometime; on live she is a very strong op with little downside and headshot machine guns; have to wait to see what part 2 would bring us; I don't think they ever said that for part 2 they are going to nerf her further; maybe part 1 is a test to see which nerf has to stay and which nerf has to be reverted for part 2.
I think it would even everything out if it gave her the ability to use a secondary pistol when using her ability like they have with cav and deimos
That would just be IQ
The range nerf bugs me the most, The cooldown I don't mind, but the range hurts, at that point someone can legit hear me use up the SPECs from the less range now and I got shot and killed, and I might not even see anything cuz if the enemy foe isn't on a phone or with a certain gadget, will then I am cooked, and I could have just been using Pulse, Valk, Mozzie and other ops that can info more safely, defend vert better and so on and so forth. Yeah I wish the only nerf was the Prep phase, but if they wanted to do more, I am fine with a cooldown nerf, a nerf to no use while power isn't full, and then stop it there.
I think despite the nerfs, Solis will still find a place in a lot of strats and comps, just will be more replacable. I don't fully understand why they took away her impacts, the rest is fine imo.
If they're planning further changes that would make these nerfs make sense, then thy should implement these changes then. Please just get rid of the gadget prep phase and keep solis the same as she is now. I'll still probably pick her but most likely not as much anymore.
This is needed but not like this. Just remove the gadget in prep phase and it’s good.
The part 2 of her rework should be a disable function for gadgets. She uses the pulse function to disable the gadget selected for 5 seconds at the cost of using all her resource. The ping mechanic of her gadget never gets used so rework that to a disable. This means she can disable drones through surfaces, airjabs/claymores etc.
Nøkk mains: First time ? :)
Second time for me, first Nokk then Solis. Fuckin hell
Honestly, I think reversing the "can only activate the gadget once it's fully charged" aspect of the nerf would be fine.
Has there ever been a nerf where the community thought it wasn’t enough. Seems it’s always just too much 😢
Thank you Kudos for being the voice of good and fair siege players who can think rationally unlike most of the playerbase. I've been obliterated out of existence when i said the nerf was too much and ridiculous when the season reveal came out, people just justify ubisoft's stupid changes under the name of balancing due to their hate, toxicity and just their dumbness which is quite annoying, it's really nice to see people like you and having you in the community means a lot to me.
The nerf is horrendous and they destroyed Solis just like Nokk, it's really sad. She is/was the most fun operator for me and i'll miss these days even though i hate playing against her lol. Ubisoft needs a very big change because the decisions are just so stupid. Welcome to the graveyard Solis, my beloved...
Just the impacts are enough, I think. That half time nerf with the full charge requirement to use is too much. Like, pick one nerf.
Maybe add/replace the smg11 with 2ndary shotgun like with lesion.
edit: What might be happening is ubi nerfed ops so much that in a few seasons, they just rework the nerfed ones instead add new ops like what's happening with blackbeard.
7:22 You can always duo que with Tubarão.
Her radius imo was the main issue after the prone phase problem.
I like ubi makes bandage buffs but bullet wound nerfs makes sense to me
it's still good that nerf was needed the defender always stronger
From what I heard in the 3:29 and onward sections, ubisoft are potentially making her a 1-speed, taking away her P90, and giving her a shittier submachine gun, something like the UMP45 or M12. If they actually do this, she might become the blackbeard of the defense team. Hopefully im wrong, but only time will tell.
The Solis nerf went too far however, this is a team base game. One operator alone shouldn’t dictate the outcome of the match. If Solis mains want to recreate their strategies again then they need to do more than just duo queuing with defenders that has impact grenades.
Really looking forward for that change on solis, hope is made in an hour like the new recruits
In order:
1.) No scanning in prep phase? THANK. GOD.
2.) Duration nerf? I can see it, but I'd have done like 12.5 seconds instead of 10 seconds for the duration. MAYBE 15 if they left the "whole meter" charge with it as well, but I'm fine with just 12.5 seconds, on one condition...
3.) Full charge to use? H E L L N O. In combination of the reduced duration and everything else, this is BY FAR the most annoying. I get they want you to be smart with how you use your gadget, but at the same time, Pulse doesn't have this stipulation. Not only that, in combination with the next point, I think the overall changes COULD have been OK without this one needing to change AT ALL.
4.) Range Reduction? This, I'm fine with. I think Bikini Bohdi kept saying how on some maps, at 15m, you could see drones come from ANYWHERE on the map, and you'd know where a push was coming pretty easily from it, so dropping the range to 12m makes her have to move around the map more. This is honestly fine.
5.) Impact Grenades Removed? Too far. If her shotgun was more reliable, I think I'd be less upset with this, but as it is, the ITA12-L has NEVER been a consistent shotgun. And the ability to impact vertical play is drastically impacted by this. As Kudos has said, why play her anymore for plant denial when you could play, IDK, Pulse? Valkyrie? Mozzie? Echo? Why play anyone else when her job just got ran into the ground?
I think if anything, you could've changed half of the points that were changed and she'd be fine. 4 of 5? Pushing it hard. All 5? Now only people like me who play characters BECAUSE they're available now will pick her.
Keep being able to toggle like warden and keep the range. Im okay with impacts gone cuz u can run shotty and smg11
She needed a nerf but they def went too far. I think Pro League convinces them to do a lot of these nerfs when they see certain ops excelling. It happened with Buck too, now Solis. The problem is, most of us aren't Pros and these nerfs make the game less fun.
we just wanted solis to not hunt drones during prep and uni effing killed her
the way i see it is solis could do what pulse and valkyrie can do but by herself. pulse cant see the bomb and it requires communication to know whos planting where. which in solo que doesnt happen often and you have to hope the valk cams didnt get destroyed to be able to relay that message to pulse or whoever is playing below. solis didnt need an extra operator to help her do that she could do it by herself. obvioulsy in a 5stack i think solis got way worse but in solo que i still think she is fine. which is always a problem in any competitive game do you balance for the high level or low levels of your player base.
Nha I Think she will still be fine. Her gadget its quite strong by itself. doesn't need that much to be strong, the timing was okay as long as you disable her gadget before it ends you will be okay. The only thing that hit a bit harder than it needed was the removal of impact. But the proximity mine its quite useful as well you might put the proximity behind you while you scam the other bomb or anything like that.
IMO her gadget duration is pretty outrageously long so the nerf to that makes sense but other than that i agree the range, impact and fully charged ability/half charged nerf don't make any sense.
Ubisoft need to let the balancing team out of the basement, so they can actually see the game they're changing. Put the new content team in the basement instead as they're clearly putting next to no hours into their job. Force those idiots to work and give them a pay cut for their dreadful behaviour
This really reminds me when siege nerfed the heck out of glaz, yeah they eventually buffed him back up to the point of being hardly different than before, still it feels like ubi doesn't understand their game very much and just stares at those charts instead of fully thinking things through
Love the videos kudos keep up the good work
She already has a destructive tool (her shotty). She doesn’t need impacts
Her point is destroying gadgets, she needs impacts.
Heres the thing when make somes changes make sure theyre not nerf to the ground
Not using in prep /
Short range -
Impact - granted this encourage another playstyle shift to go with ITAL
Full bar to use - this one bothers me because we have seen this type of change before and it can it reputation
I rarely picked solis because she gets banned so often. Now I probably won't pick solis because there are much better ops.
Let’s not forget that shotguns have also been nerfed this season
4:20 guess they really are Batman
The Solis Nerf basically made her unplayable now.
The changes are way too harsh, basically Ubi cut Solis’s legs off and told her to run. Like why?
Ubi is like that lazy parent who doesn't really love his child. The child will complain about like the TV not working and when the parent has had enough, he'll just smash the TV and say "There. Happy now?" And then doesn't address the resulting issue ever. They've done this for sens, Blackbeard, nokk, jager, now solis, and many more. Siege is a great game that is unfortunately developed by Ubisoft. I would love to see either the IP bought by another studio or maybe a Siege-inspired game made by a competent company.
Not touching her next season 🫤 another one bites the dust
they gave her the nook treatment
A drone hunting operator getting nerfed for doing the job they’re primarily used for…. All because pros complained
It has nothing to do with Pros everyone complained it was unhealthy for what gave attackers an edge is the prep phase and just by going solis they lost that and this is talking about a current siege that is heavily defender sided
I don’t care about any of this shit until Ubisoft fixes the hackers. Ranked is unplayable
Great video, but cmon 5:58 Mozzie is right there 😢
Not the first time. I think Ubi just makes OP operators to promote battle pass and season pass sales and then nerfs them to the ground after a while.
Yup. applies to ram, grim, brava, azami too