Honestly, i’ve always wanted something like this for years now! The crimson/corruption are kinda good looking biomes, so it’s a shame that we can’t get any npcs to move there.
@@leirbag798 no, that’s not the point. the game will not count a house as suitable unless it’s like 45 tiles away from corruption. as in, they couldn’t just add an npc that likes it, they’d have to change the way the game and all the npcs deal with corruption entirely. it’s not really as simple as you are making ot out to be, i.e; just adding npcs that like the biome.
I think people make protective hellevators / subways just because of stress. Depending on the person, things changing with inaction (Lack of doing anything) is stressful. Especially when the game goes "Did you know the corruption spreads faster once you defeat the Wall of Flesh, and only slows back down when you defeat Plantera?" Now tell me. Even if you aren't just sitting around and doing nothing, you are most likely spending a lot of time on your own projects. Fishing for that specific weapon, digging out an area for that Rod of Discord, building some NPC housing, making your own base, etc. All of that takes a lot of time, and as you are doing it, the world is slowly progressing without you. Eventually, that corruption is going to reach your frequented areas. Eventually, that corruption will reach one of your towns. Eventually, the corruption will take over your whole world if you just sit there and do nothing to prevent it. TL;DR - The corruption spreading faster post-Wall of Flesh is stressful to deal with for some players, so they dig out holes around their existing corruptions to prevent them from spreading to critical areas, such as the jungle before infected mud blocks became a thing in 1.4.4
I made a large world, therefore I have 2 corruption locations. With much dedication I have cut like 8 block tall and wide gaps to the two evil biomes making them like a lab ad the evil biome is contained and seperated from the outside. The other corruption biome has been converted into a crimson biome :). When I defeat WoF the main priority is to dig out holes to contain the new evil
i always thought that containing it was a kinda of a secondary objective, when you are able to beat moonlord and control the evil and good biomes, then you truly became the master of that world. And also, as we start the game, we are more or less as strong as the NPC's so then the evil biomes are a real threat, with strong monsters, and if you take too long on the game, the evil biome is going to get to your base, making life much more difficult for you and the NPC's, but as we progress the game, we become incomparably stronger than the NPC's, so the evil biomes, even on hardmode, at some point just become a minor nuisance at most to us, but to the NPC's it is more dangerous than ever, if it gets to you, you will have evil invasions on your cities and villages, but at the point we beat the game, many times we don't care what happens to the world anymore, so the NPC's are left by themselves if the evil biomes are not contained when you are done with that world
This is a big reason I get stuck at the end of pre-hardmode and never advance further. I'm glad demon altars don't create random corrupt blocks anymore, and that corrupted jungles can be reclaimed instead of turning into a forest when purified. I still want to protect my biomes, though. Protip: Use the mole minecart for horizontal tunnels. The minecart tracks can be used for fast travel, and will stop corrupt plants from growing (but not corrupt vines from hanging down). For vertical shafts, make it at least three blocks wide and line both sides with ropes. The ropes prevent corrupt thorns from growing into the shaft.
I always do them, not specifically for containing the evil biomes, but because having a network of tunnels underground proves really useful when grinding for some items, looking for hardmode ores, or just getting to places
I usually just dig a 5 blocks wide tunnel all around the starting forest biome, and usually fill it with water for decorations and a free fishing pond, and when playing Calamity mod, I try to save the ocean biome and one desert biome at least, you just need to pay attention to the plants, they tend to grow and get closer to a corruptable block since they can corrupt it.
I like to make hygienic cordons around spreading biomes, and keep them thematic. They're just wide enough for me to go through, lined with immune blocks on the edges and with corresponding walls. Seriously, has anyone ever made a Flesh Block wall to contain the Crimson? It looks dope.
I have a desert pylon set up at the dungeon, and i kid you not every 30 minutes i have to purify the whole entire desert to keep it clean. Especially in master pre-plantera it sucks hard
U see, i just dug a 5 blocks wide tunnel past the jungle, because a corruption biome was just a few blocks away from the border of my jungle, and pre 1.4.4, corruptono or crimson could destroy the jungle by turnung the mud into dirt. That was hell scary.
I actually have a couple mods that have some neat little gadgets to help with infectious biomes: gensokyo and the touhou little friends mods Gensokyo: seiran, a late pre-hard mode boss, drops the “lunarian purity sphere” when defeated, this gadget clears all infected blocks in a 50 tile radius, all of it. It even prevents it from coming back too as long as it’s placed there, they’re basically better sunflowers. Though granted in order to get them you’re gonna have to right seiran, and she’s quite tough especially for late pre-hard mode. Touhou little friends: Yuuka’s summoning item is available in the shop that appears at night in some spots, the mysterious gap, for only 2 gold. She’s an ordinary pet that acts as a clentaminator if you have green solution all for only 2 gold
Usually I only quarantine my jungle and call it a day since it's the only thing that actually matters. By the time the evil biome spread reaches my base I am usually deep enough into hardmode to buy the clentaminator and just brute force it
I always just place a sunflower at the very top to stop it spreading to the surface to quickly, I thought i heard somewhere that placing sunflowers stop infections in a small area and it cant hurt
You can contain Corruption pretty well without making grids, anyway - connect the larger caves together with short and wide tunnels, and boom, secure perimeter
Just remember to remove the infectable walls (ex. underground desert walls), also remember to dig a 3 or more tile width holes when digging holes. They wont be able to infect nearby blocks or walls
@@infamoussoapconsumer3870 walls cannot spread any of the evil biomes. Its just visual, they cant corrupt tiles. I never remove the walls and my "anti-corruption hellevators" work just fine. If you need more confirmation, google it. The wiki says so
@@astlatic4711 Walls do infect. Make the underground desert infected, the walls become infected. Though I'm not sure if infected walls spread through blocks or just a visual
@@infamoussoapconsumer3870 Blocks can infect to walls, but not the other way around. The walls dont count torwards evil score too. Its purely a visual change although i dont think its even possible to harvest most natural walls
Why am i hearing people makong auch wide tunnels? 3 blocka is all you need Also why would you dig horizontal holes, theyre a much bigger pain and worse for clentimination too
Just 3 blocks wide gap is enough to contain the evil biomes. The only thing that people encourages you to build 6+ wide pit is because of the thorny bushes. Thorny bushes ONLY grows at the surface level, on evil grasses to be exact, therefore you only need to cover the evil grasses with whatever non-corruptible blocks you have. This makes digging containments much more easier and faster. Creating a containment pit doesn't even take too much time, as i can do it for less than 10 mins (My main world is a large one, with 3 corruptions in it) per biome. Molten pick, a slice of cake, Ancient Chisel/HoC, and Mining potion makes the work even faster. _Digging a containment and purify it later is much more efficient than to dig long holes just to purify the unreachable corrupted areas._
I'd decided spread as much hallow around my base as possible so corruption can't enter. NPCs are fine in the hallow. Only downside are the gastropods, but pixies are easy, and unicorns can drop their apples or you can craft holy arrows. Win-win-lose (gastropods)
I made 6 - 9 Containment Hellevators on my world mostly to just keep the biome from getting ruined as vertical clentaminating is a bit of a hassle, with the containment hellevators i can pretty much purify the area next to it before i advance towards the infections to further purify and safely contains it and let the spread goes downwards over time on the side i dont care much. Usually this can take too much time with using pickaxe so i usually just use Scarab bombs to make things easier and also to get rid of the background walls. Medium world can take up around 130+ Scarab bombs for a 6 tiles wide hole and around 70-ish for just 3 tiles wide hole. And ofc noone have the time and sanity to just fish oasis crates just for that much bombs, but i lacked sufficient sanity in this game so i did it anyway.
The Hallow is fine getting infected. It's the Evil Biomes that are an issue because all the NPCs hate those biomes and will leave eventually. Yeah, I did that pre-hardmode with Sticky Bombs and Rope, then I farmed to get a full set of Mining Gear, now digging is a breeze.
I make hellivators using a lot of dynamite to make sure the evils wouldn't spread through it. I didn't even relise so many players only make a two block gap.
I never made tunnels like that, I just used scarab bombs to dig a tunnel round the current world evils I have (pre hard mode, not even gonna think about hard mode evils/hallows) Edit: plus I’ve used scarab bombs to make two hellivators bordering the jungle as extra precautions, only because it’s where plantera spawns
Now that the altars no longer spread the evil biome randomly across the world, it's very easy to just get a clentaminator and go around all the places with infected blocks cleaning as you go, and when you can no longer find any, then just check for remaining blocks on any world editor
I don't actually edit the blocks, i only check where the last few tiles of the evil blocks are and then go and clean them with the clentaminator, the alternative then of course being waiting for them to spread far enough for you to find them naturally which in turn could take multiple tries and a lot more time
I mostly just take care of corruption and crimson so they don't corrupt npc houses , just a clentaminator and few solutions should do For the hallow I just let it spread since npcs live just fine in the hallow I usually complete the game quick so not really a big percentage is converted anyway.
Terraria is a game where I feel that time is *always* ticking, especially in Hard Mode, and as such, the potential consequences of doing nothing for too long can feel devastating, particularly in regards to the jungle. The videos saying that said biome could cease to exist and thus potentially harm progression felt threatening, even though it would take very long for that to happen and that recovery would still be technically possible. Due to all of that, I used to dig throughout my world and divide it into multiple segments in an attempt to control corruption. I did it a few times, and yes, it was very time consuming, so it's not something I would recommend. If anything, it is as if the game wasn't designed for this, specifically speaking about pre-hard mode. You'll have the means to control corruption and more once you're well into Hard Mode, so letting it grow *is* part of the Terraria experience. Plus, the pressure added due to its constant factor provides incentive to the player to progress.
Nah, it works fine, but you must use Dynamite And also, make barriers on every biome For example, seal the Desert on both sides as sand corrupts fast as fuck Seal both sides of the thundra, not presisely on the frontier, but nearby, check the side of the beach on both biomes to check if a corner of the "V" passed It thats the case, use dynamite to contain that triangle left Now, seal you Jungle, is far enough to bot be corrupted by a lot and make sure to use that hellevator to find the corrupted chunks and destroy them So digging holes work, but not inmediatly, you need to make sure to get some touches done before nothing
1:07 Bro this is why i need golden digher becuz if turtoes chease me ima like jumping fish in floor Im always panicking like ima in my Nightmare cheasing me a Monster while im running so fast of speed of light
Sun flowers can actually stop Corruption Well the surface at least but ALOT better than making a grid that Is not that effective as the corruption can spawn underground lmao
Wouldn’t Hardmode’s naturally generated spreading just ruin this, due to it being in an ‘X’ shape?? I mean, the tunnels might make cleansing easier but that’s it.
you can do it far faster by lobbing dinamite instead of digging in vanilla anyways, why would someone dig down in order for the hellevator is beyond me
yo lo hago xq tengo NPC en lugares estrategicos donde tengos mas hellevators, esto me ayuda a mlverme rapido hacia el subsuelo o lugsres de pesca, mas cuando se trata en mods, aun asi tambien es buena idea usar el clentaminator o haces una burbuja
I think they should add some NPCs that likes corruption/crimson and they should sell some weapons as they want to live in evil biomes for hunting
Honestly, i’ve always wanted something like this for years now! The crimson/corruption are kinda good looking biomes, so it’s a shame that we can’t get any npcs to move there.
Corruption i think we will never get, because it destroys the capacity of a house to austain life, but Hallow we got a lot of npcs who like it
@@PizzaApoteoticaBro, that's what their comment adresses. No NPCs like living on evil biomes, and they're suggesting a NPC that's the opposite
@@leirbag798 no, that’s not the point. the game will not count a house as suitable unless it’s like 45 tiles away from corruption. as in, they couldn’t just add an npc that likes it, they’d have to change the way the game and all the npcs deal with corruption entirely. it’s not really as simple as you are making ot out to be, i.e; just adding npcs that like the biome.
@@mkv2718 I don't actually think it would be hard to make an exception to this rule
I think people make protective hellevators / subways just because of stress.
Depending on the person, things changing with inaction (Lack of doing anything) is stressful. Especially when the game goes "Did you know the corruption spreads faster once you defeat the Wall of Flesh, and only slows back down when you defeat Plantera?"
Now tell me. Even if you aren't just sitting around and doing nothing, you are most likely spending a lot of time on your own projects. Fishing for that specific weapon, digging out an area for that Rod of Discord, building some NPC housing, making your own base, etc. All of that takes a lot of time, and as you are doing it, the world is slowly progressing without you. Eventually, that corruption is going to reach your frequented areas. Eventually, that corruption will reach one of your towns. Eventually, the corruption will take over your whole world if you just sit there and do nothing to prevent it.
TL;DR - The corruption spreading faster post-Wall of Flesh is stressful to deal with for some players, so they dig out holes around their existing corruptions to prevent them from spreading to critical areas, such as the jungle before infected mud blocks became a thing in 1.4.4
this is so true for me
how did you know
I made a large world, therefore I have 2 corruption locations. With much dedication I have cut like 8 block tall and wide gaps to the two evil biomes making them like a lab ad the evil biome is contained and seperated from the outside.
The other corruption biome has been converted into a crimson biome :).
When I defeat WoF the main priority is to dig out holes to contain the new evil
i always thought that containing it was a kinda of a secondary objective, when you are able to beat moonlord and control the evil and good biomes, then you truly became the master of that world. And also, as we start the game, we are more or less as strong as the NPC's so then the evil biomes are a real threat, with strong monsters, and if you take too long on the game, the evil biome is going to get to your base, making life much more difficult for you and the NPC's, but as we progress the game, we become incomparably stronger than the NPC's, so the evil biomes, even on hardmode, at some point just become a minor nuisance at most to us, but to the NPC's it is more dangerous than ever, if it gets to you, you will have evil invasions on your cities and villages, but at the point we beat the game, many times we don't care what happens to the world anymore, so the NPC's are left by themselves if the evil biomes are not contained when you are done with that world
This is a big reason I get stuck at the end of pre-hardmode and never advance further. I'm glad demon altars don't create random corrupt blocks anymore, and that corrupted jungles can be reclaimed instead of turning into a forest when purified. I still want to protect my biomes, though.
Protip: Use the mole minecart for horizontal tunnels. The minecart tracks can be used for fast travel, and will stop corrupt plants from growing (but not corrupt vines from hanging down).
For vertical shafts, make it at least three blocks wide and line both sides with ropes. The ropes prevent corrupt thorns from growing into the shaft.
Don't forget to add walls in your minecart shafts or you might hit a biome mimic at 60 mph and die instantly
I always do them, not specifically for containing the evil biomes, but because having a network of tunnels underground proves really useful when grinding for some items, looking for hardmode ores, or just getting to places
I usually just dig a 5 blocks wide tunnel all around the starting forest biome, and usually fill it with water for decorations and a free fishing pond, and when playing Calamity mod, I try to save the ocean biome and one desert biome at least, you just need to pay attention to the plants, they tend to grow and get closer to a corruptable block since they can corrupt it.
I like to make hygienic cordons around spreading biomes, and keep them thematic. They're just wide enough for me to go through, lined with immune blocks on the edges and with corresponding walls.
Seriously, has anyone ever made a Flesh Block wall to contain the Crimson? It looks dope.
Yeah, it's not like npcs can't live in corruption and your pylons and prices will be ruined, right?
I have a desert pylon set up at the dungeon, and i kid you not every 30 minutes i have to purify the whole entire desert to keep it clean. Especially in master pre-plantera it sucks hard
I do it on worlds I plan to spend a lot of time on, but don’t bother in normal playthroughs
U see, i just dug a 5 blocks wide tunnel past the jungle, because a corruption biome was just a few blocks away from the border of my jungle, and pre 1.4.4, corruptono or crimson could destroy the jungle by turnung the mud into dirt. That was hell scary.
It can but super slowly
I actually have a couple mods that have some neat little gadgets to help with infectious biomes: gensokyo and the touhou little friends mods
Gensokyo: seiran, a late pre-hard mode boss, drops the “lunarian purity sphere” when defeated, this gadget clears all infected blocks in a 50 tile radius, all of it. It even prevents it from coming back too as long as it’s placed there, they’re basically better sunflowers. Though granted in order to get them you’re gonna have to right seiran, and she’s quite tough especially for late pre-hard mode.
Touhou little friends: Yuuka’s summoning item is available in the shop that appears at night in some spots, the mysterious gap, for only 2 gold. She’s an ordinary pet that acts as a clentaminator if you have green solution all for only 2 gold
This can be useful early hardmode to protect your villages from evil biomes but after you have a steampunker it becomes redundant
To be fair, they do help with getting rid of the corruption entirely since you can just fall down and spray in both directions.
Never done them, for me it seemed like a waste of time anyways
Same.
Usually I only quarantine my jungle and call it a day since it's the only thing that actually matters. By the time the evil biome spread reaches my base I am usually deep enough into hardmode to buy the clentaminator and just brute force it
I always just place a sunflower at the very top to stop it spreading to the surface to quickly, I thought i heard somewhere that placing sunflowers stop infections in a small area and it cant hurt
That one works in pre-hardmode. During Hardmode it becomes useless because the infection now spreads inside and can go around the Sunflowers.
the grass blocks that sunflowers grow on cannot be corrupted but the evil can spread through stone and it has a 4 tile reach
good to know@@crabulon_the_perfect_one
Not so hard to dig hellevators with 9999 bombs and a lot of rope
You can contain Corruption pretty well without making grids, anyway - connect the larger caves together with short and wide tunnels, and boom, secure perimeter
So that’s why hallow or corruption keeps spreading even when I make too many holes
Just remember to remove the infectable walls (ex. underground desert walls), also remember to dig a 3 or more tile width holes when digging holes. They wont be able to infect nearby blocks or walls
Walls dont infect to blocks
@@infamoussoapconsumer3870 walls cannot spread any of the evil biomes. Its just visual, they cant corrupt tiles. I never remove the walls and my "anti-corruption hellevators" work just fine. If you need more confirmation, google it. The wiki says so
@@astlatic4711 Walls do infect. Make the underground desert infected, the walls become infected. Though I'm not sure if infected walls spread through blocks or just a visual
@@infamoussoapconsumer3870 Blocks can infect to walls, but not the other way around. The walls dont count torwards evil score too. Its purely a visual change although i dont think its even possible to harvest most natural walls
I do it because they always spawn right next to both oceans and I want at least one to remain clean.
I genuinely hate that it takes this much effort to make your world immune to being corrupted and hallowed
Unless you play the game illegitimately on Journey mode
Or use mods
@@johnnyknadler1157 what's the difference between legit and journey other than a few hundred hours of work?
@@nathanielbass771 Journey is illegitimate because it’s literally cheating and for noobs
One time I dug a tunnel because I didn't want both oceans to be corrupted
Why am i hearing people makong auch wide tunnels? 3 blocka is all you need
Also why would you dig horizontal holes, theyre a much bigger pain and worse for clentimination too
Just 3 blocks wide gap is enough to contain the evil biomes. The only thing that people encourages you to build 6+ wide pit is because of the thorny bushes.
Thorny bushes ONLY grows at the surface level, on evil grasses to be exact, therefore you only need to cover the evil grasses with whatever non-corruptible blocks you have. This makes digging containments much more easier and faster.
Creating a containment pit doesn't even take too much time, as i can do it for less than 10 mins (My main world is a large one, with 3 corruptions in it) per biome. Molten pick, a slice of cake, Ancient Chisel/HoC, and Mining potion makes the work even faster.
_Digging a containment and purify it later is much more efficient than to dig long holes just to purify the unreachable corrupted areas._
I used to do this a lot because not only you get resources but it was sometimes fun to do. That and a 6 block no wall hole was the best.
I always dig them. I only do a box around the corruption instead of all the way to the Underworld, though
I'd decided spread as much hallow around my base as possible so corruption can't enter. NPCs are fine in the hallow. Only downside are the gastropods, but pixies are easy, and unicorns can drop their apples or you can craft holy arrows. Win-win-lose (gastropods)
I have always spent hours digging 3 block wide tunnels in order to prevent the corruption from destroying the jungle.
0:03 casually kills bat with pickaxe
I sure love spending hours upon hours butchering my beautiful world just so i can keep playing and building normally, what a lovely mechanic!
Every world I play it will get purified (Not Dryad simp)
i mean if you're playing modded just use a mod that doesn't allow for them to spread
journey mode without messing with the menus
@@haters3327but Journey mode is lame
When you become a merman, you fall through water faster.
I made 6 - 9 Containment Hellevators on my world mostly to just keep the biome from getting ruined as vertical clentaminating is a bit of a hassle, with the containment hellevators i can pretty much purify the area next to it before i advance towards the infections to further purify and safely contains it and let the spread goes downwards over time on the side i dont care much.
Usually this can take too much time with using pickaxe so i usually just use Scarab bombs to make things easier and also to get rid of the background walls.
Medium world can take up around 130+ Scarab bombs for a 6 tiles wide hole and around 70-ish for just 3 tiles wide hole.
And ofc noone have the time and sanity to just fish oasis crates just for that much bombs, but i lacked sufficient sanity in this game so i did it anyway.
The Hallow is fine getting infected. It's the Evil Biomes that are an issue because all the NPCs hate those biomes and will leave eventually.
Yeah, I did that pre-hardmode with Sticky Bombs and Rope, then I farmed to get a full set of Mining Gear, now digging is a breeze.
The reson I do this is because I like to take my time building npc housing and npcs can't live in corruption or crimson biomes
I make hellivators using a lot of dynamite to make sure the evils wouldn't spread through it. I didn't even relise so many players only make a two block gap.
I never made tunnels like that, I just used scarab bombs to dig a tunnel round the current world evils I have (pre hard mode, not even gonna think about hard mode evils/hallows)
Edit: plus I’ve used scarab bombs to make two hellivators bordering the jungle as extra precautions, only because it’s where plantera spawns
Now that the altars no longer spread the evil biome randomly across the world, it's very easy to just get a clentaminator and go around all the places with infected blocks cleaning as you go, and when you can no longer find any, then just check for remaining blocks on any world editor
But i dont like to cheat my way to victory, and hslf the time play on a friends world
>world editor
Th... That's cheating tho
I don't actually edit the blocks, i only check where the last few tiles of the evil blocks are and then go and clean them with the clentaminator, the alternative then of course being waiting for them to spread far enough for you to find them naturally which in turn could take multiple tries and a lot more time
I mostly just take care of corruption and crimson so they don't corrupt npc houses , just a clentaminator and few solutions should do
For the hallow I just let it spread since npcs live just fine in the hallow
I usually complete the game quick so not really a big percentage is converted anyway.
Terraria is a game where I feel that time is *always* ticking, especially in Hard Mode, and as such, the potential consequences of doing nothing for too long can feel devastating, particularly in regards to the jungle.
The videos saying that said biome could cease to exist and thus potentially harm progression felt threatening, even though it would take very long for that to happen and that recovery would still be technically possible.
Due to all of that, I used to dig throughout my world and divide it into multiple segments in an attempt to control corruption. I did it a few times, and yes, it was very time consuming, so it's not something I would recommend. If anything, it is as if the game wasn't designed for this, specifically speaking about pre-hard mode.
You'll have the means to control corruption and more once you're well into Hard Mode, so letting it grow *is* part of the Terraria experience. Plus, the pressure added due to its constant factor provides incentive to the player to progress.
i never built the grids even before journey mode gave me the power to stop evil spread anyways
Nah, it works fine, but you must use Dynamite
And also, make barriers on every biome
For example, seal the Desert on both sides as sand corrupts fast as fuck
Seal both sides of the thundra, not presisely on the frontier, but nearby, check the side of the beach on both biomes to check if a corner of the "V" passed
It thats the case, use dynamite to contain that triangle left
Now, seal you Jungle, is far enough to bot be corrupted by a lot and make sure to use that hellevator to find the corrupted chunks and destroy them
So digging holes work, but not inmediatly, you need to make sure to get some touches done before nothing
its to keep npcs in the cute houses i made for them, hope this helps
It ISN’T useless if you make the gap at least 4 wide AND remove the walls. It’s about 3 times the effort but at least it works.
1:07 Bro this is why i need golden digher becuz if turtoes chease me ima like jumping fish in floor
Im always panicking like ima in my Nightmare cheasing me a Monster while im running so fast of speed of light
Sun flowers can actually stop Corruption Well the surface at least but ALOT better than making a grid that Is not that effective as the corruption can spawn underground lmao
my first terraria worl is 53% Corruption and 12% Hallow
i like to make a tunnel around the spawn area's purity biome.
i just got a Terraria Server ad on this video 😮
Wouldn’t Hardmode’s naturally generated spreading just ruin this, due to it being in an ‘X’ shape?? I mean, the tunnels might make cleansing easier but that’s it.
I am the only one watching this in Arch Linux
"How does one tell who uses Arch", well shit they'll tell us anyway
lol systemd
I just use the clentaminator once in a while and call it done
you can do it far faster by lobbing dinamite instead of digging in vanilla anyways, why would someone dig down in order for the hellevator is beyond me
Scarab bombs. Nuff said.
Money and alot cleaner look
Scarab bombs. To use anything else is wasteful and sloppy.
yo lo hago xq tengo NPC en lugares estrategicos donde tengos mas hellevators, esto me ayuda a mlverme rapido hacia el subsuelo o lugsres de pesca, mas cuando se trata en mods, aun asi tambien es buena idea usar el clentaminator o haces una burbuja
I just have a mod that disables biome spread
I like peas, do you?
Its really not that hard to make it 4 blocks wide ngl
adam can you be my pookie bear
I just do it around spawn
just dig a hole around your pylons
Аnd put some fire there
Fire in the hole
I use bombs
E
I accidently click
You girl or boy?
Both
None
???
Boy read the description