I'd much rather have my opponent have the option to willingly concede than simply disconnect mid-match. At least conceding means having the mental maturity to acknowledge when you`ve been thoroughly outmatched. As for win-quitting, I hate the behavior because much like rage-quitting it's a sign of fragile ego imo. But I've learned to not begrudge people who quit between sets because, like you've said, we don't know what's happening on the other side. Personally I only ever win-quit if either I need to cut my gaming session short for an irl reason or if I feel like my opponent is too far below my skill level for me to meaningfully grow my skills.
i'd much rather have that option as the person who's sometimes just totally outclassed. like an option that lets me bow out gracefully and be like "hey, you're the better player, i acknowledge that, please let the other player know i'm not mad i just need to introspect"
One and done is the result of an instictually simple logic equation of playing the odds. No need to risk losing if you won and if you lost, cut your losses, risk reward. This is reinforced by the outcome of an established first to two set not providing any incentive to complete it. In any other scenario it is considered a forfeit. If I concede, I hold the L. However, any incentive implemented would give validation to something so superficial such as points or a shiny rank. And yet although playing the game is fun a validating symbol of progress, as superficial as it is, just feels good. The answer to this perhaps lies within the lack of incentive I previously mentioned. Its up to us to discover or unveil, on our own in our own time, the superficiality and accept the invitation to join in the fun and run the set.
@@newphonewhodis7152 I would guess that is due to Tekken being Knowledge Check: The Game. With that and win streaks, one could see the incentive of bailing out before the opponent figures out the gimmick, or on the flip side, knowledge checks are frustrating, and Tekken gives you next to zero tools to figure them out mid-match, so might push someone to think "I don't want to deal with this".
Great video! Absolutely believe in the last statement! Have talked about this myself before as well. Sometimes it helps to move the goalpost back a little when simply "winning" is out of reach.
I have decided that (unfortunately) I play not to win, but to have memorable moments. Landslide victory in that light - feels almost as bad as landslide defeat. Now that we've established that I hurry to quit; here are the moments I got when playing granblue Beginner Brawl tournaments on wednesday, and others: Getting Bye on first possible opportunity 4 tournaments in a row. (How's that even possible with 15-20 players?) Having Mirrors of Charlotta and Uno on stream, when they were one of the least played characters at the time. Making Grimnir shoot air U backwards, for some reason. Probably frame perfect dodge after landing, while corner is covered in super animation. Chip kill with second hit of Soriz super, and next match was to last hp. 0-2 to 3-2 comeback. Spectate bugged out and my best match of the tournament being at double speed on stream. In general, making switching character help, more often than not.
Im one of those people who will just remove their hands from the controller when they give up, and I hate how much time it can waste if the other person doesnt get the fact that I'm giving up. I think a surrender button would be a very helpful addition.
I'm one of those people that can't accept defeat and just leave but not because I have an inflated ego it's more about mental health. Fighting games or PvP games in general will always have this “toxic energy” coming out because of how everyone is trying their best to win and get toxic when they lose and this type of shit infected me too, even if there is people who are a good sport I'd still leave mid-match because this feeling that they're mocking me even if they're not saying it to my face. I want to enjoy fighting games but with the very deep learning curve I rather watch people play fighting games than to play and since then I feel much happier.
This was a well versed and enjoyable video to watch and listen to. Your calm and collected demeanor really underlined your arguments in a profound way. Keep up the good work !
I'm not much into competitive sports or gaming anyway, but I'm especially cynical of any overdue focus on "winning" and "losing". Maybe that's just me as a spectator more than a participant, but I wish there was more emphasis on the _game,_ on the _plays._ As you said at the end, finding the little personal victories in your own improvements, even if it doesn't "win" you the end-of-play condition. When that play stops, that's the biggest loss, and I wish there was more fervor between participants, virtual or physical, for what happened during all that play between them, to marvel at what was achieved collaboratively. And in that vein, I see value in a resignation option. If not everyone's enjoying their time, that undermines what I feel should be the point of playing with each other. However that "enjoyment" incarnates, if someone's not in-the-game, what game is even being had? But there can at least be some intrinsic method to break amicably, even to provide reason as to the disconnect: "Our gap is too great," "I'm having an off day," "I'm not working on this matchup," etc, etc. It provides some closure, so everyone can cleanly move on to their next pursuits.
As someone once put it, learning a fighting game is like an anime arc, you suck and will lose a lot but eventually with enough practice you can become stronger and better and that's why I always complete the set, this is a fault of mine since I can't play Tekken without always taking it seriously as for whenever I want to play "casually" I always end up losing. If you don't want to learn the match up that's fine but why not do that in casual? I hate Dragunov but if I get 10 of them in a row there's nothing I can do about it but learn the match up instead of losing to the same moves I SHOULD have learned. I understand you don't always wanna go tryhard but in a fighting game like Tekken where you need to constantly react to anything at any given moment it's something you gotta do. You wanna play casually? What if I spam different grabs all match? What if I only attack low? You wont like it but you need to learn how to deal with these things so you wont keep getting annoyed by it.
I agree, but it's a bit of catch 22 as in most casual modes, there's no skill based matchmaking, so beginners are likely to end up facing people who will wipe the floor with them, so they need to play ranked to find even matches, but in ranked people tend to tryhard...
@@MougliFGC yeah tbh this is all subjective I just always think back to that video of Justin Wong spamming projectiles against a kid in MK saying “you gon learn today”
Nobody is saying you have to learn anything. You only learn if you want to. Otherwise you really don’t have a reason to do so ya know? There’s nothing you really… should or shouldn’t do in a fighting game either. If it works it works, they don’t see a stupid move coming and it hits then they got hit and maybe you won from it. But really you did that move cause you chose to or maybe you thought it would work or it would be funny or whatever. Whatever the reason; you did it because you wanted to.
@@RNGuice as I said before it’s like that video with Justin Wong, he’s playing against a little kid who is new to MK and all he did was spam fireball, the kid has to learn how to avoid fireballs if he wants to NOT get spammed by it was my point idk what you’re on about, if a strategy works it works it’s all about winning not about how you win
for me the most important thing in a match is actually to let me fight! win/lose is a secondary thought but at least let me fight, struggle and learn new stuff. i feel no satisfaction winning a match by spamming the same move/combo over and over or losing by getting oneshot in 1 combo. the same counts for me with meta abuse...whats the point of winning with a broken op character? (tbf pre online gaming where way worse in terms of balance because they was no patching ect to balance characters) skill expression and character look/style is what makes fighting games interesting to me not a win/lose ratio.
Im gonna be real i will never lose quit even if i know i have no chance of winning. Especially in ranked. If you cant try your hardest even in the face of death i do not think u will go anywhere
I have this weird addiction to keep playing the guys that beat me in casual to eventually get the upper hand or make it competitive. I get so much good competition in that by the time I step in ranked, I don’t feel any pressure until I start hitting the top 3 ranked brackets in the game. Everyone is different though and some just want the titles easy without the skill.
You should give up on fighting games whenever you get tired of losing a bunch and not having fun with it, especially if you have a job and you want to get off work and come back and chill fighting games are really not it, people who have a lot of time on their hands can afford to play games like that but for someone like me nah I rather go play a mmo single player content basically, fighting games are cool though but they stress me out too much and I hate losing so even if I learned something I still lose and it makes me feel stupid so I just quit it
@MougliFGC I agree whenever I jump on I jump on whenever I have that competitive fire, its quite intoxicating I just find myself coming back to strive or Guilty Gear in general
I haven't touched Granblue since I've finished the Pass, I am too focused on playing other completely different games and genres right now. That game scratches my brain more. I can't see self improvement a reason to continue or trying to play every time I can. I need goals like in game unlocks or smth like that. I may still try Ranked as much as I can but right now fighting games aren't my priority.............. I don't feel like I'm improving even with effort. When they tell me "watch replays" I still don't get what I did wrong anyway............
MY IRL friend group isn't interested in the genre at all, I personally not interested in Smash and its clones + as far as I know there's no local scene here in North side of Italy. At least near enough for me to make it worth go.
Despite appearances, Granblue is a difficult game to see improvement in, because it is not a knowledge heavy game, so skill become the limiting factor quickly, and that's increases more slowly, especially without any coaching. It's fine to drop it if you are more interested in other genres :)
Samurai Shodown VSP has an "honorable death" mechanic. You can essentially input a special move with the start button to kill your character. This could be used to save your rage gauge for the next round. That said, I'm one of those that's of the mind that if you are in ranked matches, the assumption is that you are playing people of your skill level and trying your hardest to beat them. Completing the set is much preferable if you are trying to play and learn, plus it usually matches the tournament ruleset, so you are enabling yourself to participate in tournaments and make more friends that play the game. Obviously, if you one and done a ranked match, I'll roll my eyes and try to convince myself your dog just threw up and you had to clean it up right that second. But if you are legitimately doing a one and done just because that's how you like to play, I'll be honest, I don't like it, it's disrespectful to people that are trying to play ranked mode with good sportsmanship. I can understand not wanting to take the ego hit on a "pointless" loss that you are already thinking of quitting, but almost always there is something you can work on in the match, usually defensively at the very least. Even if all you're doing is blocking 1 second longer than the previous match that's improvement. But at least it's understandable that you want the game to be fun, so yeah recognizing when you are getting tilted and taking a break are super important. Edit: After posting, thought about it and realized I will totally one and done modern players on sf6, unless they impress me somehow. So yeah, I suppose at the end of the day it's all personal boundaries, but I feel strongly that in ranked you should avoid running from things as much as possible.
@@MougliFGC incidentally, SamSho Vsp is my favorite SamSho, maybe my fav old school fighting game. Honorable death is also really handy if you are playing with a friend and accidentally start training instead of fighting. Like, if you get distracted figuring something out, like a weird buffer or something, you can be like, "hold on bro you win I'm gonna try something real quick then die." They also have cool animations. I think, MK's "quitality" is also a good move.
The only way to fix first to 2 Rank matches in all fighting games is to penalized any player who is unable to finish the set. Any player that leaves first before fully finishing a set should be deducted rank points. Anybody that has an issue with this is part of the problem and why this video had to be made. Tekken 8 faulty rank system created this issue.
@@MougliFGC There would be no need for 6 rounds. The point of sets is to measuring the adaptability skills of the players. When sets were introduced into online rank mode in fighting games, it was to replicate the offline settings of tournaments, the battle of who can adapt the quickest within a possible amount of three matches in total. Players are penalized in the exact same fashion, if they don't finish the set, they are penalized. No one asks to make it 6 matches offline, why ask for online? Tekken also has a faulty quick/casual match system. They need to make that unlimited and not a first to 2 format, that should be for rank only in my opinion. EDIT: More rounds won't decrease the amount of one and done in rank.
@@MougliFGCThe number of games in a set is arbitrary at the end of the day. The objective is to play a specific number of games to determine who is truly the better player. How many games that truly takes is an opinion that varies from game to game, community to community, and even person to person. That said, the FGC standard for competitive play (which I would argue ranked is intended to emulate), for better or for worse, is first-to-two. This is born of a compromise between determining who is truly the better player, and simple time constraints of running a tournament. So as for your question of why not first to six? Why not indeed.
I have no issue acknowledging I'm bad so it really irks me getting hit with " your upset cause you have no one else to blame " no the issue is I do blame myself progress is minimal and it's super disheartening getting wrecked by someone with 167,392 prowess and then getting wrecked by someone with 100 prowess, also this community is toxic and unhelpful.
@ 8:25 their is a fighting game that lets you surrenter is called mortal oKmbat and i think injustice. mortal komal x,11 and 1(2023) let you quit the game mid match. The character of the person who quits falls down and dies and the other person's character makes a victory pose and they get their rank points and the other person loses points. Then you go to the next match. it's the only fighting game where you can ragequit and not rob the other person of their reward. Funny so many people talk down on mortal kombat but it's the one game that found a way to fix this problem...looking at you tekken 8. I still like street fighter 6 more but still.
Considering how many people complain about gimmicky characters, maybe there should be an opponent character filter in ranked. When you start winning consistently, move on to the next type of character you want to fight.
Interesting idea. You can kinda do that in Strive as you see your opponent's character before you accept the match. But considering how people have a tendency to call busted characters who turn out to have mediocre win rates, I don't know how well it would go down. But still, would be curious to see how it might affect things.
Huh I need to try Strive at some point. Tekken 7 (the only fighting game i play atm) is random in its match-up system so I give the one & done's a pass. Back to the main point and title of your video, I think someone should put down ANY game if they are not having fun. Problem is most people are stupid and can't describe WHY a game is fun or not lol. For me, it's all about Katerina and learning how to use her. I want the best Katerina in T7 and tournament footage has proven to me that she has all the tools needed to win. I don't play ranked in Tekken 7 to win or increase my rank so I dont get salty at a few losses, its just another part of practice mode. I play ranked as a testing ground to prove that I understand how to use Katerina better than anyone else I get matched up with. Winning means that I did use the right tools, losing means I didn't and need to figure out why. My recent wins (3 sets of 3 - 0) tells me I'm doing my job correctly lol.
Sadly I disagree, a surrender option would just encourage people to not learn and not get better, oh I got hit, surrender go next, once something goes wrong they just quit and keep on losing someone else’s time, that’s why it’s the most hated option in league, cuz for mid to low level players they DO NOT know when it’s an actual no win situation, and they rob their teammates of a chance on winning, if u plug out, u know what u did, and everyone will know what u did. Might sound harsh, but learning how to take the “L” will make you better, everyone stared at the same footing as you, they just kept on moving. Sure I’m not asking everyone to aim for #1 ranking drive, but don’t just give up… I HATE and DESPISE people who just stand there with the “kill me already” sign, I u are not going to play, don’t: buy the competitive game, get in ranked matchmaking and accept the match to just throw it and cry.
For me i see winning as winning and losing as just what it is losing Also i just see games as games hell even competitive games are just games to me there’s no emotional attachment for me Now do i rage ofc but then 5secs later i realized oh 💩 this just pixels on a screen n im not going to care about this in a few hours nor remember it Then i just see it as useless waste of my already limited emotional capacity for the day
A mentality I just thought of is that you should aim to be beaten during ranked mode because that means you'll be versing someone at least around your skill level which is the whole point of ranked. Love the vids another banger in the books
Based on the conversations I've witnessed in public lobbies, I really don't think it's a good idea (or at least the benefits don't outweigh the downsides). In the case of SF6 specifically, there's already an option to go into custom room from ranked, but I don't remember anyone selecting this option (I usually don't because the other reason I play ranked is to get a variety of opponents, but I do like that the option is there).
People need to grow a spine and learn to take an L. If people can't take an L in an online fighting game, a place where there's barely any chat and the match lasts less than 5 mins, they can't take an L anywhere. It's pathetic.
@@MougliFGC its not thoough, whats your point? a set in games for us is 3 matches, idk I'm personally playing get better, I cant play this game "casually" if I want to play casually I play something else, maybe a single player game or chill multiplayer game this is just my opinion but leaving a set is scrub activities, you don't have to agree with me, that's just what I think for me
@@MougliFGC That's idiotic. "what if game was nearly 8 times long" as if one and donening is a game length problem, when fighting games have one of the shortest match times in any genre. If you can't do 15 in a game set of 15 then don't bother with the game. Don't ruin the experience for everyone else just because you are weak in the mind.
@@HellecticMojo The point is: if one match isn't enough, where do you draw the line? 2 because the devs said so? In that case, why would that design choice be valid, but the design choice of allowing people drop out of a set wouldn't be? And "it's the tournament format" stopped being a valid reason when they started doing FT3 for part or all of the tournament. Even then, few people care about tournaments.
It's ok to not have or no longer have the drive to be the best player. There is no problem to have no desire to win and to just have fun.
I'll keep this in mind
Thanks
im just hittin' buttons
I'd much rather have my opponent have the option to willingly concede than simply disconnect mid-match. At least conceding means having the mental maturity to acknowledge when you`ve been thoroughly outmatched. As for win-quitting, I hate the behavior because much like rage-quitting it's a sign of fragile ego imo. But I've learned to not begrudge people who quit between sets because, like you've said, we don't know what's happening on the other side. Personally I only ever win-quit if either I need to cut my gaming session short for an irl reason or if I feel like my opponent is too far below my skill level for me to meaningfully grow my skills.
i'd much rather have that option as the person who's sometimes just totally outclassed. like an option that lets me bow out gracefully and be like "hey, you're the better player, i acknowledge that, please let the other player know i'm not mad i just need to introspect"
Like the resign button on chess sounds cool
My first fighting game match was a hugo mirrormatch. I lost 12-0, I never wanted to drop a game more in my life.
yikes. Good on you for holding on for that long, though.
One and done is the result of an instictually simple logic equation of playing the odds. No need to risk losing if you won and if you lost, cut your losses, risk reward.
This is reinforced by the outcome of an established first to two set not providing any incentive to complete it. In any other scenario it is considered a forfeit. If I concede, I hold the L.
However, any incentive implemented would give validation to something so superficial such as points or a shiny rank. And yet although playing the game is fun a validating symbol of progress, as superficial as it is, just feels good.
The answer to this perhaps lies within the lack of incentive I previously mentioned.
Its up to us to discover or unveil, on our own in our own time, the superficiality and accept the invitation to join in the fun and run the set.
Very good point about the lack of incentive to finish the set. A tricky one to solve.
What i find weird is, that i have this Problem only in t8, i havent had that in any other fighting game
@@newphonewhodis7152 I would guess that is due to Tekken being Knowledge Check: The Game. With that and win streaks, one could see the incentive of bailing out before the opponent figures out the gimmick, or on the flip side, knowledge checks are frustrating, and Tekken gives you next to zero tools to figure them out mid-match, so might push someone to think "I don't want to deal with this".
Great video!
Absolutely believe in the last statement! Have talked about this myself before as well.
Sometimes it helps to move the goalpost back a little when simply "winning" is out of reach.
I have decided that (unfortunately) I play not to win, but to have memorable moments. Landslide victory in that light - feels almost as bad as landslide defeat.
Now that we've established that I hurry to quit; here are the moments I got when playing granblue Beginner Brawl tournaments on wednesday, and others:
Getting Bye on first possible opportunity 4 tournaments in a row. (How's that even possible with 15-20 players?) Having Mirrors of Charlotta and Uno on stream, when they were one of the least played characters at the time. Making Grimnir shoot air U backwards, for some reason. Probably frame perfect dodge after landing, while corner is covered in super animation. Chip kill with second hit of Soriz super, and next match was to last hp. 0-2 to 3-2 comeback. Spectate bugged out and my best match of the tournament being at double speed on stream. In general, making switching character help, more often than not.
Im one of those people who will just remove their hands from the controller when they give up, and I hate how much time it can waste if the other person doesnt get the fact that I'm giving up. I think a surrender button would be a very helpful addition.
I'm one of those people that can't accept defeat and just leave but not because I have an inflated ego it's more about mental health. Fighting games or PvP games in general will always have this “toxic energy” coming out because of how everyone is trying their best to win and get toxic when they lose and this type of shit infected me too, even if there is people who are a good sport I'd still leave mid-match because this feeling that they're mocking me even if they're not saying it to my face. I want to enjoy fighting games but with the very deep learning curve I rather watch people play fighting games than to play and since then I feel much happier.
Good on you to recognise it and find a different way to enjoy the genre.
This was a well versed and enjoyable video to watch and listen to. Your calm and collected demeanor really underlined your arguments in a profound way. Keep up the good work !
I don't think I can accept neither surrender nor a ragequit, I'd rather not fight someone who'd ever consider it in the first place.
I hope you don't play Tekken, then.
@@MougliFGC I don't, Tekken's learning curve is way too steep
I'm not much into competitive sports or gaming anyway, but I'm especially cynical of any overdue focus on "winning" and "losing". Maybe that's just me as a spectator more than a participant, but I wish there was more emphasis on the _game,_ on the _plays._ As you said at the end, finding the little personal victories in your own improvements, even if it doesn't "win" you the end-of-play condition. When that play stops, that's the biggest loss, and I wish there was more fervor between participants, virtual or physical, for what happened during all that play between them, to marvel at what was achieved collaboratively. And in that vein, I see value in a resignation option. If not everyone's enjoying their time, that undermines what I feel should be the point of playing with each other. However that "enjoyment" incarnates, if someone's not in-the-game, what game is even being had? But there can at least be some intrinsic method to break amicably, even to provide reason as to the disconnect: "Our gap is too great," "I'm having an off day," "I'm not working on this matchup," etc, etc. It provides some closure, so everyone can cleanly move on to their next pursuits.
As someone once put it, learning a fighting game is like an anime arc, you suck and will lose a lot but eventually with enough practice you can become stronger and better and that's why I always complete the set, this is a fault of mine since I can't play Tekken without always taking it seriously as for whenever I want to play "casually" I always end up losing. If you don't want to learn the match up that's fine but why not do that in casual? I hate Dragunov but if I get 10 of them in a row there's nothing I can do about it but learn the match up instead of losing to the same moves I SHOULD have learned. I understand you don't always wanna go tryhard but in a fighting game like Tekken where you need to constantly react to anything at any given moment it's something you gotta do. You wanna play casually? What if I spam different grabs all match? What if I only attack low? You wont like it but you need to learn how to deal with these things so you wont keep getting annoyed by it.
I agree, but it's a bit of catch 22 as in most casual modes, there's no skill based matchmaking, so beginners are likely to end up facing people who will wipe the floor with them, so they need to play ranked to find even matches, but in ranked people tend to tryhard...
@@MougliFGC yeah tbh this is all subjective I just always think back to that video of Justin Wong spamming projectiles against a kid in MK saying “you gon learn today”
Nobody is saying you have to learn anything. You only learn if you want to. Otherwise you really don’t have a reason to do so ya know? There’s nothing you really… should or shouldn’t do in a fighting game either. If it works it works, they don’t see a stupid move coming and it hits then they got hit and maybe you won from it. But really you did that move cause you chose to or maybe you thought it would work or it would be funny or whatever. Whatever the reason; you did it because you wanted to.
@@RNGuice as I said before it’s like that video with Justin Wong, he’s playing against a little kid who is new to MK and all he did was spam fireball, the kid has to learn how to avoid fireballs if he wants to NOT get spammed by it was my point idk what you’re on about, if a strategy works it works it’s all about winning not about how you win
@@Unh1n93d But why do you have to win?
My desire in fighting games is not to win, but to play in a way that makes people watch and agree with this video
Yeah I just lost 56-1 a couple days ago in strive😭
I don’t know what this has to do with the video, but yeah lol
Thanks for sharing, then!
for me the most important thing in a match is actually to let me fight! win/lose is a secondary thought but at least let me fight, struggle and learn new stuff. i feel no satisfaction winning a match by spamming the same move/combo over and over or losing by getting oneshot in 1 combo. the same counts for me with meta abuse...whats the point of winning with a broken op character? (tbf pre online gaming where way worse in terms of balance because they was no patching ect to balance characters)
skill expression and character look/style is what makes fighting games interesting to me not a win/lose ratio.
Im gonna be real i will never lose quit even if i know i have no chance of winning. Especially in ranked. If you cant try your hardest even in the face of death i do not think u will go anywhere
Good on you!
Same. You have to play people better than you to get better.
I have this weird addiction to keep playing the guys that beat me in casual to eventually get the upper hand or make it competitive. I get so much good competition in that by the time I step in ranked, I don’t feel any pressure until I start hitting the top 3 ranked brackets in the game. Everyone is different though and some just want the titles easy without the skill.
You should give up on fighting games whenever you get tired of losing a bunch and not having fun with it, especially if you have a job and you want to get off work and come back and chill fighting games are really not it, people who have a lot of time on their hands can afford to play games like that but for someone like me nah I rather go play a mmo single player content basically, fighting games are cool though but they stress me out too much and I hate losing so even if I learned something I still lose and it makes me feel stupid so I just quit it
Indeed, competitive games are not really for chilling.
@MougliFGC I agree whenever I jump on I jump on whenever I have that competitive fire, its quite intoxicating I just find myself coming back to strive or Guilty Gear in general
Shadow Fight Arena, as the option to surrender
I haven't touched Granblue since I've finished the Pass, I am too focused on playing other completely different games and genres right now. That game scratches my brain more. I can't see self improvement a reason to continue or trying to play every time I can. I need goals like in game unlocks or smth like that. I may still try Ranked as much as I can but right now fighting games aren't my priority..............
I don't feel like I'm improving even with effort.
When they tell me "watch replays" I still don't get what I did wrong anyway............
MY IRL friend group isn't interested in the genre at all, I personally not interested in Smash and its clones + as far as I know there's no local scene here in North side of Italy. At least near enough for me to make it worth go.
Despite appearances, Granblue is a difficult game to see improvement in, because it is not a knowledge heavy game, so skill become the limiting factor quickly, and that's increases more slowly, especially without any coaching.
It's fine to drop it if you are more interested in other genres :)
holy moly new mougli
Samurai Shodown VSP has an "honorable death" mechanic. You can essentially input a special move with the start button to kill your character. This could be used to save your rage gauge for the next round. That said, I'm one of those that's of the mind that if you are in ranked matches, the assumption is that you are playing people of your skill level and trying your hardest to beat them. Completing the set is much preferable if you are trying to play and learn, plus it usually matches the tournament ruleset, so you are enabling yourself to participate in tournaments and make more friends that play the game. Obviously, if you one and done a ranked match, I'll roll my eyes and try to convince myself your dog just threw up and you had to clean it up right that second. But if you are legitimately doing a one and done just because that's how you like to play, I'll be honest, I don't like it, it's disrespectful to people that are trying to play ranked mode with good sportsmanship. I can understand not wanting to take the ego hit on a "pointless" loss that you are already thinking of quitting, but almost always there is something you can work on in the match, usually defensively at the very least. Even if all you're doing is blocking 1 second longer than the previous match that's improvement. But at least it's understandable that you want the game to be fun, so yeah recognizing when you are getting tilted and taking a break are super important.
Edit: After posting, thought about it and realized I will totally one and done modern players on sf6, unless they impress me somehow. So yeah, I suppose at the end of the day it's all personal boundaries, but I feel strongly that in ranked you should avoid running from things as much as possible.
Oh, I didn't know about that feature in Samshovsp, thanks for sharing that.
@@MougliFGC incidentally, SamSho Vsp is my favorite SamSho, maybe my fav old school fighting game. Honorable death is also really handy if you are playing with a friend and accidentally start training instead of fighting. Like, if you get distracted figuring something out, like a weird buffer or something, you can be like, "hold on bro you win I'm gonna try something real quick then die." They also have cool animations. I think, MK's "quitality" is also a good move.
The only way to fix first to 2 Rank matches in all fighting games is to penalized any player who is unable to finish the set. Any player that leaves first before fully finishing a set should be deducted rank points. Anybody that has an issue with this is part of the problem and why this video had to be made. Tekken 8 faulty rank system created this issue.
In that case, what would be the point of having sets? Why not make a match first to 6 rounds?
@@MougliFGC There would be no need for 6 rounds. The point of sets is to measuring the adaptability skills of the players. When sets were introduced into online rank mode in fighting games, it was to replicate the offline settings of tournaments, the battle of who can adapt the quickest within a possible amount of three matches in total. Players are penalized in the exact same fashion, if they don't finish the set, they are penalized. No one asks to make it 6 matches offline, why ask for online? Tekken also has a faulty quick/casual match system. They need to make that unlimited and not a first to 2 format, that should be for rank only in my opinion. EDIT: More rounds won't decrease the amount of one and done in rank.
@@MougliFGCThe number of games in a set is arbitrary at the end of the day.
The objective is to play a specific number of games to determine who is truly the better player.
How many games that truly takes is an opinion that varies from game to game, community to community, and even person to person.
That said, the FGC standard for competitive play (which I would argue ranked is intended to emulate), for better or for worse, is first-to-two. This is born of a compromise between determining who is truly the better player, and simple time constraints of running a tournament.
So as for your question of why not first to six? Why not indeed.
I have no issue acknowledging I'm bad so it really irks me getting hit with " your upset cause you have no one else to blame " no the issue is I do blame myself progress is minimal and it's super disheartening getting wrecked by someone with 167,392 prowess and then getting wrecked by someone with 100 prowess, also this community is toxic and unhelpful.
I do plan to talk about the frustration of not seeing progress at some point.
@ 8:25 their is a fighting game that lets you surrenter is called mortal oKmbat and i think injustice. mortal komal x,11 and 1(2023) let you quit the game mid match. The character of the person who quits falls down and dies and the other person's character makes a victory pose and they get their rank points and the other person loses points.
Then you go to the next match. it's the only fighting game where you can ragequit and not rob the other person of their reward.
Funny so many people talk down on mortal kombat but it's the one game that found a way to fix this problem...looking at you tekken 8. I still like street fighter 6 more but still.
Considering how many people complain about gimmicky characters, maybe there should be an opponent character filter in ranked. When you start winning consistently, move on to the next type of character you want to fight.
Interesting idea. You can kinda do that in Strive as you see your opponent's character before you accept the match. But considering how people have a tendency to call busted characters who turn out to have mediocre win rates, I don't know how well it would go down. But still, would be curious to see how it might affect things.
Huh I need to try Strive at some point. Tekken 7 (the only fighting game i play atm) is random in its match-up system so I give the one & done's a pass.
Back to the main point and title of your video, I think someone should put down ANY game if they are not having fun. Problem is most people are stupid and can't describe WHY a game is fun or not lol. For me, it's all about Katerina and learning how to use her.
I want the best Katerina in T7 and tournament footage has proven to me that she has all the tools needed to win. I don't play ranked in Tekken 7 to win or increase my rank so I dont get salty at a few losses, its just another part of practice mode.
I play ranked as a testing ground to prove that I understand how to use Katerina better than anyone else I get matched up with. Winning means that I did use the right tools, losing means I didn't and need to figure out why. My recent wins (3 sets of 3 - 0) tells me I'm doing my job correctly lol.
Sadly I disagree, a surrender option would just encourage people to not learn and not get better, oh I got hit, surrender go next, once something goes wrong they just quit and keep on losing someone else’s time, that’s why it’s the most hated option in league, cuz for mid to low level players they DO NOT know when it’s an actual no win situation, and they rob their teammates of a chance on winning, if u plug out, u know what u did, and everyone will know what u did. Might sound harsh, but learning how to take the “L” will make you better, everyone stared at the same footing as you, they just kept on moving. Sure I’m not asking everyone to aim for #1 ranking drive, but don’t just give up… I HATE and DESPISE people who just stand there with the “kill me already” sign, I u are not going to play, don’t: buy the competitive game, get in ranked matchmaking and accept the match to just throw it and cry.
Thanks for sharing your opinion ☺️
For me i see winning as winning and losing as just what it is losing
Also i just see games as games hell even competitive games are just games to me there’s no emotional attachment for me
Now do i rage ofc but then 5secs later i realized oh 💩 this just pixels on a screen n im not going to care about this in a few hours nor remember it
Then i just see it as useless waste of my already limited emotional capacity for the day
Fighting games would be way better if you could play WITH your friends instead of being forced to play AGAINST them
If you can't imagine social play being fun in a competitive context, fighting games might not be the genre for you.
AW YEA NEW MOUGLI UPLOAD
both are equally disruptive
How so?
A mentality I just thought of is that you should aim to be beaten during ranked mode because that means you'll be versing someone at least around your skill level which is the whole point of ranked. Love the vids another banger in the books
8:12
Even if you're being sarcastic, I agree with that. If you need those seconds back, do something else asap.
We really need to bring back voice chat, sometimes I lose the set in sf6, and I want to run it back, in a custom room.
Based on the conversations I've witnessed in public lobbies, I really don't think it's a good idea (or at least the benefits don't outweigh the downsides). In the case of SF6 specifically, there's already an option to go into custom room from ranked, but I don't remember anyone selecting this option (I usually don't because the other reason I play ranked is to get a variety of opponents, but I do like that the option is there).
preach
l'amour que je te porte quand j'entend l'accent, j'espère que quelqu'un éprouve ça pour toi irl
encore une bonne vidée merci monsieur
C'est super gentil, merci!
People need to grow a spine and learn to take an L.
If people can't take an L in an online fighting game, a place where there's barely any chat and the match lasts less than 5 mins, they can't take an L anywhere. It's pathetic.
Thanks for sharing your opinion!
Do you speak French?
Oui
@@MougliFGC cool moi aussi
fighting games are terrible. I've already given up and this video didn't help
I hope you will find enjoyment in other genres.
Fighting games sucks
It sucks to fight games, that's for sure.
Naa if you one and done you’re a scrub that’s a fact common now let’s not cope man
If the devs had decided that a set was first to 15 instead of first to 2, could you honestly say that you would never ever drop a set?
@@MougliFGC its not thoough, whats your point? a set in games for us is 3 matches, idk I'm personally playing get better, I cant play this game "casually" if I want to play casually I play something else, maybe a single player game or chill multiplayer game
this is just my opinion but leaving a set is scrub activities, you don't have to agree with me, that's just what I think for me
@@MougliFGCI have no life so yes I would do the first to 15 no cap.
@@MougliFGC That's idiotic. "what if game was nearly 8 times long" as if one and donening is a game length problem, when fighting games have one of the shortest match times in any genre. If you can't do 15 in a game set of 15 then don't bother with the game. Don't ruin the experience for everyone else just because you are weak in the mind.
@@HellecticMojo The point is: if one match isn't enough, where do you draw the line? 2 because the devs said so? In that case, why would that design choice be valid, but the design choice of allowing people drop out of a set wouldn't be? And "it's the tournament format" stopped being a valid reason when they started doing FT3 for part or all of the tournament. Even then, few people care about tournaments.