i followed along with your tutorial from scratch. I did notice something odd about the two recessed bends when i did a zebra inspection tool. So i took your tutorial and took it a step further. I actually created 4 lines lines (two for each of those bends) to connect the inner and outer offsets did 5 separate lofts for the recess. Now the zebra tool looks more consistent. Hope it made sense. lol wish i could post my results in comment for you to see what i mean. this was a great teaching tutorial. Love your work!
Did you try simply adding those lines as rails? It’s simple enough that it might provide the same result with a single loft. I would also select the two edges as rails and make them tangent to ensure the transition there is well-controlled.
Again I’m amazed at your short examples. I can fairly easily follow along with your steps to get the final results. But what I don’t understand at all is how you can even come up with the steps necessary to attack the problem.
I like this tutorial, because the techniques can be applied to any CAD software. However, one issue which could need further scrutiny is how to ensure that the recessed surface is tangent with the main outer surface. In this example, we're lucky because the outer surface is a simple extruded surface, so simply adding a tangent constraint to the sketched curve is sufficient. In a more realistic scenario, the outer surface would be a more organic shape, so you would need to find another way to ensure that the recessed surface is tangent.
In the case where the outer surface is a more organic shape, we might need to use a lofted surface to replace the swept surface. The loft command has continuity options to control how it joins to an existing face while the sweep command does not.
I would cut body in half, then cut from the other half that shape off. Then just make another circle on top that has smaller diameter, add all together and hey presto we have this shape done in 30 seconds. But maybe this way comes useful. Always good to watch how someone else does so a new way is found.
Hey, thank You for tutorial. I must say that not only it's very usefull, but very well made. I like how You now explain why things are done and what it will do.
followed the steps up to 1 min 51 and when I delete the face I'm still left with 3 bodies, 2 bodies & 1 surface body. The only hollow area is direct from the deleted face to the other side??
this seems overcomplicated... wouldnt a single Sketch with the external circle and internal surface be much faster? Extrude both. Use the split body to cut and then Join both. Apply a combine body and done
I'm not quite sure I completely understand the workflow you have described. Would you be willing to make a quick model and post a share link? I'm keen to learn new perspective on this.
these short format tutorials are so useful, i watch them as soon as i see one available. thank you so much for the content :)
Wow finally someone who explains these things! I've been struggling with those, always making them in the sculpt environment. Thank you SO much
I really have to dig myself into this surface functions more, so powerful once you get shown how to use them
i followed along with your tutorial from scratch. I did notice something odd about the two recessed bends when i did a zebra inspection tool. So i took your tutorial and took it a step further. I actually created 4 lines lines (two for each of those bends) to connect the inner and outer offsets did 5 separate lofts for the recess. Now the zebra tool looks more consistent. Hope it made sense. lol wish i could post my results in comment for you to see what i mean. this was a great teaching tutorial. Love your work!
Did you try simply adding those lines as rails? It’s simple enough that it might provide the same result with a single loft. I would also select the two edges as rails and make them tangent to ensure the transition there is well-controlled.
0% chance I would have figured that out on my own. Thank you for sharing!
Again I’m amazed at your short examples. I can fairly easily follow along with your steps to get the final results. But what I don’t understand at all is how you can even come up with the steps necessary to attack the problem.
Well, I often have to go through a lot of trial and error before arriving at a satisfactory solution.
Experience!
I like this tutorial, because the techniques can be applied to any CAD software. However, one issue which could need further scrutiny is how to ensure that the recessed surface is tangent with the main outer surface. In this example, we're lucky because the outer surface is a simple extruded surface, so simply adding a tangent constraint to the sketched curve is sufficient. In a more realistic scenario, the outer surface would be a more organic shape, so you would need to find another way to ensure that the recessed surface is tangent.
In the case where the outer surface is a more organic shape, we might need to use a lofted surface to replace the swept surface. The loft command has continuity options to control how it joins to an existing face while the sweep command does not.
Thx! This one is super cool tips
I would cut body in half, then cut from the other half that shape off. Then just make another circle on top that has smaller diameter, add all together and hey presto we have this shape done in 30 seconds. But maybe this way comes useful. Always good to watch how someone else does so a new way is found.
How do you mean?
@@Uxcis I have no idea what I have even watched one year ago.
@@djremotion2 well maybe you were able to make sense of what you commented.. nevermind
how do you "wake up" the vertex? noticed it wanted to complete the circle. is there something i should have on? had to project the vertex to snap on
Hey, thank You for tutorial. I must say that not only it's very usefull, but very well made. I like how You now explain why things are done and what it will do.
Thank You! Great vid.
Very nice!
Superb!
Very helpful. Thank you.
Thank you sensei :)
Brilliant!
great tips. thank
Excellent!
👍👍👍
Do you do contract design work if so whats the best way to reach you
followed the steps up to 1 min 51 and when I delete the face I'm still left with 3 bodies, 2 bodies & 1 surface body. The only hollow area is direct from the deleted face to the other side??
I love this channel.. way to few subs if u ask me..
this seems overcomplicated...
wouldnt a single Sketch with the external circle and internal surface be much faster?
Extrude both.
Use the split body to cut and then Join both.
Apply a combine body and done
I'm not quite sure I completely understand the workflow you have described. Would you be willing to make a quick model and post a share link? I'm keen to learn new perspective on this.
NACA duct on a dogfood dish, because why not?
Спасибо
Its Just way overcomplicated, you could do the same with a sweep and a chamfer
Should be much easier than this. Seems like way to many steps to get a simple design element done.