There are a lot of parameters in the Shreddage engine so you can actually make the mutes sound closer to the real thing by tweaking the ADSR and especially removing the sample start offset in TACT so that the mutes retain the full recorded pick attack. Furthermore, the leads would benefit from timing humanization and adding small, quick slides here and there.
I just got Shreddag3 and it's pretty amazing. It's great as a composition tool. If your chops aren't up to snuff with what your ears want to hear, program what it is you want to hear - then drop your BPM in your DAW until you can match it - then practice along with it - gradually upping the BPM until you have it. I would absolutely record with it - but I would also disclose that it wasn't actually *me* playing the part. I'm more interested in creating interesting music - than getting shred-credit as a badass guitar player. If you wanted to make a DT-style song - but are nowhere near Petrucci (who is?) - this plugin will remove that obstacle.
For shredding it sounds pretty good, where it falls short is slow bendy shit. But to be honest, you sound like a machine, so precise and clean, and I mean that as a compliment!
Sounds good. Just need to "humanize" the midi a bit. Have different velocities , and not have every note sit right on the grid. In Reaper , I hit "H" and move everything around every so slightly. Gives a more human feel with midi instruments.
Yes, and there is the video! Like what you did there and it's great that you ran into the same "issues" as I did/do. That said, it is a great tool for me as a drummer to sketch out ideas I have in my head. It's also a tool that motivated me to pick up my guitar more often and practice it. The danger with Shreddage, when I presented songs to some guitarplayers, the told me it was unplayable (a bit like the octopus drummer), so having some knowledge to how you play guitar does help, as you clearly showed. Thanks Mendel!
Shreddage Guitar are the MOST REALISTIC Virtual Guitar (Hydra and Jupiter the better ones) on the market, not only for the detailed record of palm mutes layers and round robins, also vibrato samples (you have to check because there is a control to select an emulated vibrato and REAL vibrato samples)... Shreddage have also a tons of parameters that with time you can reproduce almost any riff or lick on the real thing... In the newest version they added an PICK ATTACK samples for extacly as you say control and add that sound very important on the realism. Of course, nothing will replace the real guitarist where the imperfection it's also part of the perfection... but for complement your records or doing demo tracks, this virtual instrument is EXCELLENT
This was cool. I hope the world keeps your point about each guitarists personal feel sounding different in mind doesn't replace guitar playing with tech too much.
They should implement straight ahead samples’ smart delay feature for the shreddag3 guitar libs! Check it out! This is big, but unfortunately it’s a jazz oriented company.
I write my guitars using a vst cause I’m not good enough on the guitar to instantly play what I have in mind. It’s also easier for me to write tablatures importing midi.
One question. I am a former drummer and can play guitar a bit, just basics, but enough to record and play my own ideas. What I can't play is solos. How does it work in all the melodic parts of solos where there are no million notes per second? Can you tell that, ahh yes, that sounds plastic a bit?
I would say it's better than not having it. You're still composing a song. It sounds a bit robotic at times, but I'd use it if I didn't play. It's the same with midi keys & synth parts I use. It doesn't sound as natural as if I were to know how to play the parts, but it's better than nothing. Not in a cheap way either. It's just certain things that sound too perfect with the guitar midi. I'm sure there are ways to program it to be more human though. Sometimes using a synth lead in unison with my guitar leads adds a nice element. You could also try that with the guitar midi.
Cool! I guess that in the future this type of simulation will be improved/programmes with some randomising that gets these “human errors”. It’s a good time being a guitarist.
Bruh the thing is u hardly randomized velocities all u need to do is randomize velocities alot more and It sounds a hella more convincing I don’t know about that software but in FL Studio all u do is alt R and it makes everything sound way better
I guess a guitarist can tell the difference but the Fakeguitars are getting better. Even if there is some Vibrato going on it always sounds a bit dead. But I have Shreddage in every preproduction. If you play clean to that VST guitar it helps to play more tight.
Leuke vergelijking Mendel. En inderdaad indrukwekkend wat die Shreddage libraries kunnen, maar een virtueel instrument kan tot nog toe het louter menselijk aspect niet genereren, zelfs alle 'random' algoritmes ten spijt. De computer is handig om schetsmatig een idee hoorbaar te maken, maar ik zal steeds met muzikanten 'in the flesh' werken. Zoals je terecht zegt is dit een prima learning tool. Heb je trouwens de 'Hydra' geprobeerd?
Ok, one more question. Can you down tune the sim? I know it's 7 strings guitar but can I still tune everything half step down to E flat? Or is it just E and I have to utilise the extra low string? I am not a guitarist so forgive me if I'm not grasping the whole concept. :D
You can definitely tell. It's too robotic or something. It felt weird in the intro when you played it first. It doesn't sound as obvious in the mix... It sounds like a better Guitar Pro if that makes sense. Even the rhythm parts. It's strange. I can't place it exactly. But, I'm also listening for it. I don't get that with EZBass or Djinn bass though. Given time they will probably attain the level of the midi bass & drum programs.
Meh, as a drummer, it sounds just as realistic as what guitarists fed me through the years through VST drums. Hydra has so many possibilities to make it sound real now. I don't have the budget to pay a competent guitarist for my own projects but it's good to see that they upped their game with engine 3.5. I just had to consult with some guitarist friends and easy peasy, guitarists are now just as replaceable as drummers (yes, my comment is salty. Been with too many guitarists sending me octopus drums that are unplayable, not just bpm wise but you'd need 4 arms but god almighty, can't replace a guitarist. It's sacrilege. 🤣 But a drummer is replaceable. Alright I know it's just a few of guitarists that are like that. Moving on.) All salt aside, thanks to Shreddage and Neural DSP. I've been able to get a realistic sound to create an album that should have been recorded years ago and for much cheaper and I've yet to see a guitarist think it wasn't recorded by a human (but it took a lot of learning).
😕😕😕 I think the virtual guitar actually is good I mean since every guitarist has his own feel and style Don’t u think The virtual guitar is doing he same Giving its own feel 😅😅
I'm using fake guitars alot, my fake guitars sounds almost more real then most tech metal bands. Those mixes are so clear that I hate that sound. Make metal dirty again!
You say a real guitarist wins against a fake guitarist. But it seems like you did not try hard enough to make the fake guitarist sound real. You had better vibrato than the fake guitarist. The fake guitarist had awful vibrato. And this video is two years old. I think with the right fake guitar programming it would fool anyone at least by how it sounds. But would the fake guitar waveform look like a real guitar waveform if you saw it on a screen?
There are a lot of parameters in the Shreddage engine so you can actually make the mutes sound closer to the real thing by tweaking the ADSR and especially removing the sample start offset in TACT so that the mutes retain the full recorded pick attack. Furthermore, the leads would benefit from timing humanization and adding small, quick slides here and there.
I just got Shreddag3 and it's pretty amazing. It's great as a composition tool. If your chops aren't up to snuff with what your ears want to hear, program what it is you want to hear - then drop your BPM in your DAW until you can match it - then practice along with it - gradually upping the BPM until you have it. I would absolutely record with it - but I would also disclose that it wasn't actually *me* playing the part. I'm more interested in creating interesting music - than getting shred-credit as a badass guitar player. If you wanted to make a DT-style song - but are nowhere near Petrucci (who is?) - this plugin will remove that obstacle.
For shredding it sounds pretty good, where it falls short is slow bendy shit. But to be honest, you sound like a machine, so precise and clean, and I mean that as a compliment!
Haha love the plot twist, you got me, I had to rewind to make sure I knew if you were talking about the midi or real guitar
Sounds good. Just need to "humanize" the midi a bit. Have different velocities , and not have every note sit right on the grid. In Reaper , I hit "H" and move everything around every so slightly. Gives a more human feel with midi instruments.
Yes, and there is the video! Like what you did there and it's great that you ran into the same "issues" as I did/do. That said, it is a great tool for me as a drummer to sketch out ideas I have in my head. It's also a tool that motivated me to pick up my guitar more often and practice it. The danger with Shreddage, when I presented songs to some guitarplayers, the told me it was unplayable (a bit like the octopus drummer), so having some knowledge to how you play guitar does help, as you clearly showed. Thanks Mendel!
The Universal Omega album is a masterpiece.
your parts are SOOO GOOD!
LIKE FECK YOU'RE GOOD!
Its the sort of thing that in a fair few situations, it would prove useful. It's definitely not ready to replace us completely on songs just yet.
HA! Hi Mendel. I was just thinking about your channel. That we haven't see a video from you in a while, and BANG! there it is. :D
Great to see you. :)
Loved the Album 🔥
Shreddage Guitar are the MOST REALISTIC Virtual Guitar (Hydra and Jupiter the better ones) on the market, not only for the detailed record of palm mutes layers and round robins, also vibrato samples (you have to check because there is a control to select an emulated vibrato and REAL vibrato samples)... Shreddage have also a tons of parameters that with time you can reproduce almost any riff or lick on the real thing... In the newest version they added an PICK ATTACK samples for extacly as you say control and add that sound very important on the realism.
Of course, nothing will replace the real guitarist where the imperfection it's also part of the perfection... but for complement your records or doing demo tracks, this virtual instrument is EXCELLENT
th-cam.com/video/zQVboinwpwo/w-d-xo.html
This is a Innuendo cover with shreddage
This was cool. I hope the world keeps your point about each guitarists personal feel sounding different in mind doesn't replace guitar playing with tech too much.
They should implement straight ahead samples’ smart delay feature for the shreddag3 guitar libs!
Check it out! This is big, but unfortunately it’s a jazz oriented company.
2:13 didn't expect you'd trick us, but I instantly knew when I heared it, it's just too clinical.
I write my guitars using a vst cause I’m not good enough on the guitar to instantly play what I have in mind. It’s also easier for me to write tablatures importing midi.
I should have programmed the guitars for our new EP. Would have saved me a lot of hassle.
props to the real playing
In my case I do it with pitch bend so it sound more authentic!
I’m not a guitarist, So I really want to learn how to program midi guitars for writing demos.
One question.
I am a former drummer and can play guitar a bit, just basics, but enough to record and play my own ideas. What I can't play is solos.
How does it work in all the melodic parts of solos where there are no million notes per second? Can you tell that, ahh yes, that sounds plastic a bit?
I would say it's better than not having it. You're still composing a song. It sounds a bit robotic at times, but I'd use it if I didn't play. It's the same with midi keys & synth parts I use. It doesn't sound as natural as if I were to know how to play the parts, but it's better than nothing. Not in a cheap way either. It's just certain things that sound too perfect with the guitar midi. I'm sure there are ways to program it to be more human though. Sometimes using a synth lead in unison with my guitar leads adds a nice element. You could also try that with the guitar midi.
@@adamstrachn Thanks Adam. :)
@@RudalPL For sure my friend. Be well ✌🏼
th-cam.com/video/zQVboinwpwo/w-d-xo.html
this is a cover of Innuendo with shreddage
Cool! I guess that in the future this type of simulation will be improved/programmes with some randomising that gets these “human errors”. It’s a good time being a guitarist.
Awesome video!!
One question: Jupiter is with the INIT setup and you just add the Gojira vst? Any other processing on the guitar sound?
Thanks!
it was to clean and perfect hahaha I was like fuck you are an alien but now makes sense haha
You was promising us to react to the whole song on muse's xx anniversary remixx.. Are you doing it after this video?
I’ve just finished filming every single song, I’ll be uploading all of them this week. (Editing takes some time).
Bruh the thing is u hardly randomized velocities all u need to do is randomize velocities alot more and It sounds a hella more convincing I don’t know about that software but in FL Studio all u do is alt R and it makes everything sound way better
I guess a guitarist can tell the difference but the Fakeguitars are getting better. Even if there is some Vibrato going on it always sounds a bit dead.
But I have Shreddage in every preproduction. If you play clean to that VST guitar it helps to play more tight.
Perfect doesn't mean better. Flaws add character and realism
Pick noise and pitch inconsistencies are not really there on the vst
Leuke vergelijking Mendel. En inderdaad indrukwekkend wat die Shreddage libraries kunnen, maar een virtueel instrument kan tot nog toe het louter menselijk aspect niet genereren, zelfs alle 'random' algoritmes ten spijt. De computer is handig om schetsmatig een idee hoorbaar te maken, maar ik zal steeds met muzikanten 'in the flesh' werken. Zoals je terecht zegt is dit een prima learning tool. Heb je trouwens de 'Hydra' geprobeerd?
Its really close
Ok, one more question.
Can you down tune the sim?
I know it's 7 strings guitar but can I still tune everything half step down to E flat? Or is it just E and I have to utilise the extra low string?
I am not a guitarist so forgive me if I'm not grasping the whole concept. :D
Yes you can,
You can definitely tell. It's too robotic or something. It felt weird in the intro when you played it first. It doesn't sound as obvious in the mix... It sounds like a better Guitar Pro if that makes sense. Even the rhythm parts. It's strange. I can't place it exactly. But, I'm also listening for it. I don't get that with EZBass or Djinn bass though. Given time they will probably attain the level of the midi bass & drum programs.
Meh, as a drummer, it sounds just as realistic as what guitarists fed me through the years through VST drums. Hydra has so many possibilities to make it sound real now.
I don't have the budget to pay a competent guitarist for my own projects but it's good to see that they upped their game with engine 3.5. I just had to consult with some guitarist friends and easy peasy, guitarists are now just as replaceable as drummers (yes, my comment is salty. Been with too many guitarists sending me octopus drums that are unplayable, not just bpm wise but you'd need 4 arms but god almighty, can't replace a guitarist. It's sacrilege. 🤣 But a drummer is replaceable. Alright I know it's just a few of guitarists that are like that. Moving on.)
All salt aside, thanks to Shreddage and Neural DSP. I've been able to get a realistic sound to create an album that should have been recorded years ago and for much cheaper and I've yet to see a guitarist think it wasn't recorded by a human (but it took a lot of learning).
I have not been fooled by the guitar sim 😎 Jupiter is impressive BUT... it sounds a little bit as a keyboard to me 🤔
😕😕😕 I think the virtual guitar actually is good
I mean since every guitarist has his own feel and style
Don’t u think
The virtual guitar is doing he same
Giving its own feel 😅😅
I couldn't tell the difference. I bet most of you who could would fail in a blindtest when the guitar is not isolated.
I'm using fake guitars alot, my fake guitars sounds almost more real then most tech metal bands. Those mixes are so clear that I hate that sound. Make metal dirty again!
Your midi needs more humanizer.
The programmed guitars sound like synth to me.
Agreed, though on some parts it was very convincing.
Yes Jeff bridges is right. If you have the rhythm just shy of on beat it would sound fatter and human
Vsti guitars are getting close to reality
I can tell. It’s pretty good, but any decent guitar player could pick it out.
Basically Haarp Machine Vs real guitar take
You say a real guitarist wins against a fake guitarist. But it seems like you did not try hard enough to make the fake guitarist sound real. You had better vibrato than the fake guitarist. The fake guitarist had awful vibrato. And this video is two years old. I think with the right fake guitar programming it would fool anyone at least by how it sounds. But would the fake guitar waveform look like a real guitar waveform if you saw it on a screen?
Too clean and velocity is too even.
Fakedolf