Awesome, you do realize that with the 3D models you already have built. It could be converted into 3D print models to either sell the file for use, or; Print and paint them for sale. Either way. People would seriously buy them. However with that said. Capcom will likely not like that. So. Be aware but I salute you good Sir!
I already have them converted into 3d print files and offer them on my Patreon 😉 Didn't you watch until the end or read the description? 😜 And yes I know it's a bit risky but I did some research and so far capcom is a bit chill about that as long as you don't interfere with their sales. So if they don't offer those figurines themselves, it's rather unlikely that they will pursue legal action. Also I don't directly sell them. They're goodies that you get for free if you decide to support me 😉
Sure 😊 The process is pretty simple: - create a model - export as .stl - Download PrusaSlicer (free) and import the .stl - slice the model (0.2 mm layer height turned out pretty good) - export as .obj - import into blender - use "build" modifier and set the frame count to the amount of layers - hit play 😉 Be aware of the dense mesh that this will result in. 466 layers was heavy but still manageable. Have fun!
First I tried to use a gcode importer add-on but that didn't work well and gave an incredibly dense mesh with many errors. Then I found out that PrusaSlicer has the possibility to export the slice as .obj so I did that 😊 Then just added the "build" modifier and set the frame amount to the layer amount, hit play and that's basically it 😊 The mesh is still dense but kinda workable. For me the limit was around 460 layers per object.
Little Mammoth model to really throw your D&D players for a loop.
Add into it the proper piping and materials for a butane lighter..... And... Haza!
Now that I have said that. I really want one of FireMan for an incense burner. 😅
Damn, now I want to print the entire Maverick gallery XD
This is amazing!
Ey! Lookit the really cool guy you made!
This is cool btw. 🎮
fantastic
🔥👏🏾
Awesome, you do realize that with the 3D models you already have built. It could be converted into 3D print models to either sell the file for use, or; Print and paint them for sale.
Either way. People would seriously buy them. However with that said. Capcom will likely not like that. So. Be aware but I salute you good Sir!
I already have them converted into 3d print files and offer them on my Patreon 😉
Didn't you watch until the end or read the description? 😜
And yes I know it's a bit risky but I did some research and so far capcom is a bit chill about that as long as you don't interfere with their sales. So if they don't offer those figurines themselves, it's rather unlikely that they will pursue legal action.
Also I don't directly sell them. They're goodies that you get for free if you decide to support me 😉
So the next one is already defined.
Perhaps 😉
I'd buy it
If you have access to a 3d printer, you can have it. I offer many 3d print files on my Patreon including this one 😉
I almost want one, but Im not a d&d player.
Is this a confirmation on what the next mavericks episode will be? If so that would be interesting.
Basically yes 😁
@@DemNikoArt I wish the best of luck to you on that maverick. Best to get the hard 1 done and over with.
It is cold. Can you teach us to do it? 😍😍😍
Sure 😊
The process is pretty simple:
- create a model
- export as .stl
- Download PrusaSlicer (free) and import the .stl
- slice the model (0.2 mm layer height turned out pretty good)
- export as .obj
- import into blender
- use "build" modifier and set the frame count to the amount of layers
- hit play 😉
Be aware of the dense mesh that this will result in.
466 layers was heavy but still manageable.
Have fun!
@@DemNikoArt thank you🥰🙏
How about Magma Dragoon from mega man x4
Not anytime soon, sorry. I mostly focus on X1 characters.
How did you do the infil animation? Converted the gcode file into mesh or used a shader?
First I tried to use a gcode importer add-on but that didn't work well and gave an incredibly dense mesh with many errors.
Then I found out that PrusaSlicer has the possibility to export the slice as .obj so I did that 😊
Then just added the "build" modifier and set the frame amount to the layer amount, hit play and that's basically it 😊
The mesh is still dense but kinda workable. For me the limit was around 460 layers per object.
@DemNikoArt don’t tempt me to buy a 3D printer…
Hahaha... I bought one and they're pretty cheap these days and it was definitely worth it. Now I have a nice collection of maverick figurines 😉