Inflated Objects using Geometry Nodes

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 52

  • @adri.progression
    @adri.progression 2 หลายเดือนก่อน

    Wow! Great pacing and level of depth, I really like how you talked us through your process and showed how to troubleshoot. The attribute part was also very helpful, so thanks for the tips!

  • @sander-wit
    @sander-wit ปีที่แล้ว +9

    Great tutorial, thanks! To inflate the balloons a bit after the sim, I would use the displace modifier instead of the solidify modifier to avoid to creating an inner shell.
    Also, to distribute the points within the volume without them intersecting, you can change the 'random' dropdown to 'poisson disk' instead of adding the merge by distrance. You can than set a minimum distance for each point.

    • @RobbieTilton
      @RobbieTilton  ปีที่แล้ว +1

      good suggestion re displace modifier!

  • @heruto16a58
    @heruto16a58 หลายเดือนก่อน

    Thanks! I've been looking for something like this 😁

  • @chriskhaukha
    @chriskhaukha ปีที่แล้ว +1

    Thanks Robbie

  • @smos_91
    @smos_91 ปีที่แล้ว +3

    Dude, came here from your Instagram. Easy to follow, nicely explained. Keep it up!

  • @alexvith
    @alexvith ปีที่แล้ว +8

    Hi Robbie! Another way you can do this without actually simulating anything is by using Geometry Proximity. Each particle would "sense" the closest particle to it and you can use the distance factor to deform the particles according to how close they are to the next one. This works because particles are scattered based on the Voronoi pattern.

    • @benoitg.9571
      @benoitg.9571 ปีที่แล้ว +1

      Could you develop? How can I use Geometry Proximity inside a point cloud with « itself » (the points arounds) ?

  • @igor.animate
    @igor.animate 25 วันที่ผ่านมา

    Perfect tutorial! The only thing I would like to ask is, once you are happy with the shape and colors, how do you convert the object to a mesh that can be used in other projects?

  • @esteban_ama
    @esteban_ama 10 หลายเดือนก่อน

    great tutorial! Thanks!

  • @akyawbwee
    @akyawbwee 10 หลายเดือนก่อน

    Thank You Sir

  • @jeffg4686
    @jeffg4686 ปีที่แล้ว

    neat technique. never even noticed the Pressure aspect of cloth physics. I guess it's just like a built in force field.

  • @amirreza9
    @amirreza9 3 หลายเดือนก่อน

    very useful, thanks

  • @abstractizm
    @abstractizm ปีที่แล้ว +1

    Great tutorial! More please!

  • @SparkyandKai
    @SparkyandKai ปีที่แล้ว +1

    excellent video! easy to follow :)

  • @janebalmy
    @janebalmy ปีที่แล้ว

    OMG LOVE IT! Thank you for sharing!

  • @shahanavazalamalam79
    @shahanavazalamalam79 27 วันที่ผ่านมา

    😊How balloon increase with upper layer increase 😊

  • @graphicdesignismypassion9915
    @graphicdesignismypassion9915 ปีที่แล้ว

    thank you so muchhhhh 💕💕

  • @francoisvillemaire773
    @francoisvillemaire773 ปีที่แล้ว

    Good stock! great explanation

  • @benyafezstudio
    @benyafezstudio ปีที่แล้ว

    Thank you so much, this is what I was looking for.

  • @manuelaguirre3480
    @manuelaguirre3480 5 หลายเดือนก่อน

    This tutorial is very useful and super easy to understand. Just one question: how could I add a text or logo to the soft body spheres?

  • @letomaneteo
    @letomaneteo ปีที่แล้ว +1

    Is it possible to use nodes to control the rotation of individual instances on a curve in order to create, for example, an animation of cutting grass?

  • @IvanMax33
    @IvanMax33 ปีที่แล้ว

    This tutorial is about regular cloth inflating, geo nodes here are just for base spheres scattering , don't be baited.

  • @areksztern
    @areksztern ปีที่แล้ว

    The tutorial is GREAT, but how to replace colors with sample three textures.(Replace ColorRamp...on what node?)

  • @iratewatcher
    @iratewatcher 17 วันที่ผ่านมา

    It's been a year, so I hope you will see my comment. Is there a way to export this thing to key shapes? I'm struggle, I saw only very basic plane cloth simulation export tut, but it wasn't based on geo nodes, just a plane hitting the table surface with the gravity turned on. I want to export latter inflation that also based on geo nodes plus cloth simulation, but when I try to export it as MDD file it doesn't work.
    thanks a lot anyways

    • @RobbieTilton
      @RobbieTilton  17 วันที่ผ่านมา

      I would expect MDD to work. Why it's not working for you - I don't know.

    • @iratewatcher
      @iratewatcher 17 วันที่ผ่านมา

      @@RobbieTilton Hmm, so I need to dig deeper then, thanks!

  • @anthinikou3114
    @anthinikou3114 4 หลายเดือนก่อน

    Thank you very much for your tutorial...I cannot see any move in my ballons 😢

  • @GoonCity777
    @GoonCity777 13 วันที่ผ่านมา

    Perfectly shaped poopy

  • @nenikamou
    @nenikamou ปีที่แล้ว +1

    Great tutorial! How do you randomize the scale of the ico spheres? Yours seem to have different scales but mine are al the same size!

  • @jmdenisme
    @jmdenisme ปีที่แล้ว +1

    love it

  • @mickyr171
    @mickyr171 11 หลายเดือนก่อน

    Im currently trying to do this all within geometry nodes using simulation nodes and distance or ray tracing but cannot figure it out lol, got them to inflate and they do interact with each other but they seem to interact as a whole and only from the centers of the balloons, not sure what im doing wrong

    • @mickyr171
      @mickyr171 11 หลายเดือนก่อน +1

      So finally figured out a method, posted a short clip to my alt account, pretty happy with how it turned out without a cloth sim and entirely in geometry nodes
      th-cam.com/video/phO2ws4WjnU/w-d-xo.htmlsi=ZYKKUXmsAaYK_t1K

  • @zubinator1
    @zubinator1 ปีที่แล้ว +1

    Hi! I love this idea but I'm having some issues! I followed every step, but my particles just explode out of the collision shape right away. I turned the pressure down and then they do nothing, but once I turn the pressure to 130 they leave the collision field. I can see that theyre slightly colliding with eachother but I dont get how theyre leaving the mesh? I followed every step.

    • @RobbieTilton
      @RobbieTilton  ปีที่แล้ว +1

      you play with the tension parameter? try increasing it a little bit. depending on the scale of your meshes the parameters will always be different so my best advice is to play with both the pressure and tension. find where the pressure is enough to just make it explode (at the edge where it does nothign vs explode) and then add tension until it doesn't clip

  • @DomenicoMontaruli
    @DomenicoMontaruli 6 หลายเดือนก่อน

    why I can not find mesh to volume?

  • @user-gu9vf3cc4u
    @user-gu9vf3cc4u ปีที่แล้ว +2

    Great job, but I have to say the first thing that comes to my mind is I can use this tech to create poop...

    • @RobbieTilton
      @RobbieTilton  ปีที่แล้ว

      lol

    • @PeterHertel
      @PeterHertel ปีที่แล้ว

      Haha I had the same thought. Make it brown and it'll look like intensities 😂

  • @jUppers
    @jUppers หลายเดือนก่อน

    okay but why dont you show this on an already existing model? i dont want ico spheres i want to squish MY object...

  • @juanerro2323
    @juanerro2323 ปีที่แล้ว

    Hi! tks for the tutorial. Can't find 'distribute points in volume''. I just see the 'distribute points to faces'.

    • @RobbieTilton
      @RobbieTilton  ปีที่แล้ว

      which blender version are you on? IT was added on 3.4 and up

  • @MultiYouhou
    @MultiYouhou ปีที่แล้ว

    i dont find add torus on my screen :/

  • @doriandargan
    @doriandargan ปีที่แล้ว +1

    doooope

  • @LOHIGROUP
    @LOHIGROUP ปีที่แล้ว

    pyrocynical

  • @matthewmounsey-wood5299
    @matthewmounsey-wood5299 ปีที่แล้ว

    😻

  • @eclecticgamer5144
    @eclecticgamer5144 ปีที่แล้ว +6

    Soooo... you're not actually using geometry nodes to inflate the objects... 🤦

    • @RobbieTilton
      @RobbieTilton  ปีที่แล้ว +2

      part of it is and part of it is cloth sim. geo nodes lets you easily apply the inner balloons to any mesh