For rendering animations that take a long time I try to set it up and then render while I'm sleeping. If it's not done in one night I stop rendering when I go to use the computer and pickup where I left off when I go back to sleep.
@@incediumignis Gtx 1080 ti and ryzen 2700x with 32 gb of ram. I made the money to buy this rig with animations I made in blender. Keep at it and good luck.
@@incediumignis : my configuration is gtx 960, and 2 gb so rendered with 30 samples in cycle, took nearly hours with 100 frames only, Just learn the process.
Loved this! Great video and, as always, I learn something completely new as with all your videos. You have the same calm, instructive and informative way of speaking and explaining as Marty on Blue Lightning TV. Incredibly good instruction and easy to follow. Kudos :)
I tried to redo everything in the exact same way, only I don't understand why if at the end I close and reopen the file if I try to start the animation, blender crashes. in any case I managed to complete the rendering, only I can no longer reuse the file
Broski, what if I add a particle system and I want the bubble to squish, stretch, and some compress, like a mass bubble effect like when one would canon ball inside a body of water, and their body clashes with the water and that force releases a mass of air bubbles , some clumping into groups
How can you get the bubbles to not reach for eachother before impact? with some sort of geometery proximity with a boolean to if they alreay have impacted, in geometery nodes and mesh-volume-mesh technique. how could this be done?
hi! i need help! i want to make the metaball that the particles uses as instance object more complex than just a sphere, maybe combining different metaballs to get an intresting shape. Can i group them some how? i tried converting the metaballs to a mesh but that made the particles stiff :(
Facinating... the bubbles merging looks cool but when they "unmerge"... that is not really very realistic. The surface tension would always pull them together. Only time they might separate if is they were being dragged quickly through the air to pull them apart.
Nice tutorial, but the rendered video you are showing looks kinda bad, because of low quality. The userinterface of blender looks sharp and clear and the rendered video pixelated
Probably one of the best blender instructors on TH-cam.
No probable about it = he is!!! xx
I don't use Blender, but I love watching these.
I was using Maya but I shifted to Blender. and your tutorials help me a lot. Thanks for your effort.
why did you shifted to blender?
@@DARKMODE448
I am a freelance CG artist and Blender is better for me
because Blender can do a lot without needing another software and its free.
@@DARKMODE448 dude, Blender is FREE and it allows you to create wonderful things!
your tutorials continue with blender 2.8xxx, that is great. this channel is one of the best to learn blender.
i just made it, but rendering on cycle is huge time taking
thank you for wonderful tutorial
For rendering animations that take a long time I try to set it up and then render while I'm sleeping. If it's not done in one night I stop rendering when I go to use the computer and pickup where I left off when I go back to sleep.
whats your setup?
i personally have a gtx 1060 and a ryzen 2600 and i am learning blender atm as a hobby and hopefully as a future way of income
@@incediumignis Gtx 1080 ti and ryzen 2700x with 32 gb of ram. I made the money to buy this rig with animations I made in blender. Keep at it and good luck.
@@incediumignis : my configuration is gtx 960, and 2 gb so rendered with 30 samples in cycle, took nearly hours with 100 frames only, Just learn the process.
This works in EEVEE too if you change the bubble blend mode to alpha hashed or blend
love this animation, found a way to implement them, thank you
Always love your videos. Between you, BlenderGuru and CGGeek, i've learned most of what i now know. This technique is great!
That's a fun way of letting bubbels interact with each other, haven't seen it before!!
it works for Blender 4.1 - thank you ♥
THE BEST TUTORIAL EVER!
Loved this! Great video and, as always, I learn something completely new as with all your videos.
You have the same calm, instructive and informative way of speaking and explaining as Marty on Blue Lightning TV. Incredibly good instruction and easy to follow. Kudos :)
I learn your every video thank you sir
Concise! I like it.
Dude, you are amazing!
This is fair and square exelent instruction. Thanks.
Awesomeness. Thank you
Great tutorial!
Great Video, thanx for sharing you tech and explanation are just perfect .. thanx again
The result is, of course, amazing! But I definitely won’t be able to do all the same manipulations with particles without the tutorial ! 😁👍
This helped me so much, thank you! A great tutorial!
super good as always. thank you
this guy is amazing.
the first thing i guessed was meta balls but that frenel node that was the actual tutorial awesome
Very cool! And so well explained. Thank you!
I tried to redo everything in the exact same way, only I don't understand why if at the end I close and reopen the file if I try to start the animation, blender crashes. in any case I managed to complete the rendering, only I can no longer reuse the file
we miss your tutorials, Thanks and best regards........ Please make more tutorials about Animation node and Drivers..... Thanks again
NICE. Partially transparent objects are difficult for me. This is a nice technique.
love it! Thanks
Please add one video every week please......sir
love to watching your videos
wow, great tutorial, as ever :) thanks for sharing!
Super! Thank you
Great content! Keep on making these! :D
Broski, what if I add a particle system and I want the bubble to squish, stretch, and some compress, like a mass bubble effect like when one would canon ball inside a body of water, and their body clashes with the water and that force releases a mass of air bubbles , some clumping into groups
WOW amazing
A lot of distortion in your final render. Any tips on how to clean it up??
how can you animate its movement in real time? Because, when you key frame it from location A to B the render is not real time
cool! but how to make the bubbles a bit blurry, not transparent as glass? when I turn the transmission to max it doesn't help
There is alpha in principal shader.
Thanks for this tutorial.I am facing an issue My bubbles form a blob at center and dont move apart so much , I am using 2.9 v,
I kept the algo to flock and simply reducing the cube size worked for me
Can you make a tutorial on how to sculpt a person. I want to kinda learn sculpting but I can't find a good tutorial
You should check someone that does sculpting. Maybe watch Zbrushers do it because let's face it Zbrush is the most common sculpting tool.
great tutorial- I'm less of a boid brain now
how can I render this bubble with transparent background?
How can you get the bubbles to not reach for eachother before impact? with some sort of geometery proximity with a boolean to if they alreay have impacted, in geometery nodes and mesh-volume-mesh technique. how could this be done?
Just wondering how would u make it so the animation loops?
how will it move? to animate? the same here in the video?
hi! i need help! i want to make the metaball that the particles uses as instance object more complex than just a sphere, maybe combining different metaballs to get an intresting shape. Can i group them some how? i tried converting the metaballs to a mesh but that made the particles stiff :(
thx a lot for this video
Hi! im new to blender and i would like to know how can you loop the animation. Thanks
Never thought of bubbles as metallic but they do refract light like some metal heated up too much, for some reason.
Please make river or something with water. thanks
Could you please share your pc specs? It seems that mine aren't quite appropriate for the physics simulation.
like it!
Hello,
I'm a great fan of your blender videos, can you please make a video on human modelling witj blender
Pleaseeeeee
6:09 So this is how they make Jawbreakers😳
Very easy to follow. Shame we can't use it in Eevee tho.
My pc finds rendering animation in cycles a task and a half 😅
you can, just change the bubble material blend mode to alpha blend
@@zillaquazar Thank you : D
Keep going! :)
What is minestane?
Facinating... the bubbles merging looks cool but when they "unmerge"... that is not really very realistic. The surface tension would always pull them together. Only time they might separate if is they were being dragged quickly through the air to pull them apart.
hey Sir I am big fan of you,
Good
How can I scale it bigger without losing its effect?
try plugging a texture coordinate to the magic texture, set it to generated/uv/object
I followed everything exactly but my bubbles just go to the middle and stay there
i fixed it, you need to make sure goal is set below separate in the boid brain tab
And here I thought it was gonna use the shrinkwrap modifier xD
admit it u guys only interested on how he do the bubble material
Admitted...... :D
This is true lol
Okay, okay, fine! I am!
By 8:16
I could listen to this guy 24/7, he has a nice voice. But his microphone isn't the best.
stop watchin baseball and make more tut :) thx
here is work after watching tutorial
th-cam.com/video/ExofcRqhl6Y/w-d-xo.html
Nice tutorial, but the rendered video you are showing looks kinda bad, because of low quality. The userinterface of blender looks sharp and clear and the rendered video pixelated