Bug Blaster UEFN Full Course - Build An Entire Fortnite Creative 2.0 Game

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  • เผยแพร่เมื่อ 24 ก.ค. 2024
  • Build an Epic Fortnite Game: Master UEFN, Verse & Unreal Engine with a Complete Course
    Want code help? Subscribe to my TH-cam channel, then join my Discord:
    / discord
    Are you ready to create your own Fortnite Creative 2.0 game? Dive into our full-length, FREE course on TH-cam, where we'll teach you how to build a fully functional game using Unreal Editor for Fortnite (UEFN), Verse programming language, and Unreal Engine. This comprehensive course is designed to equip you with all the skills you need to publish your own Fortnite Creative 2.0 games and take the gaming world by storm.
    Throughout this course, you'll learn:
    1. Importing Assets: Discover how to import assets from the Unreal Marketplace to enhance the visuals and features of your game.
    2. Working with Skeletal Meshes: Learn the intricacies of skeletal meshes and how to effectively utilize them in your game development process.
    3. Animations & FBX Files: Master the art of importing and using animations and FBX files to bring your characters and game world to life.
    4. Niagara VFX: Unleash the power of Niagara VFX to create stunning visual effects that will captivate your players.
    5. Coding Enemy AI: Learn how to code intelligent enemy AI that follows and attacks the player, creating thrilling and challenging gameplay.
    6. Damage Systems: Implement enemy damage and player damage systems to create a balanced and engaging gaming experience.
    7. Widgets & UI: Discover how to implement widgets and user interfaces for score counting, keeping players informed and immersed.
    8. Sound FX: Enhance your game's atmosphere with captivating sound effects that bring your game world to life.
    9. Game Music: Set the tone and mood of your game with engaging game music that keeps players hooked.
    10. Mesh Colliders: Learn how to set up mesh colliders for accurate and realistic in-game physics.
    11. Creating Materials: Master the art of creating materials to stylize your game world and give it a unique and immersive look.
    12. Verse Programming: Write powerful and efficient code in the Verse programming language to create seamless and captivating game mechanics.
    This extensive course is designed for game developers of all levels, providing step-by-step guidance through each aspect of the game development process. From importing assets and working with animations to coding enemy AI and creating user interfaces, we've got you covered. By the end of this course, you'll have built a fully functional game that you can proudly publish to Fortnite Creative 2.0.
    So, what are you waiting for? It's time to unleash your creativity and build the Fortnite game of your dreams. Join us in this exciting and informative course, and let's bring your game to life using Unreal Editor for Fortnite, Verse programming language, and Unreal Engine. Hit the play button and start your game development journey today!
    00:00:00 Game Demo
    00:01:04 What You'll Learn
    00:01:09 Importing Animated Character
    00:05:47 Converting Character Into A Prop
    00:08:37 Using Colliders
    00:14:52 Making Enemies Lose HP
    00:17:55 Importing Assets From Unreal Marketplace
    00:20:12 Adjust Niagara VFX
    00:25:25 Coding a Game Manager in Verse
    00:28:27 Coding Enemy AI in Verse
    00:47:02 Getting Enemies to Attack Player
    00:54:43 Prop Events With Manipulator
    01:00:21 Building Widgets & UI
    01:19:00 Adding Game Music
    01:20:17 Final Playthrough
    Here is the code for the project:
    gist.github.com/WahlbeckUEFN/...

ความคิดเห็น • 205

  • @WarforgeXP
    @WarforgeXP  ปีที่แล้ว +8

    Want code help? Subscribe to my TH-cam channel, then join my Discord:
    discord.gg/TVM5a2VzPa

    • @AaronRonaldo-gh8ls
      @AaronRonaldo-gh8ls ปีที่แล้ว

      How do you save the verse

    • @koroxo4935
      @koroxo4935 ปีที่แล้ว

      can you drop the code in your discord please?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      @@koroxo4935 gist.github.com/WahlbeckUEFN/02bf4c885851183b194ad4b6d4d5ea73

    • @RockTheSlayer
      @RockTheSlayer ปีที่แล้ว

      can u pls make a electrIcIty punch abIlty

    • @TizianoGallenzi-cj9mk
      @TizianoGallenzi-cj9mk 11 หลายเดือนก่อน

      Please can you help me? I have a crashing problem on uefn, because the texture size is too big. How do I lower all gallery textures?

  • @MustardPlays
    @MustardPlays ปีที่แล้ว +28

    Awesome tutorial! Also you can change the prop health using the prop manipulator device and attaching it to the prop.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +15

      Yeah I just learned that last night haha. I’m a programmer first and Creative 1.0 newb. Things I could normally do in UE5 in 10 minutes can take an hour in UEFN 😅

    • @MustardPlays
      @MustardPlays ปีที่แล้ว +8

      @@WarforgeXP Totally understand! Creative 1.0 stuff is crazy too.

    • @raunakjain05
      @raunakjain05 ปีที่แล้ว

      @@WarforgeXP Do you also have videos on UE5 just like for UEFN?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +2

      @@raunakjain05 Just one (Search Devslopes Unreal Engine). But I'm 100% UEFN now

    • @MinebloxGT
      @MinebloxGT 8 หลายเดือนก่อน +1

      MUSTARD HOW YOU GET HERE I AM A FAN

  • @AmityHardstyle
    @AmityHardstyle ปีที่แล้ว +19

    You're literally better than most college professors. I appreciate your hard work and efforts! ❤️

  • @josechhan-qy7is
    @josechhan-qy7is ปีที่แล้ว +28

    If you're new you're in good hands

  • @MaxiCreates
    @MaxiCreates ปีที่แล้ว

    THANK YOU! Literally no one is showing how to program in verse so this helps A LOT !!

  • @StillShatter
    @StillShatter ปีที่แล้ว +11

    I really can't thank you enough you are so helpful and just an amazing person for taking the time and effort to create these tutorials for us!!! I knew this video was coming eventually and was so excited when I got the notification but I had to make sure I watched verse lesson 5 first 😂

  • @explorationtours6029
    @explorationtours6029 ปีที่แล้ว +8

    #1 UEFN channel on YT, hands down. Thanks for actually going in depth with your content!

  • @kraftderwahl2405
    @kraftderwahl2405 8 หลายเดือนก่อน

    Of all of the youtubers about UEFN, you are by far my favorite and the most understanding to the level of people who watch you! Thank you for the help. I would love to have you check out my map when I am done.

  • @BlueprintBro
    @BlueprintBro 7 หลายเดือนก่อน

    Thank you so much for this tutorial. You've kickstarted my verse learning path

  • @j.j.maverick9252
    @j.j.maverick9252 ปีที่แล้ว +1

    this is incredible! So many handy techniques and work-arounds… I've been hitting so many issues with uefn and you’ve solved a bunch of them. Thanks!

  • @Dangermouse79D
    @Dangermouse79D 9 หลายเดือนก่อน

    Simple but effective. Can't wait to see more.

  • @Ealron356
    @Ealron356 ปีที่แล้ว

    Bravo this video is a masterpiece. I love the verse videos but this really shows how the concepts come in to play to make next level maps

  • @HelloBard
    @HelloBard ปีที่แล้ว +2

    Dude, holy bleep, that is amazing. Thank you so much

  • @jstblue
    @jstblue ปีที่แล้ว

    Love all the tutorials, keep it up!

  • @forty42two
    @forty42two ปีที่แล้ว

    Thanks a lot! Exactly what is needed

  • @TisticBH
    @TisticBH ปีที่แล้ว

    Amazing video thank you for the hard work! This helps a LOT

  • @ITGR
    @ITGR ปีที่แล้ว

    Just found this tutorial! Excellent!

  • @darianalexander5503
    @darianalexander5503 ปีที่แล้ว

    This is amazing!

  • @EJayDubsFN
    @EJayDubsFN ปีที่แล้ว

    coincidentally I was making a project this week that this applies perfectly to! amazing tutorial as usual sir!

  • @wolfpack8588
    @wolfpack8588 ปีที่แล้ว

    Bro you are a legend! I love the videos keep them coming! I've starting making a map for my son he cannot wait to play it! I'm learning everything from you. Keep up the good work bro.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      Awesome. Keep me posted on it!

    • @wolfpack8588
      @wolfpack8588 ปีที่แล้ว

      💯 I will do bro thank you!

  • @philzan3627
    @philzan3627 5 หลายเดือนก่อน +2

    10:00 as of 5.4 that I tested, you can right click the SK mesh and create physics assets and assign. This helps tremendously for assets that aren't globular like that tick spider you have.

  • @nokturnal_art_Tutorials
    @nokturnal_art_Tutorials ปีที่แล้ว

    You Rock!

  • @raunakjain05
    @raunakjain05 ปีที่แล้ว

    Detailed ever video on verse scripting. Great. Haven't seen anyone else going into such depth on Verse.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      I thought I went fast. My other course teaches Verse more beginner friendly

    • @raunakjain05
      @raunakjain05 ปีที่แล้ว

      @@WarforgeXP actually I am from a programming background i didnt have much problem understanding it. Im not that good at creating beautiful maps but Im fairly good at mechanics, so wanted to know more about Verse specifically which I found here...

    • @raunakjain05
      @raunakjain05 ปีที่แล้ว

      @@WarforgeXP The trick to move a creative device by attaching it to a prop, was very helpful

  • @LeelahLeelah
    @LeelahLeelah ปีที่แล้ว

    Thank you so much for yet another super extensive video. This is a really cool mechanic to use. Can't wait to see what you will make once you have a creator code :-)

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      I’m excited to get that code one day 😅

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      I just got my code!

    • @LeelahLeelah
      @LeelahLeelah ปีที่แล้ว

      @@WarforgeXP Wow!!! One day came sooner than expected! congrats! 🎉

  • @OGProcess
    @OGProcess 6 หลายเดือนก่อน +1

    It really is unbelievable, at the end of the day, how much you CAN'T do in UEFN... great video though, and WHEN they expose more of the API this type of groundwork will go really far!

  • @PUZZLER
    @PUZZLER ปีที่แล้ว

    Good stuff you're really talented!

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Thank you so much 😃

  • @UnrealExplorerFR
    @UnrealExplorerFR ปีที่แล้ว

    Really cool thanks!

  • @cyangnayc
    @cyangnayc 6 หลายเดือนก่อน

    Maaaaan I’ve been daysssss trying to add collision to an animated object 😭😭 u saved me

  • @Wolfighter150
    @Wolfighter150 ปีที่แล้ว

    Thank you for your videos

  • @Pamiq
    @Pamiq ปีที่แล้ว +1

    I swear you are the elon musk of UEFN , thank you so much bro!

  • @MaximuszEsala
    @MaximuszEsala ปีที่แล้ว

    thanks again cant wait for more of your videos.... could you do a endless runner tutorial ?

  • @abueleitordimetu
    @abueleitordimetu ปีที่แล้ว

    Thank you!!^^^^

  • @b42iso
    @b42iso ปีที่แล้ว +3

    As far as I've found, for custom HP you have to place a "Prop Manipulator" overlapping with your NPC and it has a setting for overriding HP value. This way doesn't even require adding a pre-existing NPC's attribute to our prop.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      Yes that is the better way to do it. Hopefully in the future we can modify props health directly

  • @tonybablony2041
    @tonybablony2041 ปีที่แล้ว

    Pretty dope video! Although UEFN is still limited compared to UE5, it seems like you can still create better things than 1.0, so there’s at least that! Verse and UEFN will only get better as well, in some time it’ll be comparable to UE5, so that’s exciting.

  • @ZeroShotBob
    @ZeroShotBob ปีที่แล้ว

    Congrats on blowing through 2k subscribers. TH-cam should make an exception for you and give you your 4000 watch hours and let you monetize. You make the best content!

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      I got monetized last week!

    • @ZeroShotBob
      @ZeroShotBob ปีที่แล้ว

      @@WarforgeXP Awesome! Congrats! I watched a bunch of those commercials tonight watching your videos. lol, Did lessons 1 - 3 and spider squishier and gun game.

  • @silverbullet184
    @silverbullet184 ปีที่แล้ว +1

    So good! And now that I have watched 5 of your lessons so far, I feel like I am actually starting to understand!
    Edit: I have one question. When do you think you will be posting lesson 6?

  • @pamsp
    @pamsp ปีที่แล้ว

    Great video, thanks for the upload. I'm trying to make an event system with custom events, do you have any tips for that?
    Also, the autocomplete uses TAB for some reason.

  • @mugatuu1
    @mugatuu1 ปีที่แล้ว

    THANK YOU!!!! THAAAAAAAAAANNNNNNKKKKKKK YOUUUU!!!!! DONT STOP!!!!!!!!!!!!!!!!

  • @pamsp
    @pamsp ปีที่แล้ว +5

    Just an update, starting 24.30, you can now spawn custom props in runtime

  • @clevereengamingartstudio6527
    @clevereengamingartstudio6527 ปีที่แล้ว

    As Usual, thank you
    For the vector part, for those who might be familiar with Unity, its called (the real term) Direction. By substracting 2 vectors in 2D/3D space, you get the difference in axis x,y,z and hence the angle between the 2 objects. Vectors are the core in videogames, so take the time to understand this concept the rotation part is called also Quaternion, which means a rotation around x axis , y axis, z axis

  • @entei6736
    @entei6736 5 หลายเดือนก่อน

    Wow thank you so much. Is this still viable tutorial after the updates? I just started learning verse and wondering if I can still replicate this process on current state of the game

  • @Ealron356
    @Ealron356 ปีที่แล้ว

    Hey you can easily set the health of props in game. Either in the unreal editor or just in normal creative mode, add a prop manipulator to the prop and change health from there. This is common knowledge for all us creative folk but it’s a bit weird for people more used to the unreal engine. This is how we’ve done it for nearly a year now.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Yeah I discovered that last night 😂
      Making video games has never been more weird than using devices haha

  • @Cuda_3D
    @Cuda_3D 5 หลายเดือนก่อน

    This was great thank you. Curious what’s changed since you made this!

    • @WarforgeXP
      @WarforgeXP  5 หลายเดือนก่อน +1

      Many things 😅

  • @ArmandoGuevaraCamargo
    @ArmandoGuevaraCamargo ปีที่แล้ว

    Cool Video, but I tried to work with the infinity blade: adversaries on the market place but the prop can´t receive damage, do you know how to work with market place assets to make enemies? and Thanks for this great tutorials.

  • @Cheezel.01
    @Cheezel.01 10 หลายเดือนก่อน

    thanks for this. is it possible to use multiple prop manipulators for the kill count?

  • @WolfloW_Official
    @WolfloW_Official ปีที่แล้ว

    u tha goat

  • @SiegeStudiosOfficial
    @SiegeStudiosOfficial 6 หลายเดือนก่อน

    Dude, I remember you. I’m not sure why, but I remember you used to make tutorials on normal Fortnite creative maps. I remember the skin too.

  • @absolutelionel8854
    @absolutelionel8854 ปีที่แล้ว

    Yo man can you make maybe like a short on how to make snow cause its not in default presets to paint or maybe a video how to customize sky graphics kr maybe how to make people spawn in the air for someone making there battle roayel/late game arena

  • @DavidMaclin351
    @DavidMaclin351 ปีที่แล้ว

    Thanks for verifying. I thought the 90 degree problem was my coding the other day.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      I just found out it's because the model is imported with the wrong forward direction. It should be rotated in Blender and Re-Exported or when importing a model, turn OFF "Convert Scene" OR rotate the skeletal mesh 90 degrees in UEFN

    • @DavidMaclin351
      @DavidMaclin351 ปีที่แล้ว

      @Wahlbeck Warforge ok wait I usually do like -y z up but which way is it supposed to be?

  • @AndreyShu
    @AndreyShu 3 หลายเดือนก่อน

    If I can suggest a couple improvements. When you creating transparent material much better to use Masked instead of Translucent. When you use translucent, even at 0, object is still rendering, overlapping with objects behind, creating overdraw. Transparency in general is pretty heavy on render if you overlap multiple transparent object on top of each other.
    And we can save polygon count if we use box or sphere as collider instead of copy static mesh. But polygon count is not a big deal in current render tech, so it's actually may be better have precise collision if you won't use hundreds of this enemies in one game

  • @deltanik28
    @deltanik28 3 หลายเดือนก่อน +1

    Do will still have o use damage volume, or did Epic add a new way to get Enemies (buildingprops) to damage a player?

  • @willday1350
    @willday1350 ปีที่แล้ว

    Thanks so much! Do you know if it's possible to change the player 3d model ?

  • @smudgybrown67
    @smudgybrown67 4 หลายเดือนก่อน

    Thank you, great tutorial =].
    What's the code for destroying the enemies damage volumes, please?

  • @dimitrishow_D
    @dimitrishow_D ปีที่แล้ว

    i would love to know how to remove that destroy volume after the spider gets killed

  • @IdH74
    @IdH74 ปีที่แล้ว

    This is a great course.
    Thank you.
    I have one question.
    UEFN can be used to create an asymmetric survival game like Dead by Daylight?
    More precisely, is it possible to have the player control the imported model?

  • @badpixels_
    @badpixels_ ปีที่แล้ว

    wow, i have been looking for a video PvE

  • @RPGkanon
    @RPGkanon ปีที่แล้ว +1

    “no one man should have all that power”

  • @splicesama553
    @splicesama553 ปีที่แล้ว

    How would I go about adding multiple aniamtions to the prop i.e. different attacks/ death animation?
    Also could you use this same method with the mannequin device and the sequencer device?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      It’s a pain but you’ll need multiple level sequences and multiple cinematic devices. Then you activate them as needed

    • @splicesama553
      @splicesama553 ปีที่แล้ว

      @@WarforgeXP ok that’s what I anticipated. So all those devices would need to be connected to the Static mesh like the damage volume?

  • @HitopFaded
    @HitopFaded ปีที่แล้ว

    Do you know how to make the character double jump? I only seen a video of someone using a remote to achieve it

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Perhaps detect IsInAir then half way in apply an impulse

  • @Gopex
    @Gopex ปีที่แล้ว +1

    I’m having an issue get the AI to work. The verse code builds properly but when I add the enemy AI blueprint to the game manager device it makes the AI disappear. I have tried this two times now and I still get the same result.

    • @heinrich6294
      @heinrich6294 10 หลายเดือนก่อน +1

      yes I have the same issue. In my case they teleported below the map, they are stuck there. Either they changed something in their biblios or we both typed the code wrong.

  • @user-yq1km9kv6f
    @user-yq1km9kv6f 6 หลายเดือนก่อน

    can you do more of the 3d space cow thing agian 35:14

  • @shivangipriya4153
    @shivangipriya4153 5 หลายเดือนก่อน

    I make like you but appearance this on my screen behind the scene : (( “ Your scene contains a skydome mesh with a sky material but it does not cover that of the screen... “) what I must to delete this text ??

  • @Korsigon
    @Korsigon 6 หลายเดือนก่อน

    It is fantastic that you don't add a background music; it is distracting when one wants to focus on the subject matter.
    I got a request - At 50'':50 you are attaching a static actor (Damage Volume) to a dynamic actor (Spider). I get the message that I cannot do that.
    I am using the most recent version of UEFN (today is 01/26/2024) . Can this be done through scripts?
    Also, thank you for your excellent ability to teach. I mean it.

    • @Korsigon
      @Korsigon 6 หลายเดือนก่อน

      I just figured it out. In the SpiderProp, I ticked "Is Player Buildable" et voila!

  • @zcz_sneglen_ttv2642
    @zcz_sneglen_ttv2642 ปีที่แล้ว

    you can give prop healt with the prop manipulator

  • @Wolfighter150
    @Wolfighter150 ปีที่แล้ว

    I have a question: When you were creating the material, you imported a texture Ambient Occlusion and then when you wanted to connect it in the Result Node, you said we need to connect it in the Ambient Occlusion node. While saying that you actually connected it in the node Pixel Depth Offset. Was that intentional or was it some kind of mistake? Where do we need to actually put the line? Thank for the answer. Have a nice day.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      Lol if I did that then it was an accident

  • @koroxo4935
    @koroxo4935 ปีที่แล้ว

    tanx this was really helpful, but the spider follow the player with Little lag(not smooth moving)
    i saw a video that teach how to make a verse code that make a prop follow the player very smooth with no lag, maybe you can change the codes and tell me how to do it? thank you

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      Try changing it to 100 FPS ie Sleep(0.01)

  • @knezivan1
    @knezivan1 7 หลายเดือนก่อน

    why did you make a complex mesh if you will not move the mesh?

  • @bryantavarez5476
    @bryantavarez5476 ปีที่แล้ว

    What can i use if the game manager doesnt show up in the assets???

  • @samurai5589
    @samurai5589 11 หลายเดือนก่อน

    For some reason after i finished the verse code i got a problem and it said: unknown identifier 'InitEnemies' ? Edit I figured it out but now my enemies are in the ground and for some reason attacking them doesn't really work

  • @Gopex
    @Gopex ปีที่แล้ว

    Is there a way I could have 10 waves of enemies that spawn and I place down 100 enemies for each wave and after every wave the enemies respawn after a 1 minute delay?

    • @heinrich6294
      @heinrich6294 10 หลายเดือนก่อน

      yes you have to either spawn all enemies at the start and teleport them in mid game to their place. Or you don't kill the enemies. There is just another object inside the enemy which dies. and then the enemy makes a death animation and gets teleported away

  • @DragonRageFNC
    @DragonRageFNC ปีที่แล้ว

    Great tutorial !! Only problem im having is I lag alot in game when the ai’s move around

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Yeah, its not the best right now

    • @DragonRageFNC
      @DragonRageFNC ปีที่แล้ว

      @@WarforgeXP hey also, i tried switching the followplayer function to follow a set of props, which works, but they get REALLY slow when getting closer to the prop. Is there an alternative for this to make them move the same speed over time and not slow down at all when getting close to the destination (i think it may be the Lerp function that is doing this) ? Sorry if the question is a bit obscure.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      @@DragonRageFNC don’t use Lerp just use teleport

  • @WarforgeXP
    @WarforgeXP  ปีที่แล้ว +2

    Code for the game: gist.github.com/WahlbeckUEFN/02bf4c885851183b194ad4b6d4d5ea73

  • @raunakjain05
    @raunakjain05 ปีที่แล้ว

    I had a doublt, In enemyAI, why did you use LinearInterpolation(Lerp) and TeleportTo instead of just using moveTo that is mentioned in your other videos?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      MoveTo is thread blocking. You have to wait for it to finish. Also, it’s not the best tool when you need to potentially cancel movement and realign

    • @raunakjain05
      @raunakjain05 ปีที่แล้ว

      @@WarforgeXP got it👍🏻

  • @RJR1968
    @RJR1968 ปีที่แล้ว

    Greetings friend, excellent videos. I have the following question: I made a map for 4 players, each one starts from a different point, and I put one spiders near each point of each player, when the game starts, the spiders overlap, that is, they all join and join They all move in the same direction and follow only one player (the first player to join the game), how can I avoid this...? How can I make each spider (or several spiders) follow their particular player...? and, how to prevent them from all coming together, from overlapping (it looks like a spider with many legs because they all come together)..? Grateful for your response.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      You need to have each spider find the closest player to them. On each update loop, or some other time interval, have each slider compare position to each player and then change target accordingly

  • @Fasteditz15
    @Fasteditz15 11 หลายเดือนก่อน

    Does the map have a code? I would love to play it

  • @RPGkanon
    @RPGkanon ปีที่แล้ว

    how do you find the fbx file? also what do you do when you download the file like do i use winrar and what parts of the file do i pull out to use or to find the fbx file at the very beginning…

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Get the 7Zip app to unzip rar
      You download the zip. Unzip it and in your Download folder you should see it. Inside will be an FBX file. If not, find a different 3D model. Then drag the FBX into UEFN and click Import

  • @Kiromitsu
    @Kiromitsu ปีที่แล้ว

    This is Amazing and so easy to follow! I have two questions for you though:
    1. When you said that you opted for a colon instead of squiggly brackets at 1:09:25 because they would be in-line, what does in-line mean?
    2. At 1:16:30 you say that you wouldn't use the zero for multiple players. How would multiple players be addressed?

    • @LionUnchained
      @LionUnchained ปีที่แล้ว

      In-line means that your providing the required data in the same line of code that you're declaring the variable (in this case). So when you see him declare Anchors at the start of the line he is saying instead of doing a colon and writing additional logic below on the next line of code, he'll just write in the values in the same line within the squigglies.
      In this case its the Minimum and Maximum (which are both Vector2 or X,Y values) and we will just write in X,Y coordinates here.

    • @Kiromitsu
      @Kiromitsu ปีที่แล้ว +1

      @@LionUnchained Oh awesome, Thanks a bunch!

  • @EinWatsonYT
    @EinWatsonYT 4 หลายเดือนก่อน

    Good video, but I have some problems/ questions. I tried to make a zombie enemy and didn't know how to add the punch animation to the code. I created a Blueprint for it. Can anyone help?

  • @HasimFN
    @HasimFN 10 หลายเดือนก่อน

    you dont have to plug anything into basecolor. just the constant is enough

  • @ZeroShotBob
    @ZeroShotBob ปีที่แล้ว

    How will walls impact the math ("following of player")? Will the follow around corners?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      Not with this code. Our AI really can’t recognize obstacles. We need a navmesh but don’t have it. The next best thing is making a path of nodes

    • @ZeroShotBob
      @ZeroShotBob ปีที่แล้ว

      @@WarforgeXP oh by the way great channel. Planning on watching all of your verse videos. Verse is like the Wild West at this point, so much for everyone to figure out.

  • @AaronRonaldo-gh8ls
    @AaronRonaldo-gh8ls ปีที่แล้ว

    How do you save the verse

  • @or_dahan
    @or_dahan ปีที่แล้ว

    Can you add an attack animation? And can You apply effects on the player when the spider attacks?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Not really. Would require a major sloppy workaround

    • @or_dahan
      @or_dahan ปีที่แล้ว

      @@WarforgeXP Okay Thanks

  • @BraggsTippingPoint
    @BraggsTippingPoint ปีที่แล้ว

    Why don't the bugs lerp smoothly to their next target? They snap to the next location making them look glitchy.

  • @-_pexi_-9018
    @-_pexi_-9018 ปีที่แล้ว

    my model crossed the flor, someone help me pls

  • @dAkiD2eLiTe
    @dAkiD2eLiTe 3 หลายเดือนก่อน

    Just make this man the head of UEFN over at epic already

  • @bryantavarez5476
    @bryantavarez5476 ปีที่แล้ว

    Im making a godzilla prop i followed the video but how can i make his roar sync with his animation ?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      Do it in the sequencer

    • @bryantavarez5476
      @bryantavarez5476 ปีที่แล้ว

      @@WarforgeXP im literally new at this but so far thats one problem, i need to see it in order to do it 😞 and nobody has a video teaching that , your video was very helpful , would it be to much to ask to do at least a reel about or teach me a side

  • @bereastudios
    @bereastudios หลายเดือนก่อน

    Question about the spiders' behaviors. What would happen if you created a box? Would the spider freeze or move forward? The damage volume would hurt the build? What would happen if you jumped on top of a building? Would the spiders still go forward? Track you or freeze up?

  • @wdrazzen88
    @wdrazzen88 ปีที่แล้ว

    This tutorial is great I just have one question has anyone figured out how to set the collision to block all except the player my enemies are walking thru walls I'm guessing it's still limitation because no collision capsules like in unreal

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      i've been trying but haven't figured it out yet. im just going to focus on pathfinding nodes so they move toward the player but only along proper paths. AI Pathfinding is coming soon to UEFN

    • @wdrazzen88
      @wdrazzen88 ปีที่แล้ว

      @@WarforgeXP thank you sir, I was trying to add collision to static mesh objects, as well as just bringing in a box. I was going to have them stop behind a door then when you trigger it opens the door releasing the enemy but I guess in time it will be implemented

    • @-_pexi_-9018
      @-_pexi_-9018 ปีที่แล้ว

      did you manage to find out?

    • @Carolina-bz1if
      @Carolina-bz1if ปีที่แล้ว

      did you manage to find out??? help ):

    • @wdrazzen88
      @wdrazzen88 ปีที่แล้ว

      It doesn't seem to be ready still for uefn at the moment hopefully in a future update

  • @HasimFN
    @HasimFN ปีที่แล้ว

    I dont want it to end the game how do i do that? Good video btw thumbs up

    • @OpsMan
      @OpsMan ปีที่แล้ว +1

      You can change the end game device to be set as end round instead, then set rounds wanted in the island settings.

  • @jackburtonwii
    @jackburtonwii ปีที่แล้ว

    HI , is it stil working ? a small update was pushed yesterday , and i tried to follow the attributes thing but no health bar or object taking dammage ? i followed the tutoriel to a t ! maybe i missed someting ? Strange

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      You may need to make the collider bigger in the static mesh. Also, you can use a Prop Manipulator to give the enemy more or less health and shields, which is a better solution

    • @jackburtonwii
      @jackburtonwii ปีที่แล้ว

      @@WarforgeXP Thanks a lot for the quick reply 👍

  • @Cronofear
    @Cronofear ปีที่แล้ว

    31:06 The reason why Sleep(0.0) and Sleep(0.1) work the same is because UEFN limits the minimum amount of time we can wait to 100ms, so that code is actually running 10 times a second. IMO any code that is meant to be run every frame should use Sleep(0.0) even with this limitation, in case they remove the limitation in the future, in that case Sleep(0.0) will wait exactly 1 frame.
    Edit: It seems this limitation was only in place during the first days of release (or maybe i made a mistake during my tests). But if we use Sleep(0.0), we can tick 30 times a second.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +2

      Wow. you are right. I just ran the tests:
      Speed Tests:
      0.1 Tick Time - 10 ticks in 1 second
      0.01 Tick Time - 30 ticks in 1 second
      0.0 Tick Time - 30 ticks in 1 second
      the crazy thing is I was told by an Epic staff member 0.1 was the equivalent of 60 ticks per second. Thanks for pointing this out!

    • @Cronofear
      @Cronofear ปีที่แล้ว

      @@WarforgeXP Thanks for checking it out. I'm not at my PC right now but if 0.0 is ticking 30 times a second then they may have removed the limitation so we can tick 30 times a second now. I remember I tested this the first day Verse came out and it was only ticking 10 times a second when i used 0.0. Curious it ticks 30 times a second tho, either their servers run the simulation at 30 fps or there's some arbitrary limit behind the scenes. Also, pure speculation on my part but since the authoritative simulation runs in their servers, maybe we don't need to worry about `deltatime` (and also why they don't give us a way to get the delta time value) since we can assume their servers will run the simulation at stable framerate all the time.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      @@Cronofear I also ran this on multiple devices, including a very slow one, and it is capped at 30 across all devices

  • @anniemay7241
    @anniemay7241 3 หลายเดือนก่อน

    I find myself getting stuck on these guides because you keep buying stuff. I want to learn by copying you exactly but when i download the cat instead i just keep running into dead ends and this time theres no walking animation appearing for the cat so im forced to buy an asset i dont want just to follow along. I bought the boss battle asset i didnt want because that was the only way to follow that tutorial

  • @LeafyNebula
    @LeafyNebula ปีที่แล้ว

    Roblox will def have competition if this advances enough but its already a sleeper just waiting for actual games to be available then it will start!

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      It's going to come fast. Epic plans on having AAA games built with UEFN/Fortnite engine

    • @LeafyNebula
      @LeafyNebula ปีที่แล้ว

      @@WarforgeXP im already full wing on a project im making on roblox, pretty ambitious rpg but for my other game idea i will most def wanna try UEFN to make it with

  • @JetPlays1
    @JetPlays1 ปีที่แล้ว +1

    are you a game dev in unreal or unity? just wondering because you just randomly start uploading with the best uefn tutorials out there, and get 1k subs in a week. HOW!??

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Don’t over think it. I’ve been doing this kind of stuff for a while. 😅

    • @JetPlays1
      @JetPlays1 ปีที่แล้ว

      @@WarforgeXP I figured do you have other channels I can go check out?

  • @3dPrintWorld01
    @3dPrintWorld01 ปีที่แล้ว

    sorry i dindt watch for so long i was grounded

  • @ComboSmooth
    @ComboSmooth 11 หลายเดือนก่อน

    Cant spawn in my own props... Cant have animations if i want my props to deal damage... These are rough limitations

  • @zeliteve
    @zeliteve ปีที่แล้ว +1

    could someone help me please? i followed this video to the word like 3 times already and whenever i start the game, my npc dissapears, the enemy ai for some reason doesn't work idk why, how i followed it to the word exactly and still nothing even tried copying it from the description and the npc still dissapears. does anyone know why?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Join the discord channel to get some help

    • @acjharris
      @acjharris ปีที่แล้ว

      I had the same issue, as FollowPlayer function has Z := 0.0 the prop will only maintain a 0.0 vertical height, so anything with terrain will make the prop invisible.

    • @WolfloW_Official
      @WolfloW_Official ปีที่แล้ว

      @@acjharris so what's the solution?

    • @-_pexi_-9018
      @-_pexi_-9018 ปีที่แล้ว

      so what do i need to do?

  • @user-yq1km9kv6f
    @user-yq1km9kv6f 6 หลายเดือนก่อน

    at 1:11:11 I cant see the full code

  • @arthurpereira8717
    @arthurpereira8717 ปีที่แล้ว +1

    A Bug is Happening, My Enemy is Going Underground and the Enemy is not appearing in the game but in UEFN it is appearing, Help Meee

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Come to my discord

    • @heinrich6294
      @heinrich6294 10 หลายเดือนก่อน

      I have the same bug

  • @inspiredexpired9137
    @inspiredexpired9137 3 หลายเดือนก่อน

    Rewrite:Impressive videos. I am getting a .verse code compile error.
    I tripple checked into making sure i had no typos even copy pasted with a snipplet on win 11 UEFN. the model an mesh was corresponding well with my mats ect. Are you certain you uploaded the right code on the github cause the name is completely different. No longer the same .verse titles game_manager and enemy_ai.