These Two Shading Hacks Are A MUST HAVE

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

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  • @petebateman143
    @petebateman143 ปีที่แล้ว +25

    Just in case someone else makes this mistake,with Data Transfer you cannot move the clean object. It has to be aligned in all axes with the target.

  • @genericscottishchannel1603
    @genericscottishchannel1603 ปีที่แล้ว +6

    fun fact, material works should never have launched in the state it did for the price it did, not to mention the fact that most of the basic metal textures could be done in materials with a google search for the values and turning the metallic up to 100, even the pre-order discount isn't good enough, to start with, mouse wheel controls are fucking inverted for going through the texture library, and even worse, anything on moderately complex objects with non-machined metal textures completely fucking falls apart with UV mapping even on seemingly identical triangulated faces. Make a cheek riser and buttpad for a stock, then use synthetic rubber or hard foam, ignoring for a minute that both look like burnt shit, with the foam also drenched in fucking oil, and look nothing like the preview, even on flat surfaces. What would make mw a smidge closer to worth its insulting price would be the ability to take the generated map and make that the UV map. But as it stands, most of the textures at 4k fall apart up close, which is a fucking concern as a game dev, on account of said textures being on the back end of guns. Not to mention that both textures do that thing where at extreme angles light reflects real good.

  • @najhonbanjon
    @najhonbanjon ปีที่แล้ว +1

    I totally agree with you ,I personally tried it in several situations and it worked I mean here data transfer ,thank you josh

  • @short-circut2262
    @short-circut2262 ปีที่แล้ว +3

    I guess using a texture isn’t really “cleaning up the shading” lol more so just tricking to make it look like the detail there when it isn’t inherently on the mesh. Like with what decalmachine is used for

  • @ubertcoolie8694
    @ubertcoolie8694 ปีที่แล้ว

    Thanks for the video, that add on is very cool.

  • @boriskourt
    @boriskourt ปีที่แล้ว +1

    Normal transfer is a super neat trick!

  • @najhonbanjon
    @najhonbanjon ปีที่แล้ว

    The variety of solutions is great thank josh

  • @somemorefire
    @somemorefire ปีที่แล้ว

    love your work Josh thanks mate

  • @BATCH3
    @BATCH3 ปีที่แล้ว

    I was just needing this one! thank you!

  • @aliakbarzade230
    @aliakbarzade230 ปีที่แล้ว +1

    Yeah been enjoying using your materials on my model hope to see more features like edge detection and surface imperfections added to Material works for surfaces that are not very pristine!

  • @rickykhaire3736
    @rickykhaire3736 7 หลายเดือนก่อน

    Hey Josh, I have a query, Which modifier best suites for fixing shading issues, Data Transfer or Shrinkwrap ?
    If either of them is not solution for everything, then in which scenarios should the Data Transfer and Shrinkwrap be used ?

  • @kenw8875
    @kenw8875 ปีที่แล้ว

    clean pro level workflow. one of those cool techniques to achieve shading parity 😎

  • @sebastianodibusti
    @sebastianodibusti ปีที่แล้ว

    Amazing, both ways are amazing! 👏🏻

  • @sanchitsinghal3111
    @sanchitsinghal3111 ปีที่แล้ว +1

    Hey Everyone I am facing an issue for all boolean worflow be it box cutter or Mech3Machine. Whenever I export my model in FBX or OBJ, weird shading problem and faces appear, this is because of non-quad shapes, So is there any solution for the same except manually making them quad?

  • @imjody
    @imjody ปีที่แล้ว

    Does the light reflection remain polygonal instead of also being smoothed with Data Transfer method? It didn't look like it here.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord ปีที่แล้ว

    Awesome vid. Ive had problem with meshmacines normal transfer. Its like it only want to keep my stashes from the same object tab for some reason. So I need to have the clean nomral-copy in the same object tab. Is this how it's supposed to be in meshmachine?

  • @aliakbarzade230
    @aliakbarzade230 ปีที่แล้ว

    Can you not use "Data Transfer" stacked with " Weighted Normals"? Seems to be messing with each other on surfaces that have extrusions! You move one up the good shading gets undone, you move the other one surface reflections look strange as if parts of surface is missing!

  • @aliakbarzade230
    @aliakbarzade230 ปีที่แล้ว

    Actually I think its a good idea for a video to cover where to use and not use "Data Transfer"!

  • @doomguy2809
    @doomguy2809 ปีที่แล้ว

    this is cool and all, but what about when adding new faces to the object that has the perfect shading, after doing the data transfer? say you have a cylinder and you boolean it to get a cylinder with it's sides to be flat. after the boolean there's holes in the side of the cylinder. after doing a data transfer from the original cylinder, shading looks perfect. but after apply the modifier, and then filling in those gaps with new faces, the shading goes to shit. any idea why? thanks - great tutorials!

  • @mytube001
    @mytube001 ปีที่แล้ว +2

    Always these paid add-ons. I wish blender content creators would stick to stock blender.