How To Render Anything in Blender

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 22

  • @JoshGambrell
    @JoshGambrell  หลายเดือนก่อน

    ►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - www.blenderbros.com/accelerator

  • @Azlnbet
    @Azlnbet 26 วันที่ผ่านมา +10

    Can you render a fairer pricing strategy for your products?

  • @ruaridhc
    @ruaridhc 27 วันที่ผ่านมา +4

    A reflector instead of a light? 🤯 That's such a great tip. Thanks!

    • @ianzander5057
      @ianzander5057 27 วันที่ผ่านมา

      Its called basic lighting technique number 1.

    • @ytskt
      @ytskt 27 วันที่ผ่านมา

      ​@@ianzander5057he might be a total noob... This video is for beginners

  • @mikesampson4028
    @mikesampson4028 27 วันที่ผ่านมา +1

    Great video! Really like the idea of using just the HDRI with reflectors.

  • @3DBlendMix
    @3DBlendMix 27 วันที่ผ่านมา

    Thanks for these interesting tutorials

  • @josiahezeh2979
    @josiahezeh2979 27 วันที่ผ่านมา

    Thanks for the tips Bro 💪

  • @RicheUK
    @RicheUK 24 วันที่ผ่านมา

    Many thanks

  • @Rek-55
    @Rek-55 27 วันที่ผ่านมา +2

    11:07 photo technique )

  • @PrimateAlpha
    @PrimateAlpha 26 วันที่ผ่านมา

    Just love your tuts.. What's up with that noisy neighbour that you mentioned in another tutorial. Are you getting any rest? Don't overwork yourself man. Health is important. 💙

  • @pixelkay2004
    @pixelkay2004 27 วันที่ผ่านมา

    thanks!!

  • @nemanjagavrilovic8812
    @nemanjagavrilovic8812 27 วันที่ผ่านมา

    I have question regarding your hardsurface program. Is it applicable to game modeling? Or you have separate course on how to approach modeling for video games? Thanks in advance!

    • @Malaphisis
      @Malaphisis 26 วันที่ผ่านมา

      there is a game asst course, it's a rifle. bb hard surface game asset course 2.0

  • @gottagowork
    @gottagowork 27 วันที่ผ่านมา +1

    Using direct light instead of bounced light is preferred as indirect light is a source of noise. In real life that's not an issue. Sorry, but there are pros and cons to everything.
    But in real life you may choose direct light over bounced light as you can cheat inverse square law by focusing the light for a more even (over distance) distribution.
    Also, simply "plopping in an HDR" isn't only seen as a lazy but fast approach, but takes away the ability to "model with light" with full control.
    So no, this isn't a way to "render anything". It's a good way to "test the scene" prior to deliberate lighting if required, or if you have to do lighting matching with an on set acquired HDR.

  • @Rek-55
    @Rek-55 27 วันที่ผ่านมา

    13:33 you can bright your hdri more, if not efficient lighting setup

  • @BennXdesign
    @BennXdesign 27 วันที่ผ่านมา

    I would use a carefully balanced approach to this topic. Yes a HDRi (a good one, not all HDRi are made equal) will give you a rather good result in one click. but guess what, nothing truly good can ever be achieved in just one click. this takes effort, training, deep understanding of the artistic AND technical level.
    HDRi may give you a good result, but never a great result just by itself, because of the lack of control.
    Josh talked about this very control in this tut, and if you want a really great result, you will absolutely need to sculpt the light with reflectors, points lights, projectors, or even mesh lights depending on your scene to be able to produce a really high level render.
    everything comes at a cost, there is no free lunch, you will still need to study for years in order to be able to nail good renders, HDRi or not.

  • @yazi002
    @yazi002 27 วันที่ผ่านมา

    Voilà ❤

  • @Exynos_850
    @Exynos_850 27 วันที่ผ่านมา

    ⭐️⭐️⭐️⭐️⭐️

  • @Rek-55
    @Rek-55 27 วันที่ผ่านมา

    Yes its better , because lights all 360 degree insted some angles of artificial lights

  • @ShadeAKAhayate
    @ShadeAKAhayate 12 วันที่ผ่านมา

    13:32 -- no, as a total beginner that has just clicked on your video, I _most definitely don't_ know that, and never will from this video since *'just don't do it'* doesn't add any real knowledge. Reflected light sources _will_ create noise (that can be remedied a bit with denoiser at the cost of picture quality, but that's definitely not the point). Reflected light sources are more difficult to control and predict, with less actual parameters to touch -- much more so with HDR light map environment.
    So no, it is never highlighted, why exactly did you drop light wall source, which you can control in every direction, including even light dissipation law, in favor of simple reflector. Hell, you can even use a part of HDR map with light walls if you want it to be consistent with outside HDR sky light.
    As a side note, one who just randomly places light sources within his scene, will sooner or later get a natural feel for what is right and what is not even without reading books on photography. One who just slaps an HDR image on his skybox, will never get that experience to train on. Yes, they will make less mistakes when training -- but will fail when it is required to do anything but default lighting setup. I'd probably say it's even more important skill than composition or even light theory.
    Using this technique as a simple preview is totally OK. But getting dependent on it is really bad idea.