Using houdini 17.5. if your group range doesn't have the group parameter option, create a attribute wrangle and set it to run over primitives and write: if(@group_extrudeBack == 1 && @ptnum%2 == 0) { @group_altprim= 1; } And If gearB is rotating around the world space position, in the transform2 node under Pivot Transformation set: Pivot Translate - > x = $CEX, y = $CEY, z = $CEZ
nice! what if i want to add a lot of gears? do i have to relate the next one with the previous one? for example tube c to tube b ?
Using houdini 17.5.
if your group range doesn't have the group parameter option, create a attribute wrangle and set it to run over primitives and write:
if(@group_extrudeBack == 1 && @ptnum%2 == 0)
{
@group_altprim= 1;
}
And If gearB is rotating around the world space position, in the transform2 node under Pivot Transformation set:
Pivot Translate - > x = $CEX, y = $CEY, z = $CEZ
can i get the file?
shorturl.at/deIMT you can download from here
@@ChetalGazdarVFX The link takes me to my facebook page??
@@Todd_Manus sorry..it might some issue..you can try with this link bit.ly/3sHC4Ft
@@ChetalGazdarVFX That did it... Thanks. Great Content.