Yaaay I think it's the same size we played on but it was a maze configuration (which is what I thought this was gonna be, dunno why lol), with dead ends featuring ore patches, sometimes all mixed in. We did trains pretty much the same and I guess I know what I wanna do this coming week again lol. Great video as always!!!
That was an interesting journey! Something else you could try is the 'live and let live challenge', where you launch a rocket without destroying a single biter nest or worm. (I tried to go the next logical step and not kill any biters, either, but that got *REALLY* tough when I needed to expand. Oof.)
Random engineer from the UEG gets stranded on a halo ring after a covenant fleet attack, makes entire industrial sector just to make a one way rocket ship.
To be fair, Hazzor, worms are underneath almost all of us all the time because they're just vibing around, eating dirt, pooping out other dirt, occasionally dying from rain. Y'know, worm things. So I'd actually be terrified of a forest WITHOUT worms, what would make a place so uninhabitable to something that can practically survive being cut in two? (Contrary to popular belief, the common earthworm is only capable of regenerating its tail, everything from the saddle, that thicker band on the worm, to the head can't be regenerated and it would effectively be decapitated if cut on that side of the saddle)
Dunno man, I read somewhere that american forests didn't have worms back in the day. So leaves would just pile up, rot and shade out smaller plants. That's what allowed trees to grow that big, no competition. Also worms loosen up soil, which makes a massive difference
@@oscardalmatiner8724 yes you are absolutely correct. Its quite important for people to remember that a vast portion of america which is now trees, was not back a few hundred years ago, as america used to be mostly plains.
if you ever want to follow through on your desire to create an efficient rail network i have one tip for you: design a set of rail blueprints and then exclusively use those to form the network, dont go around winging it with the intersections and such. im not saying this is the only way to do it, but it makes it a whole lot easier to create an efficient and reliable network.
@@HazzorPlaysGames Theoretically, you could just design a blueprint for that save only, and make a new one for each save. Having blueprints just helps a whole lot in actually making a consistent, efficient railway that can be easily added on to. Of course, I'm not one to tell you how to play the game if that's not your jam.
@@HazzorPlaysGamesmake that two troglodytes then, i am the same and will redo every blueprint i need every game, i don't think i've ever built the same rail blueprint twice. also, making a 6 : 16 balancer yourself... for reasons... is a fun thing to do in my opinion
@@HazzorPlaysGames it'd make the world even thinner, but i was thinking you could have 2 rails - a westbound rail on top and an eastbound rail below, and have stations run north/south. make a connecting loop at either end and you're good to go.
Also mono directional rail networks tend to be simpler and therefore more efficient. (or at least easier to optimize) A mono directional network is neigh incapable of deadlocking. I've only ever managed to do it once and that was just because the ass end of my chonky oil train was sticking out the back and blocking the train that takes crude from the depot to plastic processing.
"closed factorio" :og! an interesting challenge!" my head in the vidéo "the factory must grow... THE FACTORY MUST GROW!!!" "réoppen's the game ": lose his soul for the factory
"it might have been fun, i don't know" - that is exactly how I felt after my first rocket launch taking 43 hours...it was like crack but i'm semi conflicted whether to pick up the game again.
i also was shocked and came down here to make pretty much exactly this comment srsly mr content creator, getting 1% productivity on your Silo is like getting 1% productivity on your entire Factory because almost everything goes into making the rocket it's like putting speed modules in your labs I was able to bite my tongue when I saw the outrageously inefficient and UPS-bad train unloader but the silo is just too much
I mean also the petroleum solid fuel setup, which I hope is a way to remove the excess petrolium, and not the main way considering the cracking right next to it... Though I guess it doesn't matter if your base has enough oil to get to the rocket
I watched a beltless, and robotless run a while ago, they used traincars and inserters to make ways with incredible throughput, then using the priority feature reserves space for stuff in the traincars, very space efficient
The "nice" thing about a linear map is your pollution is going to drop off with the inverse of distance rather than the inverse of the square. So it goes much further than you'd expect from eyeballing it.
I would have used a train line on top and one on the bottom. so you have a line for each direction and you can regularly join them to essentially make vertical city blocks.
it seems like the kind of challange that needs water generation turned off becouse with only a little bit of luck you can practically be invincible from the hoard and even if you have to push onto another section of land for more stuff you have plenty of time to prepare for the push and can probably keep pushing until you hit water again claiming the entire section.
Recently started my 32 tall ribbon world, the whole thing is running on rails (left hand drive, I hate it as an American but sadly for the sake of saving space it must be done) anyways now I shall watch this video
It's actually more efficient to make solid fuel out of light oil rather then cracking it all the way down, I found this out cause I made the same mistake lol.
You should have put Productivity modules in your rocket silo, not Speed modules. Unless you're running enormously overproductive factories you want to reduce the overall cost of rockets with productivity rather than just eating the full cost faster.
That train network is afront to gods. It makes me want to buy factorio again and do it myself. ( i deleted it from my steam account while on cractorio rehab)
As someone who really only likes to play a game once or twice, robots kind of kill the second playthrough for me specifically because after experiencing them once, playing without them is really horrible. Feel like the personal robotport, even if it was just a shitty version with 1 or 2 bots, should've been introduced fairly early on... just to make pasting small blueprints easy. it honestly just feels so bad having to go back to manually fill out blueprints.
See the thumbnail and think it's a new DoshDoshington video and get excited. Find out it's Hazzor and stay excited. Dosh posts soon after watching, excitement continues. Best day.
Hey folks, Factorio, but thinner.
This was fun, i couldn't decide initially but now that ive had time to ruminate, it was in fact fun.
Yaaay
I think it's the same size we played on but it was a maze configuration (which is what I thought this was gonna be, dunno why lol), with dead ends featuring ore patches, sometimes all mixed in. We did trains pretty much the same and I guess I know what I wanna do this coming week again lol. Great video as always!!!
That was an interesting journey! Something else you could try is the 'live and let live challenge', where you launch a rocket without destroying a single biter nest or worm. (I tried to go the next logical step and not kill any biters, either, but that got *REALLY* tough when I needed to expand. Oof.)
Isn’t that all of Factorio?
Was that age of empires 2 music‽
Lisan al gaib!
I like to think that your factorio guy just ended up stuck on a halo ring lol
That's how I felt making the thumbnail, yeah.
Bruh that's what I thought the second I saw the title.
Agreed.
Exactly my thought
where's master chief to kill all these bugs?
Random engineer from the UEG gets stranded on a halo ring after a covenant fleet attack, makes entire industrial sector just to make a one way rocket ship.
My bro landed on a Halo planet.
the peep the horror reference was great
HAHAHA FUNNIEST THING IVE EVER SEEN
A moment of silence for the one random viewer who instantly died from that.
Worthwhile sacrifice imo.
@@HazzorPlaysGamesYou're playing with forced beyond your ken, even Jerma could not withstand it.
To be fair, Hazzor, worms are underneath almost all of us all the time because they're just vibing around, eating dirt, pooping out other dirt, occasionally dying from rain. Y'know, worm things. So I'd actually be terrified of a forest WITHOUT worms, what would make a place so uninhabitable to something that can practically survive being cut in two? (Contrary to popular belief, the common earthworm is only capable of regenerating its tail, everything from the saddle, that thicker band on the worm, to the head can't be regenerated and it would effectively be decapitated if cut on that side of the saddle)
Dunno man, I read somewhere that american forests didn't have worms back in the day. So leaves would just pile up, rot and shade out smaller plants. That's what allowed trees to grow that big, no competition. Also worms loosen up soil, which makes a massive difference
Worms are a invasive species
@@lucaswhite8745 Incorrect. There are specific species of worm that are invasive. There are also native worm species.
@@oscardalmatiner8724 yes you are absolutely correct. Its quite important for people to remember that a vast portion of america which is now trees, was not back a few hundred years ago, as america used to be mostly plains.
"woodland variant of shai-hulud" damn that one got me 😂
May his passing cleanse the world and keep the world for his people
So I'm not the only person who got the reference 😂
@@fantasypvpyou are the only person who has seen Dune good job
Blessed be the maker and his water
Wait, but I'm watching this outside
if you ever want to follow through on your desire to create an efficient rail network i have one tip for you: design a set of rail blueprints and then exclusively use those to form the network, dont go around winging it with the intersections and such. im not saying this is the only way to do it, but it makes it a whole lot easier to create an efficient and reliable network.
I prefer to have nothing consistent between my saves, call me a troglodyte but that's how my brain do.
@@HazzorPlaysGames Theoretically, you could just design a blueprint for that save only, and make a new one for each save. Having blueprints just helps a whole lot in actually making a consistent, efficient railway that can be easily added on to. Of course, I'm not one to tell you how to play the game if that's not your jam.
@@HazzorPlaysGamesmake that two troglodytes then, i am the same and will redo every blueprint i need every game, i don't think i've ever built the same rail blueprint twice.
also, making a 6 : 16 balancer yourself... for reasons... is a fun thing to do in my opinion
@@HazzorPlaysGames it'd make the world even thinner, but i was thinking you could have 2 rails - a westbound rail on top and an eastbound rail below, and have stations run north/south. make a connecting loop at either end and you're good to go.
Also mono directional rail networks tend to be simpler and therefore more efficient. (or at least easier to optimize) A mono directional network is neigh incapable of deadlocking. I've only ever managed to do it once and that was just because the ass end of my chonky oil train was sticking out the back and blocking the train that takes crude from the depot to plastic processing.
shockingly this looks easier than ordinary deathworld, minus the obvious issues of actual space for the factory
Yeah once you're over the fact that you can't just spread out all your garbage factories it's not bad at all.
The FTL soundtrack always hits
"closed factorio" :og! an interesting challenge!" my head in the vidéo "the factory must grow... THE FACTORY MUST GROW!!!" "réoppen's the game ": lose his soul for the factory
>no resources
>puts speed modules on the rocket silo anyways
bro...
i think every factorio player agrees that construction robots are essential for building big bases
"it might have been fun, i don't know" - that is exactly how I felt after my first rocket launch taking 43 hours...it was like crack but i'm semi conflicted whether to pick up the game again.
The death world preset is not a challenge.
Its aesthetics.
First video i see from you. Just wanted to say, that i love your cutting.
Some might not fancy that many zooms and swipes but i kinda love it
The entire video
“I wanted to start making _____ science”
12:35 If you weren't a coward, you could spaghetti though that without much impact on mining
the silo should have prod modules so you need less ingredients, especially when you were waiting for them anyway
you must get very jealous of Doshshoshington's train set ups
Poor engineer's stuck on a halo, minus the covenant
the AoE2 music sent me down a nostalgia spiral
I'll fall for the comment bait.
TIER 1 Speed modules in the rocket silo?!?!?!
None of the belt/rail gore even comes close to such heresy.
i also was shocked and came down here to make pretty much exactly this comment
srsly mr content creator, getting 1% productivity on your Silo is like getting 1% productivity on your entire Factory because almost everything goes into making the rocket
it's like putting speed modules in your labs
I was able to bite my tongue when I saw the outrageously inefficient and UPS-bad train unloader but the silo is just too much
I mean also the petroleum solid fuel setup, which I hope is a way to remove the excess petrolium, and not the main way considering the cracking right next to it... Though I guess it doesn't matter if your base has enough oil to get to the rocket
Agreed. That was the real cringe.
Mans on the halo array
At five minutes: FTL music? Open source? Anyway, fun music crossover!
Enjoying the FTL soundtrack with Factorio gameplay.
i think you could have made a beautiful ribbon world rail system by just making a giant loop, one rail on the top, one rail on the bottom
"A terrible idea executed badly" is a quote that describes basicly all my factorio games
Cracking light oil into petroleum and then making solid fuel out of it 😭😭😭
That did psychic damage to me
I watched a beltless, and robotless run a while ago, they used traincars and inserters to make ways with incredible throughput, then using the priority feature reserves space for stuff in the traincars, very space efficient
Good old Dosh, I assume
SAY. HIS. NAME.
Really enjoyed hearing the AoE2 music in this one
not him making us peep the horror
ngl pretty funny tho
The "nice" thing about a linear map is your pollution is going to drop off with the inverse of distance rather than the inverse of the square. So it goes much further than you'd expect from eyeballing it.
I peeped the horror and lived to tell the tale
Hah, that train part reminds me of the countless hours of OpenTTD and adding small overtake lanes here and there for trains to move faster.
The assemblers have seized the means of reproduction
Peep the horror reference was top tier
The AoE2 music is a very solid choice lol
Robots are great. They don't trivialize the game at all.
i bought factorio yesterday and pumped like 8 hours into it in one sitting...
this video is making me fear my inefficiency
a 2d world for a 2d game :0
honestly a ribbon world is just a halo ring
10:26 what the fuck man. My brother just died instantly.
*Hitting the buttons*
I cracked up so hard at the bus train hybrid fix, that broke me
This is just the halo ring from halo, i would asume
Bro you weren't even ON the rocket...
17:29 I liked the video
Me too
@@tomtoms8480 5 months
Well I doubt anyone has a problem with construction bots, only logistics bots may be contentious.
Brazil always come back!
What?! How could you NOT like Factorio bots? They're the best thing I've ever seen in a factory game.
Thank you hazzor
In response to your robots comment, I have to agree. I love those cute little bastards, they make my life so much easier.
I would have used a train line on top and one on the bottom. so you have a line for each direction and you can regularly join them to essentially make vertical city blocks.
Didn't expect a jerma meme in a hazzor video but here we are
8:15: You are making Solid Fuel out of Petroleum here. Making it from the Light oil is twice as effective, so take a note for future runs (if any).
Love your Content, you are the first guy where i get a membership
Nice Age of Empire music !!! Love it
Look at me. I am the yellow science factory now
All hail the renault espace
it seems like the kind of challange that needs water generation turned off becouse with only a little bit of luck you can practically be invincible from the hoard and even if you have to push onto another section of land for more stuff you have plenty of time to prepare for the push and can probably keep pushing until you hit water again claiming the entire section.
bro's playing on Chile mode.
Couldn't you have made solid fuel from the moment you were low on coal😭😭😭😭😭😭😭😭💀
yes you can
Love the ftl music
9:30 bots used to require LDS before 1.0
14:48 the unpowered roboport lol
The FTL music hit so well. Good choice.
I was trying to figure why I recognized it, thank you
Giant alien spiders?
@@ArchUrahara Those are not a joking matter.
@@jimskywaker4345 i played FTL- i have lost too many crew to them.
Was just searching the comments thinking someone else must've noticed before I type a comment of my own 😂
This video is the funniest thing I've ever seen
Recently started my 32 tall ribbon world, the whole thing is running on rails (left hand drive, I hate it as an American but sadly for the sake of saving space it must be done) anyways now I shall watch this video
very good
the lack of productivity modules caused me physical pain 9/10
Finding an ocean on a ribbon world is such good luck. You can seal off one entire side of your base and only have go worry about fighting on one side!
i know this video isn't rimworld. but you should do a rimworld video of at least 100 days with as many negative genetic options activated as possible
A rocket without productivity 3 seems wrong. Nice video anyway :)
It's actually more efficient to make solid fuel out of light oil rather then cracking it all the way down, I found this out cause I made the same mistake lol.
Yeah so I've been told, but y'know, that's not really how we do things in my factories.
Best wishes
36 tiles from top to bottom. Absolutely cramped with not nearly enough area for a human to live comfortably.
Would still be 8k a month in New York
You should have put Productivity modules in your rocket silo, not Speed modules. Unless you're running enormously overproductive factories you want to reduce the overall cost of rockets with productivity rather than just eating the full cost faster.
Productivity modules are always the best choice for the rocket silo, even if only level 1 productivity modules. Makes a massive difference
That train network is afront to gods.
It makes me want to buy factorio again and do it myself. ( i deleted it from my steam account while on cractorio rehab)
I just love to hear the FTL Soundtrack randomly in the videos of my favorite creators :)
I've just realized that you sound exactly like the guy who narrates Ahoy's weapon videos
THANK FUCKING CHRIST IM NOT THE ONLY ONE
oh my god he does O_O
Using speed modules in the rocket silo should be punished...
As for the little robots. I do not feel strongly one way or another!
Whats the music around 15:00? is that some kind of slow remix of JENOVA's theme?
10:27 is that a Jerm reference? Did I miss that 6 months ago?
And now.. With B@A modpack + You can go little wider :P
I hate biters so much I can't ever see being playing a game like this, but it looked like you did well. Thanks for sharing the video.
I recognize that tune (from 1999)... is that Age of Empires 2 music at 8:59?
how is the background track so many specific games that I love!? Like I get FTL, but AoE2?
This vid almost convinces me to try the game out, except I have the mental capacity of a grain of sand, so I don't know if I'm able to play this.
No hate, but watching construction of rocket without T3 prod. modules is kinda painful xd
The soundtracks you used in this vid is S tier!
I swear you need to do the space exploration mod of Factorio
Lol maybe I can record it over the next year or so, such a commitment
@@HazzorPlaysGames It will take a whole year to do cause ho boy that mod is brain numbing
As someone who really only likes to play a game once or twice, robots kind of kill the second playthrough for me specifically because after experiencing them once, playing without them is really horrible.
Feel like the personal robotport, even if it was just a shitty version with 1 or 2 bots, should've been introduced fairly early on... just to make pasting small blueprints easy. it honestly just feels so bad having to go back to manually fill out blueprints.
In the first worm's defence, I am also confused by getting shot to death.
no prod modules in silo ; (
See the thumbnail and think it's a new DoshDoshington video and get excited. Find out it's Hazzor and stay excited. Dosh posts soon after watching, excitement continues. Best day.
Didn't Dosh already do this?
Still glad to see the others tackle this.
Not Dosh as far as I know, Docjade (I think) did a 9 tile tall ribbon world which looked extremely painful
@@HazzorPlaysGames that he did, and it did indeed look like pain.
If I'm not mistaken that's at least parts of the FTL soundtrack playing in the background, bravo
I heard FTL and Age of Empires 2