Update: 1.0 release is now available. Check it out here: www.dfworkshop.net/daggerfall-unity-1-0-release/ Corrections: - DFU's website is not dfuworkshop .com, it's www.dfworkshop.net/ - The world is over 160,000 square kilometers, not "sixteen hundred thousand." Woops... - The disadvantages of Lycanthropy aren't usually all that intrusive, and thus, werewolves/wereboars can be pretty overpowered. I struggled mightily with the audio for parts of this, so sorry if some sections sound bad. I left a list of mods that I use here: www.youtube.com/@DrJerryGaming/community
Yes, I have yet to try them, but there are a couple of mods that you can use to play as orcs. Races Framework Redone www.nexusmods.com/daggerfallunity/mods/326 Races - Orc www.nexusmods.com/daggerfallunity/mods/291
One of my most memorable Daggerfall experiences was being sent to a dungeon to obtain a scroll for a timed quest. Once I entered I was met with a forked path. I took the left path and explored and died a hundred times for 3 hours with no luck. I decided to go back to the entrance which took 2 hours due to getting lost with the dungeon being cursed with a confusing layout. Once back at the forked entrance I took the right path instead. After 2 min of walking, without running into any enemies, I found the scroll. Once I got back to the city to turn in the scroll, the quest timer ran out and I got yelled at by the quest giver for being an idiot. Truly legendary.
I recall I needed to get something for a quest (I think it was the main quest line). I spent probably 2 hours in the dungeon and got it, went back to turn it in, and the guy wouldn't recognize I had it in my inventory, no matter what I did. So...that was just the end of the game. I was so frustrated after spending so many dozens (hundreds?) of hours wandering around dungeons that I never played again.
When my mom died i found a box with this game and a pocket notebook with notes on different bulids and quests in the back, she used to let me play wolfenstein and doom but i never touched this
I think the reason she wouldn't let you touch this one was because of the naked sprites of women in the game. I have no idea why they implemented them, but it's one of the few things I actually know about Daggerfall.
Played this last year for a week straight using a notebook and no online guides. Beat it. One of the best gaming experiences of my life. Legitimately felt that magic I used to feel as a kid playing an adventure game.
Was my first big game and i LOVE it still. For new players: whatever you play, get the spell that allows you to pick a location and then return to it, used to be called anchor i think. The dungeons are So large, you can get lost in them permanently. So what you do is cast the spell at the entrance. If you get lost, or are done, you can return. Also works in shops btw. So you can teleport in after closing time ;)
I saw the original game when I was a teenager on a language trip to England. It blew me away and I spent way more time playing that than actually learning English or doing anything else I was supposed to. What a summer that was, first time I discovered Daggerfall, KFC and alcoholic sodas, which were all the rage back then. It was a great time to be alive.
It's actually funny how bethesda games are always trying to advertise their games as wanting to make bigger and bigger games. And in the end actually ends up making smaller and smaller maps.
That's literal bs. This only applies to all the games being smaller than Daggerfall simply because it's world is computer generated. Skyrim's world is big and is made with hand
People don't want bigger games. People want the illusion of a bigger game, but walking in game for literally an hour just to reach a town isn't fun, and games are supposed to be fun.
Daggerfall was my first PC RPG way back in 1996 it blew my mind compared to the SNES games I was used too playing. It was so buggy back then I never managed to finish the game, my savegame stopped loading even with the FixSave utility. I finally finished it with Daggerfall Unity. Amazing project. Its too bad DaggerXL never worked out. I was looking forward to playing that.
My first RPGs were Eye of the Beholder and Ultima 7, but I enjoyed Daggerfall the most since I ignored the main quest and levelled up breaking into houses and murdering town guards.
I remember as a kid, crafting my fireball spell, which had huge AOE and damage which could kill you, but I added health and mana absorption, so I could cast it all the time, just went to wilderness and sleep until a monster woke me up, this was my way to level up
daggerfall dungeons stunned me with their verticality. deep shafts with underwater corridors. we need CLIMBING and acrobatics to come back for elder scrolls 6.
That sounds so cool! I'd love to see more verticality in Elder Scrolls :) maybe you can attach a rope to climb up/down in certain spots! or swing across chasms!
We just need more open and RPG-feeling Elder Scrolls games in general. Skyrim got way too much praise for being such a hollow and overly-simplified Elder Scrolls game. I don't think it's a bad game by any stretch, but it pales in comparison to each title before it and mostly only gets love because it modernized the combat systems a bit to make it more tolerable for general audiences. Oblivion was great, but it had a similar problem with how narrow mechanics felt, even if it was still miles ahead of Skyrim with cool things like acrobatics/athletics and though it was my personal favorite Elder Scrolls game. We never really going to get that kind of feeling, though. If you don't see how bad Bethesda is with this less-tailored, randomly-seeded design mechanic these days, then I point you to Starfield. A perfect fucking blunder of a game that isn't satisfying to play in the least and where everything feels the same. Besides, I don't think that sort of thing works anymore. People want tailored experiences in their AAA games. If it were an indie game with enough passion behind it, it could work. Games like Kenshi are great examples. But a modern AAA title from Bethesda? It would be torched to the ground if they tried to charge $60 (or more likely $70) USD for a game that has so much randomly generated terrain and content.
@@Lucifronz the best hope for this currently looks to be Wayward Realms by the original Daggerfall devs, but we'll see about that. "We never really going to get that kind of feeling, though." That's why I'm making it! At least, my own take on this kind of thing. I'm tired of waiting for AAA companies to give me the games I want, so i'm making them!
Daggerfall was always my favourite game as a kid. I fell in love with it from the moment I played it's demo. The fact that people dedicated time to remake it in unity is absolutely amazing.
Daggerfall was the reason I bought my first gaming PC in the fall of 1996. It hooked me from the start and I haven't stopped playing it since. Addictive, detailed, and almost limitless potential. DF Unity was a godsend.
This is the best Daggerfall video I've seen. No 12 hour intellectual exposition on the meta pseudo themes of lore and bla bla bla. Just straight up a great review.
Impressive video. I can't imagine how much time this took to edit together. Really informative and thorough. As a visual learner it really helped that you included clips for pretty much everything you talked about.
Really enjoyed this video! Was a great deepdive into Unity, its benefits and why Daggerfall as a whole is still worth checking out. Good stuff, keep it coming!
This video sent me back to my teenage years in an instant. I remember it came out the day I was going on a camping trip with my mom. She let me buy the game on the way to the cabin we stayed at. It was very rustic and I remember reading the manual to the game by lantern. I miss that time.
"Enemies level up as you level up" Artifact Quest: "Since you now arrived at your first village, Here is a quest to retrieve the skeleton key" Dungeon: "The skeleton key is with an ANCIENT LICH"
same here! I feel a bit cheap because I'm using the GOG cut version haha. It was just so easy and at the time I wasn't aware of how easy it was to mod it myself. Now I'm 60 hrs in already so I'm just gonna roll with it :)
@@EllaKarhu Thanks Ella :) I'm actually taking a break because I'm planning on starting a new save after installing the mods manually. I kind of want to try a new class anyway. So after I beat death stranding I'm back into Daggerfall! I've been reading and getting ready for the best load order ever!
Think Arena had these but the best Daggerfall memory for me was exploring town manner houses / Castles (not dungeons - I mean the King and Mayor's place). Back them to me these were so cool. Especially that you couldn't simply walk into every area you wanted. Trespassing was real in these games and avoiding guards was fun.
Thank you for that excellently scripted and edited video! These kinds of thoughtful deep dives are the best thing about TH-cam in my opinion. Very glad to have found your channel!
Lycanthropy's disadvantages are manageable because your beast form's crimes are not carried over to your base form but you can still get that Dark Brotherhood invitation. Or you can just get rid of those disadvantages altogether by getting that Daedric Artifact you shown on this video. Lycanthropes are broken af in Daggerfall.
Becoming a werewolf assassin whose shapeshifting allows your crimes to go unnoticed by the rest of the world would be incredible in any other game, but in Daggerfall it's just Tuesday.
i always loved you could just run over buildings as a WW . It was very OP and a lot of fun. I remember when the much hyped hunters came to kill me as a WW and i just ran up to them swiping them to death in about 2 seconds.
I tried Daggerfall in DOSBox but couldn’t get into it due to poor performance. I’m looking into this immediately. Thank you for bringing this to my attention
Daggerfall Unity is truly a gem. It's rightfully on the list of my favorite fan "remasters" next to Keeper FX, open XCOM, devilutionX (Diablo1) and openMW
@@SirSilicon Indeed! Not only does it keep the games alive, it also brings together the players as a community. One such project I enjoy in addition to those already mentioned is ForsakenX.
Excellent review. As someone doing a full playthrough of Daggerfall currently (and unity for stability reasons on stream no less) you really nailed the explanation of Daggerfall Unity
Amazing content and synopsis, always wanted details like this since I cannot get into Daggerfall myself but I know the game was made out of passion, thank you
Whenever someone uses the DREAMS mod, and I see an art asset I created for that mod, it makes me really happy for some reason. My favorite game of all time, deemed my art good enough to include... Well it was actually the community, but with how important modding is to the Elder Scrolls and Fallout communities, well it feels the same as getting the approval of Bethesda itself.
Lovely video! Great production quality and presentation for a game I had no idea existed. Frankly blown away with how in-depth this game is. From its size to mechanics.. Going to try and get this running on my Steam Deck!
Really great video! I was wondering if I should try this game out, but after watching this video I'm definitely going to give the game a try. Thank you!
i played this so much back in the day, it's one of my favorite games of all time. And the map size and freedom was my benchmark. So alot of other rpg where disapointing compared to daggerfall. I remember that i had huge piles of papper where i drawed maps of the dungeons I entered so i would not get lost.
I finished this over and over recently and enjoyed the hell out of it. Use to play this when it first was released but never got the chance back then to finish it. Tried it with the mods and Unity and loved it much more then back then. Was worth it.
I always struggled to make the game have an appropriate difficulty curve. If you build your character well, the game typically goes from being quite difficult at lower levels to being totally trivial at higher levels. Even without enchanted equipment it is pretty easy to one-shot end game enemies once you've maxed your strength and have decent skills. The main threat to you at later levels are hostile spellcasters (particularly vampires with their guaranteed KO sleep spell), who themselves can be trivialized by the rather easy to procure 100% spell absorb spell, which also fixes the whole 'magicka doesn't regenerate problem. Leveling is weird. If you play as a mage you can level up to 25 and beyond within an in game month since training magic skills is so easy and fast. If you want to know when a skill is ready to level up, you need to use mods, and even then in dungeons you probably don't want to rest for 6 hours every time your long blade or unarmed skill is ready to rank up. So the speed at which skills are trained (and thus different classes level up) varies wildly. Lycanthropy is insanely overpowered in Daggerfall, moreso than vampirism even though I would say the benefits of both are roughly equivalent. If you want to fast track your character's growth, go to the town right next to Privateer's Hold (Gothway Gardens iirc), join the mage's guild and get a good hp healing spell, then go camp just outside of town. Keep doing this until a lycanthrope interrupts your rest, then lure it back into town. There is a penned area with a low fence near the center of town, that the enemy AI has trouble pathing around. You can stand inside the pen or trap it inside, and stand near the fence to get hit and back away a bit to heal. Repeat this for a while, resting at a nearby inn, and you'll eventually become a lycanthrope. Compared to vampirism, lycanthropy's drawbacks are much less restrictive, to a point where they are barely worth considering (and the Hircine Ring lets you completely negate them). And in exchange, your abilities and skills get super steroids, you get a 2/day full hp heal from the transformation to and from the lycanthrope form (or unlimited full heals with the Hircine Ring), and unarmed becomes very viable even at low levels (it'll probably be your best way of dealing damage if you contract the curse in the way I describe above).
What have you done mate! I knew about how good the game is and some years ago I tryed Steam version of Daggerfall and found it a bit too "old" for me to play. But now with Unity version (without even trying to install it yet) I already know that Im stuck in Daggerfall for many months. Thank you for revealing it to me! 😅👍
Daggerfall is a classic masterpiece. It was way ahead of its time back on original release. I remember it being somewhat buggy, but the immensity of it just kept you coming back for more. So glad to see the modding community keeping it up to date!
Bethesda in modern day: Noo!!! Skimpy armor and nude mods are un-immersive and ruined the game. Bethesda in the 90s: We will design both NPC and Enemies as sexy as possible also we will include nude models.
This was amazing to watch. I played this as a kid and had no clue how I kept dying. This enhancements and mods make this game even more incredible. I'm gonna look up some of the mods you mentioned as I download the game. Thanks for the vid! Subbed ;)
My dad has a version of daggerfall that has just been rotting on his computer, I’m finally going to start playing it then play morrowind and oblivion. I was a huge fan of Skyrim and want to play the previous versions too!
I appreciate this. I randomly came across daggerfall on ste am and thought what the hell, I'll try it out after all this time. Then I saw comments talking about daggerfall unity and mods and that let me down the rabbit hole to here, figuring out how to get it up and running and compiling a list of mods to make the game it's best. Haven't played anything like this in a long time
The amount of complex mechanics in this game are so ahead of its time. I can't believe how much I admire the people who worked on this. I played a few hours of this game last year and I also used the Unity version
Oh my god this video is really eye-opening. I had no idea there was a game like this so long ago. It would’ve blown my mind if I actually played it when I was current.
Daggerfall is a game that I didn’t find until last year and I am so delighted that I did. It tickles that part of my brain that still believes that video games are endless worlds full of discovery and anything can happen in them. Instead of the part of my brain that knows a game can’t function outside of its programming. And honestly that feeling feels like magic. Plus the sounds in that game are fantastic.
excellent review and nice tips. i just started yesterday and i like it very much but some things are still barriers to me... this gave me motivation to keep going
Man, I remember when this came out and sitting there loading the CDs in to install it! Then playing for hours and hours, never went online to look at anything had to figure it all out, getting stuck in dungeons trying to find my way out. Camping in the middle of nowhere to spawn enemies just to get higher-end armor and weapons. Creating crazy spells lol. Still playing Oblivion might even fire up Morrowwind at some point.
Sorry for the nitpicking as everything so far was genuinely really interesting and really cool to know since I had been looking forward to daggerfall unity when I first learned about it but kinda forgot to ever check on it, but common 3:56, that's not "looking better", that's "becoming super jarring with the rest of the game". The option of choosing the type of quests you get is something I wish I had when first playing daggerfall though, definitely a great incentive to try and get back into it with the unity version.
Holy crap, I had NEVER heard of this. I had Daggerfall when I was a kid on the first week of release, played it a ton, and always wanted a remake. I have to play this! I love fan made engines like this, I just passed Diablo I with DevilutionX like a week ago.
For those would wouldn’t know. The book The warp of the west in later games describes the daggerfall events, and by which phenomenon the different endings actually all happened simultaneously so the world history would stay consistent with any way you would beat this game.
Daggerfall is so much better on Unity than I remember it being on DOS. I don't know why precisely, but I find it more impressive today than I did when I played it in the early 2000's. Maybe it's the absolute state of modern gaming.
I found it really immersive to be in those Dungeons, they are actually deadly and you spend Days in them (ingame Days, real life Hours!). But after about 80 Hours, i put on the smaller Dungeons Feature :D ...
im in daedric gear havent even touched the main quest at all yet just been trying to fill up my map with dugeon locations as dungeons reset and finally someone managed to add new enemies to daggerfall with the daggerfall enemy expansion mod. this is an awesome game to mess with
Excellent video - while you are probably at fault for me wasting another few hundred hours in a 20+ year old game I still have to commend the writing and editing, going together very well! Looking forward to more interesting reviews
Daggerfall looks like such an amazing game, if I'd have been older and exposed to this when it came out I'm sure I'd have been hooked. Alas, with all the new games coming out and my limited time to play, I don't think I'll be getting around to this one until retirement
As someone who played daggerfall when it was newish, and then played morrowind when it came out, I was always disappointed that Morrowind didn't have the huge sprawling dungeons that you could get lost in for hours.
This is the best review video I have ever seen but one thing i just have to point out is that you summarised the story so well without any major or in any way significant spoilers
Update: 1.0 release is now available. Check it out here: www.dfworkshop.net/daggerfall-unity-1-0-release/
Corrections:
- DFU's website is not dfuworkshop .com, it's www.dfworkshop.net/
- The world is over 160,000 square kilometers, not "sixteen hundred thousand." Woops...
- The disadvantages of Lycanthropy aren't usually all that intrusive, and thus, werewolves/wereboars can be pretty overpowered.
I struggled mightily with the audio for parts of this, so sorry if some sections sound bad.
I left a list of mods that I use here: www.youtube.com/@DrJerryGaming/community
Do you think there is a mod to play as an orc I love playing as an orc
Yes, I have yet to try them, but there are a couple of mods that you can use to play as orcs.
Races Framework Redone www.nexusmods.com/daggerfallunity/mods/326
Races - Orc www.nexusmods.com/daggerfallunity/mods/291
@@DrJerryGaming danke
Will this game work on android? I mean like open microwave Morrowind works on android?
Your audio work really wasn't bad, but being humble about it will pretty much guarantee that it gets better.
One of my most memorable Daggerfall experiences was being sent to a dungeon to obtain a scroll for a timed quest. Once I entered I was met with a forked path. I took the left path and explored and died a hundred times for 3 hours with no luck. I decided to go back to the entrance which took 2 hours due to getting lost with the dungeon being cursed with a confusing layout.
Once back at the forked entrance I took the right path instead. After 2 min of walking, without running into any enemies, I found the scroll. Once I got back to the city to turn in the scroll, the quest timer ran out and I got yelled at by the quest giver for being an idiot.
Truly legendary.
I recall I needed to get something for a quest (I think it was the main quest line). I spent probably 2 hours in the dungeon and got it, went back to turn it in, and the guy wouldn't recognize I had it in my inventory, no matter what I did. So...that was just the end of the game. I was so frustrated after spending so many dozens (hundreds?) of hours wandering around dungeons that I never played again.
If you haven't done something similar at least once, can you even call yourself a gamer?
The Quest giver was right.
@@CatBitchNamiquest giver made a proposition, it wasnt his fault you werent prepared and didnt scout out the area beforehand
Timed quests suck balls.
When my mom died i found a box with this game and a pocket notebook with notes on different bulids and quests in the back, she used to let me play wolfenstein and doom but i never touched this
What a sad story. I hope you're okay nowadays.
time to play it!!
I think the reason she wouldn't let you touch this one was because of the naked sprites of women in the game. I have no idea why they implemented them, but it's one of the few things I actually know about Daggerfall.
@@Lucifronz You have no idea why they implemented them? No idea at all? Not even a guess?
@@bluegum6438 back in the 90's nude in games was normal and no one cared.
Played this last year for a week straight using a notebook and no online guides. Beat it. One of the best gaming experiences of my life. Legitimately felt that magic I used to feel as a kid playing an adventure game.
I have never played this... but I have been thinking about it watching this video.. I didn't realize it had so much to it
@LexBundy definitely give it a playthrough
@KathrynElizabeth-uz8hi hell yeah
That actually sounds like a great idea
notebook is the way to do it. a necessity for any game back then. last time I broke out the notebook was zelda 2, trying to get past death mountain.
Was my first big game and i LOVE it still.
For new players: whatever you play, get the spell that allows you to pick a location and then return to it, used to be called anchor i think.
The dungeons are So large, you can get lost in them permanently. So what you do is cast the spell at the entrance. If you get lost, or are done, you can return.
Also works in shops btw. So you can teleport in after closing time ;)
I feel like you didn't watch the video lmao the dude said pretty much everything you did in it.
That's great advice. Getting stuck in a dungeon is Hell. Lol
LMAO next time actually watch the video you're commenting on
I saw the original game when I was a teenager on a language trip to England. It blew me away and I spent way more time playing that than actually learning English or doing anything else I was supposed to. What a summer that was, first time I discovered Daggerfall, KFC and alcoholic sodas, which were all the rage back then. It was a great time to be alive.
Alcoholic sodas?
It's actually funny how bethesda games are always trying to advertise their games as wanting to make bigger and bigger games. And in the end actually ends up making smaller and smaller maps.
That's literal bs. This only applies to all the games being smaller than Daggerfall simply because it's world is computer generated. Skyrim's world is big and is made with hand
People don't want bigger games. People want the illusion of a bigger game, but walking in game for literally an hour just to reach a town isn't fun, and games are supposed to be fun.
Agree. I didn't like Skyrim at all, the older games were all better
Quality > Quantity
Ok boomer
Daggerfall was my first PC RPG way back in 1996 it blew my mind compared to the SNES games I was used too playing. It was so buggy back then I never managed to finish the game, my savegame stopped loading even with the FixSave utility. I finally finished it with Daggerfall Unity. Amazing project. Its too bad DaggerXL never worked out. I was looking forward to playing that.
I feel this I kinda missed out on the whole Super Nintendo era Because I was like uhhh daggerfall tho
@@stephensteele2844 SNES was my last console as a kid
My first RPGs were Eye of the Beholder and Ultima 7, but I enjoyed Daggerfall the most since I ignored the main quest and levelled up breaking into houses and murdering town guards.
An ambitious Elder Scrolls mod biting off more than it can chew? Impossible, sir!
@@GreggyAck yeah DaggerXL seemed way too good to be true. One guy making a custom engine for like 5 games? That's a ridiculous amount of programming
I remember as a kid, crafting my fireball spell, which had huge AOE and damage which could kill you, but I added health and mana absorption, so I could cast it all the time, just went to wilderness and sleep until a monster woke me up, this was my way to level up
daggerfall dungeons stunned me with their verticality. deep shafts with underwater corridors. we need CLIMBING and acrobatics to come back for elder scrolls 6.
That sounds so cool! I'd love to see more verticality in Elder Scrolls :) maybe you can attach a rope to climb up/down in certain spots! or swing across chasms!
Yeah. While i personally like the direction later games have taken this is something special that i hope returns.
We just need more open and RPG-feeling Elder Scrolls games in general. Skyrim got way too much praise for being such a hollow and overly-simplified Elder Scrolls game.
I don't think it's a bad game by any stretch, but it pales in comparison to each title before it and mostly only gets love because it modernized the combat systems a bit to make it more tolerable for general audiences. Oblivion was great, but it had a similar problem with how narrow mechanics felt, even if it was still miles ahead of Skyrim with cool things like acrobatics/athletics and though it was my personal favorite Elder Scrolls game.
We never really going to get that kind of feeling, though. If you don't see how bad Bethesda is with this less-tailored, randomly-seeded design mechanic these days, then I point you to Starfield. A perfect fucking blunder of a game that isn't satisfying to play in the least and where everything feels the same. Besides, I don't think that sort of thing works anymore. People want tailored experiences in their AAA games. If it were an indie game with enough passion behind it, it could work. Games like Kenshi are great examples.
But a modern AAA title from Bethesda? It would be torched to the ground if they tried to charge $60 (or more likely $70) USD for a game that has so much randomly generated terrain and content.
@@Lucifronz the best hope for this currently looks to be Wayward Realms by the original Daggerfall devs, but we'll see about that.
"We never really going to get that kind of feeling, though." That's why I'm making it! At least, my own take on this kind of thing. I'm tired of waiting for AAA companies to give me the games I want, so i'm making them!
Really well put together video, from a Daggerfall fan. You deserve more views, so keep making content like this!
Daggerfall was always my favourite game as a kid. I fell in love with it from the moment I played it's demo. The fact that people dedicated time to remake it in unity is absolutely amazing.
Daggerfall was the reason I bought my first gaming PC in the fall of 1996. It hooked me from the start and I haven't stopped playing it since. Addictive, detailed, and almost limitless potential. DF Unity was a godsend.
The thought of a 'gaming pc' in 1996 makes me chuckle
@@TheKeyboardBeatz An off white case with a dedicated videocard and a soundblaster
This is the best Daggerfall video I've seen.
No 12 hour intellectual exposition on the meta pseudo themes of lore and bla bla bla.
Just straight up a great review.
Impressive video. I can't imagine how much time this took to edit together. Really informative and thorough. As a visual learner it really helped that you included clips for pretty much everything you talked about.
Really enjoyed this video! Was a great deepdive into Unity, its benefits and why Daggerfall as a whole is still worth checking out.
Good stuff, keep it coming!
We want our daggerfall unity video, SLAVE
Truer words have never been spoken Micky!
This video sent me back to my teenage years in an instant. I remember it came out the day I was going on a camping trip with my mom. She let me buy the game on the way to the cabin we stayed at. It was very rustic and I remember reading the manual to the game by lantern. I miss that time.
Got to love that nostalgia, God bless man
@ you as well, friend.
"Enemies level up as you level up"
Artifact Quest: "Since you now arrived at your first village, Here is a quest to retrieve the skeleton key"
Dungeon: "The skeleton key is with an ANCIENT LICH"
Unity got me back into Daggerfall and I've been playing SO much! Fantastic game and a great review of it!
same here! I feel a bit cheap because I'm using the GOG cut version haha. It was just so easy and at the time I wasn't aware of how easy it was to mod it myself. Now I'm 60 hrs in already so I'm just gonna roll with it :)
@@EllaKarhu Thanks Ella :)
I'm actually taking a break because I'm planning on starting a new save after installing the mods manually. I kind of want to try a new class anyway. So after I beat death stranding I'm back into Daggerfall!
I've been reading and getting ready for the best load order ever!
If all the content is gonna be this good, that sub count will 100x easily
Think Arena had these but the best Daggerfall memory for me was exploring town manner houses / Castles (not dungeons - I mean the King and Mayor's place). Back them to me these were so cool. Especially that you couldn't simply walk into every area you wanted. Trespassing was real in these games and avoiding guards was fun.
Super informative, chill and overall great video, thanks for making it!
Also I lol'd at "Name Thyself" ..."Thyself"
Thank you for that excellently scripted and edited video! These kinds of thoughtful deep dives are the best thing about TH-cam in my opinion. Very glad to have found your channel!
I played this game when it first came out. I just got back into gaming about a year ago and this is great news. Time for a revisit!
Lycanthropy's disadvantages are manageable because your beast form's crimes are not carried over to your base form but you can still get that Dark Brotherhood invitation.
Or you can just get rid of those disadvantages altogether by getting that Daedric Artifact you shown on this video.
Lycanthropes are broken af in Daggerfall.
Becoming a werewolf assassin whose shapeshifting allows your crimes to go unnoticed by the rest of the world would be incredible in any other game, but in Daggerfall it's just Tuesday.
i always loved you could just run over buildings as a WW . It was very OP and a lot of fun. I remember when the much hyped hunters came to kill me as a WW and i just ran up to them swiping them to death in about 2 seconds.
Did not expect this review would be so much in depth thank you.
I tried Daggerfall in DOSBox but couldn’t get into it due to poor performance. I’m looking into this immediately. Thank you for bringing this to my attention
Daggerfall Unity is truly a gem. It's rightfully on the list of my favorite fan "remasters" next to Keeper FX, open XCOM, devilutionX (Diablo1) and openMW
A man of culture I see.
I agree and want to add : OpenRA, Raze/BuildGDX, OpenJK, TheForceEngine, FHeroes2, OpenEnroth, Quakespasm, Crispy-Doom and many others.
@@camillebourgoin9662 it's just amazing how fans keep so many games alive.
@@SirSilicon Indeed! Not only does it keep the games alive, it also brings together the players as a community. One such project I enjoy in addition to those already mentioned is ForsakenX.
@@TheKay1024Yeah community can be so powerful. I also forgot CorsixTH (Theme Hospital) and Jagged Alliances 2 straciatella
You my good sir, have put everything under careful perspective , and well made guides and advice, well made!
Eww, don't talk like that
Excellent review. As someone doing a full playthrough of Daggerfall currently (and unity for stability reasons on stream no less) you really nailed the explanation of Daggerfall Unity
Great video, man! you made me wanna leave my responsabilities and play this for days..
Amazing content and synopsis, always wanted details like this since I cannot get into Daggerfall myself but I know the game was made out of passion, thank you
Great vids man, definitely one of my favourite up and coming TH-camrs. Can't wait for the next review.
Seriously one of the best explanantions and overviews of Daggerfall. You actually convinced me to give it a try, and wow It's amazing.
This was a very well constructed and insightful look into the game and I thoroughly enjoyed it.
Whenever someone uses the DREAMS mod, and I see an art asset I created for that mod, it makes me really happy for some reason. My favorite game of all time, deemed my art good enough to include... Well it was actually the community, but with how important modding is to the Elder Scrolls and Fallout communities, well it feels the same as getting the approval of Bethesda itself.
i like your art
Lovely video! Great production quality and presentation for a game I had no idea existed.
Frankly blown away with how in-depth this game is. From its size to mechanics..
Going to try and get this running on my Steam Deck!
I'm really grateful for modders and people like this who are remaking games that should be experienced if you're interested
Really great video! I was wondering if I should try this game out, but after watching this video I'm definitely going to give the game a try. Thank you!
Daggerfall truly opened up my mind to what games could be. I've spent probably 500 hours on the game.
Sounds little for such a massive game.
@@Jason75913 It's an RPG, not a paradox game
i played this so much back in the day, it's one of my favorite games of all time. And the map size and freedom was my benchmark. So alot of other rpg where disapointing compared to daggerfall. I remember that i had huge piles of papper where i drawed maps of the dungeons I entered so i would not get lost.
This is awesome man. Thanks for doing this video.
I heard about this project a long time ago and forgot all about it.
The Daggerfall demo that came with some gaming magazine is still one of my fondest memories from my earlier gaming career.
I've got so many good memories about this game. I wasn't aware of a modern remake. Thanks.
I finished this over and over recently and enjoyed the hell out of it. Use to play this when it first was released but never got the chance back then to finish it. Tried it with the mods and Unity and loved it much more then back then. Was worth it.
I always struggled to make the game have an appropriate difficulty curve. If you build your character well, the game typically goes from being quite difficult at lower levels to being totally trivial at higher levels. Even without enchanted equipment it is pretty easy to one-shot end game enemies once you've maxed your strength and have decent skills. The main threat to you at later levels are hostile spellcasters (particularly vampires with their guaranteed KO sleep spell), who themselves can be trivialized by the rather easy to procure 100% spell absorb spell, which also fixes the whole 'magicka doesn't regenerate problem.
Leveling is weird. If you play as a mage you can level up to 25 and beyond within an in game month since training magic skills is so easy and fast. If you want to know when a skill is ready to level up, you need to use mods, and even then in dungeons you probably don't want to rest for 6 hours every time your long blade or unarmed skill is ready to rank up. So the speed at which skills are trained (and thus different classes level up) varies wildly.
Lycanthropy is insanely overpowered in Daggerfall, moreso than vampirism even though I would say the benefits of both are roughly equivalent. If you want to fast track your character's growth, go to the town right next to Privateer's Hold (Gothway Gardens iirc), join the mage's guild and get a good hp healing spell, then go camp just outside of town. Keep doing this until a lycanthrope interrupts your rest, then lure it back into town. There is a penned area with a low fence near the center of town, that the enemy AI has trouble pathing around. You can stand inside the pen or trap it inside, and stand near the fence to get hit and back away a bit to heal. Repeat this for a while, resting at a nearby inn, and you'll eventually become a lycanthrope.
Compared to vampirism, lycanthropy's drawbacks are much less restrictive, to a point where they are barely worth considering (and the Hircine Ring lets you completely negate them). And in exchange, your abilities and skills get super steroids, you get a 2/day full hp heal from the transformation to and from the lycanthrope form (or unlimited full heals with the Hircine Ring), and unarmed becomes very viable even at low levels (it'll probably be your best way of dealing damage if you contract the curse in the way I describe above).
What have you done mate!
I knew about how good the game is and some years ago I tryed Steam version of Daggerfall and found it a bit too "old" for me to play.
But now with Unity version (without even trying to install it yet) I already know that Im stuck in Daggerfall for many months.
Thank you for revealing it to me! 😅👍
Great Video! Love stuff like this, and can't wait to see more!
Daggerfall is a classic masterpiece. It was way ahead of its time back on original release. I remember it being somewhat buggy, but the immensity of it just kept you coming back for more. So glad to see the modding community keeping it up to date!
Sounds interesting I will look into this. Thanks for introducing me to this project.
Bethesda in modern day: Noo!!! Skimpy armor and nude mods are un-immersive and ruined the game.
Bethesda in the 90s: We will design both NPC and Enemies as sexy as possible also we will include nude models.
great review! glad i found this channel. Looking forward to more content!
I put around 10k hours into Daggerfall between 1996 and 2006. Loved it.
You played 41.6 full days a year for a decade?
10k? I think that's like just over 1 year of your life of just daggerfall...
Respect
15:34 "And holy places..." Walks into into an incredibly sexy DOS era NPC -is the brothel holy!?!
Hole-y 😏
BRILLIANT review!!
Am currently downloading the outdated multi-modded version from GOG: all 5GB of it... another 11 hours to go on my slow connection.
Dude, this is fantastic content. I am so glad I found this video!
This was amazing to watch. I played this as a kid and had no clue how I kept dying. This enhancements and mods make this game even more incredible. I'm gonna look up some of the mods you mentioned as I download the game. Thanks for the vid! Subbed ;)
Really well made my man! Keep it up & your channel is sure to grow!
I'm loving this game. It plays so smoothly and about 10 hours in, I haven't encountered any bugs
Awesome video, I can feel the passion through the screen!
Still have my original copy. You have no idea how much nostalgia that horses head gives me 😂
DFU Modder Here thanks for bringing more people in to the game!
My dad has a version of daggerfall that has just been rotting on his computer, I’m finally going to start playing it then play morrowind and oblivion. I was a huge fan of Skyrim and want to play the previous versions too!
This was a fantastic video and I truly enjoyed watching it. You've made me want to try out daggerfall. Subscribed.
I appreciate this. I randomly came across daggerfall on ste am and thought what the hell, I'll try it out after all this time. Then I saw comments talking about daggerfall unity and mods and that let me down the rabbit hole to here, figuring out how to get it up and running and compiling a list of mods to make the game it's best. Haven't played anything like this in a long time
Now I want to play it again. Thanks for the video.
I am amazed at how good they can make this look. This game is older than me!
Daggerfall is a testament to how humanity is evolving backwards.
Also i love the heck outta this game but can someone please make a weapon and body update. That sword has 20 fov and i feel claustrophobic now. LOL
The amount of complex mechanics in this game are so ahead of its time. I can't believe how much I admire the people who worked on this. I played a few hours of this game last year and I also used the Unity version
Oh my god this video is really eye-opening. I had no idea there was a game like this so long ago. It would’ve blown my mind if I actually played it when I was current.
Ahh finally someone knows what Daggerfall and Daggerfall Unity are.
Daggerfall is a game that I didn’t find until last year and I am so delighted that I did. It tickles that part of my brain that still believes that video games are endless worlds full of discovery and anything can happen in them. Instead of the part of my brain that knows a game can’t function outside of its programming. And honestly that feeling feels like magic. Plus the sounds in that game are fantastic.
excellent review and nice tips. i just started yesterday and i like it very much but some things are still barriers to me... this gave me motivation to keep going
It's really fun. I installed so many mods and only ended up playing about 40hrs but it was a truly open ended experience.
Are the dungeons still humongous mazes you can get lost in and never return to the surface?
@@sungvin in DFU, you can mod the size of the dungeons and complexity. Up to you. You can also recall and teleport out
@@KwBeee Yeah, recalling was one of my favourite spells in the original, thank you for the answer!
Man, I remember when this came out and sitting there loading the CDs in to install it! Then playing for hours and hours, never went online to look at anything had to figure it all out, getting stuck in dungeons trying to find my way out. Camping in the middle of nowhere to spawn enemies just to get higher-end armor and weapons. Creating crazy spells lol. Still playing Oblivion might even fire up Morrowwind at some point.
Fantastic video! This was very interesting, I'll have to give Daggerfall Unity a shot!
I loved Daggerfall back in the days, it was so massive. Nothing on my ZX Spectrum 48K or NES had something like this.
Sorry for the nitpicking as everything so far was genuinely really interesting and really cool to know since I had been looking forward to daggerfall unity when I first learned about it but kinda forgot to ever check on it, but common 3:56, that's not "looking better", that's "becoming super jarring with the rest of the game".
The option of choosing the type of quests you get is something I wish I had when first playing daggerfall though, definitely a great incentive to try and get back into it with the unity version.
this actually makes me want to give it a try, looks a lot cooler than I remembered it to be.
This was very entertaining. I''ve never played this genre very much but the video made me want to play.
Fantastic game, and excellent review. You make me wanna download Daggerfall Unity. Thanks for the video.
Is that the daggerfall main them at 0:08 , cuz it doesn't sound like it, is it boosted?
It's Dungeon Theme 14 - Castle Dungeon from the Daggerfall soundtrack.
@@DrJerryGaming thanks don't think I've heard that one yet playing.
Holy crap, I had NEVER heard of this. I had Daggerfall when I was a kid on the first week of release, played it a ton, and always wanted a remake. I have to play this! I love fan made engines like this, I just passed Diablo I with DevilutionX like a week ago.
For those would wouldn’t know.
The book The warp of the west in later games describes the daggerfall events, and by which phenomenon the different endings actually all happened simultaneously so the world history would stay consistent with any way you would beat this game.
Seems neat.
This is going on my bucket list.
Fantastic review. I'd definitely watch more; especially Elder Scrolls!
This is the first time i have heard of this unity 2 version, great vid thanks!
Daggerfall is so much better on Unity than I remember it being on DOS. I don't know why precisely, but I find it more impressive today than I did when I played it in the early 2000's. Maybe it's the absolute state of modern gaming.
I found it really immersive to be in those Dungeons, they are actually deadly and you spend Days in them (ingame Days, real life Hours!).
But after about 80 Hours, i put on the smaller Dungeons Feature :D ...
I'm sold. After ff pixel remaster binge, I'm gonna jump on the old elder scrolls.
I appreciate the subtle jokes. "Way before 100% of Earth's population owned a copy of Skyrim." Well done.
im in daedric gear havent even touched the main quest at all yet just been trying to fill up my map with dugeon locations as dungeons reset and finally someone managed to add new enemies to daggerfall with the daggerfall enemy expansion mod. this is an awesome game to mess with
the depth of this game is wild
Daggerfall is probably why I enjoy seeking out nobles and the like to do missions for them in games like mount & blade. :)
Excellent video - while you are probably at fault for me wasting another few hundred hours in a 20+ year old game I still have to commend the writing and editing, going together very well! Looking forward to more interesting reviews
Great review dude, will check this out
Daggerfall looks like such an amazing game, if I'd have been older and exposed to this when it came out I'm sure I'd have been hooked. Alas, with all the new games coming out and my limited time to play, I don't think I'll be getting around to this one until retirement
As someone who played daggerfall when it was newish, and then played morrowind when it came out, I was always disappointed that Morrowind didn't have the huge sprawling dungeons that you could get lost in for hours.
This is the best review video I have ever seen but one thing i just have to point out is that you summarised the story so well without any major or in any way significant spoilers
I cannot imagine how people felt starting this game in 96' to me its mindblowing to them its like dungeon and dragons rpg came to life