@@Basada79 you definitely want to imprint some things if you have a trash low roll because you will not be using that, especially if it's something on a ring/ammy (because those matter the least about upgrading) ESPECIALLY if it's a strong legendary power in general for leveling i.e. pulv leggo etc. Also, at 25 i farmed over 1.5 mil gold in like 3 hours. it's not that hard to get gold, although ideally you don't want to spend more than you have to.
dunno i had 10kk in the last 2 Betas while full upgraded gear ... Inprinting cost almsot nothing compared to the selling price of trash items to the NPC. I Agree on what you say but there are some aspect that are worth the "fee" :D
@@lexwaldez I honestly don't care. If I am level 20 and figure out I can afford and want to imprint my main weapon, I will do it. It's not like I can't recover from it. Game not even out yet and people act like if we are travelling to an astroid to mine it for resources.
@@galencox1531 Very different situation though. People outside of Blizz have seen and played everything (except the whole campaign) in D4 and the release date is right around the corner, it's way too far along for any major pivots now. With the OW2 content that got scrapped, it was just words, a short trailer and a brief tech demo video. No-one outside of Blizz had played it, there was never any release date for it and it was already something that was known to be put on hold. Definitely a very shitty situation but it's very different to where we are at with D4.
I loved chain lightning + crackling energies myself, but I'm seriously considering a melee charged bolts crackling energy stun oriented build around the bolts and arc lash enchantments for serious extra lightning aoe output and CDR through stuns. I think it should play out pretty juicy and looks like it should have a ton of dmg with great survivability between all the DR and stuns.
I can't wait to play ice with chain lightning even though CL got nerfed. I saw some builds from server slam with blizzard, frost nova, and chain lightning and they looked so fun and it was still destroying entire screens on T2
I make Pyromancer builds in every rpg, and I theory crafted a Pyro for D4 on a build website. Took me 2 hours to finish the Paragon board, making sure I read everything possible, and let me tell you, the devs who made the combat, gear and abilities are top tier. The amount of synergy that's for the Pyro is amazing (mine is built for HC) and they did a great job. It wasn't too overly complicated, but just enough to make it worthy of paying close attention to, and very fun. The hardest part was figuring out the best way to use your glyphs to get the bonuses without spending too much Paragon points, and to my shock and suprise, the Pyro build turned out perfect, all 220 points were used on stats I needed, almost as if the devs intended this build!🤩
Great advice! I also recommend advising people not to upgrade their armor/weapons at the blacksmith while leveling. That also costs a ton in both gold and mats.
yes i can imagine. while beta testing it was fine to get a grip and feeling about it but i guess until you didnt finish campaign and doing the NM dungeon, its a waste of gold and mats as already said. so i will keep that in mind on 2. of june when i finally can progress my barb ^^
@@mcmarkmarkson7115 He did Not say it is wrong Just for the item Part you are constanty switching while leveling. For most better say all this is their Main weapon.
i actually went to school for education and your guides are really great for their detail and pacing. great organization as well. I think you have a real gift for this
So on the beta, when I put the power that increases my flurry damage and makes it 360 aoe, onto my 2H bow as a melee rogue, I was actually 5head without knowing it. Sweet 🙂
Thank you for explaining it in detail, bro. A few of the other content creators just tell you not to do this, but they don’t really explain the why in detail.
Not really what he was saying. He was saying don't imprint legendary powers on your main weapon because you'll be constantly finding better DPS weapons while leveling. Use imprints on well rolled stat stick gear because they will much more likely stay with your character for a lot longer than a weapon slot item
But what if as a melee (flurry) rogue I imprint the aoe flurry aspect on a recently acquired legendary bow. Thats what I did in both the betas and once I did that, even though I kept upgrading my main weapons (dual daggers) I didn't find the need to upgrade my bow weapon even though I was getting bows with minor damage / stat boosts.
@@aneeshmenon5885 that’s because the level cap was 20 or 25. We’ll be finding better bows too. Just don’t imprint onto the weapons early on unless it’s aspects from the codex of power
For leveling through the campaign, this makes sense. I definitely did make this mistake, but it hasn't hindered me that much. Going through helltide when it comes up now gets me a a good amount of gold or materials depending on whether I sell or salvage. Nightmare dungeons give a ton of stuff too. I'll be fine.
Reminds me of D3 seasonal leveling: you cube the weapon power because an at-level weapon is most important, but you can run level 15 versions of Bracers of the First Men or Crudest Boots til level 70.
Yeah, I always put on cain set and borne set at lvl 20 and kept them on until 70. You would always be tempted to replace them with giant green numbers at higher level .. but even if you got an extra 8% damage by replacing your shoulders ... you'd lose 20% xp. It was just never worth it, even if you lost a significant amount of toughness / power; it was never as much as doubling your xp gains. A legendary power that gave you 400% damage was just a no brainer .. you were never going to take that off even at 70 until you found a higher level version of the same exact item. Like you mentioned, It's also why the decision for which legendary to use the deaths breaths from the challenge cache was important. Using it on a legendary power you got from an armor piece / jewelry was wrong, because you could gamble them easily enough from kadala at level 1 and just wear them until level cap. Using the cube for a weapon was much smarter, because the odds of using that weapon until 70 was an impossibility, as well as finding that power again as you leveled. Gambling from kadala was more costly, and the odds of getting your weapon was way higher with the cube recipe than the chances of getting what you wanted from an armor piece / jewelry. It was just way more efficient to be able to use higher level weapons as you leveled up, and keep wearing low level sets / legendaries that gave you a huge power boost.
@@schwibz Probably, I don't remember much of it to be honest I played it so long ago. Most of my memories of it are just the impressions I had playing it. i really hope they do a remaster of it like D2 so i can refresh.
I love to see Raxx tell us how wrong we are. Still remember his paragon leveling guide where he stares sternly and shakes his head to the idea of going back to town to salvage after every run 😂😂
this time around, he is very wrong...........imprinting doesn't cost a lot and its worth it for the power even if you have to upgrade every 5 levels. This video is a joke.
@@DeathstarsEG Agree. Not to mention we don't know the amount of data that's going to go live. All these pre release videos will be wrong on launch day. They only have the beta test server to go off of. Materials will be vastly more important than gold.
so, if I have a dagger build rogue, this means my main dmg weps are the daggers. Should I in that cade imprint in the bow, as its dmg wont matter? Or should I inprint in Amu/gloves?
Early game is nothing. Don't even spend time comparing weapons. Just use whatever. Don't commit to a build until you reach endgame. That's actually where the game starts.
@@Pixelsoep "don't commit to a build until you reach endgame" >> I see where you're coming from, but the costs of respeccing will be steep at endgame. So I would slowly, over the course of the game, commit to the abilities that are my favorites and would cross my fingers that I find legendaries that fit my skills & playstyle. If you're a rogue and have loved using ranged attacks for 50 levels, it might not be wise to jump to a melee build just because you found a GG dagger. It might be better to level another Rogue that you'd specialize in melee in that case.
So if im a pure meele rogue I also should carry a bow/crossbow bc they count to my stats (including legendary effects) even tho I'm not using it in anyway?
New to Diablo, do offhand weapons damage not matter as much? Im going to play druid, so would i not also be replacing my totem (theoretically) every five levels as well as my main weapon?
Love your content. Keep it up. some positive criticism (please take it as honmest feedback): Script your talking track so that you can deliver your message in a sharp and concise manner. It's normal when not following a script to have your throughts wander, accidentally repeat yourself, etc...
With regards to offhand weapons so when do you actually switch it? Since it also affects the overall atk power stat? or that value doesn’t matter that much? let’s say I’m a double dagger rogue main, my offhand level 30 bow has +30 dex,close range damage etc. and then I got a level 50 legendary bow with garbage stats, obviously it has way more attack power and it would change the total attack power stat.. should I still keep using my level 30 bow or switch to the level 50 Bow?
Noob question: on the example of when itd be proper to imprint on weapon. I thought if you have 2 daggers equipped then you cant equip a 2H. So how can you have the bow and dagger equipped at the same time?
I'd like to see some theory-crafting on when to salvage vs. sell. In the beta, I found myself salvaging almost everything because I didn't really engage any gold sinks.
Sell anything that costs > 2k gold, salvage anything below until you have enough materials, then just sell everything. Scale up as you go higher in level and items can sell for more gold.
idk if it will be the case on live but on beta legendaries that you wont use is a tremendous source of gold if you extract it's power, and sell the extracted legendary effect instead. So even though you won't be swimming in legendaries while leveling, at least know that when you get one you can't really benefit from, at least its a good chunk of gold. Personally I think that salvaging at low levels will always be the answer, as their gold worth is gonna be so minor in comparison to higher level when you actually start needing the gold. I have a feeling that salvaging a level 20 yellow staff gives the same amount of materials as salvaging a level 80 yellow staff. But the 20 staff is gonna be worth like 5k gold, and the 80 one might be worth 80k gold. So you're much better off salvaging items for as long as you don't feel like you currently need the gold. And then sell items at higher level.
Is it worth selling low level items or is it better to salvage them? I assume you get the same amount of resources from salvaging a level 12 item as you would salvaging a max level item, but I assume high level gear sells for a lot more
If i can spare the space, I pick up all the whites and blues I can for selling (but not immediately in the game). You get a lot of ores and leathers from enemies and ore veins in the open world anyway. Salvage the yellows since veiled crystals are used at the npcs a LOT and they give ore and leather too. A little extra gold allowance will allow a little imprinting luxury to help you level/farm faster.
Serious question why imprint at all until capstone dungeon unless you get stuck, I plan to save my gold and and not imprint unless I get to a point I’m stuck, yes I know they can help you level faster but it’s not like level 1-50 for the people that watch these videos is going to take more than a few hours based on the 60 to 70 minutes it took skipping cut scenes to level 1-20 and like 80 minutes to get to 25 which is halfway there
Hey Rax, Mortal here. Just wanted to say thanks for the Diablo guides. I only just subbed though, sry. Gonna buy D4 pretty soon and will be utilizing your guides. Anyway be cool man.
Wait, how were we to know the weapon damage and DPS is only calculated from main hand weapon? Where do we find this info in game? That makes zero sense being a melee rogue with a backup bow for “oh no” moments or as a strategy to deal with weaken multiple targets
I played only 5h last we... 1 question. Do I have to lvl doing the story quest or shell I lvl up doing dungeon? 2 to play the end game do I have to end the story once or 1 time with any char? Thxx
@vys Yes but you might still need gold at lower levels. In those cases in which you might need gold, it could actually be wise to always sell half your inventory and salvage the other half so you never have to farm gold.
I salvaged anything that would give me a new cosmetic look and sold the rest. Despite upgrading everything I still ended the slam with over half a billion gold.
My rule is don't imprint anything on anything. It's just leveling. Only lose gold to optimize your items when max level. Or maybe if you need to get through the capstone dungeon.
I think in the grand scheme of things any gold amount received or spent below 50 is gonna be irrelevant pretty soon... they already showed screenshots with paragon board lvl stuff that had gold in the millions. I'm just gonna spend what I have to spend and demolish things.
Why change out your weapon every 5 levels? I found higher lvl weapons that didn't have higher dmg. Is it item power rating that makes you need to upgrade?
But what if as a melee (flurry) rogue I imprint the aoe flurry aspect on a recently acquired legendary bow. Thats what I did in both the betas and once I did that, even though I kept upgrading my main weapons (dual daggers) I didn't find the need to upgrade my bow weapon even though I was getting bows with minor damage / stat boosts. Maybe I can upgrade the bow every 10-15 levels?
Based on the beta slam gold is actually not that hard. In the 30 zone of the beta, lvl 21-27 gear gives around 5k gold on average per item. I imagine lvl 30+ gear gives even more money. So imprinting every 5 levels should not rob your bank at all.
The only evel 20+ gear I got that was worth 5k+ gold was legendaries. and I tried for about 30 mins in that kor castle place and got 1 legendary in 30 mins. everything else was like 2k max
Fun fact. As a sorcerer during the slam, I had the same legendary power on my wand and offhand. The wand had a 14% bonus and the offhand had a 13% bonus. The offhand was greyed out and not active.
@@sranubus If you have the same legendary power on 2 different pieces of gear. Only the better % of the 2 items will be applied. The other will be greyed out showing that you have duplicate legendary powers. all other affixes on the gear will still work. but the worst % on the legendary affix won't because the better % is already being applied through a different gear piece.
Hello! thank you for your video! I have not played the game yet and I will be a Rogue. My question is: Why do you say the rogue daggers are only stats sticks and maybe put the power there? I mean Rogue can also be melee and have melee damage coming from the dagger damage right? Thank you!
If I am a rogue and only use daggers or swords, does the bow do most of the damage? Should I replace daggers/swords or bow for more damage when levelling?
@raxxanterax do you think the best lego aspects to throw on two hander & amulet vs. contrasting to duel aspects on main & offhand & amulet specifically for the Sorc could be beneficial? I'd find value in the min/max best aspect combos depending on running 2-handers vs. main & off hand.
I'm taking the approach that you'll want to imprint your affixes IF AND ONLY IF you don't have them at each capstone. You'll be reorganizing your resists and offensive stats around that time anyways so you'll be most efficiently using limited resources at those points.
This was a great video, I learned something new today! I thought you only got the benefit of the weapon you were using. I plan on running a 2handed bleed barb build and didn't realize the other 3 weapon slots I can just put gear in there that compliments the build even though I will never use those weapons
The default setting picks the highest usable DPS weapon slot which is fine 90% of the time. The exception are if you got something that buffs you based on weapon switching (IE walking arsenal) or for weapon expertise buff.
Hi Rax, i think that in beta was option to inprint only 1 time extracted legendary power, right. But if you dont have legendary power in codex how you can inprint them every 5lvl's for example like you said in video?
You can only imprint multiple times on different items with a power from the codex unless you have multiple extracted aspects from legendaries you found since you can only use those once and can't extract from imprinted items. He's just saying if you were to find an upgrade and imprint every 5 or so levels (from either codex or an extracted power) that you would be using a lot of gold since you'll likely find upgrades along the way as you continue leveling that would increase your damage more than if you kept using the lower leveled legendary with the aspect you wanted. So then it would make sense to keep that aspect on one of the other items instead of your main weapon and you'd only have to imprint once while leveling.
if, with inprinting to main weapon i will lose 20% of possible gold earning while leveling up, but have 100% more fun when doing so. is it still called wasted?
Maybe i farmed too much but gold was not an issue. Just extract the aspect from legendary and then sell the aspect that you aren't using. Level 20 would sell for 12k. Cost 8k to extract and then would sell for 52k. So 44k profit and an extra 32k over straight selling. So once you get to balancing extracting and scrapping parts for matts gold shouldn't really be an issue. This really comes down to how good the drops will be while leveling compared to the corpse farm during server slam.
Is there a total amount of imprints you can run on a character? Barb's have 12 item slots, rogue has 11, and Druid/Necro/Sorc get 10 slots. If you can imprint every item, even your main weapon, doesn't that give Barb an advantage?
As long as you're pulling the aspect from the Codex of Power, yes. If you've removed the legendary aspect from an item, then you can only imprint that onto a single item. Once you do that with a legendary aspect FROM AN ITEM (not from the codex), then that's the end for that specific aspect. You can't remove an imprinted aspect from an item.
@@CV-lm7pv He didn't explain it wrong at all. Everything he said was correct. He didn't mention aspects pulled from items because you literally can't keep imprinting with those. He used the Hydras because that's one of the most well-known legendary aspects. How that specific aspect works doesn't matter for his explanation. It's literally a big "what if" scenario to illustrate his point.
@@jamesontucker1812 Everything he said was half correct. You see the half you want to see. It's really important to be clear, since I can bet you that most of the people that will play this game are not savvy Otherwise he wouldn't be explaining such a basic concept as gold usage.
That imprinting tip. Holy shit man. Thank you so much, I made that mistake in the beta but hadn't learned it was actually a mistake yet. Now I won't do that on launch! :D
That's a good breakdown, but doesn't it only affect ur first character? - isn't gold shared between ur characters? Ur few builds after ur first character wont struggle as much with gold.
But will imprinting a legendary power on a barbarians second, third or fourth weapon imbue the hit of the primary weapon with the bonus? Does it apply the bonus only to the applied weapon? Or to all four at the same time? Just trying to piece this great info together.
@@mattm8870 Do you know if Blizzard has stated this somewhere in game or is it just what you guys that can read the code have figured out? Hopefully the full release of the game will have a huge tutorial that explains all these little ins and outs. No novice here, I bought D1 when it first came out, but D4 is going to be so much more detailed..
IT's not a mistake, if I find another weapon, I'll print again. The old weapon can be saved for an alt or a HC descendant. Of course, aspects extracted from legendary items can be spent only once and that should be made wisely, but a codex imprint costs like 5 minutes of farming? Is it unlikely that upgradign right away will win you back that 5 minutes?
Rexx do you think it's a good idea to sell everything you get in the story so you have alot of gold by the end of the story then you can worry about materials after. Or do you think it should be 50/50 selling and salvaging
Hold the Gold!
The better advice would be not to imprint anything until max level because you will constantly be upgrading until then when it finally slows down.
Hogold!
you're not my real dad
@@Basada79 you definitely want to imprint some things if you have a trash low roll because you will not be using that, especially if it's something on a ring/ammy (because those matter the least about upgrading) ESPECIALLY if it's a strong legendary power in general for leveling i.e. pulv leggo etc. Also, at 25 i farmed over 1.5 mil gold in like 3 hours. it's not that hard to get gold, although ideally you don't want to spend more than you have to.
dunno i had 10kk in the last 2 Betas while full upgraded gear ... Inprinting cost almsot nothing compared to the selling price of trash items to the NPC. I Agree on what you say but there are some aspect that are worth the "fee" :D
So long story short: Don't imprint your main weapon while leveling because it cost resources and you will get more powerful weapons as you level up.
👍🏻
Could have been 2 min video lol
don't imprint your MAIN weapon - gotta watch the whole thing
@@lexwaldez I honestly don't care. If I am level 20 and figure out I can afford and want to imprint my main weapon, I will do it. It's not like I can't recover from it. Game not even out yet and people act like if we are travelling to an astroid to mine it for resources.
Tbf "don't spend resources early" is a pretty universal leveling practice
You know its gonna be good when it starts with "Paint" in the background!!
Facts lol
Gotta love raxx and his effective use of visual aids
Man I am so keen for D4, I haven't been this hyped in ages.
Same, are you ready to be dissapointed with me 🥲🥲
Be hyped but never forget OW2. Different Game, different Team but same Company. Dont say it will happen but dont be surprised if it does.
@@galencox1531 I'm very hyped cause I know I can play this game for hundreds of hours as it is right now
@@galencox1531 Very different situation though. People outside of Blizz have seen and played everything (except the whole campaign) in D4 and the release date is right around the corner, it's way too far along for any major pivots now. With the OW2 content that got scrapped, it was just words, a short trailer and a brief tech demo video. No-one outside of Blizz had played it, there was never any release date for it and it was already something that was known to be put on hold. Definitely a very shitty situation but it's very different to where we are at with D4.
I'm hyped but I have this dark feeling about all the shop stuff
Would love to see a video on other mistakes/pitfalls to avoid while leveling.
Can't wait to see this man's sorc guide. I used the firewall build in slam & loved it.
It was great! 🔥 So fun
I loved chain lightning + crackling energies myself, but I'm seriously considering a melee charged bolts crackling energy stun oriented build around the bolts and arc lash enchantments for serious extra lightning aoe output and CDR through stuns. I think it should play out pretty juicy and looks like it should have a ton of dmg with great survivability between all the DR and stuns.
I can't wait to play ice with chain lightning even though CL got nerfed. I saw some builds from server slam with blizzard, frost nova, and chain lightning and they looked so fun and it was still destroying entire screens on T2
Interesting. Personally it was my least favorite playstyle. Firewalls always feel awkward and clunky to use to me
I make Pyromancer builds in every rpg, and I theory crafted a Pyro for D4 on a build website. Took me 2 hours to finish the Paragon board, making sure I read everything possible, and let me tell you, the devs who made the combat, gear and abilities are top tier. The amount of synergy that's for the Pyro is amazing (mine is built for HC) and they did a great job.
It wasn't too overly complicated, but just enough to make it worthy of paying close attention to, and very fun. The hardest part was figuring out the best way to use your glyphs to get the bonuses without spending too much Paragon points, and to my shock and suprise, the Pyro build turned out perfect, all 220 points were used on stats I needed, almost as if the devs intended this build!🤩
Great advice! I also recommend advising people not to upgrade their armor/weapons at the blacksmith while leveling. That also costs a ton in both gold and mats.
why would someone upgrade something that will be replaced in 30 minutes?
yes i can imagine. while beta testing it was fine to get a grip and feeling about it but i guess until you didnt finish campaign and doing the NM dungeon, its a waste of gold and mats as already said. so i will keep that in mind on 2. of june when i finally can progress my barb ^^
Gol is not as rare as you think
thats just wrong, making yourself strong early on to level fast is the best. Money is easy the more you progress.
@@mcmarkmarkson7115 He did Not say it is wrong Just for the item Part you are constanty switching while leveling. For most better say all this is their Main weapon.
i actually went to school for education and your guides are really great for their detail and pacing. great organization as well. I think you have a real gift for this
So on the beta, when I put the power that increases my flurry damage and makes it 360 aoe, onto my 2H bow as a melee rogue, I was actually 5head without knowing it. Sweet 🙂
Thank you for explaining it in detail, bro. A few of the other content creators just tell you not to do this, but they don’t really explain the why in detail.
Hey man,thanks. This is so helpful because dumbass here would have made that mistake.Can wait for your upcoming videos.
I learned the lesson about main weap levelling over 40 years ago. But a timely reminder for those less fortunate. Thank you.
TLDR: wait with imprinting till end-level, or imprint your amulet
depending on the legendary effect, it might be smarter to imprint the amulet. since more dps > faster leveling > better gear
Not really what he was saying. He was saying don't imprint legendary powers on your main weapon because you'll be constantly finding better DPS weapons while leveling. Use imprints on well rolled stat stick gear because they will much more likely stay with your character for a lot longer than a weapon slot item
Yeah that’s not what he said at all. Said don’t imprint on main weapon.
But what if as a melee (flurry) rogue I imprint the aoe flurry aspect on a recently acquired legendary bow. Thats what I did in both the betas and once I did that, even though I kept upgrading my main weapons (dual daggers) I didn't find the need to upgrade my bow weapon even though I was getting bows with minor damage / stat boosts.
@@aneeshmenon5885 that’s because the level cap was 20 or 25. We’ll be finding better bows too. Just don’t imprint onto the weapons early on unless it’s aspects from the codex of power
If youre playing TB rogue then, does that mean you imprint it on your bow? I take it its the daggers/swords that does the dmg for melee rogues
There's only a few aspects I've seen in A1 that are crucial to me to imprint anyways. That shield every 30s against elites being one of them.
I never thought about it that way, great find Raxx!
“I’m a rogue, I have a Mohawk” lmao I felt immediately called out. This guy knows his stuff down to the cosmetics I chose.
Both male and female plus all classes get the same dozen or so janky hair cuts..yeah it's mohawk for rogue. I'm going a silverish grey.
@@Shoop... Lmao I chose the blue-ish silver one
For leveling through the campaign, this makes sense. I definitely did make this mistake, but it hasn't hindered me that much. Going through helltide when it comes up now gets me a a good amount of gold or materials depending on whether I sell or salvage. Nightmare dungeons give a ton of stuff too. I'll be fine.
Reminds me of D3 seasonal leveling: you cube the weapon power because an at-level weapon is most important, but you can run level 15 versions of Bracers of the First Men or Crudest Boots til level 70.
Yeah, I always put on cain set and borne set at lvl 20 and kept them on until 70. You would always be tempted to replace them with giant green numbers at higher level .. but even if you got an extra 8% damage by replacing your shoulders ... you'd lose 20% xp. It was just never worth it, even if you lost a significant amount of toughness / power; it was never as much as doubling your xp gains.
A legendary power that gave you 400% damage was just a no brainer .. you were never going to take that off even at 70 until you found a higher level version of the same exact item. Like you mentioned, It's also why the decision for which legendary to use the deaths breaths from the challenge cache was important. Using it on a legendary power you got from an armor piece / jewelry was wrong, because you could gamble them easily enough from kadala at level 1 and just wear them until level cap. Using the cube for a weapon was much smarter, because the odds of using that weapon until 70 was an impossibility, as well as finding that power again as you leveled. Gambling from kadala was more costly, and the odds of getting your weapon was way higher with the cube recipe than the chances of getting what you wanted from an armor piece / jewelry.
It was just way more efficient to be able to use higher level weapons as you leveled up, and keep wearing low level sets / legendaries that gave you a huge power boost.
I hope the cube comes back, it has been in every game. They can change how it works fine but the cube is a part of being a Diablo game IMO.
@@wilhellandmagiocrity3642 no cube in Diablo 1.
@@schwibz Probably, I don't remember much of it to be honest I played it so long ago. Most of my memories of it are just the impressions I had playing it. i really hope they do a remaster of it like D2 so i can refresh.
I love to see Raxx tell us how wrong we are. Still remember his paragon leveling guide where he stares sternly and shakes his head to the idea of going back to town to salvage after every run 😂😂
town is lava!
this time around, he is very wrong...........imprinting doesn't cost a lot and its worth it for the power even if you have to upgrade every 5 levels. This video is a joke.
@@DeathstarsEG He's not saying do not ever imprint you dummy. Imprint on your amulet. What a 🤡
@Deathstars this is the correct answer. Atleast pre50
@@DeathstarsEG Agree. Not to mention we don't know the amount of data that's going to go live. All these pre release videos will be wrong on launch day. They only have the beta test server to go off of. Materials will be vastly more important than gold.
so, if I have a dagger build rogue, this means my main dmg weps are the daggers. Should I in that cade imprint in the bow, as its dmg wont matter? Or should I inprint in Amu/gloves?
Thanks for keeping up to date with information!
Would that work vica versa as well on a Rogue? Planning to go melee, so could I use my bow as a 'statstick' /lp holder?
So as a rogue, if i do a attack with my daggers like (twisting blades) for example. The damage isn’t from the daggers? It’s from my bow ?
Do you put out these MS Paint artworks as wallpapers?
Dude you are so helpful and I have totally changed my mentality on how to approach the early game.
Early game is nothing. Don't even spend time comparing weapons. Just use whatever. Don't commit to a build until you reach endgame. That's actually where the game starts.
@@Pixelsoep "don't commit to a build until you reach endgame" >> I see where you're coming from, but the costs of respeccing will be steep at endgame. So I would slowly, over the course of the game, commit to the abilities that are my favorites and would cross my fingers that I find legendaries that fit my skills & playstyle. If you're a rogue and have loved using ranged attacks for 50 levels, it might not be wise to jump to a melee build just because you found a GG dagger. It might be better to level another Rogue that you'd specialize in melee in that case.
Do you have pointers on when to sell vs scrap gear for materials? Thanks!
So if im a pure meele rogue I also should carry a bow/crossbow bc they count to my stats (including legendary effects) even tho I'm not using it in anyway?
Looking forward to those maxroll guides buddy
New to Diablo, do offhand weapons damage not matter as much? Im going to play druid, so would i not also be replacing my totem (theoretically) every five levels as well as my main weapon?
Love your content. Keep it up.
some positive criticism (please take it as honmest feedback): Script your talking track so that you can deliver your message in a sharp and concise manner. It's normal when not following a script to have your throughts wander, accidentally repeat yourself, etc...
Is double hydra in the codex??? I was looking for it but couldn't find it, maybe I was rushing. Dang
With regards to offhand weapons so when do you actually switch it? Since it also affects the overall atk power stat? or that value doesn’t matter that much? let’s say I’m a double dagger rogue main, my offhand level 30 bow has +30 dex,close range damage etc. and then I got a level 50 legendary bow with garbage stats, obviously it has way more attack power and it would change the total attack power stat.. should I still keep using my level 30 bow or switch to the level 50
Bow?
Noob question: on the example of when itd be proper to imprint on weapon. I thought if you have 2 daggers equipped then you cant equip a 2H. So how can you have the bow and dagger equipped at the same time?
I'd like to see some theory-crafting on when to salvage vs. sell. In the beta, I found myself salvaging almost everything because I didn't really engage any gold sinks.
Sell anything that costs > 2k gold, salvage anything below until you have enough materials, then just sell everything. Scale up as you go higher in level and items can sell for more gold.
If I needed the transmog I crushed the item otherwise I sold it.
idk if it will be the case on live but on beta legendaries that you wont use is a tremendous source of gold if you extract it's power, and sell the extracted legendary effect instead. So even though you won't be swimming in legendaries while leveling, at least know that when you get one you can't really benefit from, at least its a good chunk of gold.
Personally I think that salvaging at low levels will always be the answer, as their gold worth is gonna be so minor in comparison to higher level when you actually start needing the gold.
I have a feeling that salvaging a level 20 yellow staff gives the same amount of materials as salvaging a level 80 yellow staff. But the 20 staff is gonna be worth like 5k gold, and the 80 one might be worth 80k gold. So you're much better off salvaging items for as long as you don't feel like you currently need the gold. And then sell items at higher level.
I salvaged all items for transmog that were not legendaries.
@@UrsusObesus This is the way.
Is it worth selling low level items or is it better to salvage them?
I assume you get the same amount of resources from salvaging a level 12 item as you would salvaging a max level item, but I assume high level gear sells for a lot more
If i can spare the space, I pick up all the whites and blues I can for selling (but not immediately in the game). You get a lot of ores and leathers from enemies and ore veins in the open world anyway. Salvage the yellows since veiled crystals are used at the npcs a LOT and they give ore and leather too. A little extra gold allowance will allow a little imprinting luxury to help you level/farm faster.
Can I do this on druid offhand and just keep upgrading main hand? Or is it better to put it on something else and use 2h?
keep going with the content, im subbed today!
Isnt the stuff from codex also always base roll? Like if its a 30-40 percent increase roll codex will always be 30?
Serious question why imprint at all until capstone dungeon unless you get stuck, I plan to save my gold and and not imprint unless I get to a point I’m stuck, yes I know they can help you level faster but it’s not like level 1-50 for the people that watch these videos is going to take more than a few hours based on the 60 to 70 minutes it took skipping cut scenes to level 1-20 and like 80 minutes to get to 25 which is halfway there
Hey Rax, Mortal here. Just wanted to say thanks for the Diablo guides. I only just subbed though, sry. Gonna buy D4 pretty soon and will be utilizing your guides. Anyway be cool man.
is it possible if you do a vid talking about whether it's worth upgrading your gear at the blacksmith?
But if I am using a rougue melee focus. Can't I just use the LP on the bow and get 2x value of the imprint?
Wait, how were we to know the weapon damage and DPS is only calculated from main hand weapon? Where do we find this info in game? That makes zero sense being a melee rogue with a backup bow for “oh no” moments or as a strategy to deal with weaken multiple targets
I played only 5h last we... 1 question. Do I have to lvl doing the story quest or shell I lvl up doing dungeon? 2 to play the end game do I have to end the story once or 1 time with any char? Thxx
So, I can use leg asp into not my main weap as a barb and it will be Best choice? I imprinted to amulet
I'm hoping for a video about selling/salvaging when leveling in the campaign
@vys Yes but you might still need gold at lower levels. In those cases in which you might need gold, it could actually be wise to always sell half your inventory and salvage the other half so you never have to farm gold.
I salvaged anything that would give me a new cosmetic look and sold the rest. Despite upgrading everything I still ended the slam with over half a billion gold.
My rule is don't imprint anything on anything. It's just leveling. Only lose gold to optimize your items when max level. Or maybe if you need to get through the capstone dungeon.
I think in the grand scheme of things any gold amount received or spent below 50 is gonna be irrelevant pretty soon... they already showed screenshots with paragon board lvl stuff that had gold in the millions. I'm just gonna spend what I have to spend and demolish things.
Why change out your weapon every 5 levels? I found higher lvl weapons that didn't have higher dmg. Is it item power rating that makes you need to upgrade?
Don't you get new amulets etc just like you get new wpns every few levels?
Playing flurry build. Is my main weapon dager so i can give LP to my bow?
Damn, good thing he drew that Mohawk. Wouldn’t have known that was a rouge
so if i am playing rogue with 2 main daggers. I just imprint on the bow then?
But what if as a melee (flurry) rogue I imprint the aoe flurry aspect on a recently acquired legendary bow. Thats what I did in both the betas and once I did that, even though I kept upgrading my main weapons (dual daggers) I didn't find the need to upgrade my bow weapon even though I was getting bows with minor damage / stat boosts. Maybe I can upgrade the bow every 10-15 levels?
Yes, exactly
Based on the beta slam gold is actually not that hard. In the 30 zone of the beta, lvl 21-27 gear gives around 5k gold on average per item.
I imagine lvl 30+ gear gives even more money. So imprinting every 5 levels should not rob your bank at all.
But you need gold for more then that.
@@chrismoore1372 The point is you make infinitely more gold at higher levels, so saving up the tiny amounts of gold you get early on is pointless
The only evel 20+ gear I got that was worth 5k+ gold was legendaries. and I tried for about 30 mins in that kor castle place and got 1 legendary in 30 mins. everything else was like 2k max
@@sumireravenclaw8034 I don't believe that. Legendaries are in the 50000 range. Yellow about to 8k and blue 4-5k.
@@mcmarkmarkson7115 So it could be that wt1 and wt2 prices are different then. because one of my most expensive yellow items was around 2800 gold.
Does imprinting twice on 1 handed weapons for rogue stack the bonus?
Fun fact. As a sorcerer during the slam, I had the same legendary power on my wand and offhand. The wand had a 14% bonus and the offhand had a 13% bonus. The offhand was greyed out and not active.
Can you explain this? Does it not work on off hand? I'm dumb and hope you give an example! Thank you!
@@sranubus If you have the same legendary power on 2 different pieces of gear. Only the better % of the 2 items will be applied. The other will be greyed out showing that you have duplicate legendary powers. all other affixes on the gear will still work. but the worst % on the legendary affix won't because the better % is already being applied through a different gear piece.
Yeah you can’t stack legendary powers I’m pretty sure so makes sense lol
@@jamesbryant5645 got it. Thanks. And with sorc off hand does it give the x2 like in the example he gave but for rogue?
Thanks for the tip! Any advice on when to salvage gear vs. selling for gold?
Hammering the content brother! Love it
Hello! thank you for your video! I have not played the game yet and I will be a Rogue. My question is: Why do you say the rogue daggers are only stats sticks and maybe put the power there? I mean Rogue can also be melee and have melee damage coming from the dagger damage right? Thank you!
Thank you for relaying the info without being elitist/gatekeepy like a lot of videos I've been seeing -__-
Thanks for the videos! I like just being told how to think so I don't have to spend the time doing it!
If I am a rogue and only use daggers or swords, does the bow do most of the damage? Should I replace daggers/swords or bow for more damage when levelling?
What better to do with stuff while leveling, gold or scrap it?
Do we know yet which stats of the necro do and do not apply to minions?
Thanks
Thanks buddy!
@raxxanterax do you think the best lego aspects to throw on two hander & amulet vs. contrasting to duel aspects on main & offhand & amulet specifically for the Sorc could be beneficial? I'd find value in the min/max best aspect combos depending on running 2-handers vs. main & off hand.
I've heard this advice before, but this is the best explanation of why not to that I've seen.
Great insights! Thx Raxx!
I'm taking the approach that you'll want to imprint your affixes IF AND ONLY IF you don't have them at each capstone. You'll be reorganizing your resists and offensive stats around that time anyways so you'll be most efficiently using limited resources at those points.
This was a great video, I learned something new today! I thought you only got the benefit of the weapon you were using. I plan on running a 2handed bleed barb build and didn't realize the other 3 weapon slots I can just put gear in there that compliments the build even though I will never use those weapons
Should you imprint at all while leveling or wait until a higher level to start imprinting?
For Barb we can pick which weapon we use for each skill, will the guides help with weapon types and that system too?
The default setting picks the highest usable DPS weapon slot which is fine 90% of the time. The exception are if you got something that buffs you based on weapon switching (IE walking arsenal) or for weapon expertise buff.
Hi Rax, i think that in beta was option to inprint only 1 time extracted legendary power, right. But if you dont have legendary power in codex how you can inprint them every 5lvl's for example like you said in video?
You can only imprint multiple times on different items with a power from the codex unless you have multiple extracted aspects from legendaries you found since you can only use those once and can't extract from imprinted items. He's just saying if you were to find an upgrade and imprint every 5 or so levels (from either codex or an extracted power) that you would be using a lot of gold since you'll likely find upgrades along the way as you continue leveling that would increase your damage more than if you kept using the lower leveled legendary with the aspect you wanted. So then it would make sense to keep that aspect on one of the other items instead of your main weapon and you'd only have to imprint once while leveling.
if, with inprinting to main weapon i will lose 20% of possible gold earning while leveling up, but have 100% more fun when doing so. is it still called wasted?
This video was VERY helpful, especially for a noob like me! Thank you!
Maybe i farmed too much but gold was not an issue. Just extract the aspect from legendary and then sell the aspect that you aren't using. Level 20 would sell for 12k. Cost 8k to extract and then would sell for 52k. So 44k profit and an extra 32k over straight selling.
So once you get to balancing extracting and scrapping parts for matts gold shouldn't really be an issue.
This really comes down to how good the drops will be while leveling compared to the corpse farm during server slam.
Is there a total amount of imprints you can run on a character? Barb's have 12 item slots, rogue has 11, and Druid/Necro/Sorc get 10 slots. If you can imprint every item, even your main weapon, doesn't that give Barb an advantage?
5:00 Is that true? Can you continue using the same legendary aspect over and over?
As long as you're pulling the aspect from the Codex of Power, yes. If you've removed the legendary aspect from an item, then you can only imprint that onto a single item. Once you do that with a legendary aspect FROM AN ITEM (not from the codex), then that's the end for that specific aspect. You can't remove an imprinted aspect from an item.
@@jamesontucker1812Jesus, he explained it so wrong. On top of that using the two Hydras effect 😅
@@CV-lm7pv He didn't explain it wrong at all. Everything he said was correct. He didn't mention aspects pulled from items because you literally can't keep imprinting with those. He used the Hydras because that's one of the most well-known legendary aspects. How that specific aspect works doesn't matter for his explanation. It's literally a big "what if" scenario to illustrate his point.
@@jamesontucker1812 Everything he said was half correct. You see the half you want to see. It's really important to be clear, since I can bet you that most of the people that will play this game are not savvy
Otherwise he wouldn't be explaining such a basic concept as gold usage.
That imprinting tip. Holy shit man. Thank you so much, I made that mistake in the beta but hadn't learned it was actually a mistake yet. Now I won't do that on launch! :D
Thanks for the tips Raxx, I won't be making that mistake, for sure!!
Loved this Raxx - well done
Great video Raxx! Thank you very much!
When should we imprint then, im guess once u can go to wt3?
That's a good breakdown, but doesn't it only affect ur first character? - isn't gold shared between ur characters? Ur few builds after ur first character wont struggle as much with gold.
so should one sell items for gold if it's so valuable or get the ressources?
Nice vid, could you update your lvl build for each class
so if youre a MELEE rogue.. is the bow the stat stick then?
Love yoir work mate, keep up the good work
But will imprinting a legendary power on a barbarians second, third or fourth weapon imbue the hit of the primary weapon with the bonus? Does it apply the bonus only to the applied weapon? Or to all four at the same time? Just trying to piece this great info together.
It applies to everything. Tested this over and over.
You can also have weapon/skill specific aspects on non weapon Gear too.
@@lain4231 Thank you! That's great to know.
Every stat that is not part of the basic white item carries over to all weapons.
@@mattm8870 Do you know if Blizzard has stated this somewhere in game or is it just what you guys that can read the code have figured out? Hopefully the full release of the game will have a huge tutorial that explains all these little ins and outs. No novice here, I bought D1 when it first came out, but D4 is going to be so much more detailed..
@@aaronneumeyer5572 that how it worked in all 3 weekends for me.
I actually wonder if there is items that require LVL50+ or it is a dead end for the item requirements, as im thinking when my leveling phase is over
Thanks so much Raxx with all those videos!
IT's not a mistake, if I find another weapon, I'll print again. The old weapon can be saved for an alt or a HC descendant. Of course, aspects extracted from legendary items can be spent only once and that should be made wisely, but a codex imprint costs like 5 minutes of farming? Is it unlikely that upgradign right away will win you back that 5 minutes?
But if im playing melee rogue do i put it on the bow then ?
How do you know when you should salvage or sell for gold ?
Question. As far as the barb, would it be ok to imprint on the main weapon and when you get a better main, just equip the old main to the second hand?
1 2h is bludgeon other is slashing
On sorc what does damage of staff do? Does it matter? Or its just a stats stick like in d2/d3 for casters?
All skills do % weapon damage.
Rexx do you think it's a good idea to sell everything you get in the story so you have alot of gold by the end of the story then you can worry about materials after. Or do you think it should be 50/50 selling and salvaging
I'm betting on salvaging yellows, selling everything else. Heavy cost of the yellow crystals for upgrading, along with gold
I would salvage everything you dont need early on as the materials you gain dont increase with the level of the item but the vendor cost does.