Damage Examples in Diablo 4

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  • เผยแพร่เมื่อ 4 ต.ค. 2024

ความคิดเห็น • 266

  • @Raxxanterax
    @Raxxanterax  ปีที่แล้ว +90

    Damage Doc: tinyurl.com/4exf9jua
    Tomorrow is the day!

    • @neoone4173
      @neoone4173 ปีที่แล้ว +3

      This is the way!

    • @XrebornaceX
      @XrebornaceX ปีที่แล้ว

      So ready?

    • @iBcv_Dubs
      @iBcv_Dubs ปีที่แล้ว

      what's tomorrow...?

    • @caddi15
      @caddi15 ปีที่แล้ว

      My body is ready.!

    • @chaosdragun1608
      @chaosdragun1608 ปีที่แล้ว

      Let's gooooooo! So ready

  • @ulbulb8218
    @ulbulb8218 ปีที่แล้ว +146

    In the end you said crowd control instead of crit. That's what you get for shortening crit chance to cc.. :)

    • @rob2435
      @rob2435 ปีที่แล้ว +3

      Dork

    • @Malacite
      @Malacite ปีที่แล้ว +3

      Which is why in The Division we reference it as CHC and CHD (though I think that has caught on to Diablo and other RPGs as well now) :)

    • @Breyzipp
      @Breyzipp ปีที่แล้ว +9

      @@Malacite That sounds like bad cholesterol diseases. 😅 I’m old school, I prefer terms like AOE, DOT, CC, DD and crit chance is just called “crit” 😊

    • @HighPleasure
      @HighPleasure ปีที่แล้ว +1

      It was dubbed crit stuff by Rax

    • @al470ex12
      @al470ex12 ปีที่แล้ว +3

      He meant it, he needs to maintain that 17 damage rep.

  • @Obsolete386
    @Obsolete386 ปีที่แล้ว +97

    Instructions unclear: I now have strength on every piece of armor as Sorc

    • @spoonherr
      @spoonherr ปีที่แล้ว +7

      This made me laugh more then it should have

    • @AstroRunner25
      @AstroRunner25 ปีที่แล้ว +1

      Lmao I was thinking the same thing!

    • @JTDuong15
      @JTDuong15 ปีที่แล้ว +5

      We all joke but some poor soul will do this and we'll have to clear a challenge rift with that build

    • @Neonmirrorblack
      @Neonmirrorblack ปีที่แล้ว +1

      LOL. Amazing.

    • @danrothman6129
      @danrothman6129 ปีที่แล้ว

      @@spoonherr Is he trying to get overpower damage? Cause all classes get a base 3% proc without some skill to raise it...

  • @frobro7
    @frobro7 ปีที่แล้ว +19

    This video was honestly way more helpful than all the other videos on this topic

  • @The_Worst_Human
    @The_Worst_Human ปีที่แล้ว +4

    I just started watching your videos right before the Diablo for lunch and you have the best format of any contact creator. Giving the viewers the option to get the info they want and move on at the beginning is such an amazing quality of life I can’t thank you enough.

  • @lepakage2
    @lepakage2 ปีที่แล้ว +11

    You continue to be a man of the people and understand what people actually want. Thanks for being a genuine dude with genuine content - much appreciated!

  • @harrogaming7830
    @harrogaming7830 ปีที่แล้ว +56

    Bro is like a 17 damage Druid with his paint and calc skills but excels to an S tier with his content and knowledge

    • @allasar
      @allasar ปีที่แล้ว +3

      The tools do not make the craftsman.

    • @v02max75
      @v02max75 ปีที่แล้ว +3

      Paint and calculator. But it gets the job done

    • @gabbonoo
      @gabbonoo ปีที่แล้ว +1

      cultured tools for a man of character.

    • @harrogaming7830
      @harrogaming7830 ปีที่แล้ว +3

      It’s not the tool that matters, it’s how you use it 😏

  • @squidly6179
    @squidly6179 ปีที่แล้ว +1

    I have seriously watched everyone’s video on how the damage works and none of them could tell me exactly what I needed to do to make my build no function with these buckets or whatever they weren’t clear about what was in each bucket and what would be important, but you did everything in one video mad props likes subscribed now so peace

  • @Kanner111
    @Kanner111 ปีที่แล้ว +2

    If anyone is still struggling with this, the *most basic, most critical* point is that just adding up percentages makes a lower number than when compounding (sequentially multiplying) them out. Even if they're the same percentage number.
    e.g (remembering that multiplying something by 100% outside of videogame parlance just means multiplying it by 1, so subtract 100 from all these numbers if your brain starts to hurt)
    100 * 150% = 150
    100 * 110% * 110% * 110% * 110% * 110% = 161.051
    Noticeable even with a few small increments. But spectacular in larger doses. e.g Path of Exile sized multipliers:
    100 * 300% = 300
    100 * 140% * 140% * 140% * 140% * 140% = 537.824
    Which *kind* of explains why some specs that don't do a massive amount of extra crit damage and don't get near permanent uptime on vulnerable seem to have some truly ludicrous multipliers on their base damage. Maybe. =)
    But also, when these specs do get access to vulnerable, even for a brief moment, that is not going to be very balanced if that brief window is enough to kill most of the stuff.

  • @SEBTECHDIY
    @SEBTECHDIY ปีที่แล้ว +11

    Raxx you're the man! Watching all your tips before launch tomorrow!!

  • @hopsar8799
    @hopsar8799 ปีที่แล้ว

    Had to sub, cause this is like the 5th video about Diablo that I've learned a lot from you. Now I gotta hunt for different gear to up my damage numbers, though lol very informative!

  • @AstroRunner25
    @AstroRunner25 ปีที่แล้ว

    Thanks for the vid man, helps a ton! *instantly opens Maxroll guides*

  • @1step2many35
    @1step2many35 ปีที่แล้ว +1

    That fish will be in my nightmares. Thanks Raxx

  • @oozzkansas1163
    @oozzkansas1163 ปีที่แล้ว

    the last one is always the best one thanks raxx 👌

  • @YoruEatSoulz
    @YoruEatSoulz ปีที่แล้ว +1

    Thanks for the explanation! I was under the impression that damage to and damage with were separate buckets.
    It’ll be interesting to see how it all works out. Tomorrow 🙏🏻

  • @bobbyazemelogep8144
    @bobbyazemelogep8144 ปีที่แล้ว +1

    Finally a Good video i’m changing my items to that seems way better and i Have less damage and i couldnt figure it out why. This video was very useful to what stats are the most important for gearing thanks!

  • @randalfgraybeard1880
    @randalfgraybeard1880 ปีที่แล้ว +1

    Dude this is a great video. Totally changes how I’m looking at skills and items

  • @juanc.carreras3845
    @juanc.carreras3845 ปีที่แล้ว

    Thanks, now I understand better why my blood Overpower build was doing tons sometimes and when I changed items it reduce a ton when I thought I was adding dmg.

  • @BurbleB
    @BurbleB ปีที่แล้ว +2

    I have a stupid question:
    Based off of the item affixes, how can you tell which affix will be categorized by the game as
    a) [x] % damage
    b) [+] % damage

  • @Malacite
    @Malacite ปีที่แล้ว +5

    You are doing Inarius' work my friend.
    Honestly I think I actually prefer this, and for one very simple reason - Diablo 3.
    D3's damage numbers were completely out of control, well into the trillions which was just absurd (reminds me I didn't finish my altar, damn. Oh well.)
    This is all very clearly intentional on the devs' part to keep the numbers much more manageable and open up design space for future ideas.
    I wonder if they'll ever nerf the 2H Weapon bonus for legendary powers, because that could be problematic down the road and it really pushes Barb into the stratosphere compared to the other classes except maybe Rogue.
    *EDIT: It is worth considering that you absolutely need to factor in Vulnerable uptime - if you're not in a group where it's constantly being applied or you can only apply it yourself say every 10-15 seconds or what have you, in those specific cases the additive may actually be better if it has more consistent uptime.

  • @SSenaida
    @SSenaida ปีที่แล้ว

    Thank you, thank you, thank you for putting this video out! It was extremely helpful helpful!!

  • @RustyPranger
    @RustyPranger ปีที่แล้ว

    Hi Rax, It's me... Rusty! I'm one of the many guide watchers and appreciators of your work. I pick today (d4 launch day) to say "Thanks, Man!" for all the stuff... from your Music recommendations to your (nearly) fool-proof build guides. I'll be watching and keeping my fool mouth shut per usual during d4, but I'm out here loving your work and I bet I'm not alone.
    (typo corrected)

  • @RattleSnek
    @RattleSnek ปีที่แล้ว +6

    The basic idea being, when you are increasing the multiplicative part, the 'increase' is a bigger percent, because it is a smaller pool. Adding vulnerable will be like you have a small bucket of 'vulnerable' and adding to it, where is adding to the additive will be like you have multiple stats in the same bucket. So adding in the additive makes smaller difference because the bucket size is so much bigger to begin with. Drop of water in a glass vs drop of water in the ocean.

  • @GHEYSTUFF
    @GHEYSTUFF 11 หลายเดือนก่อน

    My favorite D4 TH-cam person!
    It’s the hoodie, I relate to Raxx cus he has similarities in appearance to me haha

  • @BeenuZz
    @BeenuZz ปีที่แล้ว +1

    basically crit and vul are better because they are more rare. So, an increase of +30% in them generates a lot better ratio from your current baseline than +30% in the giant bucket full of items. It is all about finding the percentage that makes the better ratio from current value. Or more simply put, find the +% that generates the most x% from your current baseline.

    • @joseruiz4075
      @joseruiz4075 ปีที่แล้ว

      Pretty much, you want to have as much Vulnerable application on your gear and roll it wherever you can, crit is a huge plus to this, but without vulnerable application you will def fall behind trying to reach late game.

  • @davidsteward878
    @davidsteward878 ปีที่แล้ว +12

    Love the content. You're underrated as a content creator, and deserve all of the recent success.
    Looking forward to more content in the days and weeks to come.

    • @charalamposkallimanis9609
      @charalamposkallimanis9609 ปีที่แล้ว

      True. I believe the same. He talks simply and I can understand him. Everytime I see a video of Rax is like new knowledge is gained.

  • @Retalin_
    @Retalin_ ปีที่แล้ว +1

    Thanks Raxx. I felt so dumb, I had to rewind the video a few times but I finally get it now and its makes total sense. I feel like knowing this is going to be a huge benefit to making gear choices from even lvl 1

  • @mog6959
    @mog6959 ปีที่แล้ว

    Great Video.
    I think you wanted to say "Critical Chance" @7:51

  • @waristheanswer90
    @waristheanswer90 ปีที่แล้ว

    Every content creator has made this video except me... Well certainly saved the best for last ;) Thank you much

  • @dasgnampf4156
    @dasgnampf4156 ปีที่แล้ว

    yet another godly Bob Raxx painting right there

  • @0xPlankton_gg
    @0xPlankton_gg ปีที่แล้ว +6

    Essentially, you'd want the discrepancy between your buckets to always be as minimal as possible.
    If say you do 1.9x from Vuln and only 1.2x from Additives, then another 20% should go to some additive rather than vuln if given the choice.
    Also have to take into account the frequency of application. If you can apply perma-vuln, but CC only 50% of the time, then have to adjust this as well into an equation of choosing Vuln vs CC.

    • @vraxialidv9362
      @vraxialidv9362 ปีที่แล้ว

      Is c.c crowd control or crit which do you mean here

    • @0xPlankton_gg
      @0xPlankton_gg ปีที่แล้ว

      @@vraxialidv9362 It means crowd control but you know what, might as well be both as each is their own bucket.

  • @Eitrii
    @Eitrii ปีที่แล้ว +1

    You know it's about to go down when the paint shows up

  • @ZhurTaa
    @ZhurTaa ปีที่แล้ว +1

    " You You You're Good You " Paul Vitti 1999

  • @CidCidCid
    @CidCidCid ปีที่แล้ว

    Thank you!!! Math is taught by doing problems, appreciate the way you did this.

  • @allenzhang373
    @allenzhang373 ปีที่แล้ว

    Thanks. This is super important. It helps to make decisions about which improvement to take.

  • @yerpyerp
    @yerpyerp ปีที่แล้ว +1

    Very helpful. Thanks Raxx. Miss opportunity to draw actual buckets in ms paint tho.

  • @littlehorn941
    @littlehorn941 ปีที่แล้ว +2

    Would "Damage to elites" be in the top X% damage, or in the bottom +% damage bucket? For example, Necromancer paragon nodes saying "16% damage to elites". I don't see damage vs elites in the necromancer column of the google sheet. This video was super helpful & has made me completely rethink my paragon boards & nodes.

    • @CidCidCid
      @CidCidCid ปีที่แล้ว

      Damage to / versus / with / when is all in the additive bucket.

  • @mr.blackpitts6850
    @mr.blackpitts6850 ปีที่แล้ว +3

    Interesting. This might finally settle the debate for me for which generator to use on my bleed build barbarian (flay with vuln vs ls with bleed).

    • @Terracronz
      @Terracronz ปีที่แล้ว +1

      The further down the skill tree you can get your vulnerable the better, start with flay, then later you can get it from pressure point or from the passive that gives vulnerable from weapon mastery skills

    • @mr.blackpitts6850
      @mr.blackpitts6850 ปีที่แล้ว

      @Terracronz Both? Both. Both is good.

  • @Cobb
    @Cobb ปีที่แล้ว +1

    Thanks best explanation so far and easy to remember.

  • @backgroundsoundmusic3078
    @backgroundsoundmusic3078 ปีที่แล้ว +1

    Thank you heaps bro, another amazing video! Can't wait to hit hardcore tomorrow

  • @FinioVega
    @FinioVega ปีที่แล้ว

    the most important detail left out. how do legendary nodes scale and how do legendary aspects with an "x" scale??????

  • @xxVVAST3Dxx
    @xxVVAST3Dxx ปีที่แล้ว +1

    Thanks Rax! More videos with mspaint please!

  • @charalamposkallimanis9609
    @charalamposkallimanis9609 ปีที่แล้ว +1

    Thank you Rax! You are amazing. Indeed that was very very helpful. I keep wondering what would you do different if you develop the multipliers and how they work with each other.

  • @naamt
    @naamt ปีที่แล้ว

    Actually unreal that noone did a show and tell as you did.

  • @classicklyjus1025
    @classicklyjus1025 ปีที่แล้ว

    Thanks for the video Raxx. I’ve been playing diablo a long time, didn’t know I needed this video lol 100% thought I already knew what you were about to say but I was wrong. I’m often wrong which is why I clicked your video in the first place. 🙏🏼

  • @LukDeRiff
    @LukDeRiff ปีที่แล้ว +1

    Raxx you are right 3 is bigger than two but 17 is much bigger than 3 so Druid it is.

  • @Tonedriver
    @Tonedriver ปีที่แล้ว +2

    So could it be said that all ideal item rolls include a standard of at least Vulnerable?

  • @waffels4you
    @waffels4you ปีที่แล้ว

    Love the content and please keep it coming. But in terms of easy-to-see, can you make your CyberpowerPC and NordVPN advertisements partially opaque? Hard to see everything on the screen in your "Let me explain" videos sometimes. Or pop them across the top where the paint toolbar is so it doesn't block your hard work.

  • @cih
    @cih ปีที่แล้ว

    You can type 1.25^5 in google search to calculate power

  • @nvm6869
    @nvm6869 ปีที่แล้ว +1

    "Ancestral" level guide. Thanks a lot for this, can't wait to get stuck in and get my sorc to God tier. One question: how is imprinting different from the codex of Power?

    • @brianadams2613
      @brianadams2613 ปีที่แล้ว

      Your comment was 10 days ago, but if you haven't found out.
      If you imprint from the codex it is always the minimum roll for the range. E.g. x20-40% damage it will always be 20%
      If an aspect is on a legendary it can roll anywhere in that range.
      Therefore, always be looking for legendaries that have your wanted aspect and has a high roll. Remove it and put on the legendary you want. However, the drawback is it can only be imprinted once because when you remove an aspect it becomes a "consumable item" with 1 use. So save your max rolled modifiers for later game gear if possible.

  • @chuckza
    @chuckza ปีที่แล้ว

    thx raxx keep up the amazing work

  • @HalobravoJJGaming
    @HalobravoJJGaming ปีที่แล้ว +1

    Super excited for tomorrow! I know you will be blasting but don't blast so hard that you end up dying on us!

  • @zurjie
    @zurjie ปีที่แล้ว +1

    Rax is jus goated

  • @catom960
    @catom960 ปีที่แล้ว +1

    What I find concerning is that damage over time and overpower will scale poorly. This is an issue because entire builds / subspecs of classes rely entirely on those. I know Barb has a key passive that lets their bleeds fully benefit from crit chance & crit damage.

    • @Draenal
      @Draenal ปีที่แล้ว

      Yeah, this is my concern as well. Crit + vuln builds are just starting from a better position than any build that doesn't include those things.
      That being said, d3s solution of everything being multiplicative has its own problems. Builds that can integrate as many damage sources as possible would more likely excel.

  • @craigwithee
    @craigwithee ปีที่แล้ว +2

    Your profile picture should be with the blue hoodie

  • @abovewater6918
    @abovewater6918 ปีที่แล้ว

    Don't worry, I appreciate the "caveman" explanation. I like the paint program and calculator usage

  • @antoniopaz6104
    @antoniopaz6104 ปีที่แล้ว +1

    If "Damage against elite" is the same as "Damage against Bleeding", should I invest only in "Damage against Bleeding", as I can make sure they all Bleed all the time?

    • @Anthony-mf3pu
      @Anthony-mf3pu ปีที่แล้ว +1

      If you're able to make them always bleed, then yes because they are the same.

  • @vohbovohborian28
    @vohbovohborian28 ปีที่แล้ว

    Just to be absolutely clear: attack speed does NOT in fact increase the rate at which DOTs tick ?

  • @DualDier
    @DualDier ปีที่แล้ว

    Great video! Can you explain the red line at the top where it says your character sheet will lie to you?

  • @xtreme4rage
    @xtreme4rage ปีที่แล้ว

    UGH me caveman, me finally understand! Thanks for the break down seriously, you're not alone in the caveman world.

  • @warnado5007
    @warnado5007 ปีที่แล้ว +2

    Can you make a video about what seasons mean exacatly? this whole topic has me really confused and I dont understand the long term rewards you get from participating in seasonal content.

    • @EckoUntitl
      @EckoUntitl ปีที่แล้ว +1

      Seasonal content=Permanent cosmetics(assuming you got the battle pass and play the season in the season realm)
      Characters from season at the end of the season move to eternal realm and you start a new seasonal character with the start of the new season.Your eternal char is not lost and you can play with him anytime you want.

    • @warnado5007
      @warnado5007 ปีที่แล้ว

      ​@@EckoUntitl so basically I have to create a new character every few months if I want to play the most up to date content?
      And also, can characters that I made before the season started benefit from it in any way? If i want to get an item for one of my older characters will that not be possible at all?

    • @EckoUntitl
      @EckoUntitl ปีที่แล้ว +1

      @@warnado5007 For the new content yeah you have to create a new char,you cant pull items from different realm(you can look at it like a different server) and characters you made before won't benefit simply because they will be in eternal realm. While im not a huge fan of seasonal model and i always played and loved games where you build your character over time i will make exception for this one because it's not overly complicated like PoE and the fact that every season they will rebalance classes so i get to try a different build and style.

    • @warnado5007
      @warnado5007 ปีที่แล้ว +1

      @@EckoUntitl I hope the leveling wont be a pain every time tbh. Sounds like it would get really old really fast. But as you said yourself, at least theyre going to mess with the classes every time to change things up.
      Thanks a lot!

  • @shabbaranks6832
    @shabbaranks6832 11 หลายเดือนก่อน

    best explanation. ty

  • @kevinking596
    @kevinking596 ปีที่แล้ว

    This just makes me want to understand overpower now

  • @GG-wi7ev
    @GG-wi7ev ปีที่แล้ว

    Raxx can you explain how the maths work within a bucket please? For intanse if you have two items, one with crit dmg against volnurable and one crit dmg against frozen and then two items with voln dmg.Also something not in relation to the damage madness, are all legendary powers aspects that you can extract? Many 🙏

  • @sakkiebasson2052
    @sakkiebasson2052 ปีที่แล้ว +1

    Can you do the same style video, but for defensives? Especially for the hc chare

  • @MathewReuther
    @MathewReuther ปีที่แล้ว +5

    At the end when you're listing important things, it's critical, not crowd control, right? At the beginning you singled that last out as "crit stuff"...

    • @diogopedroza
      @diogopedroza ปีที่แล้ว

      Yeah, he meant critical chance.

    • @Raxxanterax
      @Raxxanterax  ปีที่แล้ว +1

      meant crit chance + crit damage. that's what I get for labeling it "cc", spoke incorrectly

  • @three7s69
    @three7s69 ปีที่แล้ว +1

    Raxx your "ADS" are blocking the calculation under additive.

  • @pmkaboo2446
    @pmkaboo2446 ปีที่แล้ว

    so its exactly what the devs said? +% bonuses add up and *% bonuses always multiply your damage?

  • @KubeSquared
    @KubeSquared ปีที่แล้ว

    As someone who LOATHED the way D3 scaled to TRILLIONS of damage/hit, I'm disapointed that there's even 4 different buckets. Everything should be in 1 bucket, keep numbers low.

  • @Khrann
    @Khrann ปีที่แล้ว

    In b4 MSPaint being ditched from Windows and sold separately at Photoshop price.

  • @Vormehk
    @Vormehk ปีที่แล้ว

    If thorns cannot crit, does that essentially mean that thorns is tremendously nerfed compared to any other damage type? I had thought they nerfed thorns between the OB and Slam because they realized how insanely high it could stack, but understanding how damage buckets stack I'm wondering if it was completely unwarranted to nerf thorns.

  • @dpyt-mythpo
    @dpyt-mythpo ปีที่แล้ว

    this is great but the right bottom corner equation being covered by the timer is not great.

  • @emmw7794
    @emmw7794 ปีที่แล้ว +1

    D4 has a realy complex system and it defnitely feels like a true succesor to Diablo II. I'm actually picking of rares, making choices between, you need every stat to a sertan exten for Paragon requirements. The damage types and mechanics are insanely vast. basically right now I'm just guessing based of logic.

    • @cupofsadge8359
      @cupofsadge8359 ปีที่แล้ว

      > I'm just guessing based of logic.
      Same lol. I dont have the time or desire to do math problems with every potential upgrade. Someone needs to create a gear calculator / armory to help players compare loadouts and possible upgrades.

  • @catsolstice
    @catsolstice ปีที่แล้ว

    7:47 pretty sure he means "Crit. Chance" instead of "Crowd Control" in his conclusion

  • @Arousal69
    @Arousal69 ปีที่แล้ว

    another game with same problem
    playing in division 1/2 for years, and that thing, multiplicative vs additive dmg, was there too. and thing is it's never transparent what dmg in what categore, you alwayse need some guide too know it. I don't understand why...
    anyway thank for the info

  • @CidCidCid
    @CidCidCid ปีที่แล้ว +1

    Why is it 1.6 and not 1.3 in the second example?

  • @antoniopaz6104
    @antoniopaz6104 ปีที่แล้ว

    That "C.C" on the second line of Paint should be "Crit", right?

  • @stt0mat0
    @stt0mat0 ปีที่แล้ว

    is "5.0% Nature Magic Skill Damage" in paragon, better than "5.0% Damage to Poisoned Enemies"?

  • @clueso_
    @clueso_ ปีที่แล้ว

    Thanks Raxx !
    You should also make a video directed at the dev team with suggesting a different approach to the buckets, so that there are more but not overwhelmingly much buckets (and ofc so that the numbers do not get too large).
    If there would just be a few more buckets, it would be much more interesting.

  • @matrixmodulator
    @matrixmodulator ปีที่แล้ว

    6:31 where and how do you get the x 6 ? You say 500 plus one so it's times 6. Where does it comes from? I mean how do you get to x 6 from 30% additive and 500 additive ? That 500 additive was in percentage too?

  • @EpicCultureClash
    @EpicCultureClash ปีที่แล้ว

    Thank you !

  • @HyperSpin07
    @HyperSpin07 ปีที่แล้ว

    What bucket is % all damage in? You said it’s godly, so i assume it’s not part of the additive bucket, thanks

  • @KeaneKamina
    @KeaneKamina ปีที่แล้ว +2

    Damage Works for WW Barb. Damage Works worse for everything else.

  • @magikmana
    @magikmana ปีที่แล้ว

    I'm playing a minion necro and will hover over my basic skill to see. I've found a higher item power weapon, with more dps and int and after I equip it, my damage goes down

  • @Skyzzalone
    @Skyzzalone ปีที่แล้ว

    thank you

  • @DarthRane113
    @DarthRane113 ปีที่แล้ว

    Soooo wouldnt the real take away be whichever "bucket" has the least amount of pooints in you want to add more to that one where uou can.

  • @CookaSoupNieceEH
    @CookaSoupNieceEH ปีที่แล้ว

    They should have a feature in the options that turns off all these additive garbage affix.

  • @Balovante
    @Balovante ปีที่แล้ว

    Isn't vulnerability damage also additive within its own bucket

  • @Clipsfromthabong
    @Clipsfromthabong ปีที่แล้ว +1

    Question: When you haven't finished the storylines of act 1, can you enter the "higher" acts ? Would be interesting to know if you can get legendary aspects from the later dungeons or a mount right at the start

    • @ThibaultMorel-k6n
      @ThibaultMorel-k6n ปีที่แล้ว

      Rod said dev video that you can only unlock the mount by the main storyline. You should be around lv 30 when you unlock it, if you do play along. Let's say you keep levelling inside the same dungeon, farming asap, you might reach lv 100 without being able to unlock the mount.
      For the acts parts, I do not know and do not want to guess and be wrong.

  • @outlawz38
    @outlawz38 ปีที่แล้ว

    Minion damage increase is all addative. That sucks but ok.... they can have their attack speed increased, will it be multiplicative like ours?

  • @Blair584
    @Blair584 ปีที่แล้ว

    I gotta question for necro mains. Is mememto Mori applying? Because I still only get a 5% on crit with warriors sacrificed, the 60% bonus ain't showing on sheet.
    Edit I have all minions sacrificed

  • @othra9963
    @othra9963 ปีที่แล้ว

    Cali: "shlep shlep shlep shlep"

  • @jared8411
    @jared8411 ปีที่แล้ว

    Not just calculator, but STANDARD calculator not even SCIENTIFIC

  • @maciejbrzezinka958
    @maciejbrzezinka958 ปีที่แล้ว

    I'd assume that's considering your character can reliably proc vulnerable, right? Not taking into the account fact that "+" damage 100% of the time would be better than "x" damage 20% of the time, right? Also, do we know how AS works with channeling skills? Calc is underrated, btw after typing 1.5* and pressing "=" works as power😁

  • @TK-jv1bx
    @TK-jv1bx ปีที่แล้ว

    What do you mean when you keep saying “take the damage”….. don’t you just pick up items that have stats? I’m so confused

  • @Sanderl1985
    @Sanderl1985 ปีที่แล้ว

    Does that translate to your attack power? So will the attackpower be higher if you add the dmg to another bucket than the additive?

  • @VimDoozy
    @VimDoozy ปีที่แล้ว

    Hey Rax, you could differentiate yourself further if you familiarised yourself with a digital whiteboard tool, such as Figjam, Miro, Jamboard etc.
    Put your caveman paint scribbling days behind you.

  • @iohu2990aspx
    @iohu2990aspx ปีที่แล้ว

    5:34 when you say"putting it ina separate multiplier" what do you mean? That i shal put the 20% in whatever bucket i have less value, because it will help most? 😊

  • @Jo12da98
    @Jo12da98 ปีที่แล้ว

    Shouldn't "Damage Vs", "Damage while", "Damage with" and "Damage from" be in their own buckets?

  • @motokid6008
    @motokid6008 ปีที่แล้ว

    What's the "bucket" term referring to exactly? Ive only ever heard of this as dips in a line graph.