GZDoom - Testing maximum draw distance (on Frozen Time bridge scene)

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • CPU: Intel Core i5-3570K (3.4 GHz) (4 cores)
    Fog effects can hide distant geometry from popping in and out.
    Scaled by 1/Sin(FOV) (for sniper scope zooming).
    Still don't know what to do about the skybox.
    Frozen Time PWAD by Alexander S. (Eternal): doomwiki.org/w...
    Fog Effects mod by Sergeant_Mark_IV: www.moddb.com/...
    Repo: github.com/dil...

ความคิดเห็น • 4

  • @00_Zombie_00
    @00_Zombie_00 หลายเดือนก่อน +1

    Esto es muy útil, gracias

  • @Lman94
    @Lman94 26 วันที่ผ่านมา

    This is really cool! I'm glad someone is finally taking a look at render distances.
    LzDoom had a similar feature but this was based on lines and not nodes. The skybox would still render correctly so long as gl_multithread was set to false.

    • @dileepvr
      @dileepvr  24 วันที่ผ่านมา

      Do you remember what the feature in lzDoom was called?

    • @Lman94
      @Lman94 23 วันที่ผ่านมา

      @@dileepvr I think it was called "line culling". It was all done in hw_bsp.cpp with a simple distance check.