GZDoom - Testing maximum draw distance (on Frozen Time bridge scene)
ฝัง
- เผยแพร่เมื่อ 2 ต.ค. 2024
- CPU: Intel Core i5-3570K (3.4 GHz) (4 cores)
Fog effects can hide distant geometry from popping in and out.
Scaled by 1/Sin(FOV) (for sniper scope zooming).
Still don't know what to do about the skybox.
Frozen Time PWAD by Alexander S. (Eternal): doomwiki.org/w...
Fog Effects mod by Sergeant_Mark_IV: www.moddb.com/...
Repo: github.com/dil...
Esto es muy útil, gracias
This is really cool! I'm glad someone is finally taking a look at render distances.
LzDoom had a similar feature but this was based on lines and not nodes. The skybox would still render correctly so long as gl_multithread was set to false.
Do you remember what the feature in lzDoom was called?
@@dileepvr I think it was called "line culling". It was all done in hw_bsp.cpp with a simple distance check.