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so it CAN run doom...
GDdoom when
Oh neat, I use that engine. Good work.
This has a lot of potential. I'm not talking about porting Doom into Godot, more like making levels inside Doom's level editors and importing them into Godot.
You can already create levels for Quake and export them
yoooooo
are you drawing them with a shader? from the way the floors/ceiling extend infinitely it doesn't look like a mesh. impressive work btw
Thanks. The floors and ceilings are drawn via shader, because cutting Doom sectors into triangles is rather complicated.
would this work with GZdoom stuff? (world portals and 3d floors)
the engine itself is flexible enough, but it would take a lot of time to implement.
so it CAN run doom...
GDdoom when
Oh neat, I use that engine. Good work.
This has a lot of potential. I'm not talking about porting Doom into Godot, more like making levels inside Doom's level editors and importing them into Godot.
You can already create levels for Quake and export them
yoooooo
are you drawing them with a shader? from the way the floors/ceiling extend infinitely it doesn't look like a mesh. impressive work btw
Thanks. The floors and ceilings are drawn via shader, because cutting Doom sectors into triangles is rather complicated.
would this work with GZdoom stuff? (world portals and 3d floors)
the engine itself is flexible enough, but it would take a lot of time to implement.