Now go listen to the new Bongripper record and play some Alpha 2. Pretty bits edited by @HQRubbish BGM - • Bongripper - Terminal ... Follow me on Twitter / theoryfighter #streetfighter #fightinggames #gaming
@@lighthadoqdawg style/disrespect it's the point of it, it doesn't need to be an actually useful move to accomplish that... The fact that it isn't optimal actually enhances it, it's for those situations where you got into someone's head so hard you get to kiss them on the cheek when they whiff.
@@lighthadoqdawg you're the one that missed the memo, the comment in which we both replied it's one that speaks to the idea i'm talking about, impractical but flashy it's definitely a valid archetype of move because it's fun, raging demon it's meant to be a big flashy showstopper and this version still fulfills that purpose, the fact that this version it's objectively near impossible to land makes it all the more exciting when it actually does against all odds, we're not saying it's objectively better, we're saying that it still has its merits.
@@lighthadoqdawg you can't handle a different opinion can you? You are the one missing the point here We all know raging demon isn't optimal, that's not the reason we are using it
@@bunnyconda See in the three way at Sacrifice, you got a 33 &1/3 chance of winning. But I, I got a 66 &2/3 chance of winning cause Evil Ryu KNOWS he can’t beat me, so he’s not even gonna try.
Damn, with the amount of people viewing these, you'd think that Alpha 2 might have a decent playerbase, yet it's next to impossible to get games on fightcade lol. Please pull up to the lobby people.
@misterjersey5460 I was exaggerating, but still, i find that there's usually less than 10 looking to play in NA at most given times, and that's being generous. Some just ignore challenges. I want more people to play this game!
What’s the big fuss over Alpha 2? Alpha 3 Had more characters, You could level anyone to level 32, you could customise your power meter (Example Akumas uppercut into his Special lvl3 fireball) you unlock Guile, Evil Ryu, Shin Akuma, The blue power you could trigger your shadow to be just behind you or 2 seconds behind you (Shin Akuma does four fireballs in the air, Shin Akuma does two teleports over and shadow does two). Alpha 2 was good but Alpha 3 smashed 2 in every way.
@ninjutsuninja5035 alpha 2 was more of an arcade feel, more balanced, no infinites, everything counted, and everyone had the same in-game tools at their disposal. No extra gimmicks or anything. You just have to be the better fighter, had a better ost as well.
My thing is that why would you go for Demon in SFA2 when custom combo is literally broken in this game and leads to one touch deaths in almost any situation with the stronger characters?
@@OrtadragoonX Only a few characters (Rose Soul Illusion super specially) have supers that can be used in a multitude of ways, Chun Li super 1 (Kikoken) is very important to her against the Zangief match up.
Akuma's Raging Demon shows why Mortal Kombat characters don't just use a fatality whenever (also it's funny how the only good use case for raging demon that isn't a gimmick is purely just an oversight)
Man, using this video title so people would comment “but it’s cool tho” repeatedly is the hardest of mixups. Respect. Seriously, great video! Alpha 2 was wild. I guess system mechanics are less likely to invalidate character moves now that patches exist. But that makes the love for these old games more endearing
Yeah but it's fucking AWESOME when you land it in any game because it's so HUMILIATING for the other player Edit: Also a Custom Combo really is just a Make Your Own Messatsu
@@tedjomuljono3052 double raging demon was a mod, not something akuma could actually do in sfiv or V. both super and ultra put the opponent in full knockdown and akuma has no pickup options in sfiv.
Given how the competitive community abuses it to absurd lengths beyond all sensible function, I am inclined to agree since I can't counter this statement in good faith.
Besides a few games, which are crossovers and maybe SF V (He was very strong when he got released, until some big nerfs got him) , Akuma is always gonna be really good. Not downplaying Tekken 7 Akuma, godamn he is brutal in that game
I’ve always thought the raging demon was more of a “gotcha” than a really useful super. You pull it off as a finish you get to high five everyone and listen to the ohhhhh’s.
Not true, like in chip damage situations, it's better to setup chip kill with a lv1 or 2 instead of blowing all your metre for a cc that could just be blocked anyway. Also, Rose exists...
@@Albert-lj5jb And some characters can use their supers against some specific character match ups (Chun Li vs Zangief being the most obvious, Chun LI Kikoken is a very strong anti air that makes her match against Zangief more tolerable)
That's the issue with criticizing a move that is generally considering by many to be good. Some iterations have bad versions of generally good moves, but most fanboys don't take that into consideration and that usually leads to HUGE internet fights. YES, Yun's dive kick is one of the best moves in his kit if not his BEST move. But it IS ass in CvS2, and nothing you say will convince me otherwise. It's SO bad that it holds back his entire character! I'm not playing Yun if I have to play neutral!
talking strictly street fighter 6 here, since that's the only game with a drive rush, wouldn't the better punish be to rush combo into his level 2 instead of cranking demon out raw for more carry?
"Raging Demon is Bad in Alpha 2" you meant, right? And you do a nice job of explaining why it's not optimal and how there's better choices for damage. But surely, your theory must account at some point for the fun of what you can do in fighting games, and stuff like killer level 3 supers with characters that used to be secret bosses is high on the list of fun things to do for a lot of folks.
Fun? Why do you guys always try to look at this guy’s videos from a casual standpoint? This dude CLEARLY plays and analyzes fighting games on a different level than that. 😂 You guys whining about scrub nonsense to a guy who breaks the games down like this is CRAZY. You’re basically like “nuh uh. It’s awesome because I can spam it against the cpu or against my 5 year old cousin!”. Butthurt over nothing lol
It's kinda mediocre in the modern games too. Most pros ran ultra 2 in sf4 and you almost never saw someone keep super in that game. In games like sfv and 3s, you're spending everything you have for a hard read/to style on your opponent
I barely know how to play these games but i find the techniques and theory crafting of the FGC to be interesting. Not only was this a good video from that perspective, but the editing of the vid -- the intro especially -- was slick as hell.
the few openings to use it look so good ! Doing a kara demon, triggering the guard with an overhead, feels good, looks good, and even your opponent will cheer you up cause it was so cool !
Another Theory Fighter certified banger! I love these deep dives into specific moves. (Also thanks for listing the track! Listening to the new album right now)
**Sees title** **Casually Mesatsus child** Seriously though, (U)MVC3 version of Raging Demon is the best version IMO. It can be used to counter a whole bunch of stuff and buffered out of an X-Factor activation. Lovely stuff 😁 For other versions, you may have some valid points, but my Pocket Fighter Akuma tattoo won't let me acknowledge them.
You can prevent the opponent from jumping away in any direction by using the first 2 punches of a combo to begin the move, so you're punching the opponent twice, and one kick and finish the combo with the raging demon. In this case, blocking is stopped, and jumping isn't possible. The opponent can't get out of it.
Can you make a video on why some like Alpha 2 over 3? Usually people only play the latest versions of a game and yet some people still prefer Alpha 2 over 3
Alpha 2 and Alpha 3 are incredibly different games. HF, CE, and 2i also have merit and I've seen a couple people argue for AE2012, but A2 offers the experience that most distinct from the later version
Nice informative video. I don't know why so many posters in these comments don't seem to understand that this video is strictly about the Alpha 2 version of the move in particular. You even show the Third Strike one being utilized properly, and if you really wanted to you could find examples of it being used in 4 and 5 as well, hell maybe even CVS2 with N-Groove activation setups. A2 is one of the first games to feature the move, Capcom didn't know what they were doing with it yet. That's not a condemnation of later versions, that's just the growing pains that come from new stuff.
Maybe because it’s not in the title and not clearly stated in the video. I don’t do homework and watch all a TH-camrs other videos and they shouldn’t expect me to
Yes bad in alpha 2 not everywhere else. Raging demon in 4 is incredible finding ways to use it as that final middle finger against your opponent is amazing. And I mean come on it created the hypest moments. But great video and very educational. However you probably should change the title so you don't mislead people
This is exactly why I've always done shoto raging demon. It's like my wrestling move. During intense combat throw in a teleport, sometimes you can force an opponent to whiff. Especially if the opponent is near the corner as it shortens the teleport when akuma hits the wall behind the opponent. (Your opponent has to turn around before they can jump) As soon as the last shadow returns to akumas feet your input should finish while the opponent is whiffing. Good for getting out of outright supers as well
" as if they jump youve recovered as its corner and get free antiair" to clarify soon as the demon reaches the corner its recovered while theyre still in mid air jumping. used to do it all the time in 90s arcades
Night prior to this, and a few other Akuma-centric, uploads, I completed two things: I did a bag of co*aine, followed up learning how to do a Raging Demon in every iteration of Street Fighter I played As a kid. Consistently, too. Not a proud circumstance to learn under, but helpful
To be honest, Alpha demon is not only terrible, but if you come from other capcom games after alpha, it is horribly disappointing. I remember playing xmen vs Street fighter a month or so ago with my friend just for the heck of it, and when I did the demon, I was surprised on how slow and weak the move felt. Then I said out loud "OH ITS ALPHA AKUMA, NOW I REMEMBER" and have to explain why the move felt like garbage. It really makes you appreciate how godly the move feels in other games moving forward
the funny part about raging demon is that its also garbage canonically; it's suppose to be the killing blow that no one can survive but according to SF lore so many people have survived it; its not even funny how not lethal it
its worth noting part of why this move sucks so bad in this game is probably it being nerfed from alpha 1 where it can be true comboed from alot of buttons on hit or block and the only way out is to hit the reversal window,this was also in a game with no custom combos And the ability to roll every knockdown in the game Except that Raging demon is the only knockdown in alpha 1 that cant be rolled giving you ample time to setup whatever mixup you wanted with your 2 frame divekick your +12 on block 13f overhead,a left right,crouch lk meaty etc
From the comments, it looks like they were arguing from a literal standpoint. You called it a weak super, which it looks like they took to mean damage-wise.
Raging demon is always optimal in the only area that matters: Styling on my friends and foes alike. It's not about winning - its about sending a message.
Aren't all 3 bar supers 'bad' compared to cc? But thanks for the explanation! I learned alot today Still embarrassing af to get a RD, especially in a tournament with live audience. I can only imagine the shame, lol!
It is strange how some of the audience comments in the beginning simply insist the move is good for the 50% damage. There are so many moves that do massive damage but are incredibly unlikely to hit. Nobody is calling the Galactica Phantom good for doing 100% damage on a counter hit.
I dont know much about street fighter meta but i thought raging demon being weak wasnt even a hot take. I was under the impression that it was one of those moves thats really cool to land but isnt all that useful in most cases.
Its a "hot take" because most people are used to the actually good raging demon that exists in games like 3rd strike. It basically lost all of its utility in alpha 2, but most people don't know that.
It's very specifically an Alpha 2 thing. Raging Demon would get much better as the series goes on for both it's qualities as a move improving and also the games it's a part of. The final nail on the coffin for it really is that CC has all the qualities you'd want from Demon, but better, albeit with some extra legwork.
Eventhubs had an entire video trying to explain how weak the move is, lore wise, since despite it's claims, the move never actually succesfully killed anyone in the SF verse
Its not about combos, its about sending a message: Messatsu
@@lighthadoqdawg style/disrespect it's the point of it, it doesn't need to be an actually useful move to accomplish that... The fact that it isn't optimal actually enhances it, it's for those situations where you got into someone's head so hard you get to kiss them on the cheek when they whiff.
@@lighthadoqdawg you're the one that missed the memo, the comment in which we both replied it's one that speaks to the idea i'm talking about, impractical but flashy it's definitely a valid archetype of move because it's fun, raging demon it's meant to be a big flashy showstopper and this version still fulfills that purpose, the fact that this version it's objectively near impossible to land makes it all the more exciting when it actually does against all odds, we're not saying it's objectively better, we're saying that it still has its merits.
METSU
@@lighthadoqdawg you can't handle a different opinion can you?
You are the one missing the point here
We all know raging demon isn't optimal, that's not the reason we are using it
It’s still useless
Raging Demon > Custom Combo
Simply because CC makes them die 1 death and not 1000
The numbers don't lie
And they spell disaster for you at sacrifice
@@UnrealMkIV But then you add Evil Ryu to the mix, you the chances of winning DRASTIC GO DOWN
@@bunnyconda See in the three way at Sacrifice, you got a 33 &1/3 chance of winning. But I, I got a 66 &2/3 chance of winning cause Evil Ryu KNOWS he can’t beat me, so he’s not even gonna try.
Math is math!
Bro woke up and decided to spit facts.
2:50 fireball drive rush jumpscare
sir this is street fighter alpha 2.
I think you mean FADC
@@lighthadoqdawghe said what he said 💀
@@lighthadoqdawg it's just a joke, you're taking this too seriously
@@anthonyhuynh6380 good old safe on block ultra confirming dp fadc
Damn, with the amount of people viewing these, you'd think that Alpha 2 might have a decent playerbase, yet it's next to impossible to get games on fightcade lol. Please pull up to the lobby people.
Alpha 2 is more popular in America than alpha 3 unlike in Japan but c'mon.
@misterjersey5460 I was exaggerating, but still, i find that there's usually less than 10 looking to play in NA at most given times, and that's being generous. Some just ignore challenges. I want more people to play this game!
I find tons of matches
What’s the big fuss over Alpha 2? Alpha 3 Had more characters, You could level anyone to level 32, you could customise your power meter (Example Akumas uppercut into his Special lvl3 fireball) you unlock Guile, Evil Ryu, Shin Akuma, The blue power you could trigger your shadow to be just behind you or 2 seconds behind you (Shin Akuma does four fireballs in the air, Shin Akuma does two teleports over and shadow does two). Alpha 2 was good but Alpha 3 smashed 2 in every way.
@ninjutsuninja5035 alpha 2 was more of an arcade feel, more balanced, no infinites, everything counted, and everyone had the same in-game tools at their disposal. No extra gimmicks or anything. You just have to be the better fighter, had a better ost as well.
This, right before Akuma comes to sf6. Rude :(
Why though?^^
What’s an sf6?
Hahahaha, this killed me 😂
@@fariskhalifa8403 Did you Die One Thousand Deaths?
@@stolensentiencestreet fighter 6
Me before video: How can a move with startup of 1+0 be bad in any game?
Theoryfighter: It has a startup of 5+5
Me: Understood. Have a nice day!
I think title is a bit misleading, you should add "in Alpha 2"
Why be completely accurate when you could get guaranteed engagement in the form of "errm, ACKSHUALLY" comments like this lmao
Yeah, they knew THAT TITLE would get hits
It already does bait people
It's not his fault that people respond before hearing out the point.
@@Starwisp7193 they did hear out the point. That's the reason they were able to tell the title's misleading
I'm here ealry enough to kara cancel this video into raging demon
Nice
I'm here late, but I still got enough time to jump to avoid the raging demon and punish
@@colmecolwag ah shit, ggs
Lmao get punished, @@jakebeansboy3755
Fighting game players shouting opinions online about games they never played? Unheard of!
Yeah, some of the comments in this video are the best example that they don't even touch Alpha 2
Hell, not even see the entire video
My thing is that why would you go for Demon in SFA2 when custom combo is literally broken in this game and leads to one touch deaths in almost any situation with the stronger characters?
@@OrtadragoonX
Only a few characters (Rose Soul Illusion super specially) have supers that can be used in a multitude of ways, Chun Li super 1 (Kikoken) is very important to her against the Zangief match up.
Alpha 2 moment
Akuma's Raging Demon shows why Mortal Kombat characters don't just use a fatality whenever
(also it's funny how the only good use case for raging demon that isn't a gimmick is purely just an oversight)
Imagine crushing your opponent's entire body and their exposed spine kills you with a jump kick
I mean you just gotta wait for them to go down, then stand back up and start suddenly wavering around in the spot.
Man, using this video title so people would comment “but it’s cool tho” repeatedly is the hardest of mixups. Respect.
Seriously, great video! Alpha 2 was wild. I guess system mechanics are less likely to invalidate character moves now that patches exist. But that makes the love for these old games more endearing
It was always meant to be a joke move.
Demon might be dogwater in an individual game but it will never not be iconic
This ^
It's the Dan of supers.
I was playing Alpha 2 and was thinking the startup for Akuma's demon is slower, and I'm glad this video shown me I wasn't crazy.
The Raging Demon is Bad
... BAD-ASS
Raging Demon has one very specific use...
Flexing on your opponent...
No not even. Landing a demon basically requires your opponent to be asleep at the wheel. It's not you doing anything it's them failing
@@BreadBeardFGC in 3rd strike u can parry get a 5HK off and do demon and it's guaranteed, there's also kara demon
Jab jab -> short fierce
We need a t shirt with this on it
@@watcheverything99with the Demon winpose on the back of the shirt
@@tedjomuljono3052make it happen then come back and let me know
Missed light kick
anyone malding about someone saying raging demon is bad in alpha 2 doesn't play enough alpha 2 lmao
Most people love to lie about games that they don't even play, classic FGC mentality
Im malding cause I got clickbaited lol
Yeah but it's fucking AWESOME when you land it in any game because it's so HUMILIATING for the other player
Edit: Also a Custom Combo really is just a Make Your Own Messatsu
if a move is cool cause its humiliating to get hit by then its really bad
So RD is BAD super expect fashion.
I'm here for the "fucking AWESOME" group
i miss SFIV where you can do two of this back to back with Super & Ultra
throw loops? how about them raging demon loops
@@tedjomuljono3052 double raging demon was a mod, not something akuma could actually do in sfiv or V.
both super and ultra put the opponent in full knockdown and akuma has no pickup options in sfiv.
compromise: make raging demon good but force the player to perform a whole 1000 move combo from memory to truly make the opponent “die 1000 deaths”
Custom Combo was a mistake.
It is awful. I ban vism in my matches
Given how the competitive community abuses it to absurd lengths beyond all sensible function, I am inclined to agree since I can't counter this statement in good faith.
Counterpoint: It looks cool
Especially in tekken 7
@@kevinfought this video isnt really talking about t7 though
Well, that sinks the argument of the video, they're wrong and you're right, wrap it up boys. 😂
@@Rex-golf_player810 it isnt about whether it looks cool or not either
@@slimeprivilege well, t7 demon looks way different than a2 demon lmao
It's 10 frames. That's why it's bad. All other reasons why it's bad stem from this reason.
Great bgm! Bongripper is awesome. All hail the riffs!
I still have something against Akuma due to him being a menace for the *entirety* of Tekken 7.
Besides a few games, which are crossovers and maybe SF V (He was very strong when he got released, until some big nerfs got him) , Akuma is always gonna be really good.
Not downplaying Tekken 7 Akuma, godamn he is brutal in that game
Ironic how this came out a month before we got another version of Akuma with a Raging Demon you could jump out of and punish.
Very typical of TH-cam commenters to hear "weakest" and assume someone is talking about raw damage numbers
One Stat(Track) Mind
XD
I always saw it as a super to use on dizzy opponents
But everything else does more damage
I’ve always thought the raging demon was more of a “gotcha” than a really useful super. You pull it off as a finish you get to high five everyone and listen to the ohhhhh’s.
CC invalidates basically every super in the game in Alpha 2 and 3. Not sure Raging demon is the worst victim.
Not true, like in chip damage situations, it's better to setup chip kill with a lv1 or 2 instead of blowing all your metre for a cc that could just be blocked anyway. Also, Rose exists...
@@Albert-lj5jb except for rose and grapples, basically every super
@@Albert-lj5jb And some characters can use their supers against some specific character match ups (Chun Li vs Zangief being the most obvious, Chun LI Kikoken is a very strong anti air that makes her match against Zangief more tolerable)
That's the issue with criticizing a move that is generally considering by many to be good. Some iterations have bad versions of generally good moves, but most fanboys don't take that into consideration and that usually leads to HUGE internet fights. YES, Yun's dive kick is one of the best moves in his kit if not his BEST move. But it IS ass in CvS2, and nothing you say will convince me otherwise. It's SO bad that it holds back his entire character! I'm not playing Yun if I have to play neutral!
That Rolento punish is one of the funniest things I've seen all week.
video fact checked by true akuma main downplayer patriots
_My man went and brought receipts for the whole internet..._
My take away video is that CC was a mistake, which was my opinion when I started the video as well.
Yuppers. 😂
Custom Combos are the Raging Demons we made along the way.
“I fear no man”
*Drive rush Demon*
“But that thing… it scares me”
talking strictly street fighter 6 here, since that's the only game with a drive rush, wouldn't the better punish be to rush combo into his level 2 instead of cranking demon out raw for more carry?
"Raging Demon is Bad in Alpha 2" you meant, right? And you do a nice job of explaining why it's not optimal and how there's better choices for damage. But surely, your theory must account at some point for the fun of what you can do in fighting games, and stuff like killer level 3 supers with characters that used to be secret bosses is high on the list of fun things to do for a lot of folks.
Note that he said it's one of the weakest supers, not one of the worst or that it isn't cool.
He made this video as a response to people disagreeing with him about Raging Demon being weak; fun as it is, in this game, it almost certainly is.
Fun? Why do you guys always try to look at this guy’s videos from a casual standpoint? This dude CLEARLY plays and analyzes fighting games on a different level than that. 😂
You guys whining about scrub nonsense to a guy who breaks the games down like this is CRAZY.
You’re basically like “nuh uh. It’s awesome because I can spam it against the cpu or against my 5 year old cousin!”. Butthurt over nothing lol
It's kinda mediocre in the modern games too. Most pros ran ultra 2 in sf4 and you almost never saw someone keep super in that game. In games like sfv and 3s, you're spending everything you have for a hard read/to style on your opponent
@@pretzels7437i think its more just a very niche or rare situation/option, but at least it is way less rare than a2 lmao
Your videos are one of the reason I try to play fighting games.
Sf4 had some cheesy demon setups since it could be canceled out of his teleport haha
In alpha 2 you can do short roll into demon. Only way I've been able to land it on people in matches. its still pretty useless tho
Is that Tokido doing "the pose" at 3:50?
one day ill learn alpha such a pretty game. wanna learn some gen
This is ironically the game which made me fall in love with the Demon
"Now go listen to the new Bongripper record and play some Alpha 2."
fuck yeah.
I barely know how to play these games but i find the techniques and theory crafting of the FGC to be interesting.
Not only was this a good video from that perspective, but the editing of the vid -- the intro especially -- was slick as hell.
the few openings to use it look so good !
Doing a kara demon, triggering the guard with an overhead, feels good, looks good, and even your opponent will cheer you up cause it was so cool !
0:34 that transition tho
Another Theory Fighter certified banger! I love these deep dives into specific moves.
(Also thanks for listing the track! Listening to the new album right now)
**Sees title**
**Casually Mesatsus child**
Seriously though, (U)MVC3 version of Raging Demon is the best version IMO. It can be used to counter a whole bunch of stuff and buffered out of an X-Factor activation. Lovely stuff 😁
For other versions, you may have some valid points, but my Pocket Fighter Akuma tattoo won't let me acknowledge them.
Raging demon is not about being optimal son
It's about sending a message
You can prevent the opponent from jumping away in any direction by using the first 2 punches of a combo to begin the move, so you're punching the opponent twice, and one kick and finish the combo with the raging demon. In this case, blocking is stopped, and jumping isn't possible. The opponent can't get out of it.
Can you make a video on why some like Alpha 2 over 3? Usually people only play the latest versions of a game and yet some people still prefer Alpha 2 over 3
Alpha 2 and Alpha 3 are incredibly different games. HF, CE, and 2i also have merit and I've seen a couple people argue for AE2012, but A2 offers the experience that most distinct from the later version
A2 plays closer to ST than it does to A3.
Nice informative video.
I don't know why so many posters in these comments don't seem to understand that this video is strictly about the Alpha 2 version of the move in particular. You even show the Third Strike one being utilized properly, and if you really wanted to you could find examples of it being used in 4 and 5 as well, hell maybe even CVS2 with N-Groove activation setups. A2 is one of the first games to feature the move, Capcom didn't know what they were doing with it yet. That's not a condemnation of later versions, that's just the growing pains that come from new stuff.
Maybe because it’s not in the title and not clearly stated in the video. I don’t do homework and watch all a TH-camrs other videos and they shouldn’t expect me to
Yes bad in alpha 2 not everywhere else. Raging demon in 4 is incredible finding ways to use it as that final middle finger against your opponent is amazing. And I mean come on it created the hypest moments. But great video and very educational. However you probably should change the title so you don't mislead people
This is exactly why I've always done shoto raging demon. It's like my wrestling move. During intense combat throw in a teleport, sometimes you can force an opponent to whiff. Especially if the opponent is near the corner as it shortens the teleport when akuma hits the wall behind the opponent. (Your opponent has to turn around before they can jump) As soon as the last shadow returns to akumas feet your input should finish while the opponent is whiffing.
Good for getting out of outright supers as well
your production quality is actually off the charts man it’s alsays a joy tomwatch
Oh specifically ALPHA 2s Demon. I came here ready to defend how good it is in umvc3, sf4 and Tekken 7. 😂
theoryfighter took the backtalk personally with this video LMFAOOOO
2:54 the damage 💀💀💀💀💀💀💀💀💀💀💀💀💀💀
And Akuma has the lowest health, so that makes it more funny to watch
"Why would you ever do a Raging Demon instead of a CC"
Because it's called Raging Demon and I think that's cool.
i only use it in 2 situations, dizzy or wake up when theyre in corner as if they jump youve recovered as its corner and get free antiair
What if they jump out of corner?
" as if they jump youve recovered as its corner and get free antiair" to clarify soon as the demon reaches the corner its recovered while theyre still in mid air jumping. used to do it all the time in 90s arcades
@@randomhajile I suppose that can work as a final round win 😂
Night prior to this, and a few other Akuma-centric, uploads, I completed two things: I did a bag of co*aine, followed up learning how to do a Raging Demon in every iteration of Street Fighter I played As a kid. Consistently, too.
Not a proud circumstance to learn under, but helpful
Back in my day, we didn't need supers.
To be honest, Alpha demon is not only terrible, but if you come from other capcom games after alpha, it is horribly disappointing. I remember playing xmen vs Street fighter a month or so ago with my friend just for the heck of it, and when I did the demon, I was surprised on how slow and weak the move felt. Then I said out loud "OH ITS ALPHA AKUMA, NOW I REMEMBER" and have to explain why the move felt like garbage. It really makes you appreciate how godly the move feels in other games moving forward
Raging Demon is bad? More like Custom Combo is busted jklol
Not kidding. Cc is broke
Honestly, my favorite way to execute this move is directly after sweep. It's worked on just about everybody I've used it against.
the funny part about raging demon is that its also garbage canonically; it's suppose to be the killing blow that no one can survive but according to SF lore so many people have survived it; its not even funny how not lethal it
Shun Goku Satsu is a discount Ryuuko Ranbu.
Raging demon isn't about what's optimal, it's about the vibe.
I was expecting something from every game not only alpha 2
This feels like that one meme of the frat guy explaining something to a girl. Like, the move looks sick as hell, that’s all that matters
its worth noting part of why this move sucks so bad in this game is probably it being nerfed from alpha 1 where it can be true comboed from alot of buttons on hit or block and the only way out is to hit the reversal window,this was also in a game with no custom combos And the ability to roll every knockdown in the game Except that Raging demon is the only knockdown in alpha 1 that cant be rolled giving you ample time to setup whatever mixup you wanted with your 2 frame divekick your +12 on block 13f overhead,a left right,crouch lk meaty etc
I woulda never guessed their wad a street fighter installment where raging demon was mediocre or heavily flawed. Neat.
i was NOT expecting to see my @ randomly at 0:15 lmfao
where's that comment even from?
Bongripper caught me off guard i thought i still had spotify open
Raging demon has always been a flex super to me. It’s like Dragon Install.
You either choose to win or use it lmao.
What a bold video title homie
meanwhile in Tekken 7, they let you jump out of Raging Demon even during recovery 😂
CVS2 this was a great super for the effect
From the comments, it looks like they were arguing from a literal standpoint. You called it a weak super, which it looks like they took to mean damage-wise.
It is weak damage wise
This whole time I thought cc meant crouch cancel lol
It’s high risk high reward. Don’t try and pull it if you can’t land it.
I love the Shun Goku Satsu. It's so bad.
Yeah it needs a buff
The fact that raging demon is bad, is precisely why its pure hype when it lands.
Maybe in this game
But in other games its just hype cuz its fuckin cool lol
So it's like falcon punch in that regard
LP LP -> LK HP
Raging Demon is supposed to have fast startup, fireball & throw invulnerability, hit vulnerability, and high damage 👹
Raging demon is always optimal in the only area that matters:
Styling on my friends and foes alike. It's not about winning - its about sending a message.
Aren't all 3 bar supers 'bad' compared to cc?
But thanks for the explanation! I learned alot today
Still embarrassing af to get a RD, especially in a tournament with live audience. I can only imagine the shame, lol!
"Aren't all 3 bar supers 'bad' compared to cc?"
Midare Zakura isn't.
luke has a garb but you can block
And I'm still gonna use it
It is strange how some of the audience comments in the beginning simply insist the move is good for the 50% damage. There are so many moves that do massive damage but are incredibly unlikely to hit. Nobody is calling the Galactica Phantom good for doing 100% damage on a counter hit.
It's place in 3s is literally perfect. 3s Akuma is a perfectly crafted and balanced character.
@TheoryFighter what if akuma's raging demon didnt have a superflash? like it was more like zangief's running bear grab?
Haha I remember how in tekken it’s the easiest rage art to avoid by jumping back
To me this video is just proof to me that Custom Combo is a bad mechanic and A2, A3, and CvS2 would be better without them.
Honestly they probably could have made demon an instant kill in Alpha 2 and it wouldn't have been too unbalanced given how hard it is to land.
I’m still going to throw it in neutral
I dont know much about street fighter meta but i thought raging demon being weak wasnt even a hot take. I was under the impression that it was one of those moves thats really cool to land but isnt all that useful in most cases.
Its a "hot take" because most people are used to the actually good raging demon that exists in games like 3rd strike. It basically lost all of its utility in alpha 2, but most people don't know that.
It's extremely good in most games, 50% or more damage is a fast way to kill someone.
It's very specifically an Alpha 2 thing. Raging Demon would get much better as the series goes on for both it's qualities as a move improving and also the games it's a part of. The final nail on the coffin for it really is that CC has all the qualities you'd want from Demon, but better, albeit with some extra legwork.
Eventhubs had an entire video trying to explain how weak the move is, lore wise, since despite it's claims, the move never actually succesfully killed anyone in the SF verse
@@tedjomuljono3052Well yeah, kind of hard for it to kill anyone when Capcom refuses to let any characters actually die or stay dead.