@@slamtown1903 Yes but its RNG and even then very few people can legit mash out even on the 6.25% bit which is the best case scenario (or in alpha 1 which is easier) so if someone can get out of it almost all the time, its most likely a macro anyway.
My Dad flipped back in the day when we were taking turns against the arcade on max difficulty. My old man somehow got this Super Attack on Zangief and was about to finally get us on the next level. Then, the Gief broke the stun and SPD'd Birdie into a continue screen. We were truly shocked...
Shermie from kof 2002 also has a mash to go away super, it's one of her command grab supers. It's very easy to escape, but if you don't it's an instakill
Honestly, it's crazy that, out of all characters, Shermie had two troll supers like that. This one in normal form and the Level 3 in Orochi form, that she can just self KO. You'd think that that would be something to happen to a character like Shingo, but no, Shermie got those for absolutely no reason. Guess at least the self KO one aged well with the LTG meme.
@@forcrit2562 X-Morph (X.C.O.P.Y) is probably Twelve's worst Super option even though he doesn't have to play as Twelve unless it's a mirror match during SAIII
I'm glad to see a video based on this, I've learned about this a good while back when I seen the AI recovered quickly from it's dizzy animation, which is why I only used both his level 1 and 2 of "The Birdie".
SFA2 is one of those games that about fifty thousand people LOVE and can't stop talking about and everyone else remembers as being a comically broken mess.
good stuff. you should prolly have an entire video on asuka from strive, or just an in depth look at how certain item characters stay balanced despite factors of rng. i can imagine that would take awhile.
Mashing out of combos is a universal mechanic in Super Smash Bros. In fact, there are two types: DI, where pressing the stick in a certain direction will change your opponent's knockback; and SDI, where mashing the stick between directions causes your character to move while in hitlag.
In this case, there's another, more apt comparison: the stun after getting your shield broken can be mashed to make it end faster. Imagine someone had a move that always broke shields, but then had so much recovery afterwards that you could get out sometimes.
actually only SDI is universal in smash. smash 64 did not have directional influence over knockback which is one reason why it's combos are more punishing and reputable
The worst super in Alpha is Sodom's Tenchuu Satsu (720+P). Opponents can easily knock him out of it immediately after activation animation with a crouching jab. As for worst Alpha Counter that goes to Nash with his ground sweep. WTF was Capcom thinking by giving him that. It's useless against air attacks and uppercuts. He should have done a Flash Kick or even spinning back fist.
4:35 - These aren't unblockable though, right? They're just 0-frame, so you need to be holding back before the super flash. I think King's Neomax in kof13 and HOS's level 2 632146P work the same way. I know some supers also work like this. If you're up to about a third of a screen away from Bison, and he does 4646k super, you are getting hit unless you were holding back before the flash.
@@pon3d120I can see where he was coming from. Without the extra context of it being 0-frame, which you need to be an FGC nerd to understand anyway, the phrase "...unblockable low on a standing character..." sounds redundant as a standing opponent under normal circumstances cannot block lows anyway.
I just checked and couldn't find anything quiet like you just said maybe it's in some other version of a-core. I'm also not sure what that has to do with this video
If you use this super on The CPU and it connects they will almost instantly break free of any type of stun at the arcade ports even on The lowest difficulty settings... 99. 9% of The player base wont be able tô mash out of it in legit manner even in the Best case scenario shown in the vídeo só realistically only possible with Turbo macros
Maaaan don't give Capcom any slack for fucking this up. Around the end of the video, you said they had been working on a game in a genre that was brand new. 1996 was too late in the game for this level of oversight. By the time 1995 hit, no major FG dev was making trash games anymore. The blueprint was already written by that point. This was a blunder you'd expect to see from something on the Atari Jaguar, not 1996 Capcom.
Huh? This kind of oversight happens _to this day_. Quicksilver / DHC glitch in mvc3 (which literally broke the game), TAC infintes in umvc3, Dan infinite in SF5, Vanilla Sagat in SF4... The difference is in 1996 games didn't get patched every week. Saying that a single super being unsafe on hit under very specific circumstances was somehow above 1996 Capcom makes zero sense.
it's funny how Birdie's optimized custom combo is visually just his The Birdie super but more
Most people don't even know you can do this, now I'm screwed
yeah, how do i hide this video from my fightcade opponents?
🤣🤣🤣🤣 Its still not possible tô realistically mash out of it without a macro turbo controller however só its a good way tô expose macro scrubs 🤣🤣🤣
@@Rugalbernstein777 the video literally explains how its possible without turbo though
@@slamtown1903 Yes but its RNG and even then very few people can legit mash out even on the 6.25% bit which is the best case scenario (or in alpha 1 which is easier) so if someone can get out of it almost all the time, its most likely a macro anyway.
@@Rugalbernstein777 I dont think its a very good mentality to assume everybody that's doing something impressive is cheating
My Dad flipped back in the day when we were taking turns against the arcade on max difficulty. My old man somehow got this Super Attack on Zangief and was about to finally get us on the next level. Then, the Gief broke the stun and SPD'd Birdie into a continue screen. We were truly shocked...
Your dad got robbed
Shermie from kof 2002 also has a mash to go away super, it's one of her command grab supers. It's very easy to escape, but if you don't it's an instakill
Yeah I’m glad they got rid of that super in KOF XV. Unless you didn’t know how the super worked, it would never kill anyone.
Honestly, it's crazy that, out of all characters, Shermie had two troll supers like that. This one in normal form and the Level 3 in Orochi form, that she can just self KO. You'd think that that would be something to happen to a character like Shingo, but no, Shermie got those for absolutely no reason. Guess at least the self KO one aged well with the LTG meme.
Granblue Fantasy Versus
Ladies immediately reminded me of THAT!
not really mashing but Darun's LV3 in the SFEX games is an instant kill unless the opponent presses the correct buttons to "counter" it
@@tedjomuljono3052f they guess wrong too much its a guaranteed ko tho
Oh man. I thought it was a special canned dizzy animation just for visual appeal. I didn’t realize it was just a regular dizzy state! 😂
This channel never ceases to fascinate me with its content and neat factoids.
His name is Birdie, but I'd say he's Over Par, even if he had a normal super.
I see what you did there
Bogie
Given that some animations have him picking his nose, I imagine he's no stranger to bogies.
This is why I play Twelve, him being trash is completely consistent.
Unless you pick X Morph...
@@forcrit2562 true, but many of these characters rely on either EX specials or supers, neither of which Twelve is capable of doing
@@forcrit2562 X-Morph (X.C.O.P.Y) is probably Twelve's worst Super option even though he doesn't have to play as Twelve unless it's a mirror match during SAIII
I just think he's awesome.
@@forcrit2562and lose out on an actually good super in SA1?
5:25 GoldLewis's brother--the burger sheriff--looking on in the background!
Love how you connected this oddity to actual decisions in modern games. Great video as always!
This was a pleasant and interesting video, thanks for the content
Also, damn Birdie let himself go in SFV holy shit
I'm glad to see a video based on this, I've learned about this a good while back when I seen the AI recovered quickly from it's dizzy animation, which is why I only used both his level 1 and 2 of "The Birdie".
Typically older games weren't built with a pro scene in mind.
If you are a Mario party masher you are getting out everytime
Always blows my mind to see how early the Alpha series came out
I love Alpha2 and really appreciate that you do these videos about its quirks.
This dude never misses. I hope one day he covers other fighting games in this depth.
6.25% of the time I leave a funny comment.
Last time I was this early sf5 had 8 frames of delay
Apparently I can comment before this video is even done rendering. Neat!
Leaving opponent in escapable stun while performing a super is such a Birdie thing to do
love all the videos on retro street fighter, not so much on the newer titles tho, keep it up!
Never mind me. I’m here for the doom metal soundtrack in the background
Having to mash out of stun/stagger might be my most hated fg mechanic ever tbh, the number of accidental inputs I've gotten out of it...
Thanks for reminding me how obnoxious biteloops are
Oh how I love thinking
Also Jin from Blazblue had ice attacks that forced you to try to mash out of them
Blazblue used to have a mash to escape combo with Jin's ice.
in persona 4 arena you can mash out of freeze attacks
I’ve become really interested in RNG characters like Shingo recently
Magneto in MvC2, if you don't mash out of his magnetic grab into super, you'll eat 60-65% damage.
Lemme remember Golf..
-3 Albatross
-2 Eagle (SF1 SFA)
-1 Birdie (see above)
+1 Bogey
And the Lv3 hits ...FIVE TIMES?
I have been watching a certain TH-cam channel making SFA3 Rose into Lisa Lisa and Zangief into borderline Wuxia
This video dropped at a great time
SFA2 is one of those games that about fifty thousand people LOVE and can't stop talking about and everyone else remembers as being a comically broken mess.
We can love broken mess ! I personnally do >
And people who brag about Alpha 2 often rag on Alpha 3 for being broken.
I'd play Alpha 2 over any of the SF2 titles any day of the year.
And yet it was an improvement over Alpha 1.
I'm a normal fighting game player, I see a new TheoryFighter video and I just click!
good stuff. you should prolly have an entire video on asuka from strive, or just an in depth look at how certain item characters stay balanced despite factors of rng.
i can imagine that would take awhile.
4:24 What is that damage!?
Had my suspicions, but never realised this back in the day, since I nor my friends liked playing as Birdie.
i like birdie hes like a bulldog
Same energy as having moves that are negative on hit😅
Or overheads that whiffs on crouching opponents
Or Dee Jay’s force stand move that whiffs on crouchers.
Mashing out of combos is a universal mechanic in Super Smash Bros. In fact, there are two types: DI, where pressing the stick in a certain direction will change your opponent's knockback; and SDI, where mashing the stick between directions causes your character to move while in hitlag.
In this case, there's another, more apt comparison: the stun after getting your shield broken can be mashed to make it end faster. Imagine someone had a move that always broke shields, but then had so much recovery afterwards that you could get out sometimes.
actually only SDI is universal in smash. smash 64 did not have directional influence over knockback which is one reason why it's combos are more punishing and reputable
Yep it is really weird, I play him even though I can't do customs with my setup because I don't know how to play anyone else
Can someone explain Leona's qcb+P in kof 97/98? I know it's a reference to an older movie, but does it have any real utility?
That screen grab looks sick!
And I Thought Blanka's Super in Alpha 3 was bad, this was worst.
R.mika has a super like that in alpha3, but I think it's a cutscene, not real dizzy
How do you get that scan line balance for your videos? I really like it.
The worst super in Alpha is Sodom's Tenchuu Satsu (720+P). Opponents can easily knock him out of it immediately after activation animation with a crouching jab.
As for worst Alpha Counter that goes to Nash with his ground sweep. WTF was Capcom thinking by giving him that. It's useless against air attacks and uppercuts. He should have done a Flash Kick or even spinning back fist.
Sodoms 720 reaches halfway across the screen your not supposed to do it up close.
4:35 - These aren't unblockable though, right? They're just 0-frame, so you need to be holding back before the super flash. I think King's Neomax in kof13 and HOS's level 2 632146P work the same way.
I know some supers also work like this. If you're up to about a third of a screen away from Bison, and he does 4646k super, you are getting hit unless you were holding back before the flash.
That’s why he said unblockable on a standing opponent. You can check if they’re standing during the freeze then go for the low.
@@pon3d120I can see where he was coming from. Without the extra context of it being 0-frame, which you need to be an FGC nerd to understand anyway, the phrase "...unblockable low on a standing character..." sounds redundant as a standing opponent under normal circumstances cannot block lows anyway.
3:58 0_0
O
M
G
What’s crazy is they dont update older games and fix shit like this when a modder can
Still better than Blue Nocturne tho
What happened to birdie? He was jacked now he is a balloon ready to pop
Didn't +R Ky had a 6H into 6H that combo'ed into 6H that you could link into 6H that led into 6H and so on if the opponent didn't mash?
I just checked and couldn't find anything quiet like you just said maybe it's in some other version of a-core.
I'm also not sure what that has to do with this video
@@lankymaccrazyhair264 He mentions mashing to get out of stun, a mechanic in old GG
@@Sorrelhas eh, ok.
If you use this super on The CPU and it connects they will almost instantly break free of any type of stun at the arcade ports even on The lowest difficulty settings... 99. 9% of The player base wont be able tô mash out of it in legit manner even in the Best case scenario shown in the vídeo só realistically only possible with Turbo macros
No need for turbo macros to mash out of this if you get the shortest stun. It's very doable.
@@Veri7as Yeah only The shortest one is possible without turbo macros but every other scenario you will have tô pull CPU shenanigans tô get out🤣🤣🤣
@@Veri7as Oh i Just noticed you have a name i saw before. I saw you on fightcade matches uploaded by CHAQN2. Good matches My Man!
I wish the video was 6 minutes and 25 seconds
Bye bye birdie movie first in my recommended after this video lmao
so cool
quite a humorous glitch
Heyhachi Hichima is not the king of headbutts.
isnt it similiar to Dead Or Alive gameplay where you stun ur opponent and the opponent can recover quickly with a counter ?
Maaaan don't give Capcom any slack for fucking this up. Around the end of the video, you said they had been working on a game in a genre that was brand new.
1996 was too late in the game for this level of oversight. By the time 1995 hit, no major FG dev was making trash games anymore. The blueprint was already written by that point.
This was a blunder you'd expect to see from something on the Atari Jaguar, not 1996 Capcom.
Huh? This kind of oversight happens _to this day_. Quicksilver / DHC glitch in mvc3 (which literally broke the game), TAC infintes in umvc3, Dan infinite in SF5, Vanilla Sagat in SF4... The difference is in 1996 games didn't get patched every week. Saying that a single super being unsafe on hit under very specific circumstances was somehow above 1996 Capcom makes zero sense.
CC is why I hate A2 😭 Activation is hard as is
Sounds like a skill issue, just get good mate.
Tbh birdie is pretty much mid or low tier character in tournament play but Vega is far more worst lol.
Wers the SF6 content at? 😊
If you suck at the game just do not buy it or play it in your life because you are jealous like players like Daigo umehara can play it better than