I started up with this tactic completely independently and wholly without thinking about it. I’m so proud to see that “the lovely Malleus” uses it, too.
If you have mortars and cannons you can absolutely decimate your opponents before the breach even starts, then move in your gunpowder infantry to the broken wall section so they shoot up any enemies who try to stop breaching infantry. Just gotta angle it up kinda diagonally a little bit, but not fully diagonally, otherwise the wonky LOS prevents them from shooting. I use the Friendly Fire mod to fix that issue.
Oh man I've been having so much fun using that tactic, Cannons and Mortars are such an amazing combo for taking a city! I've got a video covering that coming out soon too! Cheers bro
Empire and dwarfs are the masters of siege warfare. I approach it like a methodical peeling of an onion layer by layer. Destroy towers and walls with cannons then and only then move up your infantry, mortars are incredible in sieges like in real life lobbing shots over walls punishing the enemy if they try to stand and fight at a gate or wall breach. Gun based missile troops are king around breaches as you can bait the enemy into coming out to fight you only to get blasted in the face, it just takes patience. I've run sieges like this with zero casualties. It's just methodical slow peeling away of the defensive layers and suppressing any move the ai makes. Stand your gun infantry outside the breach and let them fire through the gap until they've used their ammo. Works for gates too. Just watch out for enemy spell casters with dangerous vortex spells. Also your vortex and wind spells can be extremely effective in clearing a gate (wind spells bounce off buildings and walls meaning they can run back and over enemies multiple times, decimating them, just try it with the high magic fiery convocation and you'll see what I mean.). High armour defensive infantry are great to send through a breach first when your missile ammo is gone. Let them soak up the damage and act as meat shield for your shock infantry next and heroes/lords etc. Make sure to target buildable towers with your artillery when you get close. Elspeth is particularly good at these types of sieges due to her faction bias towards guns and artillery.
Bro absolutely that is all right on the money! My next Siege Assault video is actually gonna be covering basically what you said there too, heavy artillery usage to methodically take out the defenses and the defenders! Cheers bro!
I tried Vampire Coast recently and I found it works pretty well to blow up several holes in the walls with artillery, then shoot through the holes with gunnery mobs, while keeping a couple melee infantry near the openings in case the enemy sallies out. With them I've found myself mainly pushing in only after I've softened the enemy resistance around the walls, but it can open some solid opportunities to deal more damage if done right. It's also a lot more fun playing this way than trying to deal with the awkward pathfinding of ladders.
Bro clearly you can see the future haha my next video coming out is going to be covering that exact topic! Vampire Coast using Cannons and Mortars to devastate cities! You're right it's so much fun doing it that way cheers bud!
I recently started using a mod that forces both player/AI to build anything only at the very start so you don't have random towers suddenly appearing out of nowhere peppering your troops with damage. It made sieges feel much better for me. Otherwise, a strategy that I've always wanted to use but haven't had a ton of success with involves a unit with stalk, preferably with vanguard deployment to move quicker, and some cavalry. Stalk units could be Wood Elf Waystalkers, Empire Huntsmen, or even single unit Heroes would work fine. Deploy the unit(s) with stalk on their own separate from the main force near a gate, ideally a bit of a distance away from where your main force is located. As soon as the battle starts, have the stalk unit scale the walls and go down to open the gate and rotate your cavalry to that gate. As long as the stalk unit was on its own, the AI should have deployed all of their forces on the side of your main force giving the stalk unit an easy as pie walk in to open up the gate for your cavalry. This gives you a perfect route in allowing your previously kind of useless cavalry to get free reign for rear charges in a siege. Just have to keep an eye on them so they don't get flanked in turn as escaping becomes much more difficult. Your stalk unit can then also try to do a little bit of skirmishing on their own, or perhaps work together with the cavalry to pull out elements that would otherwise be going after the main force. Possibly could use the cavalry/stalk unit to capture other resource points/victory points as well. It's pretty flexible once they're inside the walls unimpeded.
Oh cool! Does the mod give you more defense resources for building at the start? And that is a wicked sounding tactic! I do wanna do a video on using Stealth units to help capture a city what you suggested sounds right in line with that! Cavalry can always be a toss up in the close confines of a city but I can definitely see that swinging things around if you get some good charges off. Cheers bud!
I am very happy to see a Seige tactics buddy I'd love to see this tactic done with the Empire or other factions that could do it maybe even something like vampire coast with them mostly being guns
Super entertaining battle to watch! Cant believe you made me want to fight sieges! Also, I *think* there's a new feature / glitch that allows ranged units to shoot thru the gatehouse. Im not sure if its still there. Of thats the case, then the ideal breachpoints would be walls instead. Imagine warpfire throwers behind those doors, shooting with impunity lol
Thanks Cweeperz! And right?! I've been actually looking forward to siege battles now! And omg the idea of Warpfire Throwers just getting unimpeded shooting is terrifying and makes me hate the Skaven even more than I already do haha cheers!
Love it! I do a similar tactic but I also like to have a couple of rangers, with a sneaky Thane with stalk, to scale walls at the other end of the settlement for a surprise attack.
Ohh a Stalk Thane! Man between that and another comment about a Fire Resist Thane with Irondrakes I feel like I'm not imaginative enough with using them. That's a great idea, the Thane can tank for the Rangers as well and help them clear a path to objectives! Cheers bud I'll be keeping that in mind when I do a Stealth Siege build!
It's kinda cheesy, but if you have gunpowder troops, you just have to breach a wall, put 2 riflemen units shooting through (position them a bit back and at an angle), use Lord/Heroes to attract enemy units, that then get mowed down
Hey if it works right? It's a tactic that makes sense too I've tried to do it a couple of times it can just be finicky getting the Line of Sight proper for the units to shoot but when it works its so good!
Most powerfull asset in dwarf sieging is heavily armed lord with rune of spite. Plomp him to gatehouse and watch enemy infantry gather around him and die.
With Dwarfs? You need a lord/hero and 1 unit of irondrakes. Break the gate, move tanky lord in, put irondrakes into the gate entrace behind the lord, win. Sieges are ridiculously easy to win in TW WH, you can take out 2-3 armies with 1 army when sieging settlement with walls. Attack siege is advantage for player, it always was sadly. Almost all sieges can be won with 0 casualties on attacker side, it only takes a bit of pacience.
That's something I need to try, I haven't given Irondrakes much use lately which is a shame since they're so badass. Cheers bro I'll definitely try that out!
I use this a lot, especially with wizards. Works _really_ well with chaos dwarves with wizards, good arcing artillery, good holding unita and monstrous units for some extra punch at the initial breach, then guns on the walls once you control the gate area. Can even bring in cannons as you push in more, for some Napoleon-like tactics. (Why are some of Paris's street so wide? So you can move/fire cannons through them!) One issue I've had a lot though is the AI opening the gate when I try to break it down, then half my unit gets in without me being able to stop them, the other half is waiting to follow and the AI closes the gate. But now I can't retreat, can't strike at the gate and half my unit gets killed before I can try again. I guess using artillery to break it down would be better, but that's not always available.
Oof yeah Chaos Dwarfs have all the regular Dwarf strengths but their Monsters and Magic would certain work extremely well like this! And yeah I feel ya with the Gate Problems, I was thinking during this I'd be better just using the cannons against the gate haha certainly leaves less room for weird glitch stuff. Cheers bro!
@MalleusGaming57 once the towers are taken out, it is a pretty good use of canons. They can be used in the city, but it's a pain. Chaos dwarves are pretty awesome. If it weren't for unit caps, they'd be really busted. With them, half my armies are better, half are worse than regular dwarves, I'd say. Seems pretty balanced.
I really hate sieges, they spent all this time making these tower defense mechanics to encourage defense-in-depth, but then the AI just goes and full holds the walls. You either win on the wall, destroying the entire garrison or lose and get nowhere
Im actually surprised this hasn't been the standard in the community. Does everyone just rush through and that is it? At least i see why im the only person i know that actually enjoys siege battles every now and then.
Haha yeah I was surprised too! I feel like there are a lot of people who just rush in with the ladders, but I know tend to lose way more units then I'd feel comfortable using just ladders. Cheers bud!
Yeah, it's a useful tactic, but using the brokenly-OP Dwarfs as the army to do it means this is a miss. Can win any battle with a few units of Gyrocopters, siege or not, so... meh. Throw in the Spirit of Grungni, Gotrek and Felix, even the Miners' blasting charges aren't available to most races, and how were you ever going to lose this battle? If you're playing as an army without early-game long-range artillery, wizards, or flyers with missile weapons, sieges are just as un-fun and damaging to an army as ever.
Another twwh3 content creator has been having trouble with siege replays. He wrote to CA and did a video: th-cam.com/video/CMbu9r9H_do/w-d-xo.htmlsi=j5tDMWW90_npBwSy Thank you for your tactics videos. I am awful at this game but am less so thanks to your guides.
Aw man! That explains everything! Thanks bro for showing me that, definitely gonna have to keep that in mind going forward! Cheers bud glad these have been helpful for you!
I started up with this tactic completely independently and wholly without thinking about it. I’m so proud to see that “the lovely Malleus” uses it, too.
Haha great minds think alike! Cheers bro!
If you have mortars and cannons you can absolutely decimate your opponents before the breach even starts, then move in your gunpowder infantry to the broken wall section so they shoot up any enemies who try to stop breaching infantry. Just gotta angle it up kinda diagonally a little bit, but not fully diagonally, otherwise the wonky LOS prevents them from shooting. I use the Friendly Fire mod to fix that issue.
Oh man I've been having so much fun using that tactic, Cannons and Mortars are such an amazing combo for taking a city! I've got a video covering that coming out soon too! Cheers bro
@@MalleusGaming57 Cheers!
Empire and dwarfs are the masters of siege warfare. I approach it like a methodical peeling of an onion layer by layer.
Destroy towers and walls with cannons then and only then move up your infantry, mortars are incredible in sieges like in real life lobbing shots over walls punishing the enemy if they try to stand and fight at a gate or wall breach.
Gun based missile troops are king around breaches as you can bait the enemy into coming out to fight you only to get blasted in the face, it just takes patience. I've run sieges like this with zero casualties. It's just methodical slow peeling away of the defensive layers and suppressing any move the ai makes. Stand your gun infantry outside the breach and let them fire through the gap until they've used their ammo. Works for gates too.
Just watch out for enemy spell casters with dangerous vortex spells. Also your vortex and wind spells can be extremely effective in clearing a gate (wind spells bounce off buildings and walls meaning they can run back and over enemies multiple times, decimating them, just try it with the high magic fiery convocation and you'll see what I mean.).
High armour defensive infantry are great to send through a breach first when your missile ammo is gone. Let them soak up the damage and act as meat shield for your shock infantry next and heroes/lords etc.
Make sure to target buildable towers with your artillery when you get close.
Elspeth is particularly good at these types of sieges due to her faction bias towards guns and artillery.
Bro absolutely that is all right on the money! My next Siege Assault video is actually gonna be covering basically what you said there too, heavy artillery usage to methodically take out the defenses and the defenders! Cheers bro!
Hey thanks! Glad you like my tips, looking forward to the video!
I tried Vampire Coast recently and I found it works pretty well to blow up several holes in the walls with artillery, then shoot through the holes with gunnery mobs, while keeping a couple melee infantry near the openings in case the enemy sallies out. With them I've found myself mainly pushing in only after I've softened the enemy resistance around the walls, but it can open some solid opportunities to deal more damage if done right. It's also a lot more fun playing this way than trying to deal with the awkward pathfinding of ladders.
Bro clearly you can see the future haha my next video coming out is going to be covering that exact topic! Vampire Coast using Cannons and Mortars to devastate cities! You're right it's so much fun doing it that way cheers bud!
I recently started using a mod that forces both player/AI to build anything only at the very start so you don't have random towers suddenly appearing out of nowhere peppering your troops with damage. It made sieges feel much better for me.
Otherwise, a strategy that I've always wanted to use but haven't had a ton of success with involves a unit with stalk, preferably with vanguard deployment to move quicker, and some cavalry. Stalk units could be Wood Elf Waystalkers, Empire Huntsmen, or even single unit Heroes would work fine. Deploy the unit(s) with stalk on their own separate from the main force near a gate, ideally a bit of a distance away from where your main force is located. As soon as the battle starts, have the stalk unit scale the walls and go down to open the gate and rotate your cavalry to that gate. As long as the stalk unit was on its own, the AI should have deployed all of their forces on the side of your main force giving the stalk unit an easy as pie walk in to open up the gate for your cavalry.
This gives you a perfect route in allowing your previously kind of useless cavalry to get free reign for rear charges in a siege. Just have to keep an eye on them so they don't get flanked in turn as escaping becomes much more difficult. Your stalk unit can then also try to do a little bit of skirmishing on their own, or perhaps work together with the cavalry to pull out elements that would otherwise be going after the main force. Possibly could use the cavalry/stalk unit to capture other resource points/victory points as well. It's pretty flexible once they're inside the walls unimpeded.
Oh cool! Does the mod give you more defense resources for building at the start? And that is a wicked sounding tactic! I do wanna do a video on using Stealth units to help capture a city what you suggested sounds right in line with that! Cavalry can always be a toss up in the close confines of a city but I can definitely see that swinging things around if you get some good charges off. Cheers bud!
I am very happy to see a Seige tactics buddy I'd love to see this tactic done with the Empire or other factions that could do it maybe even something like vampire coast with them mostly being guns
Yeah bud I've got plans for some more Siege Assault and Siege Defence as well, got an idea I wanna run with the Vampire Coast. Cheers bro!
Good video friend!
Cheers bro thanks so much!
Super entertaining battle to watch! Cant believe you made me want to fight sieges!
Also, I *think* there's a new feature / glitch that allows ranged units to shoot thru the gatehouse. Im not sure if its still there. Of thats the case, then the ideal breachpoints would be walls instead. Imagine warpfire throwers behind those doors, shooting with impunity lol
Thanks Cweeperz! And right?! I've been actually looking forward to siege battles now! And omg the idea of Warpfire Throwers just getting unimpeded shooting is terrifying and makes me hate the Skaven even more than I already do haha cheers!
Love it! I do a similar tactic but I also like to have a couple of rangers, with a sneaky Thane with stalk, to scale walls at the other end of the settlement for a surprise attack.
Ohh a Stalk Thane! Man between that and another comment about a Fire Resist Thane with Irondrakes I feel like I'm not imaginative enough with using them. That's a great idea, the Thane can tank for the Rangers as well and help them clear a path to objectives! Cheers bud I'll be keeping that in mind when I do a Stealth Siege build!
It's kinda cheesy, but if you have gunpowder troops, you just have to breach a wall, put 2 riflemen units shooting through (position them a bit back and at an angle), use Lord/Heroes to attract enemy units, that then get mowed down
Hey if it works right? It's a tactic that makes sense too I've tried to do it a couple of times it can just be finicky getting the Line of Sight proper for the units to shoot but when it works its so good!
Most powerfull asset in dwarf sieging is heavily armed lord with rune of spite. Plomp him to gatehouse and watch enemy infantry gather around him and die.
Bro! I never even thought of that! Absolutely diabolical that is cheers!
With Dwarfs?
You need a lord/hero and 1 unit of irondrakes.
Break the gate, move tanky lord in, put irondrakes into the gate entrace behind the lord, win.
Sieges are ridiculously easy to win in TW WH, you can take out 2-3 armies with 1 army when sieging settlement with walls.
Attack siege is advantage for player, it always was sadly.
Almost all sieges can be won with 0 casualties on attacker side, it only takes a bit of pacience.
That's something I need to try, I haven't given Irondrakes much use lately which is a shame since they're so badass. Cheers bro I'll definitely try that out!
I use this a lot, especially with wizards. Works _really_ well with chaos dwarves with wizards, good arcing artillery, good holding unita and monstrous units for some extra punch at the initial breach, then guns on the walls once you control the gate area. Can even bring in cannons as you push in more, for some Napoleon-like tactics. (Why are some of Paris's street so wide? So you can move/fire cannons through them!)
One issue I've had a lot though is the AI opening the gate when I try to break it down, then half my unit gets in without me being able to stop them, the other half is waiting to follow and the AI closes the gate. But now I can't retreat, can't strike at the gate and half my unit gets killed before I can try again. I guess using artillery to break it down would be better, but that's not always available.
Oof yeah Chaos Dwarfs have all the regular Dwarf strengths but their Monsters and Magic would certain work extremely well like this! And yeah I feel ya with the Gate Problems, I was thinking during this I'd be better just using the cannons against the gate haha certainly leaves less room for weird glitch stuff. Cheers bro!
@MalleusGaming57 once the towers are taken out, it is a pretty good use of canons. They can be used in the city, but it's a pain.
Chaos dwarves are pretty awesome. If it weren't for unit caps, they'd be really busted. With them, half my armies are better, half are worse than regular dwarves, I'd say. Seems pretty balanced.
I really hate sieges, they spent all this time making these tower defense mechanics to encourage defense-in-depth, but then the AI just goes and full holds the walls. You either win on the wall, destroying the entire garrison or lose and get nowhere
I really like them. Especially with artillery
@ArcaneArts17 I kinda feel you they can be a drag, especially early game
Yeah I totally get where you're coming from, I miss the sieges from Medieval 2 those were so epic!
Im actually surprised this hasn't been the standard in the community. Does everyone just rush through and that is it? At least i see why im the only person i know that actually enjoys siege battles every now and then.
Haha yeah I was surprised too! I feel like there are a lot of people who just rush in with the ladders, but I know tend to lose way more units then I'd feel comfortable using just ladders. Cheers bud!
Yeah, it's a useful tactic, but using the brokenly-OP Dwarfs as the army to do it means this is a miss. Can win any battle with a few units of Gyrocopters, siege or not, so... meh. Throw in the Spirit of Grungni, Gotrek and Felix, even the Miners' blasting charges aren't available to most races, and how were you ever going to lose this battle? If you're playing as an army without early-game long-range artillery, wizards, or flyers with missile weapons, sieges are just as un-fun and damaging to an army as ever.
How did you get to hell pit at turn 6?
Using the Airship/Underway stance let me jump over the mountains, plus the Master Engineer had a bit of Increase Mobility
Another twwh3 content creator has been having trouble with siege replays. He wrote to CA and did a video: th-cam.com/video/CMbu9r9H_do/w-d-xo.htmlsi=j5tDMWW90_npBwSy
Thank you for your tactics videos. I am awful at this game but am less so thanks to your guides.
Aw man! That explains everything! Thanks bro for showing me that, definitely gonna have to keep that in mind going forward! Cheers bud glad these have been helpful for you!