6 Swords is INCREDIBLE! | Brotato: Early Access

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 46

  • @Phriedah
    @Phriedah 2 ปีที่แล้ว +36

    Ideas Blobfish may or may not already be working on:
    1) endless mode - just let the HP and spawn rate go crazy after wave 20, but let the busted runs see how far they can get.
    2) limit break mode - Every 5 levels or so, you get a meta-item, which gives you a class benefit from another character in the game. Example: On the knight, at level 5, you get the one-arm's attack speed of 200% bonus and some other character's downside, like no harvesting on the saver. You could truly build some busted stuff from that, and I think it would be fun.

  • @afrogedon
    @afrogedon 2 ปีที่แล้ว +16

    The harvesting thing is probably also about flavor for the character, a knight doesn't harvest since he's not a peasant so it's heavily disincentivised

  • @jaydonzornes4493
    @jaydonzornes4493 2 ปีที่แล้ว +44

    My idea for balancing horde waves vs elite waves besides giving you the option to choose the elite would be adding the legendary crate as an reward for a kill threshold

    • @Talausia
      @Talausia 2 ปีที่แล้ว +4

      I was literally coming here to say this.

    • @meekumanu
      @meekumanu 2 ปีที่แล้ว +2

      finding the right kill threshhold to be possible but not easy sounds like a nightmare to balance though

    • @Clumbob
      @Clumbob 2 ปีที่แล้ว +7

      I think it would be interesting to just have a high drop rate for normal crates on the horde wave, so rather than a guaranteed legendary crate you get to open like 8 crates if you're killing all the enemies

    • @migueldasilva5695
      @migueldasilva5695 2 ปีที่แล้ว +2

      Or make it like 1.5x money gained per kill. Give it a unique type of reward for beating it instead of having it be the dame as elite waves

    • @Paulo594
      @Paulo594 2 ปีที่แล้ว +1

      @@meekumanu Dev team could ask permissions to get data on play, if they don’t already, check amount of kills per hordes, then pick something hard but achievable

  • @alxhades6231
    @alxhades6231 2 ปีที่แล้ว +38

    You actually got more money from the Elite than the Horde phase. It certainly is a FeelsBadMan moment. 100% agree on your take.

    • @isaacbramble1165
      @isaacbramble1165 2 ปีที่แล้ว +2

      He got more money because it was a later round not because the elite gave more

    • @alxhades6231
      @alxhades6231 2 ปีที่แล้ว +3

      @@isaacbramble1165 lol.... my guy the difference aint miniscule, he got 100 more materials and a relic worth approximately 300+ depending on the round. Get your math right.

    • @wasabebo8334
      @wasabebo8334 2 ปีที่แล้ว +1

      @@alxhades6231 he’s probably a new player calm down g

  • @TerryADavis-dx8vp
    @TerryADavis-dx8vp 2 ปีที่แล้ว +6

    Use the fist with the Knight. Counter-intuitive, but it balances out the attack speed problem, and turns him into a tanky, life-stealing machine.

  • @Zucker_Schock1
    @Zucker_Schock1 2 ปีที่แล้ว +5

    Suggestion: Try using the accessibility options to increase enemy speed, damage and health.
    Challenge: Win a run with a build of your choosing with max enemy speed and max enemy health on Danger 5.

  • @ponponnulala6800
    @ponponnulala6800 2 ปีที่แล้ว +2

    The run i've been trying to make work is a food build. just Chunky with Cleavers and as many food upgrades as you can. just to see how much you can get food to heal with

  • @terrybradford3727
    @terrybradford3727 2 ปีที่แล้ว +2

    Can't wait to see the explosive glove and thunder storm. Enjoying the series. Time to check out the next video.

  • @ericbonow4809
    @ericbonow4809 2 ปีที่แล้ว

    Two ideas for balancing horde reward.
    1. Give a 50-100% material and/or exp boost. I feel like that be more like a bonus stage feel where given more incentive to "kill as many as you can" or more like Level 9 which is one of the most fun stages to play on for ethereal/material hunting builds.
    2. Give a free legendary stat boost for surviving. Picking a legendary stat boost may often be better than recycling a potentially useless legendary item.

  • @alexanderwagner7891
    @alexanderwagner7891 2 ปีที่แล้ว

    Kinda long time viewer/ silent stalker, first time commenter. Keep up the good work!

  • @dillon8124
    @dillon8124 2 ปีที่แล้ว +1

    I feel like ugly tooth might be the best item game just because so often I find myself thinking "if I didn't have ugly tooth this boss/ elite would kill me" and I don't really feel that with any other passive item

  • @djhuti
    @djhuti 2 ปีที่แล้ว

    Build idea -- Stand still enemies: Old, Lucky Tooth, Snail, Wandering Bot, and Thunder Sword / Taser.

  • @rovietergeek
    @rovietergeek 2 ปีที่แล้ว +1

    This question is out genuine curiosity, but when do you decide which healing stat (hp regen, lifesteal, and luck) is appropriate?

  • @metuos.3651
    @metuos.3651 2 ปีที่แล้ว

    I think you should double down on your Hunting Trophy obsession. Do a run with all Thief Knives, get Hunting Trophy, maybe a few metal detectors, and just see how much raw cash you can get from those bonuses

  • @jerekcrowler9682
    @jerekcrowler9682 2 ปีที่แล้ว

    For a horde, maybe a free crate every 100 kills. After 400 maybe 500 kills get a legendary? Sounds good to me

  • @hctaz
    @hctaz 2 ปีที่แล้ว

    After having played a ton of Danger 5 myself, I definitely think the horde wave sucks compared to the elite.
    The only time it’s been a legitimate benefit is when using an ethereal weapon like the axe or the dagger, or if you have a high crit build with Hunting Trophy or Thief Daggers.
    I had a high crit build with multiple hunting trophies, several purple shuriken, and maxed crit chance and the horde round was some of the best money I’ve ever made in a round in this game.
    But that’s one or two very specific builds whereas the elite wave gives you about the same money as a horde wave would with the benefit of not having 40 billion enemies swarming you and the possibility of getting a legendary item if you can kill the elite.

  • @22Hyden
    @22Hyden 2 ปีที่แล้ว

    I don't see this concept after a brief search, so I apologize if you've already completed it.
    Six different weapons. No copies outside of the shop

  • @zodiakgames
    @zodiakgames 2 ปีที่แล้ว +2

    Item idea: randomizes your weapon loadout

  • @fanofchaos9628
    @fanofchaos9628 2 ปีที่แล้ว

    I would love if you went ranger and tried to get the sniper gun. I know it's more ideal for hunter but I don't think you've played ranger since the rework and ranger feels more like the gun character anyway.

  • @zatch7349
    @zatch7349 2 ปีที่แล้ว

    What about an explosive build with forcing negative knock back and focus elemental damage and spreading fire

  • @affegpus4195
    @affegpus4195 2 ปีที่แล้ว

    I feel like there is a point of diminishing returns in damage increases, specially on big slow weapons.
    I mean lets say you killing a enemy in 4 hits. Then to kill the same enemy in 3 hits you need a 8.3% damage increase per hit. Not too bad.
    But then if you at 3 hits and want to go to 2, you need a 16.66% dmg increase.
    but then to go to 2 to a single hit you need to double your damage.
    And those are absolute % as I don't know of know how much dmg resistance enemies have and how the math is done, so it can be much worse.
    While that % atk speed increase will both increase your dps and time to kill a enemy

  • @wtm121
    @wtm121 2 ปีที่แล้ว

    Great run

  • @zomburger2573
    @zomburger2573 2 ปีที่แล้ว

    Can you win as multitasker with 12 different weapons?

  • @jokcho5
    @jokcho5 2 ปีที่แล้ว

    Simple solution would be to give player a choice but if you choose you get a penalty for that choice e.g. more mobs, less resources, etc.

  • @carltonrainey4758
    @carltonrainey4758 2 ปีที่แล้ว

    why don't you go ritual? its only negative is for engineering. I guess its a tad expansive, but considering its only an upgrade it might be worth.

  • @mikeburton1064
    @mikeburton1064 2 ปีที่แล้ว

    I find lifesteal way better than hp regen with swords. Attack speed is slow, but every attack hits a LOT of dudes.

  • @Kayla7Kira
    @Kayla7Kira 2 ปีที่แล้ว

    I'd like to see two different runs if you get the chance. First, a multitasker run where you take all the different ghost weapons. Second, a hammer build. Also, I always see you pass up the Gummy Berzerker. It seems like a good item, so why do you keep passing on it?

  • @CmdrCorn
    @CmdrCorn 2 ปีที่แล้ว

    Seems like you should just collect standard money from the horde... I mean compared to a normal wave or an elite its just worse with no upside. When they made the extra enemies skimpy on the coin it didnt make sense to me...

    • @CmdrCorn
      @CmdrCorn 2 ปีที่แล้ว

      Okay the one upside would be if you have an ethereal spectral axe or whatever it is, and if theres any other permanent on kill effect

  • @djsouthern9935
    @djsouthern9935 2 ปีที่แล้ว

    Soul stone survivors full game released. Do content on it

  • @wylmccaul5072
    @wylmccaul5072 2 ปีที่แล้ว

    Three words. All Screwdriver Multitasker

  • @thefool8224
    @thefool8224 2 ปีที่แล้ว

    they nerfed the knight again? damn

  • @Fedjin
    @Fedjin 2 ปีที่แล้ว

    Loud with screwdrivers!

  • @TwisteddigitTK
    @TwisteddigitTK ปีที่แล้ว

    The swords stop showing up in the shop after a while. It feels like the game has its finger on the RNG scale.

  • @pavlidurunen451
    @pavlidurunen451 2 ปีที่แล้ว

    potato

  • @nishikantaleitanthem9190
    @nishikantaleitanthem9190 2 ปีที่แล้ว

    Second

  • @user-px4vs2yh7l
    @user-px4vs2yh7l 2 ปีที่แล้ว

    First