Ideas Blobfish may or may not already be working on: 1) endless mode - just let the HP and spawn rate go crazy after wave 20, but let the busted runs see how far they can get. 2) limit break mode - Every 5 levels or so, you get a meta-item, which gives you a class benefit from another character in the game. Example: On the knight, at level 5, you get the one-arm's attack speed of 200% bonus and some other character's downside, like no harvesting on the saver. You could truly build some busted stuff from that, and I think it would be fun.
The harvesting thing is probably also about flavor for the character, a knight doesn't harvest since he's not a peasant so it's heavily disincentivised
My idea for balancing horde waves vs elite waves besides giving you the option to choose the elite would be adding the legendary crate as an reward for a kill threshold
I think it would be interesting to just have a high drop rate for normal crates on the horde wave, so rather than a guaranteed legendary crate you get to open like 8 crates if you're killing all the enemies
@@meekumanu Dev team could ask permissions to get data on play, if they don’t already, check amount of kills per hordes, then pick something hard but achievable
@@isaacbramble1165 lol.... my guy the difference aint miniscule, he got 100 more materials and a relic worth approximately 300+ depending on the round. Get your math right.
Suggestion: Try using the accessibility options to increase enemy speed, damage and health. Challenge: Win a run with a build of your choosing with max enemy speed and max enemy health on Danger 5.
The run i've been trying to make work is a food build. just Chunky with Cleavers and as many food upgrades as you can. just to see how much you can get food to heal with
Two ideas for balancing horde reward. 1. Give a 50-100% material and/or exp boost. I feel like that be more like a bonus stage feel where given more incentive to "kill as many as you can" or more like Level 9 which is one of the most fun stages to play on for ethereal/material hunting builds. 2. Give a free legendary stat boost for surviving. Picking a legendary stat boost may often be better than recycling a potentially useless legendary item.
I feel like ugly tooth might be the best item game just because so often I find myself thinking "if I didn't have ugly tooth this boss/ elite would kill me" and I don't really feel that with any other passive item
I think you should double down on your Hunting Trophy obsession. Do a run with all Thief Knives, get Hunting Trophy, maybe a few metal detectors, and just see how much raw cash you can get from those bonuses
After having played a ton of Danger 5 myself, I definitely think the horde wave sucks compared to the elite. The only time it’s been a legitimate benefit is when using an ethereal weapon like the axe or the dagger, or if you have a high crit build with Hunting Trophy or Thief Daggers. I had a high crit build with multiple hunting trophies, several purple shuriken, and maxed crit chance and the horde round was some of the best money I’ve ever made in a round in this game. But that’s one or two very specific builds whereas the elite wave gives you about the same money as a horde wave would with the benefit of not having 40 billion enemies swarming you and the possibility of getting a legendary item if you can kill the elite.
I would love if you went ranger and tried to get the sniper gun. I know it's more ideal for hunter but I don't think you've played ranger since the rework and ranger feels more like the gun character anyway.
I feel like there is a point of diminishing returns in damage increases, specially on big slow weapons. I mean lets say you killing a enemy in 4 hits. Then to kill the same enemy in 3 hits you need a 8.3% damage increase per hit. Not too bad. But then if you at 3 hits and want to go to 2, you need a 16.66% dmg increase. but then to go to 2 to a single hit you need to double your damage. And those are absolute % as I don't know of know how much dmg resistance enemies have and how the math is done, so it can be much worse. While that % atk speed increase will both increase your dps and time to kill a enemy
I'd like to see two different runs if you get the chance. First, a multitasker run where you take all the different ghost weapons. Second, a hammer build. Also, I always see you pass up the Gummy Berzerker. It seems like a good item, so why do you keep passing on it?
Seems like you should just collect standard money from the horde... I mean compared to a normal wave or an elite its just worse with no upside. When they made the extra enemies skimpy on the coin it didnt make sense to me...
Ideas Blobfish may or may not already be working on:
1) endless mode - just let the HP and spawn rate go crazy after wave 20, but let the busted runs see how far they can get.
2) limit break mode - Every 5 levels or so, you get a meta-item, which gives you a class benefit from another character in the game. Example: On the knight, at level 5, you get the one-arm's attack speed of 200% bonus and some other character's downside, like no harvesting on the saver. You could truly build some busted stuff from that, and I think it would be fun.
The harvesting thing is probably also about flavor for the character, a knight doesn't harvest since he's not a peasant so it's heavily disincentivised
My idea for balancing horde waves vs elite waves besides giving you the option to choose the elite would be adding the legendary crate as an reward for a kill threshold
I was literally coming here to say this.
finding the right kill threshhold to be possible but not easy sounds like a nightmare to balance though
I think it would be interesting to just have a high drop rate for normal crates on the horde wave, so rather than a guaranteed legendary crate you get to open like 8 crates if you're killing all the enemies
Or make it like 1.5x money gained per kill. Give it a unique type of reward for beating it instead of having it be the dame as elite waves
@@meekumanu Dev team could ask permissions to get data on play, if they don’t already, check amount of kills per hordes, then pick something hard but achievable
You actually got more money from the Elite than the Horde phase. It certainly is a FeelsBadMan moment. 100% agree on your take.
He got more money because it was a later round not because the elite gave more
@@isaacbramble1165 lol.... my guy the difference aint miniscule, he got 100 more materials and a relic worth approximately 300+ depending on the round. Get your math right.
@@alxhades6231 he’s probably a new player calm down g
Use the fist with the Knight. Counter-intuitive, but it balances out the attack speed problem, and turns him into a tanky, life-stealing machine.
Suggestion: Try using the accessibility options to increase enemy speed, damage and health.
Challenge: Win a run with a build of your choosing with max enemy speed and max enemy health on Danger 5.
The run i've been trying to make work is a food build. just Chunky with Cleavers and as many food upgrades as you can. just to see how much you can get food to heal with
Can't wait to see the explosive glove and thunder storm. Enjoying the series. Time to check out the next video.
Two ideas for balancing horde reward.
1. Give a 50-100% material and/or exp boost. I feel like that be more like a bonus stage feel where given more incentive to "kill as many as you can" or more like Level 9 which is one of the most fun stages to play on for ethereal/material hunting builds.
2. Give a free legendary stat boost for surviving. Picking a legendary stat boost may often be better than recycling a potentially useless legendary item.
Kinda long time viewer/ silent stalker, first time commenter. Keep up the good work!
I feel like ugly tooth might be the best item game just because so often I find myself thinking "if I didn't have ugly tooth this boss/ elite would kill me" and I don't really feel that with any other passive item
Build idea -- Stand still enemies: Old, Lucky Tooth, Snail, Wandering Bot, and Thunder Sword / Taser.
This question is out genuine curiosity, but when do you decide which healing stat (hp regen, lifesteal, and luck) is appropriate?
I think you should double down on your Hunting Trophy obsession. Do a run with all Thief Knives, get Hunting Trophy, maybe a few metal detectors, and just see how much raw cash you can get from those bonuses
For a horde, maybe a free crate every 100 kills. After 400 maybe 500 kills get a legendary? Sounds good to me
After having played a ton of Danger 5 myself, I definitely think the horde wave sucks compared to the elite.
The only time it’s been a legitimate benefit is when using an ethereal weapon like the axe or the dagger, or if you have a high crit build with Hunting Trophy or Thief Daggers.
I had a high crit build with multiple hunting trophies, several purple shuriken, and maxed crit chance and the horde round was some of the best money I’ve ever made in a round in this game.
But that’s one or two very specific builds whereas the elite wave gives you about the same money as a horde wave would with the benefit of not having 40 billion enemies swarming you and the possibility of getting a legendary item if you can kill the elite.
I don't see this concept after a brief search, so I apologize if you've already completed it.
Six different weapons. No copies outside of the shop
Item idea: randomizes your weapon loadout
I would love if you went ranger and tried to get the sniper gun. I know it's more ideal for hunter but I don't think you've played ranger since the rework and ranger feels more like the gun character anyway.
What about an explosive build with forcing negative knock back and focus elemental damage and spreading fire
I feel like there is a point of diminishing returns in damage increases, specially on big slow weapons.
I mean lets say you killing a enemy in 4 hits. Then to kill the same enemy in 3 hits you need a 8.3% damage increase per hit. Not too bad.
But then if you at 3 hits and want to go to 2, you need a 16.66% dmg increase.
but then to go to 2 to a single hit you need to double your damage.
And those are absolute % as I don't know of know how much dmg resistance enemies have and how the math is done, so it can be much worse.
While that % atk speed increase will both increase your dps and time to kill a enemy
Great run
Can you win as multitasker with 12 different weapons?
Simple solution would be to give player a choice but if you choose you get a penalty for that choice e.g. more mobs, less resources, etc.
why don't you go ritual? its only negative is for engineering. I guess its a tad expansive, but considering its only an upgrade it might be worth.
I find lifesteal way better than hp regen with swords. Attack speed is slow, but every attack hits a LOT of dudes.
I'd like to see two different runs if you get the chance. First, a multitasker run where you take all the different ghost weapons. Second, a hammer build. Also, I always see you pass up the Gummy Berzerker. It seems like a good item, so why do you keep passing on it?
Seems like you should just collect standard money from the horde... I mean compared to a normal wave or an elite its just worse with no upside. When they made the extra enemies skimpy on the coin it didnt make sense to me...
Okay the one upside would be if you have an ethereal spectral axe or whatever it is, and if theres any other permanent on kill effect
Soul stone survivors full game released. Do content on it
Three words. All Screwdriver Multitasker
they nerfed the knight again? damn
Loud with screwdrivers!
The swords stop showing up in the shop after a while. It feels like the game has its finger on the RNG scale.
I guess that's WAI.
potato
Second
First